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The Boltrian Kingdom was formed by the self-proclaimed King Boltrus, a Yeti warlord who seized Kamelkand and now rules over most of camelkind. His rule is opposed by the Free Camel Tribes that lie to the south.
The Boltrian Kingdom starts with 3 research slots available.
Army
Naval
Air
Tech / Industry
Muzzle-loaders (Muzzle-loading Guns)
Pre-Industrial Artillery
Designated Landing Barges
Storm-Era Airships
None
Doctrine
Racial
None
None
None
None
Politics
National Spirits
Legacy of the Storm
Daily Political Power Gain: -0.20
Division Organization: -5.0%
Recruitable Population Factor: -5%
Consumer Goods Factories factor: 20.0%
Division Recovery Rate: -5.0%
Stability: -15.00%
There's no denying that the Storm King's invasion was a calamity for our nation. Some cities were sacked by his army, and many of our prized treasures have been lost. Yet we avoided the worst, either by appeasing him, paying him tribute or by bravely resisting him. After the mad conqueror got what he wanted, he left and took his army with him. Since then, we have been recovering, but there is still much work to do.
Diamond Road
Consumer Goods Factories factor: -5%
Construction Speed: +5%
Research Speed: +5%
The diamond road is an ancient trade route connecting southern Zebrica with Zonicia. Besides the eponymous diamonds, other trade goods include gold, spices, textiles, and slaves. As the industrialisation progresses, manufactured goods also make up a larger and larger share of the trade. Our country profits from this trade route running through it, giving our government a healthy stipend and bringing new ideas into our nation.
Leaders
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Boltrian Kingdom starts without any military leaders.
Flags
Flags
Flag
Information
Boltrian Kingdom
Camelkand
Camelkand
Economy
Laws and Development
Laws and Development
Conscription Law
Trade Law
Economy Law
Volunteer Only
Recruitable Population: 1.50%
Export Focus
Construction Speed: +10.00%
Research Speed: +5.00%
Factory Output: +10.00%
Dockyard Output: +10.00%
Resources to Market: +50%
Civilian intelligence to others: +20.0%
Navy intelligence to others: +10.0%
Market construction boost multiplier: 10.00%
Civilian Economy
Industrial Research Speed: +3%
Electronics Research Speed: +2%
Consumer Goods Factories: 35.0%
Military to Civilian Factory conversion cost: +30.00%
Civilian to Military Factory conversion cost: +30.00%
Factory Energy Consumption: -30.00%
Fuel Gain per Oil: -40.00%
Fuel Capacity: -25.00%
Infrastructure construction speed: +10.00%
Military Factory construction speed: -30.00%
Civilian Factory construction speed: -30.00%
Refinery construction speed: +5.00%
Scientific Development
Society Development
Illiteracy
Small Science Base
Daily Political Power Gain: +0.20
Research Speed: -55.00%
Air Doctrine Cost: +55%
Land Doctrine Cost: +55%
Naval Doctrine Cost: +55%
Special Project Speed: -35%
Agrarian Society
Resource Gain Efficiency: -50.00%
Monthly Population: -25.0%
Supply Consumption: -60.00%
Construction Speed: -30.00%
Production Efficiency Cap: -20.00%
Research Speed: -50.00%
Factory Output: -30.00%
Dockyard Output: -50.00%
Factory Bomb Vulnerability: -50.00%
Fuel Capacity: -20.00%
Can not access International Market
Broad Illiteracy
Construction Speed: -15.00%
Research Speed: -45.00%
Poverty
Race
Moderate Poverty
Monthly Population: -12.0%
Consumer Goods Factories: 20.0%
Construction Speed: -15.00%
Research Speed: -5.00%
Camel Race
Uses Generic Racial Tree
Industry and Resources
Factories
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
1
0
3 (-1)
0
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
0
2 (-1)
0
3 (-2)
5 (-3)
7 (-4)
0
Numbers in red indicate how many resources are reserved for export due to trade laws.