Celestial Resistance

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Celestial Resistance

Celestial Resistance.png

CES map.png

IdeologyLiberation Front.png Liberation Front
Leader
Daring Do
Ruling partyCelestial Loyalists (80%)
PopulationPopulation 1,806,671*
PonypowerPonypower 77,845*
RacePony Pony
StabilityStability 21%*
War supportWar support 75%*
FactoriesFactory 2*
  • 1 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalStableside
ContinentSouthern Equus
DiplomacyDeclare warAt war with Flag of Disciples of the Night Disciples of the Night

Flag of Aztlan Free State Aztlan Free State

Flag of Baltimare Republic Baltimare Republic
DemonymCelestial
TagCES
Color  #A6D035

"Fictional" adventurer Daring Do was taking down what she thought was just another band of mad Lunar cultists when the moon grew bloody and Nightmare Moon herself returned to Equestria. Now she is in for her biggest adventure yet as she desperately leads an impromptu army to stop the cultists from joining their Queen, while also having to deal with a communist uprising in Baltimare and her old nemesis, Doctor Caballeron. For Equestria!

Lore

Cults of the South

The jungles of Southern Equestria have long been infested with batpony Flag of Disciples of the Night Nightmare Moon cultists. The return of Luna convinced some to rejoin Equestria peacefully, but others doubled down in their zealotry, becoming obsessed with "freeing" Nightmare Moon.

Adventurer and explorer Daring Do would repeatedly clash with them in her adventures through the southern wilderness, foiling many of their plots and providing much material for her "fictional" adventure novels.

Return of Nightmare Moon

Spooked by strange omens and a stirring in the jungles among their twisted exiles, worried batponies sought the help of Daring Do to investigate. What she discovered shocked her. Convinced that Nightmare Moon's return was imminent, the cultists had prepared a large army of true believers, brainwashed followers, and naive batpony sympathisers to sweep across the cities of southern Equestria before marching north for Manehatten.

Hastily assembling a militia formed of local Equestrian garrisons and volunteers, Daring Do led an ambush against the cultists, taking them by surprise. Yet even as victory loomed, the moon grew blood red and the cultists fought with renewed strength - Nightmare Moon had indeed returned.

Rumble in the Jungle

A savage war is now fought across the Equestrian southern jungle. Rumours leak in from the north - Equestria is embroiled in a full-scale civil war. To make things worse, Daring Do's nemesis, the profit-obsessed "archaeologist" Dr. Cabelleron, has taken advantage of the chaos to establish the Flag of Aztlan Free State Aztlan Free State, an army of natives led by his thuggish mercenaries. In the north, Baltimare has also fallen to a communist uprising, who now turn their eyes south to unite the South-East.

Before the ponies of southern Equestria can help defeat Nightmare Moon, they must wash out the communists, send Cabelleron packing and defeat the southern cultists - Nightmare Moon's most fervent supporters cannot be allowed to link up with her armies in the north!

Starting Situation

Eqs civwar south.png

The Celestial Resistance will break away from the Lunar Empire around two months after the beginning of the Equestrian Civil War. It will find itself almost immediately at war with the Flag of Disciples of the Night Disciples of the Night, Flag of Baltimare Republic Baltimare Republic and the Flag of Aztlan Free State Aztlan Free State.

Celestial Resistance starts with a military of 77k deployed ponies in 15 divisions.

National Focus

Celestial State starting Focus Tree

The Celestial Resistance start the civil war cut-off from the rest of the nation, unable to get the word in or out. Their initial goal is to conclude the war in the southeast. Any choices made while it lasts has no bearing on the paths that are available to them later.

Once contact is reestablished, the country will get to choose one of the paths, depending on what happened to Equestria:

  • Loyalist path – if Equestria stayed harmonic despite the civil war, Celestial Resistance will swear loyalty to the government. The country will either become a puppet, or be annexed outright (the latter is only possible if Celestial Resistance is not player-controlled). Daring Do will resign from her post to go back to adventuring, which you can experience together with her. This path is available even if Equestria is already more than 60% towards capitulation, but in that scenario the resistance path is recommended.
  • Resistance path – if Equestria was defeated, is no longer harmonic, or is over 60% towards capitulation, Celestial Resistance can choose to stay/become fully independent, with the ultimate goal of restoring harmony in Equestria. If you have already chosen the loyalist path, you will get the option to switch to this path if either Equestria is 60% towards capitulation, or Celestia becomes Daybreaker.
  • Solarist path – if Celestia becomes Daybreaker, the country can swear loyalty to her, like in the loyalist path. If the transformation into Daybreaker occurred after you have already chosen the loyalist path, you will be forced to choose again between resistance and solarist paths. This will ultimately lead you to war with Chiropterra. In order to avoid this path ending prematurely, you must choose Good Word as your president, complete the focus Institutionalize the Friendship Lodge, and capture Daring Do.
  • Shadow path – a semi-secret path that unlocks if you started the solarist path, but failed to capture Daring Do in time. You will eventually go to war with the entire continent, but with one of the most powerful units in the entire game. If at some point you become a neighbour of the Crystal Empire ruled by King Sombra, you will get an event where you decide whether you want to switch tags and merge your countries or not.

As you can see, in some cases you will be forced to take either the loyalist or the resistance paths with no other alternatives. If you prefer not to leave things up to chance, set AI behaviour rules accordingly.


Technology

The technologies available at the beginning of the game are the same as Flag of Equestria Equestria.

Politics

National Spirits

Disorganised Administration icon
Disorganised Administration
  • Daily Political Power Cost: +0.20
  • Stability: -15.00%
  • Research Speed: -20.00%
Despite the legendary Daring Do rallying us to fight for a peaceful Equestria, there are still many who cower and hide as they do not believe that she is real.
Outdated Workshops icon
Outdated Workshops
  • Production Efficiency Cap: -20.00%
  • Factory Output: -10.00%
While the arms factories in Stableside have been in use for over twenty years now, the machinery in them have not been properly maintained since their installation.

Parties

Political parties
Name Ideology Leader Popularity
Celestial Loyalists Liberation Front.png Liberation Front
Harmony
Daring Do 80%
Baltimare Loyalists Vanguard Socialism.png Vanguard Socialism
Communism
Addie Hoover 6%
Lunar Loyalists Fascism.png Fascism
Supremacy
Fiery Brimstone 10%
Caballeron Loyalists Despotism.png Despotism
Non-Aligned
King Dust 4%

Leaders


Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Daring Do
Daring Do

See alternate portraits:
Resistance
Liberation Front.png
Liberation Front
Harmony

Celestial Loyalists
Born: July 1, 968, Equestria

Biography: Once believed to be merely fictional, Daring Do is the titular character and author of the internationally famous book series by the same name. As Daring did not expect tales of her adventures to sell very well if advertised as real, she opted to market them as fiction instead under the pen name of A.K. Yearling.

A fearless adventurer at heart, Daring Do has spent many years keeping powerful magical artifacts away from those who would misuse them. From the devious creature known as Ahuizotl to the greedy Doctor Caballeron, she has thwarted many foes in her quest to protect ponies from potential catastrophes. Between her escapades, she often spent time relaxing at home and adapting her latest adventure to novels.

Unfortunately for Daring, her adventuring came to a screeching halt when Equestria descended into civil war. The return of Nightmare Moon frightened many ponies, so Daring opted to do what she did best: protect them. However, this time she wasn't merely working from ambiguity; instead, she fully embraced the legendary image her readers had come to know her by and is now leading them to victory.

After all, she's a hero, and everypony knows that heroes never lose.

Portraits By: Bunnyshrubby


Addie Hoover
Addie Hoover
Vanguard Socialism.png
Vanguard Socialism
Communism

Baltimare Loyalists
None
None
Fiery Brimstone
Fiery Brimstone
Fascism.png
Fascism
Supremacy

Lunar Loyalists
None

This is a generic character that happens to share the name with Fiery Brimstone from the Friendship Lodge, but they are otherwise completely separate.

King Dust
King Dust
Despotism.png
Despotism
Non-Aligned

Caballeron Loyalists
None
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Parliamentary Assembly
Parliamentary Assembly

See alternate portraits:
Burned
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Republican Congress — Celestial Loyalists
Following parliament's decision to recognize the Solar Empire as a continuation of Equestria, Daring Do resigned her post in anger. Effectively, this means that until elections are held, parliament is in charge.


Good Word

See alternate portraits:
Zealous

Reverent

Vindictive
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Loyalist Party
Friendly Preacher
  • Daily Political Power Gain: −0.1
  • Division Recovery Rate: +2.5%
  • Weekly Stability: +0.5%
Born: December 23, 980, Stableside, Equestria

Biography: Ever since he was young, Good Word had a penchant for talking to others. Whether it was a friendly conversation or a strife-filled argument, his uncanny ability to get through to even the most distrusting ponies was as unnerving as his ever-pleasant personality. However, for most of his life, his outward happiness was merely a mask that hid his crippling anxiety. Furthermore, he had become somewhat distant from his father due to the elder stallion's preference for doing charity work rather than spending time with his son.

Good Word's life began to change in 1002 after an attempt to rekindle the relationship with his father took a turn for the worse. During a relief mission alongside a small ponytarian group known as the Friendship Lodge, a damaged support beam caused the roof above Good Word's father to collapse, burying him underneath a heap of metal. The young stallion saw the speed and zeal of the Friendship Lodge firsthoof as they rescued his father, even going so far as to rush him to the hospital when they saw he was hurt.

Unfortunately, the injuries Good Word's father received were terminal. As the elder stallion was dying, he apologized to his son for not being there for him, and said that the reason why he worked so hard to aid others was that "there are so many ponies who need help, and Celestia knows they need it more than we do. She would help too, but even she can't be everywhere at once."\n\nThis was the spark that altered the young stallion forever: He became filled with the same spirit of charity that his father held, and he sought to work alongside the Friendship Lodge in order to both work past his own anxiety while spreading kindness and the teachings of Celestia to all. In the years that followed, he rapidly rose through the Lodge's ranks, and it was only a few months after he became Head Lodger that Equestria descended into civil war.

Now he stands ready to do what he believes Celestia would do, but some wonder if his desire to emulate the princess' actions borders on obsession, or perhaps even worship.

Portrait By: PrincessRari

See alternate description:
Born: December 23, 980, Stableside, Equestria

Biography: Ever since he was young, Good Word had a penchant for talking to others. Whether it was a friendly conversation or a strife-filled argument, his uncanny ability to get through to even the most distrusting ponies was as unnerving as his ever-pleasant personality. However, for most of his life, his outward happiness was merely a mask that hid his crippling anxiety.

As he progressed through young adulthood, Good Word found himself joining and eventually leading a ponytarian organization known as the Friendship Lodge. They helped him through his personal problems, and in turn, he channeled his passion back into the Lodge tenfold. At the dawn of the Equestrian Civil War, he sought to maintain the spirit of friendship and harmony wherever he went, but the reality of war between Equestria and the Lunarists slowly ate away at his desire to help those who now wanted to kill him.

Things eventually came to a head when the once-peaceful ruler of Equestria transformed into Daybreaker. The government in Stableside had decided to throw their lot in with the empress, and as a part of that, they had invited Good Word to speak on the matter on behalf of the Friendship Lodge. That was the fateful day that Lunarist arsonists had barricaded and burnt down the capitol, killing everypony inside.

But Good Word was not just anypony. Just as Celestia was underwent a fiery rebirth, the inferno stripped away the last of his anxiety and doubts, leaving only the purity of his hope that Celestia would save him. His faith. And through that faith, he rose from the ashes of the secular government with a new, divine purpose in life: to spread that faith to all — and to convert the gentiles through any means necessary.

Portraits By: Motley_ad, Bunnyshrubby, & Twotail813
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Friendship Lodge
Grand Friendship Lodge Imperial Loyalist Committee
Crescent Glow
Crescent Glow
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Loyalist Party
Army Organization (Expert)
  • Division Organization: +8%
Born: August 9, 978, Ayacachtli, Equestria

Biography: Ever since she was young, Crescent Glow had always loved Princess Luna. Tales of her kindness and beauty enthralled the young mare, and so like many other thestrals, she sought to devote her life to the Princess of the Night. Unfortunately for her, the millennium since Nightmare Moon's banishment had polluted the vision of Luna held by many ponies, leading to Crescent's dismay when she learned that the Night Guard in Canterlot was merely a ceremonial role and a ridiculed one at that.

Still, Crescent persevered. She sought education at Canterlot University, and then on the day of her graduation, something miraculous happened: Princess Celestia announced the return of her beloved sister, and Crescent got to see younger alicorn with her own eyes. The joy that Princess Luna's return had brought to Crescent was matched only by her desire to remedy the Night Guard's perceived appearance as a joke. She quickly enrolled in Equestria's military, and through sheer determination, she outpaced all of her peers in Officer School.

Alas, in a cruel twist of fate, shortly after she finished training, Princess Luna transformed into Nightmare Moon once more. This devastated the young mare, as she privately did not wish to serve an evil alter ego of the pony she worshipped so dearly. And so, when she was placed in charge of a portion of the New Lunar Empire's military, she and many other like-minded Lunarists defected to fight for harmony. For that's what they believe Princess Luna would have wanted.

Portraits By: Egil


Chief Maita
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Loyalist Party
Well-known Pony
  • Daily Political Power Gain: +0.1
  • Stability: +15%
Born: March 31, 959, Tenochtitlan, Equestria

Biography: Once an adventerous young stallion, Maita of the Neighua has taken his role of Chief in stride, as the "Hidden Tribe of the Sun and Moon" he belonged to sought to become seperate from the Neighua as a whole. Maita spent a considerable amount of time trying to tone down the extreme and bloody traditions of the Hidden Tribe with mild success, though he knew that some of them still clung to the ancient ways in hopes that they might get to practice their beliefs openly once more. It did not help Maita's efforts, knowing that the mysterious creature known as Ahuizotl whispered promises of a "New Cycle" into their ears.

Still, Maita's charismatic nature and easygoing personality worked wonders in deradicalizing the majority of his kin, so much so that he no longer worried daily about the possibility of bloody rituals being performed in secret. Unfortunately for him, the Equestrian Civil War caused numerous problems to flare up with both his tribe and the rest of the Neighua, and so he and many of his tribe turned to Daring Do for help.

Thanks to Daring and the rest of their mutual friends, Maita is now able to relax more often than not, as the local cultures of his homeland are no longer in danger of being wiped out or reverting to darker traditions.

When not attending to government matters, he can be found reminiscing with aides on how he misses the peace and quiet of his hometown. Perhaps when true peace is achieved one day, he can return there for good.

Until then, he still has many jokes to tell, and equally many jovial tales to share.


Doctor Caballeron
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Loyalist Party
Smooth-Talking Charmer
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Biography: Doctor Caballeron is famous for being an antagonist in the Daring Do novels. What many did not know until recently was his humble beginnings as an archaeology student from Puerto Caballo. The world of Aztlan, with all its rich historical depth—from its endangered languages to its well-preserved temples—had been a source of wonder, and the only way for him to truly engage with it was a thorough search into their past, selling relics to fund his archaeological studies, which pitted him against Daring Do whenever they crossed paths.

Despite that, he would graduate with flying colors, setting himself up for a career that balanced quiet paperwork with adventurous fieldwork. That all changed when Equestria descended into civil war. His ill-fated Aztlan Free State was propped up by the bits he'd earned, armed by the mercenaries he'd bought, and motivated by a desire to defend the Neighua, but it would ultimately fall to Daring Do's resistance where Caballeron now takes refuge in.

While he says he harbors good intentions in helping make Equestria whole, his villainous reputation precedes him, though he has sworn up and down that he will not take advantage of his position in the new government. Still, every day that passes where he helps ponies from all walks of life is counted as a small victory. Perhaps in time, he shall be known for his helpful reforms rather than his former villainy.

Portrait By: AnaStarFury


Cirrus Cloud
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

None


Sunset Shimmer
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Sunset Shimmer was born on March 23rd, 974, in the city of Tall Tale. Having a natural talent at magic even before she gained her cutie mark, she was sent to Celestia's School for Gifted Unicorns by her family, where her unique skills and ambition caught the eye of the Princess herself, who took her on as a student. But although Sunset was proud to be her one and only protege, both her hubris and aspirations knew no limits, and she soon became discontent with the little progress she made in her studies. After an incident involving a magical mirror, Celestia was forced to expel her, though she escaped into an alternate world using the mirror as a portal.

Years later, soon after the coronation of Princess Twilight Sparkle, Sunset Shimmer returned to steal the Element of Magic during her visit to the Crystal Empire. Fleeing back into the portal with the Element, Twilight was forced to chase after her, with Spike as her only company. Nopony quite knows what happened while they were gone, but Twilight eventually emerged with her crown secured, and stated that Sunset was in good hands.

For many years, she went unnoticed and unremembered by many. Princess Twilight only knows of three visits from the mirror world, and none of them for very long. But that all changed when Equestria came under attack, and Harmony itself was threatened. Now, knowing she has to do her part for Equestria, and having an official role in the Equestrian Armed Forces, Sunset Shimmer leads armies into battle with the same confidence she always has in life; defending her friends and her homeland from anyone who would see it fall.


Quibble Pants

See alternate portraits:
Lodge
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Annoying Nitpicker
  • Efficiency texticon.png Production Efficiency Growth: +1%
  • Division Speed: +1%
  • Org Loss when Moving: −1%
  • Political Power Gain: −1%
  • Army Organization Regain: +1%
  • Monthly Population: +1%
  • Non-Combat Out of Supply Penalties: −1%
  • Supply Consumption: −1%
  • Attacking divisions speed: +1%
  • Division Organization: +1%
  • Division Recovery Rate: +1%
  • Entrenchment speed: +1%
  • Construction Speed: +1%
  • Production Efficiency Base: +1%
  • Efficiency cap texticon.png Production Efficiency Cap: +1%
  • Division Attack: +1%
  • Division Defense: +1%
  • Research Speed: +1%
  • Factory Output: +1%
  • Dockyard Output: +1%
  • Factory Repair Speed: +1%
  • Recruitable Population Factor: +1%
  • Experienced soldier losses: −1%
  • Reinforce Rate: +1%
  • Planning Speed: +1%
  • Max planning factor: +1%
  • Max Entrenchment: +1%
  • Reconnaissance: +1%
  • Lack of Resources Penalty: −1%
  • Free repair: +1%
  • Cold acclimatization gain factor: +1%
  • Hot acclimatization gain factor: +1%
  • Stability: +1%
  • War Penalty Stability Modifier: +1%
  • Surrender Limit: +1%
  • War Support: +1%
  • Daily Command Power Gain Multiplier: +1%
  • Equipment Capture Ratio Modifier: +1%
  • Damage Reduction Against CAS: +1%
  • Air Superiority Bonus in Combat: +1%
  • Shore Bombardment Bonus: +1%
  • Ship Repair Speed: +1%
  • HP: +1%
  • Breakthrough: +1%
  • Supply Efficiency: +1%
  • Supply Range: +1%
  • Initiative: +1%
  • Coordination: +1%
Still the single most annoying pony in all of Equestria.
See alternate description:
Despite not being that devout of a Lodger, the Empress saw fit to instate Quibble Pants as the leader of the Friendship Lodge as it undergoes its radical restructuring under her close supervision. That doesn't make him any less annoying to listen to.
Irenic Theocracy.png
Irenic Theocracy
Harmony

Pony of Shadows
Destructive Force.png
Destructive Force
Supremacy

Umbrum Superweapon
  • Daily Political Power Gain: +0.2
  • AI Modifier: Focus on Offense: +50%
  • Stability: +100%
  • War Support: +100%
Date of Creation: Unknown

Biography: Brought into existence by the Umbrum, the Pony of Shadows was to be their greatest weapon against Ponykind. Its magical abilities were unparalleled, but like any tool, it needed someone to wield it. The Umbrum desired for King Sombra to use their superweapon to transform all of Equestria into a realm that they could inhabit. But before they could set their plan in motion, a young pony named Stygian took the reins of the Pony of Shadows and was subsequently banished by the Pillars of Equestria into Limbo, a place between worlds. The Umbrum considered their weapon lost, then moved onto other machinations.

A thousand years later, the Elements of Harmony brought the Pony of Shadows back into reality, but tore away its host before banishing it back into Limbo. Now it has returned yet again, though the exact method to how it did so remains a mystery.

The Pony of Shadows is not truly sapient; it warps the desires of its host in order to complete both its original purpose and the goal of the pony that wields it. Its host may not even be fully aware of their actions as they pursue their goals. Unfortunately for most ponies, that goal involves the complete and utter annihilation of society as they know it.

Portrait By: Bunnyshrubby


Fiery Brimstone
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Defender of the Faith
  • Stability: +5%
  • War Support: +5%
Born: March 27, 969, Stableside, Equestria

Biography: For many ponies, the love of Celestia is as pure as the love one holds for their home. Those ponies see the princess of the sun as nothing more than a respected ruler, one who shows kindness to her subjects as much as she expects kindness from them. But this pony...

Fiery Brimstone always saw Celestia as not just the ruler of Equestria, but the rightful ruler of all of Equus. After all, she had kept Equestria together for a thousand years by herself, why should she not have authority over the countless other unstable nations that rise and fall? Being a hooves-off ruler has shown that her kindness was a mistake, one that angered this stallion and his siblings as they watched Equestria fracture into pieces out of her inaction.

Upon Celestia's transformation into Daybreaker, Fiery Brimstone felt like he had a purpose for the first time in his life. The Friendship Lodge offered him some comfort before, but now with their reawakening into a religion under the guidance of their new prophet, Fiery knew that this... this was right. This was the true faith. And he knew that he must ensure that all ponies under the sun know the love of this new Celestia... by peace if possible, though he knew many sinners would not accept Her.

To Fiery Brimstone, not even the misguided ponies in the Solar Empire understood Celestia as he and the Friendship Lodge did. Kindness and mercy only deserved to be given to Her faithful, while his namesake was to be dealt out to all others. For the only love that the unfaithful deserve is death.

Portrait By: Twotail813



Staff and Designers

Celestia Resistance starts off with Quibble Pants (advisor).pngQuibble Pants as a Political Advisor. However, it does not start with any Chief of Army or Chief of Navy available.


Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Quibble Pants
Quibble Pants
Annoying Nitpicker
None
  • Efficiency texticon.png Production Efficiency Growth: +1%
  • Division Speed: +1%
  • Org Loss when Moving: −1%
  • Political Power Gain: −1%
  • Army Organization Regain: +1%
  • Monthly Population: +1%
  • Non-Combat Out of Supply Penalties: −1%
  • Supply Consumption: −1%
  • Attacking divisions speed: +1%
  • Division Organization: +1%
  • Division Recovery Rate: +1%
  • Entrenchment speed: +1%
  • Construction Speed: +1%
  • Production Efficiency Base: +1%
  • Efficiency cap texticon.png Production Efficiency Cap: +1%
  • Division Attack: +1%
  • Division Defense: +1%
  • Research Speed: +1%
  • Factory Output: +1%
  • Dockyard Output: +1%
  • Factory Repair Speed: +1%
  • Recruitable Population Factor: +1%
  • Experienced soldier losses: −1%
  • Reinforce Rate: +1%
  • Planning Speed: +1%
  • Max planning factor: +1%
  • Max Entrenchment: +1%
  • Reconnaissance: +1%
  • Lack of Resources Penalty: −1%
  • Free repair: +1%
  • Cold acclimatization gain factor: +1%
  • Hot acclimatization gain factor: +1%
  • Stability: +1%
  • War Penalty Stability Modifier: +1%
  • Surrender Limit: +1%
  • War Support: +1%
  • Daily Command Power Gain Multiplier: +1%
  • Equipment Capture Ratio Modifier: +1%
  • Damage Reduction Against CAS: +1%
  • Air Superiority Bonus in Combat: +1%
  • Shore Bombardment Bonus: +1%
  • Ship Repair Speed: +1%
  • HP: +1%
  • Breakthrough: +1%
  • Supply Efficiency: +1%
  • Supply Range: +1%
  • Initiative: +1%
  • Coordination: +1%

See description:
Quite possibly the single most annoying pony in all of Equestria. At least, to Daring Do he is.
Political Power 150
Tiger Eyes
Tiger Eyes
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Swift Justice
Swift Justice
Silent Workpony
None
  • Political Power Gain: +15%
Political Power 150
Good Word
Good Word
Friendly Preacher
  • Is not the country leader
  • Daily Political Power Gain: −0.1
  • Division Recovery Rate: +2.5%
  • Weekly Stability: +0.5%

See description:
Born: December 23, 980, Stableside, Equestria

Biography: Ever since he was young, Good Word had a penchant for talking to others. Whether it was a friendly conversation or a strife-filled argument, his uncanny ability to get through to even the most distrusting ponies was as unnerving as his ever-pleasant personality. However, for most of his life, his outward happiness was merely a mask that hid his crippling anxiety. Furthermore, he had become somewhat distant from his father due to the elder stallion's preference for doing charity work rather than spending time with his son.

Good Word's life began to change in 1002 after an attempt to rekindle the relationship with his father took a turn for the worse. During a relief mission alongside a small ponytarian group known as the Friendship Lodge, a damaged support beam caused the roof above Good Word's father to collapse, burying him underneath a heap of metal. The young stallion saw the speed and zeal of the Friendship Lodge firsthoof as they rescued his father, even going so far as to rush him to the hospital when they saw he was hurt.

Unfortunately, the injuries Good Word's father received were terminal. As the elder stallion was dying, he apologized to his son for not being there for him, and said that the reason why he worked so hard to aid others was that "there are so many ponies who need help, and Celestia knows they need it more than we do. She would help too, but even she can't be everywhere at once."

This was the spark that altered the young stallion forever: He became filled with the same spirit of charity that his father held, and he sought to work alongside the Friendship Lodge in order to both work past his own anxiety while spreading kindness and the teachings of Celestia to all. In the years that followed, he rapidly rose through the Lodge's ranks, and it was only a few months after he became Head Lodger that Equestria descended into civil war.

Now he stands ready to do what he believes Celestia would do, but some wonder if his desire to emulate the princess' actions borders on obsession, or perhaps even worship.

Portrait By: PrincessRari
Political Power 150
Chief Maita
Chief Maita
Well-known Pony
  • Is not the country leader
  • Daily Political Power Gain: +0.1
  • Stability: +15%

See description:
Born: March 31, 959, Tenochtitlan, Equestria

Biography: Once an adventerous young stallion, Maita of the Neighua has taken his role of Chief in stride, as the "Hidden Tribe of the Sun and Moon" he belonged to sought to become seperate from the Neighua as a whole. Maita spent a considerable amount of time trying to tone down the extreme and bloody traditions of the Hidden Tribe with mild success, though he knew that some of them still clung to the ancient ways in hopes that they might get to practice their beliefs openly once more. It did not help Maita's efforts, knowing that the mysterious creature known as Ahuizotl whispered promises of a "New Cycle" into their ears.

Still, Maita's charismatic nature and easygoing personality worked wonders in deradicalizing the majority of his kin, so much so that he no longer worried daily about the possibility of bloody rituals being performed in secret. Unfortunately for him, the Equestrian Civil War caused numerous problems to flare up with both his tribe and the rest of the Neighua, and so he and many of his tribe turned to Daring Do for help.

Thanks to Daring and the rest of [CES.GetNameDef], Maita is now able to relax more often than not, as the local cultures of his homeland are no longer in danger of being wiped out or reverting to darker traditions.

When not attending to government matters, he can be found reminiscing with aides on how he misses the peace and quiet of his hometown. Perhaps when true peace is achieved one day, he can return there for good.

Until then, he still has many jokes to tell, and equally many jovial tales to share.
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
"White Hoof" Test Site Laboratories
"White Hoof" Test Site Laboratories
Mobile Tank Designer
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Baltimare Designs
Baltimare Designs
Celestial Sea Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Seaward Shoals Dockyard
Seaward Shoals Dockyard
Lunar Ocean Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Stableside Tradition Co.
Stableside Tradition Co.
Multi-Purpose Fleet Designer
  • Original country is Flag of Celestial Resistance Celestial Resistance
  • At least one of the following is true:
    • Has completed national focus CES nationalize the shipwrights.png “Nationalize the Shipwrights”
    • Has united the Equestrian Southeast
  • Stableside (15): Is controlled by Flag of Celestial Resistance Celestial Resistance
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −10%
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Production cost.png Production Cost: −10%
    • Max Range: +25%
    • Heavy Attack: −10%
  • Screens:
    • Production cost.png Production Cost: −15%
    • Max Range: +25%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Vanilla Clouds
Vanilla Clouds
Light Aircraft Designer
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Heavy Wings
Heavy Wings
Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Sturdy Stable Industries
Sturdy Stable Industries
Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Political Power 150
ASTIMARE
ASTIMARE
Artillery Designer
  • Artillery Research Speed: +20%
Political Power 150
Blue Mare Motors
Blue Mare Motors
Motorized Equipment Designer
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Professional, Scientific & Technical Services "Baltimare United"
Professional, Scientific & Technical Services "Baltimare United"
Industrial Concern
  • Industrial Research Speed: +18%
Political Power 150
"Phantom" Machinery Works
"Phantom" Machinery Works
Machine Tools Producer
  • Industrial Research Speed: +8%
  • Efficiency texticon.png Production Efficiency Growth: +8%
Political Power 150
Sierra Caballo Mining Company
Sierra Caballo Mining Company
Mining Company
  • Industrial Research Speed: +8%
Political Power 150
Tenochtitlan University
Tenochtitlan University
Electronics Concern
  • Electronics Research Speed: +15%
  • Research Speed: +5%
Political Power 150
"Shooting Horn" Lab
"Shooting Horn" Lab
Magical Concern
  • Magic Research Speed: +15%
  • Research Speed: +5%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Permittivity
Permittivity
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Itzcoatl
Itzcoatl
Local Magician
None
  • Magic Research Speed: +7%
  • Political Power Gain: +3%
Political Power 100
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Mane Allgood
Mane Allgood
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority Mission Efficiency: +10%

See description:
Born: July 20, 969, Ponyville, Equestria

Portrait By: Egil
Political Power 100
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Lesa Flare
Lesa Flare
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Celery
Celery
Army Regrouping (Genius)
None
  • Division Recovery Rate: +12%
Political Power 200

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Daring Do
Field Marshal
Daring Do
Daring Do (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait jungle girl.png Jungle Girl
Brave and adventurous, often reckless. The Jungle adventurer spent most of their life in the jungle, either in pursuit of treasures or fighting the bandits, and they can share their experience with the ponies they lead.
  • Chance to Get Sick: −10%
  • Jungle:
    • Movement: +5%
    • Attack: +5%
    • Defense: +5%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Pony.png
Pony
Generals
General Traits Description Skills Race
Grave Soles
General
Grave Soles
Grave Soles (advisor).png
Trait newmareland digger.png Digger
Professional trench digger.
  • Max Entrenchment: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Snap Shutter
General
Snap Shutter
Snap Shutter (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Trait jungle rat.png Jungle Rat
Undeterred by rodents of unusual size, and skilled in Jungle warfare.
  • Jungle:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: February 22, 967, Starfall, Commonwealth of New Mareland

Portrait By: Egil
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Mane Allgood
General
Mane Allgood
Mane Allgood (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait swamp fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.
  • Marsh:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: July 20, 969, Ponyville, Equestria

Portrait By: Egil
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Comet Trail
General
Comet Trail
Trait logistics wizard.png Supply Raider
This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.
  • Equipment Capture Ratio Gain: +3%
  • Non-Combat Out of Supply Penalties: −20%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony

Flags

Flags
Flag Information
Celestial Resistance.png
Celestial Resistance

Liberation Front.png
Equestrian South-East.png
Equestrian South-East

War in the South victory, remains loyal to Flag of Equestria Equestria

Democratic Monarchism.png
South-Eastern Imperial Domain.png
South-Eastern Imperial Domain

War in the South victory, remains loyal to the Flag of Solar Empire Solar Empire

Authoritarian Theocracy.pngIrenic Theocracy.png
Equestrian Resistance.png
Equestrian Resistance / Equestria

War in the South victory, declares war on both the Flag of Lunar Empire Lunar Empire and Flag of Solar Empire Solar Empire

Liberation Front.pngHarmonic Republicanism.png
The Friendship Lodge

Equestrian Civil War victory with Empress-Protector Daybreaker and Reverent Good Word

Authoritarian Theocracy.png
The Friendship Lodge

Equestrian Civil War victory with God-Empress Daybreaker and Vindictive Good Word

Authoritarian Theocracy.png
Spoilers below, we recommend these are best experienced in game before reading
Shadow Realm.png

Spoiler end.
Shadow Realm

Pony of Shadows released

Destructive Force.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Early Mobilization Early Mobilization
  • Industrial Research Speed: +2%
  • Consumer Goods Factories: 30.0%
  • Fuel Gain per Oil: -25.00%
  • Infrastructure construction speed: +5.00%
  • Military Factory construction speed: -10.00%
  • Civilian Factory construction speed: -10.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony Race
  • Uses Pony Racial Tree

Industry and Resources

These statistics reflect the state of the area at the start of the game, and the situation will have likely changed by the time of the civil war.

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 4 (-2) 22 (-11) 0 2 (-1) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Awards

Main article: Awards
Equestria at Peace icon
Equestria at Peace
As the Celestial Resistance, grant Daring Do's wish to bring peace to Equestria.
What A Fool You Are icon
What A Fool You Are
As the Celestial Resistance, support the Solar Empire, then make Daybreaker angry enough to deliver divine judgement to the Friendship Lodge and its leader.