Changeling Lands national focus tree/scriptoutput

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Focus Prerequisites Effects
Destroy Thoraxian Resistance icon
Destroy Thoraxian Resistance
The remnants of filthy harmonic terrorist groups have once again activated in various hive-cities across the country. Multiple intelligence sources state that they will soon begin their final rebellion against the legitimate government. However, our loyal agents are already working on locating their hideouts. We shall make our final move. The resistance will be crushed.
  • Mutually Exclusive Mutually exclusive with:
    • Thoraxian Betrayal “Thoraxian Betrayal”
  • Is an independent nation
  • Current ruling party is Supremacy Supremacist
  • Gain 5% War support War Support
  • Trigger country event “Countrywide Raids” in 3 days
Thoraxian Betrayal icon
Thoraxian Betrayal
The rotten cancer that is Harmony has finally wrapped its claws around several changelings in key government positions. We can only wait to see the outcome.
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Thoraxian Resistance “Destroy Thoraxian Resistance”
  • Is an independent nation
  • Current ruling party is Supremacy Supremacist
  • Custom effect tooltip: Harmony supporters under Thorax will eventually rise up!
  • Remove the National Spirit CHN political divisions.png “Political Divisions”
  • Hidden effect:
    • Trigger country event “The Thoraxian Betrayal”
Long Live the Queen icon
Long Live the Queen
Radio transmitters have been provided to almost every house in the country. Loudspeakers are set up on every square. Portraits are hung in every hive. Every changeling in the country shall know the face and voice of their benevolent Queen. The changeling folk need a strong ruler in these uncertain times. Only under the leadership of Queen Chrysalis can our race know unity and prosperity.
  • Requires one of the following:
    • Destroy Thoraxian Resistance “Destroy Thoraxian Resistance”
    • Thoraxian Betrayal “Thoraxian Betrayal”
  • Is an independent nation
  • Has leader “Queen Chrysalis”

The following will bypass the focus:
  • None of:
    • Has leader “Queen Chrysalis”
  • Country leader gains trait:
    • Changeling Queen
      • Daily Political Power Gain: +0.15
      • Justify war goal time: −25%
      • Offensive War Penalty Stability Modifier: +40%
      • War Support: +10%
  • Gain Political Power 75 Political Power
Aid For Worker Families icon
Aid For Worker Families
Millions of changelings are working hard to ensure the future of the nation. They are the ones responsible for supplying the military with everything it needs, and they are the foundation of our upcoming victory. The government will provide additional care for the common changeling. Let this prove to all that Chrysalis is only ruthless to her enemies and genuinely cares for her loyal subjects!
  • Requires the following:
    • Long Live the Queen “Long Live the Queen”
  • Current ruling party is Supremacy Supremacist
  • Scripted Effect: one_random_industrial_complex=yes
  • Gain +100% research bonus (Industrial bonus) (1 use) towards:
    • Industry
  • Unlock the Populus Support Program decisions
Subsidise Entrepreneurs icon
Subsidise Entrepreneurs
A successful economic development strategy must focus on improving the skills of the area's workforce and reducing the cost of doing business and making the necessary resources available to compete and thrive in today's global economy. Generous government subsidies will help struggling businesses, allowing them to grow and stand on their own.
  • Requires the following:
    • Long Live the Queen “Long Live the Queen”
  • Current ruling party is Supremacy Supremacist
  • Scripted Effect: three_random_industrial_complex=yes
  • Gain +100% research bonus (Industrial bonus) (1 use) towards:
    • Industry
Final Propaganda Wave icon
Final Propaganda Wave
The propaganda machine has been in motion since 1002, after Chrysalis' failed invasion of Equestria. Now the situation has calmed down. The Ministry of Information will begin a new propaganda campaign. Everybody who lives in the country will come to the conclusion that changeling supremacy should be the ultimate goal of every citizen and that under the leadership of Queen Chrysalis, this goal will be reached.
  • Requires the following:
    • Subsidise Entrepreneurs “Subsidise Entrepreneurs”
  • Requires the following:
    • Aid For Worker Families “Aid For Worker Families”
  • Current ruling party is Supremacy Supremacist
  • Modify the National Spirit CHN canterlot defeat.png “Canterlot Defeat”
Canterlot Defeat icon
Canterlot Defeat
  • Ideology drift defense: +45%
  • AI Modifier: Join Ally Desire: −40
  • AI Modifier: Desire to be in or expand a faction: −50
  • Stability: +3.5%
  • War Support: +10%
  • Damage to Garrisons: −10%
  • Required Garrisons: −5%
Despite ending in failure, Chrysalis came tantalisingly close to capturing Canterlot. 5 years later, Canterlot Defeat still leaves its marks on the changeling society. Queen's government used it to cultivate hatred towards Equestria and ponies. It became a corner stone for unification of the changelings for the path of war.
  • Gain Political Power 75 Political Power
  • Trigger country event “Grand Military Parade In Vesalipolis” in 2 days
Broad Support of Smaller Hives icon
Broad Support of Smaller Hives
While the great and teeming hives of Vesalipolis, Vraks, Ditrysium, Soryth and Lyctida are mighty centres of industry, countless minor hives are scattered across our territory. We must ensure that they are not neglected and that their changelings are grateful to their queen, for together they are as vital as any major hive. In return, we expect them to make their contribution for the nation.
  • Requires the following:
    • Final Propaganda Wave “Final Propaganda Wave”
  • Current ruling party is Supremacy Supremacist
  • Gain Ponypower 200 000 Ponypower
  • Gets the National Spirit CHN new hives.png “New Hives”
New Hives icon
New Hives
  • Construction Speed: +5%
  • Monthly Population: +15%
Unite the Nation icon
Unite the Nation
Queen Chrysalis has gained overwhelming support once again. She and her government commission will be organizing several long trips across the hives of the nation. Business plans will be made, new deals signed, speeches given. Doing this, Vesalipolis seeks to foster unity and remind the other hives that it is merely first among equals. We will only prevail by working together.
  • Requires the following:
    • Broad Support of Smaller Hives “Broad Support of Smaller Hives”
  • Current ruling party is Supremacy Supremacist
  • Gets the National Spirit CHN unity.png “A Nation United”
A Nation United icon
A Nation United
  • Daily Political Power Gain: +0.05
  • Stability: +15%
  • War Support: +5%
Changelings are only as powerful as the level of cooperation between them. The divided hives would be easy prey to our rivals, but when we stand as one, our freedom is secured and we can act on the power of our will. As such, the Changeling hives have given their full support to the rule of [Root.GetLeader].
  • Gain Ponypower 50 000 Ponypower
Hive Trains icon
Hive Trains
Infrastructural development is an obvious requirement for the rapidly expanding industry, with the need for trains to transport an increasingly larger amount of materials. This would also include the underground roads which changelings have primarily used since their inception as a species, as a bright ling has drawn up plans to put a railway underground.
  • Requires the following:
    • Unite the Nation “Unite the Nation”
  • Build a level 2 Railway Railway on the provinces (9158), (30), (12513), (1282), (176)
  • Build a level 2 Railway Railway on the provinces (195), (9156), (134), (860), (11509)
  • Build a level 2 Railway Railway on the provinces (10303), (10233), (7366), (8110), (10753), (4342)
  • [Scope]Lyctida (309):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Kladbische (311):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Dim Garden (260):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Totles (310):
    • Add 1 Infrastructure Infrastructure
Lyctida Wood Industry icon
Lyctida Wood Industry
Lyctida is one of the five biggest hives of the Changeling Lands. Historically it is known for massive lumber production. Wood is strategically important resource for the nation. Creation of new lumber factories will open us an opportunity to increase our furtniture and paper industry.
  • Requires the following:
    • Unite the Nation “Unite the Nation”
  • [Scope]Lyctida (309):
    • Is owned and controlled by our country
  • [Scope]Lyctida (309):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Vraksian Steelworks icon
Vraksian Steelworks
Northern mountains are rich in iron ore. However, to use it efficiently, means of transport across the country and processing plants will have to be built. The military hive of Vraks is the ideal location for the latter, as the Vraksians will be able to quickly refine the steel into weapons of war. Commoragh will be overseeing the project and guarantees the Queen that it will be finished on schedule.
  • Requires the following:
    • Unite the Nation “Unite the Nation”
  • [Scope]Vraks (259):
    • Is owned and controlled by our country
  • Add production of 18 Steel Steel to Vraks (259)
  • [Scope]Vraks (259):
    • Add 2 Military factory Military Factory
    • Add 2 Building slot building slots
Changeling Trailblazers icon
Changeling Trailblazers
Our lands are vast, but there are many dangerous forests among the desolate terrain. With round-the-clock work schedules, penal work battalions can cut, burn and clear trails through the more perilous terrain. Death may come to many workers, but the results will be worth it.
  • Requires the following:
    • Hive Trains “Hive Trains”
  • Scripted Effect: two_random_infrastructure_and_slot=yes
  • Scripted Effect: two_random_infrastructure_and_slot=yes
  • Scripted Effect: two_random_infrastructure_and_slot=yes
  • Scripted Effect: two_random_infrastructure_and_slot=yes
Mine the Arctic Shelf icon
Mine the Arctic Shelf
The Arctic holds large quantities of minerals, including phosphate, bauxite, iron ore, copper, nickel, and most importantly, large quantities of oil that lie untapped. We must acquire these assets as soon as possible to improve our economy and to feed the unending thirst of our mighty Panzers. We will need to refine and stockpile as much fuel as possible in preparation for the future.
  • Requires the following:
    • Hive Trains “Hive Trains”
  • [Scope]Northern Saddening Shore (264):
    • Is owned and controlled by our country
  • Add production of 14 Oil Oil to Northern Saddening Shore (264)
  • Add production of 10 Oil Oil to Gorak (312)
  • [Scope]Northern Saddening Shore (264):
    • Add 2 Building slot building slots
    • Add 1 Fuel silo Fuel Silo
    • Add 1 Civilian factory Civilian Factory
Vesalipolis icon
Vesalipolis
As the grandest hive-city in the lands, Vesalipolis must set an example for the others. With population and industry continuing to grow and expand, both over and under ground, the issue of efficient hive transportation is becoming apparent. Queen Chrysalis has proposed to place railways beneath the city to match the previous experimental ones, connecting every district of the hive.
  • Requires the following:
    • Hive Trains “Hive Trains”
  • [Scope]Vesalipolis (251):
    • Is owned and controlled by our country
  • Gain 1 research slot
  • Gain 5% Stability Stability
  • [Scope]Vesalipolis (251):
    • Add 3 Building slot building slots
    • Add 1 Military factory Military Factory
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Synthetic refinery Synthetic Refinery
  • Gain +300% research bonus (Coal Liquidization) (1 use) towards:
    • Synthetic resources
  • Add production of 3 Steel Steel to Vesalipolis (251)
  • Gets the National Spirit CHN construction effort.png “Vesalipolis Construction Effort” for 70 days
Vesalipolis Construction Effort icon
Vesalipolis Construction Effort
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
Ditrysium icon
Ditrysium
Queen Chrysalis decrees that the northern naval port-city, Ditrysium, must be developed. She has ordered the construction of two naval dockyards and financing of the production of naval supplies. New railroads will be built as well, along with expanded fisheries. Queen Helvia should be grateful for this, even if the project will be done without her approval.
  • Requires the following:
    • Vesalipolis “Vesalipolis”
  • [Scope]Ditrysium (252):
    • Is owned and controlled by our country
  • Gain 2% Stability Stability
  • [Scope]Ditrysium (252):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
    • Add 2 Naval dockyard Naval Dockyard
  • Add production of 2 Steel Steel to Ditrysium (252)
  • Add production of 1 Tungsten Tungsten to Vraks (259)
  • Trigger country event “Ditrysium Naval Effort” in 1 day
Vraks icon
Vraks
Hesitantly, Queen Chrysalis demands we develop the southern military centre, Vraks. Two new military manufactories will be opened, and she will decide whether further construction projects will be initiated, or if the efficiency of pre-existing factories will be improved. Chrysalis demands we complete the project without issues, so Queen Argynnis doesn't get satisfaction from our failure.
  • Requires the following:
    • Vesalipolis “Vesalipolis”
  • [Scope]Vraks (259):
    • Is owned and controlled by our country
  • Gain 2% Stability Stability
  • [Scope]Vraks (259):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
    • Add 2 Military factory Military Factory
  • Add production of 2 Steel Steel to Vraks (259)
  • Add production of 1 Aluminum Aluminum to Vraks (259)
  • Modify Rubber resource output by: +1 Synthetic refinery
  • Trigger country event “Vraks Factories” in 1 day
Continue Hive Modernisation icon
Continue Hive Modernisation
Due to our isolation and sanctions imposed by Equestria, many hives have fallen behind in economic and societal development. The more advanced hives must aid the lesser ones, to make our entire nation strong and modern. Public projects and savvy investments will turn dilapidated and backwards caverns into shining, efficient and modern hives.
  • Requires one of the following:
    • Vraks “Vraks”
    • Ditrysium “Ditrysium”
  • Replace the National Spirit CHN new hives.png “New Hives” with the National Spirit CHN new hives 2.png “Bigger Hives”
Bigger Hives icon
Bigger Hives
  • Construction Speed: +7.5%
  • Factory Output: +5%
  • Monthly Population: +25%
Soryth icon
Soryth
Soryth, the hive-city which lies on the hilly shores of the Key Lake, is a solemn northern hive with the only magical university in the country. To further improve our magical research capabilities, crystal mines will be opened nearby. With enough funding, Queen Yaria and the university will be able to assist in our study of magic, allowing its wider application in warfare.
  • Requires one of the following:
    • Vraks “Vraks”
    • Ditrysium “Ditrysium”
  • Add production of 20 {{{caption}}} Crystals to Soryth (262)
  • Gain +75% research bonus (Magical Tech Bonus) (1 use) towards:
    • Race-specific technology
Marsh Railroad icon
Marsh Railroad
The Great Marsh is a giant obstacle for the changelings to travel across the country to such cities as Volistad and Equestrian border. Construction of modern railroads will allow for international and domestic tourism and will aid southern businesses to reach the central region easily. Most importantly, they will be useful for our military operations.
  • Requires one of the following:
    • Vraks “Vraks”
    • Ditrysium “Ditrysium”
  • Build a level 2 Railway Railway on the provinces (6081), (120), (11041), (11648), (3153), (6179), (6137)
  • Build a level 2 Railway Railway on the provinces (6137), (6087), (11760), (6855), (11800), (6796), (9415), (3777)
  • Build a level 2 Railway Railway on the provinces (3777), (6794), (11566), (6850), (779), (774), (13156), (10303)
  • Scripted Effect: two_random_industrial_complex=yes
  • [Scope]Tainaholm (308):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Great Marsh (248):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Katemarsh (249):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Killing Swamps (258):
    • Add 1 Infrastructure Infrastructure
"Largus" Research Centre icon
"Largus" Research Centre
Modernisation of the capital and the central regions of the country are underway. More changelings, more opportunities. A grand research complex in northern area of the Vesalipolis hive has been under construction for several years now. In next couple of months the facilities and equipment will be moved in. Glory to changeling science!
  • Requires the following:
    • Continue Hive Modernisation “Continue Hive Modernisation”
  • Requires the following:
    • Marsh Railroad “Marsh Railroad”
  • Requires the following:
    • Soryth “Soryth”
  • Gain 1 research slot
Modern Changeling Hives icon
Modern Changeling Hives
Most of the Changeling hives will finally have modern architecture with concrete spires, highrises, metro and automobile roads. Condenced placement of the buildings means less space useful is taken up per hive section. The companies and the state will be able to construct more factories in area of same size as before.
  • Requires the following:
    • "Largus" Research Centre “"Largus" Research Centre”
  • [Scope]Vesalipolis (251):
    • Is owned and controlled by our country
  • [Scope]Lyctida (309):
    • Is owned and controlled by our country
  • [Scope]Vraks (259):
    • Is owned and controlled by our country

The following will bypass the focus:
  • None of:
    • Has the National Spirit CHN new hives 2.png “Bigger Hives”
  • Replace the National Spirit CHN new hives 2.png “Bigger Hives” with the National Spirit CHN new hives 3.png “Changeling Cities”
Changeling Cities icon
Changeling Cities
  • Max Factories in a State: +10%
  • Construction Speed: +7.5%
  • Factory Output: +5%
  • Factory Bomb Vulnerability: +10%
  • Monthly Population: +25%
Condensed housing, underground structures and highrises allow to place more buildings in one district. However it would be problematic to defend these structures, as one luckily dropped bomb may crush the awkward constructions.
  • [Scope]Vesalipolis (251):
    • Add 2 Building slot building slots
  • [Scope]Lyctida (309):
    • Add 2 Building slot building slots
  • [Scope]Vraks (259):
    • Add 2 Building slot building slots
Protection of the Capital icon
Protection of the Capital
It seems very unlikely, but our enemies may be able to reach our capital with modern planes. We must take precautions to ensure safety of the heart of our nation, our glorious Queen and the government. Anti-air defences will be constructed on the way to Vesalipolis and in Vesalipolis itself. A bunker for emergency situations will also be built under the hive-city.
  • Requires the following:
    • "Largus" Research Centre “"Largus" Research Centre”
  • [Scope]Vesalipolis (251):
    • Add 2 Land fort Land Fort, on the province (11045)
    • Add 3 Anti-air Anti-Air
  • [Scope]Lyctida (309):
    • Add 3 Anti-air Anti-Air
  • [Scope]Vraks (259):
    • Add 3 Anti-air Anti-Air
Pressure Olenia icon
Pressure Olenia
With Olenia still in its decrepit state under [OLE.GetLeader] and our military might increasing rapidly, it is time to revise the border treaty signed with King Aldar II and show the world that we are taking our rightful place as the master of Equus. By asserting our dominance over them, we will make them unlikely to resist us in the future.
  • Requires the following:
    • Unite the Nation “Unite the Nation”
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation

The following will bypass the focus:
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Gain 20% War support War Support
  • Gains claim on Feer Dalar (300)
  • Gains claim on Solgud Bergskedja (292)
  • Gains claim on Bortbyting Hogland (302)
  • Trigger country event “The Olenian Question” in 1 day
  • Build a level 2 Railway Railway from province (9158) to province (10318)
  • [Scope]Kallskog (291):
    • Add 2 Infrastructure Infrastructure
  • World Tension World Tension is increased by +1 (Pressure Olenia)
Peaceful Integration of Olenia icon
Peaceful Integration of Olenia
While we could easily crush Olenia, it might be more worthwhile to propose [OLE.GetLeader] a peaceful alternative to war. By offering our 'protection' and allowing Olenians limited autonomy, we can focus our forces elsewhere. This way changeling lives will be spared and Olenia secured without a single drop of blood. Should they refuse our generous offer however, we can still have our war.
  • Requires the following:
    • Pressure Olenia “Pressure Olenia”
  • Mutually Exclusive Mutually exclusive with:
    • Conquest of Olenia “Conquest of Olenia”
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • Is not in a civil war
    • Is an independent nation
  • None of:
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation

The following will bypass the focus:
  • At least one of the following is true:
    • [SCOPE]Any country with the same original tag as Flag of Kingdom of Olenia Kingdom of Olenia:
      • At least one of the following is true:
        • Is a subject of our country
        • Is in the same faction as our country
    • None of:
  • Trigger country event “An Olenian Protectorate?”
  • If:
    • Limited to:
      • Is AI-controlled
      • None of:
        • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
        • Has the Economy Law Idea war economy.png “War Economy”
    • Lose Political Power 150 Political Power
    • Gets the Economy Law Idea war economy.png “War Economy”
Conquest of Olenia icon
Conquest of Olenia
Olenia has never had any respect for us. There is no doubt that they will turn against the Changeling Lands once they are finished their internal struggles. Equestrian and Stalliongradian influence in Olenia grows each day, threatening our sphere of influence. There is only one thing that can secure our sovereignty and honour:
War.
  • Requires the following:
    • Pressure Olenia “Pressure Olenia”
  • Mutually Exclusive Mutually exclusive with:
    • Peaceful Integration of Olenia “Peaceful Integration of Olenia”
  • [SCOPE]Any country with the same original tag as Flag of Kingdom of Olenia Kingdom of Olenia:
    • Exists
    • None of:
      • Is a subject of our country
      • Is in the same faction as our country
      • Has a Non-aggression pact Non-aggression pact with our country
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation

The following will bypass the focus:
  • Gets a Annex wargoal against Flag of Kingdom of Olenia Kingdom of Olenia
  • Hidden effect:
    • [SCOPE]Every country in the world which is or originally was Flag of Kingdom of Olenia Kingdom of Olenia:
      • [SCOPE]Our country
        • Gets a Annex wargoal against the previously mentioned country
  • World Tension World Tension is increased by +5 (Pressure Olenia)
  • If:
    • Limited to:
      • Is AI-controlled
      • None of:
        • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
        • Has the Economy Law Idea war economy.png “War Economy”
    • Lose Political Power 150 Political Power
    • Gets the Economy Law Idea war economy.png “War Economy”
Olenian Steel icon
Olenian Steel
With the former Olenian territories of Feer Dalar and Solgud Bergskedja under our control, we have access to great deposits of iron ore. However, the deer did not utilize this resource to its full potential. We will send battalions of prisoners to labour in the rocky wastes, allowing them to earn redemption through back-breaking labour.
  • Requires one of the following:
    • Peaceful Integration of Olenia “Peaceful Integration of Olenia”
    • Conquest of Olenia “Conquest of Olenia”
  • Owns state Feer Dalar (300)
  • Owns state Solgud Bergskedja (292)
  • Add production of 13 Steel Steel to Feer Dalar (300)
  • Add production of 24 Steel Steel to Solgud Bergskedja (292)
  • Gain +50% research bonus (Industrial bonus) (1 use) towards:
    • Industry
Relocate Olenian Industry icon
Relocate Olenian Industry
The Olenian coastline houses some of their most advanced factories. Unfortunately for us, utilising said complexes for our own benefit has proven rather difficult with the numerous partisans and ruffians harrasing our supply lines in the country's interior. Until a more permanent solution to our logistical issues inside of Olenia is found these factories shall be relocated to the Changeling heartland.
  • Requires one of the following:
    • Peaceful Integration of Olenia “Peaceful Integration of Olenia”
    • Conquest of Olenia “Conquest of Olenia”
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Is a subject of our country
      • Does not exist
      • Has capitulated
      • Olenia surrendered in an event (?)
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • Scripted Trigger: any_cores_controlled_by_ROOT=yes
  • [Scope]Hjortland (76):
    • Remove Civilian factory Civilian Factory by up to −2
    • Remove Naval dockyard Naval Dockyard by up to −2
  • [Scope]Cervus (191):
    • Remove Military factory Military Factory by up to −2
  • [Scope]Vaverfront (69):
    • Remove Naval dockyard Naval Dockyard by up to −2
  • [Scope]Lyctida (309):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
  • [Scope]Vraks (259):
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
  • [Scope]Neverwarm Point (304):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
  • [Scope]Changeling Fjords (305):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
Olenian Application of Magic icon
Olenian Application of Magic
An Olenian seer once said: "Magic makes a warrior into a berserker". Our scientists will study the unique Olenian application of magic to grasp a better understanding of it as a phenomenon. Perhaps we can use what we've learned to improve our own magical capabilities.
  • Requires one of the following:
    • Olenian Steel “Olenian Steel”
    • Relocate Olenian Industry “Relocate Olenian Industry”
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Is a subject of our country
      • Does not exist
      • Has capitulated
      • Olenia surrendered in an event (?)
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • Scripted Trigger: any_cores_controlled_by_ROOT=yes
  • Gain +100% research bonus (Magical Tech Bonus) (1 use) towards:
    • Magical Weapons
    • magical_weapons1
  • Gain +100% research bonus (Magical Tech Bonus) (1 use) towards:
    • Magical Technology
Queen's Island Secret Facility icon
Queen's Island Secret Facility
The isolated Queen's Island in the Gorak Gulf would be a great place for secret science facility. Here, great breakthroughs that the citizens don't need to know about will be accomplished. We can experiment on live sentient individuals with no reprecussions or diplomatic reprisals. It is the perfect location, and Queen Chrysalis has already ordered the work to start.
  • Requires one of the following:
    • Modern Changeling Hives “Modern Changeling Hives”
    • Protection of the Capital “Protection of the Capital”
  • [Scope]Queen's Island (313):
    • Is owned and controlled by our country
  • Gets the National Spirit CHN science.png “Changeling Science”
Changeling Science icon
Changeling Science
  • Research Speed: +2.5%
  • Industrial Research Speed: +5%
  • Electronics Research Speed: +5%
Lead the Armies icon
Lead the Armies
The time has come to seek our redemption from the failure at Canterlot! The time has come to destroy our primary rival and assume our rightful position as the masters of Equus. Our military is poised to strike and the Queen's Guard are ready to crush any dissidents once we secure Equestria. The Queen shall lead us to eternal glory and a swift victory!
  • Requires the following:
    • Final War Preparations “Final War Preparations”
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation

The following will bypass the focus:
  • At least one of the following is true:
    • If:
    • If:
      • Limited to:
        • None of:
          • Global flag CHN_for_gray_pact is set
        • Flag of Crystal Empire Crystal Empire:
          • Current ruling party is Supremacy Supremacist
      • If:
        • Limited to:
          • Is player-controlled
        • Declares a Annex war against Flag of Crystal Empire Crystal Empire
    • Else, if:
      • Limited to:
        • Flag of Crystal Empire Crystal Empire:
          • Exists
          • None of:
            • Has completed national focus Goal som changeling.png “Contain the Changelings”
      • Declares a Annex war against Flag of Crystal Empire Crystal Empire
    • If:
      • Limited to:
        • Flag of Lunar Empire Lunar Empire exists
        • None of:
          • All of the following must be true:
            • Global flag CHN_for_gray_pact is set
            • Global flag NLR_for_gray_pact is set
      • Declares a Annex war against Flag of Lunar Empire Lunar Empire
  • Trigger country event “The War Is Inevitable!” in 1 day

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Orders from the Queen” in 1 day
Plan "Alicorn Sunset" icon
Plan "Alicorn Sunset"
The time to regain our lost honour is finally coming. The changelings will take their rightful place as the overlords of Equus. All that stands in our way to glory is Equestria and its foolish alicorn princesses. We will prove to the world that they are not deities, but pathetic mortals. The twilight of the gods is about to begin, and their demise will be quick.
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Has capitulated
      • Is in the same faction as Flag of Equestria Equestria
      • Is a subject of Flag of Equestria Equestria

The following will bypass the focus:
  • At least one of the following is true:
  • Gain Political Power 10 Political Power
  • Gets the National Spirit CHN plan east prep.png “Plan "Alicorn Sunset"” for 1 year and 235 days
Plan "Alicorn Sunset" icon
Plan "Alicorn Sunset"
  • Division Speed: +5%
  • Supply Consumption: −10%
  • Division Attack: +5%
  • Planning Speed: +10%
  • Max planning: +10%
  • Operative slots: +1
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Custom effect tooltip: Unlocks a New Spy Operation.
Railways and Air Bases icon
Railways and Air Bases
Both railways and airfields are important for any military manoeuvres. Building up important infrastructure will ensure our war goes smoothly and that our soldiers remain well supplied with fresh meat and other supplies, while air bases will be needed for our airforce so it can more easily achieve air supremacy over the enemy.
  • Requires the following:
    • Plan "Alicorn Sunset" “Plan "Alicorn Sunset"”
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Has capitulated

The following will bypass the focus:
  • At least one of the following is true:
  • Gain 2.5% War support War Support
  • Build a level 2 Railway Railway from province (11690) to province (11617)
  • Build a level 2 Railway Railway from province (6765) to province (9571)
  • [Scope]Wild Lands (246):
    • Add 1 Supply Hub Supply Hub, on the province (9571)
  • [Scope]Where Hives Start (247):
    • Add 2 Air base Air Base
    • Add 1 Infrastructure Infrastructure
  • [Scope]Wild Lands (246):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Windigo Forest (319):
    • Add 1 Infrastructure Infrastructure
Work for the Front icon
Work for the Front
Ensuring we have the means to keep our armies supplied is a priority in a time of war. Building up is our only option. Every changeling must temporarily work harder and longer and sacrifice themselves for the glory of the Queen and her nation. Once we have inevitably won, working hours will surely be reduced again.
  • Requires the following:
    • Plan "Alicorn Sunset" “Plan "Alicorn Sunset"”
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Has capitulated

The following will bypass the focus:
  • At least one of the following is true:
  • Gain 2.5% War support War Support
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
Final War Preparations icon
Final War Preparations
The time to take our place at the top of the world is almost upon us. Therefore we need to finish last minute preparations for the second invasion; roads, airbases and fortifications must be constructed quickly. We will also stockpile a tremendous amount of supplies for the coming operation and begin large-scale military exercises on the border.
  • Requires the following:
    • Work for the Front “Work for the Front”
  • Requires the following:
    • Railways and Air Bases “Railways and Air Bases”
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Has capitulated

The following will bypass the focus:
  • At least one of the following is true:
  • Gain 20% War support War Support
  • Hidden effect:
    • If:
      • Limited to:
      • Trigger news event “Changeling-Equestrian Border” in 2 days
  • If:
    • Limited to:
      • [Scope]Vesalipolis (251):
        • Is owned and controlled by our country
    • [Scope]Vesalipolis (251):
      • Add 2 Building slot building slots
      • Add 1 Military factory Military Factory
  • If:
    • Limited to:
      • [Scope]Wild Lands (246):
        • Is owned and controlled by our country
    • [Scope]Wild Lands (246):
      • Add 4 Air base Air Base
      • Add 2 Infrastructure Infrastructure
  • If:
    • Limited to:
      • [Scope]Windigo Forest (319):
        • Is owned and controlled by our country
    • [Scope]Windigo Forest (319):
      • Add 1 Air base Air Base
      • Add 1 Infrastructure Infrastructure
  • World Tension World Tension is increased by +5 (Final War Preparations)
  • Hidden effect:
    • If:
      • Limited to:
        • Flag of Equestria Equestria:
          • Is AI-controlled
        • Historical Focus is on
      • Flag of Equestria Equestria:
        • Gain Ponypower 150 000 Ponypower
        • Scripted Effect: three_random_arms_factory=yes

The following will happen when selecting the focus:
  • Set temporary variable aaaaa to 1
Infiltrate Equestria icon
Infiltrate Equestria
The lessons learned from our previous invasion of Canterlot have been painful, but insightful. During this war, proper reconnaissance of our enemies' industrial and military capacities will not only be beneficial, but vital. Our agents can also wreak havoc among their ranks, as so far nocreature is capable of countering our shapeshifting abilities.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • Current ruling party is Supremacy Supremacist
  • Is an independent nation

The following will bypass the focus:
{{{1}}}
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Custom effect tooltip: Unlocks a New Spy Operation.
  • Else:
    • Trigger country event “Espionage in Equestria” in 1 day
    • Gain +100% research bonus (Race-specific technology bonus) (1 use) towards:
      • Infiltration Technology
Spies in High Places icon
Spies in High Places
Beyond causing trouble behind enemy lines, well-placed spies can steal valuable intelligence from our enemies. Universities, research centres, and military installations are all locations that would yield much information for us to capitalise on. This way we can maintain our technological supremacy and prevent ourselves from falling behind our enemies.
  • Requires the following:
    • Infiltrate Equestria “Infiltrate Equestria”
  • Is an independent nation
  • Flag of Equestria Equestria:
    • Has the National Spirit EQS changeling spies.png “Changeling Spies”

The following will bypass the focus:
  • Flag of Equestria Equestria:
    • Does not exist
    • At least one of the following is true:
      • Is a subject of our country
      • Is in the same faction as our country
      • Exists
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Custom effect tooltip: Unlocks a New Spy Operation.
  • Else:
    • Gets the National Spirit CHN covert agents.png “Spy Network”
Spy Network icon
Spy Network
  • Daily Political Power Gain: +0.15
  • Research Speed: +5%
  • own_operative_detection_chance = -0.25
Crush Stalliongrad icon
Crush Stalliongrad
The Queen has declared herself the ruler of all of Equestria, and this includes Stalliongrad, the wretched communist separatists. It is time to remove them from the greater picture and destroy socialism at its very source, once and for all.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • Current ruling party is Supremacy Supremacist

The following will bypass the focus:
  • Flag of Stalliongrad Stalliongrad:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is at war with our country
      • Is a subject of our country
  • Gain 10% War support War Support
  • Gets a Annex wargoal against Flag of Stalliongrad Stalliongrad
  • Gets a Annex wargoal against Flag of Our Town Our Town
Invade the Yaks icon
Invade the Yaks
The yaks are a proud warrior race, and they will not be subdued easily. They only respect strength, so if we wish them to recognize Chrysalis as the overlord of Equus, we must prove our strength to them. Their tall mountains and frozen forests won't be an obstacle for our mighty army!
  • Requires the following:
    • Crush Stalliongrad “Crush Stalliongrad”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is a subject of our country

The following will bypass the focus:
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is at war with our country
      • Is a subject of our country
  • Flag of Jaki-Clan Jaki-Clan:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is at war with our country
      • Is a subject of our country
Secure the North icon
Secure the North
The penguins control the strategically vital northern sea passage and have so far refused to recognize Chrysalis as their master. Clearly, they must be taught a violent lesson in humility. The pathetic flightless birds will be easy prey.
  • Requires the following:
    • Invade Nova Griffonia “Invade Nova Griffonia”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is a subject of our country

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is at war with our country
      • Is a subject of our country
Invade Nova Griffonia icon
Invade Nova Griffonia
Nova Griffonia, the isolated former colony of the fallen Griffonian Empire, stands defiant in our rightful claim over Equus. The last vestige of Griffonian influence on our continent needs to be excised. Without their Empire to protect them, they have no chance to resist our might.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • Current ruling party is Supremacy Supremacist
  • None of:

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Has capitulated
      • Is at war with our country
      • Is a subject of our country
  • Gain 10% War support War Support
  • Gets a Puppet (Focus) wargoal against Flag of Nova Griffonia Nova Griffonia
Implement A Continuous War Plan icon
Implement A Continuous War Plan
While some within the hives speak out against the current war and the toll it is taking on our populace, they matter little. We must be prepared to wage war indefinitely, until victory is finally achieved. Dissidents will not be tolerated. We must triumph at any cost.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • None of:
    • Has completed national focus Goal chn man devolution.png “Die Dekompression”
  • Current ruling party is Supremacy Supremacist
  • At least one of the following is true:
  • Gets the National Spirit CHN continous war plan.png “Continuous War Plan”
Continuous War Plan icon
Continuous War Plan
  • Consumer Goods Factories factor: −20%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Factory Repair Speed: +10%
  • Free repair: +10%
  • Weekly Stability: −0.1%
  • Weekly War Support: −0.1%
  • Daily Harmony Support: +0.01
  • Daily Communism Support: +0.01
In order to enact our revenge on Celestia and her lackeys, we must transition our country's efforts completely to war. The changelings won't be happy if it drags on for too long, but they can rest assured that victory is near. All it takes is a little sacrifice.
Form Pony Work Battallions icon
Form Pony Work Battallions
As the invasion progresses, it desolates the rich lands of Equestria. Creating work groups from the locals will help us keep the infrastructure and industry intact on the newly taken territories. This will be vital for our war effort. Strict discipline will be enacted on these battalions, and deserters will be shot.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • At least one of the following is true:
    • Flag of Equestria Equestria:
      • Scripted Trigger: any_cores_controlled_by_ROOT=yes
    • Flag of Crystal Empire Crystal Empire:
      • Scripted Trigger: any_cores_controlled_by_ROOT=yes
    • Flag of Stalliongrad Stalliongrad:
      • Scripted Trigger: any_cores_controlled_by_ROOT=yes
  • Gets the National Spirit Idea generic local self management.png “Pony Construction Battallions”
Pony Construction Battallions icon
Pony Construction Battallions
  • Free repair: +20%
Resettlement Of Pony Workers icon
Resettlement Of Pony Workers
Our conquest only began, but we can already reap the benefits of it. The new resettlement program "Plan West" will help us develop the lands of our nation with hooves of the ponies. Three hundred thousand ponies will be moved from their homes to Changeling Lands to work for the benefit of the Queen and her nation.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • None of:
    • Has completed national focus Goal chn man devolution.png “Die Dekompression”
  • At least one of the following is true:
    • Flag of Equestria Equestria:
      • Scripted Trigger: any_cores_controlled_by_ROOT=yes
    • Flag of Crystal Empire Crystal Empire:
      • Scripted Trigger: any_cores_controlled_by_ROOT=yes
    • Flag of Stalliongrad Stalliongrad:
      • Scripted Trigger: any_cores_controlled_by_ROOT=yes
  • Lose Political Power 150 Political Power
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]One random controlled state:
    • Limited to:
      • At least one of the following is true:
      • Has more than 100 000 state Population Population
    • Lose Ponypower 100 000 Ponypower
    • Set state flag flag_CHN_moved_ponies_from_here
  • [SCOPE]One random controlled state:
    • Limited to:
      • At least one of the following is true:
      • Has more than 100 000 state Population Population
    • Lose Ponypower 100 000 Ponypower
    • Set state flag flag_CHN_moved_ponies_from_here
  • [SCOPE]One random controlled state:
    • Limited to:
      • At least one of the following is true:
      • Has more than 100 000 state Population Population
    • Lose Ponypower 100 000 Ponypower
    • Set state flag flag_CHN_moved_ponies_from_here
  • Scripted Effect: restore_previous_manpower=yes
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Gain Ponypower 100 000 Ponypower
    • Set state flag flag_CHN_moved_ponies_here
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Gain Ponypower 100 000 Ponypower
    • Set state flag flag_CHN_moved_ponies_here
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Gain Ponypower 100 000 Ponypower
    • Set state flag flag_CHN_moved_ponies_here
  • Gets the National Spirit Idea generic local self management.png “Pony Forced Labour”
Pony Forced Labour icon
Pony Forced Labour
  • Non-Core Ponypower: −1%
  • Consumer Goods Factories factor: −2%
  • Construction Speed: +10%
Death or Dishonour icon
Death or Dishonour
For some reason we have not instantly toppled the Equestrians in the opening months of the war. Clearly, the stakes must become higher. The Queen demands all to shed their last drop of blood in the invasion. The old, the young, the weak, all must serve we shall not be defeated a second time! We would rather perish than be humiliated again!
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • Current ruling party is Supremacy Supremacist
  • casualties_k > 1000
  • Gets the National Spirit CHN changeling swarm.png “The Swarm”
The Swarm icon
The Swarm
  • Recruitable Population: 2%
  • Training time: −10%
  • Gain 10% War support War Support
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Hidden effect:
    • Set the rule:
      • Yes Can use suicide pilots
    • We have unlocked Suicide Strike missions (?)
  • Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
Canterlot icon
Canterlot
Canterlot has been a prize well deserved for our queen. It has been many years since she was defeated there, when the race she had so labouriously united came close to sundering apart. But those painful memories can now be forgotten. Queen Chrysalis has regained her honour — and with her, all changelings have. The city will now become her most prized trophy.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • Current ruling party is Supremacy Supremacist
  • [Scope]Canterlot (3):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • Replace the National Spirit CHN canterlot defeat.png “Canterlot Defeat” with the National Spirit CHN canterlot defeat.png “Canterlot Victory”
Canterlot Victory icon
Canterlot Victory
  • Daily Political Power Gain: +0.1
  • Division Recovery Rate: +5%
  • Ideology drift defense: +45%
  • Stability: +10%
  • War Support: +10%
The lost honour of the changelings has been regained and the puny ponies defeated. No longer do we need to feel shame. We can only be proud of what great triumph we have accomplished.
  • [Scope]Canterlot (3):
    • Add 2 Building slot building slots
Crystal City icon
Crystal City
The laboratories of the Amethyst University in Crystal City can be used for many things. Namely enhancing our magical technology. The vast supply of crystals in the former lands of the Crystal Empire will be more than enough to supply any research projects we wish to undertake. Even ones about nuclear weapons.
  • Requires the following:
    • Lead the Armies “Lead the Armies”
  • Current ruling party is Supremacy Supremacist
  • [Scope]Crystal Farmlands (53):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • [Scope]Crystal City Centre (344):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • [Scope]Crystal City (345):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • Gets the National Spirit CHN crystal city research.png “Crystal City Laboratories”
Crystal City Laboratories icon
Crystal City Laboratories
  • Magic Research Speed: +10%
  • [Scope]Crystal Farmlands (53):
    • Add 1 Building slot building slot
  • [Scope]Crystal City Centre (344):
    • Add 1 Building slot building slot
  • [Scope]Crystal City (345):
    • Add 1 Building slot building slot
Finalize Reorganization icon
Finalize Reorganization
The old guard from the Canterlot Invasion failed us by using traditional methods of changeling warfare. Most of them were 'retired' after 1002, and ever since we have been filling the gaps in our officer ranks with new and fresh blood. Their young minds are full of innovative ideas on how to develop the art of war. Soon, the reorganization of our military will be complete.
  • Gain 1 use of +15% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain 1 use of +15% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
  • Gain 1 use of +15% (Naval Doctrine Research Bonus) doctrine cost reduction for:
    • Naval Doctrine
  • If:
    • Limited to:
      • All of the following must be true:
        • Has Basic Medium Tank Chassis technology researched
        • DLC No Step Back No Step Back is enabled
    • Create a Basic Medium Tank Chassis variant called “Panzer III Ausf. J”
    • Create a Basic Medium Tank Chassis variant called “Panzer IV Ausf. E”
Restructure the Command System icon
Restructure the Command System
To establish a clear and orderly hierarchy, changes have to be made. Needless positions will be abolished and we will ensure every officer has a single superior, to prevent conflicting orders. The new chain of command must be clear to all; they must also remember that at the very top is Queen Chrysalis herself, and that disobeying her commands is unwise.
  • Requires the following:
    • Finalize Reorganization “Finalize Reorganization”

The following will bypass the focus:
  • None of:
    • Has the National Spirit Idea generic war preparation.png “Reorganization in the Armed Forces”
    • Has the National Spirit Idea generic war preparation.png “New Officers”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “Reorganization in the Armed Forces”
    • Replace the National Spirit Idea generic war preparation.png “Reorganization in the Armed Forces” with the National Spirit Idea generic war preparation.png “High Command Reorganized”
High Command Reorganized icon
High Command Reorganized
  • Daily Political Power Gain: −0.075
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Navy Organization: −10%
  • Training time: +10%
  • Planning Speed: −10%
  • Bad Weather Penalty: +10%
  • Maximum Command Power Increase: −30
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “New Officers”
    • Replace the National Spirit Idea generic war preparation.png “New Officers” with the National Spirit Idea generic war preparation.png “Reorganizing Army”
Reorganizing Army icon
Reorganizing Army
  • Daily Political Power Gain: −0.075
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Training time: +10%
Officers and Communications icon
Officers and Communications
To fill in gaps created by the recent reorganization of the ranks, promising officers will be promoted to higher positions. Not only that, but the importance of rapid and clear communication has been realized. Commands cannot be interpreted in more than one way, and they cannot get lost on the way. Dedicated signallers will be added to all units.
  • Requires the following:
    • Finalize Reorganization “Finalize Reorganization”

The following will bypass the focus:
  • None of:
    • Has the National Spirit Idea generic war preparation.png “Reorganization in the Armed Forces”
    • Has the National Spirit Idea generic war preparation.png “High Command Reorganized”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “Reorganization in the Armed Forces”
    • Replace the National Spirit Idea generic war preparation.png “Reorganization in the Armed Forces” with the National Spirit Idea generic war preparation.png “New Officers”
New Officers icon
New Officers
  • Daily Political Power Gain: −0.075
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Training time: +10%
  • High Command Cost: +30%
  • Air Chief Cost: +30%
  • Army Chief Cost: +30%
  • Navy Chief Cost: +30%
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “High Command Reorganized”
    • Replace the National Spirit Idea generic war preparation.png “High Command Reorganized” with the National Spirit Idea generic war preparation.png “Reorganizing Army”
Reorganizing Army icon
Reorganizing Army
  • Daily Political Power Gain: −0.075
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Training time: +10%
Order and Discipline icon
Order and Discipline
Dissent among the ranks will not be tolerated. We must fight as one, and deviancy from rules and commands must be punished severely. Cowardice and desertion shall become punishable by death. It will be the iron discipline of the Changeling Heer that will bring us victory, not shiny tanks or big guns alone.
  • Requires the following:
    • Officers and Communications “Officers and Communications”
  • Requires the following:
    • Restructure the Command System “Restructure the Command System”
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit Idea generic war preparation.png “Reorganizing Army”
    • Gets the National Spirit Idea generic war preparation.png “Reorganized Army”
Reorganized Army icon
Reorganized Army
  • Daily Political Power Gain: −0.075
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Else:
    • Replace the National Spirit Idea generic war preparation.png “Reorganizing Army” with the National Spirit Idea generic war preparation.png “Reorganized Army”
Reorganized Army icon
Reorganized Army
  • Daily Political Power Gain: −0.075
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
Griffon School of War icon
Griffon School of War
Before its collapse from within, the Griffonian Empire had the largest army in the world. Its units were drilled with defence in mind, to hold on to vast swathes of land and to repel aggressive uprisings and raids. Perhaps defence is best offence, as with bite-and-hold tactics we will slowly but surely advance. We have much to learn from our feathered friends.
  • Requires the following:
    • Order and Discipline “Order and Discipline”
  • Mutually Exclusive Mutually exclusive with:
    • Changeling School of War “Changeling School of War”
  • Has the National Spirit Idea generic war preparation.png “Reorganized Army”
  • Replace the National Spirit Idea generic war preparation.png “Reorganized Army” with the National Spirit Griffon army3.png “Griffon School of War”
Griffon School of War icon
Griffon School of War
  • Ace generation chance: +5%
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Infantry Division Defense: +5%
  • Max Entrenchment: +0.5
  • Starting Defense skill level of new army leaders: +1
  • navy_leader_start_defense_level = 1
Although changelings are an inherently aggressive species, there is a certain wisdom in learning to temper this natural bloodlust. Following advice from our griffon allies, our warrior ethos has changed to reflect a more careful approach to warfare, instead of making risky breakthroughs.
Changeling School of War icon
Changeling School of War
Our race has waged war with itself for countless centuries before Queen Chrysalis united us. Rapid decisive attacks by mobile swarms led by competent commanders were always the key to victory. If it is not broken, why fix it? All we have to do is update our doctrine to modern times, which the previous generation of officers failed to do.
  • Requires the following:
    • Order and Discipline “Order and Discipline”
  • Mutually Exclusive Mutually exclusive with:
    • Griffon School of War “Griffon School of War”
  • Has the National Spirit Idea generic war preparation.png “Reorganized Army”
  • Replace the National Spirit Idea generic war preparation.png “Reorganized Army” with the National Spirit CHN changeling school of war.png “Changeling Officer Academy”
Changeling Officer Academy icon
Changeling Officer Academy
  • Army Experience Gain: +0.02
  • Naval Experience Gain: +0.02
  • Air Experience Gain: +0.02
  • Infantry Division Attack: +5%
  • Planning Speed: +10%
  • Bad Weather Penalty: −5%
  • Starting Attack skill level of new army leaders: +1
  • Starting Attack skill level of new navy leaders: +1
  • Maximum Command Power Increase: +10
In a classic adage of "don't fix what isn't broken", the changeling military ethos has evolved from its roots of mass swarm assaults towards utilisation of extensive mechanisation, rigourous training standards and above all, loyalty to the Queen and her goals.
Reform The Luftwaffe icon
Reform The Luftwaffe
The changeling air force is one of the most professional and technologically advanced air forces in the world. And yet, even perfection can be improved upon.
  • At least one of the following is true:
    • Has completed national focus Goal chn griffon doctrine.png “Griffon School of War”
    • Has completed national focus Goal chn changeling army.png “Changeling School of War”
  • Gain Air experience 25 Air Experience
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Small Airframe technology researched
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 75 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Small Airframe technology researched
    • Add technology: Early Small Airframe
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_fighter=yes
    • 75 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Fighter technology researched
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • 75 units of Small Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Fighter
    • 75 units of Small Airframe is added to the national Stockpile
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Medium Airframe technology researched
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
      • Medium aircraft
    • Scripted Effect: generic_early_tac_bomber=yes
    • 30 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Medium Airframe technology researched
    • Add technology: Early Medium Airframe
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_tac_bomber=yes
    • 30 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Bomber technology researched
    • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
      • Tactical Bomber models
    • 30 units of Medium Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Bomber
    • 30 units of Medium Airframe is added to the national Stockpile
Paratroopers icon
Paratroopers
Using the wings of changeling soldiers allows us to drop more elite units behind enemy lines and take keypoints to, say, encircle them, or to secure ports for a larger invasion.
  • Requires one of the following:
    • Bomber Doctrine “Bomber Doctrine”
    • Fighter Doctrine “Fighter Doctrine”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
      • Paratroopers Doctrine
    • Gain +75% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (1 use) towards:
      • Airborne Technology
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (1 use) towards:
      • Airborne Technology
Fighters icon
Fighters
Development of fighter aircraft in general is something that would help not only the air force, but also the civilian recreational sector too.
  • Requires one of the following:
    • Bomber Doctrine “Bomber Doctrine”
    • Fighter Doctrine “Fighter Doctrine”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Light aircraft
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Fighter models
Advanced Fighters icon
Advanced Fighters
More advanced fighters are the stuff of dreams, but what if we decide to turn them from dreams, to reality?
  • Requires one of the following:
    • Bomber Doctrine “Bomber Doctrine”
    • Fighter Doctrine “Fighter Doctrine”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +50% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (1 use) towards:
      • Light aircraft
  • Else:
    • Gain +50% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (1 use) towards:
      • Fighter models
Long Ranged Fighters icon
Long Ranged Fighters
Heavy fighters which escort strategic bombers are not only beneficial for the bombers, but they can also be stationed at airfields further from the front line and still be effective.
  • Requires one of the following:
    • Fighters “Fighters”
    • Advanced Fighters “Advanced Fighters”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Heavy Fighter models
Tactical Bombers icon
Tactical Bombers
Tactical bombers, while not as specialised as ground attack planes, nor strategic bombers, fulfil an important middle ground. Being able to not only strike ground targets, but also performing long range bombing runs.
  • Requires one of the following:
    • Bomber Doctrine “Bomber Doctrine”
    • Fighter Doctrine “Fighter Doctrine”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Heavy aircraft) (2 uses) towards:
      • Heavy aircraft
  • Else:
    • Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
      • Strategic Bomber models
Close Air Support icon
Close Air Support
Dive bombers and other ground attack planes will bring an important advantage to the forces on the ground, keeping the enemy suppressed at longer ranges than conventional fire, and taking out strategic targets.
  • Requires one of the following:
    • Bomber Doctrine “Bomber Doctrine”
    • Fighter Doctrine “Fighter Doctrine”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Rocketry technology) (1 use) towards:
      • Rocketry technology
    • Gain +50% research bonus (Anti-Tank) (2 uses) towards:
      • Anti-Tank
  • Else:
    • Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
      • Close Air Support models
Strategic Bombers icon
Strategic Bombers
Long range, high altitude strategic bombers can deliver a crippling strike to the industry of a hypothetical enemy. It may be that one factory that builds that one rifle that wins the war.
  • Requires one of the following:
    • Close Air Support “Close Air Support”
    • Tactical Bombers “Tactical Bombers”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Heavy aircraft) (2 uses) towards:
      • Heavy aircraft
  • Else:
    • Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
      • Strategic Bomber models
Bomber Doctrine icon
Bomber Doctrine
In the event of war, a focus upon crippling the enemy's wartime industry will invariably save more lives.
  • Requires the following:
    • Reform The Luftwaffe “Reform The Luftwaffe”
  • Mutually Exclusive Mutually exclusive with:
    • Fighter Doctrine “Fighter Doctrine”
  • Gain 2 uses of +50% (Strategic Destruction Doctrine) doctrine cost reduction for:
    • Strategic Destruction Doctrine
  • Gain Air experience 10 Air Experience
Fighter Doctrine icon
Fighter Doctrine
In the event of war, ensuring our fighters are as best as they can be will save the lives of those on the ground.
  • Requires the following:
    • Reform The Luftwaffe “Reform The Luftwaffe”
  • Mutually Exclusive Mutually exclusive with:
    • Bomber Doctrine “Bomber Doctrine”
  • Gain 2 uses of +50% (Operational Integrity Doctrine) doctrine cost reduction for:
    • Operational Integrity Doctrine
  • Gain Air experience 10 Air Experience
Swarms In The Sky icon
Swarms In The Sky
Filling the skies fighters from both the Air Force and the Naval Air Force will guarantee our victory, as no hostiles planes will remain up to strike us.
  • Requires the following:
    • Fighter Doctrine “Fighter Doctrine”
  • Requires the following:
    • Long Ranged Fighters “Long Ranged Fighters”
  • Mutually Exclusive Mutually exclusive with:
    • Bomber Command “Bomber Command”
  • Gets the National Spirit Generic air bonus.png “Swarms In The Sky”
Swarms In The Sky icon
Swarms In The Sky
  • Small Airframe:
    • Production cost.png Production Cost: −20%
  • Carrier Fighter Airframe:
    • Production cost.png Production Cost: −20%
Filling the skies fighters from both the Air Force and the Naval Air Force will guarantee our victory, as no hostiles planes will remain up to strike us.
Bomber Command icon
Bomber Command
Creating a unit solely for the purpose of directing our bombers will not only increase effectiveness of communications, but guarantee the right targets are struck.
  • Requires the following:
    • Bomber Doctrine “Bomber Doctrine”
  • Requires the following:
    • Strategic Bombers “Strategic Bombers”
  • Mutually Exclusive Mutually exclusive with:
    • Swarms In The Sky “Swarms In The Sky”
  • Gets the National Spirit Strategic bombing focus.png “Bomber Command”
Bomber Command icon
Bomber Command
  • Large Airframe:
    • Strat. Bombing: +15%
Rocket Tests icon
Rocket Tests
An engine powered by a fuel and oxidiser is not only something out of legend, but it's right around the corner in reality, too.
  • Requires one of the following:
    • Bomber Command “Bomber Command”
    • Swarms In The Sky “Swarms In The Sky”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
    • Rocketry technology
Continued Rocket Tests icon
Continued Rocket Tests
The initial tests of solid fuel rockets and pulse jets were successful, but if we move to liquid fuel, not only do we get a better range out of our rockets, but we can lower the throttle when required.
  • Requires the following:
    • Rocket Tests “Rocket Tests”
  • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
    • Rocketry technology
Wunderwaffe icon
Wunderwaffe
The nuclear theory, codenamed 'wunderwaffe', is our greatest secret as a changeling nation. To let any other nation know about our experiments into splitting the atom would be to risk war.
  • Requires the following:
    • Rocket Tests “Rocket Tests”
  • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
    • Atomic Research
    • Nuclear Reactor
Jet Engines icon
Jet Engines
The jet engine is not only a very complex piece of machine, but it can utterly revolutionise civilian aerospace, and the military air space. Higher speeds, longer ranges. But first, we need an engine.
  • Requires the following:
    • Continued Rocket Tests “Continued Rocket Tests”
  • Requires the following:
    • Wunderwaffe “Wunderwaffe”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Jet Aircraft models bonus) (1 use) towards:
    • Jet Engines
Jet Fighters icon
Jet Fighters
With our engine ready for production, we need to develop a plane purpose built for the purpose of flying at high speeds, while under high thrust numbers.
  • Requires the following:
    • Jet Engines “Jet Engines”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Gain +50% research bonus (Jet Aircraft models bonus) (1 use) towards:
      • Jet Engines
  • Else:
    • Gain +100% research bonus (Jet Aircraft models bonus) (1 use) towards:
      • Jet technology
Jet Tactical Bombers icon
Jet Tactical Bombers
A mid range tactical bomber has no need to have defensive armament like its conventionally propelled predecessors, as they can theoretically outrun their enemies. In addition, it might make a good passenger plane.
  • Requires the following:
    • Jet Engines “Jet Engines”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
    • Gain +50% research bonus (Jet Aircraft models bonus) (1 use) towards:
      • Jet Engines
  • Else:
    • Gain +100% research bonus (Jet Aircraft models bonus) (1 use) towards:
      • Jet technology
Jet Strategic Bombers icon
Jet Strategic Bombers
Not only could cargo and freight make use of a large aircraft that can carry heavier loads, but the power of the jet engine would allow us to carry heavier bomb loads.
  • Requires the following:
    • Jet Engines “Jet Engines”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Heavy aircraft) (1 use) towards:
      • Heavy aircraft
    • Gain +50% research bonus (Jet Aircraft models bonus) (1 use) towards:
      • Jet Engines
  • Else:
    • Gain +100% research bonus (Jet Aircraft models bonus) (1 use) towards:
      • jet_strategic_bomber1
      • jet_strategic_bomber_a
Vitalise The Heer icon
Vitalise The Heer
The Heer is the standing army of the Changeling Lands. Its roots are in the old armies of the hives, but while the Heer is only loyal to Vesalipolis, it has soldiers from every hive. With our adoption of new doctrines, we need to initiate a new training regimen for our soldiers so they can put theory to practice.
  • At least one of the following is true:
    • Has completed national focus Goal chn griffon doctrine.png “Griffon School of War”
    • Has completed national focus Goal chn changeling army.png “Changeling School of War”
  • Gain 1 use of +25% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain Army experience 25 Army Experience
Continued Weapon Development icon
Continued Weapon Development
This is not enough! The armaments and support equipment of the Heer must not only be good, they need to be the very best. Attempts at improving our designs must never end, and we will stop at nothing short of perfection. There is always room for improvement.
  • Requires the following:
    • Vitalise The Heer “Vitalise The Heer”
  • Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +100% research bonus (Artillery technologies bonus) (1 use) towards:
    • Support Artillery
  • Gain +65% research bonus (Support Research Bonus) (1 use) towards:
    • Support technology
Improved Jaeger Tactics icon
Improved Jaeger Tactics
Jaegers predate the unification of our race. They are soldiers specialized in infiltration, using their shapeshifting abilities to breach into fortified positions and to camouflage themselves in wooded terrain. "Jaeger" means Hunter, and describes these fearsome soldiers well. However, the tactics they use are not compatible with combined arms warfare and need to be revised.
  • Requires one of the following:
    • Continued Weapon Development “Continued Weapon Development”
    • New Tools of Death “New Tools of Death”
  • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
    • Jager Technology
Magical Infantry icon
Magical Infantry
Use of magical crystals in weapons has long been studied by our scientists, and now designs are becoming effective enough to see widespread use. Giving our infiltrator units this specialised, yet harder to produce equipment will ensure that not only can they more easily take out important targets, but if they get detected can stay alive too.
  • Requires one of the following:
    • Continued Weapon Development “Continued Weapon Development”
    • New Tools of Death “New Tools of Death”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
Infiltration Tactics icon
Infiltration Tactics
Stealth and deception have always been integral to changeling warfare. Even though they proved ineffective at Canterlot in 1002, these tactics can still be useful to us if we learn to apply them better. The training of our infiltrators must be adapted to take the nature of modern war into account.
  • Requires one of the following:
    • Blitzkrieg Panzers “Blitzkrieg Panzers”
    • Motorised Equipment “Motorised Equipment”
    • Magical Infantry “Magical Infantry”
  • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
    • Infiltration Technology
Motorised Equipment icon
Motorised Equipment
More modern and reliable trucks and other vehicles are a necessity for any army that relies on fast movement of its forces. While we do not necessarily have the industrial capacity to motorize our entire army, we can still equip numerous battalions with them, so they can support our armoured spearhead in its assault.
  • Requires one of the following:
    • Continued Weapon Development “Continued Weapon Development”
    • New Tools of Death “New Tools of Death”
  • Gain +100% research bonus (Motorized & Mechanized) (1 use) towards:
    • Truck
  • 200 units of Truck is added to the national Stockpile
Mechanised Infantry icon
Mechanised Infantry
Mechanised infantry, in APCs and other armoured vehicles, stand a better chance of getting into the fight without dying beforehoof. Any investment into this will increase the effectiveness of mobile infantry units, allowing them to do a better job at supporting our Panzers.
  • Requires the following:
    • Motorised Equipment “Motorised Equipment”
  • Gain Army experience 5 Army Experience
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Mechanized Army bonus) (1 use) towards:
    • Mechanized models
Support Equipment icon
Support Equipment
Investing in better support equipment is just as important as investing into weapons. Support companies with specialized roles such as reconnaissance, engineering and healthcare will greatly improve the performance of our soldiers. These companies in turn need equipment tailored to their needs.
  • Requires one of the following:
    • Blitzkrieg Panzers “Blitzkrieg Panzers”
    • Motorised Equipment “Motorised Equipment”
  • Gain Army experience 5 Army Experience
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Support Research Bonus) (2 uses) towards:
    • Support technology
Blitzkrieg Panzers icon
Blitzkrieg Panzers
The future of warfare lies with tanks and the effective use of their capabilities. With their firepower and armour, they can breach through defensive lines, and with their speed, they can quickly envelop enemy forces, forming large cauldrons that can then be destroyed by infantry. These machines of war, Queen Chrysalis believes, will be the key to our victory.
  • Requires one of the following:
    • Continued Weapon Development “Continued Weapon Development”
    • New Tools of Death “New Tools of Death”
  • Gain 1 use of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
    • Mobile Warfare Doctrine
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Light Tank models
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Medium Tank models
  • If:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • Custom effect tooltip:

A Panzerkampfwagen IV Ausf. H tank design will be created if the following technologies are available:

Improved Medium Tank Chassis
Medium Cannon
  • If:
    • Limited to:
      • All of the following must be true:
        • Has Improved Medium Tank Chassis technology researched
        • DLC No Step Back No Step Back is enabled
        • At least one of the following is true:
          • Has Artillery I technology researched
          • Has Anti-Tank Upgrade technology researched
    • Create a Improved Medium Tank Chassis variant called “Panzer IV Ausf. H”
Panzer Modernisation icon
Panzer Modernisation
Continued modernisation of our armoured forces will guarantee that they will remain effectively impervious to all future threats. As our enemies develop anti-tank weaponry, we need to improve their armour, and as they develop their doctrines, we need to evolve ours. The arms race never ends, and we must never fall behind. Otherwise death is certain.
  • Requires the following:
    • Blitzkrieg Panzers “Blitzkrieg Panzers”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Tank Research Bonus) (2 uses) towards:
    • Light Tank models
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Medium Tank models
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Heavy Tank models
  • Custom effect tooltip:

A Panzerkampfwagen V Ausf. D Panther tank design will be created if the following technologies are available:

Advanced Medium Tank Chassis
Improved High-Velocity Cannon
  • If:
    • Limited to:
      • All of the following must be true:
        • Has Advanced Medium Tank Chassis technology researched
        • DLC No Step Back No Step Back is enabled
        • Has Larger Caliber Guns technology researched
    • Create a Advanced Medium Tank Chassis variant called “Panther Ausf. D”
  • Custom effect tooltip:

A Panzerkampfwagen VI Tiger tank design will be created if the following technologies are available:

Improved Heavy Tank Chassis
Improved Heavy Cannon
  • If:
    • Limited to:
      • All of the following must be true:
        • Has Improved Heavy Tank Chassis technology researched
        • DLC No Step Back No Step Back is enabled
        • At least one of the following is true:
          • Has Larger Caliber Guns technology researched
          • Has Initial Radar Target Coordination technology researched
    • Create a Improved Heavy Tank Chassis variant called “Tiger I”
New Tools of Death icon
New Tools of Death
A well trained army is nothing without the firearms to back it up. Ensuring that our equipment is not only up to international standards, but surpassing them, will give our troops an edge in battle. Our weapon designers will be put to work coming up with improved and more effective designs for the equipment of the army.
  • Requires the following:
    • Vitalise The Heer “Vitalise The Heer”
  • Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +100% research bonus (Artillery technologies bonus) (1 use) towards:
    • Support Artillery
  • Gain +65% research bonus (Support Research Bonus) (1 use) towards:
    • Support technology
Dedicated Panzer Production icon
Dedicated Panzer Production
Having entire factories produce nothing but panzers for our army will invariably speed up the process, and keep any materials from going to waste on failed tanks. This is necessary as we not only need to form new armoured battalions, but replenish any lost tanks and produce spare parts for the ones currently in service.
  • Requires the following:
    • Panzer Modernisation “Panzer Modernisation”
  • Requires the following:
    • Mechanised Infantry “Mechanised Infantry”
  • Requires the following:
    • Support Equipment “Support Equipment”
  • Mutually Exclusive Mutually exclusive with:
    • Dedicated Motorised Production “Dedicated Motorised Production”
    • Royal Infantry Academy “Royal Infantry Academy”
  • Gets the National Spirit Idea generic acquire tanks.png “Dedicated Panzer Production”
Dedicated Panzer Production icon
Dedicated Panzer Production
  • Light Tank:
    • Production cost.png Production Cost: −10%
  • Medium Tank:
    • Production cost.png Production Cost: −10%
  • Heavy Tank:
    • Production cost.png Production Cost: −10%
  • Custom effect tooltip:

A Panzerkampfwagen VI Ausf. B Tiger II tank design will be created if the following technologies are available:

Advanced Heavy Tank Chassis
Advanced High-Velocity Cannon
  • If:
    • Limited to:
      • All of the following must be true:
        • Has Advanced Heavy Tank Chassis technology researched
        • DLC No Step Back No Step Back is enabled
        • Has Anti-Tank V technology researched
    • Create a Advanced Heavy Tank Chassis variant called “Tiger II”
Dedicated Motorised Production icon
Dedicated Motorised Production
Dedicating some of our industry to producing cars and trucks for our motorised forces will speed up our army overall. Mobility is the key to modern warfare, and the mobility of our hooves and wings is simply not enough. Eventually, it is to be hoped, we can motorize all infantry battalions, but this grand project will take many years.
  • Requires the following:
    • Panzer Modernisation “Panzer Modernisation”
  • Requires the following:
    • Mechanised Infantry “Mechanised Infantry”
  • Requires the following:
    • Support Equipment “Support Equipment”
  • Mutually Exclusive Mutually exclusive with:
    • Dedicated Panzer Production “Dedicated Panzer Production”
    • Royal Infantry Academy “Royal Infantry Academy”
  • Gets the National Spirit FRA motorized focus.png “Dedicated Motorised Production”
Dedicated Motorised Production icon
Dedicated Motorised Production
  • Truck:
    • Production cost.png Production Cost: −20%
  • Motorized Rocket Artillery:
    • Production cost.png Production Cost: −10%
Royal Infantry Academy icon
Royal Infantry Academy
We are always in need of elite infantry, but training special forces takes a long time and a great amount of effort. It is possible to make it easier however by opening a specialized educational facility in Vraks, dedicated on training a new generation of fearsome warriors.
  • Requires the following:
    • Panzer Modernisation “Panzer Modernisation”
  • Requires the following:
    • Mechanised Infantry “Mechanised Infantry”
  • Requires the following:
    • Support Equipment “Support Equipment”
  • Mutually Exclusive Mutually exclusive with:
    • Dedicated Panzer Production “Dedicated Panzer Production”
    • Dedicated Motorised Production “Dedicated Motorised Production”
  • Gets the National Spirit Generic infantry bonus.png “Royal Infantry Academy”
Royal Infantry Academy icon
Royal Infantry Academy
  • Special forces Attack: +5%
  • Special forces Defense: +5%
  • Recruitable Population: 1%
  • Training time: −15%
  • Special Forces Minimum Capacity: +10
Promote Lysander to Hivesadmiral icon
Promote Lysander to Hivesadmiral
Following a great deal of consideration, Queen Chrysalis has opted to promote Generaladmiral Lysander, with his startling strategy of channeling our innate changeling aggression on the high seas having captivated much of the Admiralität, to the rank of Hivesadmiral, in spite of the demission warnings of Generaladmiral Mimic and her supporters.
  • Mutually Exclusive Mutually exclusive with:
    • Promote Mimic to Hivesadmiral “Promote Mimic to Hivesadmiral”
  • At least one of the following is true:
    • Has completed national focus Goal chn griffon doctrine.png “Griffon School of War”
    • Has completed national focus Goal chn changeling army.png “Changeling School of War”
  • Gain Navy experience 25 Navy Experience
  • Gets the Chief of Navy “Lysander”
  • remove_unit_leader_role = CHN_mimic
  • CHN_mimic stops being a Chief of Navy
  • Custom effect tooltip: Palpus (with traits Ironside, Battleship Adherent, Career Officer) becomes an Admiral.
  • Custom effect tooltip: Maxilla (with traits Fleet Protector, Naval Lineage, Career Officer) becomes an Admiral.
  • Hidden effect:
    • Paplus becomes a naval commander
    • Maxilla becomes a naval commander
Promote Mimic to Hivesadmiral icon
Promote Mimic to Hivesadmiral
After much deliberation, Queen Chrysalis has chosen to appoint Generaladmiral Mimic, whose unwonted strategy of harnessing the natural changeling affinities of stealth and subterfuge for naval warfare had already won over most of the Admiralität, to the position of Hivesadmiral, despite the ultimatum of resignation from Generaladmiral Lysander and his partisans.
  • Mutually Exclusive Mutually exclusive with:
    • Promote Lysander to Hivesadmiral “Promote Lysander to Hivesadmiral”
  • At least one of the following is true:
    • Has completed national focus Goal chn griffon doctrine.png “Griffon School of War”
    • Has completed national focus Goal chn changeling army.png “Changeling School of War”
  • Gain Navy experience 25 Navy Experience
  • Gets the Chief of Navy “Mimic”
  • remove_unit_leader_role = CHN_lysander
  • CHN_lysander stops being a Chief of Navy
  • Custom effect tooltip: Clypeus (with traits Fly Swatter, Courteous, Career Officer) becomes an Admiral.
  • Custom effect tooltip: Labrum (with traits Air Controller, Craven, Career Officer) becomes an Admiral.
  • Hidden effect:
    • Clypeus becomes a naval commander
    • Labrum becomes a naval commander
Aerial Control icon
Aerial Control
The carrier, essentially a floating hive complete with its very own drones of metal and fire, would effectively enable us to sting, swarm and eventually overwhelm all seaborne foes, big and small, from afar in the true changeling fashion!
  • Requires one of the following:
    • Promote Mimic to Hivesadmiral “Promote Mimic to Hivesadmiral”
    • Promote Lysander to Hivesadmiral “Promote Lysander to Hivesadmiral”
  • Mutually Exclusive Mutually exclusive with:
    • Hit-and-Run Tactics “Hit-and-Run Tactics”
  • Gain Navy experience 10 Navy Experience
  • Gets the National Spirit Idea generic navy carrier bonus.png “Aerial Fleet”
Aerial Fleet icon
Aerial Fleet
  • Naval Air Attacks from Carriers: +5%
  • Naval Air Targeting from Carriers: +5%
  • Naval Air Agility from Carriers: +5%
  • Gain 2 uses of +25% (Base Strike Doctrine) doctrine cost reduction for:
    • Base Strike Doctrine
  • Gain +300% research bonus (carrier_research) (1 use) towards:
    • Carrier models
Submarine Designs icon
Submarine Designs
While our metallic predators may yet to be as stealthy and invisible as our own innate abilities, we can certainly bring them as close to us as possible via the improvement and creation of more specialized technology to truly transform them into unseen machines of death.
  • Requires the following:
    • Hit-and-Run Tactics “Hit-and-Run Tactics”
  • Gain +100% research bonus (submarine_research) (2 uses) towards:
    • Submarine models
Raiding Cruisers icon
Raiding Cruisers
A focus on underwater vessels does not give us an excuse to neglect the use of zippy, well-armed surface raiders to prey on helpless merchant ships, and the heavy cruiser might just be the answer that punches where it truly hurts should our victims dare to fight back!
  • Requires the following:
    • Submarine Designs “Submarine Designs”
  • Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
    • Heavy Cruiser models
  • Modify the National Spirit Idea NCH changeling submarine.png “Raiding Fleet”
Raiding Fleet icon
Raiding Fleet
  • Naval Detection: +10%
  • Chance to score Critical Hit: +10%
  • Visibility: −10%
Torpedo Bombers icon
Torpedo Bombers
What is a carrier without top-of-the-line torpedo bombers to carry out its destructive will from beyond the horizon? A useless hulk, that's what! We shall not only make sure that our carriers' aerial arm is more than just adequately equipped, but also that our air force has the capability to ambush enemy ships and assist in naval operations.
  • Requires the following:
    • Aerial Control “Aerial Control”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Naval aircraft) (1 use) towards:
      • Naval aircraft
    • Gain +50% research bonus (Aircraft Modules) (2 uses) towards:
      • Aircraft Modules
  • Else:
    • Gain +100% research bonus (Naval bomber models bonus) (2 uses) towards:
      • Naval Bomber models
Doctrinal Effort icon
Doctrinal Effort
Without a coherent naval doctrine to guide our armadas through battle and war, they would fare little better than trashy pirates, routing at even the flimsiest resistance. Ditrysium's best and brightest shall draft and ensure our newest naval plan is followed to the letter.
  • Requires one of the following:
    • Aerial Control “Aerial Control”
    • Force Projection “Force Projection”
    • Hit-and-Run Tactics “Hit-and-Run Tactics”
  • Gain 2 uses of +50% (Naval Doctrine Research Bonus) doctrine cost reduction for:
    • Naval Doctrine
Marine Tactics icon
Marine Tactics
A joint cadre of naval and army officers have come to the conclusion that limited operations involving trained amphibious forces would do wonders in bypassing even the most dogged of land defences. Perhaps they might have a valid point?
  • Requires the following:
    • Doctrinal Effort “Doctrinal Effort”
  • Gain Navy experience 10 Navy Experience
  • Gain +100% research bonus (Marine Infantry bonus) (2 uses) towards:
    • Transport models
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 1 use of +50% (Special Forces bonus) doctrine cost reduction for:
      • Marines Doctrine
    • Gain +50% research bonus (Special Forces bonus) (1 use) towards:
      • Marine technology
  • Else:
    • Gain +50% research bonus (Special Forces bonus) (1 use) towards:
      • Marine technology
Hit-and-Run Tactics icon
Hit-and-Run Tactics
The submarine, just like the fearsome kraken, can strike at unsuspecting and vulnerable ships, tearing them to pieces before disappearing into the depths of the ocean without a trace. After all, a monster that cannot be seen cannot be defeated!
  • Requires one of the following:
    • Promote Mimic to Hivesadmiral “Promote Mimic to Hivesadmiral”
    • Promote Lysander to Hivesadmiral “Promote Lysander to Hivesadmiral”
  • Mutually Exclusive Mutually exclusive with:
    • Force Projection “Force Projection”
  • Gain Navy experience 10 Navy Experience
  • Gets the National Spirit Idea NCH changeling submarine.png “Raiding Fleet”
Raiding Fleet icon
Raiding Fleet
  • Naval Detection: +5%
  • Chance to score Critical Hit: +5%
  • Visibility: −5%
  • Gain 2 uses of +25% (Trade Interdiction Doctrine) doctrine cost reduction for:
    • Trade Interdiction Doctrine
  • Gain +300% research bonus (submarine_research) (1 use) towards:
    • Submarine models
Force Projection icon
Force Projection
Not unlike the mighty beasts that rove the deep seas of the world, the battleship is a steel monster of titanic proportions, able to swat away all ships that dare stand in its path and terrorize coasts with its impressive firepower. Perhaps the Admiralität would be interested in such beasts?
  • Requires one of the following:
    • Promote Mimic to Hivesadmiral “Promote Mimic to Hivesadmiral”
    • Promote Lysander to Hivesadmiral “Promote Lysander to Hivesadmiral”
  • Mutually Exclusive Mutually exclusive with:
    • Hit-and-Run Tactics “Hit-and-Run Tactics”
  • Gain Navy experience 10 Navy Experience
  • Gets the National Spirit Idea generic sea focused navy.png “Surface Fleet”
Surface Fleet icon
Surface Fleet
  • Capital Ship Attack: +5%
  • Chance to Receive Critical Hit: −5%
  • Positioning: +5%
  • Gain 2 uses of +25% (Fleet in Being Doctrine) doctrine cost reduction for:
    • Fleet in Being Doctrine
  • Gain +300% research bonus (battleship_tech) (1 use) towards:
    • Battleship models
Torpedos and Screens icon
Torpedos and Screens
Without the modest destroyer to sweep the waters clear of both visible and invisible threats ahead of our larger vessels, even our most monstrous behemoths would be at the mercy of lighter, more nimble attack craft. Let us not downplay the importance of the little ones!
  • Requires one of the following:
    • Aerial Control “Aerial Control”
    • Force Projection “Force Projection”
    • Hit-and-Run Tactics “Hit-and-Run Tactics”
  • Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
    • Destroyer models
The Fleet's Exoskeleton icon
The Fleet's Exoskeleton
The presence of light cruisers in our flotillas is highly imperative for optimal naval operations, for their cheap and versatile hulls allows us to deploy the firepower necessary to deter both foes from the skies and softer ships from the seas before they ever reach our capital ships.
  • Requires the following:
    • Torpedos and Screens “Torpedos and Screens”
  • Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
    • Light Cruiser models
Advanced Battlecruisers icon
Advanced Battlecruisers
Some nippier captains of the Admiralität have come up with a compelling proposition to create so-called battlecruisers, heavy craft with the firepower of a battleship, but the speed, and armour, of a cruiser. Their claims of its theoretical efficiency as a nimble and speedy heavy raider have certainly attracted the support of a few.
  • Requires the following:
    • Force Projection “Force Projection”
  • Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
    • Battlecruiser models
Fast Dreadnoughts icon
Fast Dreadnoughts
Queen Chrysalis demands that each new battleship be outfitted with ever bigger cannons and ever heavier armour, and while this request might prove taxing on our existing hulls, Ditrysium designers are ready to fulfill this order by designing an even sturdier, more modern hull for our shipyards to begin producing!
  • Requires the following:
    • Advanced Battlecruisers “Advanced Battlecruisers”
  • Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
    • Battleship models
  • Modify the National Spirit Idea generic sea focused navy.png “Surface Fleet”
Surface Fleet icon
Surface Fleet
  • Capital Ship Attack: +10%
  • Chance to Receive Critical Hit: −10%
  • Positioning: +10%
Fleet Carriers icon
Fleet Carriers
Spacious flight decks, mighty engines, and enough anti-aircraft guns to blot out the sun in mere seconds of firing! The quest for ever more efficient and most importantly unstoppable aircraft carriers must not be allowed to slow down, on orders of Queen Chrysalis!
  • Requires the following:
    • Torpedo Bombers “Torpedo Bombers”
  • Gain +100% research bonus (carrier_research) (2 uses) towards:
    • Carrier models
  • Modify the National Spirit Idea generic navy carrier bonus.png “Aerial Fleet”
Aerial Fleet icon
Aerial Fleet
  • Naval Air Attacks from Carriers: +10%
  • Naval Air Targeting from Carriers: +10%
  • Naval Air Agility from Carriers: +10%
The Chrysalis Project icon
The Chrysalis Project
Our engineers have proposed a radical departure from traditional battleship designs. Codenamed the Chrysalis Project, this behemoth would weigh over 70,000 tonnes and pack 46cm guns. The Queen has greenlit the project, and now all that remains is to see to it that we meet her vision.
  • Requires one of the following:
    • Fast Dreadnoughts “Fast Dreadnoughts”
    • Fleet Carriers “Fleet Carriers”
    • Raiding Cruisers “Raiding Cruisers”
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Has ship_hull_super_heavy technology researched
  • Else:
    • Has improved_battleship technology researched
    • Has heavy_battleship technology researched
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • If:
      • Limited to:
        • Has completed national focus Goal chn carriers.png “Aerial Control”
      • Create a Battleship Killer Hull variant called “Chrysalis II Class”
    • Else, if:
      • Limited to:
        • Has completed national focus Goal chn man shipping.png “Hit-and-Run Tactics”
      • Create a Battleship Killer Hull variant called “Chrysalis II Class”
    • Else:
      • Create a Battleship Killer Hull variant called “Chrysalis II Class”
    • add_equipment_production
      • equipment
        • type = ship_hull_super_heavy_1
        • creator = "CHN"
        • version_name = "Chrysalis II Class"
      • name = "Chrysalis II"
      • requested_factories = 1
      • progress = 0.75
      • amount = 1
  • Else:
    • add_equipment_production
      • equipment
        • type = SH_battleship_1
        • creator = "CHN"
      • name = "Chrysalis II"
      • requested_factories = 1
      • progress = 0.75
      • amount = 1
Envoy to Polar Bears icon
Envoy to Polar Bears
To the north-east, the Polar Bears hold dominion. While they are, as a species, definitely dangerous, that does not apply to their nation as a whole; their military is far behind ours. It should be an easy matter to extort gold from them
  • Requires the following:
    • Unite the Nation “Unite the Nation”
  • Is an independent nation
  • Current ruling party is Supremacy Supremacist
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Is an independent nation

The following will bypass the focus:
  • Flag of Polar Bear Communities Polar Bear Communities:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Trigger country event “Envoy to [PLB.GetName]” in 1 hour to 2 hours
Threaten the Bear icon
Threaten the Bear
It seems words alone will not get us what we want. We will have to show them that we are serious and fully capable of following up on our threats. More military units will be sent to our border, our planes will fly over their airspace and our navy will sail near their coasts. Maybe then they will take us seriously.
  • Requires the following:
    • Envoy to Polar Bears “Envoy to Polar Bears”
  • Mutually Exclusive Mutually exclusive with:
    • Strike the Bear “Strike the Bear”
  • Is an independent nation
  • Current ruling party is Supremacy Supremacist
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Is an independent nation
    • Polar Bears declines Changeling demands (?)
  • Negotiations with Polar Bears have ended (?)
  • None of:
  • If:
    • Limited to:
      • Is player-controlled
    • Has more than 2 divisions in state Den (323)
    • Has more than 2 divisions in state Jem Highlands (315)

The following will bypass the focus:
  • Flag of Polar Bear Communities Polar Bear Communities:
    • At least one of the following is true:
      • Polar Bears accept Changeling demands (?)
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Set country flag flag_CHN_PLB_border_wars
  • Unlock the Suppress the Bears decision
  • Unlock the Strike the Key Lake Region decision
Strike the Bear icon
Strike the Bear
Even after our threats, the bears continue to defy us. It is time to teach them a lesson! We are changelings and we do not let barbaric races dictate terms to us. We will crush the savage beasts with ease. Even the mighty bears stand no chance against long-ranged high-caliber guns.
  • Requires the following:
    • Envoy to Polar Bears “Envoy to Polar Bears”
  • Mutually Exclusive Mutually exclusive with:
    • Threaten the Bear “Threaten the Bear”
  • Is an independent nation
  • Current ruling party is Supremacy Supremacist
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Is an independent nation
    • Polar Bears declines Changeling demands (?)
  • Negotiations with Polar Bears have ended (?)
  • None of:
  • If:
    • Limited to:
      • Is player-controlled
    • Has more than 2 divisions in state Den (323)
    • Has more than 2 divisions in state Jem Highlands (315)

The following will bypass the focus:
  • Flag of Polar Bear Communities Polar Bear Communities:
    • At least one of the following is true:
      • Polar Bears accept Changeling demands (?)
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • World Tension World Tension is increased by +5 (Warmonger actions against Polar Bear Communities)
  • Gets a Puppet (Focus) wargoal against Flag of Polar Bear Communities Polar Bear Communities
Infrastructure Improvements for Bears icon
Infrastructure Improvements for Bears
The Polar territories are in a pitiful state. There are few roads, and even fewer of those are suitable for our heavy industry and military manoeuvres. We must put effort in where they have not. Only then will we be able to supply any military operations in the frigid wastes of the cold north.
  • Requires one of the following:
    • Strike the Bear “Strike the Bear”
    • Threaten the Bear “Threaten the Bear”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Is a subject of our country
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Scripted Effect: three_random_infrastructure=yes
    • [Scope]Mathair Fearainn (290):
      • Add 3 Infrastructure Infrastructure
Polar Resources icon
Polar Resources
With the additition of the Polar Bear territories we have conquered, even more potential resources has fallen into our grasp. None of them will go to waste. Bears themselves are strong, useful for mining the ore in their lands. We will put them to work, and will not suffer dissent.
  • Requires one of the following:
    • Strike the Bear “Strike the Bear”
    • Threaten the Bear “Threaten the Bear”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Is a subject of our country
  • Flag of Polar Bear Communities Polar Bear Communities:
    • [SCOPE]One random owned and controlled state:
      • Add production of 10 Steel Steel
    • [SCOPE]One random owned and controlled state:
      • Add production of 5 Oil Oil
    • [SCOPE]One random owned and controlled state:
      • Add production of 5 Aluminum Aluminum
Key Lake Thermonuclear Research icon
Key Lake Thermonuclear Research
Key Lake is an ideal test site, or at least, the eastern side of it is. Sparsely populated and in an isolated area, it would make a perfect site for testing our more... dangerous weapons. We will fence off a large area and conduct scientific experiments, using bears as test subjects if needed.
  • Requires the following:
    • Infrastructure Improvements for Bears “Infrastructure Improvements for Bears”
  • Requires the following:
    • Polar Resources “Polar Resources”
  • [Scope]Onlartir (289):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • [Scope]Eastern Key Lake (263):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • [Scope]Mathair Fearainn (290):
    • [SCOPE]State owner:
      • Controls state the previously mentioned state
      • At least one of the following is true:
        • Is our country
        • Is a subject of our country
  • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
    • Nuclear Technology
Pax Chrysalia icon
Pax Chrysalia
The Changeling Queendom reigns supreme across Equus. The Diarchy has fallen, and with it, the Equestrian nation-state, crushed under the panzer treads and jackboots of the Heer. From the ashes of the Great War, the incipient Pax Chrysalia extends its tendrils across the continent, to usher forth a new era of Changeling domination and prosperity.
  • Custom trigger tooltip:
    • Tooltip: [EQS.GetName] and their allies have been defeated.
    • Country flag CHN_pax_chrysalia_begun is set
    • Is an independent nation
    • Has leader “Queen Chrysalis”
    • Flag of Equestria Equestria:
      • At least one of the following is true:
        • Is a subject of our country
        • Does not exist
    • Flag of Lunar Empire Lunar Empire:
      • At least one of the following is true:
        • Is a subject of our country
        • Does not exist
    • [Scope]Canterlot (3):
      • Is owned and controlled by our country
  • Gain Political Power 150 Political Power
    • Trigger country event “The Queen's Canterlot Rally”
  • Hidden effect:
    • If:
      • Limited to:
        • Country flag CHN_event_1_option_a is set
      • Trigger country event “The Queen's Canterlot Rally” in 1 hour to 2 hours
    • If:
      • Limited to:
        • Country flag CHN_event_1_option_b is set
      • Trigger country event “The Queen's Canterlot Rally” in 1 hour to 2 hours
    • Trimmel:
      • Unit leader gains trait:
        • War Hero
          • Promotion Cost: −50%
          • Army reassignment duration: +50%

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Canterlot Victory Parade” in 10 days
    • Trigger country event “Retreat from the Everfree” in 1 year and 175 days
Die Dekompression icon
Die Dekompression
Where the fires of rabid militarism had been avidly stoked, to guide the Changeling Hives into becoming a society geared towards the perpetuation of total war, the triumph of the Pax Chrysalia means that the immense burden of the war effort can now be relieved. The industry and socioeconomic system of the Queendom must be retooled, so to facilitate the business of peace as it did the butchery of war.
  • Requires the following:
    • Pax Chrysalia “Pax Chrysalia”
  • Has completed national focus Goal chn unity.png “Unite the Nation”
  • Current ruling party is Supremacy Supremacist
  • None of:
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain 5% Stability Stability
  • Custom effect tooltip: World Tension is decreased by 10.00%.
  • Trigger news event “The End of the Beginning” in 1 hour to 2 hours
  • Custom effect tooltip:
  • If:
    • Limited to:
      • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Replace the Conscription Law Idea scraping the barrel.png “Scraping the Barrel” with the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Replace the Conscription Law Idea all adults serve.png “All Adults Serve” with the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Replace the Conscription Law Idea service by requirement.png “Service by Requirement” with the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Replace the Conscription Law Idea extensive conscription.png “Extensive Conscription” with the Conscription Law Idea limited conscription.png “Limited Conscription”
  • If:
    • Limited to:
      • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
    • Replace the Economy Law Idea tot economic mobilisation.png “Total Mobilization” with the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Replace the Economy Law Idea war economy.png “War Economy” with the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Replace the Economy Law Idea partial economic mobilisation.png “Partial Mobilization” with the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Hidden effect:
    • World Tension World Tension is decreased by 10
    • If:
      • Limited to:
        • Has the National Spirit CHN continous war plan.png “Continuous War Plan”
      • Remove the National Spirit CHN continous war plan.png “Continuous War Plan”
    • If:
      • Limited to:
        • Has the National Spirit Idea generic local self management.png “Pony Forced Labour”
      • Remove the National Spirit Idea generic local self management.png “Pony Forced Labour”
    • Remove the National Spirit CHN unity.png “A Nation United”
Harbingers of Peace icon
Harbingers of Peace
Winning the Great War was but the first step in the realisation of the Pax Chrysalia. Whilst our victorious troops occupy the smouldering ruins of Equestria's cities, the arduous task of asserting Changeling rule over the vast continental interior must begin apace. Every town, village, and hamlet, however inconsequential, must know their place as loyal possessions of their new Queen.
  • Requires the following:
    • Pax Chrysalia “Pax Chrysalia”
  • If:
    • Limited to:
      • Flag of Everfree Forest Everfree Forest:
        • Does not exist
    • Custom trigger tooltip:
      • Tooltip: We control the entirety of Central Equestria.
      • [Scope]Everfree Forest (1):
        • Is owned and controlled by our country
      • [Scope]Ponyville (2):
        • Is owned and controlled by our country
      • [Scope]Canterlot (3):
        • Is owned and controlled by our country
      • [Scope]Cloudsdale (68):
        • Is owned and controlled by our country
      • [Scope]Castle Of The Two Sisters (5):
        • Is owned and controlled by our country
  • Current ruling party is Supremacy Supremacist
  • None of:
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: The Everfree Forest is in Chaos.
    • Global flag CHN_ZRS_everfree_not_tamed is set
    • Global flag ZRS_uprising_has_happened is set
  • Trigger country event “The Last Supper” in 1 hour to 2 hours
  • [SCOPE]Every controlled state:
    • Limited to:
    • Compliance:+1%
Minions for the Queen icon
Minions for the Queen
It would take hundreds upon thousands of skilled, well-trained infiltrators to assume every single position of power on every level of Equestrian society. Thus: while the agents of the VOPS focus on the impersonation of a select few ponies of significance, the day-to-day of ruling over our Queen's new Equestrian subjects must, regrettably, be delegated to pony collaborationists of dubious reliability.
  • Requires the following:
    • Die Dekompression “Die Dekompression”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain Political Power 70 Political Power
  • Trigger country event “The Advisory Committee of Equestrian Collaborationists” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit Idea ast abandon the westminster system fascism.png “Equestrian Advisory Cabinet”
Equestrian Advisory Cabinet icon
Equestrian Advisory Cabinet
  • Resistance Target: −2%
  • Compliance Growth Speed: +2%
  • Required Garrisons: −5%
Changeling Corpocracy icon
Changeling Corpocracy
The insatiable, ravenous appetite of the military-industrial complex must be sated, if the Changeling war machine is to remain robust and virile. The virgin lands of Equestria, rich in natural resources and other treasures, lie ripe for the extraction of mineral wealth, though the plundering will necessitate increased vigilance on the part of our occupying troops.
  • Requires the following:
    • Minions for the Queen “Minions for the Queen”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “New Economic Zones” in 1 hour to 2 hours
  • Custom effect tooltip:

Unlocks the Extractivist Regime occupation law: State Modifier:

     Local Resources: +75%
     Resource Gain Efficiency: +25%
     Required Garrisons: +25%
     Resource Sabotage Chance: -25%
     Resource Sabotage Duration: -25%
With Bark AND Bite icon
With Bark AND Bite
Equestria was shattered in the Great War, but the ponies refuse to acknowledge defeat. Before the Heer lies the arduous and nigh-impossible task of enforcing the Pax Chrysalia upon a restive, resentful populace. Our approach to the occupation must be one that is flexible and pragmatic, capable of seizing every opportunity to chip away at the Equestrian spirit of defiance.
  • Requires the following:
    • Minions for the Queen “Minions for the Queen”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Illegal Graffiti” in 1 hour to 2 hours
  • [SCOPE]Every controlled state:
    • Limited to:
    • Resistance: −1%
No Rest for the Wicked icon
No Rest for the Wicked
Sizeable swathes of the Equestrian population languish in prison camps; POWs, dissidents, prominent pony leaders, and other undesirables. The amount of resources and personnel dedicated to their incarceration is quite extortionate. The formation of a penal service corps comprised of such criminals will allow them to work for their rehabilitation by contributing to the economy as unskilled labour.
  • Requires one of the following:
    • With Bark AND Bite “With Bark AND Bite”
    • Victor's Justice “Victor's Justice”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Equestrian Penal Service Corps” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit Pony enslaved.png “Equestrian Penal Service”
Equestrian Penal Service icon
Equestrian Penal Service
  • Construction Speed: +5%
  • Factory Repair Speed: +10%
  • Free repair: +10%
Friendship is Conditional icon
Friendship is Conditional
Equestria is a broken and humiliated foe, having ceased to exist as a sovereign entity after the Great War. However, the trappings of diplomacy may prove useful in promoting compliance within the population; sham treaties of so-called "friendship" and "cooperation" will serve to codify the Equestrian defeat and legitimize Changeling governance over their lands — shackles cast in a mummery of legality.
  • Requires one of the following:
    • With Bark AND Bite “With Bark AND Bite”
    • Muzzle All Dissent “Muzzle All Dissent”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Changeling-Equestrian Treaty of Alliance and Friendship” in 1 hour to 2 hours
Muzzle All Dissent icon
Muzzle All Dissent
Dissident thought must be weeded out before it can become infectious. The VOPS has a blacklist of outspoken Equestrians who are disproportionately influential. The Queen's Guard want to go further; any who speak out, changeling or pony alike, must be eliminated with maximum prejudice. After all, it only takes one voice to share an idea, and ideas, once shared, become the seeds for revolution...
  • Requires the following:
    • Changeling Corpocracy “Changeling Corpocracy”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Problem of Free Speech” in 1 hour to 2 hours
  • [SCOPE]Every controlled state:
    • Limited to:
    • Resistance: −1%
Aid the Reconstruction icon
Aid the Reconstruction
While a self-sufficient Equestrian economy is not our goal, we can not be complacent in the impending socioeconomic collapse of our occupied territories. Offering conditional financial support to businesses will hopefully keep ponies employed and capital moving through the recovering economy of Equestria, which will, in the end, bring money back to the Hives.
  • Requires the following:
    • Muzzle All Dissent “Muzzle All Dissent”
  • Requires the following:
    • Seize Equestrian Assets “Seize Equestrian Assets”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Over a Barrel” in 1 hour to 2 hours
  • Custom effect tooltip:
  • [SCOPE]Every owned state:
    • Limited to:
      • None of:
        • Is a core state of Flag of Changeling Lands Changeling Lands
        • Is state Everfree Forest (1)
        • Is state Castle Of The Two Sisters (5)
      • Is controlled by our country
      • Is a core state of Flag of Equestria Equestria
    • Custom effect tooltip: Chance to Sabotage Constructions: -10%
  Resource Gain Efficiency: +10.00%
  Local Construction Speed: +2%
  Local Factories: +2%
    • Hidden effect:
      • Add the dynamic modifier “Equestrian Reconstruction Agency” to this state providing the following effects:
        • Chance to Sabotage Constructions: −10%
        • Resource Gain Efficiency: +10%
        • Local Construction Speed: +2%
        • Local Factories: +2%
        • Limited to:
          • Yes Always
Revive War Production icon
Revive War Production
Before the Heer rolled into Equestrian cities, the war economy of the pony nation had been churning out equipment at such a high rate of production that it might have been able to rival our own, given time. While this fact should be hidden from the general public, we can take advantage of the captured Equestrian war industry put to enlarge and enhance our own military production capabilities.
  • Requires the following:
    • Aid the Reconstruction “Aid the Reconstruction”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gets the National Spirit Idea generic license production.png “Military-Industrial Complex Stimulus Package” for 1 year and 55 days
Military-Industrial Complex Stimulus Package icon
Military-Industrial Complex Stimulus Package
  • Consumer Goods Factories factor: 10%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Land Equipment Experience Cost: −50%
  • Armor Research Speed: +5%
  • Weapons and Equipment Research Speed: +5%
Das KuKC Erforschung- und Extraktion Konzern icon
Das KuKC Erforschung- und Extraktion Konzern
Having increased the demand for raw resources tenfold through the upscaling of military production, the Hives' capitalists now clamour for the creation of a central resource management agency administered jointly by the Changeling state and its corporations, to streamline the extraction of natural resources from territories across the Hegemony and their delivery to the factories of the Hives.
  • Allow Branch if:
    • Country flag CHN_has_unlocked_vraks_looting_concern_focus_flag is set
  • Requires the following:
    • Revive War Production “Revive War Production”
  • Requires the following:
    • Refine Love-Processing Methodology “Refine Love-Processing Methodology”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain Political Power 150 Political Power
  • Custom effect tooltip:

Unlocks KuKC Erforschung- und Extraktion Konzern decisions, which allows for the expropriation of natural resources in regions owned and controlled by changeling puppet states.

The Recovery's a Racket! icon
The Recovery's a Racket!
The process of rebuilding the Equestrian economy is one rife with business opportunities for the Hives' industrial cartels. Under the aegis of the Equestrian Reconstruction Agency, assets from dismantled Equestrian corporations are sold to their erstwhile Changeling competitors on the cheap, in return for investments in the ERA's reconstruction budget. Peace begets profits.
  • Requires the following:
    • Aid the Reconstruction “Aid the Reconstruction”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Made in Manehattan” in 1 hour to 2 hours
  • Custom effect tooltip:
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = CHN_tank_sirius_mustang_organization
    • mioCHN_tank_sirius_mustang_organization
      • add_mio_size = 2
      • add_mio_funds = 1200
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Sirius/Mustang Enterprises , which grants
      • Armor Research Speed: +15%
  • Custom effect tooltip: Available as Industrial Concern:
  • Hegemony Petrochemical Investment Trust , which grants
    • Synthetic Resources Research Speed: +30%
    • Excavation Technologies Research Speed: +30%
Seize Equestrian Assets icon
Seize Equestrian Assets
The total dissolution of the Equestrian state meant that swathes of industry, previously having been nationalised to contribute to the pony war effort, can now be considered Bona Vacantia and thus up for grabs. The Hives' industrialists and capitalists will have to make some difficult choices, to prioritise what assets to seize and what to leave behind.
  • Requires the following:
    • Changeling Corpocracy “Changeling Corpocracy”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • [Scope]Whinnysota (70):
  • Trigger country event “Equestrian Industry for Changeling Science” in 1 hour to 2 hours
  • Custom effect tooltip:

Adds 3 Offmap Civilian Factories for 300 days.

  • Hidden effect:
    • Add 3 off map Civilian factory Civilian Factory
    • Trigger country event “changelings_paxchrysalia.700” in 300 days
  • If:
    • Limited to:
      • Has progressed national focus Goal chn man toaster.png “Seize Equestrian Assets” more than 0%
    • [Scope]Whinnysota (70):
      • Remove Civilian factory Civilian Factory by up to CHN.CHN_post_war_2_i_whinnyapolis_factories_var
    • [SCOPE]One random owned and controlled state:
      • Limited to:
        • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
        • Is a core state of Flag of Changeling Lands Changeling Lands
      • Add or Remove CHN.CHN_post_war_2_i_whinnyapolis_factories_var Building slot building slots
      • Add CHN.CHN_post_war_2_i_whinnyapolis_factories_var Civilian factory Civilian Factory
  • Else:
    • Custom effect tooltip: The Civilian Factories of Whinnyapolis will be seized, dismantled, and relocated to a [CHN.GetAdjective] core state.

The following will happen when selecting the focus:
  • Set variable CHN_post_war_2_i_whinnyapolis_factories_var to the value of 70.industrial_complex_level
Pony Volunteer Corps icon
Pony Volunteer Corps
The Pax Chrysalia dictates that Ponies must be subservient to Changelings, as is our birthright. Those compradors who elevate themselves above their race have been duly rewarded, though the Queen is disinterested in her equine subjects in general; she cares not for those who will not love her. Perhaps this can change, if, given a chance, the ponies can prove that they are worth something still.
  • Requires one of the following:
    • No Rest for the Wicked “No Rest for the Wicked”
    • Friendship is Conditional “Friendship is Conditional”
  • Custom trigger tooltip:
    • Tooltip: Generalmajor Jachs has been convinced of the intrinsic value of equine life.
    • At least one of the following is true:
      • Country flag CHN_event_31_overtures_to_friendship_flag is set
      • Country flag CHN_event_32_lets_be_kind_flag is set
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “RPVC Passing-Out Ceremony” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit Pony soldier.png “Royal Pony Volunteer Corps”
Royal Pony Volunteer Corps icon
Royal Pony Volunteer Corps
  • Non-Core Ponypower: +0.3%
  • Compliance Growth Speed: +5%
  • Garrison Penetration Chance: −3%
  • Required Garrisons: −5%
  • Custom effect tooltip:

Four Divisions of Equestrian Conscripts will be formed and deployed:

 - 301. Freiwilligen-Infanterie-Division 'Zügel'
 - 302. Freiwilligen-Infanterie-Division 'Zäumen'
 - 303. Freiwilligen-Infanterie-Division 'Halfter'
 - 304. Freiwilligen-Infanterie-Division
  • Hidden effect:
    • Create “Equestrian Volunteers” division template
    • [Scope]Vesalipolis (251):
Aktionsplan Bedeckt icon
Aktionsplan Bedeckt
Coming into possession of Equestrian territory means we have also gained access to many testing sites and vast quantities of valuable research and knowledge, as well as the know-how of Equestrian scientists themselves. The VOPS will be tasked with the consolidation and conscription of all such assets, tangible and intangible, into the service of the Hives and the Heer.
  • Requires one of the following:
    • Seize Equestrian Assets “Seize Equestrian Assets”
    • The Seaddle Protocol “The Seaddle Protocol”
  • If:
    • Limited to:
      • Has completed national focus Goal chn man feeding.png “Drain Prisoners-of-War”
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: Prioritised the seizure of Equestrian military and scientific research.
        • Country flag CHN_event_19_research_seized_country_flag is set
      • Custom trigger tooltip:
        • Tooltip: Prioritised the incarceration of Equestrian scientists and intellectuals.
        • Country flag CHN_event_20_intellectuals_arrested_country_flag is set
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Inaugural Convention of the HSIRC” in 1 hour to 2 hours
  • Custom effect tooltip: The Hegemony Science and Industry Research Compact will be created.
  • [SCOPE]Every country in the world:
    • Limited to:
    • Custom effect tooltip: Joins the Hegemony Science and Industry Research Compact.
    • Hidden effect:
      • Add to the technology sharing group “Hegemony Science and Industry Research Compact”
The Queen's Own Thestral Jägers icon
The Queen's Own Thestral Jägers
Queen Chrysalis was rather pleased by the formation of the RPVC; more specifically, with the imagery of pony soldiers serving in Changeling uniform. She has requested the creation of a new personal bodyguard unit comprised of thestral soldiers trained in jaeger tactics, as a symbol of her rulership over Equestria — after all, even Celestia herself could not command the loyalty of the thestrals.
  • Allow Branch if:
    • Country flag CHN_allowed_flag_post_war_2_l is set
  • Requires the following:
    • Pony Volunteer Corps “Pony Volunteer Corps”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Night Jaegers” in 1 hour to 2 hours
The Seaddle Protocol icon
The Seaddle Protocol
The brainchild of Generaloberstabsarzt Marsilio, the Seaddle Protocol is a regulatory and doctrinal manual for the efficient and sustainable extraction of Love from the Equestrian populace. The Queen's Guard view the Protocol's constraints on Love harvesting with apprehension, but Marsilio's allies see it as the only way to achieve a stable working relationship between Changeling dependents and Pony providers.
  • Requires the following:
    • The Liebessammeldienst “The Liebessammeldienst”
  • Mutually Exclusive Mutually exclusive with:
    • Drain Prisoners-of-War “Drain Prisoners-of-War”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Seaddle Protocol” in 1 hour to 2 hours
  • Custom effect tooltip:

The Royal Changeling Heer will adopt regulatory policies for the sustainable collection of Love under peacetime conditions:

  • Gets the National Spirit Idea hol the foundations of defense.png “Seaddle Reforms” for 140 days
Seaddle Reforms icon
Seaddle Reforms
  • Non-Combat Out of Supply Penalties: +5%
  • Supply Consumption: +20%
Under the Seaddle Protocol, the Royal Changeling Heer has enforced regulations and oversight mechanisms for all Love harvesting activities. Our divisions will take some time getting adjusted to the constraints of the new system, but ultimately it will be for the better.
Rule of the High Tower icon
Rule of the High Tower
Atop the Great Queen's Tower that dominates the Vesalipolis skyline, the Queen holds court, presiding over her empire. Within the lavish offices in the topmost stories, all the way down to the Tower's hive-like subterranean levels, armies of bureaucrats tirelessly toil to carry out the functions of the Changeling state. As the Hegemony grows to engulf Equestria, so too does the Tower's reach.
  • Requires the following:
    • Pax Chrysalia “Pax Chrysalia”
  • Has the National Spirit CHN queens tower idea.png “The Great Queen's Tower”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • [Scope]Vesalipolis (251):
    • Is owned and controlled by our country
  • Trigger country event “The Queen in the High Castle” in 1 hour to 2 hours
  • Custom effect tooltip:

From the Great Queen's Tower, Her Majesty presides over the Pax Chrysalia: Gains 'The Heart of the Hegemony' in Vesalipolis, which grants:

     Intel to Enemies: -25%
     Local Supplies: +25%
     Local Construction Speed: +25%
     Intel Network Strength Gain: +25%
     Max Entrenchment: +25.0%
     Division Defence on Core Territory: +25.0%
     Static Anti-Air Hit Chance Factor: +25.00%
     Static Anti-Air Damage Factor: +25.00%
     Max Factories in State: +3
  • Hidden effect:
    • [Scope]Vesalipolis (251):
      • Add the dynamic modifier “Great Queen's Tower” to this state providing the following effects:
        • Max Factories in State: +3%
        • Intel to Enemies: −25%
        • Intel network strength gain factor: +25%
        • Local Supplies: +25%
        • Max Entrenchment: +25%
        • Static Anti Air damage factor: +25%
        • Static Anti Air hit chance factor: +25%
        • Division Defense on core territory: +25%
        • Local Construction Speed: +25%
        • Limited to:
          • Yes Always
VOPS Proliferation icon
VOPS Proliferation
It would not be much of an exaggeration to call the VOPS the most powerful intelligence agency in the world. Certainly, the services of the infiltrator corps have proved indispensable during the Great War. With the dawn of the Pax Chrysalia, the focus of the VOPS now turns from espionage to counterinsurgency, to engage in the unenviable task of seeing that the fragile post-war peace endures across Equestria.
  • Requires the following:
    • Rule of the High Tower “Rule of the High Tower”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain 5% Stability Stability
  • Trigger country event “Somepony to Watch Over Me” in 1 hour to 2 hours
  • [SCOPE]Every controlled state:
    • Limited to:
    • Resistance: −1%
  • Hidden effect:
    • Trigger country event “Stranger Than Fanfiction” in 14 days
Victor's Justice icon
Victor's Justice
As we have won, it is our luxury to decide what to do with the Equestrian military high command, those monsters responsible for so many war crimes. So what if they haven't done exactly what we accuse them of? Their resistance cost the lives of millions of soldiers, and they will pay. A War Conduct Tribunal will be held, ensuring swift and severe justice.
  • Requires the following:
    • Rule of the High Tower “Rule of the High Tower”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain 5% War support War Support
  • Trigger news event “The First Convention of the War Conduct Tribunal” in 1 hour to 2 hours
The Lulamoon Lead icon
The Lulamoon Lead
[CHN_scripted_loc_string_trixie_focus]
  • Requires one of the following:
    • VOPS Proliferation “VOPS Proliferation”
    • Victor's Justice “Victor's Justice”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • None of:
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • If:
    • Limited to:
      • Country flag CHN_event_43_cautious_flag is set
    • Trigger country event “More Resources for the Infiltrators” in 1 hour to 2 hours
  • Else:
    • Trigger country event “Whinnyapolis Resistance Cell Crushed” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Lulamoon Lead” in 14 days
Extinguish the Lodestar icon
Extinguish the Lodestar
[CHN_scripted_loc_string_starlight_focus]
  • Requires the following:
    • The Lulamoon Lead “The Lulamoon Lead”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • None of:
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • If:
    • Limited to:
      • Country flag CHN_event_47_cautious_flag is set
    • If:
      • Limited to:
        • Country flag CHN_event_45_chose_general_flag is set
      • Trigger country event “The Resistance Collapses”
    • Else:
      • Trigger country event “Ambush!”
  • Else:
    • Trigger country event “Dancing with the Stars” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Extinguish the Lodestar” in 14 days
The Guard's Kampfhund icon
The Guard's Kampfhund
QUEENSGUARD COMMUNIQUÉ TO CANTERLOT

OFFICER REQUESTING PROMOTION

SHALL BE APPROVED.
  • Requires the following:
    • VOPS Proliferation “VOPS Proliferation”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain Command power 20 Command Power
  • Trigger country event “The Golden 'ling of the Queen's Guard” in 1 hour to 2 hours
  • Custom effect tooltip:

Glossus Sicarus (with traits Queen's Guard, Supply Raider, Reckless, Recently Promoted) becomes a General.

  • Hidden effect:
    • If:
      • Limited to:
        • DLC Waking the Tiger Waking the Tiger is enabled
      • Glossus Sicarus becomes a General
    • Else:
      • Glossus Sicarus becomes a General
    • Glossus Sicarus:
      • Unit leader gains “Recently Promoted” for 90 days
        • Add Attack Skill: −1
        • Add Defense Skill: −1
        • Add Planning Skill: −1
        • Add Logistics Skill: −1
Jagdkommando Brigades icon
Jagdkommando Brigades
With our garrisons across Equestria in danger of being isolated and encircled by the Resistance forces that infest the countryside, it is crucial that we establish a versatile rapid-response task force, capable of deploying and operating in the middle of hostile territory to strike behind enemy lines.
  • Requires one of the following:
    • The Panzerzugkorps “The Panzerzugkorps”
    • Regional Commissariats “Regional Commissariats”
  • Has Infiltrator Company technology researched
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Schwert und Schild” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit NCH communist infiltration idea.png “Schwert-und-Schild Doktrin”
Schwert-und-Schild Doktrin icon
Schwert-und-Schild Doktrin
  • Maximum Command Power Increase: +50
  • Resistance Decay Speed: +5%
  • Resistance Growth Speed: −5%
  • Custom effect tooltip:

Unlocks Ability to deploy Jäger-Einsatzgruppe anywhere in the Hegemony.

  • Set country flag CHN_unlocked_dispatch_mtf_ability_flag
  • Set variable CHN_mobile_task_force_deployed_var to 0
  • Set variable CHN_mobile_task_force_in_reserve_var to 10
  • Hidden effect:
    • Create “Jagdkommando Einsatzgruppe” division template
Nip it in the Bud! icon
Nip it in the Bud!
The resistance that covers much of Equestria is like a cancer, or like a strangling vine choking the life out of the glory of the Pax Chrysalia. Yet it is still small for the time being, and therein lies our chance to get ahead of the curve. We must destroy the resistance while it is still small, or suffer the consequences when it grows even larger!
  • Requires the following:
    • Extinguish the Lodestar “Extinguish the Lodestar”
  • Requires the following:
    • Meritocratic Promotions “Meritocratic Promotions”
  • Has completed national focus Goal chn man detective.png “VOPS Proliferation”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Anti-Partisan Saturation” in 1 hour to 2 hours
Peacekeeping Doctrine icon
Peacekeeping Doctrine
From its roots in the elite hive-militias of Vesalipolis, to its baptism by fire during the unification of the Changeling Lands, to the conquest of Equestria, the Queen's military has always encouraged flexibility, innovation, and initiative — a culture that, hopefully, shall expedite the Heer's postbellum transition into a capable peacekeeping and counterinsurgency force. Improvisieren, anpassen, überwinden!
  • Requires the following:
    • Jagdkommando Brigades “Jagdkommando Brigades”
  • Has Infiltrator Company technology researched
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Balanced Asymmetry” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Add technology: Counterinsurgency Warfare
  • Custom effect tooltip: Effect:

Military Police & Infiltrator Company:

     Suppression Bonus: +5%
     Reconnaissance: +50%
     Weight: -50%
Meritocratic Promotions icon
Meritocratic Promotions
The Queen's Guard expanded hugely in the aftermath of the Great War, and their sycophants are more numerous than ever. The Royal Changeling Heer has not grown quite as fast; instead, we have had to downsize to better ration our Love reserves. With the limited amount of promotions we can give out, we must pick the best candidates not merely by their devotion to the Queen, but by their success in battle.
  • Requires one of the following:
    • The Guard's Kampfhund “The Guard's Kampfhund”
    • Jagdkommando Brigades “Jagdkommando Brigades”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain Army experience 25 Army Experience
  • Trigger country event “A Nice Dinner” in 1 hour to 2 hours
  • Custom effect tooltip:

Arcus Venn (with traits Career Officer, Skilled Staffer, Adaptable, Recently Promoted) becomes a General.

  • Hidden effect:
    • Arcus Venn becomes a General
    • Arcus Venn:
      • Unit leader gains “Recently Promoted” for 90 days
        • Add Attack Skill: −1
        • Add Defense Skill: −1
        • Add Planning Skill: −1
        • Add Logistics Skill: −1
Learned Helplessness icon
Learned Helplessness
The concept of learned helplessness states that the more a creature is exposed to a negative stimulus, the more accepting of the stimulus it becomes as it learns its situation is hopeless and will not change. Repeated punishment of the Equestrian population of a whole must therefore be executed until they realize their situation is hopeless and they cease their resistance.
  • Allow Branch if:
    • Country flag CHN_allowed_flag_post_war_3_j is set
  • Requires the following:
    • Nip it in the Bud! “Nip it in the Bud!”
  • Requires the following:
    • Peacekeeping Doctrine “Peacekeeping Doctrine”
  • None of:
    • Has the National Spirit CHN continous war plan.png “Bolstered Garrisons”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Learned Helplessness” in 1 hour to 2 hours
The Panzerzugkorps icon
The Panzerzugkorps
With the industrial revolution, came railroads — the arteries of any modern nation through which trade and labour flow. Whilst much of Equestria's rail network was put out of commission during the Great War, their revitalisation offers up another avenue for the Heer to enforce its control over the restless countryside — with battalions of armoured locomotives, war-trains akin to fortresses on rails.
  • Requires one of the following:
    • Rule of the High Tower “Rule of the High Tower”
    • Triumph of the Hives “Triumph of the Hives”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Iron Horse” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Add technology: Armoured Trains
  • Custom effect tooltip: Effect:

Global Stats:

     Org. Loss when Moving: -5%
     Reinforce Rate: +5%

Strategic Redeployment will no longer be disabled in occupied states with the Uprising modifier.

Regional Commissariats icon
Regional Commissariats
Assuming that the Heer is able to put down the worst of the unrest and establish functional and stable governance over occupied Equestrian territory, the next step would be the devolution of military rule to quasi-civilian administrations run by local collaborationists, backed up by downsized but permanent garrison units. Hopefully, such limited autonomy will be a sustainable model for regional stability.
  • Requires one of the following:
    • Rule of the High Tower “Rule of the High Tower”
    • Triumph of the Hives “Triumph of the Hives”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Regional Commissariats” in 1 hour to 2 hours
  • Custom effect tooltip:

Unlocks the Regional Commissariat occupation law: State Modifier:

     Local Resources: +10%
     Local Factories: +15%
     Resistance Target: -25%
     Resistance Decay Speed: +25%
     Damage to Garrisons: -50.00%
     Required Garrisons: -50%
     Daily Compliance Gain: +0.005%
Triumph of the Hives icon
Triumph of the Hives
With the utter and total defeat of Equestria in the Great War, the humiliation of the Canterlot Defeat in 1002 has been rightfully avenged. Future generations of changelings shall know of the glorious triumph of their forebears over the perfidious Equestrian nation, whose alicorn monarchs were ultimately no match for the masterful cunning and strategic brilliance of the Great Queen Chrysalis.
  • Requires the following:
    • Pax Chrysalia “Pax Chrysalia”
  • Has completed national focus Goal chn canterlot.png “Canterlot”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain 5% Supremacy Supremacist party popularity
  • Trigger news event “The Queen's Speech” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit Idea rom carol ii hedonist.png “Post-War Euphoria” for 360 days
Post-War Euphoria icon
Post-War Euphoria
  • Daily Political Power Gain: +0.1
  • Division Recovery Rate: +10%
  • Ideology drift defense: +50%
  • Stability: +10%
  • War Support: +10%
  • Daily Supremacy Support: +0.1
  • Monthly Population: +10%
Triumph! Victory! All hail the victorious Queen! The hated ponies have been brought low and we as a nation are set to enjoy the spoils of war. Nothing shall disrupt our moment of glory!
  • Hidden effect:
    • Remove the National Spirit CHN canterlot defeat.png “Canterlot Victory”
Military Modernisation icon
Military Modernisation
Emerging battle-hardened from the Great War, the Heer is the sword and shield of the Pax Chrysalia. Where our technological superiority and doctrinal innovation had given us a clear advantage over the Equestrians, the neverending process of modernising the military must continue apace if the Heer is to maintain its edge in the imminent arms race with whatever power arises as hegemon in Griffonia.
  • Requires the following:
    • Celebrate the Veterans “Celebrate the Veterans”
  • Requires the following:
    • Glorify the Heer “Glorify the Heer”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain Army experience 30 Army Experience
  • Custom effect tooltip:
  • Gain +100% research bonus (Land doctrines bonus) (1 use) towards:
    • Land Doctrine
  • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +100% research bonus (Armor models bonus) (1 use) towards:
    • Armor technology
  • Gain +100% research bonus (Support Research Bonus) (1 use) towards:
    • Support technology
  • Gain +100% research bonus (Race Research Bonus) (1 use) towards:
    • Race-specific technology
Pacify Ponyville icon
Pacify Ponyville
With the Equestrian heartland under our rule, it is time to mark our territory and impress Changeling sovereignty upon the region. First and foremost of such acts will be the erasure of the Castle of Friendship not only from the physical realm, but in a metaphysical sense as well. We shall purge this symbol of Equestria from existence, and ensure that no pony may heed its call ever again.
  • Requires the following:
    • Das 96. 'Canterlonian' “Das 96. 'Canterlonian'”
  • [Scope]Ponyville (2):
    • Is owned and controlled by our country
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • If:
    • Limited to:
      • Has progressed national focus Goal chn man state.png “Pacify Ponyville” less than 0%
    • Custom trigger tooltip:
      • Tooltip: There is at least 0.50 Erots' worth of Lovetax texticon.png Love in [CHN.GetAdjective] stockpiles.
      • Value of variable CHN_love_variable is greater than or equals 0.5
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Castle Sweet Castle” in 1 hour to 2 hours
  • Custom effect tooltip:

For the Glory of the Hegemony, we shall erase the Castle of Friendship from existence — to destroy the symbol of Friendship alongside the fact.


The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Castle of Friendship” in 7 days
    • Trigger country event “Castle Mania” in 14 days
    • Trigger country event “An Earth Shattering Kaboom” in 21 days
    • Trigger country event “Ultima Ratio Reginarum” in 28 days
    • Trigger country event “80 Centimetres of Armour Piercing Ordnance” in 35 days
    • Trigger country event “An Aluminum Thunderstorm” in 42 days
    • Trigger country event “A Proposal for the Queen” in 49 days
    • Trigger country event “One Final Effort” in 56 days
Prep the Siedlungsplan icon
Prep the Siedlungsplan
The colonization of the Equestrian northwest by Changeling settlers has always been an integral part of the expansionist plans of the Great Queen. With Equestria under our control, it is time to make good on our promises to the multitudinous masses of the Hives, and begin the task of reshaping the temperate pastures of Equestria to accommodate a new generation of Changeling pioneers.
  • Requires the following:
    • Regional Commissariats “Regional Commissariats”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gain Political Power 70 Political Power
  • Trigger country event “Manifest Destiny” in 1 hour to 2 hours
  • Custom effect tooltip:

Unlocks Siedlungsplan Expansionism decisions, which allows for Settler-Colonies to be established in northwestern Equestrian states.

A Sixth Great Hive? icon
A Sixth Great Hive?
Without the Five Great Hives, there would be no Changeling Lands. Nothing embodies the Changeling spirit of industriousness more than these hive-metropolises, sprawling urban agglomerations where industry, capital, and labour-power are concentrated. What could be a more potent symbol of the Pax Chrysalia than a new great hive — the sixth — established upon Equestrian soil?
  • Requires the following:
    • Prep the Siedlungsplan “Prep the Siedlungsplan”
  • Requires the following:
    • Establish Forward Operating Bases “Establish Forward Operating Bases”
  • [Scope]Vanhoover (14):
    • Is owned and controlled by our country
  • [Scope]Acornage (136):
    • Is owned and controlled by our country
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • If:
    • Limited to:
      • Country flag CHN_event_57_chose_vanhoover_flag is set
    • Trigger country event “The Colonization of Vanhoover” in 1 hour to 2 hours
  • Else:
    • Trigger country event “The Colonization of Acornage” in 1 hour to 2 hours
  • Hidden effect:
    • Refresh the focus tree restarting the checks in allow_branch

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Lebensraum Generalplan” in 14 days
Subjugate the Everfree icon
Subjugate the Everfree
[CHN_scripted_loc_string_subjugate_everfree]
  • Requires the following:
    • Harbingers of Peace “Harbingers of Peace”
  • Custom trigger tooltip:
    • Tooltip: Lost control of the Everfree Forest.
    • Country flag CHN_ZRS_has_spawned_not_uprising is set

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: The Everfree Forest is in Chaos.
    • Global flag CHN_ZRS_everfree_not_tamed is set
    • Global flag ZRS_uprising_has_happened is set
    • Has progressed national focus Goal chn forest fire.png “Subjugate the Everfree” less than 0%
  • Trigger country event “An Everfree Briefing” in 8 hours to 16 hours
    • declare_war_on = {
   target = ZRS
}
The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Everfree in Anarchy” in 15 days
Fall Grün icon
Fall Grün
[CHN_scripted_loc_string_fall_grun]
  • Requires the following:
    • Subjugate the Everfree “Subjugate the Everfree”
  • At least one of the following is true:
    • Has Magical Munitions technology researched
    • is_researching_technology = tech_changeling_c3
  • Custom trigger tooltip:
    • Tooltip: The Everfree Forest is in Chaos.
    • Global flag CHN_ZRS_everfree_not_tamed is set
    • Global flag ZRS_uprising_has_happened is set
  • Trigger country event “Defoliant Enervation” in 1 day and 12 hours to 3 days

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Going to Seed” in 12 hours to 1 day
Fall Gelb icon
Fall Gelb
[CHN_scripted_loc_string_fall_gelb]
  • Requires the following:
    • Subjugate the Everfree “Subjugate the Everfree”
  • At least one of the following is true:
    • Has Atomic Research technology researched
    • is_researching_technology = atomic_research
  • Custom trigger tooltip:
    • Tooltip: The Everfree Forest is in Chaos.
    • Global flag CHN_ZRS_everfree_not_tamed is set
    • Global flag ZRS_uprising_has_happened is set
  • Trigger country event “Projekt Königinglocke” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Set temporary variable cutie to 3.14
Fall Rot icon
Fall Rot
[CHN_scripted_loc_string_fall_rot]
  • Requires the following:
    • Fall Grün “Fall Grün”
  • Requires the following:
    • Fall Gelb “Fall Gelb”
  • has_deployed_air_force_size
    • size > 799
    • type = tactical_bomber
  • has_deployed_air_force_size
    • size > 399
    • type = strategic_bomber
  • has_deployed_air_force_size
    • size > 399
    • type = fighter
  • Custom trigger tooltip:
    • Tooltip: The Everfree Forest is in Chaos.
    • Global flag CHN_ZRS_everfree_not_tamed is set
    • Global flag ZRS_uprising_has_happened is set
  • Trigger country event “How Do We Sleep When Our Beds Are Burning?” in 1 day and 12 hours to 3 days

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Non-Compete Clause” in 12 hours to 1 day
Hunt for the Witch icon
Hunt for the Witch
[CHN_scripted_loc_string_witch_hunt]
  • Requires the following:
    • Pacify Ponyville “Pacify Ponyville”
  • Requires the following:
    • Fall Rot “Fall Rot”
  • Custom trigger tooltip:
    • Tooltip: Zecora's Resistance has been defeated.
    • Country flag CHN_ZRS_uprising_has_happened is set
    • Subdued the Everfree Forest (?)
    • Country flag CHN_everfree_thoroughly_defeated_decision_check_flag is set
    • Global flag ZRS_uprising_has_happened is set
    • None of:
      • Global flag CHN_ZRS_everfree_not_tamed is set
    • Flag of Everfree Forest Everfree Forest:
      • At least one of the following is true:
        • Is a subject of our country
        • Has capitulated
        • Does not exist
  • Trigger country event “The Wicked Witch of the Everfree” in 1 hour to 2 hours
Deep Cover Initiatives icon
Deep Cover Initiatives
The Changeling Infiltrator is the most iconic embodiment of the unique military talents of our race — the capacity for devious and ingenious acts of espionage, misdirection, reconnaissance, and sabotage, rooted in our ability to shapeshift. Hundreds of infiltrators, living as otherwise unassuming ponies, will be inserted into the Equestrian populace to act as sleeper agents conducting passive surveillance.
  • Allow Branch if:
    • None of:
      • Country flag CHN_allowed_flag_post_war_3_j is set
  • Requires the following:
    • Nip it in the Bud! “Nip it in the Bud!”
  • Requires the following:
    • Peacekeeping Doctrine “Peacekeeping Doctrine”
  • None of:
    • Has the National Spirit CHN continous war plan.png “Bolstered Garrisons”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Has Infiltrator Company technology researched
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “It's a Beautiful Day In The Neighbourhood” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Add technology: Indefinite Undercover Operations
  • Custom effect tooltip: Effect:

Infiltrator Company:

     Suppression Bonus: +10%
  • Hidden effect:
    • Refresh the focus tree restarting the checks in allow_branch
Celebrate the Veterans icon
Celebrate the Veterans
As a gesture of gratitude to all the brave and industrious 'lings of the Hives, the Queen's advisors have made plans for the assignation of pony indentured servants to soldiers — and, for the sake of inclusivity, government and business leaders as well — on the basis of their contribution to the war effort.
  • Requires the following:
    • Triumph of the Hives “Triumph of the Hives”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Pony in the Changeling Hive” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Gains Dynamic Modifier: Equestrian Indentured Servitude, which grants dynamic bonuses to Factory Output, Dockyard Output, and Division Recovery Rate.

Modifier values for the above bonuses are given by the equation % = ( C ÷ 10 ), where (C) represents the average level of compliance across all occupied Equestrian states ([?CHN.core_compliance@EQS]/100).

  • Hidden effect:
    • Set country flag CHN_acquired_pony_slave_dynamic_modifier
    • Add the dynamic modifier “Equestrian Indentured Servitude” to this country providing the following effects:
      • Division Recovery Rate: CHN_acquired_pony_slave_dynamic_modifier_var
      • Factory Output: CHN_acquired_pony_slave_dynamic_modifier_var
      • Dockyard Output: CHN_acquired_pony_slave_dynamic_modifier_var
      • Limited to:
        • Original country is Flag of Changeling Lands Changeling Lands
        • Country flag CHN_acquired_pony_slave_dynamic_modifier is set
    • Set temporary variable CHN_acquired_pony_slave_dynamic_modifier_var_TEMP to the value of CHN.core_compliance@EQS
    • Divide temporary variable CHN_acquired_pony_slave_dynamic_modifier_var_TEMP by 1 000
    • Set variable CHN_acquired_pony_slave_dynamic_modifier_var to the value of CHN_acquired_pony_slave_dynamic_modifier_var_TEMP
Glorify the Heer icon
Glorify the Heer
While the Heer is already the single most powerful military institution in all of Equus, its stalwarts believe that the war machine still needs more patronage to achieve its full potential. A documentary film sponsored by Hivesmarschall Trimmel has been produced to show off all the greatest triumphs of the Heer throughout the Great War, and why the military deserves even more of the Queen's attention.
  • Requires the following:
    • Triumph of the Hives “Triumph of the Hives”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “War Films and Chill” in 1 hour to 2 hours
Establish Forward Operating Bases icon
Establish Forward Operating Bases
The ongoing modernisation of Changeling military operational doctrine necessitates the construction of infrastructure to complement the Heer's new role as the peacekeepers of Equus. To this end, a series of self-sufficient garrison outposts, with their own airfields and logistics facilities, will be established across Equestria — the loci for the Heer's projection of power across the Hegemony and beyond.
  • Requires the following:
    • Military Modernisation “Military Modernisation”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Gets the National Spirit FRA fortification focus.png “Forward Operating Bases”
Forward Operating Bases icon
Forward Operating Bases
  • Reinforce Rate: +5%
  • Max planning: +10%
  • Resistance Growth Speed: −20%
  • Garrison Penetration Chance: −20%
  • Required Garrisons: +25%
  • Resistance Activity Chance: −20%
  • Custom modifier tooltip: Jäger-Einsatzgruppe Deployment Delay: -20%
  • Custom effect tooltip:

Unlocks Decision: Decommission Forward Operating Bases, which allows for the removal of the Forward Operating Bases National Spirit.

Executors of Empire icon
Executors of Empire
It has been a difficult journey, but we are finally beginning to establish a firm hold over Equestria. Conventional warfare has been discarded in favour of flexible anti-partisan counterinsurgency operations, and the grand battlefields of the past have been replaced with informants working out of the shadows directing shock troopers toward partisan strongholds. The future is now, and we are its custodians.
  • Allow Branch if:
    • At least one of the following is true:
      • Has completed national focus Goal chn man deep cover.png “Deep Cover Initiatives”
      • Has completed national focus Goal chn man colony.png “A Sixth Great Hive?”
    • None of:
      • Country flag CHN_allowed_flag_post_war_3_j is set
      • Country flag CHN_chose_vanhoover_delayed_flag is set
  • Requires the following:
    • A Sixth Great Hive? “A Sixth Great Hive?”
  • Requires the following:
    • Deep Cover Initiatives “Deep Cover Initiatives”
  • Has completed national focus Goal chn man jager.png “Pony Volunteer Corps”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “War Has Changed” in 1 hour to 2 hours
Executors of Empire? icon
Executors of Empire?
It has been a difficult journey, and it has never gotten any easier. We have done everything we could to get the ponies of Equestria to kneel before us, but nothing is working. New approaches have failed, so it is time to go back to the only thing we know works: brutal, unrelenting force.
  • Allow Branch if:
    • Country flag CHN_allowed_flag_post_war_3_j is set
  • Requires the following:
    • A Sixth Great Hive? “A Sixth Great Hive?”
  • Requires the following:
    • Learned Helplessness “Learned Helplessness”
  • Trigger country event “War Never Changes” in 1 hour to 2 hours
Executors of Empire? icon
Executors of Empire?
It has been a difficult journey, and it has never gotten any easier. We have done everything we could to get the ponies of Equestria to kneel before us, but nothing is working. New approaches have failed, so it is time to go back to the only thing we know works: brutal, unrelenting force.
  • Allow Branch if:
    • Country flag CHN_chose_vanhoover_delayed_flag is set
    • None of:
      • Country flag CHN_allowed_flag_post_war_3_j is set
  • Requires the following:
    • A Sixth Great Hive? “A Sixth Great Hive?”
  • Requires the following:
    • Deep Cover Initiatives “Deep Cover Initiatives”
  • Trigger country event “War Never Changes” in 1 hour to 2 hours
The Liebessammeldienst icon
The Liebessammeldienst
The Great War was prosecuted with the express aim of fulfiling the expansionist and militarist ambitions of Queen Chrysalis. With the Canterlot defeat of 1002 avenged and Equestria at the mercy of the Heer, the time has come for the institutionalised extraction and exploitation of the most important resource Equestria and its ponies have to offer the Changeling race — Love.
  • Requires the following:
    • Die Dekompression “Die Dekompression”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Set variable CHN_love_variable to 0
  • Set variable CHN_synthetic_love_decision_pp_cost_var to 200
  • Trigger country event “A Crisis in the Making” in 1 hour to 2 hours
  • Hidden effect:
    • Trigger country event “The Things We Do For Love...” in 90 days
  • Custom effect tooltip:

Unlocks the Love Extraction & Consumption mechanic, in which Love can be obtained through Decisions, Continuous Foci, and Events, and can be consumed to receive miscellaneous bonuses:

     Unlocks Continuous Focus: The Love Harvest.
     Unlocks Decision: Supplementary Love Acquisition.
     Unlocks Decision: Supplementary Love Synthesization.
     Unlocks Decision: Rations for Economic Growth.
     Unlocks Decision: Rations for Political Power.
     Unlocks Decision: Rations for War Support.
     Unlocks Decision: Rations for Stability.



The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “All We Need is Love” in 14 days
Drain Prisoners-of-War icon
Drain Prisoners-of-War
Following desperate last-ditch counteroffensives, the ensuing rout of the Equestrian army in the final months of the Great War had resulted in hundreds of thousands of soldiers surrendering en masse to the victorious Changeling divisions at war's end. Languishing in POW camps all over Equestria and the Changeling Lands, these inmates are a bountiful and readily-accessible, if controversial, source of Love.
  • Requires the following:
    • The Liebessammeldienst “The Liebessammeldienst”
  • Mutually Exclusive Mutually exclusive with:
    • The Seaddle Protocol “The Seaddle Protocol”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Custom effect tooltip: +3.00 Erots' worth of Lovetax texticon.png Love will be transferred to [CHN.GetAdjective] stockpiles.
  • Increase variable CHN_love_variable by 3
  • Trigger country event “Prisoners Pay Their Dues” in 1 hour to 2 hours
  • Custom effect tooltip:

The Royal Changeling Heer will begin draining Equestrian prisoners-of-war for their Love. The severity of the public backlash will be determined by the average Resistance of all Equestrian core states under our control.

Feeding the Hives icon
Feeding the Hives
With the Love Extraction system up and running, and the Heer and its garrisons across Equestria well-fed, the copious supply of harvested Love then flows to the Changeling Lands, to be distributed for consumption by the civilian population. Everyling, from the wealthiest industrialist to the lowliest factory drone, shall share in the fruits of our labour, and the Hives shall be all the more better off for it.
  • Requires one of the following:
    • The Seaddle Protocol “The Seaddle Protocol”
    • Drain Prisoners-of-War “Drain Prisoners-of-War”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Custom effect tooltip: Completes (1) stage of Occupation Consolidation.
  • Increase variable CHN_debuff_changeling_category_var by 1
  • Trigger country event “Industries of Love” in 1 hour to 2 hours
  • Set country flag CHN_unlocked_075_decisions_flag
  • Custom effect tooltip:

Unlocks Love Consumption Decisions:

     Unlocks Decision: Rations for Recruits.
     Unlocks Decision: Rations for Research.
     Unlocks Decision: Rations for Productivity.
     Unlocks Decision: Rations for Population Growth.
Einquartierung-Schema icon
Einquartierung-Schema
Under the Royal Changeling Heer's Billeting Scheme, NCOs and officers serving in regional garrisons are billeted in the homes of the local populace. In addition to being in a position to perform surveillance on any potential resistance activities within the local community, the billeted changelings are also empowered to be able to draw upon their pony hosts for Love.
  • Requires the following:
    • Feeding the Hives “Feeding the Hives”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Custom trigger tooltip:
    • Tooltip: The Average Resistance of Equestrian core states under our control is below 30.0%.
    • Value of variable core_resistance@EQS is less than 30
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The New Lodger” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit CHN heer billeting scheme.png “Heer Einquartierung-Schema”
Heer Einquartierung-Schema icon
Heer Einquartierung-Schema
  • Custom modifier tooltip: Maximum Sustainable Amount of Frontline Battalions: +15%
Train Kollektiontruppen icon
Train Kollektiontruppen
We will deploy task forces of specialist soldiers, drawn from the ranks of the medical corps and military police, to go about the collection of Love from non-changeling subjects of the Hegemony. This will significantly increase the efficiency of our Love acquisition operations, and hasten the institutionalisation and professionalisation of the delicate art of Love extraction.
  • Requires the following:
    • Feeding the Hives “Feeding the Hives”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Has Love Extraction technology researched
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Her Majesty's Love Acquisition Corps” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit CHN love collectors.png “Liebeskollektion-Einsatzkommando”
Liebeskollektion-Einsatzkommando icon
Liebeskollektion-Einsatzkommando
  • Custom modifier tooltip: Lovetax texticon.png Love gained from Decision icon small.png Supplementary Love Acquisition: +25%
Refine Love-Processing Methodology icon
Refine Love-Processing Methodology
Looking to the future, the continued stability and prosperity of the Pax Chrysalia is contingent on a sustainable and dependable supply of Love for the Hives and the Heer. With our stockpiles of Love being robust and well-maintained, our scientists can be allowed to indulge in further experimentation to ensure that the machinery of the Love extraction-industrial complex remains optimal and state-of-the-art.
  • Requires the following:
    • The Recovery's a Racket! “The Recovery's a Racket!”
  • Requires the following:
    • Aktionsplan Bedeckt “Aktionsplan Bedeckt”
  • Requires the following:
    • Train Kollektiontruppen “Train Kollektiontruppen”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Has Love Refining technology researched
  • Custom trigger tooltip:
    • Tooltip: There is at least 0.50 Erots' worth of Lovetax texticon.png Love in [CHN.GetAdjective] stockpiles.
    • Value of variable CHN_love_variable is greater than or equals 0.5
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “The Times They Are A-Changeling” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Gets the National Spirit CHN love refinery.png “Lieberaffinerie”
Lieberaffinerie icon
Lieberaffinerie
  • Custom modifier tooltip: Lovetax texticon.png Love gained from Loveharvest texticon.png The Love Harvest: +25%
  • Custom effect tooltip:

When an occupied country reaches a Compliance threshold of 80%, the Localised Love Production modifier will be enabled, which unlocks a decision to Increase Love Quotas from that country.

A Symbiotic Manifesto icon
A Symbiotic Manifesto
What is Love? That is a question that is central to the changeling race. Since time immemorial, changelings have been reliant on love, driven to undertake a relentless pursuit of the immaterial substance like an addict looking for their next fix. But what of the creatures we harvest this love from? Don't they deserve rights too?
  • Allow Branch if:
    • Country flag CHN_allowed_flag_post_war_5_g is set
  • Requires one of the following:
    • Einquartierung-Schema “Einquartierung-Schema”
    • Train Kollektiontruppen “Train Kollektiontruppen”
  • Trigger country event “The Changeling Condition” in 1 hour to 2 hours
Jewel in the Crown icon
Jewel in the Crown
The gleaming heart of the Equestrian nation, Canterlot has fallen to the armies of the Changeling Queendom. In this era of the new world order, Equestria's former capital shall be remade into a shining beacon of the Pax Chrysalia, a monument to Changeling domination over the continent. Generalmajor Jachs will be given the governorship of the city, to prepare it for the Queen's coronation in due time.
  • Requires the following:
    • Harbingers of Peace “Harbingers of Peace”
  • Current ruling party is Supremacy Supremacist
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
    • Custom trigger tooltip:
      • Tooltip: Current Occupation Law in Canterlot is Regional Commissariat
      • Current occupation law is “Regional Commissariat”
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • Trigger country event “Meeting the New Old Governor” in 1 hour to 2 hours
  • Custom effect tooltip:

Gains 'The Canterlot Commissariat' in Canterlot, which grants:


File:CHN Jachs.png Generalmajor Jachs

                 - Governor of Canterlot

Daily Compliance Gain: +0.05% Max Factories in State: +50%


File:CHN Marsilio.png Generaloberstabsarzt Marsilio

                 - Surgeon-General

Research Speed: +3.00%


File:CHN Alcippe.png Oberstleutnant Alcippe

                 - Second-in-Command

Damage to Garrisons: -25.00% Garrison Penetration Chance: -25.00%


File:CHN Finicus.png Finicus Vesali

                 - Wealthy Industrialist

Local Factories: +50% Local Resources: +50%

  • Hidden effect:
    • [Scope]Canterlot (3):
      • Add the dynamic modifier “Canterlot Commissariat” to this state providing the following effects:
        • Daily Compliance Gain: +0.05%
        • Max Factories in State: +50%
        • Limited to:
          • Yes Always
      • Add the dynamic modifier “Oberstleutnant Alcippe” to this state providing the following effects:
        • Damage to Garrisons: −25%
        • Garrison Penetration Chance: −25%
        • Limited to:
          • Yes Always
      • Add the dynamic modifier “Finicus Vesali” to this state providing the following effects:
        • Local Factories: +50%
        • Resource Gain Efficiency: +50%
        • Limited to:
          • Yes Always
    • Flag of Changeling Lands Changeling Lands:
      • Add the dynamic modifier “Surgeon-General Marsilio” to this country providing the following effects:
        • Research Speed: +3%
        • Limited to:
          • Yes Always
    • Set variable CHN_canterlot_commissariat_GetFormDate to the value of global.year
    • Set country flag CHN_unlocked_Jachs
    • Set country flag CHN_unlocked_Marsilio
    • Set country flag CHN_unlocked_Alcippe
    • Set country flag CHN_unlocked_Finicus

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Willkommen zu Canterlot!” in 7 days
Unicornia Blues icon
Unicornia Blues
Even while it was the seat of the Diarchy, Canterlot has always had a reputation for being a quintessentially unicorn city; indeed, it was, and still continues to be, to a limited extent, home to the unicorn-majority Equestrian nobility. The Changeling occupation has shaken up centuries of unicorn domination over the erstwhile pony capital. No doubt this will have a marked impact on resistance activity in the city.
  • Requires the following:
    • Jewel in the Crown “Jewel in the Crown”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “Triple Threat” in 1 hour to 2 hours
Putting Your Hoof Down icon
Putting Your Hoof Down
[CHN_scripted_loc_string_hoof_down_focus]
  • Requires the following:
    • Unicornia Blues “Unicornia Blues”
  • Mutually Exclusive Mutually exclusive with:
    • Dabble in the Esoteric “Dabble in the Esoteric”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “The Hotel Calihornia” in 1 hour to 2 hours
  • Set country flag CHN_gloriosa_offer_refused_flag
Dabble in the Esoteric icon
Dabble in the Esoteric
[CHN_scripted_loc_string_dabble_focus]
  • Requires the following:
    • Unicornia Blues “Unicornia Blues”
  • Mutually Exclusive Mutually exclusive with:
    • Putting Your Hoof Down “Putting Your Hoof Down”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “Dabbling in the Esoteric” in 1 hour to 2 hours
Das 96. 'Canterlonian' icon
Das 96. 'Canterlonian'
Taking advantage of the not-insubstantial autonomy bestowed unto his Commissariat, Generalmajor Jachs has decided to bolster the Canterlot garrison with the reconstituted 96th Infantry Division, to be comprised of alumni who had served under him during the Great War as part of the 96th's first and original incarnation — the Generalmajor's personal wartime command.
  • Requires the following:
    • Jewel in the Crown “Jewel in the Crown”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “Soldiers of Canterlot” in 1 hour to 2 hours
  • Custom effect tooltip:

Gains 'Das 96. Infanterie-Division 'Canterlonian'' in Canterlot, which grants:

     Resistance Target: -25%
     Resistance Decay Speed: +25%
  • Hidden effect:
    • [Scope]Canterlot (3):
      • Add the dynamic modifier “Das 96. Infanterie-Division 'Canterlonian'” to this state providing the following effects:
        • Resistance Decay Speed: +25%
        • Resistance Target: −25%
        • Limited to:
          • Yes Always

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Good Ol' Days” in 7 days
    • Trigger country event “Getting the Band Back Together” in 14 days
Custody of the Archives icon
Custody of the Archives
The Royal Canterlot Archives may well have been the most exhaustive and comprehensive source of information anywhere on Equus prior to the Great War, housing in its depths millions of books, tomes, scrolls, and other assorted documents of immense scholarly value. Now, the Archives' knowledge will be put at the disposal of the Heer and the Hives, in order to benefit the entirety of the Pax Chrysalia.
  • Requires one of the following:
    • Putting Your Hoof Down “Putting Your Hoof Down”
    • Dabble in the Esoteric “Dabble in the Esoteric”
  • Has completed national focus Goal chn man propaganda.png “Aktionsplan Bedeckt”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “Custody of the Archives” in 1 hour to 2 hours
  • Custom effect tooltip:

Base Technology Research Time Reduction from the Hegemony Science and Industry Research Compact will be increased by +5.0%.

  • Hidden effect:
    • [SCOPE]Every country in the world:
      • Limited to:
      • remove_from_tech_sharing_group = CHN_hegemony_compact_science_tech
      • Add to the technology sharing group “CHN_hegemony_compact_science_tech_updated_name”
Changing of the Guard icon
Changing of the Guard
Celestia's Royal Guard is to Equestria what the Queen's Guard is to Chrysalis' regime. It would be hard to find a better example of pony subjugation to Changeling domination than having members of the now-disbanded Royal Guard reenter military service under the command of the Heer, having denounced their old oaths of loyalty and swearing new ones to Queen Chrysalis.
  • Requires the following:
    • Das 96. 'Canterlonian' “Das 96. 'Canterlonian'”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “The Changing of the Guard” in 1 hour to 2 hours
  • Custom effect tooltip:

Gains 'Kommandant Second Wind' in Canterlot, which grants:


File:CHN Second Wind.png Kommandant Second Wind

                 - Captain of the Canterlot Guard

Local Non-Core Ponypower: +20.00%

  • Hidden effect:
    • [Scope]Canterlot (3):
      • Add the dynamic modifier “Second Wind” to this state providing the following effects:
        • Local Non-Core Ponypower: +20%
        • Limited to:
          • Yes Always
    • Set country flag CHN_unlocked_Second_Wind
Hegemons of Canterlot icon
Hegemons of Canterlot
The assertion of Changeling dominance over Canterlot will continue with the closure of Celestia's School for Gifted Unicorns, which had produced much of Equestria's military talent and political leadership. The School is likely to house large quantities of invaluable historical records as well, now to be seized and made the property of the VOPS, rendering a strategic dimension unto a largely symbolic act.
  • Requires one of the following:
    • Putting Your Hoof Down “Putting Your Hoof Down”
    • Dabble in the Esoteric “Dabble in the Esoteric”
  • Requires the following:
    • Changing of the Guard “Changing of the Guard”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “We Didn't Start the Fire” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Gilded Chains” in 7 days
    • If:
      • Limited to:
        • Country flag CHN_gloriosa_offer_refused_flag is set
      • Trigger country event “Second Chances” in 14 days
    • Else, if:
      • Limited to:
        • None of:
          • Country flag CHN_gloriosa_offer_refused_flag is set
      • Trigger country event “Second Chances” in 14 days
Sweet and Elite icon
Sweet and Elite
The impending coronation of Queen Chrysalis in Canterlot necessitates a lot of preparation, an important aspect of which is the procurement of musicians for the ceremony. To this end, the Equestrian cellist Octavia Melody will be called up to perform. It is not unlikely that she will voice some personal objections, but that she will perform is already a foregone conclusion.
  • Requires the following:
    • Custody of the Archives “Custody of the Archives”
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • Trigger country event “Sweet and Elite” in 1 hour to 2 hours
Where the Apple Lies icon
Where the Apple Lies
Applejack, Element of Honesty and friend of Twilight Sparkle, is now a loyal servant of the Pax Chrysalia: the bountiful plantations of Sweet Apple Acres export, in the tens of thousands, bushels of its namesake fruit to the faraway Changeling homeland. Her unlikely collaboration has piqued the interest of Generalmajor Jachs, Governor of Canterlot, whose demesne encompasses Ponyville. It's time for a visit.
  • Requires the following:
    • Pacify Ponyville “Pacify Ponyville”
  • [Scope]Ponyville (2):
    • Is owned and controlled by our country
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
  • Trigger country event “One Bad Apple?” in 1 hour to 2 hours
Tag der Krönung icon
Tag der Krönung
In a lavish ceremony to be officiated in Canterlot, Queen Chrysalis of the Changeling Lands will be crowned Empress Regnant of Canterlot and Equestria. The Queen will be fashioning herself off of the mighty Griffonian emperors, as only their nation has ever matched the glory the changelings have now achieved. Today will be the greatest day in changeling history!
  • Requires the following:
    • Hegemons of Canterlot “Hegemons of Canterlot”
  • Requires the following:
    • Sweet and Elite “Sweet and Elite”
  • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Is a subject of our country
      • Has capitulated
      • Does not exist
  • [Scope]Canterlot (3):
    • Is owned and controlled by our country
  • None of:
    • Has the National Spirit CHN equestria chaos3.png “Anti-Changeling Insurgency: Utter Chaos
  • None of:
  • If:
    • Limited to:
      • Global flag ZRS_uprising_has_happened is set
    • Custom trigger tooltip:
      • Tooltip: Zecora's Resistance has been defeated.
      • None of:
        • Global flag CHN_ZRS_everfree_not_tamed is set
      • Flag of Everfree Forest Everfree Forest:
        • At least one of the following is true:
          • Is a subject of our country
          • Has capitulated
          • Does not exist
    • Trigger country event “Pax Chrysalia Magnifica”
  • Custom effect tooltip:

The Great Queen Chrysalis shall be crowned Empress Regnant of Canterlot and Equestria. May Her Reign be Long and Prosperous!

  • Hidden effect:
    • If:
      • Limited to:
        • Country flag CHN_event_8507_NOT_allowed_performance is set
      • Trigger country event “A Missing Piece”
    • Else, if:
      • Limited to:
        • Country flag CHN_event_8507_allowed_performance is set
      • Trigger country event “Confessions”

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “This Day is Going to be Perfect” in 14 days
    • Trigger country event “One Last Humiliation?” in 28 days
What's in a Mark? icon
What's in a Mark?
Cutie marks are a poorly understood, almost mystical entity. Ponies have them, and they are vibrant and lively in their individuality and their talents. Changelings do not, and we are little more than cogs in the social machine that is the hive. Could cutie marks be the key to save our species from overbearing conformity?
  • Allow Branch if:
    • Country flag CHN_country_flag_secret_tree_unlocked is set
  • Requires the following:
    • Dabble in the Esoteric “Dabble in the Esoteric”
  • Trigger country event “Meeting of the Minds” in 1 hour to 2 hours
Picture Perfect Pony icon
Picture Perfect Pony
The Queen's Guard certainly isn't interested in trying to solve the great dilemma of changeling individuality; conformity suits them just fine. They won't fund research to give changelings cutie marks just for the sake of it. But if we can convince them it will give them better infiltrators who can perfectly impersonate a pony and their special talent, we just may get the funding we need.
  • Requires the following:
    • What's in a Mark? “What's in a Mark?”
  • Trigger country event “Talent Hunt” in 1 hour to 2 hours
Heart's Desire icon
Heart's Desire
To do something as extraordinary as give a changeling a cutie mark, we must find something similarly as extraordinary to pull it off. Heart's Desire is a powerful plant that is said to give a pony what they desire the most; perhaps it can help us achieve our goal. It's worth a shot, right?
  • Requires the following:
    • Picture Perfect Pony “Picture Perfect Pony”
  • Custom trigger tooltip:
    • Tooltip: Laid the groundwork for Changeling-Equestrian scientific cooperation.
    • Country flag CHN_event_29_science_cooperation_country_flag is set
  • Trigger country event “A Critical Decision” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “A Desire of the Heart” in 7 days
    • Trigger country event “A Few Questions” in 25 days
Poison Joke icon
Poison Joke
There is perhaps no plant more magically impressive than Incredibilis humorous, more commonly known as Poison Joke. We need a plant as magically powerful as a cutie mark itself if we want to achieve our goal of granting those marks to our species. Only one problem: the flower only grows in the Everfree Forest, and the dangers of the forest need not be restated.
  • Requires the following:
    • Heart's Desire “Heart's Desire”
  • Mutually Exclusive Mutually exclusive with:
    • Seeds of Truth “Seeds of Truth”
  • Custom trigger tooltip:
    • Tooltip: Chose Poison Joke.
    • Country flag CHN_chose_poison_joke_path_flag is set
  • Custom effect tooltip: Sends an expedition into the Everfree Forest to search for Poison Joke.

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “A Humorous Hunt” in 5 days
    • If:
      • Limited to:
        • Subdued the Everfree Forest (?)
        • Country flag CHN_everfree_thoroughly_defeated_decision_check_flag is set
      • Trigger country event “A Poisonous Joke” in 14 days
    • Else:
      • Trigger country event “A Poisonous Joke” in 14 days
Seeds of Truth icon
Seeds of Truth
Incredibilis veritas is a plant that produces powerful seeds that are used in medicine throughout the Equestrian southeast. These seeds, known as The Seeds of Truth, can reveal a creature's deepest, most sincere truths to them. Those that have taken the seeds have described the experience as a revelatory epiphany, something that changed their lives forever. This sounds like exactly what we want.
  • Requires the following:
    • Heart's Desire “Heart's Desire”
  • Mutually Exclusive Mutually exclusive with:
    • Poison Joke “Poison Joke”
  • Custom trigger tooltip:
    • Tooltip: Chose the Seeds of Truth.
    • Country flag CHN_chose_seeds_of_truth_path_flag is set
  • Hidden trigger:
    • None of:
      • Country flag CHN_cancel_seeds_of_truth_just_in_case_flag is set
  • Custom effect tooltip: Sends an expedition into the Everfree Forest to search for the Seeds of Truth.

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “A Truthful Traipse” in 5 days
    • If:
      • Limited to:
        • Subdued the Everfree Forest (?)
        • Country flag CHN_everfree_thoroughly_defeated_decision_check_flag is set
      • Trigger country event “Searching for Seeds” in 14 days
    • Else:
      • Trigger country event “Searching for Seeds” in 14 days
To Change a Changeling icon
To Change a Changeling
[CHN_scripted_loc_string_change_a_ling]
  • Requires one of the following:
    • Poison Joke “Poison Joke”
    • Seeds of Truth “Seeds of Truth”
  • Mutually Exclusive Mutually exclusive with:
    • Synthesis “Synthesis”
  • Custom trigger tooltip:
    • Tooltip: Has successfully recovered a sample of the Seeds of Truth.
    • Country flag CHN_success_2606_flag is set
  • If:
    • Limited to:
      • None of:
        • Country flag CHN_success_2606_flag is set
    • Custom effect tooltip: Uncovers the secrets of the Seeds of Truth.
  • If:
    • Limited to:
      • Country flag CHN_success_2606_flag is set
    • Trigger country event “Finding Our Destiny” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Acquired Desire” in 7 days
    • Trigger country event “Almost Ready” in 14 days
    • Trigger country event “Potion Commotion” in 35 days
    • Trigger country event “A Captain of Industry” in 36 days
    • Trigger country event “The Butcher of Canterlot” in 37 days
    • Trigger country event “In the Name of Science” in 38 days
    • Trigger country event “Keepers of the Queen's Peace” in 39 days
    • Trigger country event “After Action Report” in 42 days
A Future in the Making icon
A Future in the Making
We have overcome trial after tribulation, and we know our purpose in life. It is our duty to make the Pax Chrysalia truly peaceful. And all of us together, working as one, can finally make it so.

This story is ending. But a new one, a greater one, is just beginning.
  • Allow Branch if:
    • Country flag CHN_unlocked_the_last_focus is set
  • Requires the following:
    • To Change a Changeling “To Change a Changeling”
  • Trigger country event “Affirmative Action” in 1 hour to 2 hours
Synthesis icon
Synthesis
[CHN_scripted_loc_string_synthesis]
  • Requires one of the following:
    • Poison Joke “Poison Joke”
    • Seeds of Truth “Seeds of Truth”
  • Mutually Exclusive Mutually exclusive with:
    • To Change a Changeling “To Change a Changeling”
  • Custom trigger tooltip:
    • Tooltip: Has successfully recovered a sample of Poison Joke.
    • Country flag CHN_cancel_seeds_of_truth_just_in_case_flag is set
  • Custom effect tooltip: Uncovers the secrets of Poison Joke.
  • Hidden effect:
    • Trigger country event “Kill the Joke” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Trial No. 1 — Deadeye Doyen” in 10 days
    • Trigger country event “Trial No. 2 — Gastronomic Genius” in 20 days
    • Trigger country event “Trial No. 3 — Headsplitter Hulk” in 30 days
    • Trigger country event “Trial No. 4 — Aeronautic Acrobat” in 40 days