Compliance
Occupation largely works the same as it does in base HOI4; for more information, visit the Occupation page on the HOI4 wiki.
Occupation laws
EAW largely uses the same occupation laws, but with some modifications, in addition to several unique occupation laws. Due to its unique mechanics, most of these laws cannot be used by the
Dread League or on any of their core states.
| Name | Required Garrisons | Damage to Garrisons | Local Resources | Local Factories | Local Ponypower | Additional effects | |||
|---|---|---|---|---|---|---|---|---|---|
| +40% | – | -100% | – | – | – | – | Compliance change disabled | ||
| – | – | -25% | -40% | – | – | – | – | ||
| -15% | -0.025% | -50% | -50% | – | – | – | – | ||
| -30% | -0.04% | -20% | -15% | +5% | +5% | – |
Enemy intel network strength gain: -25% | ||
| -35% | -0.045% | +5% | – | +10% | – | +8% | – | ||
| -40% | -0.08% | +15% | +30% | +40% | +5% | – |
Infrastructure Repair Speed: +25% | ||
| -40% | -0.08% | +15% | +50% | +5% | +25% | – |
Military Factory Repair Speed: +25% | ||
| -60% | -0.055% | – | – | +10% | – | – | – | ||
| -75% | -0.11% | +25% | +100% | +10% | – | – |
Resistance Decay Speed: +100% | ||
| -15% | -0.025% | -15% | +25% | +30% | +20% | – | Exclusive to | ||
| +10% | +0.02% | -40% | -25% | – | – | – | Normally exclusive to | ||
| -35% | -0.03% | -30% | -30% | +5% | +5% | – |
Enemy intel network strength gain: -50% | ||
| -20% | 0% | -50% | -20% | +30% | +10% | +5% |
Enemy intel network strength gain: -25% |