Country Article

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<indicator name="ru-link">{{ruwiki}}</indicator>
{{Country infobox
|name = (name of country, can be left out)
|offname =
|tagline = 
|flag = (name of country usually works here <countryname.png>)
|fsize =
|map = <!--OR--> |maps = (country tag plus map like so <<TAG> map.png>
|msize =
|id =  (name of the ideology)
|leader = (name of the leader)
|party = (leading party name)
|pop = (total population amount)
|pony = (total ponypower amount)
|race = (predominent race in country)
|stab = (starting stability)
|wsup = (starting war support)
|fact = (starting total factories)
|cap = (capital name)
|cont = (continent name)
|diplo = (faction name)
|dem = (demonym for example for equestria it's equestrian)
|tag = (country tag)
|col = (code for the country color)
}}
INTRO PARAGRAPH HERE

== Lore ==
Information about setting, characters, etc

== Geography ==


== Events ==


== National Focus ==
PICTURE OF NATIONAL FOCUS TREE
with small summaries of the the various branches (full focus tree information on separate page)

== Technology ==
{|class="wikitable"
!style="text-align:center;"|Army
!style="text-align:center;"|Naval
!style="text-align:center;"|Air
!style="text-align:center;"|Engineering / Industry
|-style="vertical-align:top;text-align:left"
|
* '''None'''
|
* '''None'''
|
* '''None'''
|
* '''None'''
|-
! colspan="3" style="text-align:center;" |'''Doctrine'''
! style="text-align:center;" |Racial
|- style="vertical-align:top; text-align:left"
|
* '''None'''
|
* '''None'''
|
* '''None'''
|

* '''None'''
|}

=== Designers, concerns and theorists ===
By selecting a Design Company they will permanently affect capabilities on all equipment researched and designed while they are hired.

'''Tank Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
| PLACEHOLDER
| Tank Designer
|
|
*Armor Research Time: {{green|-10%}}
*Armor Reliability: {{green|+5%}}
|150
|-
| PLACEHOLDER
| Mobile tank designer
|
|
*Armor Research Time: {{green|-10.0%}}
*Armor Maximum Speed: {{green|+5.0%}}
*Armor Reliability: {{green|+10.0%}}
|150
|-
| PLACEHOLDER
| Medium tank designer
|
|
*Armor Research Time: {{green|-10.0%}}
*Armor Armor Value: {{green|+5.0%}}
*Armor Soft Attack: {{green|+5.0%}}
|150
|-
| PLACEHOLDER
| Heavy tank designer
|
|
*Armor Research Time: {{green|-10.0%}}
*Armor Armor Value: {{green|+5.0%}}
*Armor Hard Attack: {{green|+5.0%}}
|150
|}

'''Ship Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
| PLACEHOLDER
| Ship Designer
|
|
*Naval Research Time: {{green|-10%}}
|150
|-
| PLACEHOLDER
| Escort fleet designer
|
|
*Naval Research Time: {{green|-10.0%}}
*Screen Range: {{green|+30.0%}}
*Screen Sub Detection: {{green|+10.0%}}
*Screen Speed: {{green|+10.0%}}
*Screen Build Cost Ic: {{red|+10.0%}}
|150
|-
| PLACEHOLDER
| Pacific fleet designer
|
|
*Naval Research Time: {{green|-10.0%}}
*Carrier Deck Size: {{green|+25.0%}}
*Carrier Armor: {{red|-15.0%}}
*All Ships Max Range: {{green|+25.0%}}
|150
|-
| PLACEHOLDER
| Atlantic fleet designer
|
|
*Naval Research Time: {{green|-10.0%}}
*Carrier Armor: {{green|+50.0%}}
*Capital Armor: {{green|+10.0%}}
*Capital Attack: {{green|+10.0%}}
|150
|-
| PLACEHOLDER
| Coastal Defense Fleet Designer
|
|
*Naval Research Time: {{green|-10.0%}}
*Carrier Deck Size: {{red|-25%}}
*Capital Armor: {{red|-20%}}
*Capital Attack: {{red|-20%}}
All Ships
*Max Range: {{red|-50%}}
*Production Cost: {{green|-25.00%}}
|150
|-
| PLACEHOLDER
| Raiding fleet designer
|
|
*Naval Research Time: {{green|-10.0%}}
*Capital Ship Attack: {{red|-10.0%}}
*Carrier Deck Size: {{red|-10.0%}}
All Ships
*Visibility: {{green|-10.0%}}
*Speed: {{green|+10.0%}}
|150
|}

'''Aircraft Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
| PLACEHOLDER
| CAS Designer
|
|
*Air Research Time: {{green|-10.0%}}
*Close Air Support Ground Attack: {{green|+10.0%}}
*Close Air Support Reliability: {{green|+10.0%}}
*Carrier CAS Air Ground Attack: {{green|+10.0%}}
*Carrier CAS Reliability: {{green|+10.0%}}
|150
|-
| PLACEHOLDER
| Light Aircraft Designer
|
|
*Air Research Time: {{green|-10.0%}}
*Fighter Agility: {{green|+10%}}
*Fighter Max Speed: {{green|+10%}}
*Carrier Fighter Agility: {{green|+10%}}
*Carrier Fighter Max Speed: {{green|+10%}}
|150
|-
| PLACEHOLDER
| Medium Aircraft Designer
|
|
*Air Research Time: {{green|-10.0%}}
*Heavy Fighter Reliability: {{green|+20%}}
*Tactical Bomber Reliability: {{green|+20%}}
|150
|-
| PLACEHOLDER
| Heavy Aircraft Designer
|
|
*Air Research Time: {{green|-10.0%}}
*Strategic Bomber Strategic Bombing: {{green|+10%}}
|150
|-
| PLACEHOLDER
| Naval Aircraft Designer
|
|
*Air Research Time: {{green|-10%}}
*Naval Bomber Range: {{green|+10%}}
*Naval Bomber Naval Attack: {{green|+10%}}
*CV Naval Bomber Range: {{green|+10%}}
*CV Naval Bomber Naval Attack: {{green|+10%}}
|150
|}

'''Material Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
| PLACEHOLDER
| Infantry Equipment Designer
|
|
*Weapons and Equipment Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Support Equipment Designer
|
|
*Support Unit Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Motorized Equipment Designer
|
|
*Motorization Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Artillery Designer
|
|
*Artillery Research Time: {{green|-10.0%}}
|150
|}

'''Industrial Concern'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
| PLACEHOLDER
| Industrial Concern
|
|
*Industrial Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Electronics Concern
|
|
*Electronics Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Refining concern
|
|
*Synthetic Resources Research Time: {{green|-10.0%}}
*Industrial Research Time: {{green|-5.0%}}
|150
|}

'''Theorist'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
!Cost
|-
| {{advisor|PLACEHOLDER|N}}
| Military Theorist
|
|
*Land Doctrine Research Time: {{green|-7.0%}}
*Experience Gain Army: {{green|+0.05}}
----
description of theorist if present
|150
|-
| {{advisor|PLACEHOLDER|N}}
| Air Warfare Theorist
|
|
*Air Doctrine Research Time: {{green|-7.0%}}
*Experience Gain Air: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Naval Theorist
|
|
*Naval Doctrine Research Time: {{green|-7.0%}}
*Experience Gain Navy: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Rocket Scientist
|
|
*Rocket Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Nuclear Scientist
|
|
*Nuclear Research Time: {{green|-10.0%}}
|150
|-
| PLACEHOLDER
| Mobile Warfare Expert
|
|
*Cat Mobile Warfare Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Superior Firepower Expert
|
|
*Cat Superior Firepower Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Grand Battleplan Expert
|
|
*Cat Grand Battle Plan Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Mass Assault Expert
|
|
*Cat Mass Assault Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Victory Through Airpower
|
|
*Cat Strategic Destruction Research Time: {{green|-10.0%}}
*Experience Gain Air: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Close Air Support Proponent
|
|
*Cat Battlefield Support Research Time: {{green|-10.0%}}
*Experience Gain Air: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Assault Aviation
|
|
*Cat Operational Integrity Research Time: {{green|-10.0%}}
*Experience Gain Air: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Grand Fleet Proponent
|
|
*Cat Fleet In Being Research Time: {{green|-10.0%}}
*Experience Gain Navy: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Submarine Specialist
|
|
*Cat Trade Interdiction Research Time: {{green|-20.0%}}
*Experience Gain Navy: {{green|+0.05}}
|150
|-
| PLACEHOLDER
| Naval Aviation Pioneer
|
|
*Cat Base Strike Research Time: {{green|-10.0%}}
*Experience Gain Navy: {{green|+0.05}}
|150
|}

=== Cosmetic Names ===
{{PAGENAME}} has many unique cosmetic names for its equipment, listed here.

{|  class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Infantry & motorized techs}}
! Type !! 989 !! 1007 !! 1009 !! 1010 !! 1011 !! 1012 !! 1013 !! 1014 !! 1015 !! 1016 !! 1017 !! 1018 !! 1019 !! 1020 !! 1021 !! 1023 !! 1025 !! 1025
|-
| Support Weapons || || || || || || || || || || || || || || || || || || 
|-
| Infantry Equipment ||  ||  || ||  || || ||  || || || || || ||  || || || || || 
|-
| Magical Infantry Equipment || || || ||  || || ||  || || || || || ||  || || || || || 
|-
| Infantry Anti-Tank || || || || || || ||  ||  || || || || || || || || || || 
|-
| Motorized || ||  || || || || || || || || || || || || || || || || 
|-
| Mechanized || || || || || || || || || || || || || || || || || || 
|-
| Amtrac {{icon|MtG}} || || || || || || || || || || || || || || || || || || 
|-
| Armored Car {{icon|LaR}} || || || || || || || || || || || || || || || || || || 
|}

{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Armor techs (Without {{icon|NSB}})}}
! Tech year !! Amphibious {{icon|MtG}} !! Light (TD/SPG/AA) !! Medium (TD/SPG/AA) !! Modern (TD/SPG/AA) !! Heavy (TD/SPG/AA) !! Super-Heavy (TD/SPG/AA)
|-
| 989 || ||   || || || ||
|-
| 1005 || ||  || || ||  ||
|-
| 1007 || ||  || || || ||
|-
| 1010 || || ||  || || ||
|-
| 1011 ||  || || || || ||
|-
| 1012 || ||  ||  || || ||
|-
| 1013 ||  || || || || ||
|-
| 1014 || || ||  || || || 
|-
| 1016 ||  ||  || ||  || ||
|-
| 1018 || || || ||  || || 
|-
| 1019 ||  || || || || ||
|-
| 1020 || ||  || ||  || || 
|-
| 1022 ||  || || ||  || ||
|-
| 1024 || || || ||  || ||
|-
| 1026 || || || ||  || || 
|}

{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Artillery techs}}
! Tech year !! Anti-Air !! Artillery !! Rocket Artillery !! Anti-Tank
|-
| 1005 ||  ||  ||  ||
|-
| 1007 ||  ||  ||  || 
|-
| 1010 ||  ||  ||  || 
|-
| 1011 ||  ||  ||  ||
|-
| 1013 ||  ||  ||  || 
|-
| 1014 ||  ||  ||  || 
|-
| 1018 ||  ||  ||  || 
|-
| 1020 ||  ||  ||  || 
|-
| 1024 ||  ||  ||  || 
|-
| 1026 ||  ||  ||  || 
|}

{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Naval techs (Without {{icon|MtG}})}}
! Type !! 993 !! 1007 !! 1011 !! 1015 !! 1019 !! 1023
|-
| Destroyer ||  ||  ||  ||  ||  || 
|-
| Light Cruiser ||  ||  ||  ||  ||  || 
|-
| Heavy Cruiser ||  ||  ||  ||  ||  || 
|-
| Battlecruiser ||  ||  ||  ||  ||  ||
|-
| Battleship ||  ||  ||  ||  ||  || 
|-
| Super-Heavy Battleship ||  ||  ||  ||  ||  || 
|-
| Carrier ||  ||  ||  ||  ||  || 
|-
| Submarine ||  ||  ||  ||  ||  || 
|}

{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Aircraft techs}}
! Tech Year !! Close Air Support (Carrier) !! Fighter (Carrier) !! Naval Bomber (Carrier) !! Heavy Fighter !! Tactical Bomber !! Strategic Bomber !! Scout Plane{{icon|LaR}}
|-
| 1004 ||  ||  ||  ||  ||  ||  ||
|-
| 1007 ||  ||  ||  ||  ||  ||  || 
|-
| 1011 ||  ||  ||  ||  ||  ||  || 
|-
| 1015 ||  ||  ||  ||  ||  ||  ||
|-
! colspan="8" | '''Jet Engine Technology'''
|-
| 1016 ||  ||  ||  ||  ||  ||  ||
|-
| 1021 ||  ||  ||  ||  ||  ||  ||
|-
| 1026 ||  ||  ||  ||  ||  ||  ||
|}


== Politics ==
=== National Spirits ===
{{box wrapper|
{{Effectbox
|national spirit name here|file=picture name here| national spirit description here
|modifiers = 
national spirit effects here
}}

=== Diplomacy ===

=== Parties ===
(these are the starting parties)
{{Political parties
|name = name of party
|lname = long name of party
|id = ideology of party
|subid = subideology of party
|leader = partyleader
|pop = party popularity
|name2 = name of second party
|lname2 = 
|id2 = 
|subid2 = 
|leader2 = 
|pop2 = 
|name3 = 
|id3 = 
|subid3 = 
|leader3 = 
|pop3 = 
|name4 = 
|id4 = 
|subid4 = 
|leader4 = 
|pop4 = 0}}

=== Leaders ===
{| class="article-table"
! Leader
! Party
! Description
! style="width: 22%;" |Traits
|- style="vertical-align: top;"
|{{leader|King Placeholder}}
|IDEOLOGY
----
PARTY NAME
| style="font-size:88%" |
| style="font-size:88%" |TRAIT IN BOLD, EFFECTS IN BULLETED LIST
|- style="vertical-align: top;"
|{{leader|King Placeholder}}
|IDEOLOGY
----
PARTY NAME
| style="font-size:88%" |
| style="font-size:88%" |TRAIT IN BOLD, EFFECTS IN BULLETED LIST
|- style="vertical-align: top;"
|{{leader|King Placeholder}}
|IDEOLOGY
----
PARTY NAME
| style="font-size:88%" |
| style="font-size:88%" |TRAIT IN BOLD, EFFECTS IN BULLETED LIST
|- style="vertical-align: top;"
|{{leader|King Placeholder}}
|IDEOLOGY
----
PARTY NAME
| style="font-size:88%" |
| style="font-size:88%" |TRAIT IN BOLD, EFFECTS IN BULLETED LIST
|- style="vertical-align: top;"
|{{leader|King Placeholder}}
|IDEOLOGY
----
PARTY NAME
| style="font-size:88%" |
| style="font-size:88%" |TRAIT IN BOLD, EFFECTS IN BULLETED LIST
|}
=== Political Advisors ===
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
| PLACEHOLDER
| Communist Revolutionary
|
|
*Daily Communism Support: {{green|+0.10}}
|150
|-
| PLACEHOLDER
| Democratic Reformer
|
|
*Daily Democracy Support: {{green|+0.10}}
|150
|-
| PLACEHOLDER
| Fascist Demagogue
|
|
*Daily Fascism Support: {{green|+0.10}}
|150
|-
| PLACEHOLDER
| Ideological Crusader
|
|
*Same ideology monthly opinion: {{green|+100.0%}}
|150
|-
| PLACEHOLDER
| Smooth-Talking Charmer
|
|
*Trade deal opinion factor: {{green|+10.0%}}
|150
|-
| PLACEHOLDER
| Armaments Organizer
|
|
*Civilian to Military Factory conversion cost: {{green|-20.0%}}
|150
|-
| PLACEHOLDER
| Prince of Terror
|
|
*Effect of partisans on us: {{green|-25.0%}}
*Foreign subversive activities efficiency: {{green|-30.0%}}
*Non-core Ponypower: {{green|+2.0%}}
|150
|-
| PLACEHOLDER
| Popular Figurehead
|
|
*Stability: {{green|+15.0%}}
|150
|-
| PLACEHOLDER
| War Industrialist
|
|
*Military Factory construction speed: {{green|+10.0%}}
*Dockyard construction speed: {{green|+10.0%}}
|150
|-
| PLACEHOLDER
| Quartermaster General
|
|
*Air Base construction speed: {{green|+15.0%}}
*Naval base construction speed: {{green|+15.0%}}
*Rocket Site construction speed: {{green|+15.0%}}
*Radar Station construction speed: {{green|+15.0%}}
*Nuclear Reactor construction speed: {{green|+15.0%}}
|150
|-
| PLACEHOLDER
| Backroom Backstabber
|
|
*Political Power Gain: {{green|+5.0%}}
*Ideology drift defense: {{green|+15.0%}}
|150

|-
| PLACEHOLDER
| Silent Workpony
|
|
*Political Power Gain: {{green|+15.0%}}
|150
|-
| PLACEHOLDER
| Captain of Industry
|
|
*Civilian Factory construction speed: {{green|+10.0%}}
*Infrastructure construction speed: {{green|+10.0%}}
*Refinery construction speed: {{green|+10.0%}}
|150
|-
| PLACEHOLDER
| Fortification Engineer
|
|
*Land Fort construction speed: {{green|+20.0%}}
*Coastal Fort construction speed: {{green|+20.0%}}
*Anti Air construction speed: {{green|+20.0%}}
|150
|-
| PLACEHOLDER
| Compassionate Gentleman
|
|
*Improve relations opinion: {{green|+15.0%}}
|150
|-
| PLACEHOLDER
| Secret Police Chief
|
|
*Encryption: {{green|+0.5}}
*Stability: {{red|-5%}}
*Ideology Drift Defense: {{green|+15%}}
|150
|-
| PLACEHOLDER
| Friendly Preacher
|
|
*Division Recovery Rate: {{green|+2.5%}}
*Daily Political Power Cost: {{red|+0.10}}
*Stability: {{green|5%}}
|150
|-
| PLACEHOLDER
| Ruthless Industrialist
|
|
*Construction Speed: {{green|+5%}}
*Production Efficiency Cap: {{green|+5%}}
*Daily Political Power Cost: {{red|+0.10}}
|150
|}




== Economy ==
=== Laws and Development ===
{{Law}}
=== Industry and Resources ===
{{Factories|m = military amount|n = naval amount|c = civilian amount|g = factories on consumer goods amount|f = synthethics amount}}
description of the state of the countries economy

{{Resources
|Oil = amount of oil extracted
|Oile = amount of oil reserved for markets
|Aluminum = 
|Aluminume = 
|Rubber = 
|Rubbere = 
|Tungsten = 
|Tungstene = 
|Steel = 
|Steele = 
|Chromium = 
|Chromiume = 
|Crystal = 
|Crystale = 
}}
description of the amount of resources

== Military ==
REMOVE THIS: Any content in the tables is meant as an example
===Army===
{| class="wikitable sortable" style="width: 300px; float:left; margin-right: 40px;"
|+ style="color:black;"| Army
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No. 
|-
| {{icon|```division type```|width=x30px}} ||  || 
|-
| {{icon|-|width=x30px}} ||  || 
|-
| {{icon|-|width=x30px}} ||  || 
|-
| {{icon|-|width=x30px}} ||  ||  
|-
| {{icon|l-|width=x30px}} ||  || 
|-
! [[File:Army experience.png|21px]] !! style="text-align: left;" | Total divisions !! style="text-align: left;" |
|-
! [[File:manpower.png|24px]] !! style="text-align: left;" | Ponypower used !! style="text-align: left;" | 
|}

{{clear}}
description of the state of the army

'''Field Marshals'''
{|class="wikitable mw-collapsed mw-collapsible"
!Name
!Traits
!Skills
!Race
|-
|{{Leader|PLACEHOLDER}}
|style="font-size:88%"|[[File:Inflexible Strategist.png]] '''Inflexible Strategist'''<br>
''Skilled but stubborn. A good enough plan can survive contact with the enemy.''
*Defense: {{Green|+1}}
*Logistics: {{Green|+1}}
[[File:Media Personality.png]] '''Media Personality'''<br>
''This general will go out of his way to talk to the media and will always try to be in the limelight.''
*Army reassignment duration: {{Red|+100.0%}}
[[File:Politically Connected.png]] '''Politically Connected'''<br>
''This leader has political connections which has smoothed the way for his career. Perhaps too quickly.''
*Leader Experience Gain: {{Red|-10.0%}}
*Promotion Cost: {{Green|-50.0%}}
[[File:Prince of Equestria.png]] '''Prince of Equestria'''<br>
''The Princes' attend the high class military academy in Canterlot, where they are trained to command armies in battle.''
*Supply Consumption: {{Green|-5.0%}}
*Division Recovery Rate: {{Green|+3.0%}}
*Max planning: {{Green|+5.0%}}
----
description if present 
|style="white-space:nowrap;"|<center>'''Lv. 2'''</center><abbr title="Attack">[[File:Attack.png]]</abbr>: 1<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 3<br><abbr title="Planning">[[File:Planning.png]]</abbr>: 2<br><abbr title="Logistics">[[File:Logistics.png]]</abbr>: 3
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>
|}
'''Generals'''
{|class="wikitable mw-collapsed mw-collapsible"
!Name
!Traits
!Skills
!Race
|-
|{{Leader|PLACEHOLDER}}
|style="font-size:88%"|[[File:Media Personality.png]] '''Media Personality'''<br>
''This general will go out of his way to talk to the media and will always try to be in the limelight.''
*Army reassignment duration: {{Red|+100.0%}}
[[File:Air Force Commander.png]] '''Air Force Commander'''<br>
''Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.''
*Air Superiority: {{Green|+5.00%}}
*Ground support: {{Green|+3.00%}}
----
Description if present
|style="white-space:nowrap;"|<center>'''Lv. 3'''<center><abbr title="Attack">[[File:Attack.png]]</abbr>: 3<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 3<br><abbr title="Planning">[[File:Planning.png]]</abbr>: 1<br><abbr title="Logistics">[[File:Logistics.png]]</abbr>: 3
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>

|}
{{clear}}
'''Division composition list'''
{|class="wikitable mw-collapsed mw-collapsible"
!Division
!Name list
!Support companies
!Combat battalions
|-
| [[File:NATO infantry type.png]] Onhooves Division || Onhooves Division || Engineer || 7x Infantry
|-
| [[File:NATO infantry.png]] Royal Guards || Royal Guard Division || Recon, Military Police || 3x Infantry
|-
| [[File:NATO infantry.png]] Garrison Regiment || Garrison Division || || 4x Infantry 
|-
| [[File:NATO pegasus.png]] Pegasi Division || Pegasus Division || Recon || 8x Pegasi
|-
| [[File:NATO light tank.png]] Royal Armour || Armoured Division || Motorized Recon || 1x Medium Tank, 2x Light Tank, 4x Motorized Infantry
|}


{{clear}}

{|class="wikitable mw-collapsed mw-collapsible"
|+ style="width: 55em; text-align: left;" |Tank Variants list (With {{icon|NSB}} No Step Back)
! Name !! Chassis !! Suspension !! Armor !! upgrade!! Engine !! upgrade !! Main Armament !! Turret !! Special Features
|-
|Light Tank Mk. VI Breezie || Basic Light Tank || Clawbeak || Riveted ||1|| Gasoline ||2|| Heavy Machine Gun || Two Pony Turret || Radio I, Smoke Launchers
|-
|Light Tank Mk. IV Breezie* || Basic Light Tank || Clawbeak || Riveted ||1|| Gasoline ||2|| Heavy Machine Gun || One Pony Turret || 
|-
|Stallion 6-Ton B* || Basic Light Tank || Bogie || Riveted ||3|| Gasoline ||2|| Small Cannon || Two Pony Turret || 
|-
|Stallion 6-Ton A* || Basic Light Tank || Bogie || Riveted ||3|| Gasoline ||2|| Heavy Machine gun || One Pony Turret || Heavy Machine Gun
|-
|Stallion Medium Mk. II Great Yak || Early Medium Tank || Bogie || Riveted ||1|| Gasoline ||2|| Small Cannon || Three Pony Turret || Radio I
|-
|Coltden-Loyal* || Early Light Tank || Bogie || Riveted ||1|| Gasoline ||1|| Heavy Machine gun || Light Fixed Superstructure || 
|-
|Yak Tank* || Early Light Tank || Bogie || Riveted ||1|| Gasoline ||1|| Heavy Machine gun || One Pony Turret || 
|-
| colspan="10" | * marks a variant as "outdated".

|}

=== Navy ===
{| class="wikitable sortable" style="width: 300px; float:left; margin-right: 40px;"
|+ style="color:black;"| Navy
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
|-
| [[File:Navy Carrier.png|24px]] || Carrier || 2
|-
| [[File:Navy Battleship.png|24px]] || Battleship || 6
|-
| [[File:Navy Battlecruiser.png|24px]] || Battlecruiser || 3
|-
| [[File:Navy Heavy Cruiser.png|24px]] || Heavy Cruiser || 7
|-
| [[File:Navy Light Cruiser.png|24px]] || Light Cruiser || 23
|-
| [[File:Navy Destroyer.png|24px]] || Destroyer || 56
|-
! [[File:Navy experience.png|21px]] !! style="text-align: left;" | Total ships !! style="text-align: left;" | 97
|-
! [[File:manpower.png|24px]] !! style="text-align: left;" | Manpower used !! style="text-align: left;" | 80k
|}

{{clear}}
Befitting its size, Equestria starts with the largest navy in the entire world in 1007, possessing a massive surface fleet almost unrivaled by any other nation. However, these impressive numbers are severely undercut by the outdated nature of many of its ships, meaning that effort will have to be taken to modernize it to remain competitive on the world stage and in major conflicts. Equestria does start with the technology to retrofit these designs, barring carriers which it has two of, and submarines which it has a distinct lack of. This means that unless preemptive action is taken it may be vulnerable to submarine raids that the {{flag|Changeling Lands}} often uses in the Great War.

Only a few ships are currently in production in 1007, including a third carrier which starts at around 50% progress. This means that the player will have to take action to expand and/or retrofit the navy and control the seas. Of critical importance is defending the likely aluminum imports from New Mareland across the Celestial Sea, which will be required to maintain a decent air force. Naval dominance may also allow naval invasions of a Changeling-occupied {{flag|Kingdom of Olenia|Olenia}}, opening up a new valuable front away from the Equestrian front line.

{|class="wikitable mw-collapsed mw-collapsible"
|+ style="width: 46em; text-align:left;" |Admirals
!Name
!Traits
!Skills
!Race
|-
|{{Leader|Copper Gearheart Cog|Admiral<br>Copper Gearheart Cog}}
|style="font-size:88%"|None
|style="white-space:nowrap;"|<center>'''Lv. 2'''<center><abbr title="Attack">[[File:Attack.png]]</abbr>: 2<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 1<br><abbr title="Maneuvering">[[File:Maneuvering.png]]</abbr>: 2<br><abbr title="Coordination">[[File:Coordination.png]]</abbr>: 2
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>
|-
|{{Leader|Cynosura|Admiral<br>Cynosura}}
|style="font-size:88%"|None
|style="white-space:nowrap;"|<center>'''Lv. 2'''<center><abbr title="Attack">[[File:Attack.png]]</abbr>: 1<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 3<br><abbr title="Maneuvering">[[File:Maneuvering.png]]</abbr>: 2<br><abbr title="Coordination">[[File:Coordination.png]]</abbr>: 1
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>
|-
|{{Leader|Dust Hoover|Admiral<br>Dust Hoover}}
|style="font-size:88%"|[[File:Media Personality.png]] '''Media Personality'''<br>
''This Admiral has a knack for giving the right quote to the right person.''
*Attack when in combat alogside the {{Yellow|Pride of the Fleet}}: {{Green|+10.00%}}
*Defense when in combat alogside the {{Yellow|Pride of the Fleet}}: {{Green|+10.00%}}
|style="white-space:nowrap;"|<center>'''Lv. 2'''<center><abbr title="Attack">[[File:Attack.png]]</abbr>: 1<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 2<br><abbr title="Maneuvering">[[File:Maneuvering.png]]</abbr>: 2<br><abbr title="Coordination">[[File:Coordination.png]]</abbr>: 2
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>
|-
|{{Leader|Evening Squall|Admiral<br>Evening Squall}}
|style="font-size:88%"|[[File:trait nightmare of solomon.png]] '''Nightmare of Solomon'''<br>
''After almost single-hoofedly turning around a naval battle in the middle of the night against a much larger enemy force Evening Squall was first given the nickname "Nightmare of Solomon" by enemy forces but it was soon adopted by Equestrian naval personnel. Ever since she has a reputation of being second to none when it comes to naval warfare, especially at night.''
*Naval Hit Chance: {{Green|+15%}}
*Torpedo screen penetration: {{Green|+15.00%}}
|style="white-space:nowrap;"|<center>'''Lv. 3'''<center><abbr title="Attack">[[File:Attack.png]]</abbr>: 3<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 2<br><abbr title="Maneuvering">[[File:Maneuvering.png]]</abbr>: 2<br><abbr title="Coordination">[[File:Coordination.png]]</abbr>: 3
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>
|-
|{{Leader|Madoor Stronghammer|Admiral<br>Madoor Stronghammer}}
|style="font-size:88%"|[[File:Sea and Sky.png]] '''Sea and Sky'''<br>
''He believes that the best way to hold the sea is by controlling the air.''
*Sortie efficiency: {{Green|+10%}}
*Naval Air Attacks from Carriers: {{Green|+10.00%}}
*Naval Air Agility from Carriers: {{Green|+10.00%}}
|style="white-space:nowrap;"|<center>'''Lv. 2'''<center><abbr title="Attack">[[File:Attack.png]]</abbr>: 2<br><abbr title="Defense">[[File:Defense.png]]</abbr>: 2<br><abbr title="Maneuvering">[[File:Maneuvering.png]]</abbr>: 3<br><abbr title="Coordination">[[File:Coordination.png]]</abbr>: 3
|<abbr title="Pony">[[File:Pony.png|centre|link=Pony]]</abbr>
|}

{{clear}}

{|class="wikitable mw-collapsed mw-collapsible"
|+ style="width: 55em; text-align: left;" |Naval units list (With {{icon|MtG}} Man the Guns)
! Type !! Class !! Hull !! Engine !! {{hover|How many ships of this class are active|# No.}} !! {{hover|How many ships of this class are in production|[[File:Production cost (naval).png|18px]] # No.}} !! Design note
|-
|CV || Pegasopolis || {{hover|990 Carrier hull|Converted Dreadnought}} || Carrier II || 2 || 1 || 2x Hangar Space, Anti-Air II, Secondary Battery II, Flight Deck Armor
|-
|BB || Healing || {{hover|1007 Battleship hull|Long Range Battleship}} || Heavy II || || 1 || 2x Heavy Battery II, 3x Anti-Air II, Fire Control I, Secondary Battery II, Battleship Armor II
|-
|BB || Protector* || {{Hover|990 Battleship hull|Fast Battleship and Dreadnought}} || Heavy I || 2 ||  || 2x Heavy Battery II, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor I
|-
|BB || Pillars* || {{Hover|990 Battleship hull|Fast Battleship and Dreadnought}} || Heavy I || 2 ||  || 2x Heavy Battery II, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor II, Floatplane Catapult I
|-
|BB || Star Swirl* || {{Hover|990 Battleship hull|Fast Battleship and Dreadnought}} || Heavy II || 2 || || 2x Heavy Battery I, 2x Anti-Air II, Secondary Battery II, Battleship Armor II
|-
|BC || Hope || {{Hover|990 Battleship hull|Fast Battleship and Dreadnought}} || Heavy II || 1 ||  || 2x Heavy Battery II, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor II, Floatplane Catapult I
|-
|BC || Virtue* || {{Hover|990 Battleship hull|Fast Battleship and Dreadnought}} || Heavy II || 2 ||  || 2x Heavy Battery I, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor I
|-
|CA || Canterlot* || {{Hover|990 Cruiser hull|Scout and Armored Cruiser}} || Cruiser II || 7 ||  || 2x Heavy Cruiser Battery II, Anti-Air II, Fire Control I, Sonar I, Secondary Battery II, Torpedo Launcher I, Floatplane Catapult I
|-
|CL || Marigold || {{Hover|1007 Cruiser hull|Escort and Upgunned Cruiser}} || Cruiser II ||  || 2 || 2x Light Cruiser Battery II, 2x Anti-Air II, Fire Control I, Sonar I, Cruiser Armor II, Floatplane Catapult I
|-
|CL || Violet* || {{Hover|990 Cruiser hull|Scout and Armored Cruiser}} || Cruiser II || 12 || || 2x Light Cruiser Battery II, Anti-Air II, Fire Control I, Cruiser Armor I, Floatplane Catapult I, Torpedo Launcher I
|-
|CL || Emerald* || {{Hover|990 Cruiser hull|Scout and Armored Cruiser}} || Cruiser II || 11 || || Light Cruiser Battery II, Anti-Air II, Fire Control I, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I, Depth Charge I
|-
|DD || Twilight || {{Hover|1007 Destroyer hull|Enlarged Destroyer}} || Light II || || 1 || Light Battery II, Anti-Air I, Fire Control I, Sonar I, 2x Torpedo Launcher II, Depth Charge I
|-
|DD || Constellation* || {{Hover|990 Destroyer hull|Torpedo Boat Destroyer}} || Light II || 34 ||  || Light Battery II, Anti-Air I, Fire Control I, 2x Torpedo Launcher II, Depth Charge I
|-
|DD || Acasta* || {{Hover|990 Destroyer hull|Torpedo Boat Destroyer}} || Light II || 13 ||  || Light Battery II, Anti-Air I, Fire Control I, Torpedo Launcher I, Depth Charge I
|-
|DD || Ardent* || {{Hover|990 Destroyer hull|Torpedo Boat Destroyer}} || Light II || 9 || || Light Battery I, Anti-Air I, Fire Control I, Torpedo Launcher I, Depth Charge I
|-
|SS || Amberjack || {{Hover|990 Submarine hull|Modernised Coastal}} || Submarine I ||  ||  || 2x Torpedo Tubes I

|-
| colspan="9" | * marks a variant as "outdated".

Ship type terminology:
*CV - Carrier
*BB - Battleship
*BC -Battlecruiser
*CA - Heavy cruiser
*CL - Light cruiser
*DD - Destroyer
*SS - Submarine
|}

=== Air Force ===
{{SVersion|1.9.1}}
{| class="wikitable sortable" style="width: 300px; float:left; margin-right: 40px;"
|+ style="color:black;"| Air Force
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.  
|-
| [[File:CAS.png|30px]] || Close air support ||  
|-
| [[File:Fighter c.png|30px]] || Fighter ||  {{Hover|Early Fighters|305}}
|-
| [[File:Naval bomber.png|30px]] || Naval bomber || 40 
|-
| [[File:Heavy fighter.png|30px]] || Heavy fighter || 
|-
| [[File:Tactical bomber.png|30px]] || Tactical bomber || {{Hover|Early Bombers|40}}
|-
| [[File:Transport air.png|30px]] || Transport ||  
|-
! [[File:Air experience.png|21px]] !! style="text-align: left;" | Total planes !! style="text-align: left;" | 385 
|-
! [[File:manpower.png|24px]] !! style="text-align: left;" | Ponypower used !! style="text-align: left;" | 8.50k 
|}

{{clear}}

===Military Staff===

'''Chief of Army'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
|
| Army Defense (Expert)
|
|
*Army Defence: {{green|+10.0%}}
|150
|-
|
| Army Drill (Expert)
|
|
*Division training time: {{green|-10.0%}}
|150
|-
|
| Army Maneuver (Specialist)
|
|
*Divisions speed: {{green|+5.0%}}
|150
|-
|
| Army Morale (Expert)
|
|
*Division Recovery Rate: {{green|+8.0%}}
|150
|-
|
| Army Offense (Expert)
|
|
*Army Attack: {{green|+10.0%}}
|150
|-
|
| Army Organization (Expert)
|
|
*Division Organization: {{green|+8.0%}}
|150
|-
|
| Army Reformer (Expert)
|
|
*Experience Gain Army: {{green|+10.0%}}
|150
|-
|
| Entrenchment (Expert)
|
|
*Entrenchment speed: {{green|+8.0%}}
|150
|-
|
| Old Guard
|
|
*Experience Gain Army: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}
|150
|}

'''Chief of Navy'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
|
| Anti-Submarine (Expert)
|
|
*Submarine Detection: {{green|+15.0%}}
|150
|-
|
| Commerce Raiding (Expert)
|
|
*Convoy Raiding Efficiency: {{green|+15.0%}}
|150
|-
|
| Decisive Battle (Expert)
|
|
*Capital Ship Attack: {{green|+10.0%}}
*Capital Ship Armor: {{green|+10.0%}}
*Screen Attack: {{green|+10.0%}}
*Screen Defense: {{green|+10.0%}}
|150
|-
|
| Fleet Logistics (Expert)
|
|
*Naval max range: {{green|+10.0%}}
|150
|-
|
| Naval Aviation (Expert)
|
|
*Carrier Air Attack: {{green|+6.0%}}
*Carrier Air Targetting: {{green|+7.0%}}
*Carrier Air Agility: {{green|+8.0%}}
|150
|-
|
| Naval Maneuver (Expert)
|
|
*Naval Speed: {{green|+10.0%}}
|150
|-
|
| Naval Reformer (Expert)
|
|
*Experience Gain Navy: {{green|+10.0%}}
|150
|-
|
| Old Guard
|
|
*Experience Gain Navy: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}
|150
|}

'''Chief of Airforce'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
|-
|
| Air Combat Training (Expert)
|
|
*Ace generation chance: {{green|+10.0%}}
|150
|-
|
| Air Reformer (Expert)
|
|
*Experience Gain Air: {{green|+10.0%}}
|150
|-
|
| Air Safety (Expert)
|
|
*Air Accidents Chance: {{green|-10.0%}}
|150
|-
|
| All-Weather (Expert)
|
|
*Bad Weather Penalty: {{green|-20.0%}}
|150
|-
|
| Close Air Support (Expert)
|
|
*Close Air Support Attack: {{green|+3.0%}}
*Close Air Support Defence: {{green|+3.0%}}
*Close Air Support Agility: {{green|+3.0%}}
|150
|-
|
| Ground Support (Expert)
|
|
*Air Support: {{green|+10.0%}}
|150
|-
|
| Night Operations (Expert)
|
|
*Night Operations Penalty: {{green|-20.0%}}
|150
|-
|
| Old Guard
|
|
*Experience Gain Air: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}
|150
|}

'''Military High Command'''
{| class="wikitable mw-collapsed mw-collapsible"
!Name
! Trait
!Prereqs
! Effects
!Cost
|-
|
| Airborne Assault (Expert)
|
|
*Paradrop Attack: {{green|+2.0%}}
*Paradrop Defence: {{green|+5.0%}}
*Paradrop Agility: {{green|+5.0%}}
|150
|-
|
| Air Combat Training (Expert)
|
|
*Ace generation chance: {{green|+10.0%}}
|150
|-
|
| Air Superiority (Expert)
|
|
*Air Superiority Attack: {{green|+3.0%}}
*Air Superiority Defence: {{green|+3.0%}}
*Air Superiority Agility: {{green|+3.0%}}
|150
|-
|
| Amphibious Assault (Expert)
|
|
*Amphibious invasion speed: {{green|+10.0%}}
|150
|-
|
| Anti-Submarine (Expert)
|
|
*Submarine Detection: {{green|+15.0%}}
|150
|-
|
| Armor (Expert)
|
|
*Armor Division Attack: {{green|+10.0%}}
*Armor Division Defense: {{green|+10.0%}}
|150
|-
|
| Army Logistics (Expert)
|
|
*Division Attrition: {{green|-8.0%}}
|150
|-
|
| Army Regrouping (Expert)
|
|
*Division Recovery Rate: {{green|+8.0%}}
|150
|-
|
| Artillery (Expert)
|
|
*Artillery Attack: {{green|+15.0%}}
*Artillery Defense: {{green|+10.0%}}
|150
|-
|
| Bomber Interception (Expert)
|
|
*Interception Attack: {{green|+3.0%}}
*Interception Defence: {{green|+3.0%}}
*Interception Agility: {{green|+3.0%}}
|150
|-
|
| Capital Ships (Expert)
|
|
*Capital Ship Attack: {{green|+10.0%}}
*Capital Ship Armor: {{green|+10.0%}}
|150
|-
|
| Carriers (Expert)
|
|
*Sortie Efficiency: {{green|+15.0%}}
|150
|-
|
| Cavalry (Expert)
|
|
*Cavalry Attack: {{green|+10.0%}}
*Cavalry Defense: {{green|+10.0%}}
*Motorized Attack: {{green|+10.0%}}
*Motorized Defense: {{green|+10.0%}}
|150
|-
|
| Close Air Support (Expert)
|
|
*Close Air Support Attack: {{green|+3.0%}}
*Close Air Support Defence: {{green|+3.0%}}
*Close Air Support Agility: {{green|+3.0%}}
|150
|-
|
| Concealment (Expert)
|
|
*Enemy Air Support: {{green|-10.0%}}
|150
|-
|
| Commando (Expert)
|
|
*Special forces Attack: {{green|+15.0%}}
*Special forces Defense: {{green|+15.0%}}
|150
|-
|
| Entrenchment (Expert)
|
|
*Entrenchment speed: {{green|+8.0%}}
|150
|-
|
| Fleet Logistics (Expert)
|
|
*Naval max range: {{green|+10.0%}}
|150
|-
|
| Infantry (Expert)
|
|
*Infantry Division Attack: {{green|+10.0%}}
*Infantry Division Defense: {{green|+15.0%}}
|150
|-
|
| Motorized(Expert)
|
|
*Mechanized Attack: {{green|+10.0%}}
*Mechanized Defense: {{green|+10.0%}}
*Motorized Attack: {{green|+10.0%}}
*Motorized Defense: {{green|+10.0%}}
|150
|-
|
| Naval Air Defense (Expert)
|
|
*Naval AA attack: {{green|+15.0%}}
|150
|-
|
| Naval Aviation (Expert)
|
|
*Carrier Air Attack: {{green|+6.0%}}
*Carrier Air Targeting: {{green|+7.0%}}
*Carrier Air Agility: {{green|+8.0%}}
|150
|-
|
| Naval Strike (Expert)
|
|
*Naval Bombing: {{green|+3.0%}}
*Naval Targeting: {{green|+3.0%}}
*Naval Agility: {{green|+3.0%}}
|150
|-
|
| Screens (Expert)
|
|
*Screen Attack: {{green|+10.0%}}
*Screen Defense: {{green|+15.0%}}
|150
|-
|
| Strategic Bombing (Expert)
|
|
*Strategic Bomber Attack: {{green|+2.0%}}
*Strategic Bomber Defence: {{green|+2.0%}}
*Strategic Bomber Agility: {{green|+2.0%}}
*Strategic Bombing: {{green|+5.0%}}
|150
|-
|
| Submarines (Expert)
|
|
*Submarine Attack: {{green|+15.0%}}
*Submarine Defense: {{green|+10.0%}}
|150
|-
|
| Tactical Bombing (Expert)
|
|
*Ground support: {{green|+15.0%}}
|150
|}


== Gameplay and Strategy ==
=== Starting situation ===
Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc. 

=== Threats and Opportunities ===
(OPTIONAL)

=== Gameplay Mechanics ===
(OPTIONAL)

== Gameplay Walkthrough ==
(OPTIONAL) Gives a general guide through playing the country

== Alternate Paths ==
(OPTIONAL) for secrets

{{Country navbox}}
[[Category:Countries]]