Diamond Mountain

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Diamond Mountain
The Dog Kingdom
Diamond Mountain.png

DMT map.png

IdeologyKratocracy.png Kratocracy
LeaderRover Diamondshield
Ruling partyGlory to the Royal Will (90%)
Population3,823,987
Ponypower33,627
RaceDiamond Dog Diamond Dog
StabilityStability 17%
War supportWar support 50%
FactoriesFactory 8
CapitalDiamond Mountain
ContinentEastern Griffonia
DiplomacyMember of the River Coalition
DemonymDiamond Mountain
TagDMT
Color   #8D9EA9

Great miners and craftsdogs of the mountains, the Diamond Dogs of Diamond Mountain toil for gold and wealth. Yet their vaults lie empty, robbed by the Griffon Knights of Hellquill. Eager for revenge, King Rover Diamondshield works to rebuild and rearm. However, trouble brews in the depths of the Mountain. Slaves speak of freedom, whether from inside or from the agitation from Diamond Mountain's riverpony "allies".

Lore

Diamond Dogs have long been present across Griffonia and Equus. However their underground nature and hit and run slaving meant that they typically worked hidden from the societies above their tunnels. Diamond Mountain is the exception - a fortified stronghold from which their opponents could be enslaved and forced to mine the great mountain. The Kings under the Mountain jealously guarded their wealth, accrued by using a large caste of slaves. However, over time, decadence and overconfidence caused the dogs' vigilance to grow ever weaker. Jealous eyes search for a way in. Eventually, the Knights of Hellquill, at a stalemate against the united ponies of the Riverlands, decided to push north for easier targets in 972. During the reign of King Tug the Boneless griffons broke into the Mountain, sacked the capital and flew off with almost all the treasures of the Kingdom. Ever since, the dogs hunger for revenge.

Now, under the reign of Tug's son, Rover Diamondshield, the Mountain Kingdom is finally regaining its former glory, gem by gem. The dogs have aligned themselves with ponies of the River Coalition against the threat of the griffons to the West. However, if the dogs are to fight the knights, much remains to be done. Firstly, the revolting slaves have to brought back in line. A new book has been circulating amongst them and the slaves now scream a new word: revolution. How these revolutionaries are dealt with might well shape the course of the Kingdom. Although the King simply wishes to crush them, his daughter, Princess Molly, quietly hopes for a calmer approach.

It remains to be seen what the monuments to Rover Diamondshield will say about him. Will the King reclaim his father's wealth, will the Mountain Kingdom succumb to internal struggles or will a new power seize control of the riches underneath Diamond Mountain?

Gameplay Mechanics

Racial Tech

See Diamond Dogs.

Troll Hounds (Support Companies)

"Take a dog. Corrupt it with dark magic and

The detailed statistic for Troll Hound support Company.

science. Throw it into a pit with others for a few weeks and take the survivors out and break their minds. These are the Troll Dogs. We can use them as front-line shock troops that can shrug off bullets, smash armoured tanks with their bare paws and cause havoc in the enemy's ranks"

Troll Hounds are exclusive support company for the Diamond Mountain's Army. You can obtain it by finishing the Troll Hounds in focus tree. This support company gives you a staggering +16 Breakthrough, +12 Soft Attack, +10 Defense, alongside with +11.6 Piercing to deal with the armored divisions. They also have +10% bonuses for fighting in Fort and Urban. If you can not afford to have Artillery and Anti-Tank as support company, then this is the best option to have.

National Focus

The full Diamond Mountain Focus Tree.

Political Branches

Diamond Mountain has 3 political branches:

  • In the Hall of the Mountain King (Supremacy) - To enforce the rule of King Rover Diamondshield. King Diamondshield will have a choice between stay with the River Union or seek revenge at Hellquill.
  • The Princess Regent (Harmonic) - Princess Molly (daughter of the Diamond King) will attempt to replace her father and install the Harmonic rule over her nation. She will end the slavery that plagued the whole nation for more than a thousand years.
  • Great Strike (Communist) - will install a Communist government after overthrowing the Royal rule. Clifford the Red will have three options: to exile the Princess and kill the King, to spare them, or to execute both of them. After dealing with the Royals, Clifford will spread communism either alone or create the communist River Coalition.

These branches are summarised below. Note, some of these branches include sub-branches, designated in the effects as L (Left) and R (Right)

Tree Bonus In the Hall of the Mountain King The Princess Regent The Free Mountain*
RushTime.pngRush Time (d) 280 420 490
CompleteTime.pngComplete Time (d) 840 910 910
Political
Stability Stability +48% (-4% L) +20% (+10% R) -10 (+10 R)
Political Power Political Power (Flat) +550 (+25 L) -200 -50 (+150 R)
Political Power Political Power (%) +10%
Political Power Political Power (Daily) +0.35
Military
War support War support +11% (+10% L)
PopulationRecruitable Pop Factor 2.00% 5% (+10% L) 20
Construction
Civilian factory Civilian factory 2
Constructspeed.pngConstruction Speed +15% (1080 days) (+10% L) -5% (+5% L)
Consumergoods.pngConsumer Goods -12% -7% (1080 days) (+5% R) +8%
Production
Factoryout.pngFactory Output +10% (+10% L) +15% (+5% L)
Naval Dockyard.pngDockyard Output +10% +10%
Production Efficiency Cap Production Efficiency Cap +5% (+5% L)
Science
Researchtime.pngResearch Time (all) (+5% L) (-5% R) +3%
Focusbonus.pngOne-off reductions (50%) 1
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0%
OrganizationIcon.pngOrganization -5%
Resources
Resourcegain.pngResource Gain Efficiency +5% +15% +15%
Aluminum Aluminum 4
Tungsten Tungsten 3
Steel Steel 4
Chromium Chromium 3
Crystal Crystal 38 (+76 L) 3
Other Notes / Bonuses
  • Research sharing group with Communist nations with opinion >+60

*For the Free Mountain path, there is an event to deal with the Royals, that includes the following choices (not shown in the details above

  • Spare the Princess. Kill the King - +25 PP, River Republic gets event "The Exile Princess"
  • We'll look better if we kick both them out - +25 PP, -5% Stability, River Republic gets event "The Exile Princess", Barrad Magocracy gets event "The Exile King"
  • Death to Royalty - -10% Stability, +50 PP

Industrial Tree

Tree Bonus Industrial Tree
CompleteTime.pngComplete Time (d) 1260
Construction
Civilian factory Civilian factory 6 (+3 R)
Constructspeed.pngConstruction Speed
  • +10% Infrastructure
  • +20% Fort
  • +20% Anti Air
  • (+10% Military L)
  • (+20% Civilian R)
Consumergoods.pngConsumer Goods -3%
Infrastructure Infrastructure 23
Production
Military factory Military factory 7 (+3 L)
Factoryout.pngFactory Output +5%, +10% (720d)
Science
Focusbonus.pngOne-off reductions (50%)
  • 3x50% Industry
  • 2x25% Infantry Weapons
  • 1x50% Nuclear Tech
Resources
Steel Steel 8

Military Trees

Troll Hounds Unit Unlocked from the Military Focus Tree

The military tree is short and fairly typical, with the usual doctrinal choices. Of special note is Underhill Roads, which provide bonuses to Artillery and Antitank movement speed, and Troll Hounds under Mass Assault Doctrine, which are a unique unit type unlocked by this focus.

Starting Situation

Military - Diamond Mountain starts with 73.5K in deployed infantry, but severely lack of equipment, left alone with 33.12K spare ponypower for recruiting. virtually no aircraft, and a Navy which consists of 2 Destroyers.

All branches in Diamond Mountain are militarily weak compared to their pony allies in River Coalition. Players should rely Racial tech advantages, which help the dogs play defensively and work in mountainous terrain.

Industry - Diamond Mountain's industry is very weak at the start of the game, with only a few factories to begin with. Thanks to the vast resources in the nation, you can use them to boost the industry by trading. At the same time, your industry is being affected negatively by the national spirits. You should get rid of them as soon as possible in order to expand your Industry and Army quickly and make use of your massive resource base.

Gameplay and Strategy

Slave Riots

A few days after the start of the game, players will encounter Slave riots, since Diamond Mountain still has slaves. Players have no choice but to crush the Rebellion, losing political power, stability and dogpower. 

They will then have a choice on how to deal with the remnants - track them down (-25PP, Supremacy / Harmonist Path), or we have more important things to do (Communist path). 

Track them down

After capturing the remaining rebels, the King is faced with a choice as his daughter, Molly pleas for mercy for the prisoners.

Kill them all - National spirit The Strong Rule will give you +25 political power, +10% in both Stability and Supremacy popularity, and most importantly remove the national spirit, Risk of Rebellion.

You heard the princess, throw them in prison - A trial will be held. Rover can allow them to continue (Harmonic Path) or interrupt the trial and hold an execution (Supremacy Path, same results as kill them all).

If the player follows the harmonic path, eventually Molly will inherit the throne, unlocking the the princess Regent focus trees and BARK (Harmonic) becomes the ruling party.

We have more important things to do

Allowed to regroup and recover, Communists gain support. Our movement grows gives popularity of Communism +10% and Growing Support of Communism as the National Spirit.

(tbc)

War with Hellquill

If players are still ruling Diamond Mountain as Rover's Supremacy Party, and have finished the Revenge focus, they will have an Annex war goal against Hellquill. But be careful, if Hellquill decides to choose "Status Quo" focus tree- then later "The Shield of Griffonkind", Hellquill will become a subject of Griffon Empire. Players will end up fighting half of Griffonia if they're not careful. So, to counter this, players either have to swiftly conquer Hellquill alone, before they finish the required focus, or choose to call their allies for a long grueling war.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Pre-Industrial Artillery
  • Early Destroyer
  • Basic Depth Charges
  • Early Submarine
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • Contact Mine
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Ironpaws Division

Politics

National Spirits

Grudges and Grievances icon
Grudges and Grievances
  • Surrender Limit: +5.00%
  • War Suppory: +20.00%
A few decades ago, the griffons of Hellquill did the unthinkable. They breached the impenetrable walls of Diamond Mountain and sacked the city, making off with the King's Hoard. This act of humiliation has remained in the hearts and minds of Diamond Dogs everywhere and the call for revenge will not be silenced until Hellquill pays. A Diamond Dog never forgets, nor does he forgive his sworn enemies, the griffon knights!
Dog Eats Dog icon
Dog Eats Dog
  • Political Power Gain: -20%
  • Resource Gain Efficiency: +10.00%
  • Consumer Goods Factories: -5.0%
  • Stability: -10.00%
A Diamond Dog respects nothing but strength and brute force, and he shows that by subjugating those who are too weak to resist. The upper halls of the Diamond Mountain may be opulent in displays of both wealth and culture, but underneath them, deep in the mines, slaves toil day after day under the keen eye of the houndmasters. Most are too cowed by the whip, but the Dog spirit refuses to be dominated.
An Army of Thralls icon
An Army of Thralls
  • Political Power Gain: -20%
  • Division Organization: -30.0%
  • Recruitable Population Factor: 15%
  • Stability: -10.00%
  • War Support: -10.00%
To prevent the slaves from becoming too numerous and attached to each other, their wise masters regularly separate and force those determined to be particularly troublesome to fight the King's enemies, whether they be other slaves or joining raiding parties tunnelling to griffon lands. They are kept in check by their Ironpaw overseers, but the only thing the Diamond Army has in advantage are sheer numbers.
Whistles of Rebellion icon
Whistles of Rebellion
  • Surrender Limit: +5.00%
  • War Suppory: +20.00%
A Dog does not easily accept being enslaved - slave revolts are frequent, but easily beaten. However, the slaves are growing more bolder and unwilling to follow orders, suggesting there is an organised rebellion in the works. They must be crushed!
Treaty of Coltstream Member icon
Treaty of Coltstream Member
This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded after an attack by the Griffon Orders was pushed back. The founding members of the treaty were Lake City, Deponya, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Rover Diamondshield
Kratocracy.png
Kratocracy
Supremacy

GRoWl
Glory to the Royal Will
Diamond King
  • Resource Gain Efficiency: +10%
None


Princess Molly
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

BaRK
Bread and Recreation Kinship
None
None


Clifford the Red
Marksism.png
Marksism
Communism

WUF
Workers' United Front
None
None


Bernard
Bernard
Centrism.png
Centrism
Non-Aligned

PaNT
Party National
None
None



Parties

Political parties
Name Ideology Leader Popularity
GRoWl
Glory to the Royal Will
Kratocracy.png Kratocracy
Supremacy
Rover Diamondshield 50%
BaRK
Bread and Recreation Kinship
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Princess Molly 35%
WUF
Workers' United Front
Marksism.png Marksism
Communism
Clifford the Red 13%
PaNT
Party National
Centrism.png Centrism
Non-Aligned
Bernard 2%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Sweep
Sweep
Pro-Harmony Reformer
  • Has completed national focus Goal generic support democracy.png A New Mountain
  • Daily Harmony Support: +0.1
Political Power 150
Fido
Fido
Communist Revolutionary
  • Has completed national focus Focus prc agrarian socialism.png The Ruby Mountain
  • Daily Communism Support: +0.1
Political Power 150
Royal
Royal
Supremacist Demagogue
  • Has completed national focus Goal step on skull.png Crackdown on Dissent
  • Daily Supremacy Support: +0.1
Political Power 150
Manndober
Manndober
Silent Workdog
None
  • Political Power Gain: +15%
Political Power 150
Shih Tzu
Shih Tzu
Backroom Backstabber
None
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Akita
Akita
Ruthless Industrialist
None
  • Daily Political Power Gain: −0.05
  • Construction Speed: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
Political Power 150
Yorkie
Yorkie
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Rex
Rex
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Mastiff
Mastiff
Cult Leader
  • Current ruling party is SupremacySupremacist.
  • Political Power Gain: +10%
  • Ideology drift defense: +10%
  • Stability: +5%
Political Power 150
Daner
Daner
Secret Police Chief
None
With La Résistance La Résistance DLC:
  • Political Power Gain: −5%
  • Ideology drift defense: +15%
  • Crypto defense.png Cryptology Level: +1
  • Enemy operative detection chance factor: +15%

Without La Résistance La Résistance DLC:

  • Political Power Gain: −5%
  • Encryption: +0.5
  • Ideology drift defense: +15%
  • Enemy operative detection chance factor: +15%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Cerberus
Cerberus
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Light Tank:
    • Breakthrough: +5%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Boxer
Boxer
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Medium Tank:
    • Soft attack: +5%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Podelia
Podelia
Ship Designer
  • Any controlled state:
    • Is coastal.
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −5%
    • Anti-air: +5%
    • Armor: +5%
  • Heavy Ship:
    • Light Attack: +5%
    • Heavy Attack: +5%
  • Cruiser:
    • Light Attack: +5%
    • Heavy Attack: +5%
Political Power 150
Gold Triver
Gold Triver
Ship Designer
  • Any controlled state:
    • Is coastal.
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −5%
    • Anti-air: +5%
    • Armor: +5%
  • Light Hull:
    • Production cost.png Production Cost: −5%
  • Standardised Coastal Submarine Hull:
    • Production cost.png Production Cost: −5%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
L. Black
L. Black
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Herder
Herder
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
B. Agle
B. Agle
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Kal Spankaz Forge
Kal Spankaz Forge
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Defense: +5%
Political Power 150
Var Alsas Forge
Var Alsas Forge
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Soft attack: +5%
Political Power 150
Terri Azur Forge
Terri Azur Forge
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Truck:
    • Reliability: +5%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Huskeria
Huskeria
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Puggy
Puggy
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Dalmari
Dalmari
Refining Concern
None
  • Synthetic Resources Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Roarer
Roarer
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Canette
Canette
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Scboobles
Scboobles
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Collin
Collin
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Aushard
Aushard
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
Political Power 50
Command power 30
Pointer
Pointer
Army Morale (Specialist)
None
  • Non-Combat Out of Supply Penalties: −3%
  • Army Experience Gain: +0.20
Political Power 50
Command power 30
Spaniel
Spaniel
Army Maneuver (Expert)
None
  • Division Speed: +10%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Borzoi
Borzoi
Naval Aviation (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
  • AI Modifier: Focus on Naval Air: +15%
Political Power 100
Command power 20
Blizzard
Blizzard
Decisive Battle (Genius)
None
  • Naval Experience Gain: +0.40
  • Capital Ship Attack: +15%
  • Capital Ship Armor: +15%
  • Screen Attack: +15%
  • Screen Defense: +15%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Corgi
Corgi
Air Superiority (Genius)
None
  • Air Experience Gain: +0.40
  • Air superiority attack: +5%
  • Air superiority defense: +5%
  • Air superiority agility: +5%
Political Power 200
Command power 10
Boston
Boston
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Basenji
Basenji
Bomber Interception (Expert)
None
  • Air Experience Gain: +0.30
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Lupus
Lupus
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20
Canis
Canis
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Wolfy
Wolfy
Armor (Specialist)
None
  • Armor Division Attack: +5%
  • Armor Division Defense: +5%
Political Power 50
Command power 30
Rocky
Rocky
Commando (Expert)
None
  • Special forces Attack: +15%
  • Special forces Defense: +15%
Political Power 100
Command power 20
Spot
Spot
Army Regrouping (Genius)
None
  • Division Recovery Rate: +12%
Political Power 200
Command power 10

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Rover Diamondshield
Field Marshal
Rover Diamondshield
Rover Diamondshield (advisor).png
Harsh Leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Hill Fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 5
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Diamond Dog.png
Diamond Dog
Generals
General Traits Description Skills Race
Gnasher
General
Gnasher
Gnasher (advisor).png
Reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Harsh Leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 4
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Diamond Dog.png
Diamond Dog
Biter
General
Biter
Biter (advisor).png
Harsh Leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Engineer (trait).png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Hill Fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Diamond Dog.png
Diamond Dog

Flags

Flags
Flag Information
Diamond Mountain.png
Diamond Mountain

Supremacy.png
Diamond Mountain (Harmony).png
Diamond Mountain

Harmony.png
Eastern Dogs' Republic.png
Eastern Dogs' Republic

Communism.png
Kingdom of Diamond Mountain.png
Kingdom of Diamond Mountain

Non-Aligned.png
Kaza-ar-Bark Republic.png
Kaza-ar-Bark Republic

Flag of Bakaran Republic Bakaran vassal

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription.png Limited Conscription
  • Recruitable Population: 2.50%
Limited Exports.png Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
Slave-Based Economy.png Slave-Based Economy
  • Daily Political Power Gain: -0.25
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Mass Illiteracy.png Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
High Poverty.png High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Diamond Dog.png Diamond Dog
  • Uses Diamond Dog Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 1 4 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 29 (-7) 65 (-16) 30 (-8) 139 (-35)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Awards

Main article: Awards
Ode To Joy icon
Ode To Joy
As any original member of the River Coalition, become the founder of the River Federation.