Dread League

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Dread League
The Empire of the Dead

Dread League.png

DED map.png

IdeologyNecrocracy.png Necrocracy
Leader
Rosa Maledicta
Ruling partyNecromancer Council (100%)
PopulationPopulation 1,682,936
PonypowerPonypower 408,730
RaceUndead Undead
StabilityStability 40%
War supportWar support 50%
FactoriesFactory 4
  • 2 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalMagehold
ContinentNorthern Griffonia
DemonymNecromancer
TagDED
Color  #42446A

For centuries, necromancers and vampires have resided in the frozen north of Griffonia, with only the Flag of Arcturian Order Arcturian Order to protect the other nations of Griffonia from invasion.

Yet the patrols of the Flag of Arcturian Order Arcturian Order grow infrequent, and the fractious league still plots from its hidden fortress of Magehold, their numbers swelling as practitioners of dark magic are compelled to travel there by the calling of the strange evil that taints the land.

Rosa Maledicta, a pony necromancer of skill, ambition, and talent - is a rising star in this dark council. She is prepared to go to any length to unite the Dread League into a true empire and wipe the curse of life from the world.

Will the mortals be ready to face the oncoming tide, or will hordes of flesh and bone consume them all?

Lore

The Structure of the League

The ancient and long-lived Dread League is one of the most peculiar nations in all of history, with a political system run by two societies of liches and vampires.

A Necromancer of the Society of Bones

The necromancers of the Society of Bones raised ancient bones as skeletons and recent corpses as zombies, raiding graveyards and fresh battlefields to create a powerful tide of mindless horror. Their most powerful necromancers became liches, near-immortal individuals with their souls sealed away in a phylactery.

A Vampire of the Coven of Blood

The vampires of the Coven of Blood, though few in number, fought with superpony ferocity and agility, converting promising individuals to their number, and entrancing mortals to serve them as servants and soldiers - thralls. Their education, appreciation of tactics and manipulation gave them a subtle danger different from that of the mindless hordes.

The ghouls provided the unglamorous backbone of the empire. Intelligent and undead, they needed to feast on flesh, especially brains, to prevent decay into mindless zombies, and provided the labour, manufacture, and intelligence needed to run the empire.

Headmaster Torygg maintains the vigil of the Arcturian Order

The Flag of Arcturian Order Arcturian Order was founded to halt the tide of the Dread League, but they found inhabiting an inaccessible frozen wasteland difficult, and soon dwindled in number and strength. Interest in fighting in some eternal crusade against the dark forces of Magehold dwindled, and patrols that once scoured the land now rarely passed.

Rosa Maledicta

Rosa Maledicta, currently the most powerful member of the Dread League

Change is stirring in the Flag of Dread League Dread League. Rosa Maledicta is one of many necromancers who are struggling for control over the fractured nation which is the Dread League. Rosa has recently risen as the de-facto leader of the necromancer council, but in the fickle lands of darkness, that may well quickly change. Rosa rules with an iron hoof, crushing all opposition with ruthless aggression and tyranny.

Once a unicorn living in the peaceful lands of Flag of Equestria Equestria, she has been called to the land of the dead by promises of power and justice. She was never happy in Flag of Equestria Equestria. Ponies rejected her dark talents and she has been betrayed by her old pony friends more times than she can count.

Never again. If the world will not love her, the world will learn to fear the name of Rosa Maledicta...

Gameplay Mechanics

Starting Mechanics

The Dread League's gameplay is completely dominated by three sets of penalties and bonuses.

Detached Country represents the Dread League as essentially a land forgotten by time and cut-off from the rest of the world, mostly stagnant.

  • 800% penalty to research speed,
  • -65% to construction speed and -10% to Production Efficiency Cap
  • Cannot be justified on

Magehold national spirit represents the Dread League's unique attributes as an undead army.

  • Mass armies of the dead - 20% Recruitable population, and 100% monthly population represent their large size and quick production, and 0% non-core ponypower to represent that (living) non-core ponypower cannot be used for their armies. They also receive -0.5 Width for Infantry and Magical Infantry, allowing them to fit greater hordes of undead into any battle
  • Need little supply, with -50.0% supply consumption, -80.0% division attrition, and no heat or winter attrition. This means that Dread League armies can function effectively across tough terrain and in almost all conditions.
  • Research Penalties - with a further 100% penalty to research on top of the Detached country penalty, you won't be researching fast
  • Command Power Mechanics - With -100% command power generation, command power will generate far more slowly. This command power can be spent on unique abilities - Dread League does not have the standard Force Attack / Last Stand / Staff Office Plan abilities.

Diplomatic Penalties - The undead are mortal enemies of all life, and all factions receive a -100 penalty to opinion. The Dread League cannot improve opinion, and thus cannot trade with anyone.

Cannot Justify Wargoals - The Dread League will have two enemies. First, the Arcturian Order, and then, every nation on the planet. There are no half measures when it comes to this war.

In short, the Dread League uses giant hordes of low tech, attrition/supply immune undead to overwhelm enemies, and will have to do so alone without the benefits of war justifications. The Dread League starts with 2 regular trained division totaling 12k used ponypower equipped with medieval melee weapons.

Raising the Dead

Starting with 25% recruitable population (out of a total population of ~1.7 million), the Dread League shouldn't struggle to fill their armies for the conquest of the Flag of Arcturian Order Arcturian Order. However once the war is won, extra bodies will pose a problem, as the Dread League cannot receive non-core ponypower.

The Dread League receives new decisions to begin converting the living in their conquered states. Running this decision will use crystals and reduce PP gain, but in exchange, each month, a portion of the living in conquered states will be killed and added as undead ponypower.

These hordes shall provide more than enough ponypower - the Dread League's greatest challenge is producing enough weaponry to equip its near-endless manpower.

Spending Crystals

Dread League special abilities are unlocked with the Mors Lucis focus. The Dread Army relies on the use of {{{caption}}} {{{caption}}} and Political Power Political Power for many of their special abilities.

Just as with production, resource usage is temporary. For example, Steel will be unavailable for use whilst it is being used to produce guns, but available once production is ended. Similarly, Crystals will be unavailable for use whilst being used for Dread League decisions, but will return after some time once the decision is completed.

Decision {{{caption}}} {{{caption}}} Political Power Political Power Description
Channel Dark Energy 2 20 Generate 6 Command power
Begin Converting the Living 12 100 Every 30 days, a portion of population in non-core states will be killed and added to recruitable ponypower. Dread League produces -5% political power whilst active
Stop Converting the Living 20 This will stop the converting the living decision, returning the crystals
Raise Crumbling Dead 10 150 This decision will spawn a random number of 3000 man divisions with 80% equipment that will vanish after 30 days. It will spawn at least 2 divisions, and then each border state will have a further solid chance to produce 1, or even 2 divisions
Create Weapons 12 150 +200% Factory output for 60 days
Rise Again 8 150 -75% Experienced soldier losses and -50% Training Time for 60 days

Spending Command Power

With -100% command power generation, command power will generate far more slowly. This command power can be spent on unique abilities - Dread League does not have the standard Force Attack / Last Stand / Staff Office abilities. Note that these abilities are extremely powerful, and will likely be critical to the success of the Dread League.

Drown them in Bodies
Base Cost 0.22/battalion, 7 days
Attack: +25%
Breakthrough: +25%
Organisation Losses: -100%
Strength Losses: +15%
Cannot Retreat While Attacking
Terrorise
Base Cost 0.22/battalion, 7 days
Division Recovery Rate: +50%
Divisions Speed: +20%
Breakthrough: 30%
Strength Losses: -30%
Undying
Base Cost 0.22/battalion, 14 days
-50% Organisation Losses
-80% Strength Losses
Spoilers below, we recommend these are best experienced in game before reading

Rosa's Transformation

Once Rosa reaches the end of her respective Bone / Blood tree, she will take a quest for the Chalice, which will ascend her to a more powerful being - a Lich or Vampire. This will grant her very large bonuses, shown below.

Leader Party Description Traits
Rosa Maledicta the Queen of Bones
Supremacy

Necromancer Council

This monster is a far cry from the unicorn of old. Rosa Maledicta has enacted a dark ritual and turned herself into a ferocious lich. With her phylactery well hidden, she is now pulsing with dark power. Her seeming invincibility makes her cocky and aggressive. If she was ruthless before, now she has redefined the meaning of the word. Rosa seems angrier than before, quick to take life and raise it again in her service. Any remark about her monstrous appearance is quickly rewarded with death and she strides with a wicked confidence. No longer does she need to harsh punishments and harsher threats to keep her fellow necromancers in line, now she simply does such things for the pleasure. She is Rosa Maledicta the Queen of Bones. She comes for your soul and there will be no negotiation. The Queen of the Dead

This character is The Queen of the Dead, a fearsome adversary.

  • Daily Political Power Gain: +0.20
  • Stability: 40%
  • War Support: 40%
  • Recruitable Population: 15%
  • Factory Output: +50%
  • AI Modifier: Focus on Offense +1000.0%

Queen of Bones (national spirit)

  • Recruitable Population: 5%
Rosa Maledicta the Queen of Blood
Supremacy

Necromancer Council

While the beauty of some ponies is a blissful dream, Rosa's is much more akin to a dark yet sensual nightmare. She flaunts her new vampiric skin quite readily and her harsh tyranny has cooled somewhat. One might be mistaken into thinking Rosa has become much more agreeable. One would be very wrong. Rosa is just as forceful and tyrannical as ever, but instead of almost desperate anger. She struts. There is a quiet sensual confidence about her which pulls others to her way of thinking. She has learned the vampire arts of influence well, and wields it masterfully. She is Rosa Maledicta the Queen of Blood. She comes for your soul and there will be no negotiation. The Queen of the Dead

This character is The Queen of the Dead, a fearsome adversary.

  • Daily Political Power Gain: +0.20
  • Stability: 40%
  • War Support: 40%
  • Recruitable Population: 15%
  • Factory Output: +50%
  • AI Modifier: Focus on Offense +1000.0%

Queen of Blood (national spirit)

  • Recruitable Population: 5%

War With the Arcturian Order

On completion of the Ravening Hunger / All Consuming Horde focus, the Dread League may declare war upon the Arcturian Order for 100 political power. However alternatives are available for both the Coven of Blood and Society of Bones paths. Should either attempt fail war will be automatically declared.

Diplomacy (Coven of Blood)

Rosa may call a diplomatic meeting with the Arcturian Order. The Arcturian Order will have an opportunity to agree to a meeting or decline.

Should a meeting be agreed, Rosa can attempt to corrupt their leadership, or falsely propose a treaty of peace and friendship.

Corruption Effort

The Flag of Arcturian Order Arcturian Order will receive a decision on whether fall under Rosa's sway

Rosa Succeeds - Rosa will attempt to further corrupt their leader and propose unification. The Arcturian Order will receive a decision
Rosa Succeeds 2 - Arcturian Order is annexed
Rosa Fails - War is declared
Rosa Fails - Arcturian Order will counter, attempting to sway Rosa from her corrupted ways. Dread League will receive a decision on this.
Rosa Agrees - Rosa agrees to disband the Dread League and their members shall embrace the light. Arcturian Order receives a focus to auto-annex them.
Rosa Refuses - 'War is declared.

Treaty Effort

Rosa will request peace and friendship under false pretenses. The Flag of Arcturian Order Arcturian Order will receive a decision.

They are receptive - Rosa is taken back and they push the idea. Dread League receives a decision
Agree to peace - The Dread League is annexed by the Arcturian Order.
Refuse - War is declared
They reject the idea - Rosa will accuse them of hypocrisy and not embracing the peace they claim to defend.
They embrace her criticism - embracing darkness, they will join the Dread League
They dismiss her words - war is declared.

Infiltration (Society of Bones)

The Dread League will send a small team of their finest necromancers to raise dead behind the lines of Flag of Arcturian Order Arcturian Order, striking deep within their territory. Three methods will be available, each with a different effect on them if successful. The war will begin after completion, regardless. In general, this method will succeed.

Food Sabotage
Recruitable Population: -3%
Monthly Population: -50%
Industry Sabotage
Production Efficiency Cap: -40%
Production Efficiency Growth: -25%
Terror Attacks
Recruitable Population: -1%
Army Organisation: -50%
Effect of Enemy Partisans: +50%
Army Offence: -20%

The Black Crusade

Once the Arcturian Order is defeated, the Focus Finus Omnium Vitarum is unlocked, which will start the Black Crusade. This will continuously declare war on any neighbouring countries. The timing and positioning is absolutely critical, as it will mean taking on heavy hitters such as the Griffonian Empire, River Federation and even eventually Equestria. Do not capture a neighbour unless you are prepared to war with their neighbour.

The post Crusade Tree provides generous allocations of factories, urgently needed buffs (notably a piercing / hard attack buff that will enable the Dread League to manage against tanks), and even a further -100% to research speed. However, all of these take a long time.

More critical are the Black Crusade Decisions, that will help offset a critical lack of tech. All tech bonuses are from research if not ahead of time, or for ahead of time penalty if ahead of time.

Need to be at war with PP Cost Bonus
Flag of River Republic River Republic 400 3x 100% bonuses to Infantry Weapons
Flag of Skyfall Trade Federation Skyfall Trade Federation 400 6x 100% bonuses to Ships
Flag of Kingdom of Vedina Kingdom of Vedina 200 2x 100% bonuses to Armour
Flag of Griffonian Empire Griffonian Empire 500 +100000 Ponypower

- 100000 Ponypower in Griffonian Empire

Flag of Equestria Equestria 800 10 military factories

Once the Dread League has taken >9 nations, every major and faction leader will be given an event to declare war on the Dread League.

Can you conquer the entire world with an army of undead and complete Rosa's mission?


Spoiler end.

National Focus

The Dread League Focus Tree

Coven of Blood and Society of Bones

Rosa Maledicta must choose between the two competing factions - the Coven of Blood and Society of Bones. These trees must be completed before the Dread League can go to war and they have a dramatic effect on the style of gameplay. The Vampires of the Coven of Blood are more powerful combatants, and will dramatically reduce the tech penalties of the Dread League. The skeletons of the Society of Bones are more numerous, hardy, and organised, but retain the very large tech penalties.

To summarise, the Coven of Blood favor a more aggressive attitude when going to war. Their focus tree helps the Dread League stay at odds with the enemy by reducing technology research penalties. Their bonuses to division attack, planning, speed and recovery rate help them launch successful offensives against the enemy, help your divisions quickly recover and get ready to defend your newly gained territories. Their bonuses to division attack, speed and recovery rate also help them quickly encircle divisions and prevent any attempts of the enemy to relieve the encirclement. While the Society of Bones favor a more defensive attitude when going to war. Their focus tree helps them repel any attempts by the enemy to launch a successful offensive or counteroffensive by giving bonuses to division defence and organization. Their focus tree does not give any bonuses to research time reduction or division attack, but instead give bonuses to division training time, monthly population and recruitable population. This favors a war of attrition tactic when deciding to attack, forcing you to micromanage your divisions, deciding which exact divisions and the amount of them to use when attacking certain provinces and waiting for the enemy to wreck their own supply lines and use up all of their available ponypower by stacking more and more divisions in one state.

From The Dread Council's Decision to War with the Order
Tree Bonus Coven of Blood Society of Bones
CompleteTime.pngTime To War on Arcturian Order 1435 1435
Political
Stability Stability 20% 20%
Political Power Political Power (Flat) 100 100
Military
War support War support 60% 60%
PonypowerRecruitable Pop +10000 5%
TrainingIcon.pngTraining Time -10%
Construction
Civilian factory Civilian factory 6 1
Production
Military factory Military factory 4 4
Science
Researchtime.pngResearch Time (all) -500%
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 20% 0% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 20% / 0% / 10%
SpeedIcon.pngSpeed 10%
OrganizationIcon.pngOrganization 50%
ReocveryIcon.pngRecovery Rate 10%
PlanningIcon.pngMax Planning 10%
Resources
Steel Steel 15
{{{caption}}} {{{caption}}} 12 12
Other Notes / Bonuses
Monthly Population
Army Experience
Research Slots
Tech
Other
-70%
+20
1
None
None
+190%
+20
1
Early Fighter
Kamikaze

Supporting Trees - Ghouls and Voodoo

The following two trees can help develop the Dread League. They are not mutually exclusive.

Tree Bonus Ghoul Reforms Uu't U'Kra Voodoo Cabal
CompleteTime.pngComplete Time (d) 840 630
Political
Stability Stability 5% 10%
Political Power Political Power (Flat) 200
Political Power Political Power (%) 20%
Military
TrainingIcon.pngTraining Time -10%
Construction
Civilian factory Civilian factory 2 1
Consumergoods.pngConsumer Goods -10% -5%
Production
Naval dockyard Naval dockyard 2
Production Efficiency Cap Production Efficiency Cap +10%
Science
Researchtime.pngResearch Time (all) -80%
Combat
ReocveryIcon.pngRecovery Rate 5%
AttritionIcon.pngAttrition Reduction 50%
SupplyIcon.pngSupply Consumption -10%
Resources
{{{caption}}} {{{caption}}} 5 15
Other Notes / Bonuses
Monthly Population
Tech
Units
50%
None
None
20%
Early Destroyers
4 Destroyers

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirit

Magehold icon
Magehold
  • Non-Core Ponypower: -100.00%
  • Monthly Population: +100.0%
  • Recruitable Population: 20.00%
  • Division Attrition: -80.0%
  • Winter Attrition: -100.0%
  • Heat Attrition: -100.0%
  • Out of Supply: -50.0%
  • Supply Consumption: -50.0%
  • Foreign subversive activities efficiency: -100%
  • Improve relations opinion: -100.0%
  • Research Speed: -80.00%
  • Encryption: +100.0%
  • Training Time: -10.00%
  • Equipment Capture Ratio Gain: +15.0%
  • Ideology drift defense: +100.0%
  • Daily Command Power Gain Multiplier: -100%
  • Resistance Target in our states occupied by the enemy: +25%
  • Resistance Growth Speed in our states occupied by the enemy: +50%
  • Compliance Growth Speed: -10000%
  • Compliance Growth Speed in our states occupied by the enemy: -10000%
  • Cryptology level Cryptology Level: +100
  • Enemy operative detection chance factor: +100%
  • Enemy operative capture chance: +100%
  • Civilian intelligence to others: -100.0%
  • Army intelligence to others: -100.0%
  • Navy intelligence to others: -100.0%
  • Airforce intelligence to others: -100.0%
  • Magic Research Speed: +10%
  • Infantry Width: -0.5
  • Magical Infantry Width: -0.5
The haunted fortress of Magehold is a tenebrous location in which time does not flow, laws of nature are ignored and the very ground is cursed for an eternity. Its inhabitants are all ancient and powerful, having seen many historical events come and pass - and have participated in many battles as well. Yet their power has waned and they are now a remnant of their former terrible glory, but one can still fulfill their dread calling...

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Rosa Maledicta

See alternate portraits:
Queen of Blood
Queen of Bones
Necrocracy.png
Necrocracy
Supremacy

Necromancer Council
Hopeful Necromancer
  • Daily Political Power Gain: −0.5
Rosa Maledicta is one of many necromancers who are struggling for control over the fractured nation which is the Dread League. Rosa has recently risen as the de-facto leader of the necromancer council, but in the fickle lands of darkness that may well quickly change. Rosa rules with an iron fist, crushing all opposition with ruthless aggression and tyranny. Once a unicorn living in the peaceful lands of Equestria, she has been called to the land of the dead by promises of power and justice. She was never happy in Equestria. Ponies rejected her dark talents and she has been betrayed by her old pony friends more times than she can count. Never again. If the world will not love her, the world will learn to fear the name of Rosa Maledicta.


Skellinore
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Necromancer Council
None
None


Comrade Salikov
Equestrian Socialism.png
Equestrian Socialism
Communism

Necromancer Council
None
None


Necromancer Council
Necromancer Council
Oligarchy.png
Oligarchy
Non-Aligned

Necromancer Council
None
None



Parties

Political parties
Name Ideology Leader Popularity
Necromancer Council Necrocracy.png Necrocracy
Supremacy
Rosa Maledicta 100%
Necromancer Council Harmonic Republicanism.png Harmonic Republicanism
Harmony
Skellinore 0%
Necromancer Council Equestrian Socialism.png Equestrian Socialism
Communism
Comrade Salikov 0%
Necromancer Council Oligarchy.png Oligarchy
Non-Aligned
Necromancer Council 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Commissar Khemsarov
Commissar Khemsarov
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Sonya Götzmane
Sonya Götzmane
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Bitzen Van Castreins
Bitzen Van Castreins
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Somvas Nc. Aromancer
Somvas Nc. Aromancer
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Warlord Rattlebones
Warlord Rattlebones
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Admiral K'tu A'dana
Admiral K'tu A'dana
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Swiftcarrion
Swiftcarrion
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Edhoof Schirlitz
Edhoof Schirlitz
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Ekaterina Buckernheim
Ekaterina Buckernheim
Army Regrouping (Specialist)
None
  • Division Recovery Rate: +4%
Political Power 50
Command power 30
Aleksandyr Assenhoof
Aleksandyr Assenhoof
Entrenchment (Expert)
None
  • Entrenchment speed: +16%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Volgar Bloodhoof
Field Marshal
Volgar Bloodhoof
Volgar Bloodhoof (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Undead.png
Undead
Generals
General Traits Description Skills Race
Skellinore
General
Skellinore
Skellinore (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
Trait winter expert.png Winter Expert
Hard earned experience has taught this leader how to fight in harsh winter conditions.
  • Cold acclimatization gain factor: +40%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Undead.png
Undead
Windrunner
General
Windrunner
Windrunner (advisor).png
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Undead.png
Undead
Vincent Firestorm
General
Vincent Firestorm
Vincent Firestorm (advisor).png
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Undead.png
Undead
Sombra Oscura
General
Sombra Oscura
Sombra Oscura (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Undead.png
Undead
Muzius the Hallowed
General
Muzius the Hallowed
Muzius the Hallowed (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Undead.png
Undead
Kadai Montanya
General
Kadai Montanya
Kadai Montanya (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Undead.png
Undead
Fractured Note
General
Fractured Note
Fractured Note (advisor).png
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Undead.png
Undead
Tanzor
General
Tanzor
Tanzor (advisor).png
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Undead.png
Undead

Flags

Flags
Flag Information
Dread League.png
Dread League / Camarilla

Necrocracy.pngOligarchy.png
Skeletal Republic.png
Skeletal Republic

Harmonic Republicanism.png
Ghoul Socialist Republic.png
Ghoul Socialist Republic

Equestrian Socialism.png
Kingdom Of Dread.png
Kingdom Of Dread

Flag of Barrad Magocracy Viiradian puppet

Necrocracy.png
Scientific Dread Collective.png
Scientific Dread Collective

Flag of Colthaginian Republic Ascendant puppet

Tyrannical Magocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Extensive Conscription Extensive Conscription
  • Recruitable Population: 5.00%
  • Training time: +10.00%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Detached Country Detached Country
  • Daily Political Power Cost: +0.20
  • Monthly Population: -30.0%
  • Construction Speed: -65.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -800.00%
  • Factory Bomb Vulnerability: -70.00%
  • Ideology Drift Defense: +100.0%
  • Civilian intelligence to others: -80.0%
  • Army intelligence to others: -80.0%
  • Navy intelligence to others: -80.0%
  • Airforce intelligence to others: -80.0%
  • Cannot perform or be the target of manual Diplomatic actions
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Undead Undead Race
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 0 2 (-1) 0 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 7 14 0 6
Numbers in red indicate how many resources are reserved for export due to trade laws.