Empire of Kiria

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Empire of Kiria
Righting Old Wrongs
IdeologyCorporatocracy.png Corporatocracy
Leader
Fickle Current
Ruling partyNational Association of Kirin Patriots (Varies)
PopulationPopulation Varies
PonypowerPonypower Varies
RaceKirin Kirin
StabilityStability Varies
War supportWar support Varies
FactoriesFactory Varies
CapitalFragrance
ContinentEastern Zebrica
DemonymKirian
TagKIS
Color  #446CCF

The Empire of Kiria, intially known as the Council of North Kiria/National Salvation Front, is a nation that may appear at some point over the course of a playthrough. It doesn't have any cores or claims at the start of the game.

For the Empire of Kiria to form, the Flag of Realm of Kiria Realm of Kiria the Realm of Kiria must let stability fall below 10%, causing the Cacophony to break out; the Council of North Kiria/National Salvation Front will spawn and can be tag-switched to. The exact nature of the initial state of the Empire of Kiria will depend on actions taken prior to the Cacophony;

  1. If the 'In the Vermilion Court' focus was not completed or the focus was completed and Rising Sun was denied entry to the Plenum, the Council of North Kiria will appear along with the Flag of Republic of Kiria Republic of Kiria, triggering the War of the Double Succession.
  2. If the 'In the Vermilion Court' focus was completed and Rising Sun was accepted into the Plenum, only the National Salvation Front will break away; while it is stronger than the Council of North Kiria version, it will also start at war with the Realm of Kiria in the the War of the Northern Succession.

Lore

At the break of day, the bells throughout the magnificent port city of Fragrance began to ring. Their clamorous cacophony echoed far and wide throughout the kirin city, the noise reverberating off of ship hulls and carrying across the waters of the Kirin Sea. Every kirin in the city streets stopped what they were doing and looked around, and as a crowd began to form from thin air, they moved to join it, swelling its numbers and adding their weight to the procession. Soon, they reached their destination: 88 Chrysanthemum Plaza, the national headquarters of the National Association of Kirin Patriots, and the onlookers craned their necks to see over the countless rows of red horns to catch a glimpse of enforcers in crisp uniforms fashioning a perimeter around a stage. The stage was large, magnificent, but hurriedly assembled, and as the crowd looked on, one kirin in a pressed suit stepped forward and took the podium before everykirin assembled.

Chairkirin Fickle Current looked out at the crowd that had come to hear this speech, summoned by the ringing of the bells. There were at least four, maybe five thousand kirin in front of him, with others watching from the windows of nearby buildings. He touched the speech notes he'd hastily scribbled down this morning and stuffed in his coat pocket, if only to remind himself of their contents, and when a sufficient quiet anticipation had settled over the crowd, he began to recite his speech from memory.

"Kirin of Fragrance," he began, his gaze sweeping across the crowd. "Today marks an important day in the history of our beloved city. I scarce need to remind any of you of how Fragrance suffered during The Silence a century ago, how Vermilion's backwards politics nearly strangled the life out of our prosperous mercantile town. When The Silence was lifted and The Grand Gallop Onward began, I dared to believe like so many of us returning from our exile across the world that things would change. Change, they indeed have, but nokirin can definitively say whether it was for the better or the worse."

He frowned at the crowd, projecting some of his emotion into the kirin gathered around him. "Kirin of Fragrance, the Grand Gallop Onward was a failure. It was sabotaged by unbending spiritual dogma, blasphemous revolution, and the sheer incompetence of those that led it. Fragrance already knew the path forward to peace and prosperity, but our voice was drowned out by ignorance and superstition. And now, with the house of cards beginning to topple in Vermilion, we are supposed to pledge unending loyalty to the regime that fostered all this failure?"

"I will not have it," Current said with a stomp of his hoof. "Fragrance has suffered under Vermilion for too long. No more, I say! No more will we be shackled to the fate of our lesser sibling. No more will Vermilion hold sway over us. We, who have been given all the tools we need to succeed, will no longer share them with those that know not how to use them properly. It is time for Fragrance to stand on its own. It is time for the kirin of the north, the kirin of Greater Providence, to claim the independent identity we have longed for for so long!"

"It is time that we break with Vermilion, and we do what our inept leaders could not: bring Kiria into a new and prosperous modern era!

Decisions

Main articles: Kirian decisions, Kirian decisions 2, Kirian decisions 3, Kirian decisions 4

Events

Main articles: Kirian events, Kirian events 2, Kirian events 3, Kirian events 4, Kirian events 5, Kirian events 6, Kirian events 7

National Focus

Empire of Kiria Focus Tree
Main article: Kirian national focus tree‎ 3



Technology

The Empire of Kiria inherits its techs from the Realm of Kiria.

Politics

National Spirits

On the start of the War of the Double Succession:

Failed Industrialisation icon
Failed Industrialisation
  • Resource Gain Efficiency: −8%
  • Monthly Population: −25%
  • Consumer Goods Factories factor: −25%
  • Construction Speed: −8%
  • Efficiency cap texticon.png Production Efficiency Cap: −8%
  • Efficiency texticon.png Production Efficiency Growth: −8%
  • Production Efficiency Base: −8%
  • Research Speed: −8%
  • Ideology drift defense: −25%
The 3½ Year Plan had tried to do too much, too quickly. The crushing pressures exerted by the attempt to transform Kiria into an industrialized nation had stretched and strained the Realm's kirin and resources, until the tension became too great and the tenuous chains of progress snapped. Kiria has imploded like a boiler pushed past its maximum working pressure, red-hot from the pressurised volatility it had failed to contain within, and whatever successor state emerges triumphant from the inferno shall forever bear the scars of the Silence's fiery climax.
War of the Double Succession icon
War of the Double Succession
  • Army Experience Gain: +15%
  • Division training time: −15%
  • Monthly Population: −25%
  • Recruitable Population Factor: +10%
  • Stability: −10%
  • Division Defense on core territory: +5%
  • Factory Repair Speed: −5%
  • Daily Command Power Gain Multiplier: +10%
  • Commander Abilities Cost: −20%
  • Land Doctrine Cost: −20%
  • Supply Combat Penalties on Core Territory: −15%
For the first time in centuries, kirin blood is being shed by kirin hooves all throughout the Realm. The Way of Fire was not strong enough to withstand the assault of modernisation on our way of life, and what once bound the kirin people together has shattered into pieces. Whether or not the Realm of Kiria and the kirin faith in Concord and its Matriarch can survive this civil war, even were Vermilion to prevail, remains to be seen.
The Order of the Iron Chrysanthemum icon
The Order of the Iron Chrysanthemum
  • Political Power Gain: −10%
  • Division Organization: +5%
  • Party Popularity Stability Modifier: +5%
  • Infantry Division Attack: +5%
  • Daily Command Power Gain Multiplier: +5%
  • Daily Supremacy Support: +0.1
The paramilitary wing of the NAKP, the Order of the Iron Chrysanthemum drums up support from the kirin in the streets and roots out subversive elements and potential threats. They also serve as excellent soldiers in a pinch, and their experience fighting dirty in the streets will be a great boon to our armed forces in the field.

On the start of the War of Northern Succession, not including those added by focuses:

Failed Industrialisation icon
Failed Industrialisation
  • Resource Gain Efficiency: −8%
  • Monthly Population: −25%
  • Consumer Goods Factories factor: −25%
  • Construction Speed: −8%
  • Efficiency cap texticon.png Production Efficiency Cap: −8%
  • Efficiency texticon.png Production Efficiency Growth: −8%
  • Production Efficiency Base: −8%
  • Research Speed: −8%
  • Ideology drift defense: −25%
The 3½ Year Plan had tried to do too much, too quickly. The crushing pressures exerted by the attempt to transform Kiria into an industrialized nation had stretched and strained the Realm's kirin and resources, until the tension became too great and the tenuous chains of progress snapped. Kiria has imploded like a boiler pushed past its maximum working pressure, red-hot from the pressurised volatility it had failed to contain within, and whatever successor state emerges triumphant from the inferno shall forever bear the scars of the Silence's fiery climax.
War of Northern Succession icon
War of Northern Succession
  • Army Experience Gain: +15%
  • Division training time: −15%
  • Monthly Population: −20%
  • Recruitable Population Factor: +10%
  • Stability: −5%
  • Division Defense on core territory: +5%
  • Factory Repair Speed: −2.5%
  • Daily Command Power Gain Multiplier: +10%
  • Commander Abilities Cost: −20%
  • Land Doctrine Cost: −20%
  • Supply Combat Penalties on Core Territory: −15%
For the first time in centuries, kirin blood is being shed by kirin hooves all throughout the Realm. The Way of Fire was not strong enough to withstand the assault of modernisation on our way of life, and what once bound the kirin people together has shattered into pieces. Whether or not the Realm of Kiria and the kirin faith in Concord and its Matriarch can survive this civil war, even were Vermilion to prevail, remains to be seen.
The Order of the Iron Chrysanthemum icon
The Order of the Iron Chrysanthemum
  • Political Power Gain: −10%
  • Division Organization: +5%
  • Party Popularity Stability Modifier: +5%
  • Infantry Division Attack: +5%
  • Daily Command Power Gain Multiplier: +5%
  • Daily Supremacy Support: +0.1
The paramilitary wing of the NAKP, the Order of the Iron Chrysanthemum drums up support from the kirin in the streets and roots out subversive elements and potential threats. They also serve as excellent soldiers in a pinch, and their experience fighting dirty in the streets will be a great boon to our armed forces in the field.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Fickle Current
Corporatocracy.png
Corporatocracy
Supremacy

NAKP
National Association of Kirin Patriots
Nationalist-Bourgeois Modernizer
  • Construction Speed: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
Born: 11 October 953 in Skyfall

Biography:: Despite his rise to power in Kiria, Fickle Current was not born a son of the Realm. Rather, he was foaled in Skyfall, where his family had fled the crushing economic collapse that struck hold of Kiria as The Silence was imposed at the beginning of the 10th century. It was there in Skyfall that the Sycee Trading House, one of the Realm's strongest trading conglomerates before The Silence, had relocated, and Current's family enjoyed close ties to the Trading House that left them extremely wealthy. With the wealth that his family possessed, Current was able to afford a prestigious education in Yale, where he was personally tutored by Cypress Snow, another member of the Kirin diaspora and its foremost literati. Under Snow's guidance, Current learned to sharpen his business acumen and cunning insight that would serve him well as a successful businesskirin and, later, the natural fit for leader of the NAKP during the Grand Gallop Onward in Kiria.

It was only late in 1006 when Fickle Current stepped hoof in Fragrance, the city of his ancestors, for the first time as The Silence began to lift across the Realm. Remembering the tales of how ineptitude and superstition in Vermilion once forced his family into exile and nearly impoverished them, Current soon resolved to be a champion for the kirin who lost everything in Fragrance and do everything he could to truly modernize Kiria according to what he and the rest of the Kirin diaspora knew in Skyfall and throughout western Griffonia. Unfettered capitalism would be the order of the day, for the wheels of progress in such a backwards land could only be turned with the grease of tremendous investment into the Realm. If Kiria ever wanted to truly join the modern world as a functional nation, it would take an almost unimaginable level of investment, and so Current has resolved to do everything he can to make the nation an enticing opportunity for the wealthy.

Portrait by: Twotail813

Default leader.

Cherry Blossom
Social Harmonism.png
Social Harmonism
Harmony

NAKP-C
National Association of Kirin Patriots - Conciliationist
Silent Workirin
  • Political Power Gain: +15%
The People's Mayor of Fragrance.

Portrait by: Twotail813


All Kiria Revolutionery Assembly
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

MSWPK
Marksist-Stallionist Workers' Party of Kiria
None


Lustre Hail
Lustre Hail
Oligarchy.png
Oligarchy
Non-Aligned

NAKP-R
National Association of Kirin Patriots - Reformist
None
Post-start Leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Fickle Current
Oligarchy.png
Oligarchy
Non-Aligned

NAKP
National Association of Kirin Patriots
Viceroy of Providence
  • Political Power Gain: +5%
  • Construction Speed: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
Born: 11 October 953 in Skyfall

Biography:: Despite his rise to power in Kiria, Fickle Current was not born a son of the Realm. Rather, he was foaled in Skyfall, where his family had fled the crushing economic collapse that struck hold of Kiria as The Silence was imposed at the beginning of the 10th century. It was there in Skyfall that the Sycee Trading House, one of the Realm's strongest trading conglomerates before The Silence, had relocated, and Current's family enjoyed close ties to the Trading House that left them extremely wealthy. With the wealth that his family possessed, Current was able to afford a prestigious education in Yale, where he was personally tutored by Cypress Snow, another member of the Kirin diaspora and its foremost literati. Under Snow's guidance, Current learned to sharpen his business acumen and cunning insight that would serve him well as a successful businesskirin and, later, the natural fit for leader of the NAKP during the Grand Gallop Onward in Kiria.

It was only late in 1006 when Fickle Current stepped hoof in Fragrance, the city of his ancestors, for the first time as The Silence began to lift across the Realm. Remembering the tales of how ineptitude and superstition in Vermilion once forced his family into exile and nearly impoverished them, Current soon resolved to be a champion for the kirin who lost everything in Fragrance and do everything he could to truly modernize Kiria according to what he and the rest of the Kirin diaspora knew in Skyfall and throughout western Griffonia. Unfettered capitalism would be the order of the day, for the wheels of progress in such a backwards land could only be turned with the grease of tremendous investment into the Realm. If Kiria ever wanted to truly join the modern world as a functional nation, it would take an almost unimaginable level of investment, and so Current has resolved to do everything he can to make the nation an enticing opportunity for the wealthy.

Portrait by: Twotail813

See Condition:

As the Realm of Kiria, do not invite Rising Sun to the Plenum; when civil war breaks out, complete the 'Loyal to the Homeland' focus then complete the 'The Viceroyalty focus'.

Neo-Feudalism.png
Neo-Feudalism
Supremacy

NAKP
National Association of Kirin Patriots

See Condition:

After meeting the conditions to have the Children of Concord revolt, defeat the revolt and then complete the 'Wards of the State' focus to get this ideology.

Leaders of Playable Breakaway Tags [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Kindling Flash
Agrarian Socialism.png
Agrarian Socialism
Communism

Worker-Peasant Union
All-Kiria Union of Workers and Peasants
Peasant-Preacher
  • Non-Core Ponypower: +5%
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +5%
  • Compliance Growth Speed: +5%
  • Daily Communism Support: +0.05
Born: 2 February 963 in Verdant

Biography: A grassroots preacher from Verdant, Kindling Flash has always been one of the loudest and most persistent voices speaking out against the oppression of the Realm by the Way of Fire and the need to bring liberation to Kiria through the adoption of the tenets of the Rising Fire. For many years, Kindling sailed from island to island in the delta of the Great Mellifluve to preach the tenets of the Rising Fire, and on one of those journeys, he happened to engage with Rising Sun, who had traveled to Verdant on her own spiritual journey. The two debated religion and philosophy for many hours, and it was ultimately through Kindling that the charismatic and fiery priestess adopted the Rising Fire as her faith. In the years before the end of the Silence and throughout the Grand Gallop Onward, the two would work in unison to spread the teachings of the Rising Fire to the masses.

When civil war came to Kiria, Kindling found the importance of his role and faith enhanced, and traveled across the country to spread the ideas of the Rising Fire and encourage the kirin of the west to join the fight in Concord's name. Unfortunately, for all his skill as an orator, he could not move the populace to overcome the might of the NAKP, and so when the NAKP claimed victory over the Realm, Kindling disappeared into the many islands of Verdant once more. When the Children of Concord rose up in revolt, however, Kindling soon took his place among their number once again, continuing to spread his message of a free Kiria, and adopting some of the beliefs of the Radiant Trinity into his messaging. Maybe through the Radiant Trinity rather than the Rising Fire, Kindling will be able to finally motivate the kirin of the Realm to seize the freedom and peace so long denied to them through one last struggle.

See Condition:

Meet the conditions to have the Children of Concord revolt; Kindling Flash will be the leader of the Children of Concord.

Tranquil Light
Tranquil Light
Socialist Monarchism.png
Socialist Monarchism
Communism

Worker-Peasant Union
All-Kiria Union of Workers and Peasants
King of the Kirin
  • Stability: +5%
  • Required Garrisons: −15%
If you were to visit the Kingdom of Concord, travel to Vermilion to find that its king is not there, for he is elsewhere, where the kirin need him most.

While Mahogany Blaze grew up in Equestria and became a student at the School of Friendship, the fires of civil war—fuelled by the rage of kirin against kirin—drew him to a battle for the soul of Kiria. Initially a point creature for Premier Autumn Blaze and the RaHP, he had to retreat west when the harmonists became lost causes.

There, he would then be picked up by what would become the Children of Concord as their frontstallion, nicknamed "The Vermilion Pretender". His travels throughout the countryside demanded him to promulgate both a radical form of government and a radical version of The Way of Fire, interspersed with rallies to fight against the Imperial forces. Later, he pretended no longer: Mahogany had the support of the weary and the downtrodden, who see him as the first great kirin who is no Superior but a kindred soul, a divine flame of inspiration.

Now, Mahogany Blaze, with the regnal name of Tranquil Light, journeys throughout the entire realm, lending aid to those who need it the most. In a clean break from the Vermilion Dynasty, Mahogany—aware of his kingship's temporal nature—will abolish the crown through death or resignation, paving the kingdom's transition into a Commonalty. For the former Realm, it is finally time to step into the light.

Portrait by: Twotail813

See Condition:

To get him as leader of the Children of Concord after the completion of the 'We Are Free' focus, make sure that either Dayspring Rose either has 2 more influence points than Kindling Flash or have only one point of difference between Kindling Flash and Dayspring Rose; if the latter occurs, select 'I can be a fair king to the people of the Realm..' in the 'Assembling the Future' event.

Common Senate
Democratic Socialism.png
Democratic Socialism
Communism

Worker-Peasant Union
All-Kiria Union of Workers and Peasants
Direct Democracy
  • Political Power Gain: +20%
  • Recruitable Population Factor: +10%
  • Ideology drift defense: −5%
  • Stability: −5%
"Never to lead, always to help." ~ The official voted-on motto of the Common Senate

Arising from the ashes of a revolution borne from the excruciating suffering of the common kirin, the Common Senate is an assembly of national representatives gather in ever-changing venues to vote on the pressing issues of today. National representatives do not have fixed terms: they can last a lifetime should they be exceptional spokeskirin, or they can last mere days thanks to local emergency recall referendums.

The finer details of these national issues, however, are not fully decided in the national assembly but, rather, sent down to all able bodies of each village-wide assembly. This also works the other way around: referendums conducted in a single village can, if projected to have far-reaching consequences, become an issue for the national assembly to vote on.

In between the national and the village-wide lie various tiers of assembles, from an assembly of towns to a regional assembly to an assembly of two or three regions (or what is commonly referred to as a "superregional assembly," which can shift regions depending on their unity surrounding an issue).

Portrait by: Caspy

See Condition:

To get it as leader of the Children of Concord after the completion of the 'We Are Free' focus, make sure that either Kindling Flash either has 2 more influence points than Dayspring Rose or have only one point of difference between Kindling Flash and Dayspring Rose; if the latter occurs, select 'It is up to the people of the Realm to decide their future, not me.' in the 'Assembling the Future' event.

Sciaridae
Military Government.png
Military Government
Non-Aligned

Changeling Administration
Provisional Changeling Military Administration of Fragrance
Military Governor
  • Political Power Gain: +10%
  • Stability: −5%
  • Political Advisor Cost: −20%
Portrait by: Rich May

See Condition:

When playing as the Empire of Kiria, complete the 'Patriotic Obligation' focus then complete the 'Overseas Investors' focus while selecting the Changelings in the 'Picking Your Friends' event; losing Fragrance at any point after doing so will cause it to break away as 'Vespidae-Korps' with this leader. He will be replaced by Ardent Bloom or Cypress Snow on completion of the 'International Fragrance' focus.

Ardent Bloom
Libertarianism.png
Libertarianism
Non-Aligned

Civil Administration
Civil Government of Fragrance
Reluctant Figurehead
  • Political Power Gain: −20%
  • Stability: +5%

Financier-Executor

  • Consumer Goods Factories factor: −5%
  • Resources to Market: +10%
  • Trade deal opinion factor: +50%
  • License purchase cost: −10%
  • Industrial Factory Donations: +1
The younger brother of Zenith Bloom, Ardent Bloom was educated at the prestigious—and notorious—Middenheim School of Economics before landing the position of Chief Economist of the NAKP upon his return to Kiria.

Portrait by: Neither

See Condition:

After completing the 'International Fragrance' focus, select Ardent Bloom in the 'The Meeting' event.

Cypress Snow
Oligarchy.png
Oligarchy
Non-Aligned

Civil Administration
Civil Government of Fragrance
Reluctant Figurehead
  • Political Power Gain: −20%
  • Stability: +5%

Literati Elder

  • Daily Political Power Gain: +0.05
  • Justify war goal time: −5%
  • Acceptance of Supremacist Diplomacy: +50
The foremost intellectual of the kirin diaspora and mentor to Fickle Current, Cypress Snow serves as the bridge between the struggles of a modern Kiria and the ideas of the diaspora born and raised in Griffonia. Cypress hails from the lineage of the All-Kiria Artificers' Guild, and was tutored from a young age with the best scholars that money could buy, both within Griffonia and from Equestria overseas. His sharp mind and great ambition led to him pursuing several doctorates at both Griffonian and Equestrian universities, and he would eventually move to Yale and serve as a professor and mentor for countless members of the kirin diaspora that sought the best education they could afford. In each of them, Cypress instilled a sense of pride and superiority that they were the lucky kirin to escape the wasteful devastation that The Silence had imposed on their ancestral homeland, and they were better for it. And furthermore, he assured them that one day, perhaps, they would return to Kiria and remodel it in their own image, that of the enlightened kirin who had shed the superstitions of the kirin theocracy to modernize like the rest of the world.

Now Cypress Snow has returned to Kiria at the behest of his former protege, Fickle Current, to help recruit kirin from the diaspora and urge them to return to Kiria. Working closely with Current, Cypress makes sure that the whims and wishes of the diaspora are presented to its de facto leader for consideration, and aids in keeping them in line behind Current's policies. This has given him a great amount of influence in kirin politics, and puts him in a unique relationship with the wealthy and powerful returning diaspora that even Fickle Current himself lacks.

Portrait by: Neither

See Condition:

Same as above but select Cypress Snow instead.

Cheli Cerae
Surveillance State.png
Surveillance State
Supremacy

Infils.-kommando OZ
Aufklärung- und Infiltrationskommando Operationstheater Ost-Zebrika
Born: 17 December 948 in Lyctida

Biography: Growing up as a gifted nymph with a passion for both music and theatre, it was obvious from a young age that Cheli Cerae was a changeling of extraordinary ability. So much so, in fact, that her talents as an actor and musician eventually caught the attention of the Infiltrator Corps. In the ensuing years she was trained in the venerated deep infiltration tradition, but she retained an artist's mindset, appreciating the elegance involved in manipulating creatures.

She played a part in the disastrous attack on Canterlot in 1002, narrowly escaping with her life. Recriminations followed soon after: as the highest-ranking infiltrator who survived the operation, she took the brunt of Queen Chrysalis and the Heer High Command's backlash for the invasion's failure. They pinned the blame on the Infils.-Kommando Equestria's "outdated methods," saying that training deep cover infiltrators was too expensive, that they were too unreliable, that the risk of discovery was too great, and ultimately, that they were just not worth the cost.

A new belief began to take hold: that the future of changeling conquest lay in mechanised and industrial warfare. Not in brilliant artistry but cold, calculated steel. The top brass argued that having a whole operation hinge on a single deep cover infiltrator meant having one point of failure, which was unacceptable. Cheli couldn't help rolling her eyes at that. They never mentioned that it was Queen Chrysalis who was the single point of failure during the battle for Canterlot. Of course, she couldn't mention it either. Without recourse, Cheli Cerae was disgraced, demoted, and her beloved Infils.-Kommando Equestria was defunded, with all its personnel and resources diverted to other units.

And now she has been sent to Kiria, far away from the fires of war that rage across Equus. With her raison d'être utterly discredited, no doubt Vesalipolis intends for her to languish in obscurity. But Cheli refuses to accept defeat—she intends to take this chance to resuscitate the old infiltrator traditions in a new world, or die trying.

Portrait by: Rich May

See Condition:

Leader of Changeling Fragrance as part of the Masquerade mechanic.

Unique Leaders of Non-playable Breakaway tags [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Crimson Line
Crimson Line
Kleptocracy.png
Kleptocracy
Supremacy

Pirates of Nacre
None

See Condition:

If a Player-controlled Changeling Fragrance takes the 'A Sea of Black Flags' decision, she will show up as leader of the Pirates of Nacre tag.

Stalwart Sarsen
Stalwart Sarsen
Ultranationalism.png
Ultranationalism
Supremacy

Society to Pierce the Veil
None

See Condition:

If a Player-controlled Changeling Fragrance takes the 'Operation Veilpiercer' decision, Stalwart Sarsen will show up as leader of the Rightous Realm Army tag.

Roaring Fire
Roaring Fire
Kleptocracy.png
Kleptocracy
Supremacy

Imperial Council
Viceroyal Council of the Imperial Vermilion Dynasty
Born: 3 June 973 in Nacre

Biography: The pirate queen known as Roaring Fire has become familiar with accomplishing the impossible. Born as a poor fishermare in Nacre on the pirate-controlled Auburn Isle, Roaring Fire joined her first pirating expedition at the age of 11 and never looked back. As she gained experience, so too did she gain respect from pirates all over the Isle for her fearless bravado and sharp mind. By the time she turned 19 she was captain of her own ship, and through clever diplomacy and cunning intrigue she began to amass a coalition of pirates and assembled a small flotilla. It was with this flotilla that, on one fateful night in 997, she lured the previous de facto pirate leader of the Auburn Isle and his ship out of his cove and beset upon him with a ferocity pirates still talk about in Nacre today. While cannonfire ripped through the wooden hulls of both junks, Roaring Fire swung off a rope and launched herself onto the enemy ship, where in a brutal display of blood and death, she cut through pirate after pirate until finally finding and besting the enemy captain. When she returned to Nacre the following morning with that pirate in chains, she cemented her legend and earned the loyalty of the brigands and buccaneers that called Auburn Isle home.

Thanks to her cunning, the pirates of the Auburn Isle have managed to survive into a new age. After successfully negotiating with Fickle Current to join his forces with her pirate armada serving as a mercenary navy, Roaring Fire spared her home from destruction by a resurgent Realm of Kiria and saved her pirates from the gallows. Now, standing at the forefront of a brave new world, the pirates of the Auburn Isle are firmly devoted to their pirate queen, and Roaring Fire is determined to not let them down.

Portrait by: Twotail813

See Condition:

Start the 'Reclaim Auburn Isle' focus when playing as the Realm of Kiria, then select the second option in the 'The Matriarch of the Auburn Isle' event; after tag-switching to the Empire of Kiria when it spawns, completing the 'A Favour Owed' focus will get Rising Sun as leader of the ENEZ South Kiria tag.

Bracken Ray
Bracken Ray
Neo-Feudalism.png
Neo-Feudalism
Supremacy

InCor Directorate
InterCorporate Directorate of the Mellifluve Delta Authority
None

See Condition:

The Sycee Trading House must have at least twice the number of Corporate Concessions as the Artificers' Guild, or vice-versa, on the start of a new month; this will trigger the 'Sycee-Guild Rivalry' mission. If this mission times out, a series of events will take place and the Corporate War will take place between the Artificers' Guild and the Sycee Trading House. Bracken Ray will lead the neutral Mellifluve Delta Authority tag.

Guild High Council
Guild High Council
Technocracy.png
Technocracy
Non-Aligned

Central Council
Central Council of the All-Kiria Artificers' Guild
The Guild High Council is the supreme decision-making body of the All-Kiria Artificers' Guild. In the past, the Guild was organised as a loose federation of dozens of autonomous regional Chapters across Kiria. They were united via the Central Council, with each Chapter sending one representative for every one hundred and eight members it had. The High Council was a council of nine, eleven or thirteen senior Guildsmasters elected from the Central Council, sitting for terms of no more than five years.

Today, none of that remains. The Guild has been thoroughly corporatised, shedding most aspects of its decentralised and democratic organisation. The Central Council still exists, but as a ceremonial body that serves more as a memorial to the Guild's past traditions than a functional decision-making body. The High Council, primarily composed of high-ranking directors and executives rather than craftsmares, makes most important decisions from their sequestered boardroom. Vestigial Chapters exist only in name as social cliques of Guild executives and managers, and the Guild's traditional membership of inventors and scientists has been relegated to salaried senior employees working under the control of management.

Portrait by: RyanBoi

Same as above; leader of the All-Kiria Artificers' Guild tag.

Silver Silks
Silver Silks
Plutocracy.png
Plutocracy
Supremacy

Board of Directors
Board of Directors of the Sycee Trading House of Kiria
Portrait by: RyanBoi

Same as above; leader of the Sycee Trading House tag.


Parties

Political parties
Name Ideology Leader Popularity
NAKP
National Association of Kirin Patriots
Corporatocracy.png Corporatocracy
Supremacy
Fickle Current Varies%
NAKP-C
National Association of Kirin Patriots - Conciliationist
Social Harmonism.png Social Harmonism
Harmony
Cherry Blossom Varies%
MSWPK
Marksist-Stallionist Workers' Party of Kiria
Revolutionary Dictatorship.png Revolutionary Dictatorship
Communism
All Kiria Revolutionery Assembly Varies%
NAKP-R
National Association of Kirin Patriots - Reformist
Oligarchy.png Oligarchy
Non-Aligned
Lustre Hail Varies%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Cypress Snow
Cypress Snow
Literati Elder
  • Cypress Snow is not the country leader
  • Cypress Snow is unlocked (?)
  • Daily Political Power Gain: +0.05
  • Justify war goal time: −5%
  • Acceptance of Supremacist Diplomacy: +50
Political Power 150


Zenith Bloom
Zenith Bloom
Matriarch-Commander (Hidden) Zenith Bloom is not dead or otherwise unavailable (?)
  • Reinforce Rate: +5%
  • Party Popularity Stability Modifier: +5%
  • War Support: +5%

See description:
Still in her late 30s, yet one of the most powerful mares in Kiria, Zenith Bloom is the ambitious and highly determined Matriarch-Commander of the Banner of the Starred Taurus - one of the lineages whose bannerkirin had offered their services en masse to the Lotus Crown during the Silence. She incarnates power and prestige in triplicate: as a member of the NAKP's ExecCo, as the Matriarch-Commander of one of Kiria's largest and most distinguished Banners, and as CEO of the Taurus Concerns.

Portrait by: Scroup
Political Power 150


Ardent Bloom
Ardent Bloom
Financier-Executor Ardent Bloom is not the country leader
  • Consumer Goods Factories factor: −5%
  • Resources to Market: +10%
  • Trade deal opinion factor: +50%
  • License purchase cost: −10%
  • Industrial Factory Donations: +1

See description:
The younger brother of Zenith Bloom, Ardent Bloom was educated at the prestigious—and notorious—Middenheim School of Economics before landing the position of Chief Economist of the NAKP upon his return to Kiria.

Portrait by: Neither
Political Power 150


Bracken Ray
Bracken Ray
Captain of Industry (Hidden) Bracken Ray is not the country leader
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
Portrait by: Kaiser Sauce
Political Power 150


Silver Silks
Silver Silks
Shipping Magnate (Hidden) Silver Silks is unlocked (?)
  • Railway construction speed: +20%
  • Naval base construction speed: +20%
  • Dockyard construction speed: +10%
  • Infrastructure construction speed: +10%
Political Power 150


Simple Survey
Simple Survey
Technocrat Elite (Hidden) Simple Survey is unlocked (?)
  • Daily Political Power Cost: −0.05
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Factory Repair Speed: +5%

See description:
Portrait by: Leo the Unicorn
Political Power 150


Cherry Blossom
Cherry Blossom
Silent Workkirin (Hidden) Cherry Blossom is unlocked (?)
  • Cherry Blossom is not the country leader
  • Political Power Gain: +15%

See description:
The People's Mayor of Fragrance.

Portrait by: Twotail813
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Taurus Concerns
Taurus Concerns
Heavy Tank Designer
None
  • Armor Research Speed: +10%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%

See description:
The Taurus Concerns is a new player in the Kirian industrial game, first registered as a company in Skyfall in 998 by Ardent Bloom and his sister: Zenith Bloom, Matriarch-Commander of the Banner of the Starred Taurus. A modern industrial conglomerate, the Concern has bought up factories and mines across Kiria to manufacture both modern industrial products such as automobiles and tractors, as well as weapons of war. While questions have been asked about the Concern's treatment of workers, its leadership's drive for Kiria's modernization and industrialization cannot be ignored.

Worth nothing is the Concern's close ties to the National Association of Kirin Patriots. Ardent Bloom is chief economist of the NAKP, and Zenith Bloom makes no secret of her personal involvement in the less-than-savoury activities of the Order of the Iron Chrysanthemum — the NAKP's paramilitary organisation and, as some allege, smuggling network. But politics aside, Taurus has shown an interest in developing native Kirian tanks and armor, as long as they get to be the ones to manufacture it.
Political Power 150


Subsidiary Syndicate
Subsidiary Syndicate
Main Battle Tank Designer (Hidden) Subsidiary Syndicate (Tank) is unlocked (?)
  • Armor Research Speed: +10%
  • Armor technology:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%
    • Armor: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%
    • Armor: +5%
    • Reliability: +5%

See description:
The Subsidiary Syndicate, officially the Sorghum Subsidiary Syndicate
Political Power 150


Fulgent Focus
Fulgent Focus
Master Artificer (Hidden) Fulgent Focus is unlocked (?)
  • Armor Research Speed: +10%
  • Motorization Research Speed: +10%
  • Fuel gain per oil: +5%
  • Supply Range: +10%

See description:
Portrait by: Tek
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Fragrance Enterprise
Fragrance Enterprise
Lunar Ocean Fleet Designer
  • (Hidden) Fragrance Enterprise is not rebranded (?)
  • Fragrancy Inlet (1071): Controlled by Empire of Kiria
  • Naval Research Speed: +10%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%

See description:
The shipyards of Fragrance were among the most modern in the 700s and 800s, churning out top-of-the-line oceangoing junks and other vessels for private owners and the Vermilion government alike.

Upon the conclusion of the Silence, Fragrance saw its chance. The diaspora flooded into the city of their ancestors, and many returnee shipwrights pooled together their knowledge and capital to rebuild Fragrance's ruined shipyards and render them operational. Combining domestic craftsmareship and foreign innovation, the shipyards of Fragrance function once more.

While Vermilion generously subsidizes the Fragrance shipyards, the Matriarchate has never formally apologized for the devastation of Fragrance.
Political Power 150


Dreamboat International
Dreamboat International
Battlefleet Designer Unlocked Dreamboat International (?)
  • Naval Research Speed: +10%
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Sub detection: −25%
    • Torpedo attack: +25%

See description:
The Dreamboat name is on the lips of every trader, captain, freight forwarder, and harbourmaster in all the ports of Zebrica, Griffonia, and Equus. Shipments from Dreamboat do not arrive very often, but when they do, everycreature hears about it.

Many clients contract Dreamboat for shipments that need to sail through the South Kirin Sea, to ensure that their cargo is protected from pirates by the best sailors money can buy. Dreamboat's rivalry with Scarlet Sails Shipping is the shipping industry's worst-kept secret; indeed, stories of thrilling skirmishes at sea between Dreamboat mariners and the pirate scoundrels of Auburn Isle have become the stuff of maritime legend, and do much to burnish Dreamboat's brand image. Allegations of collusion with Scarlet Sails Shipping, their seemingly pirate-immune navy, and their dubious ties with Pirate Queen Roaring Fire are wholly unfounded.
Political Power 150


Scarlet Sails Shipping
Scarlet Sails Shipping
Raiding Fleet Designer
  • Unlocked Scarlet Sails Shipping (?)
  • Naval Research Speed: +10%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%

See description:
Even more so than most corporations in Kiria, Scarlet Sails Shipping is not what it seems. On paper, the company was founded during the Silence, with its headquarters in the small coastal village of Jasmine, and has experienced unusually stable and consistent growth since. Scarlet Sails Shipping, known colloquially as "The Triple-S Syndicate", specializes in shipping and logistics operations throughout the South Kirin Sea and the Sea of Hope, with branch offices in Sen Kinh and the Zebrides and lesser presences in other ports.
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Crane Heavy Industries
Crane Heavy Industries
Light Aircraft Designer
  • Unlocked Crane Heavy Industries (?)
  • Air Research Speed: +10%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%

See description:
The commercial venture that represents Crane Heavy Industries most prominently in the public eye is their light aircraft production operations, for which Crane has won numerous procurement contracts with the Vermilion government. Crane alternates between coy courtship and fierce commercial competition with the National Association of Kirin Patriots over its private modernization initiatives — a tense, capricious, and mercurial relationship that the Kirian commentariat love to hate.

Crane cares little for the temporal affairs of the Realm, save for those that concern its most modern and commercially-promising venture, Crane Aircraft. But if one were to strike at this one limb of Crane, the whole beast may soon come knocking.
Political Power 150
Wingluck Consortium
Wingluck Consortium
Heavy Aircraft Designer
  • Unlocked Wingluck Consortium (?)
  • Air Research Speed: +10%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%

See description:
The Wingluck Consortium is unique among Kirian corporations in that it is not actually from Kiria. The founders of the Consortium, a griffon named Sevac Sembavat and her pegasus wife Starfruit, were from New Mareland, and immigrated to Kiria following the lifting of the Silence. The two of them were fascinated with the natural ability of flight, and sought to replicate it on an industrial scale. Securing a loan from the businesspony Gladmane, they began work on plans for large commercial airliners before being contracted by the New Mareland government for military aircraft design. However the two of them were never a couple to simply be content with what they had in life, and when they saw the chance to expand into the virgin markets of Kiria, they took the risk. In an agreement with the Sycee Trading House, they settled their debt to Gladmane and moved all their operations to the North Kirian region of Greater Providence. Their pioneering designs were heavily patronized by rich kirin who have long wished to sail the skies, as well as forward-looking Bannerkirin commanders who see promise in such "Flying Fortresses".
Political Power 150


Subsidiary Syndicate
Subsidiary Syndicate
Naval Aircraft Designer (Hidden) Subsidiary Syndicate (Air) unlocked (?)
  • Air Research Speed: +10%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%

See description:
The Subsidiary Syndicate, officially the Sycee Subsidiary Syndicate
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Rhapsody Arsenal
Rhapsody Arsenal
Infantry Equipment Designer
  • Unlocked Rhapsody Arsenal (?)
  • Providence Demesne (1060): Controlled by Flag of Empire of Kiria Empire of Kiria
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +10%

See description:
The Rhapsody Arsenal proudly bears its illustrious and storied reputation. The "Ever-Industrious Smithy" of the Procurate of Rhapsody has long supplied the Kirian Banners with cannon and arquebuses, shot and shell, to defend and enforce the will of Concord across the Realm and beyond.

As the Silence descended over Kiria, so too did the Arsenal's fortunes suffer. Officially, the Arsenal never ceased operation, having received a special writ from Matriarch Superior Noctilucent Charm to remain in operation throughout the Silence. The Arsenal had always been the premier military supplier of the Procurate and the Realm, and therefore they had some prestige in the eyes of Concord. In reality, the Arsenal's forges had cooled many years before the Silence for lack of funding, resources, and expertise.

As the Silence came to an end and Matriarch Superior Rain Shine decreed modernization and openness to be the order of the day, the Procurate decided it would be wise to try and resurrect the Arsenal once again. And so the Rhapsody Arsenal was reborn, recruiting to its workshops and laboratories both domestic talent and foreign know-how to gird the defenders of Concord once again.
Political Power 150
Rhapsody Arsenal [Upgraded]
Rhapsody Arsenal [Upgraded]
Infantry Equipment Designer
  • Unlocked Rhapsody Arsenal [Upgraded] (?)
  • Providence Demesne (1060): Controlled by Flag of Empire of Kiria Empire of Kiria
  • Weapons and Equipment Research Speed: +15%
  • Artillery Research Speed: +15%

See description:
The Rhapsody Arsenal proudly bears its illustrious and storied reputation. The "Ever-Industrious Smithy" of the Procurate of Rhapsody has long supplied the Kirian Banners with cannon and arquebuses, shot and shell, to defend and enforce the will of Concord across the Realm and beyond.

As the Silence descended over Kiria, so too did the Arsenal's fortunes suffer. Officially, the Arsenal never ceased operation, having received a special writ from Matriarch Superior Noctilucent Charm to remain in operation throughout the Silence. The Arsenal had always been the premier military supplier of the Procurate and the Realm, and therefore they had some prestige in the eyes of Concord. In reality, the Arsenal's forges had cooled many years before the Silence for lack of funding, resources, and expertise.

As the Silence came to an end and Matriarch Superior Rain Shine decreed modernization and openness to be the order of the day, the Procurate decided it would be wise to try and resurrect the Arsenal once again. And so the Rhapsody Arsenal was reborn, recruiting to its workshops and laboratories both domestic talent and foreign know-how to gird the defenders of Concord once again.

Following the NAKP's conquest of Kiria, the Rhapsody Arsenal was the target of a hostile takeover orchestrated by the Kirian Ministry of Finance as part of the NAKP's subjugation of the Procurate of Rhapsody. Today, the Arsenal loyally serves the Realm as one of the Vermilion Dynasty's Twelve Vassal-Corporations.
Political Power 150
Subsidiary Syndicate
Subsidiary Syndicate
Motorized Equipment Designer (Hidden) Subsidiary Syndicate (Motorized) unlocked (?)
  • Motorization Research Speed: +10%
  • Motorized Rocket Artillery Research Speed: +50%

See description:
The Subsidiary Syndicate, though a formidable corporation in its own right, is a subsidiary of the All-Kiria Artificers' Guild. Styled as an independent company with a board of directors staffed by Senior and Specialist Artificers on a rotating basis from the Guild.
Political Power 150


Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Sycee Trading House
Sycee Trading House
Merchant Bank
  • Unlocked Sycee Trading House (?)
  • Consumer Goods Factories factor: −2.5%
  • Infrastructure construction speed: +10%
  • Civilian Factory construction speed: +10%
  • Naval base construction speed: +10%
  • Dockyard construction speed: +10%
  • Railway construction speed: +10%

See description:
The port of Sycee in the Comely Cape houses the waterfront headquarters of the Sycee Trading House, one of the oldest merchant banks in all of Eastern Zebrica. After the beginning of the Silence, the Trading House's merchant-directors took their business abroad and continued to make their fortunes away from their homeland. A century of consistently-prudent investment and diversification in Griffonia and Equus have brought them wealth beyond our dreams, and now they are ready to make a small portion of that wealth available to us. Returning home, Sycee has become one of the chief corporate supporters of the National Association of Kirin Patriots and their modernizing and pro-corporatist policies, while always maintaining their classic openness to anyone that they can make money from.
Political Power 150
All-Kiria Artificers' Guild
All-Kiria Artificers' Guild
Electronics Concern
  • Unlocked All-Kiria Artificers' Guild (?)
  • Electronics Research Speed: +10%
  • Conversion speed modified by:: +10%

See description:
Founded sometime during the 8th Century, the All-Kiria Artificers' Guild has long been the vanguard of scientific and technological innovation in Kiria and Eastern Zebrica; the Guild's prolific experimentation with steam and clockwork mechanics in last decade of the 9th Century were the dominant driving force behind the rapid modernisation of contemporary Kiria.

The Guild had fiercely resisted the Silence, withdrawing to their strongholds at Massicot and Fragrance and seceding from the Realm. The devastation of Fragrance in the aftermath of a punitive expedition by the last remnants of organised Imperial forces led to the exodus of the surviving members to Griffonia, where the Guild would endure a century in bitter exile.

The post-Silence generation of the Guild's leadership-in-exile kept abreast of the latest technological developments in Griffonia, with some even having taken up teaching positions at the prestigious universities of Yale.
Political Power 150
Sorghum Foundry
Sorghum Foundry
Industrial Concern
  • Industrial Research Speed: +10%
  • SteelSteel: +6

See description:
The infamous Sorghum Foundry exemplifies a core trend in Kirian history, that being the constant tension between modernisation and the pressures thereof. Founded before the Silence by an enterprising Bannerkirin who foresaw the inevitability of modernization, the Foundry stoked its first furnaces in the city of Sorghum, importing raw iron from the Peaks of Peril and the mountain ranges of the north to process into steel. Just prior to the enactment of the Silence, Sorghum had begun to look like a truly modern city of the time, with new structures of brick and steel being erected in its industrial districts.

As the provincial capital of the rural-agricultural Great Mellifluve Delta region, Sorghum occupies a perfect geographical position for labour-intensive industrial production, with its factories presenting a chance for famers from the rural periphery to earn relatively high wages as urban workers.
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Mayflower Bloom
Mayflower Bloom
Well-Meaning Eugenicist
None
  • Political Power Gain: −5%
  • Monthly Population: −5%
  • Research Speed: +5%
  • Training time: −5%
  • Special Forces Capacity Multiplier: +5%

See description:
Mayflower Bloom D.Sc., Ph.D., MMSc. is an incredibly talented scientist in her late thirties. She is the cousin to Ardent and Zenith Bloom. She had a cloistered childhood on the Bloom family estate outside of Lotus, in Sen Kinh, back in the days before the end of the Silence. Like her cousin Ardent, Mayflower received her higher education in Yale: at the University of Gamia, becoming one of the institution's foremost biologists. She is an advocate of eugenics as the path to a happier, more harmonious, and peaceful kirin society untroubled by the violence and destruction of the nirik state.

Portrait by: Leo the Unicorn
Political Power 100
Felsic Crystal
Felsic Crystal
Military Theorist
  • Unlocked Felsic Crystal (?)
  • Land Doctrine Cost: −10%
Political Power 100
Cobalt Wind
Cobalt Wind
Air Warfare Theorist
  • Unlocked Cobalt Wind (?)
  • Air Doctrine Cost: −10%
Political Power 100
Ginseng Varnish
Ginseng Varnish
Naval Theorist
  • Unlocked Ginseng Varnish (?)
  • Naval Doctrine Cost: −10%
Political Power 100
All-Kiria Collegium
All-Kiria Collegium
Research Centre (Hidden) Unlocked All-Kiria Collegium (?)
  • Research Speed: +5%

See description:
Without brilliant minds at work, Kiria can never enter the modern age, and the All-Kiria Collegium is the gathering of those minds. Created in an attempt to bolster Kiria's intellectual might, the Collegium acts as a mix between a university and a general research institute, working constantly to advance Kirian science beyond the bounds it was confined to during the Silence. The faculty at the Collegium is made up primarily of diaspora Kirin from Equus and Griffonia, augmented by domestic researchers and other foreigners given jobs as professors or visiting fellows. This diverse cast of characters means that the Collegium is a hub of foreign ideas, often drawing the ire of the Way of Fire. Like many of Kiria's other modern institutions, the Collegium is heavily influenced by the National Association of Kirin Patriots though one of their chief theorists, Cypress Snow, who serves as both a professor of Classical Literature and the president of the university. However, the Collegium's role in modernizing Kiria must be valued above its ties to the NAKP, lest Kiria be lost in the ashes of the past.
Political Power 100
Kiria Circuit Board Fabrication Company
Kiria Circuit Board Fabrication Company
Computronics Concern
  • (Hidden) Unlocked Kiria Circuit Board Fabrication Company (?)
  • Has researched Early Electromechanics
  • Computing Tech Research: +10%
  • Radar Research Speed: +10%
  • Encryption Research Speed: +10%
  • Decryption Research Speed: +10%
  • Kirin Numerology Research Speed: +10%
  • Nuclear Bomb Research Speed: +10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Minty Zest
Minty Zest
Army Maneuver (Expert)
None
  • Division Speed: +10%
  • Army Experience Gain: +0.30

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Arctic Flash
Arctic Flash
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Serac Wind
Serac Wind
All-Weather (Specialist)
None
  • Air Experience Gain: +0.20
  • Bad Weather Penalty: −10%

Max. Command Power increase (Command power icon.png ): +10


See description:
Portrait by: Leo the Unicorn
Political Power 50
Dusk Glow
Dusk Glow
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Alpestrine
Alpestrine
Commando (Specialist)
None
  • Special forces Attack: +5%
  • Special Forces Cap: +3

Max. Command Power increase (Command power icon.png ): +10


See description:
Portrait by: Leo the Unicorn
Political Power 50
Burnt Oak
Burnt Oak
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Odonata zu Ditrysium
Odonata zu Ditrysium
Armor (Expert)
None
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Army Assets Administration
Army Assets Administration
Army Logistics (Bureau) (Hidden) Army Assets Administration is unlocked (?)
  • Division Attrition: −12%

Max. Command Power increase (Command power icon.png ): +30


See description:
Officially a behind-the-lines department of the Imperial Kirian Army, the Army Assets Administration oversees the army's supply chain, with a mission to ensure that every piece of equipment purchased or produced for Kiria is up to the IKA's rigorous standards and is then transported efficiently and safely to the common soldier, with said transportation and routes also meeting said rigorous standards.

An incident involving the various offices that would end up becoming the AAA was their legal departments suing a great majority of military surplus stores across several cities on the pretence of serving as fronts for resistance groups and other dubious organisations.
Political Power 200

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Minty Zest
Field Marshal
Minty Zest
KIR adv 18 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait aggressive assaulter.png Aggressive Assaulter
The best defence is a strong offence.
  • Breakthrough: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Generals
General Traits Description Skills Race
Zenith Bloom
General
Zenith Bloom
Zenith Bloom (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Kirin.png
Kirin
Lignite
General
Lignite
KIR idea lignite.png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Kirin.png
Kirin
Alpestrine
General
Alpestrine
KIR adv 12 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait skirmisher.png Skirmisher
Skilled at using probing attacks to test the enemy's strength and to wear them down.
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Burnt Oak
General
Burnt Oak
KIR adv 7 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Geyser Stream
General
Geyser Stream
KIR idea geyser stream.png
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Verdant Pyre
General
Verdant Pyre
KIR idea verdant pyre.png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Kirin.png
Kirin

The Empire of Kiria does not start with any Admirals, but some can be obtained through various methods.

Admiral
Admiral Traits Description Skills Race
Roaring Fire
Admiral
Roaring Fire
Roaring Fire (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
Trait admiral concealment expert.png Concealment Expert
This officer has completed the government-mandated training course on how not to be seen.
  • Visibility: −10%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 5
Coordination.pngCoordination: 2
Kirin.png
Kirin

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Council of North Kiria.png
Council of North Kiria
Corporatocracy.png
Fickle Current rebels in the north, if Rising Sun has also rebelled
National Salvation Front.png
National Salvation Front
Corporatocracy.png
Fickle Current rebels in the north if Rising Sun has remained loyal to Vermilion, or has rebranded the Council of North Kiria if Rising Sun also rebelled
Confederal Union.png
Confederal Union of North Kiria
Corporatocracy.png
Fickle Current has declared northern independence
Viceroyalty of Providence.png
Viceroyalty of Providence
Oligarchy.png
Fickle Current proclaimed a northern independent viceroyalty
Empire of Kiria.png
Empire of Kiria
Corporatocracy.pngNeo-Feudalism.png
Fickle Current has won the civil war and united Kiria
Children of Concord.png
Children of Concord
Agrarian Socialism.png
Second civil war rebellion against Fickle Current
Kingdom of Concord.png
Kingdom of Concord
Socialist Monarchism.png
The Children of Concord have won their rebellion and Mahogany Blaze accepted the throne
Commonalty of Kiria.png
Commonalty of Kiria
Democratic Socialism.png
The Children of Concord have won their rebellion and Mahogany Blaze refused the throne
Vespidae-Korps.png
Vespidae-Korps Operationszone Fragrance
Military Government.png
Changeling creditors seize Fragrance after the NAKP loses the civil war
International City of Fragrance.png
International City of Fragrance
Surveillance State.png
The Vespidae-Korps has formed a collaborator government
Protectorate Ost-Zebrika
Surveillance State.png
The Changelings have defeated the Pirates of Nacre and Righteous Realm Army
Non-playable cosmetics
Flag Country Name Ideologies Notes
ENEZ South Kiria.png
Exclusive Naval Economic Zone of South Kiria
Kleptocracy.png
Roaring Fire formally granted a fiefdom by Fickle Current
Sycee Trading House.png
Sycee Trading House of Kiria
Plutocracy.png
Active participants if a corporate civil war erupts under Fickle Current
All-Kiria Artificers' Guild.png
All-Kiria Artificers' Guild
Technocracy.png
Mellifluve Delta Authority.png
InterCorporate Authority of the Great Mellifluve Delta Production Region
Neo-Feudalism.png
Neutral sides if a corporate civil war erupts under Fickle Current
Provisional Government for Peace and Security in the Western Territories
Centrism.png
Pirates of Nacre.png
Pirate Thalassocracy of Nacre
Kleptocracy.png
False flag rebellion incited by the Changelings
Righteous Realm Army.png
Righteous Army for the Redemption of the Realm
Kleptocracy.png
False flag rebellion incited by the Changelings
Custom vassal cosmetics
Flag of Realm of Kiria Empire of Kiria path (Supremacy)
Flag Base Countries Country Name Ideologies Notes
Vermilion Commandery of Zaikiria.png
Vermilion Commandery of Zaikiria
Authoritarian Theocracy.png
Vermilion Commandery of the Far South.png
Vermilion Commandery of the Far South
Authoritarian Theocracy.png
Vermilion Commandery of the Zebrides.png
Flag of Feathisian South Zebrides Feathisian South Zebrides Vermilion Commandery of the Zebrides
Plutocracy.png
Vermilion Protectorate of Zongo.png
Protectorate of Zongo
Reactionarism.png
Vermilion Protectorate of the Western Regions.png
Protectorate of the Western Regions
Corporatocracy.png
Vermilion Mandate of Taungpau.png
Flag of Taungpau Taungpau Vermilion Mandate of Taungpau
Neo-Feudalism.png
Vermilion Mandate of Barasingha.png
Flag of Barasingha Barasingha Vermilion Mandate of Barasingha
Stratocracy.png
Vermilion Domain of Hindia.png
Vermilion Domain of Hindia
Reactionarism.png
National Salvation Front.png
Flag of Zeblu Zeblu Vermilion Mandate of Zeblu
Stratocracy.png
National Salvation Front.png
Flag of Stagpal Stagpal Vermilion Mandate of Stagpal
Neo-Feudalism.png
National Salvation Front.png
Flag of Llambet Llambet Viceroyalty of Llambet
Neo-Feudalism.png
Flag of Realm of Kiria International City of Fragrance path (Supremacy)
Flag Base Countries Country Name Ideologies Notes
Peril Range Industrial Combine.png
Flag of Realm of Kiria Realm of Kiria Peril Range Industrial Combine
Corporatocracy.png
Established in the western part of the Realm
Hives-Kolonie Neu Olenia.png
Flag of Yarildom of Chital Yarildom of Chital Hives-Kolonie Neu Olenia
Stratocracy.png
Schutzkorps Zuid-Zebrikaansche.png
Flag of Roaman Kaiserate Roaman Kaiserate Schutzkorps Zuid-Zebrikaansche
Stratocracy.png
MHI East Zebrika Holdings.png
Flag of Kingdom of Zongo Kingdom of Zongo MHI East Zebrika Holdings
Corporatocracy.png
Naval Protectorate Far-South and Zebrides.png
Flag of Feathisian South Zebrides Feathisian South Zebrides Naval Protectorate Far-South and Zebrides
Stratocracy.png

Economy

Laws and Development

If the Council of North Kiria spawns, it has the following laws:

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Free Trade Free Trade
  • Construction Speed: +15.00%
  • Research Speed: +10.00%
  • Factory Output: +15.00%
  • Dockyard Output: +15.00%
  • Resources to Market: +80%
  • Trade deal opinion factor: +30.00%
  • Civilian intelligence to others: +40.0%
  • Navy intelligence to others: +20.0%
  • Market construction boost multiplier: 5.00%
Early Mobilization Early Mobilization
  • Industrial Research Speed: +2%
  • Consumer Goods Factories: 30.0%
  • Fuel Gain per Oil: -25.00%
  • Infrastructure construction speed: +5.00%
  • Military Factory construction speed: -10.00%
  • Civilian Factory construction speed: -10.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
  • Air Doctrine Cost: +30%
  • Land Doctrine Cost: +30%
  • Naval Doctrine Cost: +30%
  • Special Project Speed: -25%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Supply Consumption: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Kirin Kirin Race
  • Uses Kirin Racial Tree

If the National Salvation Front spawns, it has the following laws:

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Limited Exports Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Lend-lease tension limit: +20.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
  • Base construction line speed boost: -5.0%
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
  • Air Doctrine Cost: +30%
  • Land Doctrine Cost: +30%
  • Naval Doctrine Cost: +30%
  • Special Project Speed: -25%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Supply Consumption: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Kirin Kirin Race
  • Uses Kirin Racial Tree

Industry and Resources

If the Council of North Kiria spawns, assuming nothing was done by preceding countries since the start of the game, it has the following resources:

Factories*
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 5 (-4) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

If the National Salvation Front spawns, assuming nothing was done by preceding countries since the start of the game, it has the following resources:

Factories*
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
6 0 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 12 (-3) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting situation

Threats and opportunities