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While most countries in Equestria at War have a unique focus tree, there are some that instead have one of three Generic National Focus trees. Which one a country has is based on the continent they're on, with there being a tree for Equus (used by the Dragons, Les Meridiennes, and Puerto Caballo). The Equus Generic National Focus tree closely resembles the normal HoI 4 Generic National Focus tree with the addition of extra focus' that deal with Society Development
Equus Generic national focus tree. Clicking on the branches leads to the appropriate section.
The generic focus tree for countries on Equus has 5 main branches:
Army Effort gives army experience and research bonuses to army research.
Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
Political Effort gives the country choices on which political path they will take.
Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.
Gain 5 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Equipment Effort
The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.
Requires the following:
“Army Effort”
Gain +100% research bonus (Infantry Weapons and Artillery bonus) (1 use) towards:
Infantry Weapons
Support Artillery
Equipment Effort II
We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.
Requires the following:
“Equipment Effort”
Gain +66% research bonus (Infantry Weapons and Artillery bonus) (1 use) towards:
Infantry Weapons
Support Artillery
Equipment Effort III
Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.
Requires the following:
“Equipment Effort II”
Gain 2 years ahead of time penalty reduction (Infantry Weapons and Artillery bonus) (1 use) towards:
Infantry Weapons
Support Artillery
Doctrine Effort
The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.
Requires the following:
“Army Effort”
Gain 5 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Doctrine Effort II
The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.
Requires the following:
“Doctrine Effort”
Gain 5 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Motorization Effort
Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.
Requires the following:
“Army Effort”
Gain +66% research bonus (Motorized Infantry bonus) (1 use) towards:
Motorized Infantry
Mechanization Effort
Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.
Requires the following:
“Motorization Effort”
Gain 2 years ahead of time penalty reduction (Motorized Infantry bonus) (1 use) towards:
Truck
Armor Effort
Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.
Requires the following:
“Mechanization Effort”
Gain +66% research bonus (Armor models bonus) (2 uses) towards:
Armor technology
Special Forces
We have need of elite forces; mountain troops and paratroopers should be our priority.
Requires the following:
“Equipment Effort III”
Requires the following:
“Doctrine Effort II”
Requires the following:
“Armor Effort”
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Special Forces Technology
Aviation Effort Branch
Focus
Prerequisites
Effects
Aviation Effort
Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master.
If:
Limited to:
[SCOPE]Capital state:
None of:
Has more than 1 free building slot for Air base
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Air base
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_AB
If:
Limited to:
[SCOPE]Capital state:
Has more than 1 free building slot for Air base
[SCOPE]Capital state:
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_AB
One random owned and controlled state or Capital state(?):
Gain 25 Air Experience
Add 2 Air Base
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Fighter Focus
We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.
Requires the following:
“Aviation Effort”
Mutually exclusive with:
“Bomber Focus”
If the DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Medium aircraft
Gain +50% research bonus (Aircraft Guns) (2 uses) towards:
Aircraft Guns
Else:
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Fighter models
Heavy Fighter models
CAS Effort
A modern army needs support from vehicles not only on the ground, but also in the air.
Requires the following:
“Aviation Effort II”
Requires the following:
“Motorization Effort”
If the DLC By Blood Alone is enabled
Gain +75% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Gain +75% research bonus (Anti-Tank) (2 uses) towards:
Anti-Tank
Else:
Gain +100% research bonus or 2 years ahead of time penalty reduction (Bomber models bonus) (1 use) towards:
Close Air Support models
Bomber Focus
When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies.
Requires the following:
“Aviation Effort”
Mutually exclusive with:
“Fighter Focus”
If the DLC By Blood Alone is enabled
Gain +100% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Heavy aircraft
Gain +50% research bonus (Aircraft Modules) (2 uses) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
Tactical Bomber models
Strategic Bomber models
NAV Effort
Just as the new naval warfare takes place in part beneath the water's surface, part of it takes place in the air above the waters.
Requires the following:
“Aviation Effort II”
Requires the following:
“Flexible Navy”
If the DLC By Blood Alone is enabled
Gain +75% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +75% research bonus (Aircraft Modules) (1 use) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Naval bomber models bonus) (1 use) towards:
Naval Bomber models
Aviation Effort II
Further advances in aviation will be necessary to integrate our air force well with other branches of the military.
Requires one of the following:
“Bomber Focus”
“Fighter Focus”
If:
Limited to:
[SCOPE]Capital state:
At least one of:
None of:
Is controlled by our country
None of:
Has more than 1 free building slot for Air base
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Air base
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_2_AB
If:
Limited to:
[SCOPE]Capital state:
Is controlled by our country
Has more than 1 free building slot for Air base
[SCOPE]Capital state:
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_2_AB
Gain 25 Air Experience
One random owned and controlled state or Capital state(?):
Add 2 Air Base
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Rocket Effort
Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.
Requires the following:
“Aviation Effort II”
Requires the following:
“Infrastructure Effort”
Gain 1 year ahead of time penalty reduction (Jet and Rocket Engine bonus) (2 uses) towards:
Rocketry technology
Jet technology
Naval Effort Branch
Focus
Prerequisites
Effects
Naval Effort
The expansion of our navy should be our first priority. Assign all available resources to new Dockyards and research into light surface ships.
Control any coastal state
Gain 25 Navy Experience
If:
Limited to:
None of:
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 2 free building slots for Naval dockyard including locked slots
[SCOPE]Any owned state:
Is a coastal state
[SCOPE]One random owned and controlled state:
Limited to:
Is a coastal state
Has more than 2 free building slots for Naval dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
Set country flag naval_effort_built
If:
Limited to:
None of:
Country flag naval_effort_built is set
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 2 free building slots for Naval dockyard including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 2 free building slots for Naval dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
Set country flag naval_effort_built
If:
Limited to:
None of:
Country flag naval_effort_built is set
None of:
[SCOPE]Any owned state:
Has more than 2 free building slots for Naval dockyard including locked slots
[SCOPE]One random controlled state:
Limited to:
[SCOPE]State controller:
Is our country
Has more than 2 free building slots for Naval dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
One random owned and controlled state or One random controlled state:(?):
Add 3 building slots
Add 3 Naval Dockyard
Flexible Navy
Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.
Requires the following:
“Naval Effort”
Mutually exclusive with:
“Large Navy”
Gain 2 uses of +25% (Submarine Operations doctrines bonus) doctrine cost reduction for:
Convoy Interdiction
Unrestricted Submarine Warfare
Wolf packs
Advanced Submarine Warfare
Combined Operations Raiding
Submarine Effort
Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.
Requires one of the following:
“Flexible Navy”
“Large Navy”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Submarine models bonus) (1 use) towards:
Submarine models
Destroyer Effort
Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.
Requires the following:
“Submarine Effort”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Destroyer models bonus) (1 use) towards:
Destroyer models
Large Navy
Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.
Requires the following:
“Naval Effort”
Mutually exclusive with:
“Flexible Navy”
Gain 2 uses of +25% (Fleet in Being doctrines bonus) doctrine cost reduction for:
Fleet in Being Doctrines
Cruiser Effort
Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.
Requires one of the following:
“Large Navy”
“Flexible Navy”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Cruiser models bonus) (1 use) towards:
Light Cruiser models
Heavy Cruiser models
Capital Ship Effort
The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.
Requires the following:
“Cruiser Effort”
Gain 25 Navy Experience
Gain +100% research bonus or 2 years ahead of time penalty reduction (Capital Ship models bonus) (1 use) towards:
Battlecruiser models
Battleship models
Carrier models
Industrial Effort Branch
Focus
Prerequisites
Effects
Industrial Effort
Focus all our political efforts on building up the civilian industry in a great leap forward.
Has more than 2 factories
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Construction Effort
Civilian industrial capacity must not be underestimated even when war looms over the world.
Requires the following:
“Industrial Effort”
Has more than 4 factories
The following will bypass the focus:
Tooltip: Not enough building slots for Civilian Factories
All owned states have less than 1 free building slot for Civilian factory including locked slots
}}
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian factory including locked slots
At least one of:
Is connected to the owner's capital
None of:
[SCOPE]State owner/Unit owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian factory including locked slots
Is connected to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Civilian Factory
Construction Effort II
Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.
Requires the following:
“Construction Effort”
Has more than 9 factories
The following will bypass the focus:
Tooltip: Not enough building slots for Civilian Factories
All owned states have less than 1 free building slot for Civilian factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Civilian Factory
Infrastructure Effort
A country without proper infrastructure cannot pursue advanced projects or constructions.
It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.
Requires the following:
“Infrastructure Effort II”
Gain +100% research bonus (Wonder weapons bonus) (4 uses) towards:
If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.
Requires the following:
“Industrial Effort”
Has more than 4 factories
The following will bypass the focus:
Tooltip: Not enough building slots for Military Factory
All owned states have less than 1 free building slot for Military Factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Military Factory
Armament Effort II
Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.
Requires the following:
“Armament Effort”
Has more than 9 factories
The following will bypass the focus:
Tooltip: Not enough building slots for Military Factory
[SCOPE]All owned states have less than 1 free building slot for Military Factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Military Factory
Armament Effort III
Continued efforts to expand our military factories are necessary to meet the demands for new equipment.
Requires the following:
“Armament Effort II”
The following will bypass the focus:
Tooltip: Not enough building slots for Military Factory
All owned states have less than 1 free building slot for Military Factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Military Factory
Political Effort Branch
Focus
Prerequisites
Effects
Political Effort
To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.
Gain 120 Political Power
Collectivist Ethos
Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.
Requires the following:
“Political Effort”
Mutually exclusive with:
“Liberty Ethos”
At least one of the following is true:
Current ruling party is Supremacist
Current ruling party is Communist
Current ruling party is Non-Aligned
Gets the National Spirit “Collectivist Ethos”
Collectivist Ethos
Daily Harmony Support: −0.02
Nationalism Focus
Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.
Requires the following:
“Collectivist Ethos”
Mutually exclusive with:
“Internationalism Focus”
At least one of the following is true:
Current ruling party is Supremacist
Current ruling party is Non-Aligned
Gets the National Spirit “Nationalism”
Nationalism
Daily Supremacy Support: +0.1
Our people's hearts burn with nationalistic pride and they will fight hard to protect our homeland
Militarism
Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.
Requires the following:
“Nationalism Focus”
If country has the National Spirit “Neutral Foreign Policy”
Remove the National Spirit “Neutral Foreign Policy”
Gets the National Spirit “Militarism”
Militarism
Recruitable Population: 5%
Damage to Garrisons: −10%
Gain 20 Army Experience
Set the rule:
Can send volunteer forces
Military Youth
Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.
Requires the following:
“Militarism”
Gets the National Spirit “Military Youth”
Military Youth
Recruitable Population: 2%
If the current ruling party is Supremacist
Gain 20% Supremacist party popularity
If the Current ruling party is Communist
Gain 20% Communist party popularity
Paramilitarism
Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.
Requires the following:
“Military Youth”
Gets the National Spirit “Paramilitarism”
Paramilitarism
Division training time: −10%
Internationalism Focus
Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.
Requires the following:
“Collectivist Ethos”
Mutually exclusive with:
“Nationalism Focus”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Non-Aligned
Gets the National Spirit “Internationalism” for 1 year and 355 days
Internationalism
Daily Communism Support: +0.1
We strongly believe that ideology span across national borders and do not feel limited in crossing those borders ourselves.
Political Correctness
People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.
Requires the following:
“Internationalism Focus”
If country has the National Spirit “Neutral Foreign Policy”
Remove the National Spirit “Neutral Foreign Policy”
Gain 200 Political Power
Gets the National Spirit “Political Correctness”
Political Correctness
Foreign subversive activities efficiency: −75%
People who think correctly are much harder to influence for foreign powers.
Indoctrination
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Requires the following:
“Political Correctness”
Gets the National Spirit “Indoctrination”
Indoctrination
Stability: +5%
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Gain 150 Political Power
Political Commissars
To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.
Requires the following:
“Indoctrination”
Gets the National Spirit “Political Commissars”
Political Commissars
Division Recovery Rate: +10%
If the current ruling party is Supremacist
Gain 20% Supremacist party popularity
If the current ruling party is Communist
Gain 20% Communist party popularity
Gain 200 Political Power
Ideological Fanaticism
Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.
Requires one of the following:
“Paramilitarism”
“Political Commissars”
Gets the National Spirit “Ideological Fanaticism”
Ideological Fanaticism
Division Attack on core territory: +10%
Division Defense on core territory: +10%
War Support: +5%
Set the rule:
Can Create Factions
(hidden)Set the rule:
(hidden) Can use suicide pilots
(hidden)Set country flag kamikaze_flag
If the DLC By Blood Alone is enabled
Enables the Fixed Explosive Charge module
(hidden)Add technology: suicide_charge
Allows Suicide Strike air missions, suicide attacks against enemy ships.
Liberty Ethos
In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.
Requires the following:
“Political Effort”
Mutually exclusive with:
“Collectivist Ethos”
At least one of the following is true:
Current ruling party is Harmonic
Current ruling party is Non-Aligned
Gets the National Spirit “Liberty Ethos”
Liberty Ethos
Trade deal opinion factor: +20%
Neutrality Focus
While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.
Requires the following:
“Liberty Ethos”
Mutually exclusive with:
“Interventionism Focus”
If country does not have the National Spirit “Neutral Foreign Policy”
Gets the National Spirit “Neutral Foreign Policy”
Neutral Foreign Policy
Join faction tension limit: +100%
Send volunteers tension limit: +20%
Guarantee tension limit: +100%
AI Modifier: Desire to be in or expand a faction: −100
AI Modifier: Focus on Peace: +25%
AI Modifier: Threat receptivity: +1%
Embargo Tension Limit: +250%
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.
Gain 150 Political Power
Deterrence
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Requires the following:
“Neutrality Focus”
Gets the National Spirit “Deterrence”
Deterrence
Land Fort construction speed: +20%
Coastal Fort construction speed: +20%
Anti Air construction speed: +20%
Military Factory construction speed: +20%
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Interventionism Focus
We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.
Requires the following:
“Liberty Ethos”
Mutually exclusive with:
“Neutrality Focus”
If country has the National Spirit “Neutral Foreign Policy”
Remove the National Spirit “Neutral Foreign Policy”
Set the rule:
Can send volunteer forces
Gain 150 Political Power
Volunteer Corps
Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.
Requires the following:
“Interventionism Focus”
Gets the National Spirit “Volunteer Corps”
Volunteer Corps
Divisions required for sending volunteer force: −25%
Foreign Expeditions
With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.
Requires the following:
“Volunteer Corps”
Gets the National Spirit “Foreign Expeditions”
Foreign Expeditions
Divisions required for sending volunteer force: −50%
Why We Fight
The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.
Requires one of the following:
“Foreign Expeditions”
“Deterrence”
At least one of the following is true:
World Tension is more than 75%
Is in a defensive war
Gets the National Spirit “Why We Fight”
Why We Fight
Stability: +10%
War Support: +10%
If we don't have the Neutral Foreign Policy spirit we will be able to create factions.
(hidden)If the following are true:
(hidden)Does not have the National Spirit “Neutral Foreign Policy”
(hidden)Is player-controlled
(hidden)Then:
(hidden)Set the rule:
(hidden) Can Create Factions
Technology Sharing
By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.
Requires one of the following:
“Ideological Fanaticism”
“Why We Fight”
Is at war
Is in a faction
At least one of the following is true:
Is a Major country
Any allied country is a Major country
If country starts with fewer than 3 research slots
Gain 1 research slot
If country starts with more than 2 research slots
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gain +100% research bonus (Infantry Weapons and Artillery bonus) (1 use) towards: