Generic National Focus Tree (Equus)

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While most countries in Equestria at War have a unique focus tree, there are some that instead have one of three Generic National Focus trees. Which one a country has is based on the continent they're on, with there being a tree for Equus (used by the Flag of United Dragon Lands Dragons, Flag of Les Meridiennes Les Meridiennes, and Flag of Puerto Caballo Puerto Caballo). The Equus Generic National Focus tree closely resembles the normal HoI 4 Generic National Focus tree with the addition of extra focus' that deal with Society Development

Army Effort BranchAviation Effort BranchNaval Effort branchIndustrial Effort BranchPolitical Effort BranchEquus Generic Focus Tree.png

Equus Generic national focus tree. Clicking on the branches leads to the appropriate section.


The generic focus tree for countries on Equus has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Army Effort Branch

Focus Prerequisites Effects
Army Effort icon
Army Effort
Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.
  • Gain Army experience 5 Army Experience
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Equipment Effort icon
Equipment Effort
The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.
  • Requires the following:
    • Army Effort “Army Effort”
  • Gain +100% research bonus (Infantry Weapons and Artillery bonus) (1 use) towards:
    • Infantry Weapons
    • Support Artillery
Equipment Effort II icon
Equipment Effort II
We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.
  • Requires the following:
    • Equipment Effort “Equipment Effort”
  • Gain +66% research bonus (Infantry Weapons and Artillery bonus) (1 use) towards:
    • Infantry Weapons
    • Support Artillery
Equipment Effort III icon
Equipment Effort III
Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.
  • Requires the following:
    • Equipment Effort II “Equipment Effort II”
  • Gain 2 years ahead of time penalty reduction (Infantry Weapons and Artillery bonus) (1 use) towards:
    • Infantry Weapons
    • Support Artillery
Doctrine Effort icon
Doctrine Effort
The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.
  • Requires the following:
    • Army Effort “Army Effort”
  • Gain Army experience 5 Army Experience
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Doctrine Effort II icon
Doctrine Effort II
The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.
  • Requires the following:
    • Doctrine Effort “Doctrine Effort”
  • Gain Army experience 5 Army Experience
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Motorization Effort icon
Motorization Effort
Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.
  • Requires the following:
    • Army Effort “Army Effort”
  • Gain +66% research bonus (Motorized Infantry bonus) (1 use) towards:
    • Motorized Infantry
Mechanization Effort icon
Mechanization Effort
Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.
  • Requires the following:
    • Motorization Effort “Motorization Effort”
  • Gain 2 years ahead of time penalty reduction (Motorized Infantry bonus) (1 use) towards:
    • Truck
Armor Effort icon
Armor Effort
Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.
  • Requires the following:
    • Mechanization Effort “Mechanization Effort”
  • Gain +66% research bonus (Armor models bonus) (2 uses) towards:
    • Armor technology
Special Forces icon
Special Forces
We have need of elite forces; mountain troops and paratroopers should be our priority.
  • Requires the following:
    • Equipment Effort III “Equipment Effort III”
  • Requires the following:
    • Doctrine Effort II “Doctrine Effort II”
  • Requires the following:
    • Armor Effort “Armor Effort”
  • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
    • Special Forces Technology

Aviation Effort Branch

Focus Prerequisites Effects
Aviation Effort icon
Aviation Effort
Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master.
  • If:
    • Limited to:
      • [SCOPE]Capital state:
        • None of:
          • Has more than 1 free Building slot building slot for Air base Air base
    • [SCOPE]One random owned and controlled state:
      • Limited to:
        • Has more than 1 free Building slot building slot for Air base Air base
      • Add 2 Air base Air Base
      • [SCOPE]Our country
        • Set country flag aviation_effort_AB
  • If:
    • Limited to:
      • [SCOPE]Capital state:
        • Has more than 1 free Building slot building slot for Air base Air base
    • [SCOPE]Capital state:
      • Add 2 Air base Air Base
      • [SCOPE]Our country
        • Set country flag aviation_effort_AB
  • One random owned and controlled state or Capital state(?):
  • Gain Air experience 25 Air Experience
    • Add 2 Air base Air Base
  • Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
Fighter Focus icon
Fighter Focus
We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.
  • Requires the following:
    • Aviation Effort “Aviation Effort”
  • Mutually Exclusive Mutually exclusive with:
    • Bomber Focus “Bomber Focus”
  • If the DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
      • Medium aircraft
    • Gain +50% research bonus (Aircraft Guns) (2 uses) towards:
      • Aircraft Guns
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Fighter models
      • Heavy Fighter models
CAS Effort icon
CAS Effort
A modern army needs support from vehicles not only on the ground, but also in the air.
  • Requires the following:
    • Aviation Effort II “Aviation Effort II”
  • Requires the following:
    • Motorization Effort “Motorization Effort”
  • If the DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Rocketry technology) (1 use) towards:
      • Rocketry technology
    • Gain +75% research bonus (Anti-Tank) (2 uses) towards:
      • Anti-Tank
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Bomber models bonus) (1 use) towards:
      • Close Air Support models
Bomber Focus icon
Bomber Focus
When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies.
  • Requires the following:
    • Aviation Effort “Aviation Effort”
  • Mutually Exclusive Mutually exclusive with:
    • Fighter Focus “Fighter Focus”
  • If the DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
      • Heavy aircraft
    • Gain +50% research bonus (Aircraft Modules) (2 uses) towards:
      • Aircraft Modules
  • Else:
    • Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
      • Tactical Bomber models
      • Strategic Bomber models
Aviation Effort II icon
Aviation Effort II
Further advances in aviation will be necessary to integrate our air force well with other branches of the military.
  • Requires one of the following:
    • Bomber Focus “Bomber Focus”
    • Fighter Focus “Fighter Focus”
  • If:
    • Limited to:
      • [SCOPE]Capital state:
        • At least one of:
          • None of:
            • Is controlled by our country
          • None of:
            • Has more than 1 free Building slot building slot for Air base Air base
    • [SCOPE]One random owned and controlled state:
      • Limited to:
        • Has more than 1 free Building slot building slot for Air base Air base
      • Add 2 Air base Air Base
      • [SCOPE]Our country
        • Set country flag aviation_effort_2_AB
  • If:
    • Limited to:
      • [SCOPE]Capital state:
        • Is controlled by our country
        • Has more than 1 free Building slot building slot for Air base Air base
    • [SCOPE]Capital state:
      • Add 2 Air base Air Base
      • [SCOPE]Our country
        • Set country flag aviation_effort_2_AB
  • Gain Air experience 25 Air Experience
  • One random owned and controlled state or Capital state(?):
    • Add 2 Air base Air Base
  • Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
Rocket Effort icon
Rocket Effort
Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.
  • Requires the following:
    • Aviation Effort II “Aviation Effort II”
  • Requires the following:
    • Infrastructure Effort “Infrastructure Effort”
  • Gain 1 year ahead of time penalty reduction (Jet and Rocket Engine bonus) (2 uses) towards:
    • Rocketry technology
    • Jet technology

Naval Effort Branch

Focus Prerequisites Effects
Flexible Navy icon
Flexible Navy
Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.
  • Requires the following:
    • Naval Effort “Naval Effort”
  • Mutually Exclusive Mutually exclusive with:
    • Large Navy “Large Navy”
  • Gain 2 uses of +25% (Submarine Operations doctrines bonus) doctrine cost reduction for:
    • Convoy Interdiction
    • Unrestricted Submarine Warfare
    • Wolf packs
    • Advanced Submarine Warfare
    • Combined Operations Raiding
Submarine Effort icon
Submarine Effort
Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.
  • Requires one of the following:
    • Flexible Navy “Flexible Navy”
    • Large Navy “Large Navy”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Submarine models bonus) (1 use) towards:
    • Submarine models
Destroyer Effort icon
Destroyer Effort
Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.
  • Requires the following:
    • Submarine Effort “Submarine Effort”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Destroyer models bonus) (1 use) towards:
    • Destroyer models
Large Navy icon
Large Navy
Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.
  • Requires the following:
    • Naval Effort “Naval Effort”
  • Mutually Exclusive Mutually exclusive with:
    • Flexible Navy “Flexible Navy”
  • Gain 2 uses of +25% (Fleet in Being doctrines bonus) doctrine cost reduction for:
    • Fleet in Being Doctrines
Cruiser Effort icon
Cruiser Effort
Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.
  • Requires one of the following:
    • Large Navy “Large Navy”
    • Flexible Navy “Flexible Navy”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Cruiser models bonus) (1 use) towards:
    • Light Cruiser models
    • Heavy Cruiser models
Capital Ship Effort icon
Capital Ship Effort
The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.
  • Requires the following:
    • Cruiser Effort “Cruiser Effort”
  • Gain Navy experience 25 Navy Experience
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Capital Ship models bonus) (1 use) towards:
    • Battlecruiser models
    • Battleship models
    • Carrier models

Industrial Effort Branch

Focus Prerequisites Effects
Industrial Effort icon
Industrial Effort
Focus all our political efforts on building up the civilian industry in a great leap forward.
  • Has more than 2 factories
  • Gain +100% research bonus (Industrial bonus) (1 use) towards:
    • Industry
Construction Effort icon
Construction Effort
Civilian industrial capacity must not be underestimated even when war looms over the world.
  • Requires the following:
    • Industrial Effort “Industrial Effort”
  • Has more than 4 factories

The following will bypass the focus:
  • Tooltip: Not enough building slots for Civilian Factories
  • All owned states have less than 1 free Building slot building slot for Civilian factory Civilian factory including locked slots
}}
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian factory including locked slots
      • At least one of:
        • Is connected to the owner's capital
        • None of:
          • [SCOPE]State owner/Unit owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian factory including locked slots
              • Is connected to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • One random owned and controlled state(?):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Construction Effort II icon
Construction Effort II
Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.
  • Requires the following:
    • Construction Effort “Construction Effort”
  • Has more than 9 factories

The following will bypass the focus:
  • Tooltip: Not enough building slots for Civilian Factories
  • All owned states have less than 1 free Building slot building slot for Civilian factory Civilian factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • One random owned and controlled state(?):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Infrastructure Effort icon
Infrastructure Effort
A country without proper infrastructure cannot pursue advanced projects or constructions.
  • Requires the following:
    • Construction Effort II “Construction Effort II”

The following will bypass the focus:
  • Has any level of Poverty below Negligible Poverty Negligible Poverty.
  • Tooltip: Not enough building slots for Infrastructure
  • All owned states have less than 1 free Building slot building slot for Infrastructure Infrastructure
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Infrastructure Infrastructure
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Infrastructure Infrastructure
              • Has a direct land connection to the owner's capital
    • Add 1 Infrastructure Infrastructure
  • One random owned and controlled state(?):
    • Add 1 Infrastructure Infrastructure
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 1 free Building slot building slot for Infrastructure Infrastructure
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 1 free Building slot building slot for Infrastructure Infrastructure
              • Has a direct land connection to the owner's capital
    • Add 2 Infrastructure Infrastructure
  • One random owned and controlled state(?):
    • Add 2 Infrastructure Infrastructure
Infrastructure Effort II icon
Infrastructure Effort II
Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects.
  • Requires the following:
    • Infrastructure Effort “Infrastructure Effort”

The following will bypass the focus:
  • Has any level of Poverty below Negligible Poverty Negligible Poverty
  • Tooltip: Not enough building slots for Infrastructure
  • All owned states have less than 1 free Building slot building slot for Infrastructure Infrastructure
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Infrastructure Infrastructure
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Infrastructure Infrastructure
              • Has a direct land connection to the owner's capital
    • Add 1 Infrastructure Infrastructure
  • One random owned and controlled state(?):
    • Add 1 Infrastructure Infrastructure
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 1 free Building slot building slot for Infrastructure Infrastructure
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 1 free Building slot building slot for Infrastructure Infrastructure
              • Has a direct land connection to the owner's capital
    • Add 2 Infrastructure Infrastructure
  • One random owned and controlled state(?):
    • Add 2 Infrastructure Infrastructure
Construction Effort III icon
Construction Effort III
Expansion of our infrastructure network has significantly improved our capacity for construction.
  • Requires the following:
    • Infrastructure Effort “Infrastructure Effort”

The following will bypass the focus:
  • Tooltip: Not enough building slots for Civilian Factories
  • All owned states have less than 2 free Building slot building slots for Civilian factory Civilian factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 1 free Building slot building slot for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 1 free Building slot building slot for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
  • One random owned and controlled state(?):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Nuclear Effort icon
Nuclear Effort
Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth.
  • Requires the following:
    • Infrastructure Effort II “Infrastructure Effort II”
  • Gain 1 year ahead of time penalty reduction (Nuclear Research Bonus) (1 use) towards:
    • Nuclear Technology
Extra Research Slot icon
Extra Research Slot
Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel.
  • Requires the following:
    • Infrastructure Effort II “Infrastructure Effort II”
Extra Research Slot II icon
Extra Research Slot II
The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue.
  • Requires the following:
    • Extra Research Slot “Extra Research Slot”
  • Has more than 50 factories
Secret Weapons icon
Secret Weapons
It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.
  • Requires the following:
    • Infrastructure Effort II “Infrastructure Effort II”
  • Gain +100% research bonus (Wonder weapons bonus) (4 uses) towards:
    • Electronics
    • Nuclear Technology
    • Rocketry technology
Transform icon
Transform
  • Requires the following:
    • Infrastructure Effort “Infrastructure Effort”
  • Has more than 15 factories

The following will bypass the focus:
Agrarian Society icon
Agrarian Society
  • Requires the following:
    • Transform “Transform”
  • Has more than 25 factories

The following will bypass the focus:
Early Industrial Society icon
Early Industrial Society
  • Requires the following:
    • Agrarian Society “Agrarian Society”
  • Has more than 35 factories

The following will bypass the focus:
Modern Society icon
Modern Society
  • Requires the following:
    • Early Industrial Society “Early Industrial Society”
  • Has more than 40 factories

The following will bypass the focus:
Armament Effort icon
Armament Effort
If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.
  • Requires the following:
    • Industrial Effort “Industrial Effort”
  • Has more than 4 factories

The following will bypass the focus:
  • Tooltip: Not enough building slots for Military Factory
  • All owned states have less than 1 free Building slot building slot for Military factory Military Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • One random owned and controlled state(?):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Armament Effort II icon
Armament Effort II
Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.
  • Requires the following:
    • Armament Effort “Armament Effort”
  • Has more than 9 factories

The following will bypass the focus:
  • Tooltip: Not enough building slots for Military Factory
  • [SCOPE]All owned states have less than 1 free Building slot building slot for Military factory Military Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • One random owned and controlled state(?):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Armament Effort III icon
Armament Effort III
Continued efforts to expand our military factories are necessary to meet the demands for new equipment.
  • Requires the following:
    • Armament Effort II “Armament Effort II”

The following will bypass the focus:
  • Tooltip: Not enough building slots for Military Factory
  • All owned states have less than 1 free Building slot building slot for Military factory Military Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • One random owned and controlled state(?):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory

Political Effort Branch

Focus Prerequisites Effects
Political Effort icon
Political Effort
To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.
  • Gain Political Power 120 Political Power
Collectivist Ethos icon
Collectivist Ethos
Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.
  • Requires the following:
    • Political Effort “Political Effort”
  • Mutually Exclusive Mutually exclusive with:
    • Liberty Ethos “Liberty Ethos”
  • At least one of the following is true:
    • Current ruling party is Supremacy Supremacist
    • Current ruling party is Communism Communist
    • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Generic pp unity bonus.png “Collectivist Ethos”
Collectivist Ethos icon
Collectivist Ethos
  • Daily Harmony Support: −0.02
Nationalism Focus icon
Nationalism Focus
Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.
  • Requires the following:
    • Collectivist Ethos “Collectivist Ethos”
  • Mutually Exclusive Mutually exclusive with:
    • Internationalism Focus “Internationalism Focus”
  • At least one of the following is true:
    • Current ruling party is Supremacy Supremacist
    • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Generic infantry bonus.png “Nationalism”
Nationalism icon
Nationalism
  • Daily Supremacy Support: +0.1
Our people's hearts burn with nationalistic pride and they will fight hard to protect our homeland
Militarism icon
Militarism
Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.
  • Requires the following:
    • Nationalism Focus “Nationalism Focus”
  • If country has the National Spirit Neutrality idea.png “Neutral Foreign Policy”
    • Remove the National Spirit Neutrality idea.png “Neutral Foreign Policy”
  • Gets the National Spirit Generic manpower bonus.png “Militarism”
Militarism icon
Militarism
  • Recruitable Population: 5%
  • Damage to Garrisons: −10%
  • Gain Army experience 20 Army Experience
  • Set the rule:
    • Yes Can send volunteer forces
Military Youth icon
Military Youth
Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.
  • Requires the following:
    • Militarism “Militarism”
  • Gets the National Spirit Generic manpower bonus.png “Military Youth”
Military Youth icon
Military Youth
  • Recruitable Population: 2%
  • If the current ruling party is Supremacy Supremacist
    • Gain 20% Supremacy Supremacist party popularity
  • If the Current ruling party is Communism Communist
    • Gain 20% Communism Communist party popularity
Paramilitarism icon
Paramilitarism
Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.
  • Requires the following:
    • Military Youth “Military Youth”
  • Gets the National Spirit Generic infantry bonus.png “Paramilitarism”
Paramilitarism icon
Paramilitarism
  • Division training time: −10%
Internationalism Focus icon
Internationalism Focus
Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.
  • Requires the following:
    • Collectivist Ethos “Collectivist Ethos”
  • Mutually Exclusive Mutually exclusive with:
    • Nationalism Focus “Nationalism Focus”
  • At least one of the following is true:
    • Current ruling party is Communism Communist
    • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Generic intel bonus.png “Internationalism” for 1 year and 355 days
Internationalism icon
Internationalism
  • Daily Communism Support: +0.1
We strongly believe that ideology span across national borders and do not feel limited in crossing those borders ourselves.
Political Correctness icon
Political Correctness
People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.
  • Requires the following:
    • Internationalism Focus “Internationalism Focus”
  • If country has the National Spirit Neutrality idea.png “Neutral Foreign Policy”
    • Remove the National Spirit Neutrality idea.png “Neutral Foreign Policy”
  • Gain Political Power 200 Political Power
  • Gets the National Spirit Generic intel bonus.png “Political Correctness”
Political Correctness icon
Political Correctness
  • Foreign subversive activities efficiency: −75%
People who think correctly are much harder to influence for foreign powers.
Indoctrination icon
Indoctrination
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
  • Requires the following:
    • Political Correctness “Political Correctness”
  • Gets the National Spirit Generic pp unity bonus.png “Indoctrination”
Indoctrination icon
Indoctrination
  • Stability: +5%
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
  • Gain Political Power 150 Political Power
Political Commissars icon
Political Commissars
To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.
  • Requires the following:
    • Indoctrination “Indoctrination”
  • Gets the National Spirit Generic morale bonus.png “Political Commissars”
Political Commissars icon
Political Commissars
  • Division Recovery Rate: +10%
  • If the current ruling party is Supremacy Supremacist
    • Gain 20% Supremacy Supremacist party popularity
  • If the current ruling party is Communism Communist
    • Gain 20% Communism Communist party popularity
  • Gain Political Power 200 Political Power
Ideological Fanaticism icon
Ideological Fanaticism
Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.
  • Requires one of the following:
    • Paramilitarism “Paramilitarism”
    • Political Commissars “Political Commissars”
  • Gets the National Spirit Generic pp unity bonus.png “Ideological Fanaticism”
Ideological Fanaticism icon
Ideological Fanaticism
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • War Support: +5%
  • Set the rule:
    • Yes Can Create Factions
  • (hidden)Set the rule:
    • (hidden)Yes Can use suicide pilots
    • (hidden)Set country flag kamikaze_flag
  • If the DLC By Blood Alone By Blood Alone is enabled
    • Enables the Fixed Explosive Charge module
    • (hidden)Add technology: suicide_charge
  • Allows Suicide Strike air missions, suicide attacks against enemy ships.
Liberty Ethos icon
Liberty Ethos
In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.
  • Requires the following:
    • Political Effort “Political Effort”
  • Mutually Exclusive Mutually exclusive with:
    • Collectivist Ethos “Collectivist Ethos”
  • At least one of the following is true:
    • Current ruling party is Harmony Harmonic
    • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Generic democratic drift bonus.png “Liberty Ethos”
Liberty Ethos icon
Liberty Ethos
  • Trade deal opinion factor: +20%
Neutrality Focus icon
Neutrality Focus
While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.
  • Requires the following:
    • Liberty Ethos “Liberty Ethos”
  • Mutually Exclusive Mutually exclusive with:
    • Interventionism Focus “Interventionism Focus”
  • If country does not have the National Spirit Neutrality idea.png “Neutral Foreign Policy”
    • Gets the National Spirit Neutrality idea.png “Neutral Foreign Policy”
Neutral Foreign Policy icon
Neutral Foreign Policy
  • Join faction tension limit: +100%
  • Send volunteers tension limit: +20%
  • Guarantee tension limit: +100%
  • AI Modifier: Desire to be in or expand a faction: −100
  • AI Modifier: Focus on Peace: +25%
  • AI Modifier: Threat receptivity: +1%
  • Embargo Tension Limit: +250%
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.
  • Gain Political Power 150 Political Power
Deterrence icon
Deterrence
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
  • Requires the following:
    • Neutrality Focus “Neutrality Focus”
  • Gets the National Spirit Generic production bonus.png “Deterrence”
Deterrence icon
Deterrence
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
  • Military Factory construction speed: +20%
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Interventionism Focus icon
Interventionism Focus
We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.
  • Requires the following:
    • Liberty Ethos “Liberty Ethos”
  • Mutually Exclusive Mutually exclusive with:
    • Neutrality Focus “Neutrality Focus”
  • If country has the National Spirit Neutrality idea.png “Neutral Foreign Policy”
    • Remove the National Spirit Neutrality idea.png “Neutral Foreign Policy”
  • Set the rule:
    • Yes Can send volunteer forces
  • Gain Political Power 150 Political Power
Volunteer Corps icon
Volunteer Corps
Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.
  • Requires the following:
    • Interventionism Focus “Interventionism Focus”
  • Gets the National Spirit Generic volunteer expedition bonus.png “Volunteer Corps”
Volunteer Corps icon
Volunteer Corps
  • Divisions required for sending volunteer force: −25%
Foreign Expeditions icon
Foreign Expeditions
With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.
  • Requires the following:
    • Volunteer Corps “Volunteer Corps”
  • Gets the National Spirit Generic volunteer expedition bonus.png “Foreign Expeditions”
Foreign Expeditions icon
Foreign Expeditions
  • Divisions required for sending volunteer force: −50%
Why We Fight icon
Why We Fight
The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.
  • Requires one of the following:
    • Foreign Expeditions “Foreign Expeditions”
    • Deterrence “Deterrence”
  • At least one of the following is true:
    • World Tension World Tension is more than 75%
    • Is in a defensive war
  • Gets the National Spirit Generic pp unity bonus.png “Why We Fight”
Why We Fight icon
Why We Fight
  • Stability: +10%
  • War Support: +10%
  • If we don't have the Neutral Foreign Policy spirit we will be able to create factions.
  • (hidden)If the following are true:
    • (hidden)Does not have the National Spirit Neutrality idea.png “Neutral Foreign Policy”
    • (hidden)Is player-controlled
  • (hidden)Then:
    • (hidden)Set the rule:
      • (hidden)Yes Can Create Factions
Technology Sharing icon
Technology Sharing
By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.
  • Requires one of the following:
    • Ideological Fanaticism “Ideological Fanaticism”
    • Why We Fight “Why We Fight”
  • Is at war
  • Is in a faction
  • At least one of the following is true:
    • Is a Major country
    • Any allied country is a Major country
  • If country starts with fewer than 3 research slots
    • Gain 1 research slot
  • If country starts with more than 2 research slots
    • Gain +100% research bonus (Electronics bonus) (1 use) towards:
      • Electronics
    • Gain +100% research bonus (Industrial bonus) (1 use) towards:
      • Industry
    • Gain +100% research bonus (Infantry Weapons and Artillery bonus) (1 use) towards:
      • Infantry Weapons
      • Support Artillery