Greneclyf
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Greneclyf | |
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The Home of the Great Pacts | |
Ideology | ![]() |
Leader | |
Ruling party | Clann Leamhan (94%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Blosmport |
Continent | Eastern Griffonia |
Demonym | Greneclyfian |
Tag | NCH |
Color | #B37575 |
Greneclyf is a harmonious land of changelings, led by Queen Gytha of Clann Leamhan. The latest of an 800-years-old dynasty, Gytha has adhered to the old philosophies adopted since the times of the First Sharing. These have ensured a peaceful, if monotonous rule.
But there is change in the air, and the Queen can sense it approaching fast. Her people are ill-prepared for the oncoming storm, and Greneclyf is in need of new relationships with the continentals. The ponies of the River Coalition should be good allies, but having never met changelings before, Greneclyf must put its best hoof forward...
Lore
For the past 800 years or so, Greneclyf has been ruled by the Clann Leamhan family, being in power ever since Farbrookian fisherponies stumbled on the island. Currently, the island is headed by kind and loyal Queen Gytha and her Council.
History
There is no clear or defined tale as to how the changelings of Greneclyf came upon the isle, but there are recurring themes of seas of ice and a volcanic island acting as a refuge. For one reason or another, Changelings settled Greneclyf and had mostly stayed in isolation, preying upon the sapients of the mainland. These Changelings were much like the ones found in Equus, but they were never as overt as those now serving under the infamous Chrysalis. However, the mainlanders eventually got the upper-hand over them, driving them back to their island, inhibiting their ability to drain the love out of the Griffons and Ponies across the waves. Due to this, the entire population was nearly driven to starvation. This all changed when they had their first contact with
Farbrook. After a Farbrookian fishing expedition managed to stumble its way to Greneclyf, finding the starving Queen Dylis, who the chieftain of Farbrook, Fingal, felt sympathy and affection towards her, expressing them freely for Dylis' consumption.
Known as the First Sharing, it formed the first stable relationship between the Changelings of Greneclyf and the Ponies of Farbrook.
Strong relationships between Changelings and Ponies did exist, but never really turned intimate. Queen Diedre however did try and further her relationship with then-chieftain Albar. Unfortunately for her, she was rebuffed. Even so, these gestures were still remembered as the weaving of the Great Pacts: Four pieces of tapestry worked on both by Pony and Changeling hooves that detail the First Sharing and Frozen Refuge.These would be shared by both countries' houses to continually remind their leaders of their shared history and inextricable friendship and camaraderie towards each other's peoples.
Now, Queen Gytha presides over the island of Greneclyf, with Chief Cenhelm leading Farbrook. Realising just how large the world truly is, Gytha convenes with her council. She wishes to present Greneclyf as a loyal friend to all who wish, but these new relationships are entirely dependent on whether or not the Ponies and Griffons wish to give her the time of day. If not, there are many factions who'd rather have the Changelings of Greneclyf for more... unscrupulous purposes.
Starting Situation
Greneclyf starts off bad in just about every aspect. Horribly outdated tech, near-complete lack of industry, small population, and of course, being locked on an island. This requires Greneclyf to both have a strong marine force, as well as a large and powerful navy in order to escort said force. However, this also works to their favour, as it also requires enemies to naval invade the island, a much more difficult task to do than a direct land invasion.
Military
Greneclyf starts out with 7k ponypower in the field, making up two divisions. One of which is six-width infantry division, and the other is a three-width infantry division with only 1/4 of its equipment fulfilled. Its navy consists of 1 Battleship, 3 Destroyers and 2 Heavy Cruisers.
Threats and Opportunities
While you yourself may be very weak, so are all your neighbours. Directly to the south lies the Bakaran Republic. While only having one division at the start, they have a sizable navy of 13 ships, far surpassing your zero. It's also a part of the River Federation, meaning that an early invasion would be near impossible. Waiting for the Federation to fracture is vital.
To the west is your ally, Farbrook. If relations were to ever sour, an invasion could be quite simple. Farbrook starts off with one division, a small pool of ponypower, and a very long coastline, of which its capital lies upon. Distracting Farbrook with an invasion to the north, then striking south could be a viable tactic.
After that you have two other non-river federation pony nations of Watertowns and
Firtree Villages, both of which are weak. Firtree has quite a few resources tucked away in the countryside, while Watertowns gives you a buff if you annex it, due to its Holy Springs.
Finally, you have the rest of the River Federation, rich in resources, industry, and land. Taking out the lot of them in one go is going to be very difficult and require lots of buildup. It would be a safer bet to try and snatch up nations in the event that the Federation begins to shatter. If you play your cards right, you'll have access to a large pool of factories and resources, making you a real contender in Griffonian affairs.
Handling the Crisis
After 35 days from completing “Meet with the Outsiders”, growing tensions will slowly arise between the Greneclyfians and the Riverlanders. Greneclyff will attempt to normalize its relations with the Riverlanders and will be at risk of entering an internal crisis should the persecution of its people continue. Greneclyff will get a timed decision on the growing Greneclyfian persecution. Should the timed decision fail, Greneclyff will be forced to abandon the continent and enter a crisis. A chain of four events, each with 4 options, will pop up during this time and the player will be locked from taking any focuses until the persecution ends or the timed decision fails. The player must pick the correct option for each of the four events to end the persecution. Below is a guide with the correct options to end the persecution.
First event: Greneclyfian Apprehended and Accused of Grievous Crime
- 4th option: "Offer our full support to the local investigation."
Second event: Rumours Spread about our People
- 2nd option: "Do unto them as we would have them do to us."
Third event: Greneclyfian Goods Boycotted
- 1st option: "Help our people to purchase the goods of the locals."
Fourth event: Violent Clashes
- 3rd option: "We're better than this! We'll punish the changelings who actively sought violence."
Upon completing the event chain successfully, trade relations with Greneclyf will improve in Farbrook and sea-bordering River Coalition countries. Greneclyf will be able to expand its diplomacy beyond the Griffonian continent and choose to approach the River Coalition, Equestria, or the
Changeling Lands. The focuses
“Crisis of Faith”,
“Convene the Council”, and mutually exclusive foci
“Maintain the Status Quo” will bypass.
Choosing a single incorrect option in the event chain will prevent the persecution decision from completing, forcing Grenclyff to enter a crisis.
National Focus
Technology
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Politics
National Spirits
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- Construction Speed: +10%
- Resource Gain Efficiency: +10%
- Daily Political Power Gain: +0.10
Collectively known as the Great Pacts, this hoofscraft stands as a testament of the historic friendship and collaborative nature between the two peoples, transcending biological barriers and proving that harmony is truly universal.
Leaders
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Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Clann Leamhan | ![]() |
Benevolent Absolutism Harmony |
Queen Gytha | 94% | |
Conradh na nOibrithe | ![]() |
Vanguard Socialism Communism |
Cader Sclerite | 6% | |
Fine Grena | ![]() |
Fascism Supremacy |
Queen Gytha | 0% | |
Clann Óir | ![]() |
Despotism Non-Aligned |
Oiren of Óir | 0% |
Staff and Designers
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Tank Designer |
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Coastal Defense Fleet Designer |
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Infantry Equipment Designer |
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Military Theorist |
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Military Leaders
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Generals | ||||
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General | Traits | Description | Skills | Race |
Feilean |
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Airann |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
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1 | 2 | 3 (-1) | 0 | 0 |
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13 (-7) | 0 | 0 | 0 | 8 (-4) | 0 | 0 |