Greneclyf

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Greneclyf
The Home of the Great Pacts
Greneclyf.png

NCH map.png

IdeologyBenevolent Absolutism.png Benevolent Absolutism
Leader
Queen Gytha
Ruling partyClann Leamhan (94%)
PopulationPopulation 3,201,787
PonypowerPonypower 39,072
RaceChangeling Changeling
StabilityStability 97%
War supportWar support 50%
FactoriesFactory 6
  • 1 Military factory
  • 2 Naval dockyard
  • 3 Civilian factory
CapitalBlosmport
ContinentEastern Griffonia
DemonymGreneclyfian
TagNCH
Color  #B37575

Greneclyf is a harmonious land of changelings, led by Queen Gytha of Clann Leamhan. The latest of an 800-years-old dynasty, Gytha has adhered to the old philosophies adopted since the times of the First Sharing. These have ensured a peaceful, if monotonous rule.

But there is change in the air, and the Queen can sense it approaching fast. Her people are ill-prepared for the oncoming storm, and Greneclyf is in need of new relationships with the continentals. The ponies of the River Coalition should be good allies, but having never met changelings before, Greneclyf must put its best hoof forward...

Lore

For the past 800 years or so, Greneclyf has been ruled by the Clann Leamhan family, being in power ever since Farbrookian fisherponies stumbled on the island. Currently, the island is headed by kind and loyal Queen Gytha and her Council.

History

There is no clear or defined tale as to how the changelings of Greneclyf came upon the isle, but there are recurring themes of seas of ice and a volcanic island acting as a refuge. For one reason or another, Changelings settled Greneclyf and had mostly stayed in isolation, preying upon the sapients of the mainland. These Changelings were much like the ones found in Equus, but they were never as overt as those now serving under the infamous Flag of Changeling Lands Chrysalis. However, the mainlanders eventually got the upper-hand over them, driving them back to their island, inhibiting their ability to drain the love out of the Griffons and Ponies across the waves. Due to this, the entire population was nearly driven to starvation. This all changed when they had their first contact with Flag of Farbrook Farbrook. After a Farbrookian fishing expedition managed to stumble its way to Greneclyf, finding the starving Queen Dylis, who the chieftain of Farbrook, Fingal, felt sympathy and affection towards her, expressing them freely for Dylis' consumption.

Known as the First Sharing, it formed the first stable relationship between the Changelings of Greneclyf and the Ponies of Farbrook.

Strong relationships between Changelings and Ponies did exist, but never really turned intimate. Queen Diedre however did try and further her relationship with then-chieftain Albar. Unfortunately for her, she was rebuffed. Even so, these gestures were still remembered as the weaving of the Great Pacts: Four pieces of tapestry worked on both by Pony and Changeling hooves that detail the First Sharing and Frozen Refuge.These would be shared by both countries' houses to continually remind their leaders of their shared history and inextricable friendship and camaraderie towards each other's peoples.

Now, Queen Gytha presides over the island of Greneclyf, with Chief Cenhelm leading Farbrook. Realising just how large the world truly is, Gytha convenes with her council. She wishes to present Greneclyf as a loyal friend to all who wish, but these new relationships are entirely dependent on whether or not the Ponies and Griffons wish to give her the time of day. If not, there are many factions who'd rather have the Changelings of Greneclyf for more... unscrupulous purposes.

Starting Situation

Greneclyf starts off bad in just about every aspect. Horribly outdated tech, near-complete lack of industry, small population, and of course, being locked on an island. This requires Greneclyf to both have a strong marine force, as well as a large and powerful navy in order to escort said force. However, this also works to their favour, as it also requires enemies to naval invade the island, a much more difficult task to do than a direct land invasion.

Military

Greneclyf starts out with 7k ponypower in the field, making up two divisions. One of which is six-width infantry division, and the other is a three-width infantry division with only 1/4 of its equipment fulfilled. Its navy consists of 1 Battleship, 3 Destroyers and 2 Heavy Cruisers.

Threats and Opportunities

While you yourself may be very weak, so are all your neighbours. Directly to the south lies the Flag of Bakaran Republic Bakaran Republic. While only having one division at the start, they have a sizable navy of 13 ships, far surpassing your zero. It's also a part of the River Federation, meaning that an early invasion would be near impossible. Waiting for the Federation to fracture is vital.

To the west is your ally, Flag of Farbrook Farbrook. If relations were to ever sour, an invasion could be quite simple. Farbrook starts off with one division, a small pool of ponypower, and a very long coastline, of which its capital lies upon. Distracting Farbrook with an invasion to the north, then striking south could be a viable tactic.

After that you have two other non-river federation pony nations of Flag of Watertowns Watertowns and Flag of Firtree Villages Firtree Villages, both of which are weak. Firtree has quite a few resources tucked away in the countryside, while Watertowns gives you a buff if you annex it, due to its Holy Springs.

Finally, you have the rest of the River Federation, rich in resources, industry, and land. Taking out the lot of them in one go is going to be very difficult and require lots of buildup. It would be a safer bet to try and snatch up nations in the event that the Federation begins to shatter. If you play your cards right, you'll have access to a large pool of factories and resources, making you a real contender in Griffonian affairs.

Handling the Crisis

Meet with the Outsiders focus will send a trade offer to Farbrook and all the nations in the River Federation. These offers have a high chance of being accepted. Greneclyf will be at a risk of going into crisis due to the discrimination they face. During the time a series of 4 events with 4 options each will pop up. Picking the right options in each of the 4 events will successfully resolve the crisis. The correct options are:

Spoilers below, we recommend these are best experienced in game before reading
  • 4th option in the 1st event
  • 2nd option in the 2nd event
  • 1st option in the 3rd event
  • 3rd option in the 4th event

Spoiler end.

If a single wrong option was chosen then Greneclyf will go into a crisis.

National Focus

NCH Tree.png

Technology

Army Naval Air Tech / Industry
  • Basic Rifles (R-D07)
  • Artillery I (GM75)
  • Early Destroyer
  • Transport Ships
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

The Great Pacts icon
The Great Pacts
  • Construction Speed: +10%
  • Resource Gain Efficiency: +10%
  • Daily Political Power Gain: +0.10
The ancient Farbrookian-Greneclyf friendship is symbolised by two pairs of tapestries, each weaved by Farbrook and Greneclyf. One represents the First Sharing from around 800 years ago, whereas the other depicts the Frozen Refuge, both events that are very significant for both Greneclyfians and Farbrookians.

Collectively known as the Great Pacts, this hoofscraft stands as a testament of the historic friendship and collaborative nature between the two peoples, transcending biological barriers and proving that harmony is truly universal.

Pacifist Tendencies icon
Pacifist Tendencies
  • Racial Tech Research Speed: +50%
Despite our biological capacity for it, Greneclyfians abhor abusing their innate talents of subterfuge for military and espionage. As such, any research into these areas will be slow.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Queen Gytha
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Clann Leamhan
None
None
Fascism.png
Fascism
Supremacy

Fine Grena
Cader Sclerite
Equestrian Socialism.png
Equestrian Socialism
Communism

Conradh na nOibrithe
None
None


Oiren of Óir
Despotism.png
Despotism
Non-Aligned

Clann Óir
None
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Queen Oiren
Queen Oiren
Centrism.png
Centrism
Non-Aligned

Clann Óir
None
None
Fascism.png
Fascism
Supremacy

Fine Grena


Parties

Political parties
Name Ideology Leader Popularity
Clann Leamhan Benevolent Absolutism.png Benevolent Absolutism
Harmony
Queen Gytha 94%
Conradh na nOibrithe Equestrian Socialism.png Equestrian Socialism
Communism
Cader Sclerite 6%
Fine Grena Fascism.png Fascism
Supremacy
Queen Gytha 0%
Clann Óir Despotism.png Despotism
Non-Aligned
Oiren of Óir 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Generic Advisor
Generic Advisor
Ideological Crusader
None
  • Same ideology monthly opinion: +100%
  • Party Popularity Stability Modifier: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Biúró na nGluaisteán
Biúró na nGluaisteán
Tank Designer
None
  • Armor Research Speed: +8%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Longchlóis Blomsport
Longchlóis Blomsport
Coastal Defense Fleet Designer
  • Greneclyf has developed its naval yards. (?)
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Oifig na Eitlíocht
Oifig na Eitlíocht
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
CNIH
CNIH
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Ceardlann MóA
Ceardlann MóA
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
CAdA
CAdA
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Lochainn Loadaid
Lochainn Loadaid
Infantry Equipment Designer
  • Has completed national focus Goal generic small arms.png Lochainn Loadaid
  • Weapons and Equipment Research Speed: +8%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Defense (Expert)
  • Greneclyf has a general staff.
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Army Offense (Specialist)
  • Greneclyf has a general staff.
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Admiral Poethgils
Admiral Poethgils
Decisive Battle (Expert)
  • Greneclyf has a general admiralty.
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Admiral Fallon
Admiral Fallon
Submarines (Specialist)
  • Greneclyf has a general admiralty.
  • Naval Experience Gain: +0.20
  • Submarine Attack: +10%
  • Submarine Defense: +5%
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Ground Support (Genius)
  • Greneclyf has reformed its aerial doctrine.
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Generic Advisor
Generic Advisor
Air Reformer (Specialist)
  • Greneclyf has reformed its aerial doctrine.
  • Air Experience Gain: +0.20
  • Air Experience Gain: +5%
  • AI Modifier: Focus on Aviation: +10%
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Reformer (Expert)
None
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Feilean
General
Feilean
Feilean (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Changeling.png
Changeling
Airann
General
Airann
Airann (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Changeling.png
Changeling

Flags

Flags
Flag Information
Greneclyf.png
Greneclyf

Benevolent Absolutism.pngDespotism.pngCentrism.png
Grenatalamh.png
Grenatalamh

Fascism.png
Union of Greneclyfian Hives.png
Union of Greneclyfian Hives

Equestrian Socialism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Isolation Isolation
  • Consumer Goods Factories: 40.0%
  • Military to Civilian Factory conversion cost: +40.00%
  • Civilian to Military Factory conversion cost: +40.00%
  • Generate war goal tension limit: +100.0%
  • Join faction tension limit: +20.0%
  • Send volunteers tension limit: +20.0%
  • Generate tension limit: +50.0%
  • Fuel Gain per Oil: -50.00%
  • Fuel Capacity: -35.00%
  • Agency upgrade time: +80.0%
  • Military Factory construction speed: +40.00%
  • Civilian Factory construction speed: +40.00%
  • Dockyard construction speed: +40.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Changeling Changeling
  • Uses Changeling Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 2 3 (-1) 0 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
13 (-7) 0 0 0 8 (-4) 0 0
Numbers in red indicate how many resources are reserved for export due to trade laws.