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Focus
Prerequisites
Effects
Grovel for Funds
It's that time of year again, the time of year we beg the big wigs in Weter for more funding to improve our dismal state. Who knows maybe this time we'll get lucky and actually get some money.
Lose 50 Political Power
Trigger country event “Grovel for Funds” in 1 day
Griffonian Funding
Now that we actually have money, we should look into ways on how to improve our situation.
Requires the following:
“Grovel for Funds”
Nova Griffonia sent us funds (?)
Gain 50 Political Power
Build Roads
We need to connect the Frontier's scattered townships with roads if we intend to control it.
Requires the following:
“Griffonian Funding”
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Add 1 building slot
Add 1 Infrastructure
[Scope]Vot (281):
Add 1 building slot
Add 1 Infrastructure
Manufacturies
We should open up some manufacturies in Frosthill to help us improve the nation. More industry equals a stronger nation.
Requires the following:
“Griffonian Funding”
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Add 2 building slots
Add 2 Civilian Factory
Import Rifles
Our arms industry is lacking... that's to say it really doesn't exist, to temporally fix this issue we should import some rifles from across the border.
Requires the following:
“Manufacturies”
Trigger country event “A Shipment” in 1 day
1 500 units of Stalliongrad Bolt-Action Rifles is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
Recruit Bounty Hunters
Our police force is, to put it lightly, ridiculously corrupt. They constantly ignore bandit raids and kidnappings, accept bribes from literally everyone and their mother, and as such; are more or less useless. We should hire some external help.
Requires the following:
“Build Roads”
Custom effect tooltip: Spawns Two Bountry Hunter Divisions
Hidden effect:
load_oob = "GFF_new_units"
Hunt Down the Cannibals
The first obstacle to actually fixing the Frontier is the cannibal clans up North. The fact that cannibals started forming clans in the first place really speaks volumes of the Frontier's administration, but nevertheless we have to get rid of them.
Requires the following:
“Import Rifles”
Requires the following:
“Recruit Bounty Hunters”
Gain 100 Political Power
Remove the National Spirit “Cannibal Clans”
Open Steel Mines
With the Northern mountains having been cleared of most of the cannibals infesting, it we can finally extract the mineral riches that lie beneath them.
Requires the following:
“Hunt Down the Cannibals”
Add production of 12 Steel to Vot (281)
Town Arsenals
The state shall provide the townships with equipment, so that they may defend themselves and assist in hunting down the bandits that still infest the countryside.
Requires the following:
“Hunt Down the Cannibals”
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Add 2 building slots
Add 2 Military Factory
Hunt Down Virgil
The bandit simply known as Virgil has been a pain in our collective flanks since before the fall of the Empire, if we intend to scatter the bandits, he must be found and disposed of like the animal he is.
Requires the following:
“Town Arsenals”
Requires the following:
“Open Steel Mines”
Gain 50 Political Power
Remove the National Spirit “Virgil's Raiders”
Hidden effect:
Trigger country event “Virgil's End” in 1 day to 3 days
Hunt Down Redtail
Heinrich Redtail and his band of communists have been a nuisance for both Frosthill and Weter alike. Now that we have means to enforce the law, posting bounties on the heads of those so-called revolutionaries should take care of them.
Requires the following:
“Town Arsenals”
Requires the following:
“Open Steel Mines”
Gain 50 Political Power
Remove the National Spirit “Redtail's Rebels”
Hidden effect:
Trigger country event “Redtail's Final Stand” in 1 day to 3 days
Apply for Statehood
With our situation more or less stabilised, we can formally apply to become a Griffonian province.
Requires the following:
“Hunt Down Virgil”
Requires the following:
“Hunt Down Redtail”
Trigger country event “Apply for Statehood” in 1 day
Hidden effect:
Scripted Effect: increase_society_development=yes
Scripted Effect: Improve_Science_Base=yes
Up a Creek Without a Paddle
Without funding and without support from the capital we are on our own... with all the bandits, cannibals and lunatics that live on these mountains...
Requires the following:
“Grovel for Funds”
Nova Griffonia declined funding (?)
Trigger country event “The Coming Storm” in 1 day
Lose 50 Political Power
Virgil's Takeover
With Muck hiding back in Weter, and what few of soldiers he had keeping order in the Frontier gone, the time has come for the boss to take over.
Requires the following:
“Up a Creek Without a Paddle”
Scripted Effect: end_puppet_this=yes
Trigger country event “Virgil Makes a Move” in 1 day
We have finally managed to take over the Frontier, or rather Virgilia, as the boss has taken to calling it, we might as well stop hiding in the mountains.
Requires the following:
“Virgil's Takeover”
Custom effect tooltip: Spawns Four Raider Mountaineer Divisions
Hidden effect:
If:
Limited to:
None of:
Has Mountain Infantry I technology researched
Add technology: Mountain Infantry I
Scripted Effect: fix_weapon_techs=yes
load_oob = "GFF_bandits"
Plenty of Boomsticks
Chances are pretty big that the lout Teafeather will try to retake Virgilia, and as much as we have to admit it, we simply ain't ready to face off against the Griffonian armies with the guns we have. Thankfully we know a couple of folks from Stalliongrad who can help with that slight issue.
Requires the following:
“Down the Mountain”
2 500 units of Stalliongrad Bolt-Action Rifles is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
Black Market
The various bandits of Frosthill have always had a particular interest in the black market arms industry, and with no police left to stop us we don't even need to hide it anymore!
Requires the following:
“Plenty of Boomsticks”
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Add 3 building slots
Add 3 Military Factory
On the Properties of Long Pork
The various cannibal clans that live far in the mountains above Frosthill have been a pain in the flank to deal with for decades. Since they tend to eat negotiators first and ask questions later, but even they have to see all of us are set to hang if Teafeather gets his claws on us.
Requires the following:
“Virgil's Takeover”
Replace the National Spirit “Cannibal Clans” with the National Spirit “Cannipals”
Cannipals
Daily Political Power Cost: +0.15
Division Defense: +5%
Recruitable Population: 1%
They still eat people, but at least they don't eat our people.
Custom effect tooltip: Spawns Two Cannibal Knight Brigades
Hidden effect:
If:
Limited to:
None of:
Has Knights Division I technology researched
Add technology: Knights Division I
Scripted Effect: fix_weapon_techs=yes
load_oob = "GFF_cannibals"
Iron Mines
Now that we've managed to convince the cannibals to not eat our griffons, we can actually use the iron mines in their territory to make something other than eating utensils.
Requires the following:
“On the Properties of Long Pork”
Add production of 8 Steel to Cannibal Mountains (283)
The Frosthill Railroad
With the cannibals more or less helping us, we should take the opportunity to actually connect the Far North with the rest of the nation.
Requires the following:
“Iron Mines”
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
Build a level 2 Railway from Vot (281) to Cannibal Mountains (283)
Build a level 2 Railway from Cannibal Mountains (283) to Chimincollie (285)
An Alliance with Redtail
Redtail might be a bit of a communist loon, but convincing him and his rebels to fight Teafeather and his stooges shouldn't be that big of an issue for us.
Requires the following:
“Virgil's Takeover”
The following will bypass the focus:
Current ruling party is Communist
Modify the National Spirit “Redtail's Rebels”
Redtail's Rebels
Daily Political Power Cost: +0.05
Division Attack: +5%
Recruitable Population: 1.5%
Despite not really liking Virgil that much even Redtail has decided to help us deal with Teafeather's stooges.
Custom effect tooltip: Spawns Two Raider Mountaineer Divisions
Hidden effect:
If:
Limited to:
None of:
Has Mountain Infantry I technology researched
Add technology: Mountain Infantry I
Scripted Effect: fix_weapon_techs=yes
load_oob = "GFF_communists"
Importing the Revolution
Surprisingly enough, Redtail's support for our cause has started attracted many young revolutionaries from both Nova Griffonia and abroad, while we aren't really all that big on Communism, their support will prove invaluable.
Requires the following:
“An Alliance with Redtail”
Gain 10 000 Ponypower
Gain 5% Communist party popularity
Alcohol Smugglers
While Virgilia isn't exactly the industrial centre of the world, it has plenty of breweries and plenty of folks willing to smuggle it to make a bit. We should encourage these smugglers to at least somewhat alleviate our money issues.
Requires the following:
“Importing the Revolution”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 2 building slots
Add 2 Civilian Factory
Victory!
Huzzah! The corrupt, oppressive government in Weter shall chain us no longer! Let us celebrate this great victory!
Requires the following:
“The Frosthill Railroad”
Requires the following:
“Black Market”
Requires the following:
“Alcohol Smugglers”
Is at peace
Gain 150 Political Power
Expand the Mining Networks
Our new, independent nation needs to solve its own problems and fulfil its own needs. We must expand our mining network if we are to sustain our growing military industry.
Requires the following:
“Victory!”
Add production of 8 Steel to Cannibal Mountains (283)
Modern Industrial Methods
Our nation has suffered badly from the chains Griffonia put us in. The industry is badly developed and cannot keep up with our nation's demands. It must be a big priority of ours to fix this issue, and to get the most out of our factories.
Requires the following:
“Expand the Mining Networks”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Scripted Effect: increase_society_development=yes
Develop the Alcohol Industry
It's undeniable that our citizens love alcohol. Why wouldn't we meet them halfway and profit off of this new source of income?
Requires the following:
“Modern Industrial Methods”
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Vot (281):
Add 2 building slots
Add 2 Civilian Factory
Expand Crystal Mining Operations
Although largely ignored and dismissed amongst griffon society as a waste of time, crystals and the power they hold has shown some serious potential in recent months. It would be wise of us to invest in this new resource.
Requires the following:
“Victory!”
Add production of 16 Crystals to Uulin Griffins (278)
Magical Boomsticks
The energy stored within the crystals has not only proven profitable, but also quite useful. Some scientists have pointed out the uses of magic in a combat scenario, asking for our support to fund their research. It certainly does sound interesting...
Requires the following:
“Expand Crystal Mining Operations”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
Arm the Nation
Our victory over the Weter Government has proven that we are strong, but it has also attracted the attention of foreign powers. We cannot let our guard down now and risk being chained once more.
Requires the following:
“Magical Boomsticks”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 2 building slots
Add 2 Military Factory
Troubles on the Home Front
Tensions between Virgil and Redtail, the leader of the Communist party, have been increasing rapidly ever since our victory over Weter. Today, Redtail has had enough, and has called for an uprising against Virgil. A bloody conflict seems unavoidable...
Requires the following:
“Develop the Alcohol Industry”
Requires the following:
“Arm the Nation”
Never
The following will bypass the focus:
At least one of the following is true:
Virgil Stayed in Power (?)
Redtail Took Power (?)
The King of Bandits
A blood-sworn rival of Nova Griffonia, Virgil has come to be called the 'King of Bandits' amongst our population. He was the one to save us from the Nova Griffonian overlord, and it would be best to have him, this ferocious, tough skinned fighter, stay as our leader.
Requires the following:
“Troubles on the Home Front”
Mutually exclusive with:
“The Revolution II: Electric Boogaloo”
Virgil Stayed in Power (?)
Gain 50 Political Power
Civilise the Cannibals
Ever since Nova Griffonia plagued our nation with famine, cannibals have been making our people nervous. It is about time for a final rapprochement with them, showing them that there is still a place amongst society for them. Well, a place that doesn't involve eating others, that is...
Requires the following:
“The King of Bandits”
Mutually exclusive with:
“Cannibal Autonomy”
Replace the National Spirit “Cannipals” with the National Spirit “Civilised Cannibals”
Civilised Cannibals
Consumer Goods Factories factor: −10%
Construction Speed: +10%
Production Efficiency Cap: +5%
Factory Output: +5%
We've managed to convince our local cannibals to explore new culinary tastes aside from long pork.
Cannibals with Casinos
As it turns out, cannibals work twice as hard as most griffons if you tell them they'll get a piece of meat if they just work hard enough. Who would've known!
Requires the following:
“Civilise the Cannibals”
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Vot (281):
Add 1 building slot
Add 1 Civilian Factory
[Scope]Cannibal Mountains (283):
Add 1 building slot
Add 1 Civilian Factory
Cannibal Autonomy
Cannibalism had first become a problem during the days of Nova Griffonian overlordship. Our past overlord would steal and hoard a majority of our food supply to feed their own people, ignoring the massive wave of hunger it caused. While food is certainly not as scarce as back then, many of those who resorted to cannibalism feel they won't be able to stop. Perhaps we can make a deal with them instead...
Requires the following:
“The King of Bandits”
Mutually exclusive with:
“Civilise the Cannibals”
Replace the National Spirit “Cannipals” with the National Spirit “Cannibal Auxiliaries”
Cannibal Auxiliaries
Division Attack: +5%
Division Defense: +5%
Recruitable Population: 1.5%
In exchange for proper pay and a blind eye to some of their activities our friendly neighbourhood cannibals have been integrated into our army as elite shock troops.
Arming the Cannibals
While troubling some of our citizens, we can safely say that arming cannibals won't cause any problems. Hopefully...
Requires the following:
“Cannibal Autonomy”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 1 building slot
Add 1 Military Factory
[Scope]Vot (281):
Add 1 building slot
Add 1 Military Factory
Fortify The Virgilia-Griffonian Border
Those damned birds in Weter cannot be sitting idly at the sight of our new, independent nation... they must be planning an attack, an invasion! We must prepare for whatever they can try and throw at us, and fortify our border.
Requires one of the following:
“Arming the Cannibals”
“Cannibals with Casinos”
[Scope]Cannibal Mountains (283):
Add 2 Land Fort, on the province (6073)
Add 2 Land Fort, on the province (160)
Add 2 Land Fort, on the province (11174)
Add 2 Land Fort, on the province (6269)
[Scope]Vot (281):
Add 2 Land Fort, on the province (9181)
Add 2 Land Fort, on the province (3030)
Add 2 Land Fort, on the province (214)
Add 2 Land Fort, on the province (11217)
[Scope]Uulin Griffins (278):
Add 2 Land Fort, on the province (350)
Add 2 Land Fort, on the province (9100)
Burn Weter to the Ground
The time has come to payback Nova Griffonia for its numerous insults.
Our nation has proven its strength once more! With the hated Griffonians defeated, we can now turn our eyes on what else is out there.
Requires the following:
“Crown Virgil Emperor”
Gets the National Spirit “Virgillian Expansionism”
Virgillian Expansionism
Division Recovery Rate: +10%
Recruitable Population: 2%
Justify war goal time: −25%
War Support: +10%
Frosthill Academy of Science
With a bit of finesse, charm and lots of money, we could easily invite some of the scientists from Weter, Stalliongrad and more to move over to our capital and found an institution of our own.
Requires the following:
“Crown Virgil Emperor”
Gain 1 research slot
Scripted Effect: increase_society_development=yes
A Criminal Economy
People can say what they want, but crime surely does seem to pay off more in our case.
Requires the following:
“Education Reforms”
Requires the following:
“Get Rid of Redtail”
Scripted Effect: increase_society_development=yes
Gets the National Spirit “Criminal Profits”
Criminal Profits
Consumer Goods Factories factor: −10%
Construction Speed: +15%
Production Efficiency Cap: +15%
Factory Output: +15%
Connect the Nation
New roads, paths and bridges are mandatory for our ever growing industry and military. Without roads, there would be no resources to build factories or arm soldiers. Easy as that.
Requires the following:
“The King of Bandits”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Uulin Griffins (278):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 1 building slot
Add 1 Infrastructure
[Scope]Uulin Griffins (278):
Add 1 building slot
Add 1 Infrastructure
[Scope]Vot (281):
Add 1 building slot
Add 1 Infrastructure
[Scope]Cannibal Mountains (283):
Add 1 building slot
Add 1 Infrastructure
The Virgilian Industrial Revolution
Our industry is unorganised, spread out and in general too ineffective and unproductive. The time for reform has come, with new laws and regulations, as well as construction programs for new industry.
Requires the following:
“Connect the Nation”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 1 building slot
Add 1 Military Factory
[Scope]Vot (281):
Add 1 building slot
Add 1 Civilian Factory
[Scope]Cannibal Mountains (283):
Add 1 building slot
Add 1 Civilian Factory
Education Reforms
The current education system is, quite frankly, a total mess. Due to this, it is time to reform and modernise schools and colleges, and to enlighten our nation. Together, we can bring our country forward!
Requires the following:
“The Virgilian Industrial Revolution”
Gain 1 research slot
Scripted Effect: Improve_Science_Base=yes
A Proper Army
While we did defeat the hated Griffonians and gained our independence by doing so, we must not let our guard down. Our army is nothing but a horde of badly trained volunteers and militia, mostly consisting of bandits, rednecks and whoever thought he doesn't have a place in society. A proper nation requires a proper army, and that is what we shall have!
Requires the following:
“The King of Bandits”
Gain 25 Army Experience
Replace the National Spirit “Virgil's Raiders” with the National Spirit “Virgilian National Guard”
Virgilian National Guard
Division Attack: +10%
Division Defense: +10%
Recruitable Population: 3.5%
Mass Mining Operations
With vast resources hidden beneath our very claws, it would be best advised to start major mining operations as soon as we possibly can. Whatever we may find down there, our nation can surely make use of it.
Requires the following:
“A Proper Army”
Add production of 12 Crystals to Uulin Griffins (278)
Add production of 8 Steel to Vot (281)
Add production of 8 Tungsten to Amdral Nuur (277)
Add production of 12 Crystals to Cannibal Mountains (283)
Get Rid of Redtail
Unfortunately, Redtail has escaped our claws at the end of the civil war, going into hiding while still organising rebels and other resistance groups. It's damn time we find that bastard and finish him off, once and for all!
Requires the following:
“Mass Mining Operations”
Remove the National Spirit “Redtail's Rebels”
Gain 10% Stability
Gain 10% Supremacist party popularity
The Revolution II: Electric Boogaloo
It's that time of the year, again.
Requires the following:
“Troubles on the Home Front”
Mutually exclusive with:
“The King of Bandits”
Redtail Took Power (?)
Gain 50 Political Power
Rejoin Nova Griffonia
Rejoice, comrades! The workers of Nova Griffonia have risen up and thrown off their chains, freeing themselves from their oppressive, corrupt leaders. It is time to meet our new comrades halfway, and fight as one - together!
Our new society has no need for wasteful ways of life. Rationing of most resources shall henceforth be mandatory, in an effort to redistribute resources to where they are most needed; for the greater good.
Requires the following:
“Red October”
Gets the National Spirit “Rationing”
Rationing
Consumer Goods Factories factor: −20%
Expand the Red Rifles
The Red Rifles are our finest marksmen, defenders of the revolution and the common griffon. Given their skill and success on the battlefield, it would be a brilliant idea to create new, larger formations.
Requires the following:
“Red October”
Custom effect tooltip: Spawns Five Infantry Divisions
Hidden effect:
load_oob = "GFF_revolutionaries"
Industrialising the Nation
Our nation has yet to live up to its full industrial potential. In an effort to benefit both the common worker and our nation as a whole, we must push for increased industrialisation.
Requires the following:
“Expand the Red Rifles”
Requires the following:
“Rationing Our Resources”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 1 building slot
Add 1 Military Factory
[Scope]Vot (281):
Add 1 building slot
Add 1 Civilian Factory
[Scope]Cannibal Mountains (283):
Add 1 building slot
Add 1 Civilian Factory
Connecting the Nation
The construction of new railways across the country will drastically decrease travelling times, making future construction projects easier and securing our army's supply lines.
Requires the following:
“Industrialising the Nation”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
Build a level 2 Railway from Vot (281) to Amdral Nuur (277)
Economic Revival
With the rights of the worker secured, new industrial complexes constructed and our nation united behind the red flag of the revolution, we are truly a sovereign nation at last.
Requires the following:
“The Vodka Industry”
Requires the following:
“Hunt Down Virgil”
Scripted Effect: increase_society_development=yes
Annihilate the Cannibal Clans
It's about time we purge these disgusting, dangerous cannibals from our lands. Good riddance!
Requires the following:
“The Revolution II: Electric Boogaloo”
If:
Limited to:
Has the National Spirit “Cannibal Clans”
Remove the National Spirit “Cannibal Clans”
If:
Limited to:
Has the National Spirit “Cannipals”
Remove the National Spirit “Cannipals”
If:
Limited to:
Has the National Spirit “Civilised Cannibals”
Remove the National Spirit “Civilised Cannibals”
If:
Limited to:
Has the National Spirit “Cannibal Auxiliaries”
Remove the National Spirit “Cannibal Auxiliaries”
Gain 2.5% Communist party popularity
Gain 10% Stability
Stalliongradian Scientific Advisors
Our Stalliongradian comrades have been kind enough to aid our cause by sending some of their best scientists our way. With their help, we are sure to make quick advancements in technology!
Requires the following:
“Annihilate the Cannibal Clans”
Gain 1 research slot
Scripted Effect: Improve_Science_Base=yes
The Vodka Industry
Some forget that soldiers, too, have a conscience when pulling their trigger. Killing is never easy, but there are ways to lessen the pain and lighten the mood of our regiments.
Requires the following:
“Stalliongradian Scientific Advisors”
[Scope]Amdral Nuur (277):
Is owned and controlled by our country
[Scope]Vot (281):
Is owned and controlled by our country
[Scope]Cannibal Mountains (283):
Is owned and controlled by our country
[Scope]Amdral Nuur (277):
Add 1 building slot
Add 1 Military Factory
[Scope]Vot (281):
Add 2 building slots
Add 1 Military Factory
Add 1 Civilian Factory
[Scope]Cannibal Mountains (283):
Add 1 building slot
Add 1 Civilian Factory
Stronghold of the Revolution
The ideas of our people must be carried on and defended. We must protect the revolution at all costs!
Requires the following:
“The Revolution II: Electric Boogaloo”
Gets the National Spirit “Griffonian Drills”
Griffonian Drills
Division training time: −10%
Gain 5% Communist party popularity
Organise the Red Guard
Our brave, heroic soldiers have brought the revolution to our homes and secured the safety of our workers. Now it is time to re-brand them as the Red Guard, the guardians of the revolution.
Requires the following:
“Stronghold of the Revolution”
Replace the National Spirit “Redtail's Rebels” with the National Spirit “The Red Guard”
The Red Guard
Division Recovery Rate: +5%
Division Attack: +10%
Recruitable Population: 3%
Hunt Down Virgil
That ravaging bandit and his pack are still out there... we cannot allow for him to live! He must die, so that the revolution may live on!
Requires the following:
“Organise the Red Guard”
Gain 7.5% Communist party popularity
Remove the National Spirit “Virgil's Raiders”
Gain 10% Stability
The Long March to Weter
Our old enemy and oppressor, Nova Griffonia, has refused to correct their path. It is time, comrades, to put an end to this corrupt state of theirs, and to raise the flag of the revolution high!
It is over, at last, comrades. The struggle is over, and the war won. With the tyrants defeated, the common worker stands victorious in this hour of glory. A new dawn approaches, our place within this cruel world is secured, at last.
Set the Communist party name to (FfNGSP) Federeyshan fun Nova Griffonyan Sosyalist Partyes
Change capital to Weter (243)
Hidden effect:
Set the Harmonic party name to (NGDF) Nova Griffonyan Demokratik Front
Set the Non-Aligned party name to (Nashanal Administratyon Kamiti) Nashanal Administratyon Kamiti
Rebuild the Nation
The newly seized Griffonian territory certainly grants us more strength, but has been left in ruins due to the heavy fighting. The workers of our two nations stand united behind one flag. Together, we shall rebuild this land!
Requires the following:
“A New Dawn”
[Scope]Frozen North (288):
Is owned and controlled by our country
[Scope]Nouveau Aquila (239):
Is owned and controlled by our country
[Scope]Weter (243):
Is owned and controlled by our country
[Scope]Frozen North (288):
Add 2 building slots
Add 2 Civilian Factory
[Scope]Nouveau Aquila (239):
Add 2 building slots
Add 2 Military Factory
[Scope]Weter (243):
Add 2 building slots
Add 1 Military Factory
Add 1 Civilian Factory
Purge the Old Bureaucracy
While the Griffonian state is no more, parts of its over-complicated and corrupt bureaucracy still remain. We will move our two states closer, into a centralised government and administration.
Requires the following:
“A New Dawn”
Gain 15% Communist party popularity
Gets the National Spirit “Purged Bureaucracy” for 210 days
Purged Bureaucracy
Daily Political Power Cost: +0.7
Recruitable Population: −3%
Gain 10% Stability
Lose 5 000 Ponypower
Re-Open the Weter University
Our two, combined people are hungry to learn more about this world and its secrets. Weter University shall be repaired and reopened as quickly as possible.
Requires the following:
“Purge the Old Bureaucracy”
Requires the following:
“Rebuild the Nation”
Gain 1 research slot
Exporting the Revolution
With the revolution firmly secured at home, it is about time we look beyond our own borders. With our newly gained strength, we must do all we can to bring the revolution to each foreign worker's doorstep. All shall rise up and become free! Free from their shackles!
Requires the following:
“Re-Open the Weter University”
Gets the National Spirit “World Revolution”
World Revolution
Division Recovery Rate: +5%
Max volunteer force divisions: +5
Subversive activities cost: −25%
Own operative detection chance factor: −10%
Daily Communism Support: +0.01
Join the Socialist Union
Stalliongrad, naturally our closest ally, has recently announced their wish to form a union, or alliance, with those who wish to defend the worker and preserve the revolution. Such an alliance would greatly benefit us, and we would be best to send an envoy their way, at once.
An air force is the key to any major operation on the battlefield, and can make the enemy kneel with minimal losses. It's time we invest in a larger, better air force.
Requires the following:
“Virgil's Takeover”
Gain 10 Air Experience
[Scope]Amdral Nuur (277):
Add 2 Air Base
Raining Down Fire
Battlefield support is the key to any modern air force! By directly and swiftly supporting our ground troops, we can assure a steady advance whilst badly mauling enemy formations.
Requires the following:
“The Amdral Airfield”
Mutually exclusive with:
“Rule the Skies”
Gain 2 uses of +50% (Battlefield Support Doctrine) doctrine cost reduction for:
Battlefield Support Doctrine
If:
Limited to:
DLC By Blood Alone is enabled
Scripted Effect: generic_basic_cas=yes
50 units of Nova Griffonia Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
Else:
50 units of Nova Griffonia Close Air Support Airframe is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = small_plane_cas_airframe
seller_tags
YAK
JAK
GRF
PNG
STG
STL
Supporting Our Troops
To get the most out of our doctrine and pilots, we require new, modern aircraft models. Luckily, military scientists have just the idea on how to improve upon our current ones.
Requires the following:
“Raining Down Fire”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Gain +100% research bonus (Anti-Tank) (1 use) towards:
Anti-Tank
Else:
Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
Close Air Support models
Bomber Models
Medium bombers, or Tactical bombers, appear to be well suited for quick 'in and out' bombing runs. They are similar to our current dive bombers, while also being able to carry much deadlier payload.
Requires the following:
“Supporting Our Troops”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Else:
Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
Tactical Bomber models
Rule the Skies
What is one to do with an air force if they do not even reign the skies? Modern fighters and well-trained pilots will hunt and shoot down any enemy aircraft in sight, allowing our ground troops to advance beneath clear skies.
Requires the following:
“The Amdral Airfield”
Mutually exclusive with:
“Raining Down Fire”
Gain 2 uses of +50% (Battlefield Support Doctrine) doctrine cost reduction for:
Battlefield Support Doctrine
If:
Limited to:
DLC By Blood Alone is enabled
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_fighter=yes
50 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
Add technology: Early Fighter
50 units of Early Fighter is added to the national Stockpile
Stalliongradian Fighter Models
While not large in numbers, the air force of Stalliongrad certainly possess impressive fighters. Maybe we should follow their lead and come up with newer, improved models ourselves, as to better and easier claim the skies.
Requires the following:
“Rule the Skies”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Light aircraft
Else:
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Fighter models
Dropping the Bombs
With the skies safely within our claws, we may now start to shift our focus on heavy bombers, which will head out and reduce the enemy to nothing but dust!
Requires the following:
“Stalliongradian Fighter Models”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Heavy aircraft) (1 use) towards:
Heavy aircraft
Else:
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Strategic Bomber models
Military R&D Department
With a proper army and air force established, these two military branches have attracted great minds, who will play a major role in furthering our technological advances.
Requires one of the following:
“Dropping the Bombs”
“Bomber Models”
Requires the following:
“A Proper Officer Corps”
Gain 1 research slot
An Army of Our Own
While under Griffonian rule, we were never officially allowed to field an army. Eventually, and inevitably, we began to form multiple smaller groups of militia. However, it is about time we take destiny into our own claws and field a new, professional army of our own!
Requires the following:
“Up a Creek Without a Paddle”
Gain 25 Army Experience
A Proper Officer Corps
A proper, professional army requires proper leadership. Such leadership can only be achieved and granted with a new, proper officer corps.
Requires one of the following:
“Invest in Magical Weaponry”
“Dedicated Support Squads”
Requires the following:
“Winter Training”
Gets the National Spirit “An Officer Core”
An Officer Core
Division Organization: +10%
Planning Speed: +10%
Modern Artillery
Artillery is price-efficient and possess the ability to smash any formation of infantry or light vehicles, not to mention buildings and fortifications. Such powerful weaponry is certainly worth an investment.
Requires the following:
“An Army of Our Own”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
Invest in Magical Weaponry
While our general staff is not particularly interested or keen on introducing such weapons to the armed forces, nations such as Equestria have clearly shown that magical weaponry holds a lot of potential. Potential which we must exploit.
Requires the following:
“Modern Artillery”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
Modern Rifle Designs
An army without modern guns might not even be an army at all. We must ensure our troops are equipped with the latest and best arms possible.
Requires the following:
“An Army of Our Own”
Gain +50% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Dedicated Support Squads
Support squads are the key to maximising our troops' combat performance while also minimising our own casualties. That sounds like a good investment to me!
Requires the following:
“Modern Rifle Designs”
Gain +50% research bonus (Infantry Research Bonus) (2 uses) towards:
Support technology
Our Own Doctrine
Our army is young, small, and, quite frankly, poorly equipped. We can make up for that with good leadership and even better tactics, however, and it is time we forge ourselves a doctrine of our own!
Requires the following:
“An Army of Our Own”
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Develop Our Doctrine
The general staff has concluded on what our new doctrine shall be, and it's now time to develop this young doctrine of ours.
Requires the following:
“Our Own Doctrine”
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Winter Training
We must prepare our troops for the bitterness of winter, and to keep fighting, no matter how cold it may be.
Requires the following:
“Develop Our Doctrine”
Gets the National Spirit “Winter Training”
Winter Training
Winter Attrition: −25%
Supply Consumption: −15%
A Navy of Our Own
Landlocked no more! Our nation now finally extends to the sea, and one thing is clear: A fleet is needed.
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
If:
Limited to:
None of:
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 0 free building slots for Naval Dockyard including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
Expanding Our Dockyards
To truly field a mighty navy, we must expand our dockyards once more. If we do, we will be able to build vessels better and faster than before, finally taking full control of the sea.
Requires one of the following:
“Protecting our Smugglers”
“Even Bigger Ships”
Gain 25 Navy Experience
Scripted Effect: two_random_dockyards=yes
Scripted Effect: two_random_dockyards=yes
An Adaptable Navy
Versatility and adaptability is the key to modern naval strategy, ensuring that all of our vessels are used to their maximum potential with the least amount of casualties.
Requires the following:
“A Navy of Our Own”
Mutually exclusive with:
“Bigger is Better”
Gain 3 uses of +50% (Trade Interdiction Doctrine) doctrine cost reduction for:
Trade Interdiction Doctrine
Bigger is Better
What would a Navy be without its big, majestic capital ships? Nothing, truly! Our new, young navy shall be no different. The thunder of our guns will shaken our enemy's spirit!
Requires the following:
“A Navy of Our Own”
Mutually exclusive with:
“An Adaptable Navy”
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Battleship models
Gain 2 uses of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
Fleet in Being Doctrine
Wolf Packs
Submarines, are the newest and yet most promising type of vessel, offer the possibility of raiding, harassing and destroying convoys and capital ships alike with minimal losses. The enemy won't know what hit them!
Requires the following:
“An Adaptable Navy”
Requires the following:
“High Sea Escorts”
Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
Submarine models
Protecting our Smugglers
Trade is vital for any nation, and we are no exception. We cannot risk having the enemy raid and disrupt supply lines. A fleet of destroyers must be formed, in an effort to combat this possibility!
Requires the following:
“Wolf Packs”
Gain +100% research bonus (Destroyer models bonus) (2 uses) towards:
Destroyer models
High Sea Escorts
Whether as combat or trade escort, cruisers are amongst the most versatile vessels of any fleet. Neglecting them would be neglecting the very backbone of our naval forces, and subsequently break it.
Requires one of the following:
“Bigger is Better”
“An Adaptable Navy”
Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
Destroyer models
Light Cruiser models
Cruisin' Around the Sea
Cruisers form the backbone of our forces, so it would be a brilliant idea to further invest in this type of vessel, improving armour and weaponry to further increase their combat effectiveness.
Requires the following:
“Bigger is Better”
Requires the following:
“High Sea Escorts”
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Heavy Cruiser models
Battlecruiser models
Even Bigger Ships
Sometimes, you just need even bigger guns.
Requires the following:
“Cruisin' Around the Sea”
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Battleship models
Gain 1 use of +50% (Fleet in Being Doctrine) doctrine cost reduction for: