Haymirite Malikate
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Haymirite Malikate | |
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Ideology | ![]() |
Leader | |
Ruling party | Non-Aligned (56%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Maresta |
Continent | Southwestern Zebrica |
Demonym | Haymirite |
Tag | HMR |
Color | #CD0A68 |
Lore
Starting Situation
Military
The Haymirite Malikate has an army of 2 division of 6 infantry battalions with support artillery.
National Focus
The Haymirite Malikate uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
When the Storm King invaded us with his army, we initially resisted and fought back, before realising the mad conqueror's strategy was without flaw. Instead of continuing to fight in vain, we sought to negotiate with him and eventually managed to sign a deal that spared us from doom. Angered by our initial resistance, the Storm King sacked our largest cities and burned down many buildings. He then demanded we pay hefty tribute and seized all our artifacts. Our people are angered by our failure to protect them and our economy is ailing.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Non-Aligned | ![]() |
Despotism Non-Aligned |
Malika Jawhara bint Almas | 56% | |
Harmonic | ![]() |
Harmony Harmony |
Generic leader | 14% | |
Communist | ![]() |
Communism Communism |
Generic leader | 17% | |
Supremacist | ![]() |
Supremacy Supremacy |
Generic leader | 13% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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2 | 1 | 3 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 0 | 0 | 0 | 13 (-7) | 17 (-9) | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.