Haymirite Malikate
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| Haymirite Malikate | |
|---|---|
| Ideology | |
| Leader | |
| Ruling party | Non-Aligned (56%) |
| Population | |
| Ponypower | |
| Race | |
| Stability | |
| War support | |
| Factories | |
| Capital | Maresta |
| Continent | Southwestern Zebrica |
| Demonym | Haymirite |
| Tag | HMR |
| Color | #CD0A68 |
Lore
Starting Situation
Military
The Haymirite Malikate has an army of 6 divisions of 6 infantry battalions with support artillery.
National Focus
The Haymirite Malikate uses the Zebrican generic focus tree expanded with two additional focuses that lets them declare war on and core
Emirate of Osqat and
Magocracy of Maretania.
Technology
| Army | Naval | Air | Tech / Industry |
|---|---|---|---|
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| Doctrine | Racial | ||
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Politics
National Spirits

Legacy of the Storm
- Daily Political Power Gain: -0.20
- Division Organization: -5.0%
- Recruitable Population Factor: -5%
- Consumer Goods Factories factor: 20.0%
- Division Recovery Rate: -5.0%
- Stability: -15.00%
There's no denying that the Storm King's invasion was a calamity for our nation. Some cities were sacked by his army, and many of our prized treasures have been lost. Yet we avoided the worst, either by appeasing him, paying him tribute or by bravely resisting him. After the mad conqueror got what he wanted, he left and took his army with him. Since then, we have been recovering, but there is still much work to do.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
| Starting leaders | |||||||
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| Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
| Political parties | |||||
|---|---|---|---|---|---|
| Name | Ideology | Leader | Popularity | ||
| Non-Aligned | Despotism Non-Aligned |
Malika Jawhara bint Almas | 56% | ||
| Harmonic | Harmony Harmony |
Generic leader | 14% | ||
| Communist | Communism Communism |
Generic leader | 17% | ||
| Supremacist | Supremacy Supremacy |
Generic leader | 13% | ||
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Communist Revolutionary |
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| Pro-Harmony Reformer |
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| Supremacist Demagogue |
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| Captain of Industry |
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| Fortification Engineer |
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| War Industrialist |
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| Illusive Gentlebeing |
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| Name | Trait | Requirement | Effect | Cost |
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| Tank Designer |
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| Name | Trait | Requirement | Effect | Cost |
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Flags
| Flags | |
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| Flag | Information |
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Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
|---|---|---|---|---|
| 2 | 1 | 3 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 15 (-8) | 21 (-11) | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.
















