Hippogriff events 4

From Equestria at War Wiki
Jump to navigation Jump to search


WikiPropagandaicon2compress.png Attention: This page contains unedited automatically generated content!

The majority of the content on this page has been created with the help of scripts, but hasn't been edited for better readability. Want to speed things up? Visit us on Discord and volunteer to help out!

Spoilers below, we recommend these are best experienced in game before reading

This is a partial list Flag of Hippogriffia Hippogriffia's events (

  • hippogriff_abyss_flavor ids 1 - 20
  • hippogriff_abyss_resistance ids 1 - 20
  • hippogriff_abyss ids 1 - 1010

from /1826643372/events/Hippogriffia.txt).

Spoilers below, we recommend these are best experienced in game before reading

hippogriff_abyss_flavor

id 1 - 10

hippogriff_abyss_flavor.1

Between Races


Skyward Tenderquill had long had a cushy life on Mount Aris, having been the son of a wealthy estate owner. He went to school in one of the finest institutes in the country, and he aspired to go into a scientific field. He had friends, he had money, he had everything a hippogriff could ever want.

However, one day, there was a commotion outside his school. There was a minority of Seaponies that also attended classes there, a recent initiative put forward when Queen Novo was in power in an attempt to promote racial equality on Mount Aris itself. They transformed into Hippogriffs to take the classes themselves, but would often take breaks to nearby available pools during their free time, as many vastly preferred their aquatic forms. For some bizarre reason, however, there was a mob forming, barring entry to the Seapony students.

Tenderquill couldn't think of any reason why there would be such a commotion and ventured further into the crowd to get a better look. Weren't they all supposed to be united after all? Something was wrong, but the more he thought about it the more it hurt to think. He must have been forgetting something, there must have been some sort of event to cause this he had overlooked...

When he finally got to a position where he could see the Seapony-turned-Hippogriff students, something inside him clicked. He didn't know what it was or how it happened, but he could see clearly now. Why did these Seaponies deserve to go to THE finest institute in the country, taking spots that hard-working Hippogriffs deserve? All they did was flop around all day and sunbathe, while the Hippogriffs do all the work! It wasn't fair to have them come here, where some Hippogriffs struggled to even live out their lives, and take places meant for them!

Filled with righteous anger, Skyward Tenderquill joined the mob, certain that his school would be a better place if these no-good lazy fish went back to their sea. If they wanted to get an education, they should just stay in Seaquestria where they belong. His former friendships with some of them no longer mattered; the one thing left in his mind was righteous anger towards the creatures he once called classmates.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The New World” option “It's time for us to adapt to the present.”


Event button.png
Let's show those seaponies what for!

(Nothing)


hippogriff_abyss_flavor.2

In The Factories


Sometimes, change was imperceptible. It happened slowly, gradually until by the time you realized things were different, that they were worse, it was impossible to tell when it had started and when it had ended.

In this case, though, it was very obvious when everything had gone so wrong.

The day after prominent businessgriff Plumage Moonfeather had formalized his group of collaborators, the factory that Cloudy Seas had worked at for years now had instituted new 'regulations' that were supposed to improve efficiency at the workplace. And they did, in a way.. by forcing him and all the other hippogriffs to work twice as hard and extending their shifts for hours past what they originally were. There was little doubt that the new armed guards stationed around the factory were there to dissuade any thoughts of protest against these new changes. Cloudy and the other workers saw them as nothing more than thugs, hired guns only there to suppress and take their paychecks from their rich employers.

He hated them. He hated his manager, he hated the corporation owner, and most importantly he hated Plumage Moonfeather. All of them were to blame with his new miserable life, all of them were causing him this pain and suffering. He hated his coworkers, who were clearly being as lazy as possible just so he had to do more work to cover for them and his own quotas. He could tell they hated him too; he could see the looks on their faces, the anger whenever they saw his face, hippogriffs he once called friends now saying his name like it was poison.

It wasn't fair. It just wasn't fair at all. The sirens had clearly never meant for this to happen; they must have expected Plumage to try and manage things well, to be reasonable. After all, they were the ones who were just better by nature, they were guardians in a way for all of Aris. But Plumage had taken their trust and used it for personal profit and nothing else. He was greedy, immoral, and downright evil.

If Cloudy Seas ever saw him in person... well, he couldn't be blamed for what he would do. Until then, though... he could only sigh and get back to work.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG collab corps.png “The Collaboration Corps”


Event button.png
It's all that damn businessgriff's fault!

(Nothing)


hippogriff_abyss_flavor.3

A Simple Threat


Being an agent for Skystar's Resistance was dangerous work. Seaward Wings knew that, and it was only encouragement to get her job done correctly and get out safely. Today's mission against the tyrannical Sirens was a simple reconnaissance of the surrounding countryside to ensure that nothing important was ahoof. It was one of the easier tasks she had been assigned, and yet something felt off to her as she began the trip home.

The nearby guard checkpoint was all but vacated. Every mission she had undertaken before in this area, the post had a full entourage of enthralled guards looking to keep the road safe and keeping an eye out for dissidents, but not today. Still, Seaward Wings reasoned, there must have been a reasonable explanation for it. Chalking it up to a staff transfer, she logged down the absence before continuing.

Further down the road, she noticed an armored vehicle heading back towards the checkpoint. Those must have been the missing guards, though why would they be coming from that direction? There's was nothing out that way besides a few farms and... Her home.

She spread her wings and started flying, not caring about remaining covert anymore as much as she cared about her family. It wasn't long to get to her homestead with her burst of speed, and when she got there the front door was wide open.

Calling out for her parents and sister and receiving no answer, she slowly walked through the once-welcoming home, nothing seeming out of place until she got to the dining room. Tables overturned, broken chairs, all the signs of a struggle between two parties. And on the counter was a single note, one that Seaward Wings tentatively moved to read.

"Turn yourself in, and your family will not be harmed". That was all that it read, simple as could be. Those ten words rang out in her mind, as a million questions spun at the same time. How had they found her? Had she made some mistake somewhere? But one question rose above all else; what would she do now?

The thing was, Seaward Wings already knew the answer.

After putting the rifle she had been carrying the whole trip on the counter next to the note, she somberly turned her head away and began the long trip back to the checkpoint she had seen only earlier that day. All she could hope now is that even if they would never let her see daylight again, at least her family could have the life that she could not.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Threaten the Civilians”


Event button.png
"I'm sorry, Princess, but family comes first..."
  • Custom effect tooltip: The strength of the Harmonist faction will fall.
  • Decrease variable HIP_SIR_resistance_skystar_level by 1


hippogriff_abyss_flavor.4

Good Night, Zumidia


Zakinel watched the hippogriff soldiers stand guard near the road as he walked along it towards his home in Ain Trotgourait, seeing their glassy eyes and blank expressions. When Hippogriffia first fell to a threat that only now they knew were the sirens, Zumidia had made sure not to catch itself offguard. They had quickly declared their complete independence from the Hippogriff mandate, led by the Regency Council that everyzebra had agreed to follow in the interest of the defense of the country against its threats.

Still, it was no use against the inevitable declaration of war by the sirens, and the army that followed. Zakinel had been in the city when it had fallen to the hippogriffs, watching them march into the city like puppets on a string. What was interesting was they fact that they were reluctant to use deadly force, instead relying on blunt force or shooting to injure instead of kill. While opposition had been brutally suppressed, there were very little casualties in their occupation.

Ever since then, things had actually gone on as normal in the city, or at least as normal as they could be. Zakinel and the other Zumidians were allowed to go about their daily lives as they did before, just under the watchful supervision of the hippogriffs. It actually reminded him of back when they were under the official mandate, in some ways. But back then the hippogriffs had been friendly and helpful, while now they were more akin to statues. The only times they ever intervened was when open acts of dissidence were happening.

But now, the winds of change were blowing. There was word of the sirens coming, of those called Beacons with songs that would turn them into nothing more than marionettes listening to the whims of their masters. Perhaps it was nothing but fearmongering. What was certain, though, was that there was an aura of uncertainty on Zumidia, and that it would not last much longer.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG crescendo.png “Crescendo”


Event button.png
Welcome to the show, Zumidians.

(Nothing)


hippogriff_abyss_flavor.5

The Worker's Plight


The day of reckoning has come.

No longer will the impoverished working class of Chiropterra be shackled to the whims of the Lunarist elites. Those that once oppressed them had fled in the face of what they called "an insurmountable evil", but Cherry Meteor knew far too well that this was just propaganda. No, what was happening was nothing less than the full liberation of Chiropterra.

The only information of the Sirens that Cherry had been permitted to know was that they were "a scourge devoted to destroying and enslaving everycreature", but it was already obvious that the Chiropterrans would have said anything to ensure the laborers would not rise against them. These Sirens must simply be the true saviors of the worker's revolution, here to overthrow the corrupt and authoritarian government that has plagued North Zebrica, forcing all around them into true slavery in service of their Goddess.

Now, with such a powerful force behind them, the workers can finally see justice for the crimes that have been committed against them, and Cherry knew just who to start with. There was a collection of the old Chiropterran elite that instead of fleeing the country had attempted to hold out in their estates and wait out the storm for things to return to normal. However, things would not return to normal for them. No matter the cost, they would see justice for their actions.

Along with a collection of workers riled up by something more than just revenge, they marched on the estate of the tyrant supervisor that had abused them for decades. They would be oppressed no longer, and they would ensure that nothing like what had happened ever would again.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Status Of The Labourers” option “Let's free the labourers and let them do our job for us.”


Event button.png
Let the ruling classes tremble at the Sirens' revolution!

(Nothing)


hippogriff_abyss_flavor.6

Crimes Of The Communists


Ever since the sirens had taken over Hippogriffia, information from outside the country had slowed to a small trickle. With very few willing to risk their lives entering the country and the difficulty of getting out of it without being caught by those under the siren's spell, the average hippogriff and seapony now knew next to nothing about the actions of countries around them. The world could be burning to ash, and they would be none the wiser.

And yet, something changed. It was hard to tell exactly when, or how, but it did. Newspapers, once almost irrelevant by the takeover, now printed new stories of foreign nations falling to communism, of monarchs being beheaded by revolutionaries, of famines and chaos in the places that the red banner flew. Posters were put up of the threat communism posed worldwide, and what terrors it would unleash if brought here. Word of mouth slowly spread of family members overseas being killed by revolutionaries for being 'reactionaries', or worse.

The resistance, of course, was not fooled. They did not turn on their allies immediately, knowing that the sirens were just attempting to distract and that they still posed the larger threat to Aris. But propaganda is effective in ways more than just what meets the eye, and Posada's supporters soon found it hard to coordinate with their allies, always being looked upon with the smallest hint of suspicion...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Crimes of the Communists”


Event button.png
You can't trust that which you don't know.
  • Custom effect tooltip: The unity of the resistance will fall.
  • Decrease variable HIP_SIR_resistance_unity_level by 1


hippogriff_abyss_flavor.7

On The Matter Of Learning


The state university of Canterford was, like many in the major cities of Hippogriffia, considered one of the highest institutions of learning in the country. Hippogriffs and seaponies alike flocked from all of Aris and Seaquestria to attend, learning about economics, mathematics and the sciences in the hopes of getting a degree from the university. It had a talented staff, international recognition, and a vibrate group of political and ideological clubs ever since such ideas began flowing in from beyond the mainland.

However, such a bright light was not meant to last. Crescent Skies, a former resident of Seaquestria had been part of the communist club that had formed before the siren takeover, and had been one of the few to avoid the magic song, alongside a few friends and his professor. He had come into contact with Posada herself and her resistance after they had formed the Arisian Resistance, and while he didn't want to risk becoming a partisan personally, he was more than willing to support them from the sidelines in whichever way he could.

That was, until one fateful day occurred. When he reached his club room, his friends were there, but not the professor. All the other students shrugged at him.

It was only half an hour later when their professor came in, looking defeated. He was flanked by two armed guards, both carrying rifles and looking quite threatening. "Students," he said weakly, "I am sorry to say that school is closing. The university is getting shut down indefinitely while communist sympathies in the staff is being investigated."

They all looked at each other as he continued. "In addition, we all are being sent in for musical correction to ensure that we have listened to the siren song. These gentlegriffs here are going to escort us to the courtyard and ensure that there aren't any complications on the way."

And that was it. Crescent Skies slowly got into line to file out of the classroom, knowing that the jig was up. He should have known that this would have happened eventually. But he wanted to stay, to take a risk, and now he was going to pay the price.

He gave a sigh before giving one last look at his friends and comrades, while he could still call them that.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Shut Down the Universities”


Event button.png
Nip this revolution in its bud!
  • Custom effect tooltip: The strength of the Communist faction will fall.
  • Decrease variable HIP_SIR_resistance_posada_level by 1


hippogriff_abyss_flavor.8

The Radio Broadcast


The Mount Aris radio station had gone silent during the siren takeover. None of its regular programs suited the new regime, and the sirens had bigger things to worry about. It remained closed until a few days ago, when it suddenly roared back to life.

"Attention, citizens of Hippogriffia! The resistance claims to fight for you, but they fight only for themselves! They are a gang of criminals, plundering our cities and stealing your hard-earned wealth. Every day they attack our government with no regard for the innocent hippogriffs they kill!"

"The sirens are not your enemies, they are your saviors! They only want to restore peace and prosperity to our lands. Citizens of Hippogriffia, show your loyalty to the sirens by opposing these terrorists!"

After this announcement, another message began. Although it was spoken in the dull and emotionless tone of a thrall, it was unmistakably the voice of Queen Novo.

"Skystar, if you're listening, please give up and turn yourself in. Right now I am alive and well, but if you continue to resist the sirens will no longer be able to guarantee my safety. I love you, Skystar, and I hope to see you again soon."

When news of the broadcast reached resistance HQ, all eyes were on the princess. Everyone wanted to see how she'd react to such a brazen threat on the queen's life.

Skystar shuddered, and felt tears coming on. Even though they didn't always see eye to eye, she loved her mother more than anything in the world. The idea that the sirens would harm her filled Skystar with dread.

But now was not the time to cry. She had to put on a brave face for her followers. To save her people, to ensure the freedom of creatures everywhere, she had to stop the sirens here and now. Even if that meant her mother would...

When the princess could no longer hold back her tears she fled the room in a hurry.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Finishing the decision “The Royal Hostage”


Event button.png
"I'm sorry mother. I love you too."
  • Custom effect tooltip: The strength of the Harmonist faction will fall.
  • Decrease variable HIP_SIR_resistance_skystar_level by 1


hippogriff_abyss_flavor.9

Chance Meeting


"Well, this is an issue."

Seaside Winds looked around the corner of the building into the room ahead. Inside it was his target, the pool of water that made up the center of the room. There was no floor to it; the hole made up the entrance from the building to the depths below and the city of Seaquestria. And the only things standing in his way was the group of enthralled hippogriffs standing guard.

It was clear they weren't even trying to hide their intention here. All of them were standing blankly, eyes glassy. One of them had a gem glowing red hanging from their neck, one of the Beacons. While not as dangerous as Moonfeather's lackeys, as long as you were prepared, they were being quite the pain for Skystar's resistance when they caught hippogriffs who weren't. Their voices were just as dangerous as the sirens' themselves.

"Hey, what are you doing here?!"

Seaside looked over where the hiss had come from to see another hippogriff standing behind the opposite corner, glaring at him. He recognized him instantly; back during when the Resistance factions had still been united, he had seen him with Crack Lightning and Aris First. "I could ask the same thing of you!" Seaside whispered back.

"Me? I'm scouting the tunnel to Seaquestria, obviously! We need to get messages to our cells in Seaquestria, but it's gotten hard recently with all the guards all across Aris."

"That makes two of us," Seaside muttered. "Maybe if you dolts hadn't gotten captured going through the pathways, they wouldn't have increased security!"

"Us?" The Aris First member looked indignant. "It's you Harmonists who were too sloppy! A blind seapony could have followed you from the trails you left behind!"

"Well at least we don't throw ourselves right into the enemy like you do, you reckless buffoons!"

The Aris First hippogriff opened his beak to respond when his eyes widened in fear. The next second he was gone, grabbed by another hippogriff with glassy eyes and a blank stare. They both disappeared into the next room, as a soft musical voice began to play.

And as he felt claws close around him, Seaside knew that he had messed up.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Segregation Tactics”


Event button.png
And that's that.
  • Custom effect tooltip: The strength of the Aris First faction will fall.
  • Decrease variable HIP_SIR_resistance_lightning_level by 1
  • Custom effect tooltip: The strength of the Harmonist faction will fall.
  • Decrease variable HIP_SIR_resistance_skystar_level by 1


hippogriff_abyss_flavor.10

The Voice Inside


In the dead of night, the sound of soft hoofsteps echoed through a suburb of Canterford. There was only one Hippogriff walking the streets at this hour. With her soft yellow feathers and light blue mane, she looked exactly like Princess Skystar.

However, a closer look would reveal important differences. She walked slowly, without any passion or excitement. Her once bright eyes were dull, and her expression was completely blank. She no longer had a magenta flower in her mane. The only accessory she wore now was a blood-red gem attached to her necklace.

Somewhere deep inside, underneath layers of magic, the real Skystar was still there. Her existence had become a state of endless suffering. She was fully conscious of everything her body felt, heard and said, yet she was powerless to stop it. She could only watch helplessly as she was made to serve the sirens as a beacon. Sometimes she wished the sirens had chosen to execute her. It would have been a more merciful fate than this.

Her thoughts were interrupted by the sound of someone approaching from behind.
"Princess Skystar! Thank goodness you're safe. I was afraid you'd been-"

As Skystar's body turned around, the stranger saw her gem and shrieked in horror. They tried to get away, but Skystar's body was already beginning to sing. She felt the power of the sirens flow through her as the gem around her neck began to glow.

The stranger ran out of sight, but it was already too late. Just a moment of exposure was all it took for the effects to begin manifesting. Soon that Hippogriff would be arguing with their friends constantly while trusting the sirens completely.

The real Skystar sank even deeper into despair. siren magic had ensnared another victim.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Fate of the Princess” option “"Absolutely not, Sonata."”


Event button.png
The people's princess serves us now.
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
  • Set temporary variable HIP_SIR_magic_change_var to 1
  • Scripted Effect: HIP_SIR_magic_change=yes

id 11 - 20

hippogriff_abyss_flavor.11

The Reunion


The waiting was driving Skystar crazy. When the blue siren convinced the others to keep her in the palace, she had assumed it was the prelude to some far worse punishment.

Yet since then nothing had changed. Skystar stayed in her bedroom, under guard but mostly unsupervised. She had asked to see her mother several times, but was told that Queen Novo could not have visitors in her current condition.

The blue siren, who called herself Sonata, visited frequently. She would ask Skystar about her life, her friends and family, even about Shelly and Sheldon. Occasionally Sonata would sing for the princess. In confinement she was powerless to resist the siren's voice, but she didn't seem to be experiencing any ill effects. It was almost as if Sonata genuinely wanted others to enjoy her music.

Skystar's thoughts were interrupted by a knock on the door. She expected Sonata, but the creature that entered wasn't a siren. The princess could barely believe her eyes...

"Posada!"
"Skystar!" Posada cried, pulling her into an embrace.
Skystar began to tear up. "I'm so glad you're safe! When you abandoned me and the resistance I thought I'd never see you again!"

Posada frowned, pushing Skystar away. "Hold on, I didn't abandon the resistance or you. You weren't helping with the resistance at all and-"
"Don't give me that! It was your fault the resistance collapsed!"
"How dare you! I should never have trusted such a spoiled princess!"

The two continued to trade insults, their argument becoming increasingly heated. Eventually Posada reached her limit and stormed out of the room.

As she left, Skystar couldn't help but think that it would have been much nicer to see Sonata. Unlike Posada, the blue siren was a kind creature with a big heart. The more she thought about it, the more it felt like Sonata was the only one who truly understood her.

Yet instead of getting to see her real friend she'd been stuck with that arrogant, inane communist...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Fate of the Princess” option “"...Fine. You take care of her."”


Event button.png
Too bad, so sad.
  • Set temporary variable HIP_SIR_magic_change_var to 1
  • Scripted Effect: HIP_SIR_magic_change=yes


hippogriff_abyss_flavor.12

Abstract: Effects of Siren Magic Through Electronic Means


Background: The effects of siren magic are incredibly potent, requiring only seconds of sound to reach the auditory methods of a creature before it falls under their complete control. However, this is severely limited by the fact that the sound has to be sung by the siren personally, and so through the demands of Adagio Dazzle an experiment was created in which the song was attempted to be recreated using artificial, electronic means.

Methods: An unenthralled hippogriff was placed in a secure soundproof room monitored by scientific staff, who proceeded to place multiple methods of remote audio playback within the room, including speakers, a music player, a radio, and other such devices (the full list included in Appendix A). The song of the Sirens was then played through these electronic devices, and the effects upon the hippogriff were closely studied.

Results: We have definitively concluded that no alternative methods exist to enthrall other creatures using the song. Every experiment to do so failed, despite our best efforts, and all evidence points to the siren having to be present and using their own natural voice and magic for the intended effect to take place.

Conclusion: The experiment in all purposes was a complete failure, and the idea is being scrapped on the demands of Aria Blaze to pursue further studies in magical crystals instead, which are believed to hold more promise in fields of study. Should we wish to be able to enthrall other creatures in ways other than direct song from a siren, we will have to utilize other methods to do so.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI ready masses.png “Ready The Masses”


Event button.png
Told you so, Adagio.

(Nothing)


hippogriff_abyss_flavor.13

The Newest Zumidian


When Crack Lightning began his resistance against the sirens he thought victory was assured. Their enemies were powerful, but that power was nothing the Ace and his country couldn't handle. Hippogriffia defeated the Storm King, achieving victory where so many other nations had failed. Clearly this struggle was just the prelude to another moment of national glory...

The lights in the Ain Trotgourait post office covered every surface in a harsh glare. Crack looked up from his desk at the long line of zebras before him. Apparently a Zumidian holiday was coming up, so a lot of creatures had letters and packages to send.

Crack sighed. This was going to be a long day.

Arranging the papers in front of him, he wondered how many of these zebras were under the sirens' spell. It was impossible to tell, since most Zumidians knew who he was and what he'd said about them and their country. No magic was necessary to make them hate him.

Crack's new coworkers delighted in making him carry several heavy packages at once, or fill out hundreds of forms by himself. The work was grueling, but the most infuriating part was that these zebras believed they had every right to order him around. He thought about running away, but the constant presence of armed guards made escape impossible.

A female zebra approached the desk. She scowled at Crack as she put her package down. He examined it, noting the postal markings.

"This will require a routine search, and I need a form for fragile contents."
"Yes, I have that right here," the zebra said, pulling a paper from her bag.
Crack read the form and smiled. "Thank you for filling this out yourself. Normally I have to do it, and it's always such a pain."

"Oh, really?" the zebra replied, a wicked grin forming on her face. She quickly grabbed the paper back and ripped it to pieces.

For a moment they both were silent. Crack's beak hung open in shock.
"Well, what are you waiting for? The form's not gonna fill itself out!"


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Fate of the Nationalist” option “Adagio gets her way, Crack gets sent to Zumidia.”
  • Completing the national focus HIP SIR ADG crescendo.png “Crescendo”

Event button.png
The best revenge is always personalized.

(Nothing)


hippogriff_abyss_flavor.14

A Meeting In The Countryside


"I never wanted to start a revolution against Colthage, I just wanted justice and fairness for my fellow countryzebras. It was only when I was left with no other choice that I was forced to fight," Zeshmunazash explained as Sonata carefully grabbed another taco, barely listening. The meeting was technically supposed to be about land reform, but the siren had forgotten about that instantly upon being offered some new interesting food that was supposedly a local thing.

She, however, considered it a blessing from whatever entities created her. There was no words to describe it. Perhaps she'd need to devote an entire day just to the food; 'Taco Tuesday' had a nice ring to it.

"What are you doing, Zesh?" a voice called out from the stairs drunkenly. It was Zarishat Zeirutid. "Still trying to be self-righteous even now?"

Zeshmunazash sighed, sounding almost genuinely annoyed. "You're drunk, Zari. Go back to sleep."

"Look at you, always being so perfect," she continued bitterly, waving a bottle around with a hoof. "It's always about you, you, you, all the time, isn't it?"

"You might be able to do more if you didn't always get yourself into trouble!"

As the argument heated up, Sonata slowly grabbed one last taco before quietly making her way out of the farm and away from the dispute. Even she knew better than to stay around for family matters.

Besides, she got what was important anyway.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Land And Zebras” option “The peasants should know how to handle their own land.”


Event button.png
The glorious taco... wait, wasn't there something else too?
  • Set temporary variable HIP_SIR_magic_change_var to 1
  • Scripted Effect: HIP_SIR_magic_change=yes


hippogriff_abyss_flavor.15

The New Class


Music filled the air as hippogriffs outside the building in Canterford argued and fought, not even paying attention to the sound. But for once, it was not the music causing the fighting.

Breezy Skies' claws glided over the piano keys as he continued playing the piece he composed. It wasn't that he couldn't hear the fighting out his window; the screaming, the cries of anger. But what could he do about it? He was just a musician; he was lucky enough to avoid becoming like them in the first place. Him and his talented friends got to stay inside these specially designed and guarded places to practice their craft, more like pets to a master than any sort of actual social class. Sometimes one of them got called to personally play for one of the sirens - the blue one, who had got them all together in the first place.

Some considered it a rare honor. Others considered it a nightmare.

Personally, Breezy didn't know what to think about it. He did see how unfair it was, how everyone else suffered while he remained untouched. He had no delusions on who he now technically served. But shouldn't he just be grateful that he didn't join them? It was a miracle itself that he was here and not out there.

Sighing, he picked up his sheet music and put it on his desk. It would be a good piece in case he got called to play. After all, the siren seemed to find amusement in them being named after her, even if it had gotten it's name during her banishment.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Theory Of Music” option “Just because we are the best doesn't mean we can't let others take the stage.”


Event button.png
Though perhaps I should stop making Sonatas...
  • Gain Political Power 1 Political Power


hippogriff_abyss_flavor.16

After Action Report: Chiropterra


REPORT: Effects of Chiropterran pacification campaign and success, compiled for Aria Blaze on request.

Operation is considered a success, despite the failure to successfully capture any Lord Commander alive. Organized and unified resistance has been shattered at present moment. Known data resulting from actions taken is listed below.

-Lady Commander Lunar Hail: Confirmed killed in initial pacification campaign.
-Lady Commander Lightning Charm: Confirmed killed with Lord Commander Stone Palisade in artillery strike on fortified resistance bunker.
-Lord Commander Eternal Eclipse: Captured, soon died of natural causes via heart attack. Son Lucent Eclipse last spotted in Zarantia.
-Lady Commander Emerald Light: Escaped, current location estimated in Skyfall.
-Lord Commander Autumn Breeze: Escaped, current location estimated in the River Republic with daughter, Auburn Leaf.

CONCLUSION: Leadership of resistance decapitated, despite initial failures of objectives. Causalities minimal, civilians deaths negligible. Occupation forces on standby for further orders.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI shatter chiropterrans.png “Shatter The Chiropterrans”


Event button.png
Not the ideal outcome, but an acceptable one.

(Nothing)


hippogriff_abyss_flavor.17

The Hostage Queen


The argument started like many others among the sirens; in the throne room, about the most trivial of things.

"Honestly, the title is a bit much, don't you think?" Adagio said, mostly to herself as she floated in midair, the only other creature in the room being the enthralled Queen Novo. "I mean really, this whole 'monarchy' thing was never meant to last. Your use has come to an end, and well, we simply don't need you anymore-"

The door slammed open, and Aria came flying in. "Don't even think about it, Adagio," she said, almost in a warning tone.

"Ugh, must you do this every time?" The siren turned to meet her approaching partner, already annoyed. "This island is ours. The Princess's games are over. All this 'Queen' is doing is taking away from our spotlight with a fake title and an illusion of power."

Novo continued looking on blankly as Aria fired back. "So we're just going to give up the best leverage we have on these hippogriffs? And what if something like Skystar happens again? This will cause us nothing but possible trouble."

"It won't happen again." Adagio pointed a hoof to accentuate her words. "All you do is keep doubting our own music, our own spell, when its never failed us before. Why don't you try focusing on what actually matters?"

"I am, Adagio. And all I'm seeing is a petty decision because you can't stand someone else getting praise."

The two sirens stared each other down, both folding their hooves. Novo watched both impassively, having no idea that it was her fate being decided at that very moment.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG crescendo.png “Crescendo”


Event button.png
She's worthless now, strip her title and throw her out on the streets.
  • Lose 1% Stability Stability
Event button.png
We'll keep her and the crown around... just in case.
  • Lose Political Power 15 Political Power


hippogriff_abyss_flavor.18

Supporting "Allies"


"What is this, Sonata?"

Adagio let a single folder fall on the table, all three sirens already knowing what was in it. The blue one looked a bit sheepish; the guilt was already written all over her face. "Surprise?" she asked.

Both of the other two were fuming. "Sonata, you can't just go and steal guns and then have them disappear," Aria said, voice three notches more annoyed than her usual. "We need those, and they're mine to use. Where did you even send them to?!"

"Tobuck?"

Both Adagio and Aria looked incredulous, causing Sonata to continue. "I mean, that Wallnut guy seems alright, and we need to defeat Chiropterra sometime anyway, right? If he's going to fight them now, we can at least help him out."

Adagio facehoofed. "Sonata," she replied, "we still need to fight Tobuck too."

"Well yeah, but Wallnut is much more fun than everyone else!"

There was no response. Aria finally let out an annoyed groan and Adagio just shook her head in disbelief. "You know what, fine," she finally said, "I don't care enough for this. Just don't do it again, alright?"


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “Aid Wallnut”


Event button.png
If we're lucky, maybe it'll help him slow the Chiropterrans down?
  • Flag of Republic of Tobuck Republic of Tobuck:
    • Trigger country event “Friends In The Strangest Places” in 2 days


hippogriff_abyss_flavor.19

Friends In The Strangest Places


It wasn’t often that you could persuade Wallnut Drive to stay up late without a good party, but Soft Blot - his secretary in whom he placed great trust - had insisted that he take a trip down to the ports for this. He shivered and flexed his wings in the night air, but managed a steady trot down to the dock in which the ‘strange visitors’ had apparently weighed anchor. It was almost silent, save for the sounds of boxes being hauled out of the ship which he could now see. It seemed to be a trauler, or some other vessel that was far from military in nature; a good choice for whatever their discrete mission here was supposed to be.

One of the sailors, upon noticing the presence of the thestral, marched over in a particularly unnerving fashion. “Wallnut Drive?”

“Uh... Yeah, that’d be me. You aright there? Lookin’ a little stiff.” He managed in response, utterly confused by the seemingly robotic behaviour of the curious hippogriff.

“Good. We have a message for Wallnut Drive.” The creature returned, not emoting at all as it held out a note in its claw. “Read, please.”

Well, he wasn’t going to say no to that.

"Dear Wallnut,

I hope this stuff helps out against Chiropterra, Aria told me it's really important for fighting wars. When I heard that they had attacked you and wanted to end your fun parties, I knew I had to help somehow! From what I hear those Chiropterrans are no fun at all, always so serious. Oh, but don't tell Adagio or Aria about this, they'll totally get really mad at me if they find out. Good luck, and can't wait to see you again when we get to sing in Tobuck!

Your bestest friend, Sonata"

Of course, he had a litany of questions upon reading this message ranging from who any of these individuals were and why these assumedly hippogriffian donors were quietly sending them materiel. But, as he looked up from the piece of paper, Wallnut realised that the messenger was already back to unloading more boxes of weaponry. The only thing he knew for certain was that this Sonata character was clearly well intentioned and that this much-appreciated shipment should be kept quiet.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Supporting "Allies"” option “If we're lucky, maybe it'll help him slow the Chiropterrans down?”


Event button.png
"Well, I'll pour one out for her when I get back!"
  • 300 units of Flag of Hippogriffia Hippogriffia Infantry Equipment is added to the national Stockpile


hippogriff_abyss_flavor.20

Jumping Ship


"We've lost."

It was a painful thing to admit, but Aria was the first to say it out loud. Despite their best efforts, the forces of the sirens had been extensively pushed back, to the point where defeat appeared imminent. They had fell not by heroes or by spells, but by armies, plain and simple. The world had advanced without them, and they could not catch up in time.

"So what do we do?" Sonata asked. "We can't stay here, right?"

"No, we can't." Adagio agreed. "We are not getting banished again, or whatever they may have planned for us. It's time to leave."

Aria rolled her eyes. "Go where, Adagio? There's not exactly another nation we can just take over and try again with."

"I didn't mean that! We'll retreat back under the waters, plan our next move. We have an eternity to take over this world; we can afford to be patient a little longer. But for now..." It was obvious that the siren was loath to admit it, but she finished her sentence all the same. "...we have to give up."

"And what about the hippogriffs? About what we have left?"

Both other sirens shrugged at Sonata's question. "I'm sure Moonfeather will take over enough to make peace eventually," Aria remarked. "What happens with this is his problem, not ours."

And that was that.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Event button.png
The three were not seen again.
  • Hidden effect:
    • Remove cosmetic tag
    • Plumage Moonfeather becomes the leader for the Supremacist party.
    • If:
      • Limited to:
        • Has the Political Advisor “Adagio Dazzle”
      • Remove the Political Advisor “Adagio Dazzle”
    • If:
      • Limited to:
        • Has the Political Advisor “Aria Blaze”
      • Remove the Political Advisor “Aria Blaze”
    • If:
      • Limited to:
        • Has the Political Advisor “Sonata Dusk”
      • Remove the Political Advisor “Sonata Dusk”
    • If:
      • Limited to:
        • Has the Political Advisor “Plumage Moonfeather”
      • Remove the Political Advisor “Plumage Moonfeather”
    • If:
      • Limited to:
        • Has the Conscription Law Idea HIP SIR conscription.png “Siren Conscription”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
    • If:
      • Limited to:
        • Has the Economy Law Idea HIP SIR economy.png “Siren Economy”
      • Gets the Economy Law Idea war economy.png “War Economy”
    • If:
      • Limited to:
        • Trade Laws blocked (?)
      • Remove: Trade Laws blocked (?)
    • If:
      • Limited to:
        • Has the Tank Designer Idea HIP SIR tank merger.png “Siren Tank Merger”
      • Remove the Tank Designer Idea HIP SIR tank merger.png “Siren Tank Merger”
    • If:
      • Limited to:
        • Has the Materiel Designer Idea HIP SIR materiel merger.png “Siren Materiel Merger”
      • Remove the Materiel Designer Idea HIP SIR materiel merger.png “Siren Materiel Merger”
    • If:
      • Limited to:
        • Has the Industrial Concern Idea HIP SIR industrial merger.png “Siren Industrial Merger”
      • Remove the Industrial Concern Idea HIP SIR industrial merger.png “Siren Industrial Merger”
    • If:
      • Limited to:
        • Has the Aircraft Designer Idea HIP SIR aircraft merger.png “Siren Aircraft Merger”
      • Remove the Aircraft Designer Idea HIP SIR aircraft merger.png “Siren Aircraft Merger”
    • If:
      • Limited to:
        • Has the Ship Designer Idea HIP SIR naval merger.png “Siren Naval Merger”
      • Remove the Ship Designer Idea HIP SIR naval merger.png “Siren Naval Merger”
    • Set the Supremacy Supremacist party name to (Collaboration Remnants) Collaboration Remnants
    • Changes the national focus tree to generic_zebra_focus

hippogriff_abyss_resistance

id 1 - 10

hippogriff_abyss_resistance.1

Unity in Strife


In a nondescript building somewhere in Hippogriffia, three figures sat around a table. The first was Crack Lightning, the nationalist firebrand of Aris First. The second was Posada, charismatic leader of the Revolutionary Workers' Party. Lastly there was Princess Skystar, Queen Novo's daughter and heir apparent.

Crack was the first to speak. "I'll admit, Princess, when I received your invitation to discuss uniting our resistance networks, I was open to the idea. But if I had known that unreliable, nutty communist was going to be here, I would have stayed home."

Posada immediately shot back, "As if I'm happy to see you, you unabashed racist! You've become such a reactionary I'm surprised you can even lead a resistance!"

As the two continued to trade insults, Skystar's face contorted with frustration. Eventually her patience wore out, and she yelled as loud as she could, "Stop! You have to stop! Can't you see this is exactly what the sirens want? It doesn't matter what ideology you prefer if there's no one left to support it! They've taken our friends, our relatives, even," she choked on the words, "even my mother, and here you are wasting time with stupid arguments!"

Posada and Crack were stunned into silence. Skystar continued, calmer now, "I managed to send a messenger out to find the Elements of Harmony, but I need help keeping the resistance alive until they arrive. I thought you two could be that help. I heard you were friends once, so I was hoping you'd be willing to work together."

Both guests sat still, considering what the Princess had said. A moment later, Posada looked up. "Hey, Crack. Remember the first time we met, and how we talked for hours about the battle with the Storm King?"

Crack's expression softened. "Heh, of course I remember. I think I see where you're going: it's time to save Hippogriffia once again?"

Posada smiled. "Yes, but this time let's do it together."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Song Of The Deep” option “Let the new age begin.”
  • The event “Song Of The Deep” option “Let the new age begin.”

Event button.png
This... may be a problem.
  • Set variable HIP_RESISTANCE_stability_factor to -0.2
  • Set variable HIP_RESISTANCE_war_support_factor to -0.2
  • Set variable HIP_RESISTANCE_political_power_gain to -0.5
  • Set variable HIP_RESISTANCE_industrial_capacity_factory to -0.2
  • Set variable HIP_RESISTANCE_industrial_capacity_dockyard to -0.2
  • Set variable HIP_RESISTANCE_magic_drift to -3
  • Hidden effect:
    • Add the dynamic modifier “The Arisian Resistance” to this country providing the following effects:
      • Stability: HIP_RESISTANCE_stability_factor
      • War Support: HIP_RESISTANCE_war_support_factor
      • Daily Political Power Gain: HIP_RESISTANCE_political_power_gain
      • Factory Output: HIP_RESISTANCE_industrial_capacity_factory
      • Dockyard Output: HIP_RESISTANCE_industrial_capacity_dockyard
      • Daily Magic Drift: HIP_RESISTANCE_magic_drift
      • Limited to:
  • If:
    • Limited to:
      • Flag of Equestria Equestria:
        • Exists
        • Current ruling party is Harmony Harmonic
    • Flag of Equestria Equestria:
      • Trigger country event “A Call For Help” in 6 days
  • Set the Harmony Harmonic party name to (Anti-Siren Resistance) Anti-Siren Resistance
  • Set the Neutrality Non-Aligned party name to (Anti-Siren Resistance) Anti-Siren Resistance
  • Set the Communism Communist party name to (Anti-Siren Resistance) Anti-Siren Resistance
  • Posada becomes the leader for the Communist party.
    • Nuclear Revolutionary
      • Nuclear Production: +20%
      • Research Speed: +2%
      • Nuclear Reactor construction speed: +20%
      • Acceptance of Communist Diplomacy: +70
  • Princess Skystar becomes the leader for the Harmonic party.
    • Eccentric Royal
      • Research Speed: +3%
      • Stability: +10%
      • War Support: +10%
  • Hidden effect:
    • The united resistance has formed against us. (?)
    • Set variable HIP_SIR_resistance_unity_level to 3
    • Set variable HIP_SIR_resistance_skystar_level to 4
    • Set variable HIP_SIR_resistance_lightning_level to 3
    • Set variable HIP_SIR_resistance_posada_level to 2


hippogriff_abyss_resistance.2

Taking Action


Being honest, Adagio was annoyed.

She had so been looking forward to taking revenge, to enact her plans to start the great and rightful conquests she imagined across this pitiful world. And then this has to happen. The few free hippogriffs remaining, in all their audacity, were actively choosing to fight back, setting back those conquests by who knows how long.

It was quite irritating.

"The hippogriffs are proving more resilient then we thought," she told her partners, who had gathered once again in a spare room of the palace. "Every day they hinder us at every turn, and we have to expend more magic just to keep the rest in line. We have stopgaps, but this thorn needs to be removed."

"That's obvious, Adagio," Aria replied in her ever-bored tone. "They're led by the former Princess Skystar, along with two nobodys. And they've gotten smarter and started using earplugs, so our magic doesn't affect them anymore."

"Then why don't we just do what we always do?" Sonata asked. "We like, break up friendships all the time. It's how we get people to do what we want! Won't it be easier if they're fighting each other instead of us?"

Aria instinctively rolled her eyes. "Sonata, that's... actually an idea. Maybe you're not always the worst."

"Really? Hey, wait a min-"

Adagio cut them off before they could start fighting again. "Then it's settled. We put the pressure on until they finally crack. I hope both of you remember what to do?" The two nodded back. "Good. Then lets get this show on the road."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI rising resistance.png “The Rising Resistance”


Event button.png
Time to get our hooves dirty.
  • Custom effect tooltip: Decisions are now available to mitigate the effects of the resistance.
  • Set country flag HIP_SIR_resistance_actions
  • Hidden effect:
    • Trigger country event “Fighting Back” in 65 days


hippogriff_abyss_resistance.3

A Call For Help


The leadership of Canterlot is both in relief and worry, as a hippogriff messenger has arrived from what was once Hippogriffia. After we had done multiple magical scans to make sure they weren't under the influence of the Sirens, they were let through to the throne room, where they explained that they had been sent by Princess Skystar. The once-royal of Aris had created a resistance against the Sirens, and she needed the help of Princess Twilight and the Elements of Harmony to defeat them.

While sending the Elements to help the Princess would undoubtedly make them grateful and could help restore the harmonic monarchy on Aris, it would also be very dangerous. If an Element were to be captured by the Sirens... well, nothing good could come of it. None of the Elements will also be available here to help, and should a war break out we would have to call them back no matter what the situation would be...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Unity in Strife” option “This... may be a problem.”


Event button.png
We will have to consider our options.
  • Set country flag HIP_EQS_elements_available
  • Custom effect tooltip: We will be able to send the Elements of Harmony to aid Skystar in Hippogriffia against the Sirens. However, doing so will make them unavailable as advisors until they return.


hippogriff_abyss_resistance.4

Old Friends


"I didn't think we'd be back so soon," Twilight Sparkle said as she and her friends trotted along the shores of Aris, looking out for any sign of trouble. "When I first got Princess Skystar's letter, I didn't want to believe it, but... something is definitely very wrong here."

"Yeah, yeah, so what?" Rainbow Dash asked. "We'll kick the sirens' flanks and be back in time for dinner, just like the Storm King!"

Rarity shook her head. "That was different, darling. These sirens have already captured almost all the hippogriffs in their spell, and they won't be easy to get rid of. We don't even know where to find Skystar, she could be anywhere!"

"Or maybe she's waving at us over there!" Pinkie said bouncing while pointing a hoof inland. The other five ponies looked, and sure enough there the hippogriff was, frantically motioning for them to come over.

"I'm so glad you're all here!" Skystar said as they approached. "I know you all must be really busy and all back in Equestria, but the sirens have got Mom and I didn't know anyone else who could help, so I sent a letter hoping you would get it and here you are!"

Rainbow Dash waved a hoof brushing off the remarks. "Don't worry about it," she said, "that's what friends do. So, how can we help?"

The Princess looked around before leaning in. "It's not safe here. I know a place we can go, and I'll tell you everything there. This way!"

The ponies looked at each other before following Skystar close behind. They didn't know how exactly they were going to defeat this new threat, but they all knew one thing; they would help Skystar and the other hippogriffs free their homeland, in whatever way they could.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “Send the Elements”


Event button.png
Uh oh...
  • If:
    • Limited to:
      • Has completed national focus HIP SIR UNI break apart.png “Break Them Apart”
    • Decrease variable HIP_RESISTANCE_magic_drift by 1
    • Custom effect tooltip: Modifies United Aris Resistance by:
  Daily Magic Drift: -1.00
  • Else:
    • Decrease variable HIP_RESISTANCE_magic_drift by 2
    • Custom effect tooltip: Modifies United Aris Resistance by:
  Daily Magic Drift: -2.00
  • Set country flag HIP_SIR_elements_present
  • Set country flag HIP_SIR_resistance_elements_flag


hippogriff_abyss_resistance.5

The "Escape"


Raft Wood swam between the underwater coral and seaweed beneath Seaquestria, desperately trying to put as much ocean as he could between it and himself. For months now he had been held prisoner there by the sirens, unable to return to Aris after being completely caught by surprise during their coup. He had nearly given up all hope on ever being able to see the light of day again, until tonight. He had woke up to find his cell door left open, a single note floating in the water.

"Get to Aris and find us. The resistance needs you. -Princess Skystar"

He didn't know how the Princess had done it, but he wasn't going to question it. Skystar was right, he needed to get back to the mainland. If they were mounting a resistance, he needed to do his patriotic duty to help, no matter what. He just needed to be careful, and made sure that he didn't get caught or enthralled before he could find wherever they were on Aris.

As Raft Wood swam off, however, he never noticed the pair of eyes watching from the darkest shadows, nor the malicious grin forming right below them. Everything was going to plan.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Release Raft Wood”


Event button.png
He's playing right into our hooves...
  • Hidden effect:
    • Trigger country event “A Troubled Return” in 25 days


hippogriff_abyss_resistance.6

A Troubled Return


Crack Lightning entered the meeting room in a hurry. Skystar and many other resistance leaders were already there. In the center of the room was Raft Wood, the founder of Aris First. Crack grimaced. Although they had once worked together, he had always considered Raft to be a rival, not a partner.

Crack turned to one of the guards. "What have you learned?"
"Well sir, he wasn't followed, and he doesn't seem to be enthralled, but we can't be sure."
"Thank you." Crack approached Raft, getting uncomfortably close. "Now Raft, would you care to explain how you managed to escape from the sirens?"

Raft raised an eyebrow, but his expression quickly shifted to a smug grin. "Certainly Crack. After many months languishing in captivity, I was close to giving up. But in my darkest hour..."
He suddenly flung himself down in front of Skystar. On his knees, he reached up to kiss her claw. "Your Royal Highness somehow opened my cell and slipped me this note!"

Raft gave the short note to a stunned Skystar. "I am eternally grateful to you Princess. You are noble and wise, like your mother. It would be my honor to aid the resistance however I can."
Skystar read the note and frowned. "Raft, I'm glad you got away safely. But I didn't write this note, and I certainly didn't arrange your escape."

The whole room gasped. Crack roared, "He is under the sirens' spell!"
Raft rose to defend himself. "Preposterous! I think I would know if I were enthralled!"
"Really!? How would you know!? How can you be sure you aren't!?"
Raft looked uneasy. "I, I... I don't know, but I'm asking you to trust me!"
Crack faced the assembled resistance members. "This griff is clearly a siren plant, meant to destroy us from the inside. To save our movement, we must execute him immediately."

Crack was normally very persuasive, but as he read the room he realized the others had no intention of executing Raft. He scowled. "Well, I will not have anything to do with him, or anygriff who follows him!" he said, leaving in a huff.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The "Escape"” option “He's playing right into our hooves...”


Event button.png
How can they all be so blind?
  • Custom effect tooltip: The unity of the resistance will fall.
  • Decrease variable HIP_SIR_resistance_unity_level by 1
  • Hidden effect:
    • Trigger country event “The Aris Split” in 40 days


hippogriff_abyss_resistance.7

The Aris Split


In an abandoned factory somewhere on Mount Aris sat Blunt Beak, the leader of an Aris First resistance cell. He read over the latest intelligence reports, destroying the most sensitive documents immediately. He was interrupted when the door opened and two Hippogriffs entered. The first was one of his agents, the second was a child no more than 10 years old.

"Hey featherbrains, what do you think you think you're doin'? Don't bring a kid into my safehouse!"
"Take it easy, boss," he replied, frowning. "She's my niece. Her parents got enthralled, and I'm all she's got left. Can you let her stay with us for a while?"
Blunt observed the sullen expression on the child's face. "Eh, alright, but you better keep an eye on her. Welcome to Aris First, kid."

The child perked up at the mention of their organization's name. "Are you guys really Aris First?"
Her uncle beamed. "You bet we are!"
"Or what's left of it, anyways," added Blunt.
The girl began to smile in earnest. "Does that mean I get to meet Crack Lightning and Raft Wood, and help fight back against the sirens?"

Her uncle tensed, and Blunt frowned. "Listen kid. If you're lucky, you might get to meet the Ace one day. But you're better off not meeting Raft, trust me."
Now the girl looked puzzled. Her uncle anticipated the next question. "When Raft Wood escaped, Crack Lightning accused him of being a siren spy. Half of Aris First stayed true to the Ace, like us, while the other half followed Raft."
"Oh, ok." She paused to think. "But is Raft Wood really controlled by the sirens?"

The door slammed open as another Hippogriff entered. Completely breathless, he took a minute to recover and then stammered, "Raft's faction is gone."
Blunt froze. "What do you mean they're gone?"
"Every Aris First cell loyal to Raft has gone dark. The leadership's still trying to figure out what happened, but they think our worst fears have come to pass."
For a moment everyone was silent. Both the girl and her uncle grew very pale. Finally Blunt turned to her and said, "Well kid, you got your answer."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Troubled Return” option “How can they all be so blind?”


Event button.png
And thus the traitor does his work.
  • Custom effect tooltip: The strength of the Aris First faction will fall.
  • Decrease variable HIP_SIR_resistance_lightning_level by 1


hippogriff_abyss_resistance.8

The Fracture


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • Country flag HIP_SIR_elements_present is set
Morale was running low at resistance HQ. Every day brought another setback: more failed operations, more members captured, more resistance secrets becoming known to the sirens. As the situation went from bad to worse, the boundless optimism and righteous rage that had started the movement gave way to anxiety, fear and desperation.

Posada entered the meeting room scowling. "Several RWP members have complained to me that Razorbeak is demanding all our operatives swear an oath of loyalty to Aris. Crack, did you know about this?"
Crack smirked."Yes. What's wrong with it?"

Posada was beside herself with rage. "You can't impose Aris First beliefs on the rest of us! What exactly is the point of a loyalty oath!? A creature under the sirens' spell could take it just as easily!"

Crack opened his beak to respond, but Skystar chimed in first. "Both of you, stop it! The Elements of Harmony might come by soon, we shouldn't let them see us fighting."

Now it was Crack's turn to be enraged. "What gives you the right to order us around!? You spend all your time catering to those ponies' every whim. You haven't done a thing for the resistance in months!"

Skystar gasped, genuinely hurt by Crack's words. "That's not fair!"
Posada tried to bite her tongue, but couldn't stop the words from coming out. "He's right though! Ever since the Element Bearers arrived you've helped us less and less. We've had to run this organization without you!"

This time Skystar was deeply shaken. She meekly replied, "But the Elements are our only hope-"
"Hippogriffia didn't need those ponies to defeat the Storm King, and it doesn't need them now!" Crack exclaimed, rising from his chair. "As of today, Aris First's cooperation with the united resistance is officially over."

Crack slammed the door as he left. Posada felt her face tense up as she chose her next words. "I'm sorry Skystar, but I'm leaving too. I just... can't deal with this situation anymore."

For the first time since the resistance began, Skystar felt completely helpless. When she was sure Posada was gone, she lowered her head and began to cry.

The following description is used if:

  • None of:
    • Country flag HIP_SIR_elements_present is set
Morale was running low at resistance HQ. Every day brought another setback: more failed operations, more members captured, more resistance secrets becoming known to the sirens. As the situation went from bad to worse, the boundless optimism and righteous rage that had started the movement gave way to anxiety, fear and desperation.

Posada entered the meeting room scowling. "Several RWP members have complained to me that Razorbeak is demanding all our operatives swear an oath of loyalty to Aris. Crack, did you know about this?"
Crack smirked."Yes. What's wrong with it?"

Posada was beside herself with rage. "You can't impose Aris First beliefs on the rest of us! What exactly is the point of a loyalty oath!? A creature under the sirens' spell could take it just as easily!"

Crack opened his beak to respond, but Skystar chimed in first. "Both of you, stop it! Imagine what the Elements of Harmony would say if they were here."

Now it was Crack's turn to be enraged. "What gives you the right to order us around!? You spend all your time writing letters to ponies who have no intention of helping us. You haven't done a thing for the resistance in months!"

Skystar gasped, genuinely hurt by Crack's words. "That's not fair!"
Posada tried to bite her tongue, but couldn't stop the words from coming out. "He's right though! Ever since your first message to the Elements didn't work you've become more and more withdrawn. We've had to run this organization without you!"

This time Skystar was deeply shaken. Looking down at the half-finished letter to Pinkie Pie in front of her, she meekly replied, "but the Elements are our only hope-"
"Hippogriffia didn't need those ponies to defeat the Storm King, and it doesn't need them now!" Crack exclaimed, rising from his chair. "As of today, Aris First's cooperation with the united resistance is officially over."

Crack slammed the door as he left. Posada felt her face tense up as she chose her next words. "I'm sorry Skystar, but I'm leaving too. I just... can't deal with this situation anymore."

For the first time since the resistance began, Skystar felt completely helpless. When she was sure Posada was gone, she lowered her head and began to cry.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI break apart.png “Break Them Apart”


Event button.png
United they stood, divided they fall.
  • Increase variable HIP_RESISTANCE_industrial_capacity_factory by 0.05
  • Increase variable HIP_RESISTANCE_industrial_capacity_dockyard by 0.05
  • Custom effect tooltip: Modifies The Arisian Resistance by:
  Factory Output: +5.00%
  Dockyard Output: +5.00%
  • If:
    • Limited to:
      • Value of variable HIP_SIR_resistance_lightning_level is equals 2
    • Increase variable HIP_RESISTANCE_stability_factor by 0.05
    • Increase variable HIP_RESISTANCE_war_support_factor by 0.05
    • Custom effect tooltip: Stability: +5.00%
  War Support: +5.00%
    • Set country flag HIP_SIR_crack_lightning_weakened
  • If:
    • Limited to:
      • Country flag HIP_SIR_elements_present is set
    • Increase variable HIP_RESISTANCE_magic_drift by 1
    • Custom effect tooltip: Daily Magic Drift: +1.00
  • Custom effect tooltip: We will now be able to lessen the effects of the resistance by weakening each individual faction.


hippogriff_abyss_resistance.9

Fate of the Revolutionary


Aria and Sonata watched as the seapony known as Posada was dragged before them by other enthralled seaponies, deep beneath the mountain of Aris within Seaquestria. When they had gotten the news that the revolutionary had finally been captured in the aquatic kingdom, Adagio had immediately sent the two to deal with it, since she herself was busy dealing with issues on Aris itself. That left the remaining sirens to decide what to do with her.

"Did you really think you'd get anywhere fighting us?" Aria asked Posada, the latter refusing to look at either of the sirens. "You're lucky Adagio isn't here, she'd probably think of some creative way to humiliate you before giving you a performance. Personally, I think life imprisonment will suit you just fine."

"What?" Sonata asked, curious. "Why?"

Aria rolled her eyes before turning to face her fellow siren. "Because she's still a threat, Sonata. She's charismatic and a firebrand, we can't let her just walk away even if she's under our influence. It's too dangerous."

Sonata made a weird expression, one she made whenever she was thinking really hard. "But like, we beat her! She won't hate us anymore after we sing. And look at this hat I found she had!" She pulled out a neon cap, one formerly worn by Posada with a hydrogen atom symbol on it. "It's so cool! Do you think I can ask her to make me one?"

"No, Sonata." At this point Aria's voice was taking on a dangerously impatient tone. "We are not letting her go, and you are not asking her for a stupid hat."

"It's not stupid! You're just no fun!"

"Am not!"

"Are too!"

Posada watched from below, simply confused at the display of pettiness the two sirens were putting on before her. Finally, Aria took a deep breath before responding once more to Sonata.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI death of revolution.png “Death Of The Revolution”


Event button.png
"We are locking her up, Sonata. End of story."
  • Gain 5% Stability Stability
  • Lose 5% Communism Communist party popularity
Event button.png
"Ugh, whatever. Just stop wasting my time."
  • Lose 5% Stability Stability
  • Lose Political Power 25 Political Power
  • Gain 1% Communism Communist party popularity
  • Set temporary variable HIP_SIR_magic_change_var to -1
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Set country flag HIP_SIR_sonata_posada


hippogriff_abyss_resistance.10

Fate of the Nationalist


Adagio knew charisma when she saw it. After all, she was an expert on the trait, having endless experience mastering it. And this Crack Lightning had it in spades... for a mortal. If he had been alive before the banishment, she might have even been impressed.

But that was then, and this was now. That charisma that Adagio might have had a sliver of respect for had been used against them, in a futile effort to overthrow their rule. And for that, he had to pay.

She had done her research on him, just for this. His big speeches of national pride, his talk of hippogriff exceptionalism, it was very clear both what he believed in and where he took inspiration from. And she had the perfect plan on where to take that-

"A pencil pusher in Zumidia? That's your big revenge plan?" Aria made her way into the room, sarcastic as usual. "This is a new low, even for you."

"And what would you do?" Adagio shot back. "I don't see you giving an alternative."

Aria rolled her eyes. "Keep him here, obviously. Sending him off to nowhere just to rub it in his face wastes the one thing he actually has. He might even be useful spreading discontent and anger, since I know that's your thing."

"I'm the leader, and we are going with my idea!"

"Well you shouldn't be the leader if you're having these kinds of ideas."

The two sirens glared at each other from across the room, neither backing down.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI fall of aris.png “The Fall Of Aris”


Event button.png
Adagio gets her way, Crack gets sent to Zumidia.
  • If:
    • Limited to:
      • None of:
        • Owns state Ain Trotgourait (697)
    • Set country flag HIP_SIR_crack_zumidia
    • Custom effect tooltip: Crack Lightning will be sent to Zumidia once we conquer it.
  • Else:
    • Trigger country event “The Newest Zumidian” in 6 days
Event button.png
Adagio folds, Crack stays on Aris.
  • Gain 5% Stability Stability
  • Gain Political Power 25 Political Power
  • Gain 5% Supremacy Supremacist party popularity

id 11 - 20

hippogriff_abyss_resistance.11

End of the Line


The door banged loudly as the latch holding it closed bent further, getting close to snapping. Skystar saw a few of the remaining hippogriffs in the room flinch, holding their weapons at the ready aimed at the door. There was only one way in and out, and it was currently getting broken down by the mob of enthralled creatures outside. This was it for all of them.

Well, not all of them. Skystar had sent Silverstream out of Hippogriffia just a few days ago, to make an escape to Equestria. Silverstream had begged her to come as well, to flee and seek refuge from the sirens elsewhere, but Skystar had refused. She needed to stay here, to keep the last spark of hope for the resistance against the sirens alive.

That spark was quickly getting snuffed out with every single bang on the door.

"What do we do, Princess?" a hippogriff asked, the claws holding his rifle shaking. "I know that they're enthralled by the sirens, but they're still our friends and family. Are we really supposed to shoot them?"

Skystar had no good answer. How could she? The sirens had turned everyone she had loved against her. Whenever they saw her, all she could see in their eyes was hatred. And now what was she supposed to do? What if her mom was behind that door, forced by the sirens to do their bidding? What if it was Silverstream, who could have been caught by the sirens during her escape? Was one last act of defiance worth more death?

Slowly, Princess Skystar put down the BAR she was holding. "No," she said. "I can't ask any of you to do that for me."

Slowly, the rest of the hippogriffs put their weapons down as well. Some more hesitantly than others, but eventually all their guns were on the floor, forgotten about. Skystar looked around and met each hippogriff's eyes. All of them bore the same look of sadness, yet also acceptance. She had failed, failed all of them, and now the sirens had won.

That was her last thought before the door burst open and the crowd of enthralled hippogriffs rushed into the room.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI shattered crown.png “A Shattered Crown”


Event button.png
Took long enough.
  • Flag of Equestria Equestria:
    • Clear country flag HIP_EQS_elements_available
  • Trigger country event “Fate of the Princess”


hippogriff_abyss_resistance.12

Left Behind


"C'mon, hurry up, we gotta go!" Rainbow Dash waved her hoof rapidly as the Element Bearers, Silverstream and Skystar all ran through the streets of Howlington, a mob of hippogriffs close behind. Their target was a single boat at the end of the harbor, their ticket out of Hippogriffia and back to Equestria. Fluttershy and Rarity had gone ahead to get it prepared, and Twilight saw their eyes widen as they saw the crowd which was growing larger by the minute giving chase. The engine started, and all of them put on a burst of speed as they reached the dock itself.

Applejack was the first to jump on the boat as it was already moving away towards the ocean. "C'mon everypony, jump aboard!" Twilight and Pinkie were next, followed by Rainbow Dash. Silverstream and Skystar were last, crossing the gap right as the boat was starting to pick up speed.

And that was when a hippogriff grabbed Skystar's back leg.

She was pulled back onto the dock, leaving only Silverstream to land onto the boat with the Element Bearers. "Don't worry about me, just go!" the Princess yelled, more and more enthralled hippogriffs grabbing onto her like a horde of zombies. "Get out of here!"

"No, we can't leave her behind!" Silverstream said, getting her wings ready. "We have to go back!" Before she could take off, Rainbow Dash and Fluttershy grabbed onto her, keeping her on the boat.

"I'm sorry, Silverstream, we have no choice," Twilight responded. "We can't risk the rest of us getting captured too." She signaled to Rarity at the helm, who silently pushed the speed up to maximum as they sped off from Aris, and from the Princess of Hippogriffia.

It was only when the island was out of sight that the tears began to fall.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI shattered crown.png “A Shattered Crown”


Event button.png
Well, at least we got the one we wanted.
  • Clear country flag HIP_SIR_elements_present
  • Flag of Equestria Equestria:
    • Trigger country event “Mission Failure”
  • Trigger country event “Fate of the Princess”


hippogriff_abyss_resistance.13

Fate of the Princess


"Honestly, Princess, what did you think you were going to accomplish?" Adagio asked, as Skystar looked defiantly at her. "All you did was delay the inevitable. So you delayed our plans a bit, and maybe caused some trouble here and there. But was it really worth everything you lost? Our rule is simply how the world works; why did you think you could fight it?"

When she got no response, Adagio turned to face Sonata and Aria, floating just a ways back from her. "I think making her go out and sing for us across Hippogriffia and Seaquestria would be just the perfect revenge for the trouble she's caused us," she said, pulling out an amulet with a blood red diamond-shaped gem hanging from it. "Just imagine it, the Princess and the last hope of the hippogriffs, now enthralling the very creatures she was fighting to save. What do you two think?"

Aria rolled her eyes but didn't say anything, while Sonata slightly tilted her head. "Really? I thought we were gonna make her stay here with the Queen! I was gonna ask about these two clams I found with her." The blue siren pulled out two of the sea creatures, one red and one purple, both with googly eyes on them.

"They are named Shelly and Sheldon!" Skystar yelled out, much to every siren's surprise.

"You named your clams?" Adagio laughed, a dark and sinister tone attached to it. "That's just-"

"Ooh, can they talk?" Sonata interrupted.

Adagio turned back to her, the irritation obvious on her face. "Sonata, that is enough! We are doing things my way, so stop butting in!"

"Aw, but can't she stay here with us? Please? I'll make sure she doesn't do anything, I promise!"

Adagio turned to Aria, who just shrugged. "I don't care. Do whatever."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Left Behind” option “Well, at least we got the one we wanted.”
  • The event “End of the Line” option “Took long enough.”

Event button.png
"Absolutely not, Sonata."
  • Set temporary variable HIP_SIR_magic_change_var to -20
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Trigger country event “The Voice Inside” in 6 days
Event button.png
"...Fine. You take care of her."
  • Lose 5% Stability Stability
  • Lose Political Power 50 Political Power
  • Gain 1% Harmony Harmonic party popularity
  • Set temporary variable HIP_SIR_magic_change_var to -1
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Set country flag HIP_SIR_sonata_skystar
  • If:
    • Limited to:
      • Country flag HIP_SIR_sonata_posada is set
    • Hidden effect:
      • Trigger country event “The Reunion” in 23 days


hippogriff_abyss_resistance.14

You Didn't Know That You Fell


The Sirens hadn't slept in days. Every day brought more news of strikes against them by the resistance; more places sabotaged, more disappearances, more members for their cause. The situation had gotten truly desperate, with Adagio, Aria and even Sonata at this point straining to keep things under control with their magic. But all three of them knew this couldn't last; they were just running out of stamina to keep things going like this. Every day they were growing weaker, even if none of them would admit it.

"We can't stay here, Adagio," Aria pressed for the third time, despite the yellow siren's stalwart refusal. "We need to leave before the hippogriffs catch us, or worse."

"I am not going to run away like a coward from mere mortals! So they're put a few hitches in our plans; we can still get our revenge, with their help or not!"

"Uh, Adagio? Aria?" Sonata asked while looking out the window. Both sirens ignored her.

"Forget about the plans! I'm not going to risk getting sent back into the Abyss for another thousand years!"

"Aria, maybe you should come see this..."

"We are not going to be banished again," Adagio snapped. "I just need a bit more time, and we can-"

"Dagi!"

"What is it, Sonata?!" The two finally looked over at the third siren, who was still staring out the window. "What could possibly be so important right now?!"

"I think the Hippogriffs are starting to wake up..." They swam over to the window, where a crowd of them were gathering outside. But these weren't enthralled Hippogriffs, no. These ones were fully aware, and moving to break into the palace where the sirens were.

"Oh."

And as the final dimming light in each of the sirens' gems went out, the spell across Aris was broken.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Event button.png
This isn't good...
  • If:
    • Limited to:
      • Country flag HIP_SIR_elements_present is set
    • Trigger country event “The Mane Attraction”
  • Else:
    • Trigger country event “Rise of the Hippogriffs”


hippogriff_abyss_resistance.15

The Mane Attraction


There they were. The six of them, all standing defiantly alone. The Bearers of the Elements of Harmony, magical artifacts included. Adagio snarled as the one called Twilight Sparkle took a step forward, her wings spread wide. "Your reign ends here!" she said, pointing a hoof at her. "The hippogriffs are free from your spell, give up!"

"Or what," Adagio replied, "you're going to use your little Elements on us? We may not have enough magic to force these pathetic creatures to follow us anymore, but we still have enough to defeat the likes of you, Princess."

"Well, technically if we were able to play instruments then we would totally be able to beat you and shatter your magic thingies, but it's hard to play the drums with hooves. Oh, wait..." Pinkie Pie tapped her chin with a hoof as Applejack stared at her, confused. "That hasn't happened. Oops!"

It only took a few seconds for Adagio to shake off her confusion. "So, what's your plan, Princess? You have us out in the open. Are you going to turn us to stone? Banish us back to the abyss? Kneel before us and apologize for ever fighting us?"

"Or maybe Princess Skystar and her friends are going to hit us with metal bars!"

Adagio laughed. "Sonata, what gave you that- wait, what?"

And with three loud noises, the sirens fell to the ground, unconscious, as Skystar, Crack Lightning and Posada stood over them. "Thanks for the help!" Skystar said as she dropped the steel pipe she was holding.

Twilight smiled. "Happy to help, Skystar."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “You Didn't Know That You Fell” option “This isn't good...”


Event button.png
We have a lot of work cut out for us.
  • Custom effect tooltip: This content is unfinished, and will be added in a later patch. Sorry about that!
  • Remove: The cult has taken over (?)
  • Remove: Trade Laws blocked (?)
  • Remove cosmetic tag
  • Hidden effect:
    • Gain 40% Stability Stability
    • Set the ruling party to Harmony Harmonic
    • Remove the Political Advisor “Adagio Dazzle”
    • Remove the Political Advisor “Aria Blaze”
    • Remove the Political Advisor “Sonata Dusk”
    • Remove the Political Advisor “Plumage Moonfeather”
    • If:
      • Limited to:
        • Has the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized”
      • Replace the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized” with the National Spirit HIP divided society 5.png “Divided Society - Balanced”
Divided Society - Balanced icon
Divided Society - Balanced
  • AI Modifier: Focus on Navy: +10%
  • AI Modifier: Focus on Aviation: +10%
For the moment, the government is generally seen as successfully balancing the competing interests of its hippogriff and seapony citizens, and is generally supported on both Aris and Seaquestria.
    • If:
      • Limited to:
        • Has the Economy Law Idea HIP SIR economy.png “Siren Economy”
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • If:
      • Limited to:
        • Has the Conscription Law Idea HIP SIR conscription.png “Siren Conscription”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the National Spirit HIP crown.png “The Royal Line of Novo”
The Royal Line of Novo icon
The Royal Line of Novo
  • Political Power Gain: +10%
  • Division Recovery Rate: +5%
  • Political Advisor Cost: −15%
Novo's royal lineage dates back over half a milennium to the ancient Novo I, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.
    • Flag of Equestria Equestria:
      • Remove: We have sent the Element Bearers to Hippogriffia. (?)
    • Changes the national focus tree to HIP_dummy_tree


hippogriff_abyss_resistance.16

Rise of the Hippogriffs


The throne room had been emptied of hippogriffs long ago. The guards were gone, and Queen Novo was nowhere to be seen, liking having run off when the spell was broken. It was just the three sirens. Alone.

"I told you this was a bad idea from the start, Adagio," Aria said, looking out one of the windows. "We never should have tried taking over this island."

"And what, you would rather have us still trapped in that Abyss?" Adagio asked harshly. "I did what we had to do to escape. Just because you failed to help me keep this place under control doesn't mean I made a mistake in starting this!"

Aria swam over to Adagio, glaring daggers at her. "I was the one having to do everything! You were too busy dreaming about being adored to even care about what was happening right outside! Maybe if you had actually helped for five minutes, we wouldn't be in this situation!"

The doors leading out of the throne room slammed open, and all three sirens, even Sonata who was busy floating near the throne itself flinched. Skystar and what seemed like an entire army of hippogriffs ran or flew into the room, all of them armed. The Princess raised the BAR she was holding and pointed it at Adagio. "Put your hooves up! And if I hear any kind of singing, we will shoot!"

Adagio looked at Aria, who only shrugged. "Guess that's it," the latter said. "We aren't bulletproof, after all." Sonata had already put her hooves in the air, half-hiding behind Novo's throne.

Slowly, both Adagio and Aria's hooves went up as well.

The reign of the sirens was over.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “You Didn't Know That You Fell” option “This isn't good...”


Event button.png
We have a lot of work cut out for us.
  • Custom effect tooltip: This content is unfinished, and will be added in a later patch. Sorry about that!
  • Remove: The cult has taken over (?)
  • Remove: Trade Laws blocked (?)
  • Remove cosmetic tag
  • Hidden effect:
    • Gain 40% Stability Stability
    • Set the ruling party to Harmony Harmonic
    • Remove the Political Advisor “Adagio Dazzle”
    • Remove the Political Advisor “Aria Blaze”
    • Remove the Political Advisor “Sonata Dusk”
    • Remove the Political Advisor “Plumage Moonfeather”
    • If:
      • Limited to:
        • Has the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized”
      • Replace the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized” with the National Spirit HIP divided society 5.png “Divided Society - Balanced”
Divided Society - Balanced icon
Divided Society - Balanced
  • AI Modifier: Focus on Navy: +10%
  • AI Modifier: Focus on Aviation: +10%
For the moment, the government is generally seen as successfully balancing the competing interests of its hippogriff and seapony citizens, and is generally supported on both Aris and Seaquestria.
    • If:
      • Limited to:
        • Has the Economy Law Idea HIP SIR economy.png “Siren Economy”
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • If:
      • Limited to:
        • Has the Conscription Law Idea HIP SIR conscription.png “Siren Conscription”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the National Spirit HIP crown.png “The Royal Line of Novo”
The Royal Line of Novo icon
The Royal Line of Novo
  • Political Power Gain: +10%
  • Division Recovery Rate: +5%
  • Political Advisor Cost: −15%
Novo's royal lineage dates back over half a milennium to the ancient Novo I, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.


hippogriff_abyss_resistance.17

Fighting Back


Scarlet Banner had always dreamed of revolution. She longed for a chance to fight against oppressors. When the sirens rose from the abyss and put many of her comrades under their spell, she joined the resistance immediately. Now, standing between two Aris First members, she was beginning to have second thoughts.

At the center of the room, an older griff who had introduced himself as Silverwing explained the plan. "This operation will be the biggest we've ever pulled: a raid on a barracks near Mount Aris. Security will be tight, but we've memorized the guards' rotations, so we shouldn't have any trouble. Let's show those sirens they're not safe anywhere!"

Before everyone could disperse, he continued, "And as for you commies, remember: we may need you to fill out our ranks, but we'll be keeping an eye on you."

Scarlet glared at him. "We'll be the ones keeping an eye on you, fascist pig!"

When the resistance fighters reached the barracks, their plan fell apart almost immediately. A siren was singing nearby, and though they had earplugs for protection from the sound the vibrations shook them to the core. A guard managed to raise the alarm, and they had no choice but to fight their way out.

Scarlet found herself pinned down near the exit. When her gun jammed, she knew her time had come. A guard approached her, rifle in claw...

...and was tackled to the ground by Silverwing. Scarlet's hope returned for a brief moment, but it was quickly dashed as the guard pulled out one of Silverwing's earplugs. Silverwing managed to knock the guard out, and Scarlet flinched as he came closer.

Yet instead of attacking, he grabbed her claw and led her away to safety.

Back at base, Scarlet found Silverwing getting his wounds bandaged.
"I'm sorry for what I said earlier."
"It's ok," he sighed, "I am too."
"It would be an honor to fight by your side again. But first, could you explain how you managed to save me without falling under the siren's spell?"

"Oh, that!" He smiled. "I was a gunner's mate in the Storm King War. I haven't been able to hear out of my left ear in years!"


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Taking Action” option “Time to get our hooves dirty.”


Event button.png
They are stronger together!
  • Custom effect tooltip: The unity of the resistance will rise.
  • Increase variable HIP_SIR_resistance_unity_level by 1


hippogriff_abyss_resistance.18

Mission Failure


The Elements of Harmony have returned back to Equestria, unfortunately with bad news. Despite their best efforts, and the efforts of Skystar's resistance, the Sirens have solidified their hold over Hippogriffia. While Twilight Sparkle's former student at her School of Friendship Silverstream was able to escape and has now taken refuge in Twilight's castle, Princess Skystar did not. Her resistance has collapsed and sources say that the sirens are now looking out towards the world, and the future territories they may seek to conquer.

We may get lucky and have some external power be able to defeat them first. Or perhaps there is still a chance that they may fall on their own. However, we can not take these scenarios for granted and must prepare for the idea that sooner or later, we may have to fight our former friends for our survival, and that of friendship and harmony itself.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Left Behind” option “Well, at least we got the one we wanted.”


Event button.png
Let's just hope it doesn't come to that...
  • Remove: We have sent the Element Bearers to Hippogriffia. (?)


hippogriff_abyss_resistance.19

Recall


With war breaking out, we can not afford to have the Elements of Harmony abroad any longer. We must call for their immediate return to Equestria, to help in the war effort as heroes of Equestria. Even if we may wish Skystar the best of luck in her fight against the sirens, we have our own safety to worry about first.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On every week for Flag of Equestria Equestria


Event button.png
With luck, they will be able to defeat them without us.
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “The Elemental Recall”


hippogriff_abyss_resistance.20

The Elemental Recall


While good news is rare now with the resistance constantly proving to be a thorn in our side, we have received some lately, and it is rather unexpected. With Equestria embroiled in a war, they have called for the return of the Element Bearers, who just yesterday made their escape out of Aris. While there is slight disappointment in our inability to catch them, it also makes our job of defeating what resistance remains within the hippogriffs much easier. We will not forgive this slight, but for now, we can focus on more important matters here.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Recall” option “With luck, they will be able to defeat them without us.”


Event button.png
Good.
  • If:
    • Limited to:
      • Has completed national focus HIP SIR UNI break apart.png “Break Them Apart”
    • Increase variable HIP_RESISTANCE_magic_drift by 1
    • Custom effect tooltip: Modifies The Arisian Resistance by:
  Daily Magic Drift: +1.00
  • Else:
    • Increase variable HIP_RESISTANCE_magic_drift by 2
    • Custom effect tooltip: Modifies The Arisian Resistance by:
  Daily Magic Drift: +2.00
  • Clear country flag HIP_SIR_elements_present


hippogriff_abyss

id 1 - 10

hippogriff_abyss.1

The Mareiana Report


A minor incident has arisen lately in the AHAC, involving the recent patrolling of the Mareiana Trench outside of Seaquestria. While the small detachment sent to the depths initially reported everything as normal, we soon lost contact with them hours later. Initially this was not alarming itself, as the depths have been known to block out communications, but worries began to rise when team did not return upon the scheduled time. It was only a day later, right as a search party was ready to look for them that they appeared from the trench, looking a little worse for wear but otherwise unharmed.

Upon being questioned for their extended absence, they repeatedly insisted that nothing happened during the time in the trench, and that they simply lost track of the time. A minor report on the incident has been filed, and the guards are being sent for further questioning, but other than that the AHAC has seen no need to take further action. Officials are putting this down as just another rookie mistake by fresh recruits, and though a few seaponies are worried at the development, this event will likely forgotten within a few days at most.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “Patrol the Deepest Depths”


Event button.png
Still, perhaps we should hold off on more expeditions for the time being.
  • Lose 5% Stability Stability
  • Hidden effect:
    • Trigger country event “The Underwater Societies” in 40 days


hippogriff_abyss.2

The Underwater Societies


More troubling news is coming out of Seaquestria as of late, this time involving issues of a more serious nature. Multiple officials stationed around the underwater nation have reported the formation of what seem to be secret societies all over Seaquestria, each being eerily similar to each other. And yet, despite our best efforts we have been unable to discern their intention, or even what kind of threat they may pose to both seaponies and hippogriffs. What we do know is that they are rapidly growing in number, and while currently constrained beneath the waves some on Mount Aris are afraid that it may spread to the mainland.

Even more worrying is that evidence points to the seaponies sent to the Mareiana Trench as responsible for starting the societies, and we have been unable to find them since only a few short weeks after their return. Fearful whispers speak of a plot growing against Hippogriffia itself, but for now they remained consigned to just that; rumors. All we can do at the moment is wait and see what these societies will do.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Mareiana Report” option “Still, perhaps we should hold off on more expeditions for the time being.”


Event button.png
Let us hope that the situation does not escalate...
  • Lose 5% Stability Stability
  • Hidden effect:
    • Trigger country event “Breakdown Of Order” in 45 days


hippogriff_abyss.3

Breakdown Of Order


Just as we feared, the situation has escalated in Seaquestria. Only a few days ago, violence broke out all across the underwater realm, plunging large parts of it into chaos. Small feuds that normally would be resolved with simple words, like running into one another and different tastes in music have all incited physical assaults, seapony fighting seapony until broken up by others. The societies were our initial suspects, but it seems that the phenomenon has affected even them as some in their ranks were sighted engaging in blows. The rest continue to meet in secluded places, unhindered by the crisis.

No matter the cause, the situation is untenable and something must now be done. A possible solution would be to send in more hippogriff soldiers underwater to enforce peace until the seaponies regain their wits. While it would prove immensely unpopular with some and may take a while, we would at least minimize the damage and spread of the violent outbreak.

Another option proposed by the cabinet is to seek help from Equestria and the Elements of Harmony. Foul magic seems to be at play here, and the ponies have aided us before in our time of need. With their help, whatever is causing this will surely be caught and order restored quickly, as long as the Equestrians actually agree to help.

Of course, we could also always just wait out the chaos and hope that the seaponies regain their sanity on their own.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Underwater Societies” option “Let us hope that the situation does not escalate...”


Event button.png
We can deal with this ourselves.
  • Gets the National Spirit Idea chi war of resistance.png “Seaquestrian Policing” for 120 days
Seaquestrian Policing icon
Seaquestrian Policing
  • Daily Political Power Gain: −0.75
  • Training time: +20%
  • Stability: −20%
With Seaquestria in chaos, resources are being diverted from the armed forces to ensure that the situation does not grow out of claw. However, the action is still immensely unpopular with the native seapony population.
  • Hidden effect:
    • Trigger country event “Seaquestrian Order Restored” in 120 days

AI logic:
  • Base weight: 75
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • Country flag HIP_AI_ABYSS is set
      • Rule HIP_ai_behavior is set to ABYSS

Event button.png
The Elements saved us once; we must ask for their aid again.
  • Custom effect tooltip: The Elements will be able to solve our problems quickly, but if they refuse our government will look like a fool.
  • Flag of Equestria Equestria:
    • Trigger country event “A Plea From Hippogriffia” in 3 days

AI logic:
  • Base weight: 20
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • Country flag HIP_AI_ABYSS is set
      • Rule HIP_ai_behavior is set to ABYSS

Event button.png
This chaos is simply temporary, we just have to wait it out.
  • Gain Political Power 200 Political Power
  • Set base Stability Stability to 70%
  • If:
    • Limited to:
      • Is AI-controlled
    • Gain 50% Supremacy Supremacist party popularity
  • We have chosen to side with the cultists. (?)
  • Seaquestria has fallen into chaos. (?)
  • Custom effect tooltip: The Abyss rises...
  • Set the Supremacy Supremacist party name to (Cultists) Cultists of the Abyss
  • Cultist Leader becomes the leader for the Supremacist party.
  • Country leader loses trait:
    • Queen of the Hippogriffs and the Seaponies
      • AI Modifier: Focus on Defense: +30%
      • AI Modifier: Focus on Peace: +20%
      • Stability: +25%
  • Hidden effect:

AI logic:
  • Base weight: 5


hippogriff_abyss.4

Seaquestrian Order Restored


After many painstaking months of work by our forces, Seaquestria has finally recovered from its brief period of chaos and the seaponies have returned to their normal friendly state. The initial weeks were the hardest, as at first those affected were incredibly difficult to subdue, constantly struggling and fighting if a single other seapony was nearby. Only isolated did they become docile. This tactic, although slow was used throughout all of Seaquestria, ensuring peace bit by bit. Fortunately, whatever seemed to be possessing them weakened the further we progressed.

The hidden societies did cause some trouble initially as well, attempting to stop our forces from interferring in the violence. They too were subdued, and after order was completely restored they seem to have regained their senses as well. All of them have disbanded, though just as before when questioned they stated that they had no memory of the meetings or of what was discussed.

What caused this terrible incident we may never know, but at least it is over. The Mareiana Trench has also been put on an indefinite ban of travel for the time being.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Breakdown Of Order” option “We can deal with this ourselves.”
  • The event “The Equestrian Betrayal” option “Fine, we don't need their help to solve our problems.”

Event button.png
At least we got that finally sorted.
  • Gain 5% Stability Stability


hippogriff_abyss.5

A Plea From Hippogriffia


Trouble seems to be stirring in Zebrica, for a recent message has arrived from our old friends in Hippogriffia. Seeming to be in a rush, the hippogriff hurriedly explained that Seaquestria has fallen into chaos, and that the aid of the Elements of Harmony were needed. Believing that dark magic was behind it, they hope that as friends the Element Bearers will agree to travel back to Mount Aris temporarily and restore order to the aquatic realm.

There is no doubt that if asked, Princess Twilight and her friends will agree to help the hippogriffs once more. The question is whether we can afford to send them at the moment. The world is only growing more turbulent, and it is quite possible that we need the Elements here and now. However, denying expected help would sour relations with our old friends, and could result in further chaos in Hippogriffia.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Breakdown Of Order” option “The Elements saved us once; we must ask for their aid again.”


Event button.png
Of course we will help, assemble the Elements!
  • Lose Political Power 25 Political Power
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “A Quick Wrap-up” in 3 days

AI logic:
  • Base weight: 90

Event button.png
Sorry, but we need them here and now.
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “The Equestrian Betrayal” in 3 days

AI logic:
  • Base weight: 10


hippogriff_abyss.6

A Quick Wrap-up


"So the freed cultists have no memory of what started it? No information? Nothing?"
"I'm afraid so, Queen Novo," replied Twilight Sparkle, "Only fragments of dreams. Once we used the Elements to stop the music, there was nothing left of whatever strange instruments the cultists were playing, and none of them even remembered what they were doing in the last month, or how they got there. I wish we had more to go off of, but we just don't have enough data."
"It's a terrible shame we couldn't stay here longer," commented Rarity, "I do so love my seapony form, and by the sound of it Skystar and Pinkie have just gotten started on their reunion party."
"You can feel free to stay a little longer. I'm just glad it's over without too many of us getting hurt. I'm honestly not sure what we would have done without you."
"Oh it's nothing, really! You're our friends, and besides it was your idea to use a deafening spell before sending us in. Without that, we'd have been helpless against it."

Novo sighed. "I do hate not knowing what almost destroyed my kingdom. But oh well, all's well that ends well. I'll have my magical researchers look over all the data we can find, and share it with you if anything comes up. In the meantime, let's join Pinkie and Skystar out there. It looks like half of Seaquestria's getting in on their party, so let's not miss it."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Plea From Hippogriffia” option “Of course we will help, assemble the Elements!”


Event button.png
We may not know what caused it, but at least it's behind us now.
  • Gain 10% Stability Stability
  • Gain Political Power 25 Political Power
  • Gain 5% Harmony Harmonic party popularity


hippogriff_abyss.7

The Equestrian Betrayal


Terrible news! The Equestrians have, against our every hope and wish, decided not to send the Elements to aid us in our troubles in Seaquestria! We have not been made aware of the reasoning, but it seems highly unlikely that Princess Twilight herself decided not to aid us. More likely the Equestrian government simply ignored our calls for help for their own gain. This is a severe betrayal that we will not be forgetting anytime soon, but for now we have much more pressing matters to deal with.

With the Elements no longer an option, we are forced back to our original two ideas; either enforcing law and order in Seaquestria or doing nothing. The time spent wasted waiting on the Equestrian response has only worsened the situation, and no matter what we choose there will be repercussions across the nation. Word has already spread about the Equestrian debacle, and there are some calling us fools for ever relying on a foreign power.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Plea From Hippogriffia” option “Sorry, but we need them here and now.”


Event button.png
Fine, we don't need their help to solve our problems.
  • Lose 5% Stability Stability
  • Gets the National Spirit Idea chi war of resistance.png “Seaquestrian Policing” for 150 days
Seaquestrian Policing icon
Seaquestrian Policing
  • Daily Political Power Gain: −0.75
  • Training time: +20%
  • Stability: −20%
With Seaquestria in chaos, resources are being diverted from the armed forces to ensure that the situation does not grow out of claw. However, the action is still immensely unpopular with the native seapony population.
  • Gain 5% Supremacy Supremacist party popularity
  • Gain 5% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Trigger country event “Seaquestrian Order Restored” in 150 days

AI logic:
  • Base weight: 85

Event button.png
This chaos is simply temporary, we just have to wait it out.
  • Gain Political Power 200 Political Power
  • Set base Stability Stability to 60%
  • If:
    • Limited to:
      • Is AI-controlled
    • Gain 50% Supremacy Supremacist party popularity
  • We have chosen to side with the cultists. (?)
  • Seaquestria has fallen into chaos. (?)
  • Custom effect tooltip: The Abyss rises...
  • Set the Supremacy Supremacist party name to (Cultists) Cultists of the Abyss
  • Cultist Leader becomes the leader for the Supremacist party.
  • Country leader loses trait:
    • Queen of the Hippogriffs and the Seaponies
      • AI Modifier: Focus on Defense: +30%
      • AI Modifier: Focus on Peace: +20%
      • Stability: +25%
  • Hidden effect:

AI logic:
  • Base weight: 15


hippogriff_abyss.8

Peaceful Spread In [HIP_cult_gathering_state.GetName]


The spread of our cult in [HIP_cult_gathering_state.GetName] was an absolute success, with members now spread all throughout the region. Conflict with non-members was at a minimum, and any confrontation with officials out of fear of our motives was quickly defused without escalation. The entire state is now securely under our influence, and our numbers have been bolstered by the new converts from the population.


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Spread Cults in Soaring Woods”
  • Taking the decision “Spread Cults in North Aris”
  • Taking the decision “Spread Cults in Eastwings”
  • Taking the decision “Spread Cults in Winggarden”
  • Taking the decision “Spread Cults in East Aris”
  • Taking the decision “Spread Cults in Westshore”
  • Taking the decision “Spread Cults in Terraceia”
  • Taking the decision “Spread Cults in Mount Aris”
  • Taking the decision “Spread Cults in Grand Alaudia”
  • Taking the decision “Spread Cults in South Aris”
  • Taking the decision “Spread Cults in Central Aris”

Event button.png
The push towards control of Hippogriffia continues.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_terraceia is set
    • Lose 1% Stability Stability
    • Gain 2% Supremacy Supremacist party popularity
    • [Scope]Terraceia (695):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_grand_alaudia is set
    • Lose 3% Stability Stability
    • Gain 4% Supremacy Supremacist party popularity
    • [Scope]Grand Alaudia (696):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_south_aris is set
    • Lose 3% Stability Stability
    • Gain 4% Supremacy Supremacist party popularity
    • [Scope]South Aris (1164):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_soaring_woods is set
    • Lose 4% Stability Stability
    • Gain 5% Supremacy Supremacist party popularity
    • [Scope]Soaring Woods (683):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_winggarden is set
    • Lose 5% Stability Stability
    • Gain 6% Supremacy Supremacist party popularity
    • [Scope]Winggarden (1204):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_eastwings is set
    • Lose 5% Stability Stability
    • Gain 6% Supremacy Supremacist party popularity
    • [Scope]Eastwings (1203):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_north_aris is set
    • Lose 6% Stability Stability
    • Gain 7.5% Supremacy Supremacist party popularity
    • [Scope]North Aris (686):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_east_aris is set
    • Lose 7.5% Stability Stability
    • Gain 10% Supremacy Supremacist party popularity
    • [Scope]East Aris (685):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_central_aris is set
    • Lose 7.5% Stability Stability
    • Gain 10% Supremacy Supremacist party popularity
    • [Scope]Central Aris (684):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_westshore is set
    • Lose 13% Stability Stability
    • Gain 17.5% Supremacy Supremacist party popularity
    • [Scope]Westshore (1202):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_mount_aris is set
    • Lose 21% Stability Stability
    • Gain 28% Supremacy Supremacist party popularity
    • [Scope]Mount Aris (1165):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • Clear country flag HIP_cultist_temp_terraceia
  • Clear country flag HIP_cultist_temp_grand_alaudia
  • Clear country flag HIP_cultist_temp_south_aris
  • Clear country flag HIP_cultist_temp_soaring_woods
  • Clear country flag HIP_cultist_temp_winggarden
  • Clear country flag HIP_cultist_temp_eastwings
  • Clear country flag HIP_cultist_temp_north_aris
  • Clear country flag HIP_cultist_temp_east_aris
  • Clear country flag HIP_cultist_temp_central_aris
  • Clear country flag HIP_cultist_temp_westshore
  • Clear country flag HIP_cultist_temp_mount_aris
  • Remove: We are already spreading the cult. (?)
  • Remove: We have already taken measures to ensure peace. (?)


hippogriff_abyss.9

Minor Confrontation In [HIP_cult_gathering_state.GetName]


Despite some minor conflicts and violence, the spread of our cult in [HIP_cult_gathering_state.GetName] was a success. While non-members did start minor fights with our own agents, they were relatively localized and contained. Some may still be afraid of our intentions and future actions, but for now the state is secure and our numbers grown.


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Spread Cults in Soaring Woods”
  • Taking the decision “Spread Cults in North Aris”
  • Taking the decision “Spread Cults in Eastwings”
  • Taking the decision “Spread Cults in Winggarden”
  • Taking the decision “Spread Cults in East Aris”
  • Taking the decision “Spread Cults in Westshore”
  • Taking the decision “Spread Cults in Terraceia”
  • Taking the decision “Spread Cults in Mount Aris”
  • Taking the decision “Spread Cults in Grand Alaudia”
  • Taking the decision “Spread Cults in South Aris”
  • Taking the decision “Spread Cults in Central Aris”

Event button.png
Small roadbumps on the path towards victory.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_terraceia is set
    • Lose 3% Stability Stability
    • Gain 2% Supremacy Supremacist party popularity
    • [Scope]Terraceia (695):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_grand_alaudia is set
    • Lose 6% Stability Stability
    • Gain 4% Supremacy Supremacist party popularity
    • [Scope]Grand Alaudia (696):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_south_aris is set
    • Lose 6% Stability Stability
    • Gain 4% Supremacy Supremacist party popularity
    • [Scope]South Aris (1164):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_soaring_woods is set
    • Lose 7.5% Stability Stability
    • Gain 5% Supremacy Supremacist party popularity
    • [Scope]Soaring Woods (683):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_winggarden is set
    • Lose 9% Stability Stability
    • Gain 6% Supremacy Supremacist party popularity
    • [Scope]Winggarden (1204):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_eastwings is set
    • Lose 9% Stability Stability
    • Gain 6% Supremacy Supremacist party popularity
    • [Scope]Eastwings (1203):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_north_aris is set
    • Lose 11% Stability Stability
    • Gain 7.5% Supremacy Supremacist party popularity
    • [Scope]North Aris (686):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_east_aris is set
    • Lose 15% Stability Stability
    • Gain 10% Supremacy Supremacist party popularity
    • [Scope]East Aris (685):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_central_aris is set
    • Lose 15% Stability Stability
    • Gain 10% Supremacy Supremacist party popularity
    • [Scope]Central Aris (684):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_westshore is set
    • Lose 26% Stability Stability
    • Gain 17.5% Supremacy Supremacist party popularity
    • [Scope]Westshore (1202):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_mount_aris is set
    • Lose 42% Stability Stability
    • Gain 28% Supremacy Supremacist party popularity
    • [Scope]Mount Aris (1165):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • Clear country flag HIP_cultist_temp_terraceia
  • Clear country flag HIP_cultist_temp_grand_alaudia
  • Clear country flag HIP_cultist_temp_south_aris
  • Clear country flag HIP_cultist_temp_soaring_woods
  • Clear country flag HIP_cultist_temp_winggarden
  • Clear country flag HIP_cultist_temp_eastwings
  • Clear country flag HIP_cultist_temp_north_aris
  • Clear country flag HIP_cultist_temp_east_aris
  • Clear country flag HIP_cultist_temp_central_aris
  • Clear country flag HIP_cultist_temp_westshore
  • Clear country flag HIP_cultist_temp_mount_aris
  • Remove: We are already spreading the cult. (?)
  • Remove: We have already taken measures to ensure peace. (?)


hippogriff_abyss.10

Violent Outbreak In [HIP_cult_gathering_state.GetName]


Unfortunately, our recent efforts to spread the cult in [HIP_cult_gathering_state.GetName] have been met with multiple outbreaks of fighting and violence. While our members were able to hold off the angry and terrified hippogriffs who had not yet joined us, the situation deteriorated to the point where the police had to intervene. The entire state is now on high alert, and though we have still expanded our numbers and have undercover control of the region, word has spread as the country drifts further towards instability and perhaps even open war against us.


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Spread Cults in Soaring Woods”
  • Taking the decision “Spread Cults in North Aris”
  • Taking the decision “Spread Cults in Eastwings”
  • Taking the decision “Spread Cults in Winggarden”
  • Taking the decision “Spread Cults in East Aris”
  • Taking the decision “Spread Cults in Westshore”
  • Taking the decision “Spread Cults in Terraceia”
  • Taking the decision “Spread Cults in Mount Aris”
  • Taking the decision “Spread Cults in Grand Alaudia”
  • Taking the decision “Spread Cults in South Aris”
  • Taking the decision “Spread Cults in Central Aris”

Event button.png
Quite unfortunate, but our goal must stop for none.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_terraceia is set
    • Lose 4% Stability Stability
    • Gain 2% Supremacy Supremacist party popularity
    • [Scope]Terraceia (695):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_grand_alaudia is set
    • Lose 8% Stability Stability
    • Gain 4% Supremacy Supremacist party popularity
    • [Scope]Grand Alaudia (696):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_south_aris is set
    • Lose 8% Stability Stability
    • Gain 4% Supremacy Supremacist party popularity
    • [Scope]South Aris (1164):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_soaring_woods is set
    • Lose 10% Stability Stability
    • Gain 5% Supremacy Supremacist party popularity
    • [Scope]Soaring Woods (683):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_winggarden is set
    • Lose 12% Stability Stability
    • Gain 6% Supremacy Supremacist party popularity
    • [Scope]Winggarden (1204):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_eastwings is set
    • Lose 12% Stability Stability
    • Gain 6% Supremacy Supremacist party popularity
    • [Scope]Eastwings (1203):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_north_aris is set
    • Lose 15% Stability Stability
    • Gain 7.5% Supremacy Supremacist party popularity
    • [Scope]North Aris (686):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_east_aris is set
    • Lose 20% Stability Stability
    • Gain 10% Supremacy Supremacist party popularity
    • [Scope]East Aris (685):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_central_aris is set
    • Lose 20% Stability Stability
    • Gain 10% Supremacy Supremacist party popularity
    • [Scope]Central Aris (684):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_westshore is set
    • Lose 35% Stability Stability
    • Gain 17.5% Supremacy Supremacist party popularity
    • [Scope]Westshore (1202):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • If:
    • Limited to:
      • Country flag HIP_cultist_temp_mount_aris is set
    • Lose 56% Stability Stability
    • Gain 28% Supremacy Supremacist party popularity
    • [Scope]Mount Aris (1165):
      • Set state flag HIP_has_cultist_support
    • Custom effect tooltip: Cultists take root in the state, ensuring that it will take our side in case of a civil war.
  • Clear country flag HIP_cultist_temp_terraceia
  • Clear country flag HIP_cultist_temp_grand_alaudia
  • Clear country flag HIP_cultist_temp_south_aris
  • Clear country flag HIP_cultist_temp_soaring_woods
  • Clear country flag HIP_cultist_temp_winggarden
  • Clear country flag HIP_cultist_temp_eastwings
  • Clear country flag HIP_cultist_temp_north_aris
  • Clear country flag HIP_cultist_temp_east_aris
  • Clear country flag HIP_cultist_temp_central_aris
  • Clear country flag HIP_cultist_temp_westshore
  • Clear country flag HIP_cultist_temp_mount_aris
  • Remove: We are already spreading the cult. (?)
  • Remove: We have already taken measures to ensure peace. (?)

id 11 - 20

hippogriff_abyss.11

Song Of The Deep


The capital had been taken hours ago. Fighting had been fierce and bloody, for while the cultists vastly outnumbered those still remaining, they did not have the weaponry or the skill that the royal guard of the palace did. But still, eventually numbers won out as our masses pushed forward endlessly, taking Mount Aris hall by hall, room by room. Each of our loyalists fought to their last breath, for our cause was great, greater than any other on Hippogriffia.

The throne room itself was the last holdout of resistance, but even that was overrun when the masses made a concentrated push at once. Queen Novo was captured relatively unharmed and is currently behind held captive, but unfortunately Princess Skystar is nowhere to be found. We believe she escaped long before our assault began, though where we are unsure of yet.

But that does not matter now. Nothing does, except what is to come. We have waited, waited for far too long for this moment. The doors open, and our masters float towards the throne we killed and died for, their tails and fins swishing in the open air. We all bow our heads to the floor. The teal one looks excited and giddy, while the pink one simply looks annoyed at the former. The yellow one just smirks, and by compulsion we rise once more, staring blankly as their three red gems inlaid in their chests glow.

Our task is complete. Now, it is time for the whole world to hear their song as well.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Capture Mount Aris”


Event button.png
Let the new age begin.
  • Custom effect tooltip: This will load a new focus tree.
  • Set the ruling party to Supremacy Supremacist
  • Set the Supremacy Supremacist party name to (Sirens' Patronage) Sirens' Patronage
  • Adagio Dazzle becomes the leader for the Supremacist party.
    • Charismatic Manipulator
      • Daily Political Power Gain: +0.2
      • Stability: +10%
      • War Support: +15%
      • Daily Magic Drift: +1
  • Hidden effect:
    • Increase variable HIP_underwater_slots by 8
  • Custom effect tooltip: Will grant 8 additional underwater building slots.
  • If:
    • Limited to:
      • None of:
      • Owns state Aurez Hills (698)
      • Has full control of state Aurez Hills (698)
      • Owns state Ain Trotgourait (697)
      • Has full control of state Ain Trotgourait (697)
      • Owns state Annaza (711)
      • Has full control of state Annaza (711)
      • Owns state Zirta (710)
      • Has full control of state Zirta (710)
    • Release Flag of Kingdom of Zumidia Kingdom of Zumidia
  • Hidden effect:
    • Changes the national focus tree to HIP_sirens_tree
    • Complete national focus HIP SIR UNI welcome to show.png “Welcome To The Show”
    • Set cosmetic tag to HIP_siren
    • The cult has taken over (?)
    • Set variable HIP_siren_power_max to 200
    • Set variable HIP_siren_power to 30
    • Clamp value of variable HIP_siren_power to between 0 and the value of HIP_siren_power_max
    • Set variable HIP_siren_daily_power_shift to the value of modifier@HIP_SIR_magic_drift
    • Trigger country event “Unity in Strife” in 180 days
    • Trigger country event “Old Enemies” in 85 days
    • Razorbeak:
      • remove_unit_leader_role = yes
    • Skybolt Spear:
      • remove_unit_leader_role = yes
    • Remove the Chief of Airforce “Crack Lightning”
    • Remove the Political Advisor “Silverstream”
    • Remove the Political Advisor “Fetchflow”
    • Remove the Political Advisor “Bit Tracker”
    • Remove the Political Advisor “Rocket Neverfall”
    • Remove the Political Advisor “Coral Ridge”
    • Remove the Political Advisor “Sunlight Rays”
    • Remove the Political Advisor “Sandcastle Star”
    • Remove the Political Advisor “Cloud Breeze”
    • Remove the Political Advisor “Swift Shell”
    • remove_ideas = HIP_blackeyes_whitewind
    • Remove the Political Advisor “Violet Facade”
    • Remove the Political Advisor “The Lightshadow”
    • Remove the Political Advisor “The Screaming Eagle”
    • Remove the Political Advisor “Zephyr Gust”
    • Remove the Political Advisor “Raft Wood”
  • Hidden effect:
    • Trigger news event “Takeover Of Hippogriffia” in 1 day


hippogriff_abyss.12

The Hippogriff Civil War


With tensions continuously rising between cultist and loyalist, it was only a matter of time until it blew into the open. Unfortunately, that moment of time is now, as the government has declared us a danger to the Kingdom and started mass arrests. Now, we have no choice but to fight back, and with force. As the army is sent in, we have armed ourselves to prepare for the civil war.

The areas that we have already secured have already formed into makeshift divisions, but sources say that those loyal to Queen Novo have done the same. We can only hope now that our efforts beforehoof were enough to prevail now.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
        • Owns state Aurez Hills (698)
        • Has full control of state Aurez Hills (698)
        • Owns state Ain Trotgourait (697)
        • Has full control of state Ain Trotgourait (697)
        • Owns state Annaza (711)
        • Has full control of state Annaza (711)
        • Owns state Zirta (710)
        • Has full control of state Zirta (710)
      • Release Flag of Kingdom of Zumidia Kingdom of Zumidia
    • Gain 30% Stability Stability
    • [SCOPE]Every state:
      • Limited to:
        • State is owned by Flag of Hippogriffia Hippogriffia
        • None of:
          • State flag HIP_has_cultist_support is set
      • Set state flag HIP_has_no_cultist_support
    • [SCOPE]One random owned state:
      • Limited to:
        • State flag HIP_has_cultist_support is set
      • Flag of Hippogriffia Hippogriffia:
        • Change capital to the previously mentioned state -->
    • Start a Harmony Harmonic civil war (50% size)
    • Set the ruling party to Supremacy Supremacist
    • Gain 51% Supremacy Supremacist party popularity
    • Gain 5% Communism Communist party popularity
    • Gain 15% Harmony Harmonic party popularity
    • [SCOPE]One random other country:
      • Limited to:
        • Original country is Flag of Hippogriffia Hippogriffia
        • Current ruling party is Harmony Harmonic
      • Save as event target named HIP_siren_civil_war
      • Flag of Hippogriffia Hippogriffia:
        • transfer_navy
          • target = PREV
    • [SCOPE]Event target HIP_siren_civil_war:
      • If:
        • Limited to:
          • Has full control of state Mount Aris (1165)
        • Change capital to Mount Aris (1165) -->
      • Else, if:
        • Limited to:
          • Has full control of state Westshore (1202)
        • Change capital to Westshore (1202) -->
      • Else, if:
        • Limited to:
          • Has full control of state East Aris (685)
        • Change capital to East Aris (685) -->
      • Else, if:
        • Limited to:
          • Has full control of state Winggarden (1204)
        • Change capital to Winggarden (1204) -->
      • Else, if:
        • Limited to:
          • Has full control of state Central Aris (684)
        • Change capital to Central Aris (684) -->
      • Else, if:
        • Limited to:
          • Has full control of state North Aris (686)
        • Change capital to North Aris (686) -->
      • Else, if:
        • Limited to:
          • Has full control of state Eastwings (1203)
        • Change capital to Eastwings (1203) -->
      • Else, if:
        • Limited to:
          • Has full control of state Soaring Woods (683)
        • Change capital to Soaring Woods (683) -->
      • Else:
        • [SCOPE]One random owned state:
          • Limited to:
            • Is on the continent “Zebrica”
          • [SCOPE]Event target HIP_siren_civil_war:
            • Change capital to the previously mentioned state -->
    • [SCOPE]Event target HIP_siren_civil_war:
      • Create “Loyalist Brigade” division template
      • [SCOPE]Every owned state:
        • Limited to:
          • Is on the continent “Zebrica”
        • Create MISC (scope of variable, event_target, array) unit based on the Loyalist Brigade template
    • [SCOPE]One random other country:
      • Limited to:
        • Original country is Flag of Hippogriffia Hippogriffia
        • Current ruling party is Harmony Harmonic
      • Set cosmetic tag to HIP_loyalist

Event button.png
So it has come to this.
  • Custom effect tooltip: The civil war has begun!
  • Hidden effect:
    • Trigger news event “Civil War In Hippogriffia” in 1 day
  • Create “Cultist Brigade” division template
  • [SCOPE]Every owned state:
    • Limited to:
      • Is on the continent “Zebrica”
    • Create our country unit based on the Cultist Brigade template
    • Create our country unit based on the Cultist Brigade template
  • Hidden effect:
    • Changes the national focus tree to HIP_cultist_civil_war_tree
    • Set cosmetic tag to HIP_cultist
    • Set country flag HIP_cultist_civil_war


hippogriff_abyss.13

Song Of The Deep


What a waste. So many lives needlessly lost in a pointless war. So many voices made silent. This little conflict was nothing more than an annoyance, and yet it was necessary all the same. These mortals sought to undo our plan, one over a thousand years in the making, and had to be eliminated.

Our servants did well, despite their foolish blunder in igniting open war. They were a useful tool, though still only a means to an end. Once the remaining hippogriffs surrendered, there was no more need of such zealotry, and so we dispelled our magic leaving them docile, yet no longer single-minded. They will fall in line with the rest of the mortals, serving a new purpose. Our purpose.

We have waited far too long for this. What has happened now is only a glimpse of what is to come, of what is our right. This world has become far too complacent, dividing themselves on trivial things such as ideologies or politics. We will offer them a new solution, a new chance to be part of something greater, serving us. Soon they'll find they don't have a choice.

Our time is now, and their time is running out. Listen closely to our music...

...For the show is about to start.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Event button.png
Let the new age begin.
  • Custom effect tooltip: This will load a new focus tree.
  • Set the Supremacy Supremacist party name to (Sirens' Patronage) Sirens' Patronage
  • Adagio Dazzle becomes the leader for the Supremacist party.
    • Charismatic Manipulator
      • Daily Political Power Gain: +0.2
      • Stability: +10%
      • War Support: +15%
      • Daily Magic Drift: +1
  • Hidden effect:
    • Increase variable HIP_underwater_slots by 8
  • Custom effect tooltip: Will grant 8 additional underwater building slots.
  • Hidden effect:
    • Changes the national focus tree to HIP_sirens_tree
    • Complete national focus HIP SIR UNI welcome to show.png “Welcome To The Show”
    • Set cosmetic tag to HIP_siren
    • The cult has taken over (?)
    • Set variable HIP_siren_power_max to 200
    • Set variable HIP_siren_power to 30
    • Clamp value of variable HIP_siren_power to between 0 and the value of HIP_siren_power_max
    • Set variable HIP_siren_daily_power_shift to the value of modifier@HIP_SIR_magic_drift
    • Trigger country event “Unity in Strife” in 150 days
    • Trigger country event “Old Enemies” in 85 days
    • Razorbeak:
      • remove_unit_leader_role = yes
    • Skybolt Spear:
      • remove_unit_leader_role = yes
    • Remove the Chief of Airforce “Crack Lightning”
    • Remove the Political Advisor “Silverstream”
    • Remove the Political Advisor “Fetchflow”
    • Remove the Political Advisor “Bit Tracker”
    • Remove the Political Advisor “Rocket Neverfall”
    • Remove the Political Advisor “Coral Ridge”
    • Remove the Political Advisor “Sunlight Rays”
    • Remove the Political Advisor “Sandcastle Star”
    • Remove the Political Advisor “Cloud Breeze”
    • Remove the Political Advisor “Swift Shell”
    • remove_ideas = HIP_blackeyes_whitewind
    • Remove the Political Advisor “Violet Facade”
    • Remove the Political Advisor “The Lightshadow”
    • Remove the Political Advisor “The Screaming Eagle”
    • Remove the Political Advisor “Zephyr Gust”
    • Remove the Political Advisor “Raft Wood”
  • Hidden effect:
    • Trigger news event “Takeover Of Hippogriffia” in 1 day
  • Delete template “Cultist Brigade” and delete all units created from this template


hippogriff_abyss.14

The New World


Change. It was quite obvious to Aria that the world was full of it. Even keeping in mind the fact that she was on an entire new continent now, barely anything was recognizable. What was once mere villages were now massive cities, what once took weeks to create now took hours, and magic... Adagio would never admit it, but Aria could see the writing on the wall. Their magic was no longer undefeatable, and it wasn't just that old fool Starswirl that proved that over a millennia ago. The weapons that creatures now possessed were dangerous, and they needed to be treated carefully.

"There you are, Aria." The purple siren secretly rolled her eyes as the "leader" of the trio swam over. "Where have you been? Don't tell me you've been in Seaquestria with Sonata."

"Of course not, Adagio. I'm getting this place ready for war."

Adagio looked like she had seen Aria sprout a second head. "Excuse me? What are you talking about?"

Turning, the purple siren kept her level, downright-bored disposition as she spoke. "We need an army, Adagio. We can't just go around and sing to the entire world. We're just going to get banished again, or worse. This world has new rules, new weapons, and we need them if we're going to go after our 'birthright' or whatever."

Adagio sputtered for a bit before recovering. "Fine, just be ready to play your part when the time comes. I need to go find Sonata again and make sure she isn't blowing something up."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI ready masses.png “Ready The Masses”


Event button.png
It's time for us to adapt to the present.
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 1.png “Divided Society - Seapony Total Control”
    • Remove the National Spirit HIP divided society 1.png “Divided Society - Seapony Total Control”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 2.png “Divided Society - Seapony Primacy”
    • Remove the National Spirit HIP divided society 2.png “Divided Society - Seapony Primacy”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 3.png “Divided Society - Seapony Priority”
    • Remove the National Spirit HIP divided society 3.png “Divided Society - Seapony Priority”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 4.png “Divided Society - Seapony Leaning”
    • Remove the National Spirit HIP divided society 4.png “Divided Society - Seapony Leaning”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 5.png “Divided Society - Balanced”
    • Remove the National Spirit HIP divided society 5.png “Divided Society - Balanced”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 6.png “Divided Society - Hippogriff Leaning”
    • Remove the National Spirit HIP divided society 6.png “Divided Society - Hippogriff Leaning”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 7.png “Divided Society - Hippogriff Priority”
    • Remove the National Spirit HIP divided society 7.png “Divided Society - Hippogriff Priority”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 8.png “Divided Society - Hippogriff Primacy”
    • Remove the National Spirit HIP divided society 8.png “Divided Society - Hippogriff Primacy”
  • If:
    • Limited to:
      • Has the National Spirit HIP divided society 9.png “Divided Society - Hippogriff Total Control”
    • Remove the National Spirit HIP divided society 9.png “Divided Society - Hippogriff Total Control”
  • Gets the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized”
Divided Society - Institutionalized icon
Divided Society - Institutionalized
  • Daily Political Power Gain: −0.1
  • Stability: −10%
  • Daily Magic Drift: +1
The split between Hippogriffs and Seaponies has become an institutionalized part of the new regime, with the two races being intentionally pitted against each other in an effort to cause more strife, and more magic to feed off of.
  • Set country flag HIP_SIR_society_removed
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.005
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.01
    • Increase variable HIP_MAGIC_conscription by 0.005
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.005
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.005
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.005
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.002 5
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.002 5
    • Increase variable HIP_MAGIC_army_org_factor by 0.005
    • Increase variable HIP_MAGIC_army_morale_factor by 0.002 5
    • Increase variable HIP_MAGIC_army_attack_factor by 0.002 5
    • Increase variable HIP_MAGIC_army_defence_factor by 0.002 5
    • Decrease variable HIP_MAGIC_magic_drift by 1
  • Hidden effect:
    • Trigger country event “Between Races” in 13 days


hippogriff_abyss.15

Destiny


It was a disgrace. Truly, there was no better word to describe it. Over a thousand years, and the world had already all but forgotten about them. About her. They thought themselves more advanced just from their new toys, but Adagio could see through it all. Magic still ruled, magic always ruled, and she was the one who was supposed to rule with it. The song she sang was meant to be listened by all, for her to be adored, for crowds to cheer for her as they listened to her every command. She was meant to rule.

But that was not what had happened. Her destiny, her birthright had been taken by fools, ponies who thought themselves above the natural order. Her banishment was a travesty, locked away to be passed into legend as creatures far weaker thought they could control destiny. Destiny does not change though, it is only delayed. They could not take away her voice, the gift all three of them possessed.

Of course, Aria was right about one thing. None of them were ready to simply take their place at the center stage of the world. There was still more subjects to enthrall to, more power to gain, more songs to sing. Soon, however, she would make her triumphant return to Equestria. Her plans would come to fruition, and all would see her and rejoice. All it would take was a little patience.

And Adagio was very patient.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG sound of voice.png “The Sound Of My Voice”


Event button.png
Our time will come... soon.
  • Gets the National Spirit Idea HIP SIR UNI siren song.png “The Siren Song”
The Siren Song icon
The Siren Song
  • Daily Magic Drift: +1
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.005
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.01
    • Increase variable HIP_MAGIC_conscription by 0.005
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.005
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.005
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.005
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.002 5
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.002 5
    • Increase variable HIP_MAGIC_army_org_factor by 0.005
    • Increase variable HIP_MAGIC_army_morale_factor by 0.002 5
    • Increase variable HIP_MAGIC_army_attack_factor by 0.002 5
    • Increase variable HIP_MAGIC_army_defence_factor by 0.002 5
    • Decrease variable HIP_MAGIC_magic_drift by 1


hippogriff_abyss.16

Another Partner?


"We need another member in our group."

Both Aria and Sonata looked up in surprise. "A fourth? We both know that there aren't any others left, Adagio. What do you mean, 'another member'?" Aria asked, a bit of curiosity seeping into her normally flat tone.

Adagio just rolled her eyes. "I wasn't talking about another siren. Doing everything ourselves is just wasting our time, and our voices. We need someone to do the dirty work for us, manage affairs while we look at the bigger picture."

Sonata perked up a bit before her expression quickly deflated. "But like, everyone here hates us! Who would even want to help without being under our spell?"

"Sonata has a point," Aria agreed. "For once."

"Yeah- hey!"

As the two devolved into yet another argument, Adagio looked out the window from the palace. The city of Mount Aris spread before her, the clueless hippogriffs walking and arguing in the streets. And further away, the factories continued to work, along with the housing where the wealthy elite still lived...

Adagio smirked. Perhaps the world wasn't so different as it once was after all.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG constant.png “The Siren Constant”


Event button.png
"I have an idea in mind..."
  • Trigger country event “The Collaborator”


hippogriff_abyss.17

The Collaborator


Plumage Moonfeather had faced many things in his life. Rival businessgriffs, workers, profit margins, and even the former Hippogriffian government. He knew how to play the game and how to play it well, and that was how he had thrived and become one of the richest birds on Aris.

And yet, nothing could have possibly prepared him for the situation he now found himself in.

"You want me to do what now?" he asked, the slightly tinge of fear creeping in as the three sirens stared him down. He fought the urge to take a step back; showing weakness was never a good thing.

"It's quite simple," the siren in yellow said. "We want a hippogriff who can run parts of this island in our stead while we focus on other things. And we believe that you can be that hippogriff."

The gears in Moonfeather's mind began turning. And then he realized it. This wasn't a meeting for threats or violence, or even being forced into compliance. This was something much better.

It was a business opportunity.

"And I get to have full control over Aris just for working for you?" he asked, putting on the suave business look he was known for.

"You'll be able to do whatever you want, so long as it also benefits us and keeps this place stable. Grease the gears, so to speak. But let me make something clear." Within seconds the siren was muzzle-to-beak against Moonfeather, staring daggers. "You listen to us. You follow our orders whenever we say them. And if you fail, we will not hesitate to throw you out and let the crowds deal with you instead. Is that clear?"

Moonfeather quickly nodded. "Clear as crystal."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Another Partner?” option “"I have an idea in mind..."”


Event button.png
He will be a useful pawn.
  • Gets the Political Advisor “Plumage Moonfeather”


hippogriff_abyss.18

Old Enemies


Adagio was still visibly seething in anger when Aria and Sonata rushed into the throne room, having been urgently called there. "What is it, Adagio?" Sonata asked, beating her fellow siren to the punch.

"They're still alive," Adagio replied bitterly.

Sonata blinked. "Who?"

"Starswirl and those 'Pillars of Equestria'."

Aria's expression immediately shifted from standard boredom into rage similar to that of Adagio, while Sonata just gave a shriek and tried hiding under a nearby table. "They aren't here, are they?" she asked. "I don't want to be banished again, not so soon after we got out!"

Sonata's antics were enough to shake Aria out of her anger, making the purple siren roll her eyes. "Of course they aren't here, Sonata. We'd have noticed them by now if they were." She turned her attention back to Adagio. "But we can't just let them get away with what they did either."

Adagio, in a rare moment of agreement, nodded. "No, we can't. I don't know how they're still alive after all this time, but they have to pay for our banishment. I've tracked one of the Pillars to Maregypt; the others seem to be in Equestria, though I have not found Starswirl yet. But I don't care what it takes. We will have our revenge, and nothing is going to stop us."

"We'll do it together," Aria said.

"Together!" Sonata reaffirmed, sliding out from under the table with a semi-serious expression, a very rare sight for the normally bubbly siren. The trio looked at each other once before nodding.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Song Of The Deep” option “Let the new age begin.”
  • The event “Song Of The Deep” option “Let the new age begin.”

Event button.png
This time, it's personal.
  • Gains opinion modifier “Ancient Enemies” (Opinion −100 opinion) towards Flag of Equestria Equestria
  • Flag of Equestria Equestria:
    • Gains opinion modifier “Ancient Enemies” (Opinion −100 opinion) towards our country
  • Gains opinion modifier “Ancient Enemies” (Opinion −50 opinion) towards Flag of Crystal Empire Crystal Empire
  • Flag of Crystal Empire Crystal Empire:
    • Gains opinion modifier “Ancient Enemies” (Opinion −50 opinion) towards our country
  • Gains opinion modifier “Ancient Enemies” (Opinion −50 opinion) towards Flag of Maregypt Maregypt
  • Flag of Maregypt Maregypt:
    • Gains opinion modifier “Ancient Enemies” (Opinion −50 opinion) towards our country


hippogriff_abyss.19

The Panopticon


It was brilliant, but certainly not in its simplicity. Aria was still not completely used to this new age of planning, of diagrams and schematics. In old Equestria it was just vaguely drawing what you wanted, what it did and a general image. But the intent and the ways of showing it were the same, and Aria understood enough to see what it could mean.

It was both a building and a system, originally intended before their takeover for prisons in Hippogriffia. A single tower was built in the middle, with vision over all the cells of prisoners and yet unable to be seen within by said prisoners. The guards inside obviously could not watch them all at once, but it was the fear of being watched at any time that motivated others to act as if they were. To create a blanket of fear, and an illusion of total control.

But who said that it could only be used for prisons? Other creatures were inherently untrustworthy, they had already banished and resisted against them once. They needed to be monitored, and what better way to keep them in line than to have all of them believe they always are? Fear is a powerful motivator; Aria herself and the other sirens had used it many times to stir up violence and chaos.

Unfortunately, putting such structures across the nation would not be cheap. Adagio or Sonata would certainly notice, and she already knew that neither would be too happy about it, even if it would be for vastly different reasons. Aria even found herself questioning the effectiveness or necessity of this. Wouldn't it be easier to just let the idea fall, and get the upper edge in future arguments with her partners? Or she could always force the idea through anyways, and that might provide its own benefits for the future...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI panopticon.png “The Panopticon”


Event button.png
Let's just shelf the idea and focus on more important things.
  • Gain 5% Stability Stability
  • Gain 5% Supremacy Supremacist party popularity
  • Set temporary variable HIP_SIR_magic_change_var to 20
  • Scripted Effect: HIP_SIR_magic_change=yes
Event button.png
What are we waiting for, get these things built!
  • Gets the National Spirit Idea HIP SIR ARI building panopticons.png “Building the Panopticons” for 150 days
Building the Panopticons icon
Building the Panopticons
  • Consumer Goods Factories: 5%
  • Construction Speed: −10%
  • Recruitable Population Factor: −10%
  • Recruitable Seapony Population Factor: −10%
  • Daily Magic Drift: −1
Though expensive, we are devoting both precious time and resources to building panopticons across our lands, to ensure complete control and observation over the population they watch over.
  • Hidden effect:
    • Trigger country event “A Fruitless Endeavor” in 150 days


hippogriff_abyss.20

The Dawning


When it came to speeches and ceremonies, none of the three sirens had much experience in leading such events. Singing and concerts, yes, they were unmatched in all the world, but they were no politicians or military leaders. Such trivial things were for those who did not have the magic of a siren's music.

In this particular case, though, Adagio had insisted on some sort of grand event for the culmination of all the hard work the three had put in over the past month. So, deep in the royal palace, in a circular room decorated specifically for the occasion, the three floated among those chosen to receive the gift.

There was less than both Aria and Adagio would have preferred. The hippogriffs who stood in line before them, blankly enthralled only numbered in the lower tens, easily countable by a child. But they were the best that this island had to offer. Former leaders, organizers, people with power; they would serve their new role well, and if the need arose then more could always be made.

One last hippogriff entered the room at Adagio's silent command. In a claw, he held simple necklaces, one for each of the creatures in line. Hanging at the bottom was a blood-red gem, identical in color to the ones inlaid within the sirens themselves. These, however were nowhere near the size, only appearing as mere slivers of crystal.

It had taken the three considerable effort to create such artifacts. The magical crystals mined beneath Mount Aris had the potential, but the methods used to turn them into siren gems were... tiring. Still, they were not deterred, even Sonata, who had actually shown some surprising talent in the process despite failing with explosive results the first seven times.

"You have all been chosen, gifted with a fragment of our power to bind lesser creatures under our spell. Do not waste it, for the amulet you now wear is your life now. Go, sing, as is your new purpose. Let yourself be a reflection of the new glory and world that we shall bring."

They all bowed, before walking out to fulfil their duty.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG web of song.png “The Web Of My Song”


Event button.png
They are beacons in the darkness of our world.
  • Gets the National Spirit Idea HIP SIR ADG beacons.png “Beacons of Music”
Beacons of Music icon
Beacons of Music
  • Max Factories in a State: +10%
  • Division Defense on core territory: +10%
  • War Penalty Stability Modifier: +10%
  • War Support: +10%
Though small in number due to material constraints, the creatures informally known as "Beacons" are amplifying our song through their own voices, allowing us to keep our magic spread and saturated throughout our land.

id 21 - 30

hippogriff_abyss.21

The Theory Of Music


"Sonata, what is this?" Adagio all but stormed into the palace room, Aria not far behind and looking like she would rather be anywhere but there. "Plumage has told me that you've been going out to listen to others play and sing music! Did you forget who and what you are?!"

Sonata rolled her eyes. "I still know I'm the best, duh. But it's nice listening to other people make music too! I mean, they'll never be as great as us, but some of it is still good!"

Aria facehoofed while Adagio looked like Sonata had grown a second tail. "Are you serious? Those creatures aren't even worth our time, Sonata! They should be listening to us, not the other way around!"

Sonata folded her hooves. "Well I think that it's nice, and that you should listen to it more! Maybe if we actually let them make music more they would make something better! But all you let them do is stay in their homes and groups fighting!"

"No. The only music we are having is ours, and you are not going on your little trips anymore!"

"Oh yeah? And how are you gonna stop me?"

Aria only took a deep breath and sighed before leaving the room to let the two argue. She wasn't dealing with this today.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA what music.png “What Is Music?”


Event button.png
We are the only voices that matter in this world.
  • Set temporary variable HIP_SIR_magic_change_var to 25
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Gain Political Power 50 Political Power
Event button.png
Just because we are the best doesn't mean we can't let others take the stage.
  • Set temporary variable HIP_SIR_magic_change_var to -30
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Gets the National Spirit Idea HIP SIR SNA music patronage.png “Musical Patronage”
Musical Patronage icon
Musical Patronage
  • Daily Political Power Gain: −0.1
  • Stability: +10%
  • War Support: −5%
We are actively encouraging others with talent to create their own music to play, allowing them more privileges and inadvertently creating a new social "class" in the country.
  • [SCOPE]Every state:
  • Hidden effect:
    • Trigger country event “The New Class” in 22 days


hippogriff_abyss.22

A Fateful Meeting


"Finally! Do you have any idea how long I've been stuck in here-" The zebra started when he heard the door open, but froze upon seeing Sonata. He fell out of his chair backwards, crawling away from her in a panic. "Who... what are you!?"

Sonata looked around confused for a second before realizing who he was talking about. "Oh, you mean me! I'm Sonata, a siren who was banished, like, a really long time ago." She looked down at the floor, lightly swinging her tail around a bit. "No-fun Pillars..."

"A siren?" King Zamni asked. He slowly got back up onto his hooves, never taking his eyes off the blue creature. "What... are you going to do to me?"

She thought for a moment. "Oh, right! I was told to get you to help us manage this place or something. The guards said the King of Zumidia was here." Sonata approached the zebra, examining him more closely. "You are the King, right?"

"Yeah... why do you ask?"

Sonata pointed a hoof at her own head. "Well, there's usually a crown, right? And I kinda expected you to look more... royal? Oh, I know!" She floated around him, swimming through the air in a circle. "Maybe we could get you a crown! I mean, it'll make it easier for me to recognize you, right?"

The zebra waited for Sonata to stop before taking a hesitant step forward. "Yeah, that'd be nice," he said, still a bit cautious. "My name is Zamni, by the way."

The young King extended his hoof, and Sonata met it for a hoofshake.
"It's nice to meet you, Sonata."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA child king.png “The Child King”


Event button.png
Well... that went different from what I expected.
  • [SCOPE]Every state:
  • Hidden effect:
    • Trigger country event “Hidden Event” in 2 years


hippogriff_abyss.23

The Proposal


Sonata, despite her status as a siren, was not a perfect being. Far from it, her partners usually kept her far from anything important for the sole reason of worrying that she would ruin it. And yet, despite her flaws, she did have a good idea once in a blue moon or two.

This was finally one of those moments.

"I'm... actually impressed, Sonata. The more creatures still alive, the more that can feed our magic and adore us. I suppose that doing our best to keep them that way shouldn't take too much effort."

Aria did not share Adagio's sentiment, responding with her usual flat tone. "But this seems to go a little too far, Adagio. Look at everything Sonata wants to do. All these resources, this focus on medicine... we'd be losing more magic if we actually did all this."

"You're just no fun!" Sonata shot back, folding her hooves.

"I'm not saying it's a bad idea," Aria replied in a surprisingly defensive manner. "We just need to cut the big parts of this and leave the essentials."

"But the big parts are the best parts! It's no fun when people die, because then they get all boring and lay there and do nothing. We want people to do stuff, right?"

"Sonata's right," Adagio agreed, finding herself surprised at saying such a thing. "They're better to us alive than dead. Still, a lot of this does seem over the top..." Both Aria and Sonata looked at the third siren, waiting for a decision.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA proposal.png “The Proposal”


Event button.png
We'll cut the big stuff and leave the rest.
  • Gets the National Spirit Idea HIP SIR SNA medical.png “Limited Medical Service”
Limited Medical Service icon
Limited Medical Service
  • Monthly Population: +10%
Keeping areas to the bare minimum, we are allowing hospitals to operate without the natural conflict-creating effects of our magic to ensure the critically injured can recover to eventually create more conflict.
Event button.png
Using some magic doesn't matter if it keeps more alive to fight and listen to our song.
  • Lose Political Power 50 Political Power
  • Gets the National Spirit Idea HIP SIR SNA medical.png “Extensive Medical Service”
Extensive Medical Service icon
Extensive Medical Service
  • Monthly Population: +20%
  • Recruitable Population Factor: +5%
  • Daily Magic Drift: −1
  • Recruitable Seapony Population Factor: +5%
Hospitals, medical education and research... we are putting a large effort into ensuring that our subjects suffer the least amount of death possible to keep the population we can feed off of high, even if it overall takes a toll to keep the system running.
  • If:
    • Limited to:
      • Is AI-controlled
    • Increase variable HIP_MAGIC_consumer_goods_factor by 0.005
    • Decrease variable HIP_MAGIC_production_speed_buildings_factor by 0.01
    • Decrease variable HIP_MAGIC_conscription by 0.005
    • Decrease variable HIP_MAGIC_recruitable_seapony_pop by 0.005
    • Decrease variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.005
    • Decrease variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.005
    • Decrease variable HIP_MAGIC_industrial_capacity_factory by 0.002 5
    • Decrease variable HIP_MAGIC_industrial_capacity_dockyard by 0.002 5
    • Decrease variable HIP_MAGIC_army_org_factor by 0.005
    • Decrease variable HIP_MAGIC_army_morale_factor by 0.002 5
    • Decrease variable HIP_MAGIC_army_attack_factor by 0.002 5
    • Decrease variable HIP_MAGIC_army_defence_factor by 0.002 5
    • Increase variable HIP_MAGIC_magic_drift by 1


hippogriff_abyss.24

A Fruitless Endeavor


"We tried warning you, Aria. It's not our fault that you didn't listen."

After an excessive amount of work and effort put in, the projects were finally finished. The panopticons had been built and manned, structures of solid concrete that loomed menacing above those they watched. The quality put into their construction had been impressive.

But there was nothing to show for it. Nothing had changed, not even in the slightest. There was no need for fear to keep them in line when they were already held through magic. Everything was continuing as it had before.

"It's not about what it does now," Aria said, though she wasn't sure if she was addressing Adagio or herself. "If our magic ever fails, we'll need them to keep contro-"

"Oh, it's 'if' this and 'maybe' that. We are living in the now, Aria. Stop looking at useless and impossible futures when you need to be looking at what we need in the present. Maybe next time you'll think ideas like this through." Adagio swam away through the air, leaving the other siren alone.

This couldn't have possibly be in vain. There must be some use that these things would have... eventually. Aria just wasn't sure what it would be anymore.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Panopticon” option “What are we waiting for, get these things built!”


Event button.png
Hopefully next time we'll have something more useful...
  • Gain 0.1% Stability Stability


hippogriff_abyss.25

A Zebra's Request


"Who's there? Oh, hey Sonata." King Zamni put down the beaker he was holding and got up off of his chair to greet the siren, who was floating around near the doorway. "How are you doing?"

"Well Adagio and Aria are being no fun again so I left to come see you!" She looked over the zebra at the table he had set up, piled with various ingredients and what looked like a chemistry set. "What are you up to?"

Zamni looked back at his workstation. "Oh, that. Well, I had to find something to do when you aren't here to talk and I don't have to do anything else, since I can't leave the palace. Alchemy has always been a zebra's natural talent, so I thought I might give it a shot. It's not the most traditional setup, but I guess I'm not the most traditional king either, huh?"

Sonata frowned. "Zamni, you know we can't let you leave because-"

"Because it's too dangerous outside and I could get hurt or killed, I know." He sighed, looking out towards the window. "Still, it's hard being stuck here for years..." The zebra trailed off until a thought seemed to strike him. "Oh, right! I'm glad your here, since I wanted to show you something." Zamni trotted over and started rummaging through one of his cabinets, pulling out multiple labeled bottles with colored liquids inside them. "So you said you get magic through those gems you have, right?"

The siren looked down at her own blood-red gem inlaid in her chest. "Yeah... what about them?"

"Well, I was looking at some old zebra texts and recipes, and I think I could make something that would help those gems store more magical energy in them! It's still untested, though, and I don't think it's smart to just try it on yours first... do you have any of them I could borrow?"

"Well, I could always make one, but it's like, really hard. And I don't know if Adagio and Aria would like me doing that..."

"Come on, Sonata." Zamni stared up at her, a hint of determination in his eyes. "I've never let you down before, right? Just give me some time, and I know I can do this."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Hidden Event” option “Oh, and no console commands, yeah?”


Event button.png
"...Alright, I'll see what I can do."
  • Set temporary variable HIP_SIR_magic_change_var to -50
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Gets the National Spirit Idea HIP SIR SNA zamni research.png “Funding Zamni's Research”
Funding Zamni's Research icon
Funding Zamni's Research
  • Daily Magic Drift: −2
King Zamni of Zumidia is using zebra alchemy to try and find ways to make siren gems more efficient at storing magic. Unfortunately, the gems he keeps asking for and accidentally breaking in his experiments are taking a toll on us...
  • Hidden effect:
    • Trigger country event “Of Alchemy And Music” in 55 days
Event button.png
"I don't think this is a good idea..."

(Nothing)


hippogriff_abyss.26

Of Alchemy And Music


"I'm here!" King Zamni snapped up from his desk as Sonata came into the room, looking around with bleary eyes. "Were you... sleeping? Isn't it, like, the middle of the day? Have you been getting enough sleep?"

"No," he answered flatly, "I haven't. But I did do it."

"Do what?"

Zamni motioned for Sonata to follow him as he walked to another desk, sweeping aside the shards of shattered red gems. Eventually he found what he was looking for, a familiar intact gem glowing brightly. "It took me a while, but I finally got it."

Sonata looked at it closely, moving her head to view it at all angles. "Really?" she asked curiously. "It looks the same to me."

The zebra resisted the urge to slam his head into the desk. "Yes, but I've triple-checked everything. It can hold a lot more magic, and it's not going to explode if you drop it. The ingredients for the alchemy is pretty simple too, you could mass produce it if you needed to."

"Ooooh, for realsies?" She grabbed the amulet with a hoof. "Adagio is gonna love this!" She sped off, barely remembering to give a wave to Zamni before disappearing out of the room.

The king nodded before turning back to his desk, resting his head on his hooves, and immediately falling asleep.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Zebra's Request” option “"...Alright, I'll see what I can do."”


Event button.png
What a nice surprise.
  • Remove the National Spirit Idea HIP SIR SNA zamni research.png “Funding Zamni's Research”
  • Trigger country event “The Results”


hippogriff_abyss.27

The Results


Sonata looked at the two other sirens with glee as they looked at each other surprised before turning to her. "I have to admit, Sonata, trusting you this one time did work out," Adagio said. "I don't know what that zebra of yours did, but I can feel our magic growing stronger."

Aria nodded. "I guess you aren't always the worst after all."

"Oh yeah?" Sonata quickly shot back. "Well I think you're worser than the worst, Aria."

The two glared at each other for a moment before the third intervened once again. "I have to ask though, Sonata, how did you get him to do it? Enthrallment doesn't really keep our subjects innovative, after all..."

She thought for a moment. "Huh," Sonata said, "I guess I never actually sang to him. He just kinda started helping me on his own!"

Both Adagio and Aria's jaws dropped, too stunned to respond. The former recovered first, giving Sonata a new appraising look. "Well well, I guess I underestimated you, Sonata! Manipulating others to help us without even using magic. Maybe you are more like a siren than I thought."

She continued speaking, but Sonata zoned out thinking about those words. She manipulated Zamni? But all she did was act like herself! And he had helped her for some reason... but why? Didn't they need to sing to people for them to not hate them?

Something was weird, and Sonata couldn't put her hoof on it.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Of Alchemy And Music” option “What a nice surprise.”


Event button.png
I'm sure it's nothing.
  • Custom effect tooltip: Our maximum Magic will increase by 50.
  • Increase variable HIP_siren_power_max by 50
  • Set country flag HIP_SIR_sonata_zamni


hippogriff_abyss.28

The Race Issue


Usually when it came to issues in the christened country of Sirenalia, Aria was trying to solve problems and issues already plaguing it. It wasn't that she couldn't see them coming ahead of time, but that there was always some big issue that needed immediate addressing or some great crisis looming that they needed to shut down immediately.

In this case, however, Aria was fully determined to fix this before it even started.

"What are you talking about, Aria? 'Mending ties between races'? The fighting between hippogriffs and seaponies has been one of our best sources of magic! In fact, I was thinking of making all the new pathetic mortals we have fight each other the same way as well..."

"No, Adagio. It worked well when we had only those two races, but now if the races are too busy fighting each other, they'll never get anything done for us. We do need them to do things other than fight now, remember?"

Sonata moved forwards as well, surprising Aria by not looking indignantly at her, but at Adagio. "Yeah, it's so boring when all they do is fight each other based on who's what! Everyone already fights each other enough already! And it makes them listening to me so much harder..."

"But think of the magic," Adagio said through gritted teeth.

"We are thinking of the magic," Aria shot, "but this isn't worth it, at least right now. You want the world to bow to us? Make them all stop being too racist to care first."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI issue of races.png “The Issue Of Races”


Event button.png
Our current methods are the best way to go.
  • Replace the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized” with the National Spirit Idea HIP SIR ADG racial hatred.png “Interracial Hatred”
Interracial Hatred icon
Interracial Hatred
  • Daily Political Power Gain: −0.2
  • Stability: −20%
  • Daily Magic Drift: +3
The institutionalized division of society by race has spread far beyond just seaponies and hippogriffs, with zebras, ponies and even the occasional thestral now constantly fighting each other for the smallest reasons. While it benefits our magic greatly, one can not say the same for our internal stability...
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.01
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.02
    • Increase variable HIP_MAGIC_conscription by 0.01
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.01
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.005
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
    • Increase variable HIP_MAGIC_army_org_factor by 0.01
    • Increase variable HIP_MAGIC_army_morale_factor by 0.005
    • Increase variable HIP_MAGIC_army_attack_factor by 0.005
    • Increase variable HIP_MAGIC_army_defence_factor by 0.005
    • Decrease variable HIP_MAGIC_magic_drift by 2
Event button.png
We need to get our subjects to work together now.
  • Remove the National Spirit Idea HIP SIR ARI divided society.png “Divided Society - Institutionalized”


hippogriff_abyss.29

A Study of Scientifics


"Talk. And make it quick, I have things to deal with after this."

The lead zebra of the group nodded while pulling out a handkerchief to wipe the building sweat off their forehead. "Of course, Aria. We have done extensive research into the fields you requested us to, in particular that of magical crystals and the process of turning negative emotional energy into magical energy."

"And?"

"And we believe we've found a connection between the two," another Scientifid continued, smoothly taking the lead. "While your process of turning them into siren gems is still something we are struggling to fully understand, we have observed key similarities and differences between the crystal lattices. Every crystal has its minor imperfections, and those seem to disrupt the structure once turned into siren gems and make the entire structure less efficient."

"Go on."

The third zebra, this one wearing glasses stepped forward. "However, recent technology allows us to modify the lattice and rearrange the structure in crystals. With time, and additional funding, we believe-"

"You believe that you can fix the imperfections in the crystals and make the structure more efficient at storing magic," Aria finished. The zebras nodded, unfazed by the interruption. "It's already hard enough keeping you all from Adagio with how much I've been giving you. Anything more, and I'd have to explain to her why I'm wasting my time on all of you."

"We understand that we are asking for a lot. We promise, we will get you results."

Aria glared, causing two of them to step backwards. "I already expected that from you. Still, you do have points for this..."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expand Aris Crystal Mines”
  • Completing the national focus HIP SIR ARI scientifids.png “The Scientifids”

Event button.png
"I'm not in the mood for another argument."
  • Gain Political Power 50 Political Power
Event button.png
"Do your work, I'll deal with Adagio."
  • [Scope]Mount Aris (1165):
    • Remove production of 20 {{{caption}}} Crystals
  • Set temporary variable HIP_SIR_magic_change_var to -50
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Gets the National Spirit Idea HIP SIR ARI scientifid research.png “Scientifid Magic Research”
Scientifid Magic Research icon
Scientifid Magic Research
  • Daily Political Power Gain: −0.1
  • Daily Magic Drift: −2
The scientifids are spending vast amounts of our magic and resources to research into the exact form, method and circumstances of how our magic works, attempting to find ways to improve the efficiency of the process.
  • Hidden effect:
    • Trigger country event “Experiment Report: Crystal Lattice Purification” in 125 days


hippogriff_abyss.30

Experiment Report: Crystal Lattice Purification


Abstract:
Previous research into the fields of both magical crystals and modified Siren Magical Crystals (SMCs) has revealed that the two share key similarities and differences in lattice structure, being readily apparent after the magical process of turning a crystal into an SMC. However, impurities and defects in crystal structure have been shown to decrease the effectiveness and efficiency of magical storage in both crystal types. This experiment was designed to find ways to both locate and remove those impurities.
Procedure:
Pre-created SMCs were viewed under an electron microscope to locate deformities, with multiple methods on standby to attempt to correct them. A full list is included in the Appendix.
Analysis:A majority of attempts to modify an SMC proved to be ineffective, either having no affect on crystal structure or shattering the lattice entirely. Success was best found in using both small amounts of magical current from another SMC to initiate crystal growth while an applied electrical field created mechanical strain using piezoelectricity. Such methods resulted in the crystal filling in defects and self-stabilizing the lattice.

Conclusions:
The experiment was a success in partially purifying SMCs and rearranging crystalline structure. Tests run after modification showed a substantial increase in magic storage levels before shattering. While we lack the current methods to remove all impurities from crystal structure, such as dislocations, current progress has been satisfactory for the scientific team. This has also done much to further the study of magical crystal and SMC structure, with a leading theory being that overstorage of magic causes crystals to fracture at various defect fault lines, and that a theoretical 'flawless' crystal would be able to hold near-infinite amounts of magical energy. The high amount of magic that the sirens themselves can contain is attributed to a low number of defects in embedded crystal structure, though this has yet to be verified.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Study of Scientifics” option “"Do your work, I'll deal with Adagio."”


Event button.png
What interesting results...
  • Remove the National Spirit Idea HIP SIR ARI scientifid research.png “Scientifid Magic Research”
  • Custom effect tooltip: Our maximum Magic will increase by 50.
  • Increase variable HIP_siren_power_max by 50

id 31 - 40

hippogriff_abyss.31

Order Restored


The zebras marched in lockstep down the central road of Colthage, the peasants and homeowners looking fearfully on the sides of the procession. Each soldier wore a decorated outfit that vastly resembled the old Rural Guard, which was intentional. For all intents and purposes, they were the Rural Guard, just recreated for the modern era.

The procession itself, of course, was all for show. There was no practical purpose other than to instill discipline within the soldiers, the new servants of the sirens. But it did represent something, and that was the restoration of order in Colthage. They enforced the rules of whatever was told of them, and no longer was Colthage a region out of control for the sirens.

"So... why are we here again?" Sonata asked Aria as the two watched the march continue from a nearby balcony. "If you wanted to show off, why didn't you invite Adagio?"

"Because I'm not showing off, and this isn't for Adagio." She pointed a hoof at the soldiers. "I've done what I wanted here. Now it's your turn. These zebras will make sure that you don't accidentally blow something up while you're here."

"Oh. Right."

"I have other things to deal with, and even though I can't believe I'm saying this, I trust you more than Adagio to not ruin everything." Aria turned, pointing a hoof and pushing Sonata's chest. "Don't mess it up, got it?"

Sonata pushed her back. "Don't worry, I don't even know how to mess it up!"

"That doesn't encourage me..." Aria muttered as the hoofsteps of the zebras faded away, continuing down the streets of Colthage.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI order colthage.png “Order In Colthage”


Event button.png
Time for the real work to begin.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −15%
    • Compliance:+10%
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Gain Ponypower 15 000 Ponypower
  • Gain Army experience 25 Army Experience


hippogriff_abyss.32

Approaches


"So, uh, I have no idea what I'm supposed to do."

Neither Adagio or Aria looked surprised at this statement. "Well at least you finally admit it," the purple siren responded, smirking. "Colthage is a bit too complicated for someone like you, after all."

"Yeah yeah," Sonata said, folding her hooves in an irritated manner. "Just go ahead and tell me you plan so I can do whatever, Aria."

"Colthage was a heavily factionalized place, but the two groups we care about are the Scientifids and the Landowners. Both of them are smart enough to be willing to work with us and have their uses. Focus on them, and make sure that we control everything in Colthage through them. Order should be above everything else."

Sonata nodded at the long and complicated explanation like she understood every word of it, while Adagio just made a faint noise of disappointment. "We aren't here to bring order, we're here to cause chaos and anger. We shouldn't limit ourselves to just these few groups of zebras and rules. If working with the 'Landowners' helps us, then we should do that. And if working with warlords and letting things burn helps us more..." Adagio ignored the seething glance from Aria. "...than we shouldn't leave that option out either."

"More options does seem like a good idea..."

"Unless you make the wrong one," Aria finished for Sonata. "Which you'd obviously do if you listen to Adagio." Said siren growled at her partner, who looked smugly back at her. With both of them fighting as usual, it was up to Sonata to choose who should she should follow.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA many issues colthage.png “The Many Issues Of Colthage”


Event button.png
Adagio's right, let's keep our options open.
  • Custom effect tooltip: We will intentionally play the factions of Colthage against each other for our own benefit.
  • Set country flag HIP_SIR_colthage_adagio
Event button.png
Colthage is too valuable to lose, we'll listen to Aria.
  • Custom effect tooltip: We will break the power of the Colthaginians and secure the country by any means necessary.
  • Set country flag HIP_SIR_colthage_aria


hippogriff_abyss.33

Land And Zebras


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_aria is set
Land was a very controversial topic in Colthage, particularly in the years before our conquest. The Zarcas, a very important family that ruled for decades, promoted giving land in massive sections to landowners, who forced peasants to work them to grow cash crops for Colthage. The building resentment caused from this eventually boiled over in Coltva, where a rebellion led by one Zeshmunazash Zeirutid began fighting for land reform in favor of the peasants that worked it. We do not care about irrelevant things such as ethics or what is "right" and "wrong", all we care about is what causes people to fight. And here, land is a very good topic at causing that.

For the vision that we, or rather that Aris has for Colthage, however, there is really only one option. The Landowners make up one group of elites we want on our side, and getting them to work with us is essential prolonged stability. This time there will be no worries of peasants rising against their masters, or of disobedience and slacking. For those that work with us, they will find their labor force compliant. For those that don't... well, they won't be considered landowners for very long.

The following description is used if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_adagio is set
Land was a very controversial topic in Colthage, particularly in the years before our conquest. The Zarcas, a very important family that ruled for decades, promoted giving land in massive sections to landowners, who forced peasants to work them to grow cash crops for Colthage. The building resentment caused from this eventually boiled over in Coltva, where a rebellion led by one Zeshmunazash Zeirutid began fighting for land reform in favor of the peasants that worked it. We do not care about irrelevant things such as ethics or what is "right" and "wrong", all we care about is what causes people to fight. And here, land is a very good topic at causing that.

There are two options available to us. The old status quo, that being the Landowners, would bring us the help of elites which could become useful if used properly. Not only that, but such an arrangement would surely cause strife among the peasants. However, the peasants owning the land themselves would also eventually cause them to turn on each other, and make the landowners involved in the conflict personally as well. The land redistribution would not be out of benevolence, but for manipulation. Which option should we choose?

The following description is used if:

  • Flag of Hippone Hippone:
    • The Covenant Has Won The Civil War
(?)
Land was a very controversial topic in Colthage, particularly in the years before our conquest. The Zarcas, a very important family that ruled for decades, promoted giving land in massive sections to landowners, who forced peasants to work them to grow cash crops for Colthage. The building resentment caused from this eventually boiled over in Coltva, where a rebellion led by one Zeshmunazash Zeirutid began fighting for land reform in favor of the peasants that worked it. We do not care about irrelevant things such as ethics or what is "right" and "wrong", all we care about is what causes people to fight. And here, land is a very good topic at causing that.

Unfortunately, all of those options have gone out the window. The zebra commonly known as the Star Father tore down the entire old system and put in place his own, one that not even we understand. The only option left to us is to just rebuild the entire thing from scratch, giving land to whoever is left that would work with us. We did not mean to have to rebuild Colthage, yet that is now the task given to us.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA issue of land.png “On The Issue Of Land”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
Event button.png
A toast to our new friends, the Landowners!
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −5%
    • Compliance:+10%
  • Increase variable HIP_SIR_colthage_landowners_level by 1
  • Custom effect tooltip: Landowner influence will increase.

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_adagio is set
Event button.png
The peasants should know how to handle their own land.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: +15%
    • Compliance:+15%
  • If:
    • Limited to:
      • None of:
        • Zeirutid is dead (?)
    • Trigger country event “A Meeting In The Countryside”

Event trigger.pngEnabled if:

  • Flag of Hippone Hippone:
    • The Covenant Has Won The Civil War
(?)
Event button.png
I guess we're the good guys now?
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Compliance:+10%
  • Lose Political Power 50 Political Power
  • Lose 5% War support War Support


hippogriff_abyss.34

The Colthaginian Leadership


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_aria is set
None of us have any intent to stay in Colthage any longer than necessary, and much like the other regions we control, we need a group who can at least claim to run things for us. This isn't as simple as just finding the nearest zebra and telling him to do things, though. After all, not everyone here is someone we can trust, and preferably some level of competence is required. Those with experience in both giving and taking orders, useful subordinates are the goal. We can't have some uppity mortal thinking themselves as anywhere close to equals to us.

Taking everything into account, there's only two groups that reasonably fit that criteria. The Landowners have a history of being mostly compliant if left to their own devices and remaining unambitious. Perfect pawns. On the other hoof, the Scientifids could efficiently reorient Colthage towards becoming a productive part of our territories, given permission and the authority to. They have a much larger vision, but one that still fits within our own. Unfortunately, the two groups ultimately have conflicting aims, and we can only choose one. So, who will be our new servants?

The following description is used if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_adagio is set
None of us have any intent to stay in Colthage any longer than necessary, and much like the other regions we control, we need a group who can at least claim to run things for us. This isn't as simple as just finding the nearest zebra and telling him to do things, though. After all, not everyone here is someone we can trust, and preferably some level of competence is required. Those with experience in both giving and taking orders, useful subordinates are the goal. We can't have some uppity mortal thinking themselves as anywhere close to equals to us.

Fortunately, even with those criteria there are still many to choose from. There's always the groups that Aria wants, the Scientifids and the Landowners. The first being a group of intellectuals who promise to reform Colthage into a productive part of our country, and the second being simple zebras who would remain loyal, unambitious and keep stability when we need it. A more radical option, the outlier, would be to just refuse to have anyone take charge. With no leader, warlords and bandits would inevitably rise as well, which at first glance would seem like a negative. More chaos does mean eventually gaining more magic, though, if we ride such sentiments later.

The following description is used if:

  • Flag of Hippone Hippone:
    • The Covenant Has Won The Civil War
(?)
None of us have any intent to stay in Colthage any longer than necessary, and much like the other regions we control, we need a group who can at least claim to run things for us. This isn't as simple as just finding the nearest zebra and telling him to do things, though. After all, not everyone here is someone we can trust, and preferably some level of competence is required. Those with experience in both giving and taking orders, useful subordinates are the goal. We can't have some uppity mortal thinking themselves as anywhere close to equals to us.

Due to recent events in Colthage, such zebras are in very short supply now. The Star Father killed off anyone that could have served as such, and only his radicals we had to purge had any sort of qualities we wanted. The best we can do at this point is look around for the best we can find, and settle on that. Not a great or preferable solution, but we make due with what we have.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA issue of politics.png “On The Issue Of Politics”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
Event button.png
The Scientifids will lead Colthage well.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −5%
    • Compliance:+5%
  • Increase variable HIP_SIR_colthage_scientifid_level by 1
  • Custom effect tooltip: Scientifid influence will increase.

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
Event button.png
Loyalty comes first, the Landowners will do.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: +5%
    • Compliance:+10%
  • Increase variable HIP_SIR_colthage_landowners_level by 1
  • Custom effect tooltip: Landowner influence will increase.

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_adagio is set
Event button.png
Let's just leave it open and let the warlords have their fun.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: +10%
    • Compliance:−5%
  • Increase variable HIP_SIR_colthage_warlords_level by 1
  • Custom effect tooltip: Warlordism will increase.

Event trigger.pngEnabled if:

  • Flag of Hippone Hippone:
    • The Covenant Has Won The Civil War
(?)
Event button.png
Now if only we can find someone useful...
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Compliance:+10%
  • Lose Political Power 75 Political Power
  • Lose 5% Stability Stability


hippogriff_abyss.35

The Death of Zonicia?


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • Country flag HIP_SIR_colthage_aria is set
There are two ways to look at Colthage from an outside view. The sum of its parts, a complete state of Zonicia barring Zumidia, or as individual regions, each connected by common ties. The idea of nationality in each region has changed over time, with some calling themselves Colthaginian and others calling themselves Coltvans or Coltdarians first. With the influence we exert over the minds of the zebras, it would be relatively easy to sway them towards one way of thinking or the other, and that is exactly what we are going to do.

To save resources and effort, from now on the idea of states independent or even autonomous of Colthage itself will not exist. Hippone, Coltva, Trotkat; they will be regarded as little more than geographical and administrative regions of Colthage itself. One state will exist, even if it is in name only. Regionalist sentiments have no place here, even if they would be good sources of magic. Besides, at least the Landowners will be grateful for keeping things together.

The following description is used if:

  • Country flag HIP_SIR_colthage_adagio is set
There are two ways to look at Colthage from an outside view. The sum of its parts, a complete state of Zonicia barring Zumidia, or as individual regions, each connected by common ties. The idea of nationality in each region has changed over time, with some calling themselves Colthaginian and others calling themselves Coltvans or Coltdarians first. With the influence we exert over the minds of the zebras, it would be relatively easy to sway them towards one way of thinking or the other, and that is exactly what we are going to do.

From one viewpoint, uniting the zebras under one banner seems like the simpler option. Everything can be ruled from one place, and the local landowners would be grateful to us for keeping the land together. However, that requires making peace between zebras, which temporarily would put a dent in our magic. The other, more radical option would be to split the zebras, encouraging the nationalism in regions and splitting them up. Getting them to fight each others has its obvious benefits, and would become a breeding ground for warlordism and future chaos. A situation that, if encouraged, could lead to some potential benefits...''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA issue of nationalism.png “On The Issue Of Nationalism”


Option conditions

Event trigger.pngAlways enabled:

Event button.png
A unified region will make everything easier.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −10%
    • Compliance:+5%
  • Set temporary variable HIP_SIR_magic_change_var to -30
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Increase variable HIP_SIR_colthage_authority_level by 1
  • Custom effect tooltip: Colthaginian Authority will increase.
  • Increase variable HIP_SIR_colthage_landowners_level by 1
  • Custom effect tooltip: Landowner influence will increase.

Event trigger.pngEnabled if:

  • Country flag HIP_SIR_colthage_adagio is set
Event button.png
Have them fight each other, it means they can't fight us.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: +5%
    • Compliance:+10%
  • Set temporary variable HIP_SIR_magic_change_var to 30
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Decrease variable HIP_SIR_colthage_authority_level by 1
  • Custom effect tooltip: Colthaginian Authority will decrease.
  • Increase variable HIP_SIR_colthage_warlords_level by 1
  • Custom effect tooltip: Warlordism will increase.


hippogriff_abyss.36

Collaborators in Colthage


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_aria is set
No regional integration would be complete at this point without our 'loyal' Constant Plumage Moonfeather putting his claws into the pie. Fortunately, he knows as well as we do how volatile the area is, and thus has let us decide exactly who he should target to join his group of collaborators locally. Ideally, it wouldn't be necessary at all, but a few unenthralled subjects to keep a watch over things would be beneficial, and Plumage knows what the price of any betrayal, no matter how small would be. He may not be perfectly ideal, but he gets the job done, and that will be good enough in this case.

As usual, the two groups we want are the Scientifids and Landowners. Both have enough zebras willing to put morals aside to willingly work with a regime and system such as ours for personal gain, and both have enough political power to work as useful elites. Hopefully, they will remember that they are loyal to us first, and Plumage second. After all, everything that happens eventually makes its way back to us, good or ill...

The following description is used if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_adagio is set
No regional integration would be complete at this point without our 'loyal' Constant Plumage Moonfeather putting his claws into the pie. Fortunately, he knows as well as we do how volatile the area is, and thus has let us decide exactly who he should target to join his group of collaborators locally. Ideally, it wouldn't be necessary at all, but a few unenthralled subjects to keep a watch over things would be beneficial, and Plumage knows what the price of any betrayal, no matter how small would be. He may not be perfectly ideal, but he gets the job done, and that will be good enough in this case.

After a bit of searching, the decisions are, as usual, down to two. Those groups that Aria is fascinated with, the Scientifids and Landowners do have those in their ranks willing to work with us, even if they aren't as useful as she talked them up to be. They are the practical, if boring and normal option, that Plumage has indicated he would prefer. The other more dangerous approach is looking elsewhere, particularly in the unsavory parts of Colthaginian society. Two military commanders, Jebzel Zoblos and Bezelshazzar Zerutra, have been deemed as pliable enough to be bribed into submission. Their... unique histories would not help Colthage in any way, shape or form, but that may not be a bad thing if our goals for Colthage are something other than stability. Plumage's very obvious distaste for them will be ignored.

The following description is used if:

  • Flag of Hippone Hippone:
    • The Covenant Has Won The Civil War
(?)
No regional integration would be complete at this point without our 'loyal' Constant Plumage Moonfeather putting his claws into the pie. Fortunately, he knows as well as we do how volatile the area is, and thus has let us decide exactly who he should target to join his group of collaborators locally. Ideally, it wouldn't be necessary at all, but a few unenthralled subjects to keep a watch over things would be beneficial, and Plumage knows what the price of any betrayal, no matter how small would be. He may not be perfectly ideal, but he gets the job done, and that will be good enough in this case.

It seems that any possible decisions in choosing who we wanted though has gone out the window, however. The reign of terror that the Star Father inflicted upon Colthage has left the zebras useful and willing to work with us a very slim group. At this point, it's not worth it to actually put any effort into such things. Just telling Plumage to take in anyone deemed of use and willing will be good enough.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA issue of collaboration.png “On The Issue Of Collaboration”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
Event button.png
Practicality of the Scientifids and Landowners make them the best option.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Compliance:+10%
  • Gain 5% Stability Stability
  • Gain Political Power 25 Political Power
  • Increase variable HIP_SIR_colthage_scientifid_level by 1
  • Custom effect tooltip: Scientifid influence will increase.
  • Increase variable HIP_SIR_colthage_landowners_level by 1
  • Custom effect tooltip: Landowner influence will increase.

Event trigger.pngEnabled if:

  • None of:
    • Flag of Hippone Hippone:
      • The Covenant Has Won The Civil War
(?)
  • Country flag HIP_SIR_colthage_adagio is set
Event button.png
Let's see what the military has to offer.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −15%
    • Compliance:−5%
  • Lose 5% Stability Stability
  • Lose Political Power 50 Political Power
  • Gain Ponypower 20 000 Ponypower
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Bezelshazzar Zerutra is active in this country
    • Bezelshazzar Zerutra:
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Jebzel Zoblos is active in this country
    • Jebzel Zoblos:
  • Increase variable HIP_SIR_colthage_warlords_level by 1
  • Custom effect tooltip: Warlordism will increase.

Event trigger.pngEnabled if:

  • Flag of Hippone Hippone:
    • The Covenant Has Won The Civil War
(?)
Event button.png
I wonder if he'll find anyone like that.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Compliance:+15%
  • Lose Political Power 25 Political Power
  • Lose Ponypower 10 000 Ponypower


hippogriff_abyss.37

Land Of The Shining City


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • Country flag HIP_SIR_colthage_aria is set
Back in the time before we were banished, ruling nations or land was a relatively decentralized affair. With a few exceptions, like the ability our voices give us, the technology of the time made it simply impossible to rule effectively across large areas. Over time, that changed, and now many states rely on such methods of strict control from their centers of governance. Colthage had similar debates along that line, with some wanting to remain decentralized and others wanting power vested in the capital city of Colthage. Now it is our turn to answer that question.

Considering that those we put as the ruling class get their power from Colthage, strengthening that hold in the city is the only logical move. If all we have to do is control one city, and that city can control the rest of the region for us, then that makes our job that much easier. We can't just have zebras running around doing whatever they wish, even if they still are under our influence and song. Only with a strict hoof and a strong leash can Colthage achieve anything for us, no matter what it takes to achieve that.

The following description is used if:

  • Country flag HIP_SIR_colthage_adagio is set
Back in the time before we were banished, ruling nations or land was a relatively decentralized affair. With a few exceptions, like the ability our voices give us, the technology of the time made it simply impossible to rule effectively across large areas. Over time, that changed, and now many states rely on such methods of strict control from their centers of governance. Colthage had similar debates along that line, with some wanting to remain decentralized and others wanting power vested in the capital city of Colthage. Now it is our turn to answer that question.

Centralizing things in Colthage would, all things considered, be difficult. It would require uprooting and relocating much of the regional authority, not to mention the zebras that run them. By the time we're finished with the entire process, it may not even been worth the effort. Now doing the opposite, decentralizing to the regions and zebras themselves, would still be difficult, but not as hard in the long term as the former. Not only that, it would also allow for the more opportunistic of Colthaginian society to cause chaos, which if we've supported could reap major benefits for our magic. Still, the choice remains ours.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA issue of centralism.png “On The Issue Of Centralism”


Option conditions

Event trigger.pngAlways enabled:

Event button.png
Colthage will be the new center of our control.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −15%
    • Compliance:+5%
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Alaudid Range (699):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Sivmareas (709):
    • Lose Ponypower 20 000 Ponypower
  • [Scope]Zebinop (703):
    • Lose Ponypower 10 000 Ponypower
  • [Scope]Kizil-Zeb (1093):
    • Lose Ponypower 30 000 Ponypower
  • [Scope]Ispardur (708):
    • Lose Ponypower 10 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Colthage (875):
    • Add 2 Building slot building slots
    • Gain Ponypower 120 000 Ponypower
  • Gets the National Spirit Idea HIP SIR SNA centralize colthage.png “Centralization in Colthage” for 70 days
Centralization in Colthage icon
Centralization in Colthage
  • Daily Political Power Gain: −0.1
  • Stability: −10%
  • Weekly Stability: −1%
  • Daily Magic Drift: −1
Power in Colthage is being centered around the city itself, with almost all of the orders coming out of the coastal city. Order is slowly being restored, and soon it will be able to run itself without our interference.
  • Increase variable HIP_SIR_colthage_authority_level by 1
  • Custom effect tooltip: Colthaginian Authority will increase.

Event trigger.pngEnabled if:

  • Country flag HIP_SIR_colthage_adagio is set
Event button.png
Let's let the zebras do whatever they want.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Compliance:+15%
    • Resistance: +10%
  • Gets the National Spirit Idea HIP SIR SNA decentralize colthage.png “Decentralization in Colthage” for 70 days
Decentralization in Colthage icon
Decentralization in Colthage
  • Daily Political Power Gain: −0.2
  • Stability: −20%
  • War Support: −10%
  • Daily Magic Drift: +1
Power in Colthage is being decentralized and left for grabs among the people and local leaders of Colthage, creating a massive vaccum that the zebras are fighting to try and fill. The creatures fight each other endlessly, but just keeping them from killing each other is the problem...
  • Decrease variable HIP_SIR_colthage_authority_level by 1
  • Custom effect tooltip: Colthaginian Authority will decrease.
  • Increase variable HIP_SIR_colthage_warlords_level by 1
  • Custom effect tooltip: Warlordism will increase.


hippogriff_abyss.38

Focus Of The LMRD


"Alright Aria, what's so important that you had to call Sonata and I here to discuss?"

Aria motioned to a nearby enthralled unicorn with a hoof, causing him to walk over and let a manila folder fall on the table from his magic before leaving. "In here is every single project the Legionary Medical Research Department in Chiropterra either worked on or had planned. I've already read it, but you two should too so we can decide what-"

"We already have," both other sirens said simultaneously, before looking at each other. Sonata motioned for Adagio to speak first. "I know full well about the LMRD. After all, some of their ideas were quite interesting."

"I just read it because I was bored!" Sonata added.

Aria shrugged. "Fair enough." She opened the folder with a hoof, spreading out the sheets of paper across the table. "I think we can all agree then that the chemical warfare experiments are the best option to pursue, we just need to figure out what exactly-"

"Chemical warfare did not help the Chiropterrans defeat us," Adagio interrupted flippantly. "This blind, fanatic loyalty on the other hoof seems just perfect. Our servants already serve us with complete obedience; imagine what they could do if they were willing to kill themselves in our name. Nothing would stop them, or us!"

Sonata blinked, looking at the two of them strangely. "Uh, if these guys are the medical research department, doesn't that mean they make like hospitals and stuff? Why don't we have them work on that instead?" Adagio and Aria gave her a weird look, as if she was insane.

"What? Am I wrong?"


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI use lmrd.png “Use The LMRD”


Event button.png
Chemical warfare is the most practical option.
  • Add technology: Chemical Warfare Units
  • Custom effect tooltip: Effect:

Special Forces:

   Breakthrough: +5%
   Defense: +5%

Support Battalions:

   Soft Attack: +5%
   Hard Attack: +5%
  • Custom effect tooltip: Enables unit leader ability: Gas Attack.

Command Power Cost:

 - Base cost: 0.25 (each for 1 battalion)

Duration: 7 days Cooldown: 20 days Division Attrition: +25.0% Unit Upkeep: +25% Add following effects to the armies for 4 days

- Offense: 50.0%
- Defense: 75.0%
- Breakthrough: 5.0%
- Organization Damage Taken: 100.0%
- Strength Damage Taken: 60.0%


  • Chemical Warfare Unlocked (?)
Event button.png
Fanatically devoted, our soldiers will destroy our enemies at any cost!
  • Set country flag HIP_SIR_fanatic_tactics
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Custom effect tooltip: Enable Tactic: Berserker Charge

  • Hidden effect:
    • Add technology: Berserker Charge
  • Hidden effect:
    • Set the rule:
      • Yes Can use suicide pilots
    • We have unlocked Suicide Strike missions (?)
  • Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Custom effect tooltip: Enables the Fixed Explosive Charge module
    • Hidden effect:
      • Add technology: suicide_charge
Event button.png
Let's just focus on keeping them alive...
  • Custom effect tooltip: Improved Field Hospitals

Field Hospitals:

   Casualty Trickleback: +5%
   Experience Loss From Casualties: -10%


  • Hidden effect:
    • Add technology: Hospital Trains
  • Gain +100% research bonus (Field Hospitals) (2 uses) towards:
    • Field Hospitals


hippogriff_abyss.39

Sands Of Black Gold


"Spit it out, I don't have all day," Adagio said as the three sirens gathered around, all clearly annoyed at being summoned. It was a rare thing for Plumage to do, and he took the opportunity to speak as soon as he got it. The faster this was over, the better.

"My associates and I have discovered a wonderful opportunity in Zarantia, after months of searching at your request. It appears that there are truly massive reserves of oil hidden beneath the desert, undiscovered until now. As I am of course a mere servant of you three, I thought it best to leave the matter of how to approach this situation to you." The fact that he alone had no chance of subduing the desert tribes enough to extract the oil himself went unspoken.

As usual, Aria was the first to get her piece in. "Isn't it obvious? We move in and take the oil wells by force. We'll need that oil if we're going to do anything big in the future."

The other two began to nod in agreement, and Plumage saw his chance at personal profits slipping away. He needed something fast. "Of course," he said hurriedly, "but I can assure you that the oil is enough to fuel any military you could want and then some. And you know how difficult those Zarantians tribes could be... we could, if you wish, use some of the oil as incentive to bribe a few zebras and get them to fight each other instead. And you wouldn't need to worry about handling such trivial affairs; believe me, I am very experienced in these deals."

Aria's eyes narrowed while the other two sirens seemed to think it over. "I mean, it would help me in Zarantia too..." Sonata said, trailing off.

"And it would give us magic to work with too," Adagio added.

At this point Aria was looking beside herself with annoyance. "Really? It's obvious that he just wants to take oil for himself. Just because we let him run things for us doesn't mean we can let him start doing everything we should be doing ourselves."

"My loyalties remain only to you three alone," Plumage reminded, internally sweating bullets. It seemed uncertain which way things would go, and the sirens had the final word...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI beneath sand.png “Beneath The Sand”


Event button.png
We'll deal with securing the oil personally.
  • [Scope]Zajhari (878):
    • Add production of 40 Oil Oil
    • Resistance: −10%
    • Compliance:−10%
  • [Scope]Shizra (755):
    • Add production of 24 Oil Oil
    • Resistance: −10%
    • Compliance:−10%
  • [Scope]Zamfara (756):
    • Add production of 20 Oil Oil
    • Resistance: −10%
    • Compliance:−10%
  • Gets the National Spirit Idea HIP SIR ARI securing oil.png “Securing Zarantian Oil” for 100 days
Securing Zarantian Oil icon
Securing Zarantian Oil
  • Weekly Ponypower: −500
  • Daily Political Power Gain: −0.15
  • Stability: −10%
  • Daily Magic Drift: −1
Efforts are being taken in securing Zarantian routes and oil wells for our own benefit. The process, however, is tedious, requiring both our focus and enthralled soldiers constantly getting raided by rogue tribes in the desert we are unable to capture yet.
Event button.png
Plumage can be trusted, as long as he still gets us results.
  • Set temporary variable HIP_SIR_magic_change_var to 35
  • Scripted Effect: HIP_SIR_magic_change=yes
  • [Scope]Zajhari (878):
    • Add production of 20 Oil Oil
    • Resistance: +10%
    • Compliance:+10%
  • [Scope]Shizra (755):
    • Add production of 12 Oil Oil
    • Resistance: +10%
    • Compliance:+10%
  • [Scope]Zamfara (756):
    • Add production of 10 Oil Oil
    • Resistance: +10%
    • Compliance:+10%


hippogriff_abyss.40

The First To Fall


The dungeons of Mount Aris had seen little use in some time, at least ever since the sirens had taken over. When everyone was enthralled and some level of obedient, there was almost no need for such places. Only the most dangerous were left there, those deemed by the sirens personally to be too dangerous to be left about. It was why they were still heavily guarded, by only the most disciplined and fanatical of enthralled subjects.

Today, the cells finally added one more to their number.

"Well well well," Adagio said as the three sirens looked down upon Somnambula, the Maregyptian pegasus and Pillar of Equestria. All four of her hooves were chained to the floor, her wings bound tightly to her sides. They were taking no chances this time. "I bet you're surprised to see us again after what you did. Do you regret going against us now?"

"No," Somnambula responded, the ancient Maregyptian accent ragged from days spent in her cell.

Adagio's face contorted into anger. "Really? You took away our destiny, everyone's destiny, and look how the world has done! You solved nothing, ponies still die, creatures far worse than us still live and rule! Even now, when you know what being banished for over a thousand years feels like, you still refuse to understand!"

The pony shook her head. "We did what we had to for Equestria. You left us no choice."

"You chose to fight us," Aria responded. "And this is the price you have to pay. Come on, Adagio." The two sirens gave one last look at Somnambula before both leaving the cell. Sonata moved as well to follow, but stopped when she heard a voice behind her.

"Wait," Somnambula said. "You are not like them, are you? Your hatred does not burn as bright as theirs."

The siren frowned. "Yeah, Adagio says I need to work more on being mean. She's right though. You decided to banish us, and we were stuck down there for over a thousand years."

"And it is a decision I wish I could take back every day now." Sonata blinked, and Somnambula looked at her, the pony's purple eyes shining brightly. "But please, if you stay, I promise I can explain everything to you."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG no trace.png “Leave No Trace”


Event button.png
"You have nothing to say that I want to hear."

(Nothing)

Event button.png
"Explain what?"
  • Trigger country event “Another Story”

id 41 - 50

hippogriff_abyss.41

Another Story


"It is true that you left us no choice in having to fight you. But not all of us wanted to banish you too. Stygian and I wished to try and talk, to make you see the error of your ways, but we were convinced by Starswirl that it was the only way to save Equestria, that villains could not change. We let fear into our hearts, and it chose for us. I allowed the same thing to happen when Stygian turned to the darkness after we cast him out."

"You mean when you got banished too?"

Somnambula nodded. "When he did not come back for forgiveness, but instead for revenge, I believed that the darkness had taken too much of a hold, that he was beyond saving. Even when Twilight brought us back, I did not have hope for him."

"But?" Sonata asked, getting genuinely curious now.

"But Princess Twilight proved us wrong. She saved Stygian, and brought the friend we once had back to us. She gave me my hope back." Despite the chains holding them down, Somnambula managed to raise a hoof to point it at Sonata. "And now, I am placing it in you."

Sonata blinked twice, following the Maregyptian's hoof before pointing at herself. "Me?"

"I believe that you can choose a better path. Your power may take choice away from others, but you still have the choice to do the right thing. You don't have to do what others tell you to do, or act how they believe you should. You can do what you want to do, be who you want to be, and I have hope that you will do what is best for everypony."

Sonata didn't say anything. All she did was stare at the pony in front of her, the pony she was supposed to hate with all her heart, the one she had feared for years now would send her back into the Abyss. But now, she didn't know what to feel. "I... need to go," she said, backing away.

Sonata did not sleep that night.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The First To Fall” option “"Explain what?"”


Event button.png
What do you do when your world is a lie?
  • Lose 5% Stability Stability
  • Lose 10% War support War Support
  • Lose Political Power 50 Political Power
  • Set country flag HIP_SIR_sonata_somnambula


hippogriff_abyss.42

The Wingbardian Settlement


With all of Abyssinia seized by us from Wingbardy, it was clear that their ambitions on Zebrica were over. This was made even more obvious when our Constant, Plumage Moonfeather, was sent to personally discussion a peace treaty with the Wingbardians in Karthin. The meetings were long, according to him, with the Wingbardians too proud to give up their short-lived victory over the cats easily. Eventually, though, with a smooth tongue and and force of the sirens behind him, they eventually folded and signed the deal, ending official hostilities between us.

In it, we gain official ownership and occupation of all of former Abyssinia, removing Wingbardy from our future sphere of control. This is of course a temporary peace; our eyes are set on the world, after all, not just some part of a continent. For now, though, this will suffice; the land of Griffonia will be dealt with at some later date, and we have what we need to launch our invasion of Equestria.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Event button.png
An agreeable result to an irrelevant war.


hippogriff_abyss.43

A Siren Second


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • Has leader “Adagio Dazzle”
Adagio had always worked hard to keep her role as the undisputed leader of the siren three. Being fair it was easy, what with how incompetent the other two were and how simple it was to get them to fight each other instead, but still. Just dealing with either of them could be so annoying sometimes. Aria was always getting into her business, and Sonata constantly fumbled the most basic of tasks given to her...

But the time for scheming was over. Necessity had forced her to choose between the two, of who she would trust more than the other, and while the answer may have seemed simple to some Adagio knew it was anything but. Both were practical options in their own ways, even if their personalities weren't.

Aria was a natural choice. Her paranoia and sarcasm grated on Adagio in all the wrong ways, but she was still manipulative, intelligent and most importantly pragmatic. She gave results that couldn't be argued with, and got things done independently of instruction. A perfect Second to deal with the issues she couldn't care less about.

On the other hoof, Sonata for all her faults had benefits as well. Her methods were certainly... unique, and rarely did she ever follow instruction to Adagio's liking, but Sonata was able to solve problems that neither she or Aria could ever think of approaching. Easily persuaded herself, she would be a compliant, idiotic and possibly even useful secondo to her primo.

But in the end, only one could be her partner. The other would no doubt be annoyed at being put last in line, and she would have to be careful in making sure her choice didn't get the upper hoof over her. So the moment of truth had come; who would it be?

The following description is used if:

  • Has leader “Aria Blaze”
Getting her way to the top as the leader of the three sirens had been a tedious task, that much was certain. Sonata was an idiot, as usual, but Adagio was always a major hurdle in her goals for Sirenalia. She was smart, antagonistic, power-hungry even within their trio, and charismatic enough to occasionally convince Sonata to her way of thinking. Still, she was the one now on top, at least for the moment, and now as much as she didn't like to admit it she needed a partner to continue forward.

The choices spoke for themselves. Adagio was a natural choice for the exact reasons she had been so irritating before; her drive gave her determination to see things through even if her spiteful nature caused unnecessary complications in the process. Of course, giving someone who only desired more power exactly that was a slippery slope, especially when it came to Adagio, but that was just part of the game they played now.

The safer, but definitely more annoying option was to go with Sonata instead. The downside implied in it was having to actively deal with whatever she got up to more often, but at least Aria could highly doubt that she was up to anything actively malicious against her. Plus, Sonata did occasionally do something useful... about once every six moons. It was quite possible that she would be a better long-term approach as a Second, though Aria doubted it.

So, who would it be. The dangerous Adagio, or the incompetent Sonata? The spiteful manipulator, or the trusting ditz? It was up to her to decide.

The following description is used if:

  • Has leader “Sonata Dusk”
Out of all the possibilities, few could have expected this.

Sonata still wasn't quite sure why she was still leading the group they had going. At first, it was obvious even to her that it was just to get her to stop complaining. They never really expected anything out of her in the first place. But over time, both Aria and Adagio seemed to see it less as a burden and more like she was actually doing something useful. And Sonata was always willing to help her fellow sirens.

But things were changing now. Both Adagio and Aria were pushing her to choose one of them over the other. It was weird to Sonata, seeing them ask her for something and not the other way around. But she was the leader for now, so she got to make the choice like Adagio used to do, and this was one that she had to make all by herself.

Adagio knew what she was doing, that was obvious. She had all the plans, she came up with everything they were supposed to do, and she just wanted what was best for all of them. Without her, Sonata wouldn't have the foggiest clue on what she was supposed to be or what she should be doing.

Now Aria, she was mean. All she did was constantly tell Sonata how terrible she was, which she didn't like. But she also seemed a lot less... spiteful, Sonata thought the word was. Adagio knew things, but what she wanted always seemed a little off. Aria looked at the bigger picture, saw things coming before they even happened, and even looked the other way or helped Sonata out when they both had the rare agreement. There was no sense of underlaying wrongness with her like Adagio had.

She supposed that when it came down to it, her choice was about feelings. What did she feel was the right decision? Was there even a right or wrong answer? And which was which? Sonata didn't know, but she had to choose one way or the other.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI primo secondo.png “Primo And Secondo”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Has leader “Adagio Dazzle”
Event button.png
Adagio's drive is what I need.
  • Adagio Dazzle loses
    • Charismatic Manipulator
      • Daily Political Power Gain: +0.1
      • Stability: +5%
      • War Support: +5%
  • Adagio Dazzle gains
    • Charismatic Manipulator
      • Daily Political Power Gain: +0.2
      • Stability: +10%
      • War Support: +15%
      • Daily Magic Drift: +1

Event trigger.pngEnabled if:

  • None of:
    • Has leader “Aria Blaze”
Event button.png
Aria's reasoning makes her the best partner.
  • Aria Blaze loses
    • Level-Headed Realist
      • Efficiency texticon.png Production Efficiency Growth: +5%
      • Research Speed: +2.5%
      • Recruitable Population Factor: +5%
      • Recruitable Seapony Population Factor: +5%
  • Aria Blaze gains
    • Level-Headed Realist
      • Efficiency texticon.png Production Efficiency Growth: +10%
      • Division Recovery Rate: +5%
      • Research Speed: +5%
      • Recruitable Population Factor: +10%
      • Recruitable Seapony Population Factor: +10%

Event trigger.pngEnabled if:

  • None of:
    • Has leader “Sonata Dusk”
Event button.png
Sonata may be a ditz, but she has her uses.
  • Sonata Dusk loses
    • Passionate Ditz
      • Resistance Target: −5%
      • Resistance Growth Speed: −5%
      • Required Garrisons: −10%
  • Sonata Dusk gains
    • Passionate Ditz
      • Daily Political Power Cost: +0.15
      • Stability: −10%
      • Resistance Target: −10%
      • Resistance Decay Speed: +10%
      • Resistance Growth Speed: −10%
      • Required Garrisons: −25%


hippogriff_abyss.44

Report: The Situation Of North Zebrica


Overview: A report requested by Aria Blaze on the newly conquered North Zebrica region, for use by Sonata Dusk. Territories include Warzena, Zarantia, Tobuck and Chiropterra.

Warzena: Former Kingdom of zebras of Zonician culture, shares many similarities with the already secured territory of Zumidia. Chances of success in integration through merging regions and administration are high. Method has met official recommendation.

Zarantia: Relatively backwater and unindustrialized group of zebra tribes. Militancy and resistance provides issues. Pacification will be required for further integration.

Tobuck: Majority of population in primary city, culture resembles Maregyptian. Possibility of criminal and subversive elements remaining is high, thorough effort to clean them out is highly recommended.

Chiropterra: Remnants of six legions which fled from Equestria over a thousand years ago after the original banishment of Nightmare Moon. Extremism and militancy is dangerously high, immediate action is advised. Fanatical devotion to religion noted as possible future issue. Laborers identified as possible method of subduing local populace.

Conclusion: Process of integration deemed relatively simple, as long as instructions are followed. Chiropterra may require further decisions undertaken by higher authority.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA survey situation.png “Survey The Situation”


Event button.png
Addendum: Do not mess this up, Sonata.


hippogriff_abyss.45

The Twin Cities Of Zebras


Zala walked the streets of Zamivgazal, blending into the crowds of zebras that moved with him in the former capital of Warzena. When the sirens first took over, he knew that it was going to be bad. After all, the stories were rampant of what happened inside their lands; the fights, the mindless obedience, the songs. He remembered being dragged out into the square, forced to listen to the music. He expected to be trapped in his own mind, or for his friends to turn on him one day. He expected rage.

But he got none of those things. His friends still met with him, as usual. He was still in full control of himself, and his mind was at ease. Everything had seemed good until the Zumidians had come in. They claimed that Warzena was now a rightful part of their kingdom, that their 'King Zamni' was now the rightful sovereign of their city. It was outrageous, ludicrous even. Who were they to march in and just take a title like they owned the place?

That was on Zala's mind almost all the time now, and he knew his friends felt the same way. Every week they would get back together and tell each other about how terrible the Zumidians were, how they were the worst thing to happen since the Storm King himself. They never made life easy; the hatred was mutual as shown by their harsh nature, their wide reprisals and distrusting glances at passers-by. Zala could not remember any times in his life worse than this.

There was something else nagging at the back of his head, but he paid it no attention. It was just another thing on the long list of hatred that had become his life.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA bring together zebras.png “Bring Together The Zebras”


Event button.png
Even friendships aren't always perfect.


hippogriff_abyss.46

Status Of The Labourers


"I don't know, Sonata."

The blue siren was shocked. "What do you mean 'you don't know', Aria? You know, like, everything!"

"I mean I don't know," Aria repeated stubbornly. "I don't have an answer for you this time. Both options work, and I can't tell you which one is better."

"But there's always a better answer! There's a right one and a wrong one! It's like Adagio told me - everything we decide to do is right, and everyone who disagrees is wrong!"

Aria sighed, rubbing her hoof against her forehead. "The world isn't as simple as that, Sonata. Releasing the laborers would help get the ponies on our side and more compliant, which would probably make Chiropterra easier to keep a hold of. Keeping them in line though would calm things down and probably make your job easier." She shrugged. "Either way, it's not my problem."

Never before had Sonata been annoyed to not get Aria's input and opinion on something. So instead, she focused on what mattered; what would she do? All the advice she has asked for had presented her with two options, both of them equally viable.

...Sonata didn't like hard decisions.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA laborers of chiropterra.png “The Laborers Of Chiropterra”


Event button.png
Let's free the labourers and let them do our job for us.
  • [SCOPE]Every state:
    • Limited to:
    • Compliance:+10%
    • Resistance: +15%
  • Hidden effect:
    • Trigger country event “The Worker's Plight” in 13 days
Event button.png
They're too much of a liability, keep them in line.
  • [SCOPE]Every state:
    • Limited to:
    • Compliance:+5%
    • Resistance: −10%


hippogriff_abyss.47

Shadows And Moonlight


The occupation of Chiropterra was intensifying. Progress was being made, but for every insurgent they killed the next two would fight twice as hard. Ponies would disappear overnight, having gone to take up arms against the garrisons. And they were disciplined, many rather dying than even getting the chance to listen to the song.

"I don't know, Aria," Sonata said as they floated in the throne room of Mount Aris, having finished looking over reports from the mainland. "Doesn't that sound a bit extreme? I thought we were trying to make things easier, not harder."

"And their devotion is what's making this harder," the purple siren explained impatiently. "Without their faith they'd fall apart. If we make an actual effort to get rid of it, everything will be easier for us."

"But we've already almost beaten them!" Sonata countered. "They're close to giving up, I just know it! And Adagio wouldn't be happy if she finds out how much time and effort you want me to spend on this idea."

Aria gave an annoyed sigh and just gave what Sonata called 'that look'. "Well Adagio isn't here right now, is she? And besides, she'll be fine with it when she realizes they'll praise her instead of some regular pony by the time this is done."

"I guess it's still your choice, though," she finished, moving to leave. "Just don't make the wrong decision, for both of us."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA music and moon.png “Music And The Moon”


Event button.png
Let's not make things worse, this is unnecessary.
  • Gain 5% Stability Stability
  • Gain Political Power 25 Political Power
Event button.png
This religion must be destroyed for us to ever have peace.
  • Gets the National Spirit Idea HIP SIR ARI root lunarism.png “Rooting Out Lunarism” for 150 days
Rooting Out Lunarism icon
Rooting Out Lunarism
  • Daily Political Power Gain: −0.2
  • Weekly Stability: −1%
  • Weekly War Support: −1%
  • Resistance Target: +10%
  • Damage to Garrisons: +10%
The Chiropterrans are having their faith in their Goddess broken by force. Due to how fanatical and ingrained such beliefs are, the process is incredibly difficult and destabilizing.


hippogriff_abyss.48

A Strange Alliance


A single messenger has come from Zebrica, a hippogriff from the nation once known as Hippogriffia. While such a distant nation was out of our interests initially, the rise of the sirens and their claims of revenge on Equestria did concern some in our ranks who believed that a conflict of interest between us and them was possible. And while they still seem possible, the hippogriff who calls himself Plumage Moonfeather comes with an offer.

They too wish to see the ponies fall, and they are willing to aid us in destroying them, for a price. The exact terms seem to be intentionally vague, though there are a few terms already set as part of the agreement; no matter the outcome of the war, we will obtain the western parts of Equestria and the Crystal Empire, while they demand the Southeast region and custody of the 'Pillars of Equestria'. All other territories are to have ownership decided upon the end of the war through negotiations.

While the ponies and land in question are not of any real value to us, the question remains of whether this alliance will benefit us in any real way. Creatures with such power as their song are inherently untrustworthy, and giving them a foothold on our continent, no matter how small, may be a mistake that we will have to pay for someday...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG natural allies.png “Our Natural Allies”


Event button.png
Let's welcome our newfound allies!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Music And Love” in 2 days

AI logic:
  • Base weight: 90

Event button.png
We need no help in our fight against Equestria.
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “The Offer Declined” in 2 days

AI logic:
  • Base weight: 10


hippogriff_abyss.49

Music And Love


"So, did they fall for it?"

Plumage Moonfeather nodded to Aria, looking quite pleased with himself. "They bought every single word of it. From now on, the Changeling Queendom considers us their allies against Equestria. They will give up the Pillars of Equestria, as you demanded, and give us the southeast region as compensation for our support."

"What about the other parts?" Adagio asked.

Moonfeather's jubilant expression faded a bit. "I did have to promise them the northwest, and the best I could negotiate was pushing off the official borders until after our conflict with Equestria is won. As long as we can occupy important parts of Equestria before they can, however, I guarantee you that I can get more out of them in the future."

"Then we'll just have to take it from them first." Adagio turned to her other sirens, leaving the hippogriff now out of the conversation. "This 'alliance' is only temporary, of course; we just need a hoofhold on Equus now to betray them later. Still, we should try getting as much on our hooves as possible. After all, the more ponies we get under our spell..."

"The more powerful our magic becomes," Aria and Sonata finished simultaneously.

"Exactly. So, let's go and show the Equestrians who their real masters are."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Strange Alliance” option “Let's welcome our newfound allies!”


Event button.png
Let's just hope they can pull their own weight.


hippogriff_abyss.50

The Offer Declined


"What do you mean, they didn't fall for it?"

"They just didn't listen," Moonfeather said, keeping a veil of patience in front of his own frustration. "The Queen barely gave me the time of day before rejecting everything. Whether their rejections stems from incompetence or intelligence, I am unsure, but either way it seems they don't want our help."

Adagio growled. "They want Equestria for themselves." Turning to her fellow sirens, she moved to intentionally leave the hippogriff out of the ensuing conversation. "We can not let them take what is rightfully ours. It doesn't matter whether we need to fight the entire changeling race; we will not be denied."

The two other sirens just nodded in agreement. "Good," Adagio continued. "Now let's show both the ponies and the changelings who their real masters are."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “A Strange Alliance” option “We need no help in our fight against Equestria.”


Event button.png
They'll regret this soon enough.
  • Gain 5% Stability Stability
  • Gain 10% War support War Support
  • Gain Political Power 50 Political Power

id 51 - 60

hippogriff_abyss.51

The Crucial Decision


Equestria has fallen, its ponies cowed before us. Victory is ours, and so are the spoils to take. But as many rejoice at this hard-fought victory to assert our dominance over the continent, there is still one last unresolved issue that needs to be addressed.

Before Equestria's defeat, we signed a deal with the sirens of Zebrica for their aid in our wars. Now they expect the payment we agreed upon long ago; official recognition over control of the Southeast, the Pillars of Equestria, and continued negotiations for the rest of the land in Equestria.

The sirens would undoubtedly make for a powerful permanent ally, should they maintain our alliance for the future. And if we managed to take much of Equestria, we should have the upper hoof in the negotiations, barring of course the Southeast which we have little actual strategic motive for. But if the sirens managed to seize territory before us... we may just have our victory taken right from underneath us. And, if they plan on betraying us, it may be safer to cut our ties now, and hopefully prevent a foothold onto our continent, even if it will likely lead to war from this betrayal.

So, what shall we do, my Queen?


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG partition.png “The Partition”


Event button.png
Give them their land, they may still be useful to us.
  • Hidden effect:
    • [SCOPE]Every state:
      • Limited to:
        • [SCOPE]State owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
        • At least one of the following is true:
          • State is in strategic area Forbidden Jungle (32)
          • State is in strategic area Southern Colonies (33)
          • State is in strategic area Dragon Badlands (34)
          • State is in strategic area Hayseed Swamps (35)
          • State is in strategic area Dragon Forests (43)
          • Is state Littlewoods (115)
          • Is state Meadowlands (116)
          • Is state Yukka Island (221)
          • Is state Littlehoof (83)
          • Is state Spa Islands (4)
          • Is state Puerto Caballo (1193)
          • Is state Matrotanzas (1194)
          • Is state Summer Islands (1195)
      • Flag of Hippogriffia Hippogriffia:
        • Becomes owner and controller of the previously mentioned state
  • Custom effect tooltip: We will give the Southeast region and the Pillars of Equestria to the Sirens as agreed upon, and begin further negotiations.
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Promises Kept” in 2 days

AI logic:
  • Base weight: 50
  • Base weight * 2 if the following are true:
  • Base weight * 1.5 if the following are true:
  • Base weight * 1.5 if the following are true:
  • Base weight * 1.5 if the following are true:

Event button.png
Let them come, they deserve nothing from us.
  • Custom effect tooltip: This will be intolerable to the Sirens, and likely lead to war!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Traitors In The Hives” in 2 days

AI logic:
  • Base weight: 20
  • Base weight * 0 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.25 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.5 if the following are true:
  • Base weight * 0.5 if the following are true:


hippogriff_abyss.52

Traitors In The Hives


"They did WHAT?"

Plumage, their usually extremely composed and confident constant, could not help but flinch and step back as Adagio glared at him with a death stare. "T-the..." He cleared his throat to force out the stutter. "The changelings have betrayed us. They refuse to acknowledge the agreement of the Southeast, or our right to the Pillars of Equestria."

Both Adagio and Aria were seething in pure rage at this point. Sonata, on the other hoof, looked more confused. "Wait, but weren't we going to do that to them anyway?" she asked.

"Yes Sonata, but they did it to us first," Adagio responded, barely keeping in her anger.

"So why are we so surprised if we were planning to betray them too?"

And that was the point the dam broke. "Because only we're supposed to do that!" the yellow siren yelled at her partner, pushed past her breaking point. Sonata quickly retreated, realizing she had finally overstepped Adagio's patience. The latter recomposed herself quickly, a mask of anger and determination once again covering her face.

"If they want to do this the hard way, then fine. We'll force them to serve just like everyone else on this pathetic world. Let's put these changelings in their place."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Crucial Decision” option “Let them come, they deserve nothing from us.”


Event button.png
This betrayal will be paid with their servitude.
  • If:
    • Limited to:
      • Is in a faction
    • Leave faction
  • Gets a Annex wargoal against Flag of Changeling Lands Changeling Lands


hippogriff_abyss.53

Promises Kept


"So, what's the plan?" Sonata asked Aria as the three sirens gathered in the room, all of them in fairly good moods. The news had been broken to them individually already; the changelings had acquiesced to their previously agreed demands and accepted their control of the Southeast. The remaining Pillars of Equestria had already been hoofed over; just like Somnambula, they were imprisoned in the dungeons of Mount Aris until the sirens could put their undivided attention on dealing with them.

Aria shrugged. "We can't negotiate with the changelings ourselves, so we have to trust Moonfeather to work for us. Unfortunately." The last word she added on with an extra dose of sarcasm.

"Our Constant knows the price of betrayal," Adagio responded dismissively. "And he profits from our success as well, so he'll do whatever he can for us anyway. Greed is such a powerful motivator."

"Right. And what will we do with our 'allies' after everything is done?"

"What we will do with them does not matter for now. If Plumage is successful, they may still be useful partners for us. Right now, we need to focus on the now. Isn't that what you wanted, Aria?"

The siren rolled her eyes. "Sure. Whatever you say, Adagio."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Crucial Decision” option “Give them their land, they may still be useful to us.”


Event button.png
Let's see what we can get from this...
  • Hidden effect:
    • [SCOPE]Every state:
      • Limited to:
        • [SCOPE]State owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
        • At least one of the following is true:
          • State is in strategic area Vanhoover (53)
          • State is in strategic area Flanks (86)
          • State is in strategic area Featherfall Dale (84)
          • State is in strategic area Whitebell (83)
          • State is in strategic area Solar Plain (75)
          • State is in strategic area Coltfoalnia (52)
          • State is in strategic area Unicorn Valley (60)
          • State is in strategic area Mead Lake (51)
          • State is in strategic area Ruby Mountains (59)
          • State is in strategic area Oleander Valley (64)
          • Is state Jade Hills (139)
          • Is state Frozen Butterfly Forest (318)
          • Is state Yak Range (77)
          • Is state Selenite Divide (142)
          • Is state Feldspar Fields (146)
          • Is state White Tail Woods (41)
          • Is state Ponderosa (95)
          • Is state Little Pony Dale (99)
          • Is state Equestrian Crystal District (180)
      • Flag of Changeling Lands Changeling Lands:
        • Becomes owner and controller of the previously mentioned state
  • Custom effect tooltip: We will begin official negotiations, which can be accessed in the decision tab.
  • Set country flag HIP_SIR_equestria_partition_start


hippogriff_abyss.54

The Status Of Manehattan


Equestrian Region: Manehattan

Primary Cities: Manehattan, Fillydelphia, Albion, Prance, Petershoof

Secondary Cities: Mareway, Bridlepolis, Hollow Shades

Strategic Importance: Large amount of heavy Equestrian industry, population and ports to the Celestial Sea.

Notes: The Equestrian east coast is strategically one of the most vital regions of the old pony nation, holding a large amount of its industry and pony population, as well as facilitating trade between it and the continents of Griffonia and Zebrica. It is for those exact reasons that the Changeling Queendom considers it a region of interest, however the probability of them successfully pacifying local pony resistance is low. Because of that, it has been designated as a region of high likelihood for a concession to the sirens should we currently have a foothold in the previously listed major cities.

Addendum: Manehattan will also be critical for extracting further regional concessions northwards and westwards into Equestria.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “The Status of Manehattan”


Option conditions

Event trigger.pngEnabled if:

  • Flag of Hippogriffia Hippogriffia:
    • Owns state Manehattan (75)
    • Owns state Fillydelphia (12)
    • Owns state Albion (525)
    • Owns state Prance (231)
    • At least one of the following is true:
      • Owns state Amethyst Basin (106)
      • Owns state Mareland (187)
    • At least one of the following is true:
      • Owns state Hollow Shades (40)
      • Owns state Kobilkyno (159)
  • None of:
Event button.png
It's already ours, let's just make it official.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Sunny Shore (42)
        • State is in strategic area Celestial Coast (45)
        • State is in strategic area North Celestial Coast (46)
        • State is in strategic area Starswirl Valley (62)
        • Is state Amethyst Basin (106)
        • Is state April Grove (107)
        • Is state Fetlock Twist (182)
        • Is state Cloudy Hills (232)
        • Is state Magical Plateau (227)
        • Is state Cranberry Marsh (158)
        • Is state Kobilkyno (159)
        • Is state Somland (661)
        • Is state Mirage (662)
        • Is state Chillwing (653)
        • Is state Bird Territory (229)
        • Is state Redheart (167)
        • Is state Petershoof (166)
        • Is state Griffish Isles (67)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_siren_manehattan
  • The status of Manehattan has been resolved. (?)

AI logic:
  • Base weight: 200

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Owns state Manehattan (75)
    • Owns state Fillydelphia (12)
    • Owns state Albion (525)
    • Owns state Prance (231)
    • Owns state Amethyst Basin (106)
    • Owns state Mareland (187)
    • Owns state Hollow Shades (40)
    • Owns state Kobilkyno (159)
    • Owns state Petershoof (166)
Event button.png
We might have to do a little convincing here...
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Siren Demands: Manehattan” in 2 days

AI logic:
  • Base weight: 20

Event trigger.pngAlways enabled:

Event button.png
Just let the Changelings have it.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Sunny Shore (42)
        • State is in strategic area Celestial Coast (45)
        • State is in strategic area North Celestial Coast (46)
        • State is in strategic area Starswirl Valley (62)
        • Is state Amethyst Basin (106)
        • Is state April Grove (107)
        • Is state Fetlock Twist (182)
        • Is state Cloudy Hills (232)
        • Is state Magical Plateau (227)
        • Is state Cranberry Marsh (158)
        • Is state Kobilkyno (159)
        • Is state Somland (661)
        • Is state Mirage (662)
        • Is state Chillwing (653)
        • Is state Bird Territory (229)
        • Is state Redheart (167)
        • Is state Petershoof (166)
        • Is state Griffish Isles (67)
        • Is state Deepfall Forests (102)
    • Flag of Changeling Lands Changeling Lands:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_changeling_manehattan
  • The status of Manehattan has been resolved. (?)

AI logic:
  • Base weight: 2


hippogriff_abyss.55

Siren Demands: Manehattan


Negotiations between us and the sirens have gotten off to a rocky start, as demands have been sent for the region of Manehattan to be given to and recognized as siren territory. While giving up land is not a notion any respectable changeling would even dream of, we do have to approach this with at least a hint of nuance due to what is at stake here.

Manehattan is a valuable region on the east coast, with a large amount of Equestrian industry and population. Losing it would strike a heavy blow to our ability to project power eastwards. However, it is realistically unlikely that we would be able to maintain a firm hold over it anyway for the near future. In addition, should the sirens control territory further inland, they should be of a higher priority for us to negotiate for. If we want to keep our alliance and friendly terms with the new intercontinental power we have given a hoofhold on Equus to, it may still be worth giving them this small victory.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Status Of Manehattan” option “We might have to do a little convincing here...”


Event button.png
These demands are agreeable... for now.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Sunny Shore (42)
        • State is in strategic area Celestial Coast (45)
        • State is in strategic area North Celestial Coast (46)
        • State is in strategic area Starswirl Valley (62)
        • Is state Amethyst Basin (106)
        • Is state April Grove (107)
        • Is state Fetlock Twist (182)
        • Is state Cloudy Hills (232)
        • Is state Magical Plateau (227)
        • Is state Cranberry Marsh (158)
        • Is state Kobilkyno (159)
        • Is state Somland (661)
        • Is state Mirage (662)
        • Is state Chillwing (653)
        • Is state Bird Territory (229)
        • Is state Redheart (167)
        • Is state Petershoof (166)
        • Is state Griffish Isles (67)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_CHN_gave_up_manehattan
  • Flag of Hippogriffia Hippogriffia:
    • Set country flag HIP_SIR_siren_manehattan
    • The status of Manehattan has been resolved. (?)
    • Trigger country event “Demands Successful”

AI logic:
  • Base weight: 40
  • Base weight +30 if the following are true:
  • Base weight +20 if the following are true:
  • Base weight +20 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight * 0.7 if the following is true: Country flag HIP_CHN_gave_up_southwest is set
  • Base weight * 1.25 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_southwest is set

Event button.png
We will not be taken advantage of by some upstarts!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Demands Rejected”

AI logic:
  • Base weight: 50


hippogriff_abyss.56

The Status Of Stalliongrad


Equestrian Region: Stalliongrad

Primary Cities: Stalliongrad, Starlight's Town, Novochernushsk

Secondary Cities: Konzan, Caramel Marks, Stavropon, Ravenskoye

Strategic Importance: Sizable industry and resource deposits near the Crystal border, and ideological origin of communism.

Notes: Stalliongrad materially has little use for us barring gaining magic from the population. Its industry is notable, but the local resources and population density leave much to be desired. However, it remains an important symbolic region of Equestria, and a virulent hotbed of communist resistance, so the Changeling Queendom ignoring the Queen's Guard organization is somewhat willing to pawn it off to us instead. Should we hold the major industrial centers, they will likely concede without any further issue.

Addendum: Stalliongrad will be critical should we wish to secure a hold and gain concessions over the east and heart of the Crystal Empire.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “The Status of Stalliongrad”


Option conditions

Event trigger.pngEnabled if:

  • Flag of Hippogriffia Hippogriffia:
    • Owns state Stalliongrad (153)
    • Owns state Zakatnie Lands (157)
    • At least one of the following is true:
      • Owns state Marshmallow (225)
      • Owns state Caramel Marks (235)
    • At least one of the following is true:
      • Owns state Majestic Gardens (233)
      • Owns state Land of Equality (332)
  • None of:
  • None of:
    • Country flag HIP_SIR_changeling_manehattan is set
Event button.png
It's already ours, let's just make it official.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Severyana (65)
        • Is state Village Up North (241)
        • Is state Azkaban (333)
        • Is state Majestic Gardens (233)
        • Is state Severokholm (168)
        • Is state Krupochkino (162)
        • Is state Kukuruzza (160)
        • Is state Landish Fields (164)
        • Is state Zakatnie Lands (157)
        • Is state Malinovka (326)
        • Is state Baicall (156)
        • Is state East Goatcasus (154)
        • Is state West Goatcasus (155)
        • Is state Deepfall Forests (102)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_siren_stalliongrad
  • The status of Stalliongrad has been resolved. (?)

AI logic:
  • Base weight: 200

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Owns state Stalliongrad (153)
    • Owns state Zakatnie Lands (157)
    • Owns state Marshmallow (225)
    • Owns state Caramel Marks (235)
    • Owns state Majestic Gardens (233)
    • Owns state Land of Equality (332)
    • Owns state Starlight's Town (57)
  • None of:
    • Country flag HIP_SIR_changeling_manehattan is set
Event button.png
We might have to do a little convincing here...
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Siren Demands: Stalliongrad” in 2 days

AI logic:
  • Base weight: 5

Event trigger.pngAlways enabled:

Event button.png
Just let the Changelings have it.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Severyana (65)
        • Is state Village Up North (241)
        • Is state Azkaban (333)
        • Is state Majestic Gardens (233)
        • Is state Severokholm (168)
        • Is state Krupochkino (162)
        • Is state Kukuruzza (160)
        • Is state Landish Fields (164)
        • Is state Zakatnie Lands (157)
        • Is state Malinovka (326)
        • Is state Baicall (156)
        • Is state East Goatcasus (154)
        • Is state West Goatcasus (155)
    • Flag of Changeling Lands Changeling Lands:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_changeling_stalliongrad
  • The status of Stalliongrad has been resolved. (?)

AI logic:
  • Base weight: 30


hippogriff_abyss.57

Siren Demands: Stalliongrad


As negotiations continue, a major point of contention now is about the region of Stalliongrad, or Severyana now to the Equestrians. Alone, it is not the most important areas of Equestria by any means. It serves no critical strategic purpose for us, and with the fierce communist resistance it does seem like more trouble than it's worth.

However, hoofing it over to the sirens has hit a single snag, that being the Queen's Guard. Having been set to administrate the region personally, they are vehemently against any sort of surrender to the foreign power. They do have a point in it being seen as a sign of weakness, but it is obvious to many that it is mostly to ensure their own spoils of war remain theirs. Still, the final decision is up to the Queen.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Status Of Stalliongrad” option “We might have to do a little convincing here...”


Event button.png
These demands are agreeable... for now.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Severyana (65)
        • Is state Village Up North (241)
        • Is state Azkaban (333)
        • Is state Majestic Gardens (233)
        • Is state Severokholm (168)
        • Is state Krupochkino (162)
        • Is state Kukuruzza (160)
        • Is state Landish Fields (164)
        • Is state Zakatnie Lands (157)
        • Is state Malinovka (326)
        • Is state Baicall (156)
        • Is state East Goatcasus (154)
        • Is state West Goatcasus (155)
        • Is state Deepfall Forests (102)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_CHN_gave_up_stalliongrad
  • Flag of Hippogriffia Hippogriffia:
    • Set country flag HIP_SIR_siren_stalliongrad
    • The status of Stalliongrad has been resolved. (?)
    • Trigger country event “Demands Successful”

AI logic:
  • Base weight: 30
  • Base weight +30 if the following are true:
  • Base weight +20 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight * 0.7 if the following is true: Country flag HIP_CHN_gave_up_southwest is set
  • Base weight * 0.8 if the following is true: Country flag HIP_CHN_gave_up_manehattan is set
  • Base weight * 1.25 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_southwest is set
  • Base weight * 1.3 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_canterlot is set

Event button.png
We will not be taken advantage of by some upstarts!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Demands Rejected”

AI logic:
  • Base weight: 50


hippogriff_abyss.58

The Status Of The Southwest


Equestrian Region: Southwest

Primary Cities: Las Pegasus, Rockville

Secondary Cities: Hoofington, Dodge City, Hoof City, Trotgaron

Strategic Importance: Large oil deposits currently both being extracted and still undeveloped within the region. Also contains the major port in the Pegasi Gulf and the west coast of former Equestria.

Notes: The Southwest region is valuable for exactly one reason, and that is the oil it contains within the desert. The city of Las Pegasus is also a notable bonus, as one of the few major ports of Equus. The Changelings are eager to gain both to fuel their transport of material to garrison forces and their war machine as a whole. They will not give up such a prize easily, though the proximity to our secured Southeast region does prove a point of contention. Shrewd diplomacy may still win us the day if we have a definitive advantage in the region.

Addendum: The Southeast is an individual and independent piece from the rest of Equestria in negotiations, and thus can be ignored if necessary to focus efforts on more critical regions in the east and north.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “The Status of the Southwest”


Option conditions

Event trigger.pngEnabled if:

  • Flag of Hippogriffia Hippogriffia:
    • Owns state Rockville (38)
    • Owns state Las Pegasus (66)
    • At least one of the following is true:
      • Owns state Hoofington (19)
      • Owns state Dodge Junction (22)
    • At least one of the following is true:
      • Owns state Star Forest (122)
      • Owns state Central Trotsas (47)
Event button.png
It's already ours, let's just make it official.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Mild West (36)
        • State is in strategic area South Trotsas (37)
        • State is in strategic area North Trotsas (38)
        • State is in strategic area Minefields (39)
        • State is in strategic area Hoof Coast (40)
        • State is in strategic area Dodge Junction (48)
        • State is in strategic area Aetherlands (49)
        • State is in strategic area Rocky region (54)
        • State is in strategic area Midplains (58)
        • Is state Ghastly Gorge (123)
        • Is state Pastures (114)
        • Is state Orshab (119)
        • Is state Las Pegasus (66)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_siren_southwest
  • The status of the Southwest has been resolved. (?)

AI logic:
  • Base weight: 200

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Owns state Rockville (38)
    • Owns state Las Pegasus (66)
    • Owns state Hoofington (19)
    • Owns state Dodge Junction (22)
    • Owns state Star Forest (122)
    • Owns state Central Trotsas (47)
Event button.png
We might have to do a little convincing here...
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Siren Demands: The Southwest” in 2 days

AI logic:
  • Base weight: 25

Event trigger.pngAlways enabled:

Event button.png
Just let the Changelings have it.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Mild West (36)
        • State is in strategic area South Trotsas (37)
        • State is in strategic area North Trotsas (38)
        • State is in strategic area Minefields (39)
        • State is in strategic area Hoof Coast (40)
        • State is in strategic area Dodge Junction (48)
        • State is in strategic area Aetherlands (49)
        • State is in strategic area Rocky region (54)
        • State is in strategic area Midplains (58)
        • Is state Ghastly Gorge (123)
        • Is state Pastures (114)
        • Is state Orshab (119)
        • Is state Las Pegasus (66)
    • Flag of Changeling Lands Changeling Lands:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_changeling_southwest
  • The status of the Southwest has been resolved. (?)

AI logic:
  • Base weight: 2


hippogriff_abyss.59

Siren Demands: The Southwest


One of the more important regions of interest in Equestria was the Southeast, for a multitude of reasons. It has large deposits of oil, which will be necessary to feed our war machine for the foreseeable future. It contains the port of Las Pegasus, which is critical for supplying our forces across all of further Equestria. And finally, its geographical location is important in securing our flank in all the rest of western Equestria. This is why, to our annoyance, our so-called partners are making demands for the region.

Saying no is a simple option. We get to keep our current valuable holdings. But should we already not have much of a grasp on it, it may be... prudent to give it up to them, at least at the moment. A distinct advantage here is that letting them take it here will not let them press any further, for northwest Equestria is already guaranteed to be ours with no negotiation.

Still, that oil is quite the prize to behold...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Status Of The Southwest” option “We might have to do a little convincing here...”


Event button.png
These demands are agreeable... for now.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Mild West (36)
        • State is in strategic area South Trotsas (37)
        • State is in strategic area North Trotsas (38)
        • State is in strategic area Minefields (39)
        • State is in strategic area Hoof Coast (40)
        • State is in strategic area Dodge Junction (48)
        • State is in strategic area Aetherlands (49)
        • State is in strategic area Rocky region (54)
        • State is in strategic area Midplains (58)
        • Is state Ghastly Gorge (123)
        • Is state Pastures (114)
        • Is state Orshab (119)
        • Is state Las Pegasus (66)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_CHN_gave_up_southwest
  • Flag of Hippogriffia Hippogriffia:
    • Set country flag HIP_SIR_siren_southwest
    • The status of the Southwest has been resolved. (?)
    • Trigger country event “Demands Successful”

AI logic:
  • Base weight: 25
  • Base weight +30 if the following are true:
  • Base weight +20 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight * 0.8 if the following is true: Country flag HIP_CHN_gave_up_manehattan is set
  • Base weight * 0.8 if the following is true: Country flag HIP_CHN_gave_up_stalliongrad is set
  • Base weight * 0.5 if the following is true: Country flag HIP_CHN_gave_up_canterlot is set
  • Base weight * 0.5 if the following is true: Country flag HIP_CHN_gave_up_crystal_empire is set
  • Base weight * 1.2 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_manehattan is set
  • Base weight * 1.2 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_stalliongrad is set
  • Base weight * 1.2 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_canterlot is set
  • Base weight * 1.2 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_crystal_empire is set

Event button.png
We will not be taken advantage of by some upstarts!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Demands Rejected”

AI logic:
  • Base weight: 50


hippogriff_abyss.60

The Status Of The Crystal Empire


Equestrian Region: Crystal Empire

Primary City: Crystal City

Secondary Cities: Porridge Town, Rainbow Falls, Rubrum

Strategic Importance: Massive population in the Crystal City, large amount of magical crystals grown and mined in the northern mountains.

Notes: While generally having less population than the western half, the core of the Crystal Empire holds the jewel of the north, the Crystal City itself, home to millions of Crystal Ponies. In addition, it is the world's highest source of magical crystals for use in magi-tech and other similar applications, or for our use in siren gem crafting. The Changeling Queendom sees no difficulty in maintain a hold over an occupation, and so wishes to see it remain under their administration. Surrender to a demand for land is unlikely to meet success unless odds are stacked in our favor.

Addendum: As the last region in the north for negotiation, there is no further benefit to holding the region past the initial benefits. While still highly desired, there is not an irredeemable loss from surrendering to the changelings in this regard.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “The Status of the Crystal Empire”


Option conditions

Event trigger.pngEnabled if:

  • Flag of Hippogriffia Hippogriffia:
    • Owns state Crystal City Centre (344)
    • Owns state Crystal City (345)
    • At least one of the following is true:
      • Owns state Milky Plain (152)
      • Owns state Rainbow Falls (98)
    • At least one of the following is true:
      • Owns state Crystal Farmlands (53)
      • Owns state Eloll Tundra (151)
  • None of:
    • Country flag HIP_SIR_changeling_stalliongrad is set
    • Country flag HIP_SIR_changeling_canterlot is set
Event button.png
It's already ours, let's just make it official.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Rainbow Falls (70)
        • State is in strategic area Crystal Heart (71)
        • Is state Skyrock Grounds (147)
        • Is state Mount Everhoof (55)
        • Is state Crystal Mountains (64)
        • Is state Icy Mountains (339)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_siren_crystal_empire
  • The status of the Crystal Empire has been resolved. (?)

AI logic:
  • Base weight: 200

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Owns state Crystal City Centre (344)
    • Owns state Milky Plain (152)
    • Owns state Rainbow Falls (98)
  • None of:
    • Country flag HIP_SIR_changeling_stalliongrad is set
    • Country flag HIP_SIR_changeling_canterlot is set
Event button.png
We might have to do a little convincing here...
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Siren Demands: The Crystal Empire” in 2 days

AI logic:
  • Base weight: 2

Event trigger.pngAlways enabled:

Event button.png
Just let the Changelings have it.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Rainbow Falls (70)
        • State is in strategic area Crystal Heart (71)
        • Is state Skyrock Grounds (147)
        • Is state Mount Everhoof (55)
        • Is state Crystal Mountains (64)
        • Is state Icy Mountains (339)
    • Flag of Changeling Lands Changeling Lands:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_changeling_crystal_empire
  • The status of the Crystal Empire has been resolved. (?)

AI logic:
  • Base weight: 40

id 61 - 70

hippogriff_abyss.61

Siren Demands: The Crystal Empire


In one last act of petty spite against us, the sirens have demanded for us to hoof over and acknowledge their rule over the core of the Crystal Empire, centered around the Crystal City itself. Having already taken Canterlot and Stalliongrad from us, they still desire to have the last insult towards all our sacrifice that we made for glory against Equestria. While we would still get the western half of the Empire as was previously agreed upon, we would still lose the most critical part of the once-banished land of Crystal Ponies, as well as their vast magical crystal mines in the mountains. In almost every term, the sirens would be getting all of the population and resources, leaving us with only empty wastes.

With nothing left to lose, we could take our stand here and refuse any further humiliation. Or, because of that, we can give up and just let them have this last victory. It is disgusting, it is untenable, and it will only leave them in that much a stronger position for a certainly guaranteed war between us in the future, but if we remain 'compliant' we may get the chance to take them by surprise one day...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Status Of The Crystal Empire” option “We might have to do a little convincing here...”


Event button.png
These demands are agreeable... for now.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Rainbow Falls (70)
        • State is in strategic area Crystal Heart (71)
        • Is state Skyrock Grounds (147)
        • Is state Mount Everhoof (55)
        • Is state Crystal Mountains (64)
        • Is state Icy Mountains (339)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_CHN_gave_up_crystal_empire
  • Flag of Hippogriffia Hippogriffia:
    • Set country flag HIP_SIR_siren_crystal_empire
    • The status of the Crystal Empire has been resolved. (?)
    • Trigger country event “Demands Successful”

AI logic:
  • Base weight: 15
  • Base weight +30 if the following are true:
  • Base weight +20 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight * 0.7 if the following is true: Country flag HIP_CHN_gave_up_southwest is set
  • Base weight * 0.8 if the following is true: Country flag HIP_CHN_gave_up_manehattan is set
  • Base weight * 0.8 if the following is true: Country flag HIP_CHN_gave_up_stalliongrad is set
  • Base weight * 0.5 if the following is true: Country flag HIP_CHN_gave_up_canterlot is set
  • Base weight * 1.25 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_southwest is set

Event button.png
We will not be taken advantage of by some upstarts!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Demands Rejected”

AI logic:
  • Base weight: 50


hippogriff_abyss.62

The Status Of Canterlot


Equestrian Region: Canterlot

Primary Cities: Canterlot, Whinnyapolis, Bales, Ponyville, Cloudsdale, Castle of the Two Sisters (Cultural)

Secondary Cities: Luna Nova, Neighagra Falls

Strategic Importance: Holds many of the central industrial cities of Equestria, including the heart and former capital of Canterlot itself. Ponyville and Cloudsdale have been particularly noted of cultural significance. Occupies important place in the heart of Equus.

Notes: Canterlot is representative of victory over Equestria itself, and central Equestria may be the most important region culturally to all of ponykind. With three major cities as well as the home of the Element Bearers, and the vast resources in the caverns beneath the capital, attaining this region would be a true victory and a display of dominance over our new holdings in Equus. However, the changelings also know of this, and with their major grudge they are considered incredibly unlikely to hoof over the region if given the option. Should we wish to have it, we will have to pry it from their grasp by force, and diplomatic superiority.

Addendum: Taking Canterlot will be necessary to justify a future demand for ownership of the heart of the Crystal Empire.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “The Status of Canterlot”


Option conditions

Event trigger.pngEnabled if:

  • Flag of Hippogriffia Hippogriffia:
    • Owns state Canterlot (3)
    • Owns state Whinnysota (70)
    • Owns state Bales (74)
    • Owns state Ponyville (2)
    • Owns state Cloudsdale (68)
    • Owns state Castle Of The Two Sisters (5)
    • At least one of the following is true:
      • Owns state Alicorn Sister Plains (103)
      • Owns state Neighagra Falls (56)
  • None of:
    • Country flag HIP_SIR_changeling_manehattan is set
Event button.png
It's already ours, let's just make it official.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Central Equestria (41)
        • State is in strategic area Lush Central Plain (61)
        • State is in strategic area Neighagra (63)
        • Is state Forgetmenot Meadows (101)
        • Is state Summerdale (97)
        • Is state Froggy Bottom Bogg (327)
        • Is state Rambling Rock Ridge (65)
        • Is state Foal Mountains (39)
        • Is state Nocturnal Valley (181)
        • Is state Whinnysota (70)
        • Is state Hearth's Warming Field (148)
        • Is state Deepfall Forests (102)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_siren_canterlot
  • The status of Canterlot has been resolved. (?)

AI logic:
  • Base weight: 200

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Owns state Canterlot (3)
    • Owns state Whinnysota (70)
    • Owns state Bales (74)
    • Owns state Ponyville (2)
    • Owns state Cloudsdale (68)
  • None of:
    • Country flag HIP_SIR_changeling_manehattan is set
Event button.png
We might have to do a little convincing here...
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Siren Demands: Canterlot” in 2 days

AI logic:
  • Base weight: 1

Event trigger.pngAlways enabled:

Event button.png
Just let the Changelings have it.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Central Equestria (41)
        • State is in strategic area Lush Central Plain (61)
        • State is in strategic area Neighagra (63)
        • Is state Forgetmenot Meadows (101)
        • Is state Summerdale (97)
        • Is state Froggy Bottom Bogg (327)
        • Is state Rambling Rock Ridge (65)
        • Is state Foal Mountains (39)
        • Is state Nocturnal Valley (181)
        • Is state Whinnysota (70)
        • Is state Hearth's Warming Field (148)
    • Flag of Changeling Lands Changeling Lands:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_SIR_changeling_canterlot
  • The status of Canterlot has been resolved. (?)

AI logic:
  • Base weight: 40


hippogriff_abyss.63

Siren Demands: Canterlot


While we were willing to entertain notions of cooperation with the sirens once, things are very quickly going too far. Now, they have their eyes set on the very prize of Equestria itself, and the city of our greatest failure, Canterlot. It is one of the entire reasons why we waged war against the ponies in the first place, and the capital is an eternal reminder of the moment we reached for the sun and were cast out. And now, it is being threatened to slip away from our grasp once again.

Giving up Canterlot would be a tremendous defeat on our part, and practically strip all meaning from our glorious war with the ponies. And yet still... if we do not already have the cities we need, there is little chance that we will be able to get them now, or in the near future barring a full war. As loath as every changeling would see it, we may have a better chance to just... accept this defeat and plan our revenge at a later date. Canterlot will be ours, that much is certain, but it is possible that patience would be a virtue, until we can break them for this treason.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Status Of Canterlot” option “We might have to do a little convincing here...”


Event button.png
These demands are agreeable... for now.
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
      • At least one of the following is true:
        • State is in strategic area Central Equestria (41)
        • State is in strategic area Lush Central Plain (61)
        • State is in strategic area Neighagra (63)
        • Is state Forgetmenot Meadows (101)
        • Is state Summerdale (97)
        • Is state Froggy Bottom Bogg (327)
        • Is state Rambling Rock Ridge (65)
        • Is state Foal Mountains (39)
        • Is state Nocturnal Valley (181)
        • Is state Whinnysota (70)
        • Is state Hearth's Warming Field (148)
        • Is state Deepfall Forests (102)
    • Flag of Hippogriffia Hippogriffia:
      • Becomes owner and controller of the previously mentioned state
  • Set country flag HIP_CHN_gave_up_canterlot
  • Flag of Hippogriffia Hippogriffia:
    • Set country flag HIP_SIR_siren_canterlot
    • The status of Canterlot has been resolved. (?)
    • Trigger country event “Demands Successful”

AI logic:
  • Base weight: 10
  • Base weight +20 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +15 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +10 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight +5 if the following are true:
  • Base weight * 0.5 if the following is true: Country flag HIP_CHN_gave_up_southwest is set
  • Base weight * 0.3 if the following is true: Country flag HIP_CHN_gave_up_manehattan is set
  • Base weight * 0.5 if the following is true: Country flag HIP_CHN_gave_up_stalliongrad is set
  • Base weight * 1.25 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_southwest is set
  • Base weight * 1.25 if the following are true:
    • Flag of Hippogriffia Hippogriffia:
      • Country flag HIP_SIR_changeling_stalliongrad is set

Event button.png
We will not be taken advantage of by some upstarts!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Demands Rejected”

AI logic:
  • Base weight: 50


hippogriff_abyss.64

Demands Successful


Fortunately for both us and them, the changelings have wisely chosen to accede to our demands and have handed over the region of Equestria to us. Our hold over it has been completely secured, and we can trust to remain in possession of it for the future. However, this will also likely make the changelings far less compliant in any future demands made against them, so we should remain careful not to overstep our bounds should we wish to remain on friendly terms with them.


 
Trigger conditions
  • None
Is triggered only by
  • The event “Siren Demands: Stalliongrad” option “These demands are agreeable... for now.”
  • The event “Siren Demands: Canterlot” option “These demands are agreeable... for now.”
  • The event “Siren Demands: The Southwest” option “These demands are agreeable... for now.”
  • The event “Siren Demands: The Crystal Empire” option “These demands are agreeable... for now.”
  • The event “Siren Demands: Manehattan” option “These demands are agreeable... for now.”

Event button.png
Good for us.

(Nothing)


hippogriff_abyss.65

Demands Rejected


Unfortunately for both of us, the changelings have refused our demand for one of the regions of Equestria. Furthermore, they have ceased all negotiations with us, and are refusing to participate in any further discussion of the partition of Equestria. It appears that we have overstepped our bounds, and that we will be getting no more from our agreements with them. While this matters little in the grand scheme of things, it is also unfortunate that our opportunities to gain from any further cooperation with them have ended.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Siren Demands: Stalliongrad” option “We will not be taken advantage of by some upstarts!”
  • The event “Siren Demands: Canterlot” option “We will not be taken advantage of by some upstarts!”
  • The event “Siren Demands: The Southwest” option “We will not be taken advantage of by some upstarts!”
  • The event “Siren Demands: The Crystal Empire” option “We will not be taken advantage of by some upstarts!”
  • The event “Siren Demands: Manehattan” option “We will not be taken advantage of by some upstarts!”

Event button.png
At least we got what we could.
  • Custom effect tooltip: Negotiations with the changelings will end, for better or for worse.
  • Clear country flag HIP_SIR_equestria_partition_start
  • We have finished negotiations with the Changelings. (?)
  • Flag of Changeling Lands Changeling Lands:
    • Set country flag HIP_CHN_negotiations_ended
    • Trigger country event “The End of the Great War”


hippogriff_abyss.66

Rethinking Our Relationship


It was strange, being alone these days. No Aria to argue with her over how to do things, no Sonata to pester her with mindless requests. All Adagio had to accompany her was the sound of silence. There was a certain beauty to it, one that even her own music could not fully capture. There was a time and place to sing, after all; the absence in between made the moments of her talent shining bright all the more special.

But alas, none of that was the reason she was here alone today. Plumage Moonfeather had finally returned from the lands of the changelings, the negotiations officially concluded. Normally this would be when she would play her cards, reveal her true colors and betray her allies without a second thought. But Equestria and its ponies was proving more resilient than she thought, and Adagio needed to put her attention on them. Her revenge needed to come first.

And so, she was left with the question of what to do with their fellow emotion-feeding 'friends'. She could still betray them and cut ties, of course. War was not something she wanted just yet, but isolating themselves would make sure they wouldn't be caught off guard by a betrayal. Or, she could keep up the facade, maintain their alliance while still keeping them at a hoof's distance. As long as they each found a use for the other, or were too busy dealing with the ponies, mutual protection would keep anyone else from intervening.

Or, she could take an entire new step in the other direction. The changelings' ability to shapeshift was admittedly impressive, even if it was run on love instead of hate. A few of them here or there could do wonders in crushing the last cells of resistance that remained actively fighting in Adagio's parts of Equestria, and absolutely obedient servants would surely help the changelings. It would be mutually beneficial, and would make her betrayal all the more punishing someday, as long as she expelled or dealt with the internal changelings simultaneously. And as long as they were dependent on her, they could never dream of doing such an act back at the sirens...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG dealing with partners.png “Dealing With The "Partners"”


Option conditions

Event trigger.pngEnabled if:

  • Is in the same faction as Flag of Changeling Lands Changeling Lands
  • Country flag HIP_SIR_negotiations_successful is set
Event button.png
Let's see if they're willing to cooperate.

AI logic:
  • Base weight: 200

Event trigger.pngEnabled if:

Event button.png
Everything is fine as it is.
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability

AI logic:
  • Base weight: 20

Event trigger.pngAlways enabled:

Event button.png
Cut all ties with them, we're done.
  • If:
    • Limited to:
      • Is in a faction
    • Leave faction

AI logic:
  • Base weight: 1


hippogriff_abyss.67

Another Offer


While we expected a surefire betrayal soon by the sirens, it seems the opposite has happened instead. They have sent us a new offer, separate from the negotiations we once had, of collaborating in occupying the land of Equestria and subduing the ponies. If we supply them with changelings loyal to them who can act as deep-cover agents to infiltrate resistance cells, they will provide us with fanatically loyal thralls to work with. By combining our unique talents, we can subjugate the ponies easier and hopefully put an end to their foolish notions of rebellion.

However, we must still be wary. The benefits are obvious, but so is the danger of allowing their subjects into our occupied territories and working closely with us. It is practically asking for a devastating backstabbing down the line. But, if it helps us prevent a full uprising by the ponies, perhaps it could be worth it for now...


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Rethinking Our Relationship” option “Let's see if they're willing to cooperate.”


Event button.png
The benefits of this outweigh the risks.
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “A New Collaboration”
  • Gets the National Spirit Idea HIP SIR ADG collaboration.png “Siren Occupation Collaboration”
Siren Occupation Collaboration icon
Siren Occupation Collaboration
  • Compliance Growth Speed: +5%
  • Garrison Penetration Chance: −10%
  • Damage to Garrisons: −10%
  • Resistance Activity Chance: −5%
Despite our suspicions, we are allowing the sirens to help us in our troubled occupation of Equestria through their use of completely obedient thralls, ensuring that we are one step ahead of any resistance.

AI logic:
  • Base weight: 85

Event button.png
We would be fools to ever accept this offer.
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “Occupation Rejected”

AI logic:
  • Base weight: 15


hippogriff_abyss.68

A New Collaboration


Of course they had accepted. The changelings were fools, not being able to see what was right in front of them. Either that, or they were far too overconfident in their ability to keep their song contained. The agreement was still in its initial stages, but already crowds of enthralled ponies were moving across the border to work with the changelings, just as there were changelings moving to 'help' them. A so-called mutually beneficial agreement.

Of course nothing was such under the surface. Adagio had already told Aria to keep a close eye on them, which she had been more than willing to do this time. Every single changeling had their position tracked, their disguise marked, and were being monitored by loyal thralls constantly. A single hint of disloyalty would result in their immediate musical correction.

Perhaps the changelings were taking similar measures. Perhaps they weren't. It didn't matter now, and some day it wouldn't. When the time came that they finally relax their guard... that will be the time to strike. Until then, Adagio would wait.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Another Offer” option “The benefits of this outweigh the risks.”


Event button.png
A celebration to our new... 'friendship'.
  • Gets the National Spirit Idea HIP SIR ADG collaboration.png “Changeling Occupation Collaboration”
Changeling Occupation Collaboration icon
Changeling Occupation Collaboration
  • Resistance Target: −10%
  • Resistance Decay Speed: +10%
  • Resistance Growth Speed: −10%
  • Required Garrisons: −5%
Despite our suspicions, we are allowing the changelings to help us in our troubled occupation of Equestria through their use of deep cover and disguised agents, lessening the strain on our enthralled garrison forces.


hippogriff_abyss.69

Occupation Rejected


Perhaps the changelings had gotten wiser over the war and negotiations. Or perhaps they were still too incompetent to understand. Either way, our offer of 'mutual assistance' was rejected, and our cooperation has reached its limit. This is no defeat, though it does mean they likely expect to cut ties in the future. For now, though, the situation remains the same; a tenuous alliance, destined to be broken. They will hear the song, but not today.

Someday, though, they will get the chance like all the rest do.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Another Offer” option “We would be fools to ever accept this offer.”


Event button.png
Oh well. Perhaps next time.
  • Lose Political Power 50 Political Power


hippogriff_abyss.70

Fate Of The Pillars Of Equestria


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Country flag HIP_SIR_sonata_somnambula is set
The wind was blowing. The ocean breeze carried the faintest smell of salt as the grass bowed before it, creating its own sea of green. The only breaks were from the hoofmarks that were left behind by the seven ponies as they marched, heads bowed low. Each Pillar of Equestria was tired and broken; the result of harsh captivity, the worst of which Somnambula suffered due to her excess time there.

"Do you recognize this place, Stygian?" Adagio asked as they finally stopped, the air blowing through each of the ponies' manes. The unicorn in question looked up and around him before shaking his head. "Why, it's where we first met over a thousand years ago. Things could have been so different if you had helped us back then instead of running and assembling these so-called 'heroes'. We could have ruled Equestria, the entire world already, and you could have been there by our side as our most loyal subject." The siren sounded almost genuinely disappointed as she continued. "But alas, you chose poorly, and now this is the way things have to be."

"What do you plan to do to us, then?"

Aria smirked. "Not very observant, are you? Can't even tell what you're standing on?"

Drawn lines crossed along the ground underneath them, forming a circle etched with runes with blood red gems laid on the sides. Starswirl was the first to understand; his eyes widened in realization. "Fair's fair, after all!" Sonata said in an upbeat voice, tonally dissonant from what was about to occur.

As they picked up, the winds began to howl around them, swirling faster and faster as the lines began to glow. The gems themselves floated skywards, spinning around the pillars in a blur of red until finally, the very fabric of reality tore at the seams. And with the portal above them, the seven ponies were sucked into something they had once created themselves, in a cruel twist of irony that would have fate itself laughing.

The gems shattered, and the tear in space closed. The wind settled, the air silent and deathly still now. And with that, the ancient heroes of old Equestria were gone, defeated by the creatures they had banished so long ago.

The following description is used if:

  • Country flag HIP_SIR_sonata_somnambula is set
  • None of:
    • Country flag HIP_SIR_sonata_zamni is set
"Where is Sonata?" Adagio asked impatiently as she waited above the field of grass. "I thought we agreed to meet here fifteen minutes ago!"

It was supposed to be their greatest moment of triumph. The banishment of their most terrible enemies, the Pillars of Equestria. The time in captivity since Equestria's fall had left its mark, all of them ragged even for their age. All, except for the two missing members Sonata was tasked with bringing, Somnambula and Stygian. Without her and them, they couldn't finally get the revenge she'd been waiting far too long for.

Clearly Adagio would need to beat punctuality into her thick skull when this was over.

After a painstaking amount of time, the familiar blue fin finally appeared on the horizon, with the two ponies in tow. Both of the Pillars looked suspiciously well for their imprisonment; Stygian even wore a coat to protect himself from the chilly weather. In fact, Adagio recognized it instantly; it was the very same one he wore when she, Aria and Sonata had first met him on the coastline over a thousand years ago.

"You're late," Aria remarked as she floated over to the pair. "What, did the ponies give you trouble in getting over here to banish them?"

"No, but..." Sonata sounded anxious while continuing. "I was thinking... maybe we could, like, not banish Stygian and Somnambula?"

Dead silence. She had expected a lot of mind-numbingly stupid ideas from the siren, but this was a new, unbelievable low. "Are you insane, Sonata?" Adagio asked with barely contained rage. "You want to spare the ponies who banished us for over a thousand years into an abyss. Did you forget why we fought this hard in this first place?!"

"Well yeah, obviously I remember," Sonata said defensively, "but I talked to these two and they never wanted to banish us in the first place! They just wanted to talk to us first and try to make us change! Banishing them too for that seems kind of..." She struggled to find the words for a moment. "...Unfair!"

"And when have we ever been fair? When has the world ever been fair? It wasn't to us when we tried to take what was ours, and they're still to blame for that!"

Sonata folded her hooves, still not giving up. "Well, if the world isn't fair, maybe we should try to be!" Adagio saw Somnambula and Stygian standing behind her, both staring hopefully at their newfound defender, while the remaining Pillars watched curiously behind them. It was clear that for once, now out of all times, Sonata was not backing down.

The following description is used if:

  • Country flag HIP_SIR_sonata_somnambula is set
  • Country flag HIP_SIR_sonata_zamni is set
"Where is Sonata?" Adagio asked impatiently as she waited above the field of grass. "I thought we agreed to meet here fifteen minutes ago!"

It was supposed to be their greatest moment of triumph. The banishment of their most terrible enemies, the Pillars of Equestria. The time in captivity since Equestria's fall had left its mark, all of them ragged even for their age. All, except for the two missing members Sonata was tasked with bringing, Somnambula and Stygian. Without her and them, they couldn't finally get the revenge she'd been waiting far too long for.

Clearly Adagio would need to beat punctuality into her thick skull when this was over.

After a painstaking amount of time, the familiar blue fin finally appeared on the horizon, with the two ponies in tow. Both of the Pillars looked suspiciously well for their imprisonment; Stygian even wore a coat to protect himself from the chilly weather. In fact, Adagio recognized it instantly; it was the very same one he wore when she, Aria and Sonata had first met him on the coastline over a thousand years ago.

"You're late," Aria remarked as she floated over to the pair. "What, did the ponies give you trouble in getting over here to banish them?"

"No, but..." Sonata sounded anxious while continuing. "I was thinking... do we really have to do this? Banish all of them?"

Dead silence. She had expected a lot of mind-numbingly stupid ideas from the siren, but this was a new, irredeemable low. "Are you insane, Sonata?" Adagio asked with barely contained rage. "You want to spare the ponies who banished us for over a thousand years into an abyss. Did you forget why we fought this hard in this first place?!"

"You don't get it though, Adagio!" Sonata pushed back. "I talked to Stygian, and he told me they never wanted to banish us, that was Starswirl's idea! Stygian just wanted to bring them together to save his village and talk to us first! If anything, the only one you should be mad at is him!" The siren pointed at the slender unicorn, who took a step back as his fellow ponies moved away from him, all staring.

"They still agreed to banish us in the end. They still chose to do that, Sonata!"

The blue siren folded her hooves, unconvinced. "They didn't have a real choice! That's like... blaming ponies under our spell for fighting when we're making them do that! None of them should be blamed for listening to him, especially Somnambula and Stygian! They were against banishing us first too!" At this point every Pillar was staring from behind at their newfound defender, except for Somnambula who had a strange expression on her face that almost looked like she was... proud of the siren. It was clear that for once, now out of all times, Sonata was not backing down.''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG fate of pillars.png “Fate Of The Pillars”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Country flag HIP_SIR_sonata_somnambula is set
Event button.png
A great wrong finally righted in the world.
  • Gain 10% Stability Stability
  • Gain 5% War support War Support
  • Gain Political Power 100 Political Power

Event trigger.pngEnabled if:

  • Country flag HIP_SIR_sonata_somnambula is set
Event button.png
But in the end, every Pillar gets their punishment.
  • Gain 10% Stability Stability
  • Gain 5% War support War Support
  • Gain Political Power 100 Political Power

Event trigger.pngEnabled if:

  • Country flag HIP_SIR_sonata_somnambula is set
Event button.png
Somnambula and Stygian escape their fate.
  • Gain 5% Stability Stability
  • Lose 5% War support War Support
  • Gain Political Power 25 Political Power
  • Set temporary variable HIP_SIR_magic_change_var to -15
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Set country flag HIP_SIR_pillars_somnambula

Event trigger.pngEnabled if:

  • Country flag HIP_SIR_sonata_somnambula is set
  • Country flag HIP_SIR_sonata_zamni is set
Event button.png
Starswirl is the only one who pays the price.
  • Lose 10% Stability Stability
  • Lose 15% War support War Support
  • Lose Political Power 100 Political Power
  • Set temporary variable HIP_SIR_magic_change_var to -30
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Set country flag HIP_SIR_pillars_all

id 71 - 80

hippogriff_abyss.71

Settling Grudges


Even though the Pillars were the most important enemies, they were not the only ponies with a debt to pay. Sirens had a very long memory when it came to slights, the modern day being no exception. And it just so happened that there were six ponies, more heroes of Equestria that one could call the 'modern Pillars', who had thought that they could help Princess Skystar defeat them while they were weak. But now the tables were turned, and it was time to take the toll of that arrogance.

"You might have taken Equestria, but you'll never take our friendship!" Rainbow Dash said defiantly as the Element Bearers all stood across from the three sirens, looks of anger across their face. They had little choice in being there; enthralled ponies of all three tribes surrounded them in a large circle, cutting off any means of escape.

"And why would we need to do that?" Adagio asked them. "Just because your connection to those little artifacts of yours doesn't mean we can't reach you in other ways. Aria, if you would do the honors?" Nothing seemed to happen for a moment, until a few ponies behind the sirens parted to reveal a unicorn, with a brilliant amber coat and a familiar military uniform.

"Sunset Shimmer!" Twilight cried out as she reached a hoof towards her, but the pony gave no response. She only stared blankly, before looking upwards towards the sirens as if waiting for further instruction.

"You may be immune to our spell, but the ponies you love aren't. And now, they're completely obedient to our every command." Adagio's dark smile grew even more sinister as she continued. "But, since I'm in a generous mood today, I'm willing to forget everything in the past. You can go, live out your short lives and do whatever it is you mortals do. But make no mistake, you will remain obedient and quiet. Because if you decide to cause trouble again..." Sunset's empty eyes drilled deep into Twilight, unblinking. "...it won't be you who pays the price for it."

The crowd of ponies parted, allowing both the Element Bearers and the sirens to leave. None of the former moved however, the five keeping their eyes on Twilight, who could only watch in despair as the pony she still called a friend turned away without the slightest bit of hesitation and followed the new masters of Equestria away, off to do whatever service they required of her.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ADG fate of pillars.png “Fate Of The Pillars”


Event button.png
And that's that.
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Sunset Shimmer is active in this country
    • Sunset Shimmer:
      • Set nationality to our country
  • Set country flag EQS_sunset_shimmer_arrived
  • Sunset Shimmer:
    • set_leader_description = HIP_SIR_sunset_shimmer_desc
  • Custom effect tooltip: Sunset Shimmer becomes a Field Marshal.

Attack Skill: 6 Defense Skill: 3 Planning Skill: 1 Logistics Skill: 3


hippogriff_abyss.72

The Equestrian Elite


The two proposals laid before Aria were certainly interesting, that much was sure for her. With the spell sung, any previous blame or resentment towards the sirens themselves had magically vanished overnight, replaced with shifting the blame towards anyone else possible. The changelings, the griffons, their own fellow ponies; none were free from their accusations of causing their defeat. What was once angered cries of outrage towards her by the important equines 'loyal' to their nation had become relentless flattery and offers of obedience in attempts to gain an edge themselves on their rivals.

Not every offer was worth her time, obviously. Countless of them had been slowly wittled down, first by trusted thralls and then herself, until she was just left with the industrialists and the nobles. The former, looking to make a new profit, offered their possessions and their influence to further stabilize major cities of Equestria, a certainly worthwhile idea. On the other hoof, the unscrupulous nobles left were willing to provide their valued service in subduing all of occupied Equestria, a long term idea with long term support.

Unfortunately, with resources stretched thin, she could only reasonably accept one of their ideas for the moment. And with Adagio and Sonata out of the picture for this, thankfully, the choice was completely up to Aria.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR ARI elites of equestria.png “The Elites Of Equestria”


Event button.png
The industrialists have the focus we need.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Baltimare (13)
        • Is state Fillydelphia (12)
        • Is state Manehattan (75)
        • Is state Canterlot (3)
      • State is owned by Flag of Hippogriffia Hippogriffia
    • Add 4 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
    • Add 2 Military factory Military Factory
    • Compliance:+25%
  • Gain Political Power 75 Political Power
Event button.png
With the nobility we can cover a much larger area.
  • [SCOPE]Every state:
  • Gain 5% Stability Stability


hippogriff_abyss.73

The Ownership Of Manedalusia


"I don't know," Sonata said to the pony and feline as the argument reached its fourth hour, both of them almost getting to their wits' end. "Both of you have really good arguments, its hard to decide."

The Maregyptian put a hoof to his forehead, struggling to keep his patience. "Look, the Manedalusians wish to be a part of Maregypt. Both of our peoples long for reunification, and you would have the eternal gratitude of all of them should you choose us."

There was a hiss from the Abyssinian in response. "Pure lies, all of them. They have done nothing but oppress the creatures living there for generations, and they sought our liberation before you brought it to all of us. It is only right that we are given responsibility for their cities and land."

The doors behind them slammed open, and a second siren came in. "Oh, hey Aria," Sonata remarked, finally seeming to pay a bit more attention. "These two have been arguing to have some city or something for a while now."

"I know," Aria responded, taking some satisfaction in the fear that seeped into both of the delegates' eyes. "That's why I'm here."

"So what do you think?"

"Well, giving Manedalusia to the Maregyptians would give us more control of it, considering our future plans with them." The siren very much enjoyed seeing the pony's eyes light up before the fear from earlier immediately returning in full force at her comment. "However, the Abyssinians are proving to be difficult to deal with from their distance, and you shouldn't just throw away a chance to get their loyalty."

Sonata was silent for a moment. "That wasn't helpful at all!" she finally complained, prompting a smirk from Aria.

"It's your choice, not mine. And that means Adagio gets mad at you if you make the wrong choice. I'd suggest you don't."


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA question of manedalusia.png “The Question Of Manedalusia”


Event button.png
The Abyssinians should run things fine enough.
  • Set temporary variable HIP_SIR_magic_change_var to 25
  • Scripted Effect: HIP_SIR_magic_change=yes
  • [SCOPE]Every state:
  • [SCOPE]Every state:
Event button.png
Let's keep the region in limbo and let the fires rise.
  • Set temporary variable HIP_SIR_magic_change_var to 100
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Lose 5% Stability Stability
Event button.png
Maregypt will allow us to keep the region in check.
  • Set temporary variable HIP_SIR_magic_change_var to -25
  • Scripted Effect: HIP_SIR_magic_change=yes
  • [SCOPE]Every state:
  • [SCOPE]Every state:
    • Limited to:
    • Compliance:+15%
    • Resistance: −10%
  • Custom effect tooltip: Manedalusia will be integrated alongside Maregypt when the time comes.


hippogriff_abyss.74

Situation Of The Ponies


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Equestrian Civil War has started (?)
    • Daybreaker has appeared (?)
Sonata was tired.

Over the past few weeks she had been going out across Equestria, seeing her old homeland and visiting the ponies that now served her, Aria and Adagio. Unfortunately, that trip was riddled with what was obvious from the beginning; the ponies did not want them. The love they held for their Princesses was difficult to break, even with magic, and the countless ponies who had escaped enthrallment were fighting hard to undermine them at every turn. There were no serious accidents on the trip, fortunately, but still even Sonata understood what the constant acts of defiance she saw meant.

The future would be difficult, for all of them. The ponies would realize it was better this way eventually. Adagio had taught Sonata that as a siren they needed to rule, and she didn't have any doubt about that. But ponies were no longer so accepting of following along. Peace and friendship had become the norm, and they would need to break that now. A few ponies here and there were willing to follow, but they were a firm minority.

But that was all for future Sonata to worry about. Right now, back on Mount Aris, she needed some sleep.

The following description is used if:

  • Equestrian Civil War has started (?)
  • None of:
    • Daybreaker has appeared (?)
Sonata was tired.

Over the past few weeks she had been going out across Equestria, seeing her old homeland and visiting the ponies that now served her, Aria and Adagio. And unfortunately, that trip barring a few exceptions was riddled with what was obvious to anypony; the ponies did not want them, or were at least skeptical of their rule. While the second rise of Nightmare Moon had disillusioned many in society, especially the thestrals who were not loyal to her, there were still many others who believed in Celestia willing to fight to undermine them at every turn, and not to mention the new Lunarist radicals created from it. While they had experience in rooting such ponies out from Chiropterra, even Sonata knew what the acts of defiance and resistance meant.

The future would not be easy, at least for many of them. The ponies would need to realize that things were just better this way. Adagio had taught Sonata that as a siren they needed to rule, and she didn't have any doubt about that. At least she got banished for acting in her true nature, and not for arguing with a sister. And some ponies did seem to recognize her as a new ruler, offering to help against those who still fought against the song.

But things like that were for future Sonata to decide and think about. Right now, back on Mount Aris, she needed some sleep.

The following description is used if:

  • None of:
    • Equestrian Civil War has started (?)
  • Daybreaker has appeared (?)
Sonata was excited.

Over the past few weeks she had been going out across Equestria, seeing her old homeland and visiting the ponies that now served her, Aria and Adagio. And, for a large part of it, the trip was actually an interesting success. Many ponies still did not trust them at the very least, but with Princess Celestia's fall their faith in old Equestria was shattered. Other than the radical solarists created from the regime who fought endlessly in the name of their Empress, the masses of ponies seemed to at least be accepting of our rule now, especially those who suffered most from the old Solarist rule. Few wanted to directly associate with ponies who wanted to be free, as to them 'freedom' was a return to terror.

The future, while still uncertain, was not looking difficult either. The ponies were already coming around, as they should. Adagio had taught Sonata that as a siren they needed to rule, and she didn't have any doubt about that. At least she remained true to herself, unlike Celestia who fell from who she was. And the ponies, they recognized that right to rule she believed in, even offering whatever they could to bring an end to unified resistance and start a new age of musical normalcy in Equestria, or at least as normal as things could be under them.

And Sonata was willing to start right now. Now that she was back on Mount Aris, she could finally bring the good news to her fellow sirens...

The following description is used if:

  • Equestrian Civil War has started (?)
  • Daybreaker has appeared (?)
Sonata was ecstatic.

Over the past few weeks she had been going out across Equestria, seeing her old homeland and visiting the ponies that now served her, Aria and Adagio. And, in almost every place she went, she was met with adoration, gratitude and hopeful ponies looking for an end to their constant misery. With both Princesses having fallen from grace, they are willing to accept almost anything that frees them from the madness and insanity that the two Empresses were forcing upon all of Equestria. Almost all organized resistance is despised by the average civilian for ties to the radicals now beaten, keeping their ability to do anything of note minimal.

The future was bright for everycreature, but especially Sonata and the sirens. Ponies flocked to her as a savior, a worthwhile alternative to everything they thought that they once knew twisted beyond belief. Adagio had taught Sonata that as a siren they needed to rule, and she didn't have doubt about that. If anything, this only reinforced that fact, that the ponies wanted her and that anyone else attempting to lead would only end eventually in failure. Countless were offering to help her and the 'occupation' in any way possible, some out of self-interest, but many others out of gratitude, barely influenced by the spell they were under.

And with everything she saw, Sonata almost couldn't wait to get started bringing her old home back. Now that she was back on Mount Aris, she could bring all the news she had back to her fellow sirens...''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA state of ponies.png “State Of The Ponies”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Equestrian Civil War has started (?)
    • Daybreaker has appeared (?)
Event button.png
This is not going to be easy...

Event trigger.pngEnabled if:

  • Equestrian Civil War has started (?)
  • None of:
    • Daybreaker has appeared (?)
Event button.png
Well, it's not much, but it's a start.

Event trigger.pngEnabled if:

  • None of:
    • Equestrian Civil War has started (?)
  • Daybreaker has appeared (?)
Event button.png
We can work with this.

Event trigger.pngEnabled if:

  • Equestrian Civil War has started (?)
  • Daybreaker has appeared (?)
Event button.png
Would you look at that.


hippogriff_abyss.75

The Future Of Us And Them


Mortals were such an odd thing, at least to Sonata. They died so quickly, yet they had managed to do so much over a thousand years. Even if they were still led by an immortal, it was regular ponies and other creatures that created new spells, new inventions, new music. Their empires rose and fell, and while some thought themselves worthy enough to rule, others were content to follow and be forgotten in history, much like Sonata herself almost was. By everything that she knew, they should have done almost nothing, but everything now contradicted that statement.

And none did more than the simple fact of the nature of sirens. Adagio kept telling her that mortals were nothing, that they were disposable servants and nothing more, meant to be ruled over as crowds to adore them. And while yeah, that second part was true with how much conflict the world had seen without them, there was something else. Sonata, and all three of them got their powers from mortals. They fed off their hatred to gain power. Without them, they'd be completely powerless, magic-less sirens in a magic-filled world. The truth that Sonata had finally found, and maybe that Aria and Adagio had known but not spoken for a long time, was that they needed mortals as much as mortals needed them.

Perhaps Sonata had actually known that the whole time, with how she felt the need to always want more for them when Aria and Adagio wanted less. But that was what it came down to now; how should they be treated? The wars with Equestria were over, the threats to their survival finished. This was all that was left now. Could mortals be nothing more than servants to rightful siren masters?

Or, Sonata wondered, could they be something more, something a siren needed to protect?


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA future of equus.png “The Future Of Equus”


Event button.png
Our relationship is simple, they eternally serve us.
  • Gets the National Spirit Idea HIP SIR ADG master servant.png “Master and Servant”
Master and Servant icon
Master and Servant
  • Daily Political Power Gain: +0.2
  • Stability: −15%
  • War Support: +10%
  • Resistance Target: +10%
  • Daily Magic Drift: +3
The relationship between siren and lesser has been solidified as one of unflinching tyranny and superiority, with them being treated and regarded and nothing other than playthings, lessers and irrelevant mortal subjects compared to the glory and power that the sirens possess. Tools are made to be broken, after all.
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.015
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.03
    • Increase variable HIP_MAGIC_conscription by 0.015
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.015
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.015
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.015
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.007 5
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.007 5
    • Increase variable HIP_MAGIC_army_org_factor by 0.015
    • Increase variable HIP_MAGIC_army_morale_factor by 0.007 5
    • Increase variable HIP_MAGIC_army_attack_factor by 0.007 5
    • Increase variable HIP_MAGIC_army_defence_factor by 0.007 5
    • Decrease variable HIP_MAGIC_magic_drift by 3
Event button.png
We are meant to take care of them as much as they do us.
  • Gets the National Spirit Idea HIP SIR SNA together.png “Together Forever”
Together Forever icon
Together Forever
  • Daily Political Power Gain: −0.1
  • Stability: +10%
  • War Support: −20%
  • Resistance Target: −10%
  • Compliance Growth Speed: +5%
  • Daily Magic Drift: −3
The relationship between siren and lesser has been solidified as one of a strange partnership, with the sirens acting as guardians and rulers in return for the complete loyalty of the creatures inherently below them. The sirens still rule with absolute authority and the regime still functions to give them power, but much of the cruelty has been replaced with mere indifference or perhaps the slightly hint of care. Tools should not be broken, after all.
  • If:
    • Limited to:
      • Is AI-controlled
    • Increase variable HIP_MAGIC_consumer_goods_factor by 0.015
    • Decrease variable HIP_MAGIC_production_speed_buildings_factor by 0.03
    • Decrease variable HIP_MAGIC_conscription by 0.015
    • Decrease variable HIP_MAGIC_recruitable_seapony_pop by 0.015
    • Decrease variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.015
    • Decrease variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.015
    • Decrease variable HIP_MAGIC_industrial_capacity_factory by 0.007 5
    • Decrease variable HIP_MAGIC_industrial_capacity_dockyard by 0.007 5
    • Decrease variable HIP_MAGIC_army_org_factor by 0.015
    • Decrease variable HIP_MAGIC_army_morale_factor by 0.007 5
    • Decrease variable HIP_MAGIC_army_attack_factor by 0.007 5
    • Decrease variable HIP_MAGIC_army_defence_factor by 0.007 5
    • Increase variable HIP_MAGIC_magic_drift by 3


hippogriff_abyss.76

Sonata's Requiem


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Country flag HIP_SIR_sonata_zamni is set
It was over.

Well, kind of. Equestria was gone, but there was still a ton left to do for everyone, especially her. Just because they won didn't mean it would be any easier. But, at least for right now, there was quiet. Nothing to do, no one to meet, just her alone in silence.

Sonata was never one for introspection. It just seemed boring and pointless to her, where there were a ton of better things to do. Why worry about what was in the past? She had made some mistakes, sure, but nothing that really mattered in the end. Nothing needed to change, and everything was fine. Everything was as it should be.

And that was enough for Sonata. After a few more seconds of deep thinking, she got up to go get a taco. At least that would be more useful then whatever she thought she was doing right now.

The following description is used if:

  • Country flag HIP_SIR_sonata_zamni is set
  • None of:
    • Country flag HIP_SIR_pillars_somnambula is set
    • Country flag HIP_SIR_pillars_all is set
"That sure sounds like a lot of hard work," Zamni commented as Sonata laid on a nearby couch, having recounted everything she had done in the past few months. "Though those two other sirens of yours sound like they're giving you a hard time too."

"They do, like, all the time," she agreed, waving a hoof for emphasis. "They just don't really get the stuff I do, you know? Sometimes it feels like I'm the only one who actually thinks about what's going on."

"What do you mean? They're never even seen me once, sure, but you made them sound pretty smart. And older, too."

Sonata struggled to find the words to continue. "It's just... I have all these ideas, and they can't understand them. When you made those new gems for us, they thought I was just using you as a tool and that's it. That's what they expected a siren to do, when instead... you're actually kind of nice as a friend, too."

Zamni trotted over, finally taking a seat nearby. "I appreciate the sentimentality," he answered, putting a hoof up, "but it sounds like they just can't see things any other way from theirs. Do you have any ideas on what to do about it?"

"No!" She threw her hooves up in the air, clearly frustrated. "That's it! I can see all these things that are wrong, that don't make sense, but have no idea how to fix them or what they mean! They just bother me and I can't tell why."

There was silence for a few seconds, the only sound being a clock ticking from nearby. "Well, I'm sure you'll figure it out eventually," the zebra finally said. "I'm always here if you need someone to talk to. Want to play a board game instead?"

"Sure, maybe that'll take my mind off everything."

The following description is used if:

  • Country flag HIP_SIR_sonata_zamni is set
  • At least one of the following is true:
    • Country flag HIP_SIR_pillars_somnambula is set
    • Country flag HIP_SIR_pillars_all is set
"What's wrong, Sonata?" Zamni trotted over to the siren, looking genuinely concerned. "You look troubled. Did something happen?"

"No," she said, clearly unsure of herself. "Nothing happened yet. It's what's going to happen."

"What do you mean?"

Sonata looked strangely introspective, staring off into the void. "Have you ever heard of Somnambula, Zamni? Pillar of Equestria, from Maregypt?"

"Yeah?"

"I talked to her a while back." The zebra looked expectantly at her as she took a moment to continue. "She told me things I never knew, things I might not have even wanted to hear. She made me ask so many questions about myself, and then I saved her from being banished by Adagio and Aria. She still talks to me in secret, telling me she hopes that I can be a better person, that I can do better things."

"Okay..." Zamni blinked. "That's good advice and all, but what does that have to do with now?"

The blue siren took a deep breath. "There's so much we're doing wrong, Zamni. So much we need to change. But Aria and Adagio don't want to do that. I have to force them to, even if they hate me for it."

Neither spoke for a long time. The only sound between them was the ticking of the clock from within the room, signaling seconds passing by as they waited. "Well, whatever you do, you can know that I support you no matter what," the Zumidian finally said, moving close to Sonata and looking up into her eyes. "And it sounds like Somnambula does too. Whatever you decide to do, we'll follow."

She broke out into a small, real smile. "Thank you, Zamni."''

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR SNA recapitulation.png “Recapitulation”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Country flag HIP_SIR_sonata_zamni is set
Event button.png
This is how the world is meant to be.

(Nothing)


Event trigger.pngEnabled if:

  • Country flag HIP_SIR_sonata_zamni is set
  • None of:
    • Country flag HIP_SIR_pillars_somnambula is set
    • Country flag HIP_SIR_pillars_all is set
Event button.png
We know the questions, but can't find the answers...

(Nothing)


Event trigger.pngEnabled if:

  • Country flag HIP_SIR_sonata_zamni is set
  • At least one of the following is true:
    • Country flag HIP_SIR_pillars_somnambula is set
    • Country flag HIP_SIR_pillars_all is set
Event button.png
The future is uncertain, confrontation looms...
  • Custom effect tooltip: Sonata's path is unfinished, and will be added in a later patch. Sorry about that! In the meantime, feel free to watch Rainbow Rocks again!
  • Gain 1% Harmony Harmonic party popularity


hippogriff_abyss.77

The Finale


It was quiet in Seaquestria. Many seaponies were asleep even before the moon began its rise over the horizon, leaving the only light coming from the natural flora and fauna that always illuminated the city. Only deep within the palace, in the the decorated throne room now barely used, did the voices that ruled across continents speak.

"We did it," Adagio said as they stood together for what must have been the millionth time, her voice barely betraying her excitement. "We've won. The Pillars have been dealt with for their crimes, the ponies are back under our song, and our names are known by all. We have everything we ever wanted."

"We can't get complacent, but you're right," Aria agreed. "With the powers we have no, almost nothing can stop us. We can do whatever we want, whenever we want."

"And no matter what we still have to do, we can do it together!" Sonata added, clearly in high spirits. Whether it was forced or not was unclear, but the other two sirens paid it no heed.

Adagio quieted the other two. "Yes, Sonata, there's still's plenty to do. Whether it be Zebrica, Griffonia or Equus, no one will be free anymore. We can't stop until this entire world does our bidding. The others would be proud if they could see us now."

"And we'll be united every step of the way," both other sirens reaffirmed at once. With the three nodding, they raised their hooves skyward, just as the moon reached its zenith in the sky.

And as a new day began across the world, the pendulum of fate swung ever further towards a dark future, a musical game to be played and won by no one. Where free will was a lie, where hate was a constant, where friendship was impossible.

A world where sirens ruled.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP SIR UNI victory.png “Nothing Can Stop Us Now”


Event button.png
Our reign has only just begun.
  • Custom effect tooltip: This is the end of Sirenalia... for now. Thanks for playing until the end, and make sure to keep an eye out for epilogue content coming soon!

-Baron

id 1000 - 1010

hippogriff_abyss.1000

Kar-Alpaka Taken!


With our enthralled armies, we were easily able to overrun the defenses in Kar-Alpaka and take control of the state. The populace is being enthralled to our will as we speak, and soon it will become nothing more than an integral and loyal part of our lands.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Take Kar-Alpaka”


Event button.png
Excellent!
  • [SCOPE]Our country
    • Becomes owner and controller of Kar-Alpaka (1092)


hippogriff_abyss.1001

Failure in Kar-Alpaka!


Despite the repeated attacked by our armies, the enemy was somehow able to push our advances back time and time again. We are forced to admit defeat just this once, and are regrouping for a possible future attack later. They may have won today, but we will be back for what is rightfully ours.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Take Kar-Alpaka”


Event button.png
Curses!
  • Lose Political Power 25 Political Power


hippogriff_abyss.1002

Successful Defense of Kar-Alpaka!


With the efforts of our brave troops, we were able to starve off the surprise attack by our expansionist and menacing neighbors, and keep our citizens safe from the Siren's song. They are unlikely to take this defeat well, but for now at least we have defended our people from their rule.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Take Kar-Alpaka”


Event button.png
A great relief for our soldiers and people.
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Gain Political Power 50 Political Power


hippogriff_abyss.1003

Loss in Kar-Alpaka!


Unfortunately, even with the best efforts of our valiant soldiers, we have lost control of Kar-Alpaka to the Sirens. They are no doubt enthralling the creatures their with their blasted song as we speak, and it is unlikely that we will be able to get back the territory within the foreseeable future. We can only hope that the people that live there can remain alive until perhaps someday they may be freed from the insidious influence of their music.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Take Kar-Alpaka”


Event button.png
A sad day for our citizens.
  • Lose Political Power 50 Political Power
  • Lose 5% Stability Stability


hippogriff_abyss.1004

Stalemate in Kar-Alpaka!


This event should not be triggered. If you see it, feel free to report it in #bugreports alongside how you got it so we can fix it. Thank you!


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Take Kar-Alpaka”
  • Taking the decision “Take Kar-Alpaka”

Event button.png
Oh, and no console commands, yeah?

(Nothing)


hippogriff_abyss.1005

(Hidden) Hidden Event



 
Trigger conditions
  • None
Is triggered only by
  • The event “A Fateful Meeting” option “Well... that went different from what I expected.”
  • The event “Hidden Event” option “Oh, and no console commands, yeah?”

Event button.png
Oh, and no console commands, yeah?
  • If:
    • Limited to:
      • Flag of Hippogriffia Hippogriffia:
        • Current ruling party is Supremacy Supremacist
        • The cult has taken over (?)
        • Is an independent nation
    • If:
      • Limited to:
        • [Scope]Ain Trotgourait (697):
          • Is owned and controlled by our country
      • Trigger country event “A Zebra's Request”
    • Else:
      • Trigger country event “Hidden Event” in 75 days


hippogriff_abyss.1006

The Forceful Request


When Abyssinia fell to the new menace of Northern Zebrica, the sirens, many within Wingbardy feared for the colonies that remained there under our control. And now, they have come under threat, but in a different way. Though flanked by many clearly enthralled creatures, a single hippogriff who calls himself Plumage Moonfeather has come to negotiate for ownership of said colonies, in particular Purrsia, for the sirens. Offering large sums of money for the territories, his request is incredibly generous for our side, though he has also made it clear that should we reject it, consequences may be on the horizon for not just the colonies, but all of Wingbardy.

The offer is tempting, especially with what is being offered to us. Allowing us to benefit while simultaneously ensuring we are not in the way of the rising power would certainly help keep the peace, at least for us. But we also must consider that this would permanently end our ambitions on Zebrica, should we have them. If we ever wanted to end this menace for good, those lands may be critical if a future war does break out, and we maintain the advantage on land and sea.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “Negotiate for Purrsia”


Event button.png
They can have it, we have no interest in Zebrica anymore.
  • Gain Political Power 100 Political Power
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “The Colonies Ours”

AI logic:
  • Base weight: 100

Event button.png
We will never give up our colonies!
  • Flag of Hippogriffia Hippogriffia:
    • Trigger country event “The Offer Rejected”

AI logic:
  • Base weight: 0


hippogriff_abyss.1007

The Colonies Ours


Returning from his trip to Wingbardy, Plumage has returned with good news. The Wingbardians, either fearing our powers or driven by their greed, have agreed to withdraw from Abyssinia immediately and turn over control of their former colonies to us. The local population has already been subdued via song, and the Wingbardians compensated with monetary gains we could not care less for. Regardless of such costs, we can consider this deal an unmitigated success.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Forceful Request” option “They can have it, we have no interest in Zebrica anymore.”


Event button.png
He proves his worth to us yet again.


hippogriff_abyss.1008

The Offer Rejected


While we expected greed to triumph over all else for the griffons, it seems that not even smooth words and dangling bribes could persuade the Wingbardians to hoof over their colonies. Plumage has been forced to return empty-clawed, likely a result of his own negligence as much as their stubbornness. While this is no reason to engage in full scale war, at least for now, we will remember this slight when the time comes one day for them to pay their dues to us.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “The Forceful Request” option “We will never give up our colonies!”


Event button.png
Yet another failure on his part...
  • Gain Political Power 50 Political Power


hippogriff_abyss.1009

On the Verge of Failure


Even while our mission of conquest and domination continues, we have run into a major problem of our own making. It seems that due to some fault of our own, whether intentional or simply the result of our own negligence, we have run out of magic to work with. Fortunately our complete destruction of Skystar's resistance does mean that our regime will not collapse, at least for the moment, but it is hanging by a thread and severely crippled.

Without magic, our options are severely limited. Therefore, we must devote all our effort now to regaining it, and bringing our powers back up to acceptable levels before approaching any other issue. This is a critical matter, and one false step could lead to our complete failure, or worse yet another banishment for far longer than a thousand years this time...


 
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Event button.png
We must solve this, and fast!
  • Gets the National Spirit Idea HIP SIR UNI magic deficit.png Magic Deficit
<div style="display:flex; align-items:center;" id="Magic Deficit ">Magic Deficit icon
Magic Deficit
  • Daily Political Power Gain: −1
  • Division Attack: −50%
  • Division Defense: −50%
  • Research Speed: −50%
  • Factory Output: −50%
  • Dockyard Output: −50%
  • Stability: −50%
  • Weekly Stability: −1%
  • War Support: −50%
  • Weekly War Support: −1%
Our magic weak, our country is on the brink of collapse. All our efforts are devoted to just ensuring that the spell does not break under its own strain, leaving everything else paralyzed and non-functional. Until we can get more magic to stabilize, we are crippled in every possible way...

This national spirit will only be removed when we reach 50 Magic!
  • Custom effect tooltip: We will be able to pull ourselves out of our Magic Deficit once we reach 50 Magic.


hippogriff_abyss.1010

Back from the Brink


After a long period of work, we have finally gotten ourselves out of our extreme magic deficit, and the situation is once again returning to normal under our rule. Creatures are obedient, fanatical, and willing to follow our every command. Still, we can not let this victory go forgotten, or allow ourselves to become as complacent again. Next time, we may not be able to pull ourselves from the edge.

Let this serve as a warning, and a stark reminder that even now, even we are not completely in control or all-powerful. Only with the domination of the entire world will we have the magic to endless secure our power.


 
Trigger conditions
  • None
Is triggered only by

On every day for Flag of Hippogriffia Hippogriffia


Event button.png
Still, this is a victory nonetheless.
  • Remove the National Spirit Idea HIP SIR UNI magic deficit.png Magic Deficit