Ibhayiz

From Equestria at War Wiki
Jump to navigation Jump to search


WikiPropagandaicon2compress.png Attention: This page is in progress!

Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!

Ibhayiz
IdeologyLiberation Front.png Liberation Front
Leader
Zumoya
Ruling partyChisimbi Liberation Army - Unionists (67%)
PopulationPopulation 1,737,588
PonypowerPonypower 14,848
RaceZebra Zebra
StabilityStability 40%
War supportWar support 55%
FactoriesFactory 3
  • 1 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalIbhayiz
ContinentSoutheastern Zebrica
DiplomacyOffensive warIn an offensive war against:
DemonymIbhayizite
TagIBZ
Color  #46B9D6

Ibhayiz is a generic nation added in patch 2.4.1. The land where it is located was previously held by The Flag of Roaman Kaiserate Roaman Kaiserate.

Lore

Starting Situation

Ibhayiz starts at offensive war with The Flag of Tzhimane Confederacy Tzhimane Confederacy.

See the description of the starting situation in Roaman Kaiserate's article for a summary of the placeholder content available to the six nations in the Chisimbi region.

Military

Their army consists of:

  • 5 divisions of 4 militia battalions
  • 2 divisions of 6 infantry battalions
  • 1 division of 6 charger battalions with recon detachment

National Focus

Ibhayiz uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Support Equipment
  • Recon Company I
  • Civilian Train
  • Pre-Industrial Artillery
  • Designated Landing Bridges
  • Early Fighter
  • None
Doctrine Racial
  • None
  • None
  • None
  • Charger Division

Politics

National Spirits

Chisimbi Unification Wars icon
Chisimbi Unification Wars
  • Surrender Limit: -15.00%
  • Division Attack: +10.0%
  • Max Entrenchment: -25.0%
  • Resistance Target: -15%
  • Required Garrisons: -50%

  • Reduced cost for Take States action on Flag of Imba-Zaru Principality Flag of Roaman Kaiserate Flag of Tzhimane Confederacy Flag of Ibhayiz Flag of Zeblu Flag of Twizanyika Chisimbi states in Peace Conferences
Even though the Storm King barely touched Chisimbi, he has left his mark on the region. The rise of the self-styled Kaiser Augustus in his wake has led Roam on a conquering spree. The temporary collapse of trade has allowed the slaves of Ibhayiz to rise up against Tzhimaneish masters. Even the Zeblu are looking north after their recent truce with Zongo. With old and new conflicts finally coming to a climax, one thing is certain: there can only be one winner.
Slave Army icon
Slave Army
  • Weekly Ponypower: +300
  • War Penalty Stability Modifier: +25.00%
  • Equipment Capture Ration Modifier: +7.5%
Those who fight for Ibhayiz are not conscripts, pressed into service by their government, but slaves rising up against their oppressors. They don’t fight for land or glory, but for their very right to live. Every day, more escaped slaves from territories not yet liberated join the cause, and after every battle, a few more may replace pitchforks with guns.
Liberation Movement icon
Liberation Movement
  • Justify war goal time: -75.0%
  • Starting Compliance: +10%
The cause of the Ibhayiz is clear – to free every last slave in Chisimbi and wider Zebrica. This is the dream Zumoya has declared, and this is the battle cry of the soldiers. Only when the abhorrent practice of slavery has vanished from the continent once and for all may the liberators rest, and all those who suffered shall live together in harmony.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Zumoya
Liberation Front.png
Liberation Front
Harmony

CLA-U
Chisimbi Liberation Army - Unionists
(unrecognized string "ibz_iron_breaker_trait" for Template:Countrytrait in Module:Trait/countrytrait_data)
None
Great Leader Theory.png
Great Leader Theory
Communism

CLA-C
Chisimbi Liberation Army - Collectivists


Parties

Political parties
Name Ideology Leader Popularity
Chisimbi Liberation Army - Unionists Liberation Front.png Liberation Front
Harmony
Zumoya 67%
Chisimbi Liberation Army - Collectivists Great Leader Theory.png Great Leader Theory
Communism
Zumoya 28%
Slaveowners Supremacy.png Supremacy generic leader 5%
Tzhimane Statists Non-Aligned.png Non-Aligned generic leader 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Zumoya
Field Marshal
Zumoya
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
Trait militias officer.png Militia Officer
Trained to lead militia units in combat.
  • Militia Defense: +5%
  • Militia Speed: +5%
  • Militia Organization: +5%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Zebra.png
Zebra
General
General Traits Description Skills Race
Ari Sahakyan
General
Ari Sahakyan
Ari Sahakyan (advisor).png
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 4
Logistics.pngLogistics: 1
Gargoyle.png
Gargoyle

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Ibhayiz.png
Ibhayiz
Liberation Front.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
  • Market construction boost multiplier: 10.00%
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
  • Air Doctrine Cost: +80%
  • Land Doctrine Cost: +80%
  • Naval Doctrine Cost: +80%
  • Special Project Speed: -45%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Supply Consumption: -60.00%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -30.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
  • Fuel Capacity: -20.00%
  • Can not access International Market
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Zebra Zebra Race
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 6 (-3) 19 (-10) 7 (-4)

Numbers in red indicate how many resources are reserved for export due to trade laws.