Imba-Zaru Principality

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Imba-Zaru Principality
IdeologyConservative Liberalism.png Conservative Liberalism
Leader
Mukoza Taredna
Ruling partyAdvisory Council (47%)
PopulationPopulation 2,723,482
PonypowerPonypower 12,090
RaceZebra Zebra
StabilityStability 31%
War supportWar support 65%
FactoriesFactory 9
  • 3 Military factory
  • 2 Naval dockyard
  • 4 Civilian factory
CapitalGirinhival
ContinentSoutheastern Zebrica
DiplomacyDefensive warIn a defensive war against:
DemonymImba-Zarunite
TagGFS
Color  #E08B2F

For the version of this page before patch 2.4.1, click here

Lore

Starting Situation

The Imba-Zaru Principality starts at defensive war with The Flag of Roaman Kaiserate Roaman Kaiserate.

See the description of the starting situation in Roaman Kaiserate's article for a summary of the placeholder content available to the six nations in the Chisimbi region.

Military

Their army consists of:

  • 3 divisions of 6 infantry battalions
  • 3 divisions of 3 infantry battalions
  • 1 division of 6 charger battalions with recon detachment and support artillery

Its navy consists of 3 destroyers, 1 light cruiser, and 1 coastal defensive ship (a special type of heavy cruiser)

National Focus

The Imba-Zaru Principality uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Early Truck
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Pre-Industrial Artillery
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armored Cruisers
  • Basic Torpedo
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Bridges
  • Contact Mine
  • Coastal Defense Ship*
  • Early Fighter
  • Early Tac Bomber
  • Organised Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • Charger Division

Politics

National Spirits

Chisimbi Unification Wars icon
Chisimbi Unification Wars
  • Surrender Limit: -15.00%
  • Division Attack: +10.0%
  • Max Entrenchment: -25.0%
  • Resistance Target: -15%
  • Required Garrisons: -50%

  • Reduced cost for Take States action on Flag of Imba-Zaru Principality Flag of Roaman Kaiserate Flag of Tzhimane Confederacy Flag of Ibhayiz Flag of Zeblu Flag of Twizanyika Chisimbi states in Peace Conferences
Even though the Storm King barely touched Chisimbi, he has left his mark on the region. The rise of the self-styled Kaiser Augustus in his wake has led Roam on a conquering spree. The temporary collapse of trade has allowed the slaves of Ibhayiz to rise up against Tzhimaneish masters. Even the Zeblu are looking north after their recent truce with Zongo. With old and new conflicts finally coming to a climax, one thing is certain: there can only be one winner.
Griffon Minorities icon
Griffon Minorities
  • Daily Political Power Cost: +0.10
  • Construction Speed: +3.00%
  • Trade deal opinion factor: +15.00%
When griffons came to Chisimbi over three hundred years ago, most of them landed in Imba-Zaru, and to this day, they are a notable minority in the country. Holding loose contact with the griffons in the South Zebrides, they act as traders, cartographers, mercenaries and miners – the last of which gave them their name, "Kompels".
The Six Great Houses icon
The Six Great Houses
  • Training time: -5.00%
  • Ideology drift defense: +15.0%
  • Political Advisor Cost: +15%
Ever since the end of the Azingakundiki dynasty, the rule of Imba-Zaru has been split among six influential families, choosing the Grand Prince among them. Every office has to be carefully balanced between the houses, and every important decision must be made by all six together. This has given Imba-Zaru a very stable political system, though it comes at a cost.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Mukoza Taredna
Conservative Liberalism.png
Conservative Liberalism
Non-Aligned

Advisory Council
None
Democratic Monarchism.png
Democratic Monarchism
Harmony

Young Nobles Clique


Parties

Political parties
Name Ideology Leader Popularity
Advisory Council Conservative Liberalism.png Conservative Liberalism
Non-Aligned
Mukoza Taredna 47%
Young Nobles Clique Democratic Monarchism.png Democratic Monarchism
Harmony
Mukoza Taredna 28%
Advocacy of the Commons Communism.png Communism generic leader 13%
Grand Prince's Retinue Supremacy.png Supremacy generic leader 12%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Nikolaus Janaris Stahlhertz
General
Nikolaus Janaris Stahlhertz
Nikolaus Janaris Stahlhertz (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait camouflage expert.png Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
  • Damage Reduction Against CAS: +50%
  • Air Superiority Bonus in Combat: −50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Griffon.png
Griffon
Anesu Goldleaf
General
Anesu Goldleaf
Anesu Goldleaf (advisor).png
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Imba-Zaru Principality.png
Imba-Zaru Principality
Conservative Liberalism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
  • Market construction boost multiplier: 10.00%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
  • Air Doctrine Cost: +55%
  • Land Doctrine Cost: +55%
  • Naval Doctrine Cost: +55%
  • Special Project Speed: -35%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Supply Consumption: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Mild Poverty Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 8.0%
  • Construction Speed: -5.00%
Zebra Zebra Race
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 2 4 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 21 (-11) 34 (-17) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.