Imperium of Griffonkind

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April Fool's Day Content
This article describes content that appeared in the modification as an April Fool's Day joke, so the material in this article is not canon.
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Imperium of Griffonkind
Imperium of Griffonkind.png

GRI AF map.png

IdeologyAuthoritarian Theocracy.png Authoritarian Theocracy
LeaderThe Emperor of Griffonkind
Ruling partyThe Imperial Cult (23%)*
PopulationPopulation 6,060,326*
PonypowerPonypower 57,811*
RaceGriffon Griffon
StabilityStability 18%*
War supportWar support 50%*
FactoriesFactory 18
CapitalGriffenheim
ContinentCentral Griffonia
DiplomacyLeader of the Reichspakt
Overlord of Flag of County of Bronzehill County of Bronzehill and Flag of Yale Rectorate Yale Rectorate
DemonymImperium
TagGRI_AF
Color  #FFB600

Lore

Starting Situation

Military

National Focus

GRI aprilfools focus tree.png

Technology

Politics

National Spirits

Reichsarmee icon
Reichsarmee
  • Army Experience Gain: +0.02 daily
  • Daily Command Power Gain: +0.05
  • Maximum Command Power Increase: +10
  • Land Doctrine Research Speed: +10%
Even as the glory of the Empire waned, its army has remained at forefront of development and modernisation. Our soldiers are drilled veterans whose profession remains respected, and a popular choice for the nobility's offspring. Furthermore, our commanders are well versed in latest military thought, with the assistance of the Changeling attaché.
Changeling-Griffonian Attache icon
Changeling-Griffonian Attache
  • Armor speed: +3.0%
  • Armor Division Attack: +3.0%
  • Land Doctrine Research Speed: +3%
  • Armor Research Speed: +6%
A Changeling military mission is present in the Griffonian Empire. Their designs are, in general, improving the quality of Imperial Tanks. Thanks to this, the designs are seeing much practical use throughout the Empire, giving the Changelings feedback on their design, an arrangement practical for both nations.
Archonate of Boreas icon
Archonate of Boreas
  • Daily Political Power Gain: +0.05
  • Consumer Goods Factories: -2.0%
  • Daily Supremacy Support: +0.01
Griffenheim has been the seat of the Archon of Boreas for the past three hundred years, and as such the Archon exerts quite a bit of influence in the local politics. Little goes on in the city without the Archon knowing about it.
A Poisoned Capital icon
A Poisoned Capital
  • Daily Political Power Gain: -0.90
  • Stability: -30.0%
  • Construction Speed: -50.0%
  • Research Speed: -50.0%
The unfortunate fog that has permeated Griffenheim has stalled almost all aspects of our government, for almost nogriff can leave their homes without breathing the noxious air

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
The Emperor of Griffonkind
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Imperial Cult
The Imperial Cult
None
None



Parties

Political parties
Name Ideology Leader Popularity
Imperial Cult
The Imperial Cult
Authoritarian Theocracy.png Authoritarian Theocracy
Supremacy
The Emperor of Griffonkind 23%
GVF
Griffonische Volksfront
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Edwin van Cleef 12%
GSAP
Griffonische Sozialistische Arbeiterpartei
Equestrian Socialism.png Equestrian Socialism
Communism
Gisa Eagels 8%
Kaiserpartei
Griffonische Kaiserpartei
Despotism.png Despotism
Non-Aligned
Gretchen Helltalon 56%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Archon Proteus III
Archon Proteus III
Archon of Arcturius
  • One of the following must be true:
    • Current ruling party is SupremacySupremacist.
    • All of the following must be true:
      • One of the following must be true:
        • Current ruling party is NeutralityNon-Aligned.
        • Current ruling party is HarmonyHarmonic.
      • Original country is not Flag of Griffonian Empire Griffonian Empire
    • Emperor Grover VI is the current country leader
  • Division Attack: +5%
  • Recruitable Population Factor: +5%
  • War Support: +5%

See description:
From a young age, Konrad Krukenberg was considered to be blessed by Arcturius, the god of war. He was strong in both mind and soul, fearless in danger and always willing to sacrifice for the greater good. As a child he admired chivalrous knights and wished to join their ranks, but to do so one had to earn the title first. And so he joined the Reichsarmee as soon as he came of age. His courage and exemplary piety meant that within a few years he gained the rank of military chaplain, serving the spiritual needs of his fellow soldiers.

However, this was the first time Konrad had to deal with administrative tasks, and he quickly began to despise them. Being a commoner, he had never learned until now, which only contributed to his distaste of paperwork. Oftentimes he delegated it to others while focusing on training. This eventually paid off, when his regiment faced a raid from the Sunstriker clan and suffered heavy casualties. Without Konrad to lead them and improve their morale, they would've lost the battle. For this act he was rewarded with Knighthood, and his dream was realized.

But the clergy of the Temple of Arcturius had other plans for him. The Prelate of Yale had died of old age and a new one was needed, so Konrad was appointed as he was the least controversial candidate. Soon he began to regret accepting the offer, being overwhelmed with administrative duties while having few if any military ones. This was when his popularity among the commoners began to rise however, and Konrad used this popular support to gain the title of Archon, so he could avoid doing any paperwork. Now he became Archon Proteus III, despite opposition from some of the clergy who accused him of neglecting his duty.

Not long after, the Empire was embroiled in the revolution of 978 and Proteus was delighted to once more fight on the frontline. He lead the Reichsarmee to many victories over the revolutionaries, making his popularity soar among the military. Ever since he has been a friend of Archon Eros, who cooperated with him during the struggle. He is ready to stand by his side to the bitter end if need be.
Political Power 150
Archon Erion XII
Archon Erion XII
Archon of Eyr
  • One of the following must be true:
    • Current ruling party is SupremacySupremacist
    • All of the following must be true:
      • One of the following must be true:
        • Current ruling party is NeutralityNon-Aligned
        • Current ruling party is HarmonyHarmonic
      • Original country is not Flag of Griffonian Empire Griffonian Empire
  • Flag of Free City of Romau Free City of Romau: One of the following must be true:
    • Does not exist
    • Archon Erion XII is not the current country leader
  • Political Power Gain: +5%
  • Monthly Population: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%

See description:
Youngest of the three Archons, born in 959, Erion XII has risen rapidly through the ranks of the Eyrite Temple to the very top. However, this was not achieved by exceptional piety alone, nor by hard and honest work. Erion is ever hungry for more power and is not afraid to use more questionable and violent means to gain it. Now that he has achieved supremacy in the Archonate of Eyr itself, he seeks to grow his temporal power as well.

All this has made Erion rather unpopular among the nobility and the clergy, who see him as a threat and a lunatic. The hatred is mutual, as Erion often rants about the corruption of the nobles of Griffonia and the senators of Romau, and the incompetence and lack of zealotry of the priesthood. Many commoners are swayed by his fiery and passionate speeches, especially among the lower classes. Erion's control of education contributes to this as young students are indoctrinated and turned into faithful servants of Eyr.

While Erion is power-hungry, none can deny he is a devout Eyrite as well. His parents, poor industrial workers in Romau, were very religious and conservative, and sent all their children to a temple school. There, the eyes of their youngest child, Lorenz Whitefeather, were opened and he became a faithful servant of Eyr, the goddess of fertility and family. After becoming an Archon, Lorenz chose the archonal name of Erion. Even to this day, Erion sends money to his old parents, and preaches the importance of traditional values.

Erion has a tenuous relationship with his fellow Archons of the Borean and Arcturian temples. As Eros is one of the most influential griffons in Heartlands, Erion always seeks to impress him and earn his favour, so Eros would entrust him with more power. Eros sees through his act, however, but sees him as a useful if dangerous pawn. Proteus on the other claw openly distrusts and dislikes Erion, and Erion despises him in return for his lack of piety and neglect of clerical duty. The two only work together because they must.
Political Power 150
Ceron Greytalon
Ceron Greytalon
Ruthless Industrialist
Prince of Terror
  • Current ruling party is NeutralityNon-Aligned
  • Has completed national focus Goal state economy.png Establish the Industrierat
  • Daily Political Power Gain: −0.05
  • Construction Speed: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Hathor Lunarclaw
Hathor Lunarclaw
Silent Workbird
None
  • Political Power Gain: +15%
Political Power 150
Iris Silverclaw
Iris Silverclaw
Unhindered Scientist
  • One of the following must be true:
    • Has completed national focus Goal supremacy of will.png Fund the Southern Universities
    • Has completed national focus Goal GRI feath cadet school.png The Feathisian Cadet Schools
    • Has completed national focus Goal government icon.png A Place of Higher Learning
  • Political Power Gain: −15%
  • Research Speed: +5%
Political Power 150
Andrea Bronzeclaw
Andrea Bronzeclaw
Friendly Preacher
None
  • Daily Political Power Cost: +0.1
  • Division Recovery Rate: +2.5%
  • Stability: +5%
Political Power 150
Ela Grimwing
Ela Grimwing
The Eisenadler
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Intel network strength gain factor: +5%
  • Own operative detection chance factor: −10%
  • Enemy operative detection chance factor: +10%
  • Agency upgrade time: −5%

With DLC La Résistance La Résistance disabled

  • Encryption: +0.5
  • Decryption: +0.5
  • Subversive activities cost: −15%
  • Foreign subversive activities efficiency: −15%
  • Ideology drift defense: +20%
Political Power 150
Belizar Bolzen
Belizar Bolzen
Fabricator-General of the Imperium
None
  • Stability: −5%
  • Bolzengewehr:
    • Production cost.png Production Cost: −15%
  • Star Knight Armor:
    • Production cost.png Production Cost: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Greifswagen
Greifswagen
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Light Tank:
    • Hard attack: +5%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Arcturien Automobile
Arcturien Automobile
Medium Tank Designer
None
  • Armor Research Speed: +10%
  • Medium Tank:
    • Breakthrough: +5%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Armada
Armada
Ship Designer
  • Any owned state:
    • Is coastal.
  • Naval Research Speed: +10%
  • Carrier:
    • Surface Visibility: −5%
    • Anti-air: +5%
    • Armor: +5%
  • Heavy Ship:
    • Light Attack: +5%
    • Heavy Attack: +5%
Political Power 150
Kraken Schiffsbau
Kraken Schiffsbau
Ship Designer
  • Any owned state:
    • Is coastal.
  • Naval Research Speed: +8%
  • Cruiser:
    • Surface Visibility: −5%
    • Anti-air: +7%
    • Max Speed: +5%
    • Armor: +5%
Political Power 150
Alligator Flottenbau
Alligator Flottenbau
Ship Designer
  • Any owned state:
    • Is coastal.
  • Naval Research Speed: +8%
  • Destroyer:
    • Production cost.png Production Cost: −5%
  • Submarine:
    • Production cost.png Production Cost: −7%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Adler Luftfahrt
Adler Luftfahrt
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Eule Fluggesellschaft
Eule Fluggesellschaft
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Greif Flugzeuge
Greif Flugzeuge
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Reichswaffen
Reichswaffen
Infantry Equipment Designer
  • Has completed national focus Goal GRI reichswaffen.png The Reichswaffen Contract
  • Flag of Changeling Lands Changeling Lands: Does not have Materiel Designer GRI imperial arms co.png Reichswaffen.
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Breakthrough: +5%
Political Power 150
Blautal Waffenhäuser
Blautal Waffenhäuser
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Defense: +5%
Political Power 150
Helheim Kannonen
Helheim Kannonen
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Soft attack: +5%
Political Power 150
Löwenstein
Löwenstein
Motorized Equipment Designer
  • Has completed national focus Goal generic army motorized.png The Löwenstein Contract
  • Motorization Research Speed: +15%
  • Truck:
    • Defense: +5%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Stolz Bohren
Stolz Bohren
Refining Concern
None
  • Synthetic Resources Research Speed: +15%
  • Refinery construction speed: +5%
Political Power 150
Krähe-Stahl
Krähe-Stahl
Industrial Concern
  • Has completed national focus Goal GRI krahe.png The Krähe-Stahl Contract
  • Industrial Research Speed: +15%
Political Power 150
Blautronik
Blautronik
Electronics Concern
  • Has completed national focus Goal GRI bluetronics.png Subsidise Blautronik
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Eggert Silverplume
Eggert Silverplume
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Harald Hardbeak
Harald Hardbeak
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Konrad Grimclaw
Konrad Grimclaw
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Conrad Darkclaw
Conrad Darkclaw
Nuclear Scientist
None
  • Nuclear Research Speed: +10%
Political Power 100
Adraste Shadowing
Adraste Shadowing
Rocket Scientist
None
  • Rocket Research Speed: +15%
Political Power 100
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Elias Bronzetail
Elias Bronzetail
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100


Command power 20

Erich Ebonwing
Erich Ebonwing
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Karl Stormfeather
Karl Stormfeather
Submarines (Specialist)
  • Any owned state:
    • Is coastal.
  • Naval Experience Gain: +0.20
  • Submarine Attack: +10%
  • Submarine Defense: +5%
Political Power 50
Command power 30
Konstantinos Hellcrest
Konstantinos Hellcrest
Decisive Battle (Expert)
  • Any owned state:
    • Is coastal.
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Cornelius Raincrest
Cornelius Raincrest
Naval Aviation (Specialist)
  • Any owned state:
    • Is coastal.
  • Naval Experience Gain: +0.20
  • Naval Air Attacks from Carriers: +3%
  • Naval Air Targeting from Carriers: +3%
  • Naval Air Agility from Carriers: +4%
Political Power 50
Command power 30
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Fritz Ebonbeak
Fritz Ebonbeak
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
Political Power 100
Command power 20
Erika Grimplume
Erika Grimplume
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Theodor Mistfeather
Theodor Mistfeather
Airborne Assault (Expert)
None
  • Air Experience Gain: +0.30
  • Paradrop attack: +2%
  • Paradrop defense: +5%
  • Air superiority agility: +5%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Anicetus Mudbeak
Anicetus Mudbeak
Entrenchment (Expert)
None
  • Entrenchment speed: +16%
Political Power 100
Command power 20
Reinhold Thundertail
Reinhold Thundertail
Armor (Expert)
None
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
Political Power 100
Command power 20
Teodor Fröhlich
Teodor Fröhlich
Army Planning (Expert)
None
  • Planning Speed: +10%
Political Power 100
Command power 20

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
8 0 10 (-5) 1 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 10 14 3 0

Numbers in red indicate how many resources are reserved for export due to trade laws.