Kingdom of Warzena

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Nestled away in the western fringes of Zonicia, the kingdom of Warzena has persevered for millennia. However, recent events have shaken the kingdom to its core. The Storm King's invasion has devastated the nation, robbing it of its riches and its king, leaving his brother to pick up the pieces. Meanwhile, anti-monarchist elements are making their move to overthrow the ancient regime and deliver the country into the light of the present, while threats mount on the nation's borders. Will the king manage to hold on to his crown, or will his enemies finally wrestle control of the nation from the clutches of the past?
— Warzena's Brief History in Country Selection
Kingdom of Warzena
The Kingdom On The Brink

Kingdom of Warzena.png

WAR map.png

IdeologyBenevolent Absolutism.png Benevolent Absolutism
Leader
King Barekzamal VII
Ruling partygav Zalmem Dynasty (45%)
PopulationPopulation 2,040,703
PonypowerPonypower 19,062
RaceZebra Zebra
StabilityStability 21%
War supportWar support 40%
FactoriesFactory 5
  • 1 Military factory
  • 1 Naval dockyard
  • 3 Civilian factory
CapitalZamivgazal
ContinentNorthern Zebrica
DemonymWarzenan
TagWAR
Color  #B9ACD0


Lore

Warzena was born on the fertile banks of the Menuch river when a ragged band of zebras, weary from their long trek, came to the spot promised to them by the divine diarchy of Zal and Zanit. They founded a city there and named it Zamivgazal, literally meaning "confluence of the gods", and the rest was history. At least, that's what the priests say. Most likely, Warzena was founded by a group of Zonicians that moved into the region nearly 2200 years ago, and spread out across the Menuch river valley. As the kingdom grew, it remained mostly politically insular. Its markets, however, were wide open, and the kingdom thrived as trade between the Zonician coast and the Neighle flowed through it, creating great prosperity. It was during this period of good fortune that the First Temple, a great structure dedicated to the worship of the gods, was constructed. After Flag of Maregypt Maregypt collapsed in the early 1st century ALB, Warzena occupied the Maregyptian settlements in Flag of Republic of Tobuck Tobuck, offering them protection in exchange for loyalty. Over the following centuries, Warzena remained in its splendid isolation, even as empires rose and fell around it.

However, isolation could not save Warzena from the armies of the Flag of Quaggatai Quaggatai, which conquered the kingdom along with the rest of Zonicia, and destroyed the ancient First Temple. Eventually, the Quaggatai were overthrown, and Warzena's independence was restored in the Treaty of Colthoba in 836. But Warzena soon found itself in a new world. The trade route that was the lifeblood of the nation had disappeared following the invention of new, sturdier vessels that could traverse longer distances through deeper water. Coupled with the costs of building the grandiose and opulent Second Temple, the economy began to decline. This caused unrest, particularly in the southern provinces, as its pony inhabitants had grown more and more irritated with their zebra masters. Although Queen Mithonzanit III attempted to alleviate the situation with reform programs and new taxes, it was all in vain. Eventually, the Imazeeb, infuriated by Warzenan taxes on their imports, invaded Tobuck, where they were received with open hooves. The situation only continued to deteriorate as a succession of incompetent rulers caused anti-monarchist sentiment to grow.

At the turn of the millennium, however, there was a brief glimpse of hope. The new king, Zamaliahon XVI, was a young and zealous reformer, who launched numerous programs in an attempt to revitalize the nation. But this was not to last. In 1005, the Storm King invaded, and the nation's meager defenses crumbled like dust before his vast armada. The Second Temple was looted and the rest was burned to ash, while Zamaliahon himself was killed during a raid on the Royal Palace. His brother, Barekzamal, managed to escape in time, and was made king in absentia. However, he held no real power while the Storm King's forces occupied the kingdom. Fortunately, the conqueror was slain only a few months later and Warzena was free once again.

But this freedom had come at a monumental cost.

Barekzamal VII, as he was now known, was never intended for the throne, and his inexperience became evident very quickly. He had inherited a broken kingdom, with an economy in tatters, and public morale at an all time low. Zamivgazal lay in ruins, with yet another Temple having been reduced to ash and dust. Although he attempted to initiate reforms with the help of his late brother's advisors, his overreliance on them made him look even more green as the situation continued to spiral out of his control. It was only with the timely arrival of Flag of Hippogriffia Hippogriffian aid that the country was able to begin taking steps towards recovery.

Today the king presides over an uneasy peace. Although the hippogriffs have continued to provide assistance, their increased presence has served to incense discontent among more isolationist elements. Unrest is at fever pitch as CAMO, a broad alliance of various anti-monarchist groups, is making its move to overthrow Barekzamal and implement their vision for the country. All the while, threats are mounting on Warzena's borders. The southern coast is now ruled by the Republic of Tobuck, a front for arms smugglers looking to make a quick bit, while the brooding Flag of Chiropterra Chiropterrans to the west have grown more restless and aggressive. Warzena's future now rests on a knife's edge, and it remains to be seen if the king can rescue his nation, or let a 2000 year legacy perish in the flames of war.

National Focus

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons
    • Muzzle-loaders
  • Support Equipment
    • Engineer Company I
    • Recon Company I
  • Civilian train
  • Pre-Industrial Artillery
  • Designated Landing barges

With Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
    • Basic Depth Charge
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo

Without Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
  • Scout Cruiser

With By Blood Alone By Blood Alone:

  • Early Small Airframe
  • Dedicated Aircraft Machine Guns
  • Dedicated Aircraft Engines

Without By Blood Alone By Blood Alone:

  • Early Fighter
  • None
Doctrine Racial
  • None
  • None
  • None
  • Under the Zebrican Sun
    • Jungle Warfare
  • War Canoes

Designers, concerns and theorists

Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Royal Tank Designs
Royal Tank Designs
Infantry Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Armor: +5%
  • Armored Car:
    • Soft attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Royal Shipyards
Royal Shipyards
Coastal Defense Fleet Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Armor: +5%
  • Armored Car:
    • Soft attack: +5%
    • Armor: +5%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Royal Airframes
Royal Airframes
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Royal Arsenal
Royal Arsenal
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Division Defense: +5%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Warzenan Manufacturing
Warzenan Manufacturing
Industrial Concern
None
  • Industrial Research Speed: +15%
  • Production Efficiency Base: +5%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Royal Military Advisory Board
Royal Military Advisory Board
Council of Theorist
None
  • Army Experience Gain: +0.03
  • Naval Experience Gain: +0.03
  • Air Experience Gain: +0.03
  • Air Doctrine Cost: −5%
  • Land Doctrine Cost: −5%
  • Naval Doctrine Cost: −5%
Political Power 150

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Political PowerPolitical Power Gain: -15%
  • Division Organization: -5.0%
  • Recruitable Population Factor: -5%
  • Consumer GoodsConsumer Goods Factories: 10.0%
  • Division Recovery Rate: -5.0%
  • StabilityStability: -15.00%
When the Storm King invaded us with his army, we initially resisted and fought back, before realising the mad conqueror's strategy was without flaw. Instead of continuing to fight in vain, we sought to negotiate with him and eventually managed to sign a deal that spared us from doom. Angered by our initial resistance, the Storm King sacked our largest cities and burned down many buildings. He then demanded we pay hefty tribute and seized all our artifacts. Our people are angered by our failure to protect them and our economy is ailing.
Fervent Civil Unrest icon
Fervent Civil Unrest
  • Daily Political PowerPolitical Power Gain: -0.15
  • StabilityStability: -10.00%
  • War supportWar Support: -10.00%
  • Daily Harmony Support: -0.01
  • Daily Support for Unaligned: +0.01
For the past century, Warzena has been plagued by ineffective leadership and unstable governments, resulting in general stagnation and unrest. Many activists began to clamour for change, but their calls fell on deaf ears, and they were ultimately repressed. This soon culminated in the formation of the Coalition of Anti-Monarchy Organizations (CAMO), an underground resistance movement that seeks to overthrow the monarchy and completely reshape Warzena. The fallout of the Storm King's invasion has served to further stir up the already volatile political climate, as discontent with the ruling system has grown to levels heretofore unheard of and more people are becoming disillusioned with the current state of affairs, swelling CAMO's ranks, and bolstering the organization's support network.
Hippogriffian Aid icon
Hippogriffian Aid
  • Consumer GoodsConsumer Goods Factories: -5.0%
  • Construction Speed: +5.00%
  • Production Efficiency CapProduction Efficiency Cap: +5.00%
  • (Flag of Hippogriffia Hippogriffia) Target country trade cost: -10.00%
After the Storm King was defeated, Warzena was left in a dire situation, with an economy in tatters, and its capital sacked and destroyed. The hippogriffs, who had occupied Zumidia, offered to help the struggling nation. The king accepted their proposition, and for the past two years, Warzena has received advice and material aid from Hippogriffia. Although this has prevented the nation from completely collapsing, the situation still remains tenuous at best, not to mention those who are displeased with the presence of the hippogriffs and the nation's dependence on them.
Devastated Economy icon
Devastated Economy
  • Daily Political PowerPolitical Power Cost: +0.10
  • Consumer GoodsConsumer Goods Factories: 15.0%
  • Research Speed: -5.00%
  • Military factoryFactory Output: -2.50%
  • Daily Support for Unaligned: +0.01
When Warzena broke free of Quaggatai rule, it found itself in a precarious position. The ancient trade route from Maregypt, that had once passed through Warzena to reach the great cities of Zonicia, had been rendered obsolete by the invention of new ships that could travel vast distances by sea. This left Warzena stripped of its economic lifeblood, and the economy soon began to falter. The construction of the Second Temple in the 850s pushed the already unsteady economy to its limits, kickstarting 150 years of economic downturn and stagnation. The situation continued to worsen as succeeding rulers were unable to handle the issue, further exacerbated by the loss of Tobuck in 956. Although the start of the 11th century seemed to promise a reversal of the kingdom's fortunes, the Storm King's invasion shattered those hopes, and has left the economy in complete freefall. The new king is nearly at his wit's end and underground resistance has grown to monumental levels, as people from across Warzena seek some sort of solution.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
King Barekzamal VII
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

gav Zalmem Dynasty
None
Born: 24th of August, 984 in Zamivgazal

Biography: The second son of Zamaliahon XV, Barekzamal had an idyllic childhood, free of struggle. While his brother, Zamaliahon, was subject to endless tutoring as the crown prince, Barekzamal spent his days playing with the foals of the nobility, and galloping gleefully through the streets of Zamivgazal. When he did have tutoring, he was a diligent student, but he wasn't as studious as his brother. He much preferred to spend time with his favourite playmate, Ummazanit Nazlayn, the daughter of a prominent noble. Although she was intended as a future bride for his brother, they were never officially engaged, and she much preferred Barekzamal's company to that of his eccentric brother, who himself seemed to have no interest in anything asides from his studies.

When their father died in 1001, Zamaliahon was made king, and swiftly leapt into action. Among the first things he did was to formally renounce any intention of marrying in the near future, leaving Barekzamal and Ummazanit free to get married that same year. The following year, the two sired their first foal, a colt named Hannizamal, today the heir presumptive. However, since Barekzamal was technically his brother's successor, he did make an effort to educate himself on the basics of statecraft and governance. But there was no rush. After all, they were young, and had their whole lives ahead of them. His brother would inevitably find a nice mare and Barekzamal could live the rest of his life in bliss. Unfortunately, the gods had other plans for the young prince, and in 1005, his precious world was turned upside down.

As the Storm King swept through the kingdom, Barekzamal and his family managed to escape, but his brother didn't, and was slain in the Palace by the invaders. When Barekzamal found out, he wept for hours, and from that day forth, his smile permanently left his face. After the conqueror was slain and Warzena freed, Barekzamal returned to Zamivgazal a changed person. Forgoing his coronation, he quickly set to work, trying to keep the nation afloat and recuperate from the devastation. Although he had some success, for the most part, his policies were ineffective as his inexperience betrayed him. Now, he sits uneasy on the throne as the threat of revolt grows. While not as unpopular as his father was, he definitely has his fair share of opposition. The fate of the nation rests on his haunches, and it will take monumental effort on his part to keep it, and his throne, from falling out of his grasp. But Barekzamal is determined to bring Warzena into a brighter future, where he can smile with his family once more.


Zaniiaton
Marksism.png
Marksism
Communism

WCP
Warzenan Communist Party
None
None


Bennoam Shimzel
Ultranationalism.png
Ultranationalism
Supremacy

HSNP
Hazrumenian Social Nationalist Party
None
None


Coalition Council
Coalition Council
Centrism.png
Centrism
Non-Aligned

CAMO
Coalition of Anti-Monarchy Organisations
Dysfunctional Assembly
  • Daily Political Power Gain: −0.5
  • Weekly Stability: −0.2%
None



Parties

Political parties
Name Ideology Leader Popularity
gav Zalmem Dynasty Benevolent Absolutism.png Benevolent Absolutism
Harmony
King Barekzamal VII 46%
WCP
Warzenan Communist Party
Marksism.png Marksism
Communism
Zaniiaton 0%
HSNP
Hazrumenian Social Nationalist Party
Ultranationalism.png Ultranationalism
Supremacy
Bennoam Shimzel 0%
CAMO
Coalition of Anti-Monarchy Organisations
Centrism.png Centrism
Non-Aligned
Coalition Council 54%

Political Advisors

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Abizamal Zaynba
Abizamal Zaynba
Railroad Enthusiast
None
  • Railway construction speed: +25%
Political Power 150
Philosir Dynza
Philosir Dynza
Deal Broker
None
  • Trade Laws Cost: −25%
  • Conscription Laws Cost: −25%
  • Economy Laws Cost: −25%
Political Power 150
Bodzanit Zetkal
Bodzanit Zetkal
National Integralist
None
  • Political Power Gain: +15%
  • Weekly Stability: +0.1%
Political Power 150
Sisa Varzel
Sisa Varzel
Adventurous Daredevil
None
  • Political Power Gain: +5%
  • Air Experience Gain: +3%
  • Division Recovery Rate: +10%
  • War Support: +5%
Political Power 150
Gerzanit Zatyb
Gerzanit Zatyb
Regional Traditionalist Leader
None
  • Ideology drift defense: +15%
  • War Support: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150

Flags

Flags
Flag Information
Kingdom of Warzena.png
Kingdom of Warzena

Benevolent Absolutism.png
Warzenan People's Union.png
Warzenan People's Union

Marksism.png
National Republic of Warzena.png
National Republic of Warzena

Ultranationalism.png
Warzenan Republic.png
Warzenan Republic

Centrism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Mild Poverty Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 4.0%
  • Construction Speed: -5.00%
Zebra Zebra Race
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 1 3 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 6 (-3) 10 (-5) 10 (-5) 0 8 (-4)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Name Composition No.
InfantryLow Priority
Local Levy Infantry x3 0
Infantry
Chy''r Chatiyvah Infantry x5 2
Army experience Total divisions 2
Ponypower Ponypower used 10,000
Field Marshal
Field Marshal Traits Description Skills Race
Demna Zera
Field Marshal
Demna Zera
Generic Zebra Operative Male 3 (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 5
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Zebra.png
Zebra
General
General Traits Description Skills Race
Zammon Sestam
General
Zammon Sestam
Generic Zebra General 11 (advisor).png
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 5
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Zebra.png
Zebra

Navy

Navy
Type No.
Destroyer Destroyer 3
Navy experience Total ships 3
Ponypower Ponypower used 750
Admiral
Admiral Traits Description Skills Race
Paltizamal Mazbid
Admiral
Paltizamal Mazbid
Generic Zebra Admiral 1 (advisor).png
Trait cautious.png Cautious
This admiral prefers to move slowly to avoid enemy mines and listen carefully for submarines.
  • Naval Speed: −10%
  • Submarine Detection: +15%
  • Naval mines avoidance: +15%
Trait admiral screening master.png Fleet Protector
An expert in keeping small ships away from the big ships.
  • Screening Efficiency: +20%
Trait fly swatter.png Fly Swatter
Realizing the danger posed to even our most powerful ships by airplanes, the Fly Swatter swiftly disposes of anything that flies.
  • Naval AA attack: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 2
Zebra.png
Zebra

Airforce

Air Force
Type No.
Fighter Fighter 1
Air experience Total planes 1
Ponypower Ponypower used 20

Military Staff

Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Demna Zera
Demna Zera
Entrenchment Expert
None
  • Army Experience Gain: +0.30
  • Max Entrenchment: +5
  • Mobilization speed: −4%
Political Power 100
Command power 20
Zammon Sastam
Zammon Sastam
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Paltizamal Mazbid
Paltizamal Mazbid
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Azirat Nithqym
Azirat Nithqym
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Zapash Mishqat
Zapash Mishqat
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Abirami Zaymesh
Abirami Zaymesh
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Jezabel Sumash
Jezabel Sumash
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20
Zidon Lehmit
Zidon Lehmit
Naval Strike (Expert)
None
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
Political Power 100
Command power 20
Zamalqart Zaylit
Zamalqart Zaylit
Jungle Warfare Expert
None
  • Heat Attrition: −10%
  • Non-Combat Out of Supply Penalties: −10%
  • Division Recovery Rate: +2.5%
Political Power 100
Command power 20
Azanit Lesum
Azanit Lesum
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Zisha Tanhum
Zisha Tanhum
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Sikarzamal Zaprit
Sikarzamal Zaprit
Air Superiority (Expert)
None
  • Air Superiority Mission Efficiency: +10%
Political Power 100
Command power 20

Strategies and guides

Starting situation

Warzena starts as a relatively weak nation comparing to its neighbors, with Military factory one military factory, Civilian factory one civilian factory and Naval dockyard one naval dockyard available. The main focus with Warzena will be withstanding hostile neighbors' invasion while developing Warzena's industry.

Army experience The Warzenan Army starts with 10K Ponypower deployed, with 2 divisions composed of 5 Infantry battalions with 30% strength.

Navy experience The Warzenan Navy starts with 3 destroyers composed of basic modules, with 750 zebras onboard.

Air experience The Warzenan Airforce has one fighter aircraft with early fighter, flown by Ace pilot Zelga 'Starfire' Zaqqat.

Threats and opportunities

Guides

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