Kirin
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Like ponies, Kirin are small equines. They have bushier manes that wrap around their neck, slightly longer ears, curved horns, scaly carapaces, thin tails, and tufted, cloven hooves. Unlike ponies, they have no subgroups and all Kirin have magical horns. Due to their affinity to fire, Kirin transform into flaming creatures known as Nirik when they lose their temper. They are also omnivorous.
Kirin are the primary race of Khamrin,
Lan Kir Militarchy, the
Realm of Kiria and
Sen Kinh.
Racial Technology
Vanguards
The Vanguards once made up the front ranks of the Realm's professional army, serving as scouts and quick reinforcements to strike a hammer blow at the decisive moment of battle. Lightly armed and armored skirmishers, the Vanguards excel at moving through the nation's geography, and are capable of mounting stiff resistance in the forest.
- Ponypower: 1000
- Training Time: 150
- Recover Rate: 0.30
- Breakthrough: 0.5
- Soft Attack: 0.3
- Hard Attack: -0.1
- Initiative: 5.00%
- Supply Use: 0.05
- Suppression: 2.0
- Organisation: 70
- HP: 22.0
- Max Speed: 6.0 km/h
- Weight: 0.5
Stressing the importance of guerilla tactics during our Vanguards' training will allow them to infiltrate enemy lines as irregular groups, strike crucial targets, and then disappear before an effective response can be mounted.
Hit & Run tactics allow our Vanguards to identify vulnerable points in our enemies' defenses and strike them with overwhelming firepower to cause devastating damage before a response can be mustered, earning crucial victories while minimizing the risk to our soldiers in the field.
The Vanguards are the scouts for the army, but who will scout for the scouts? Only the bravest kirin can be trusted with such a dangerous task, but the reconnaissance they perform will be crucial in allowing their units to seize the initiative and act proactively upon first encounter with enemy elements.

Motorized Vanguards
Vanguards:
- Will now require Motorized Equipment.
- Initiative: +1%
- Supply Use: +5%
- Max Speed: -75%
- Weight: +20%
Forest
- Movement: -30%
Hills
- Movement: -30%
- Jungle Jungle
- Movement: -30%
Marsh
- Movement: -30%
River
- Movement: -30%
Motorizing our Vanguard battalions will greatly increase their speed and range, in addition to providing a little extra protection when out in the field. This will allow our Vanguards to quickly respond to breaches in the line or provide crucial reinforcements in the pivotal moment of the fight.
Our Vanguard units will be given broad objectives from the top, but the creation and execution of these plans will be left up to the battalion commanders. Eyes in the field see what eyes in the command room do not, and the flexibility to plan and organize appropriately will allow our Vanguards to quickly ready themselves for combat.
The Vanguards will have their own command structure dedicated to procuring the resources and plans they need to be a premier fighting force, and each battalion will have its own internal command structure that allows it to seamlessly receive and execute orders in the midst of a chaotic fight.