Magocracy of Maretania

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Magocracy of Maretania

Magocracy of Maretania.png

MTA map.png

IdeologyHarmonic Magocracy.png Harmonic Magocracy
Leader
Taous bin Hanbal
Ruling partyObsidian Council (62%)
PopulationPopulation 2,537,951
PonypowerPonypower 21,105
RaceHorse Horse
StabilityStability 49%
War supportWar support 50%
FactoriesFactory 7
  • 2 Military factory
  • 1 Naval dockyard
  • 4 Civilian factory
CapitalMareib
ContinentSouthwestern Zebrica
DemonymMaretanian
TagMTA
Color  #458F6B

Lore

Starting Situation

Military

The Magocracy of Maretania has an army of 3 division of 5 magical infantry battalions with recon company.

Its navy consists of 1 heavy cruiser and 4 destroyers.

National Focus

The Magocracy of Maretania uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Magic Rifles
  • Truck
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery
  • Enlarged Destroyer
  • Escord and Upgunned Cruisers
  • Fast Battleships and Dreadnoughts
  • Modernised Coastal Submarine
  • Basic Light Battery
  • Basic Medium Battery
  • Turreted Secondary Battery
  • Designated Landing Barges
  • Contact Mine
  • Minelaying Submarine
  • Early Fighter
  • Central Fire Control
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Political PowerPolitical Power Gain: -10%
  • Consumer GoodsConsumer Goods Factories: 5.0%
  • StabilityStability: -10.00%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.
Magical Artifact Collectors icon
Magical Artifact Collectors
  • Division Training Time: +75.0%
  • Encryption: +25.00%
  • Magic Research Speed: +25%
  • Magical Infantry Equipment: Production cost Production Cost: -25.00%
The Magocracy of Maretania is a haven of magical research, a realm ruled by mages for hundreds of years. The study of magic as a scientific discipline is their forte, and the protection of powerful magical artifacts is their mission. Their mission teams, composed of powerful trained mages who can take on platoons by themselves, scour the world for rumors of new artifacts, and secure them in The Cave so they can remain in responsible hooves for all eternity.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Taous bin Hanbal
Harmonic Magocracy.png
Harmonic Magocracy
Harmony

Obsidian Council
The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib
None



Parties

Political parties
Name Ideology Leader Popularity
Obsidian Council
The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib
Harmonic Magocracy.png Harmonic Magocracy
Harmony
Taous bin Hanbal 62%
Obsidian Council
The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib
Equestrian Socialism.png Communism
Communism
Generic leader 16%
??? Autocracy.png Supremacy
Supremacy
Generic leader 14%
Obsidian Council
The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib
Despotism.png Non-Aligned
Non-Aligned
Generic leader 8%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

General
General Traits Description Skills Race
Rashella von Mareibor
General
Rashella von Mareibor
Rashella von Mareibor (advisor).png
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Tireless Tracker
General
Tireless Tracker
Tireless Tracker (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Biography:Though he was born in Equestria, Tireless Tracker had spent the majority of his life in and around the forests of Greifwald. A treasure hunter by heart, he sought to delve into areas not often explored by others; most of Equestria had its fair share of adventurers, after all. Though Greifwald had no mystical forests like the Everfree, Tireless became attached to the area for the fundamental beauty of the otherwise mundane woodlands.

After many years of collecting various knick-knacks and moderately valuable treasures, he stumbled upon a few strange artifacts that perplexed him and everyone he showed them to, something that drew the attention of a Retrieval Team that happened to be in the area. After a brief conversation, a senior agent concluded that Tireless could be of use to The Council. The agent contacted their superiors, and then Tireless was inducted into the ranks of their organization.
Despite being an Earth Pony, Tireless Tracker showed exemplary talent when it came to finding obscure artifacts. This talent extended to other areas as well, as showcased during a crucial Class-3 Retrieval Mission. The team that Tireless was accompanying were ambushed and left lost and injured within hostile territory. They were forced to hole up in an abandoned house while they waited for an opportunity to escape. It was then that Tireless pointed out and corrected several flaws in their defense plans that, at the time, seemed counterintuitive to the agents he was with. Due to his actions, the entire team was able to return to headquarters safely with the artifact secured.
That mission brought him under the attention of the Obsidian Council, who decided that his skills might be better utilized in a leadership position over their task forces. Since then, Tireless Tracker has led several successful operations with minimal casualties.

Portrait By: Neither
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony

Flags

Flags
Flag Information
Magocracy of Maretania.png
Magocracy of Maretania

Harmonic Magocracy.png
Maretania.png
Maretania

Autocracy.png
Maretania (Communism).png
Maretania

Equestrian Socialism.png
Sheikhdom of Maretania.png
Sheikhdom of Maretania

Despotism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Mild Poverty Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 4.0%
  • Construction Speed: -5.00%
Horse Horse Race
  • Uses Horse Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 1 4 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 15 (-8) 0 0 18 (-9) 0 39 (-20)

Numbers in red indicate how many resources are reserved for export due to trade laws.