Magocracy of Maretania
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Magocracy of Maretania | |
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Ideology | Harmonic Magocracy |
Leader | |
Ruling party | Obsidian Council (62%) |
Population | 2,537,951 |
Ponypower | 21,105 |
Race | Horse |
Stability | 49% |
War support | 50% |
Factories | 7 |
Capital | Mareib |
Continent | Southwestern Zebrica |
Demonym | Maretanian |
Tag | MTA |
Color | #458F6B |
Lore
Starting Situation
Military
The Magocracy of Maretania has an army of 3 division of 5 magical infantry battalions with recon company.
Its navy consists of 1 heavy cruiser and 4 destroyers.
National Focus
The Magocracy of Maretania uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Obsidian Council The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib |
Harmonic Magocracy Harmony |
Taous bin Hanbal | 62% | ||
Obsidian Council The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib |
Communism Communism |
Generic leader | 16% | ||
??? | Supremacy Supremacy |
Generic leader | 14% | ||
Obsidian Council The Most Enlightened Council of Magi, Ulama, and Mystics of the Obsidian Chamber in Mareib |
Non-Aligned Non-Aligned |
Generic leader | 8% |
Staff and Designers
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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150 | ||
Pro-Harmony Reformer |
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150 | ||
Supremacist Demagogue |
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150 | ||
Captain of Industry |
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150 | ||
Fortification Engineer |
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150 | ||
War Industrialist |
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150 | ||
Illusive Gentlebeing |
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150 |
Tank Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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150 |
Ship Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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150 |
Military Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
General | ||||
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General | Traits | Description | Skills | Race |
Rashella von Mareibor |
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Tireless Tracker |
See description:
Biography:Though he was born in Equestria, Tireless Tracker had spent the majority of his life in and around the forests of Greifwald. A treasure hunter by heart, he sought to delve into areas not often explored by others; most of Equestria had its fair share of adventurers, after all. Though Greifwald had no mystical forests like the Everfree, Tireless became attached to the area for the fundamental beauty of the otherwise mundane woodlands. After many years of collecting various knick-knacks and moderately valuable treasures, he stumbled upon a few strange artifacts that perplexed him and everyone he showed them to, something that drew the attention of a Retrieval Team that happened to be in the area. After a brief conversation, a senior agent concluded that Tireless could be of use to The Council. The agent contacted their superiors, and then Tireless was inducted into the ranks of their organization. |
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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2 | 1 | 4 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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0 | 15 (-8) | 0 | 0 | 18 (-9) | 0 | 39 (-20) |
Numbers in red indicate how many resources are reserved for export due to trade laws.