
Manedalusia
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Manedalusia | |
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Ideology | ![]() |
Leader | |
Ruling party | Non-Aligned (85%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Coltoba |
Continent | Northwestern Zebrica |
Demonym | Manedalusian |
Tag | MDL |
Color | #1F8A28 |
Lore
Starting Situation
Manedalusia starts under occupation of Kingdom of Abyssinia and
Maregypt. It can be released through the Occupied Territories menu by either country.
Military
National Focus
Manedalusia uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
Manedalusia starts with no national spirits.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Non-Aligned | ![]() |
Military Government Non-Aligned |
Transitional Military Council | 85% | |
Harmonic | ![]() |
Harmony | Generic leader | 15% | |
Communist | ![]() |
Communism | Generic leader | 0% | |
Supremacist | ![]() |
Supremacy | Generic leader | 0% |
Staff and Designers
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Cosmetics
Cosmetics | |||
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Name | Flag | Colours | Conditions |
Manedalusia | #1F8A28 (map and UI) | ![]() ![]() | |
Manedalusian Soviet State | #1F8A28 (map and UI) | ![]() | |
Al-Manedalus | #1F8A28 (map and UI) | ![]() |
Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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1 | 1 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 13 (-6) | 0 | 0 | 18 (-8) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.