Marquisate of Westkeep

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Marquisate of Westkeep

Marquisate of Westkeep.png

JRR map.png

IdeologyUltranationalism.png Ultranationalism
Leader
Colonel Colette Solide
Ruling partyMouvement Patriote d' Aquileia (47%)
PopulationPopulation 930,002
PonypowerPonypower 33,962
RaceGriffon Griffon
StabilityStability 67%
War supportWar support 45%
FactoriesFactory 4
  • 1 Military factory
  • 0 Naval dockyard
  • 3 Civilian factory
CapitalWestkeep
ContinentWestern Griffonia
DiplomacyMember of the Crown of Aquileia
Autonomous VassalAutonomous Vassal of Flag of Kingdom of Aquileia Kingdom of Aquileia
DemonymWestkeeper
TagJRR
Color  #4C5796

The Marquisate of Westkeep is an Autonomous Vassal of the Flag of Kingdom of Aquileia Kingdom of Aquileia - one of several parts of the country parcelled out by King Moriset Discret to his family. Westkeep is effectively a Marcher-Lordship a title usually given to a Frontier Lord, expected to work more independently from the Crown to fortify and maintain outlying regions.

Westkeep is run by Colonel Colette Solide.

The fate of Aquileia's client states depends on the actions of Aquileia. If they take the focus "Fight For Your Freedom!", eventually, rebels will oust the King and declare war on all of the client states that have not flipped with them.

If they take the focus "Second Reign of Terror", the King will usually secure 2 of his 4 client states. The other states, overrun by revolutionaries, will flip to the Revolutionaries, declaring war upon Aquileia itself and the other loyalist client states

Lore

Gameplay and Strategy

Starting Situation

Threats and Opportunities

The Revolution in Westkeep

National Focus

Westkeep uses the Generic Griffonia Focus Tree.

Technology

Army Naval Air Tech / Industry
  • Marielle 1002 (Breech-Loaded Rifles)
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Artillery (Towed Artilley)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Early Heavy Ship
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • Contact Mine
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Colonel Colette Solide
Ultranationalism.png
Ultranationalism
Supremacy

MPA
Mouvement Patriote d'Aquileia
None
None
Despotism.png
Despotism
Non-Aligned

Dynastie des Discrets
Robin Lambert
Robin Lambert
Harmonic Socialism.png
Harmonic Socialism
Harmony

FJA
Front des Jeunes Aquileia
None
None
Equestrian Socialism.png
Equestrian Socialism
Communism

PAT-M
Partie des Aquileian Travailleurs - Modéré


Parties

Political parties
Name Ideology Leader Popularity
MPA
Mouvement Patriote d'Aquileia
Ultranationalism.png Ultranationalism
Supremacy
Colonel Colette Solide 47%
FJA
Front des Jeunes Aquileia
Harmonic Socialism.png Harmonic Socialism
Harmony
Robin Lambert 15%
PAT-M
Partie des Aquileian Travailleurs - Modéré
Equestrian Socialism.png Equestrian Socialism
Communism
Robin Lambert 12%
Dynastie des Discrets Despotism.png Despotism
Non-Aligned
Colonel Colette Solide 26%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Charles Harfanger
Field Marshal
Charles Harfanger
Generic Griffon General 3 (advisor).png
Trait logistics wizard.png Logistics Wizard
Supplies are never late, nor are they ever early. They arrive precisely when I mean them to.
  • Supply Consumption: −15%
Trait fast planner.png Fast Planner
Knows all the shortcuts when preparing for battle - Efficiency is key!
  • Planning Speed: +25%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Philippe le Bas
General
Philippe le Bas
Generic Griffon General 9 (advisor).png
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Georges Groussard
General
Georges Groussard
Generic Griffon General 5 (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Tinténiac
General
Tinténiac
Generic Griffon General 2 (advisor).png
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Griffon.png
Griffon
Marie-Madeleine Fou-de-Bassan
General
Marie-Madeleine Fou-de-Bassan
Generic Griffon General 11 (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Marquisate of Westkeep.png
Marquisate of Westkeep

Ultranationalism.pngDespotism.png
Marquisate of Westkeep (Harmony).png
Marquisate of Westkeep

Harmonic Socialism.png
Westkeep Republic.png
Westkeep Republic

Equestrian Socialism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Griffon Griffon Race
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 18 (-9) 0 14 (-7) 26 (-13) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.