
Mozzi
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Mozzi | |
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Ideology | ![]() |
Leader | Moro-Naba Zoudraogo |
Ruling party | Non-Aligned (61%) |
Population | 1,109,909 |
Ponypower | 13 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Wagaduzu |
Continent | Great Lakes |
Demonym | Mozzian |
Tag | MSS |
Color | #A8AE85 |
Lore
Starting Situation
Military
Mozzi starts whith 4 divisions of 5 infantry battalions and 1 division of 5 charger battalions.
National Focus
Mozzi uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.

The Free Tribes
- Division Attack: +10.0%
- Division Defense on core territory: +25.0%
- No Entrenchment Lose On Attack: Yes
- Resistance Target in our states occupied by the enemy: +15%
The Mozzi do not bend to anyone. Our kingdoms have been free for centuries, defying our neighbours who wished to subjugate us. Yet we do not simply sit and wait for our foes to come to us. Our warriors are known as fierce and fearless raiders who strike deep into enemy territory. And above all, we maintain the traditions of our ancestors, caring little for foreign influences.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Non-Aligned | ![]() |
Tribal Council Non-Aligned |
Moro-Naba Zoudraogo | 61% | |
Harmonic | ![]() |
Harmony Harmony |
Generic leader | 5% | |
Communist | ![]() |
Communism Communism |
Generic leader | 0% | |
Supremacist | ![]() |
Supremacy Supremacy |
Generic leader | 34% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Military Leaders
General | ||||
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General | Traits | Description | Skills | Race |
Zarkis |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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1 | 0 | 1 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 0 | 0 | 0 | 5 (-3) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.