New Californian Expedition

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NCR Lore Sheet EN.png
New Californian Expedition
New Californian Expedition.png

NCR map.png

IdeologyCentrism.png Centrism
LeaderGovernor-Colonel Jameson
PopulationPopulation 2,651,751
PonypowerPonypower 21,249
RaceOther Other
StabilityStability 50%
War supportWar support 25%
FactoriesFactory 2
CapitalGateway City
ContinentSouthern Equus
DemonymNew Californian
TagNCR
Color  #99745D

Lore

War. War never changes.

In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. In the vault was a gateway that lead to another world, untouched by the atomic fires that ravaged the Earth long ago. News of this gateway to paradise quickly spread and President Wendell Peterson of the New California Republic ordered an expedition to be sent through.

They created a settlement on the other side of the portal in a world free of toxins and radiation. The community grew and explorers set out in search for more land. But it soon became apparent that they weren't alone in this new world.

This land was home to a race of intelligent quadrupeds called Ponies, sharing the name with ancient depictions of a creature from earth. Relations were peaceful at first but attempts of trade failed to bear fruit. The ponies were seemingly without want and were in abundance of food, water, medicine and natural resources. They were happy to offer quantities to the expedition for free and teach the expedition how to work the land around the Gateway. But little of the goods the NCR could offer satisfied the local ponies enough for large-scale trade.

The desire for resources, and the lack of trade to the locals convinced the Peterson administration that there could only be one course of action: the full-scale colonisation and integration of this strange new world. The further the NCR's troops marched, the more resistance they encountered. Soon skirmishes broke out between the two equally matched sides. A stalemate settled in. In the year 2273, or the year 1005 in the Equestrian calendar, the Treaty of Las Pegasus was signed between the NCR and the Flag of Equestria Equestrians. The NCR's border would remain in its current position in exchange of recognition of both sides. All ponies were also to be treated freely and equally as full citizens of the NCR. Finally trade deals would be drawn up between the two nations, allowing the flow of goods the NCR so desperately needed.

Now under Governor-Colonel Jameson, the New California Expedition is experiencing a boom as the NCR's most prized possession. Safe, secure, it is the paradise the Earth so desperately needs.

But even this world is not safe from war. Tension between this world's superpowers are rising, fuelled by familiar old desires. The NCR might soon find itself fighting not against mountain bandits or desert raiders, but against an industrial and military might not seen in 200 years. Only time will tell what the outcome will be. After all, war never changes.

Starting Situation

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

Military

The NCR begins with a fairly small military. Of its nine divisions, several are missing equipment, and there are no air nor naval forces to speak of. The troops they do have are all made up of infantry. There is very little manpower available, with a mere 37k deployed, and very little in reserve. Military advisors available provide more than adequate buffs. The military as it begins is insufficient to cover the entire border with Equestria, though it is unlikely that there will be any conflict for some time, so the military situation will not be an issue.

Threats and Opportunities

The only threat the NCR has is a equestrian invasion but you do have the option to go through a democratic focus, until you reached "Ally Equestria" in which the NCR can ally with them. The other approach however is if Equestria goes into a state of civilwar with the Lunar empire a new focus parts are unlocked in which unlocks the "Seize the oppurtunity" path in which enables loads of oppurtunity of territorial expansion against the southern states, Buffallo tribes, and Las Pegasi. The NCR also has the land configuration in which it can develope the land, Economy, and even get pony only divisions through certain focuses.

National Focus

NCR Tree.png

(If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)

Technology

Army Naval Air Tech / Industry
  • Bush Gun (Breech-Loaded Rifles)
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Pre-Industrial Artillery
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None
  • Note: The Expedition doesn't have a racial research tree.

Politics

National Spirits

Disgruntled Ponies
Disgruntled Ponies
  • Recruitable Population Factor: -40%
  • Stability: -10.00%

The land we found ourselves in is inhabited by brightly-coloured talking ponies. While the Treaty of Appoloosa established our control over what was once South-West Equestria, there are many ponies who still refuse to recognise the authority of the NCR.

Homeland Exports
Homeland Exports
  • Resource Gain Efficiency: -25.00%
  • Weekly Ponypower: +50
  • Consumer Goods Factories: 10.0%

This bountiful land is a paradise unlike anything seen in the wastelands back home. We have a duty to see that we export goods back through the portal for the benefit of the NCR.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Governor-Colonel Jameson
Governor-Colonel Jameson
Centrism.png
Centrism
Non-Aligned

Expeditionary Committee
New Californian Expeditionary Committee
None
A career soldier and natural-born leader, Jameson is the most senior officer of the Equestria Expedition. The first man through the gateway, there was little doubt President Kimball would appoint Jameson as the provisional military governor of the occupied Equestrian territories. Whilst Jameson has considerable emergency powers, these will only last until such a time as the expedition can ensure peace in the realm, after which it is hoped the territory can be annexed into the New Californian Republic as a semi-autonomous state. Jameson uses his powers sparingly, however, preferring instead to reach consensus decisions, but don't fooled: he'll take any action necessary to defend the Republic and her citizens.


David Carolla
David Carolla
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

LFB(H)
The League of Free Beings - Harmonic
None
None


Arch Pinkerton
Arch Pinkerton
Marksism.png
Marksism
Communism

LFB(S)
The League of Free Beings - Socialist
None
A survivalist Mojave Wastes, Pinkerton was one of the first to answer the call for scavengers and scrappers to assist the Equestria Expedition. Finding the new realm to be a pleasant change from the Mojave, Pinkerton settled down, starting a small settlement south of the portal. Here, he learnt about Equestrian history from the local populations, and grew especially fascinated with the socialist state of Stalliongrad far by the North-East. Some of their practices sure look appealing, especially as Pinkerton knew all to well the fate of capitalist democracies back home...


Ranger Sutton
Ranger Sutton
Fascism.png
Fascism
Supremacy

Military Junta
New Californian Military Junta
None
An orphan from Shady Sands, Sutton enlisted with the military as soon as he could. Slowly but surely, Sutton climbed the ranks, before his ruthless efficiency brought him to the attention of the Ranger Corps. He passed their tests with flying colours, and has fought with them from Baja to Reno before being sent to lead the Ranger expedition to Equestria. Extremely well trained, sharp as a tack and fiercely loyal to the New Californian state, Sutton will employ any tactics he deems necessary to ensure the expedition's survival.

Parties

Political parties
Name Ideology Leader Popularity
Expeditionary Committee
New Californian Expeditionary Committee
Despotism.png Despotism
Non-Aligned
Governor-Colonel Jameson 73%
LFB(H)
The League of Free Beings - Harmonic
Harmonic Republicanism.png Harmonic Republicanism
Harmony
David Carolla 10%
LFB(S)
The League of Free Beings - Socialist
Marksism.png Marksism
Communism
Arch Pinkerton 3%
Military Junta
New Californian Military Junta
Fascism.png Fascism
Supremacy
Ranger Sutton 14%

Staff and Designers

Political Advisors
Name Trait Prereqs Effects Cost
Adam Crain
Supremacist Demagogue
  • Has completed focus Lobby For Military Support
  • Daily Supremacy Support: +0.10

Driven by a will to unite the people under a strong state, this politician emphasizes nationalists and militarist rhetoric.

Political Power 150
Fireheart
Fireheart
Liberal Journalist
  • Has completed focus The Equestrian Example
  • Political Power Gain: +5%
  • Daily Harmony Support: +0.05
Political Power 150
Followers of the Apocalypse
Followers of the Apocalypse
None
None
  • Monthly Population: +25.0%
  • Recruitable Population: -0.50%
  • Infrastructure construction speed: +10.00%
Political Power 150
New World Caravans
None
None
  • Resource Gain Efficiency: -15.00%
  • Consumer Goods Factories: -7.0%
Political Power 150
Old World Guard
None
None
  • Daily Political Power Gain: -0.05
  • Consumer Goods Factories: 5.0%
  • Research Speed: +8.00%
Political Power 150
The Integration Comittee
None
None
  • Non-Core Ponypower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Daily Compliance Gain: +0.05%
Political Power 150
Mark Robertson
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
Political Power 150
Tank Designers
Name Trait Prereqs Effects Cost
Tim's Tanks
Tank Destroyer Designer
None
  • Armor Research Speed: +10%
  • Armor technology:
    • Hard attack: +5%
    • Reliability: +10%
  • Armored Car:
    • Hard attack: +5%
    • Reliability: +10%
Political Power 150
Ship Designers
Name Trait Prereqs Effects Cost
Bill's Battleships
Raiding Fleet Designer
None
  • Naval Research Speed: +10%
  • Carrier:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Deck size: -10%
  • Capital Ship:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Heavy Attack: -10%
  • Screen:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
  • Submarine:
    • Sub Visibility: -10.0%
    • Surface Visibility: -10.0%
    • Max Speed: +10%
Political Power 150
Canoeoe
Coastal Defence Fleet Designer
None
  • Naval Research Speed: +10%
  • Carrier:
    • Production cost.png Production Cost: -25.00%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • Production cost.png Production Cost: -25.00%
    • Armor: -20%
    • Heavy Attack: -20%
    • Max Range: -50%
  • Screen:
    • Production cost.png Production Cost: -25.00%
    • Max Range: -50%
  • Submarine:
    • Production cost.png Production Cost: -25.00%
    • Max Range: -50%
Political Power 150
Aircraft Designers
Name Trait Prereqs Effects Cost
Victoria Flyers
Agility-focused CAS Designer
None
  • Air Research Speed: +10%
  • Close Air Support:
    • Agility: +10%
    • Ground Attack: +10%
  • Carrier CAS:
    • Agility: +10%
    • Ground Attack: +10%
Political Power 150
Materiel Designers
Name Trait Prereqs Effects Cost
High Noon Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +10%
  • Infantry Equipment: Production cost Production Cost: -5.00%
Political Power 150
Muzzles Pile Of Guns
Muzzles Pile Of Guns
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +5%
  • Infantry Equipment:
    • Production cost Production Cost: -30.00%
    • Soft attack: -10%
    • Reliability: -10%
Political Power 150
Wheelmother's Garage
Motorized Equipment Designer
None
  • Motorization Research Speed: +10%
  • Truck:
    • Fuel Usage: +10%
    • Max Speed: +25%
Political Power 150
Industrial Concerns
Name Trait Prereqs Effects Cost
Stable-Tec
Suspicious Tech Company
  • Has completed focus Co-opt Stable-Tec
  • Research Speed: +5.00%
  • Land Fort construction speed: +10.00%
  • Electronics Research Speed: +10%
  • Industrial Research Speed: +5%
Political Power 75
Rough & Ready Co.
Construction Company
None
  • Industrial Research Speed: +10%
  • Infrastructure construction speed: +10.00%
  • Railway construction speed: +10.00%
  • Air Base construction speed: +10.00%
  • Naval base construction speed: +10.00%
Political Power 150
Industrial Concern (Pre-War)
Industrial Concern
None
  • Military Factory construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
Political Power 150
Theorists
Name Trait Prereqs Effects Cost
Ranger Justin
Military Theorist
None
  • Land Doctrine Cost: -10%
Political Power 100
Captain Victor
Naval Theorist
None
  • Naval Doctrine Cost: -10%
Political Power 100
Gold Devil Billy
Air Warfare Theorist
None
  • Air Doctrine Cost: -10%
Political Power 100
Chiefs of Army
Name Trait Prereqs Effects Cost
Ranger Sutton
Ranger Sutton
Commando (Genius)
None
  • Army Experience Gain: +0.12 daily
  • Special forces Attack: +10.0%
  • Special forces Defense: +10.0%
  • Special Forces Capacity Multiplier: +20.0%
  • Special Forces Division training time: +20.0%
Political Power 200
Command power 10
General Elyse
Mass Warfare Expert
None
  • Army Experience Gain: +0.09 daily
  • Recruitable Population Factor: 10%
  • Division Attack: +5.0%
  • Division Defense: +5.0%
Political Power 100
Command power 20
Chiefs of Navy
Name Trait Prereqs Effects Cost
Riverman Ronald
Naval Maneuver (Genius)
None
  • Naval Speed: +15%
  • Naval Experience Gain: +0.12 daily
Political Power 200
Command power 10
Chiefs of Airforce
Name Trait Prereqs Effects Cost
Rider of Storms Gibbons
All-Weather (Genius)
None
  • Air Experience Gain: +0.12 daily
  • Bad Weather Penalty: -30.00%
Political Power 200
Command power 10
Ace Sparky
Air Superiority (Genius)
None
  • Air Experience Gain: +0.12 daily
  • Air superiority attack: +5.00%
  • Air superiority defense: +5.00%
  • Air superiority agility: +5.00%
Political Power 200
Command power 10
Military High Command
Name Trait Prereqs Effects Cost
Patriot Burke
Patriot
None
  • Army Experience Gain: +0.09 daily
  • Division Attack on core territory: +7.5%
  • Division Defense on core territory: +7.5%
Political Power 100
Command power 20
Ranger James
Special Forces (Expert)
None
  • Army Experience Gain: +0.09 daily
  • Special Forces Capacity Multiplier: +15.0%
Political Power 100
Command power 20
Organizer Cassidy
Army Organisation (Expert)
None
  • Army Experience Gain: +0.09 daily
  • Division Organization: +7.5%
  • Supply Consumption: -7.5%
  • Damage to Garrisons: -7.50%
Political Power 100
Command power 20
Old Man Finch
Infantry (Specialist)
None
  • Army Experience Gain: +0.06 daily
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +5.0%
Political Power 50
Command power 30

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Other Other

(unrecognized string "Other" for Template:Law2)

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
0 0 2 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
13 0 3 0 4 37 0

Numbers in red indicate how many resources are reserved for export due to trade laws.