Commonwealth of New Mareland

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Commonwealth of New Mareland
Friends Across The Sea
Commonwealth of New Mareland.png

EQC map.png

IdeologyDemocratic Monarchism.png Democratic Monarchism
Leader
Jet Set
Ruling partyUnited Equestrian Party (60%)
PopulationPopulation 6,202,130
PonypowerPonypower 35,799
RacePony Pony
StabilityStability 76%
War supportWar support 27%
FactoriesFactory 15
  • 4 Military factory
  • 3 Naval dockyard
  • 8 Civilian factory
CapitalSunset
ContinentSouthern Griffonia
DiplomacyMember of the United Ponies Alliance
DominionDominion of Flag of Equestria Equestria
DemonymNew Marelander
TagEQC
Color  #8EE899

Lore

Foundation and Growth

In 649 ALB, the first Equestrian traders, led by Coltlumbus, settled on the coast of Southern Griffonia and founded the colony of Celestia. Since then, years of immigration, colonisation and one-sided trade deals have resulted in the Commonwealth of New Mareland, a beacon of Flag of Equestria Equestria on Griffonian shores.

While nominally still part of Equestria, New Mareland has its own government in the Commonwealth Congress and is subject to its own laws and regulations. The lax regulations in industry and employment laws, along with the valuable griffon market, lead to many Equestrian businesses setting up in New Mareland.

Black Wednesday

The New Mareland economy boomed, filled with ponies of adventure and drive, shaking off the Harmonic stagnation that plagued their sedate motherland. Even the collapse of the Flag of Griffonian Empire Griffonian Empire in 979, which plunged New Mareland into a recession, didn’t stop their determination. Inspired by the battles of their troops against the exotic wildlife and challenges faced in a strange land, the ponies of New Mareland began to take pride in the New Mareland spirit, a unique blend of humour, optimism and stubbornness in face of adversity.

Traders turned away from Griffons towards Equestrian business, and speculative investors bought big in the hope of big payoffs in expanding exploitation of the unique potential of Griffonia on Equestria's behalf. However, it soon became obvious that Equestrian trade policy was turning inwards instead. On the 29th October 999, the New Manehattan stock market crashed. In what has become known as Black Wednesday, thousands of New Marelanders suddenly found themselves without a job and the nation's economy fell into turmoil. Many citizens turned to Equestria for help, but the homeland did little to help alleviate their problems, instead chiding them for their lack of regulations and carelessness.

A New Future

Many New Marelanders, now feeling abandoned by Princess Celestia, have begun campaigning for the Commonwealth to seek full independence. This is championed by several charismatic ponies such as Gladmane, Kingfisher and Duke Haygle. However, the newly appointed Governor-General Jet Set still maintains a solid power base in the Commonwelth Congress with popular support among the ponies of New Mareland.

With support from Equestria, he has his own plans to fix the nation and maintain the status quo. The imminent issue New Mareland has to tackle is the economic depression. While many have their own ideas on how New Mareland should recover, some are more extreme than the others.

Clouds of War

New Mareland is also a peaceful nation. If faced by a war the population will need to be rallied behind the cause, there is also a sizable griffon minority in the nation who will fiercely reject any idea of fighting in a "pony's" war.

However, New Mareland starts with a strong industrial base, particularly in its aviation industry. A strong Air Force, combined with a well dug in army, will be key in New Mareland's defence. The ponies of New Mareland find themselves in a crisis, and are surrounded by evil-minded nations in this foreign land.

Will they hold firm and survive? Or will these be the last years of New Mareland in its long history?

Starting Situation

New Mareland starts with a very small military force - 31k deployed ponies, and only 35k ponypower spare. New Mareland cannot get additional ponypower for a long time. It also has a token airforce of 24 early fighters and a functional fleet of 1 Carrier, 14 Destroyers, 2 Heavy Cruisers and 4 Light Cruisers.

Threats and Opportunities

  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
    • The Kingdom of Wingbardy is one of independent New Mareland's main opponents in its expansion focuses. Wingbardy is a strong regional power and the head of the Karthinian Pact faction, meaning that any war between New Mareland and Wingbardy will be a challenge.
    • Supremacist Wingbardy's Demand New Mareland and Communist Wingbardy's Divide New Mareland will both provoke a conflict between Wingbardy and New Mareland. However, the latter scenario is quite rare, as it requires Aquileia to also be Communist and Communist Wingbardy to have chose to join them instead of joining Prywhen or seeking their own path.
  • Flag of Griffonian Empire Griffonian Empire: The continental power of Griffonia, the Griffonian Empire will sooner or later launch a continental conquest across almost all of Griffonia. While a non-expansionist New Mareland is spared from this continental conquest, an expansionist independent New Mareland might conflict with the Griffonian Empire.
  • Flag of Changeling Lands Changeling Lands: Despite being an entire ocean and a continent away, loyalist New Mareland will be obligated to join the Great War between Equestria and the Changelings when it breaks out. Should Equestria fall to the Changelings, loyalist New Mareland will host the Equestrian government-in-exile, and bestowed with the duty of liberating and restoring Equestria.

Gameplay

Decisions

Public Works Projects

Loyalist, Jet Set, and Gladmane routes will all enable public works projects. These offer several special projects that take a large time to complete, but ultimately provide long term industrial bonuses.

  • Hydroelectric Dam: -3% Consumer Goods, +10% Resource Gain Efficiency, +200 PP
  • Shopping Mall: -5% Consumer Goods, +2.00% Weekly Stability for 185 days, +200 PP
  • Nuclear Power Station: -10% Nuclear Research time, +10% Military Factory and Dockyard Output, +25% Nuclear Reactor construction speed, 2x 50% Research Bonus for Nuclear technology, +200 PP

Mining Projects

Gladmane and Kingfisher paths will unlock new mining projects, providing the following resources:

  • 13 Steel
  • 7 Crystals

National Focuses

New Mareland Focus Tree

New Mareland is a land of opportunity, depending on how the player wishes to handle their relations with their master, Equestria.

Remaining loyal gives you large bonuses to industry and research, and even gaining the possibility to act as the asylum for the Equestrian government should the homeland fall to invaders. Taking Patriation allows New Mareland to become a nation on its own, ready to take on the world on its own.

However before New Mareland can become a respectable nation, it must deal with the Great Depression and sort out the Griffon minority issues. New Mareland cannot field a proper military until war occurs, due to its blocks on conscription laws.

Loyalist Path

New Mareland Loyalist Focus Tree.png

The loyalist path is in many ways the safest for New Mareland - maintaining Equestrian military protection, using Equestrian research bonuses and offering a shorter tree with some focuses that grant quick factories, it can be completed earlier than other trees, offering faster escape from the great depression.

Notable focuses include:

  • The Royal Visit, giving a choice of visit from 4 different princesses, who can give 5k manpower, two 50% bonuses for racial tech, 75PP or +5% stability.
  • The New Mareland School of Friendship and The New Mareland School for Gifted Unicorns both provide a research slot, offering a choice between relations bonuses for trading with Griffon nations, or racial bonuses to magical research.
  • Transoceanic Support and Wonderbolts From Across the Sea, which provide the strongest bonuses to aircraft in the game, and Moondancer, a theorist with good research, magical and nuclear bonuses.
  • Partners, not Puppets removes national spirit Equestrian Overlord.

Government in Exile

Should Equestria be defeated, a loyal New Mareland will have the option to take in the Equestrian Government-in-Exile. This will grant Celestia and Luna as figureheads, providing massive stability, and Equestrian advisors if you had not already unlocked them.

This focus tree is extremely powerful, but is not necessarily enough to defeat whoever beat Equestria.

These focuses grant massive boosts to stability and war support. They add resistance ideas to whoever owns Equestria, making their life more difficult whilst at war. They equip you with a set of dockyards and some heavy ship techs.

But most importantly, this focus calls upon the Magic of Friendship. Every neutral or Harmonic Government on Equestria, and the River Coalition, will join your faction, the Coalition of the Free. You will also receive elite hippogriff units.

Pray it is enough to retake Equestria.

Independence

New Mareland Patriation Focus Tree Opening.png

Choosing the independent route starts a period of political campaigning, allowing the player to build support for their ideology of choice, depending if you take Let All Have a Say. Possible candidates are:

Jet Set (Harmony)

New Mareland Jet Set Focus Tree.png

Jet Set, former Governor-General of New Mareland, will remain true to Equestrian ideals of harmony should he win the election, opening charities and solving New Mareland's economic problems, but not quite to the level of Kingfisher's radical ideas of wealth redistribution. This path also offers New Mareland a choice between allying with Aquileia or the River Coalition.

It is most notable for its +15% bonus to construction speed, diplomatic options, and bonuses to trade with other nations.

Gladmane (Non-Aligned)

New Mareland Gladmane Focus Tree.png

Notable businesspony Gladmane offers a way to make New Mareland Great Again, by fortifying the borders and opening the banks to Griffon gold, giving them safety from any invaders. This branch notably gives good civilian factories, unlocks mining decisions, and dramatically reduces consumer goods. It also prevents joining other factions via the Neutrality effect. This path does not give a research slot.

Open Up Our Banks - Every industrially powerful (>14 factories) country that is in Griffonia and not Communist will receive the event to store money with New Mareland. This will grant -2% in consumer goods for both countries. For every country that accepts, New Mareland will receive an additional -2% up to -15%.

Kingfisher (Non-Aligned)

New Mareland Kingfisher Focus Tree.png

Popular governor of the state of Celestia, Kingfisher, promises to enact reforms that will make Every Pony a Princess and break up the corporate monopolies. This branch gives a lot of civilian factories and infrastructure, as well as boosts to stability. It can also access the mining decisions and foreign policy focuses.

In terms of foreign policy, Kingfisher can seek to join the Concordat of Free Nations led by the Flag of Republic of Asterion Republic of Asterion. Kingfisher can get war goals on Communist countries in Southern Griffonia and the Flag of Kingdom of Wingbardy Kingdom of Wingbardy. Kingfisher can get cores on North Scarlet, South Scarlet, Jojo Islands (default owner is Flag of Federated Parishes of Sicameon Sicameon) and Wrobert (default owner is Wingbardy).

Duke Haygle (Supremacy)

New Mareland Duke Haygle Focus Tree.png

Duke Haygle believes in a firmer way of dealing with the aggressive Griffon neighbors, offering a quick buildup of the nation's armed forces and industry in preparation of war.

This tree is notable most for its construction speed effects - 10% from focuses and more from BNPL bills. Its research slot focus also offers -10% research time and its military focuses give a very large 25% bonus to max planning.

Build Now: Pay Later - These bills will give a large 25% boost to construction speed and -5% to consumer goods, but will consume PP whilst active. The effect can be extended, but each time they will consume more and more political power. If not enough political power is available, the effect will end and 20PP will be charged per extension. Declaring war or having war declared on will remove the BNPL bills and the obligation to pay them back. Civil wars do not trigger this effect.

In terms of foreign policy, Duke Haygle can choose to join the Karthinian Pact if the Flag of Kingdom of Wingbardy Kingdom of Wingbardy is Fascist, or he can choose to form his own faction, The Silver Crescent. Duke Haygle can get war goals on Communist countries in Southern Griffonia, the Flag of Kingdom of Wingbardy Kingdom of Wingbardy, and the Flag of Duchy of Talouse Duchy of Talouse. Duke Haygle can get cores on North Scarlet, South Scarlet, Jojo Islands, and Wrobert.

Duke Haygle can also take The South-Griffonian Free Trade Zone, which economically exploits New Mareland's subject states.

Picket Fence (Supremacy)

New Mareland Picket Fence Focus Tree.png

Picket Fence is a protector of the little pone. The common worker. With regulation and by taking the bankers down a peg shall New Marelands Economy prosper! By enshrining democracy shall they remain free! And by having separate but equal segregation for ponies and griffions shall their society remaining peaceable and proper!

This path focuses on economic recovery, decentralization of democracy to the little pone and, you guessed it, segregation! You will decrease the penalties of the Great Depression like any other path, receive free civilian and military factories, 1 infrastructure in every state, an extra research slot, buffs to daily politcal power gain, stability and war support, daily supremacy support, production efficiency growth and a recruitable population bonus.

Of course, all that comes at the cost of your recruitable population factor when you institute separate (but equal!) communities for Griffions and Ponies. You can cripple your ponypower pool further by deciding bats shouldn't be around either, but if you can tolerate the leathery winged monsters, you'll get bonus recruitable population factor, monthly population growth and a hit to stability. Deciding to ship them home where they belong essentially does the opposite.

In terms of foreign policy, Picket Fence's foreign policy is identical to Duke Haygle's, but he will not ally with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy and will always form his own faction.

Lufty Star (Communist)

New Mareland Lufty Star Focus Tree.png

The Communist path may take Mareland in an unusual direction and allows the player to join a Communist faction, or create one. An event will pop up where the player can resolve debates about the direction of the Communist party, and how they shall lead New Mareland.

After this is done, the player can progress down the focus tree. The tree focuses on getting rid of the Great Depression debuff along with integrating various racial groups including the griffion minorities and thesterals. Overall, this tree gives some decent buffs, including free civilian and military factories, recruitable population bonuses, recruitable population factor bonuses, turns the Griffion Minorities debuff into a powerful buff, an extra operative slot for your Intel Agency, an extra research slot, political power gain bonuses, stability and war support, decrease to war justification time, war stability modifiers, and extra building slots in all your states.

Taking the focus The Vanguard of the Griffionian Revolution unlocks two decisions that lets New Mareland join a faction:

  • Unite With the Griffion Workers: New Mareland will ally with a Griffon Communist faction. The possible options are Flag of Kingdom of Aquileia Aquileia, Flag of Kingdom of Wingbardy Wingbardy, or Flag of Griffon Liberation Army Prywhen, assuming they are communist (and in the case of Prywhen, have won their civil war). New Mareland can only ally with one faction; Wingbardy is generally the optimal choice since they have a starting faction the others can join.
  • United Ponies' International: New Mareland will ally with Flag of Stalliongrad Stalliongrad.

In terms of expansion, Communist New Mareland can get war goals on the Flag of Kingdom of Wingbardy Kingdom of Wingbardy and the Flag of Duchy of Talouse Duchy of Talouse, and cores on North Scarlet, South Scarlet, Jojo Islands, and Wrobert.

Industrial Tree

New Mareland Industry Tree.png

The industrial tree is essential to New Mareland, as it will unlock new Conscription and Economy Laws. New Mareland is locked to Volunteer Only and Partial Economic Mobilization.

Industrial Support Fund and National Census paths contain a series of basic industrial focuses with new factories, infrastructure and research bonsues. Most importantly, it is one prerequisite for Economic Recovery, which will remove the Great Depression and unlock Full Economic Commitment, which will allow full change of economic laws.

Defense of the Commonwealth Act is a critical focus that locks the right third of the industrial tree. It is only unlocked if New Mareland is at war, world tension is over 20%, or if the Fascists or MARESOC have taken control. Under this side of the industrial tree is the focus National Mobilization Act, which will unlocks conscription laws; it requires New Mareland to be at war or no longer harmonic.

Griffon Minorities

New Mareland has 4 focuses in the industry tree to deal with the Griffon problem. Only 2 can be taken, and the adjacent focuses cannot be taken. Some of these focuses will be unavailable in certain political paths, as the Griffon issue is also addressed by some political focuses in these paths.

  • Griffon Affairs Act: Grants several building slots. It can be taken earlier than other focuses due to not needing the National Mobilisation Act. Arguably these are the worst bonuses in exchange.
  • Griffon Working Regulations: Further improves the Invest in Victory national spirit, for a respectable 5% production output, -2% consumer goods and +5% resource gain efficiency. Only available in certain political paths.
  • Force Griffon Conscription: Removes the Griffon Minorities national spirit, but angers the griffons. Griffon bandits will begin a series of raids on your factories. Only available in certain political paths.
  • Negotiate with the Griffon Clans: Modifies the Griffon Minorities national spirit by partially reducing the conscription malus. Unlike Force Griffon Conscription, this will not upset the griffons. Only available in certain political paths.

Secret Paths

Please see Commonwealth of New Mareland Secrets for more information

Technology

Army Naval Air Tech / Industry
  • Weapon 1007 (Rose Type-E)
  • Engineer Company I
  • Recon Company I
  • Early Tank (Bitty Simple)
  • Artillery I (8-inch Howitzer)
  • Anti Tank I (QF 2-Pounder)
  • Anti-Air 1 (37mm Gun M1)
  • Early Destroyer
  • Early Crusier
  • 1007 Cruiser
  • Early Submarine
  • Transport Ships
  • Early Fighter (Skywind)
  • Early CV Fighter (Kite)
  • Naval Bomber I (Dolphin)
  • CV Naval Bomber I (Tern)
  • Early Bomber (Broadsword)
  • None
Doctrine Racial
  • Trench Warfare (Grand Battleplan)
  • None
  • None
  • Pegasus Division I

Politics

National Spirits

Great Depression icon
Great Depression
  • Consumer Goods Factories: 20.0%
  • Stability: -10.00%
  • Factory Output: -25.00%
  • Dockyard Output: -25.00%
With the fall of the old Griffonian Empire, the economy of most nations on Griffonia was hit hard. New Mareland suffered especially, mostly because of investors and businessponies selling most of their shares in New Marelander companies and assets on a single day, causing the economy to crash.
Griffon Minorities icon
Griffon Minorities
  • Recruitable Population Factor: -25%
There are many Griffon minorities all over New Mareland, some of them immigrants, some of them natives. This has caused some issues, as many view their presence as...disruptive.
Equestrian Overlord icon
Equestrian Overlord
  • Daily Political Power Gain: -0.50
  • War Support: -10.00%
  • Research Speed: -15.00%
The Commonwealth of New Mareland might be divided from Equestria by a long stretch of sea, but they still exert considerable influences on our politics and industrial development. Their decisions are not always in the best interest of our nation, and a loud minority of our citizens have expressed the need for this situation to change, preferably for the better.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Jet Set
Democratic Monarchism.png
Democratic Monarchism
Harmony

UEP
United Equestrian Party
None
Member of the Canterlot elite, Jet Set is staunchly devoted to the ideals of tradition and harmony. Although his detractors call him out of touch with the common ponies, his business sense is impeccable and he has the right idea of how to get New Mareland back on track. His decision to accept the Princess' invitation to the position of Governor-General came from the desire to show his peers that he is more than a shallow socialite, although his beloved wife, Upper Crust, may have encouraged him. Jet Set firmly believes in the motto of "Keep calm and carry on!" and tries to steer New Mareland into a brighter future, no matter the situation.


Lufty Star
Marksism.png
Marksism
Communism

CPNM
Communist Party of New Mareland
Grassroots Populist
  • Political Power Gain: +10%
  • Monthly Population: +5%
Hailing from an average middle class family that has resided all their lives in Sunset, Lufty Star became attracted to the nascent communist ideology when she was introduced to it in a college lecture. From then, she became enamored with the idea of introducing socialist values to New Mareland ever since. Her drive and action have resulted in the former Governor-General declaring that the ponies have spoken. Since then, she leads New Mareland in her vision of the Stalliongradian socialism.


Duke Haygle
Fascism.png
Fascism
Supremacy

MNRFP
New Mareland Republican Fascist Party
Demagogue
  • Daily Political Power Gain: +0.1
  • Recruitable Population: 0.5%
  • War Support: +10%
Former army general turned politician, Duke Haygle is a strong believer in the maxim of might makes right. His notable oratory skills and personal magnetism have attracted many ponies, who are concerned about the hostile griffon nations, to his cause. Prim and proper, he will do everything to keep New Mareland and its ponies safe from the looming griffon invasion on the horizon.


Gladmane
Oligarchy.png
Oligarchy
Non-Aligned

Freedom Party
New Mareland Freedom Party
Deal Broker
  • Trade Laws Cost: −25%
  • Conscription Laws Cost: −25%
  • Economy Laws Cost: −25%
Entrepreneur and philanthropist, Gladmane comes from a nouveau riche family, notable for their hotel chains and multiple casino resorts in the beautiful city of Las Pegasus. However, a series of mistakes led to him leaving the city in disgrace, upon which he decided to seek a new area for his businesses. Arriving in New Mareland to examine a golf course he wished to purchase, he saw an opportunity and became determined to personally solve the country's woes in his unique way. Now president of the newly independent Equestrian colony, Gladmane seeks to make this country great again!


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Jet Set
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

UEP
United Equestrian Party
Staunch Constitutionalist
  • Ideology drift defense: +50%
Member of the Canterlot elite, Jet Set is staunchly devoted to the ideals of tradition and harmony. Although his detractors call him out of touch with the common ponies, his business sense is impeccable and he has the right idea of how to get New Mareland back on track. His decision to accept the Princess' invitation to the position of Governor-General came from the desire to show his peers that he is more than a shallow socialite, although his beloved wife, Upper Crust, may have encouraged him. Jet Set firmly believes in the motto of "Keep calm and carry on!" and tries to steer New Mareland into a brighter future, no matter the situation.


Kingfisher
Populism.png
Populism
Non-Aligned

Freedom Party
New Mareland Freedom Party
Rural Populist
  • Resource Gain Efficiency: +5%
  • Recruitable Population Factor: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Monthly Population: +15%
Kingfisher, former governor of Celestia, now president of the Commonwealth, is an outspoken populist, dedicated to helping the poor and downtrodden of New Mareland. Believing that the other candidates won't lift a hoof to help the truly needy, Kingfisher campaigned for the office on the promises of redistributing the wealth centered in conglomerates and corporations. Attracted by his pledges, the ponies have elected Kingfisher, and now he returns the favour by implementing his policies.


Picket Fence
Fascism.png
Fascism
Supremacy

MNRFP
New Mareland Republican Fascist Party
Grassroots Populist
  • Political Power Gain: +10%
  • Monthly Population: +5%
Descending from a line of farmers and plantiers, Picket Fence stands atop the peak of the Commonwealth as its first President. Confidently proclaiming that he would lead New Mareland one day while a page in the New Mareland Assembly, he made his way through the politics of New Hoofington, establishing a name for himself as a hardliner on the topic of griffons. While never veering into the rhetoric that others might have done, his statements created a split in his party between the integralists, led by Hagyle, and the Hard and Pure, led by Fence.

Nevertheless, Hagyle found himself outmaneuvered and consigned to irrelevancy in the dustup that happened after Patriation, which left Fence as the only leader of note in the party. And now, he has a goal.

Segregation Today, Segregation Tomorrow, Segregation Forever



Parties

Political parties
Name Ideology Leader Popularity
UEP
United Equestrian Party
Democratic Monarchism.png Democratic Monarchism
Harmony
Jet Set 60%
CPNM
Communist Party of New Mareland
Marksism.png Marksism
Communism
Lufty Star 18%
NMRFP
New Mareland Republican Fascist Party
Fascism.png Fascism
Supremacy
Duke Haygle 1%
Freedom Party
New Mareland Freedom Party
Oligarchy.png Oligarchy
Non-Aligned
Gladmane 21%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Marching Order
Marching Order
Supremacist Demagogue
  • At least one of the following is true:
    • Has completed national focus Goal generic ponykind.png Let All Have a Say
    • Current ruling party is SupremacySupremacist.
  • Less than 60% support for NMRFP
  • Daily Supremacy Support: +0.1
Political Power 150
Happy Foster
Happy Foster
Pro-Harmony Reformer
  • At least one of the following is true:
    • Has completed national focus Goal generic equestria.png Strengthen Equestrian Ties
    • Has completed national focus Goal generic equestria.png Support the Harmonists
  • Less than 60% support for UEP
  • Daily Harmony Support: +0.1
Political Power 150
Gear Forger
Gear Forger
Communist Revolutionary
  • At least one of the following is true:
    • Has completed national focus Goal soviet papers.png Recognise Stalliongrad
    • Current ruling party is CommunismCommunist
  • Less than 60% support for CPNM
  • Daily Communism Support: +0.1
Political Power 150
Free Flyer
Free Flyer
Staunch Republican
  • At least one of the following is true:
    • Has completed national focus Goal generic ponykind.png Let All Have a Say
    • Current ruling party is NeutralityNon-Aligned
  • Less than 60% support for Freedom Party
  • Daily Support for Unaligned: +0.1
Political Power 150
Sunny Flare
Sunny Flare
Captain of Industry
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
Sunny Flare has long been described as a poised and self-controlled pony in New Mareland, having a certain elegance and self-confidence that few other ponies possess, as well as a long standing belief of the rule of law over all else. She also leads one of the largest industrial corporations in New Mareland, alongside having a degree in economics. Sunny Flare is also a known high ranking member of the Shadowbolt Society, with the wealth and connections that one in such a position would have.
Political Power 150
Sour Sweet
Sour Sweet
War Industrialist
  • Sour Sweet is not the current country leader.
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%

See description:
Said to be one of the most influential ponies behind the scenes in the country, Sour Sweet at face value seems like an ordinary pony. Many who first meet her say they appreciate her ability to always call out when somepony makes a mistake, though they also note her heavy bipolar personality that shifts between being sarcastically rude and obnoxiously nice. However, Sour is not only just a magnate in the arms industry, but is also the chairpony of the Shadowbolt Society, meaning that little gets done in New Mareland without her knowledge.
Political Power 150
Sugarcoat
Sugarcoat
Princess of Terror
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%

See description:
Contrary to her name, Sugarcoat never spares anypony from her criticism and blunt, cynical attitude, pointing out faults without hesitation towards whoever is unfortunate enough to be the target. It along with years of experience has made her an expert in keeping both anypony she needs to in line, and making sure they are doing exactly what they need to do with almost cold efficiency. It is little wonder why she is also a high ranking member of the Shadowbolt Society in New Mareland.
Political Power 150
Lemon Zest
Lemon Zest
Well-known Pony
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Daily Political Power Gain: +0.1
  • Stability: +15%

See description:
Despite being a top member of the Shadowbolt Society, Lemon Zest is remarkably different from her fellow peers in her stark lack of professionalism. Quite the opposite, as she is a major socialite seen at many important parties all across New Mareland, whether they be for high society or just the newest popular song release. This has made her well-known in all parts of the political and economic spectrum, giving her connections that few others possess, though Lemon herself rarely utilizes them.
Political Power 150
Wallflower Blush
Wallflower Blush
Backroom Backstabber
None
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%

See description:
Wallflower Blush is a curious pony among the cabinet of New Mareland, mostly because very few remember that she even exists. Even with her important role in the bureaucracy of the nation, her actions and even her job go completely unnoticed by almost everypony, leading to her ability to surprise them all even with her mere presence in a room. If there is dirt or any kind of information needed on a pony, she probably has it, and only because the pony in question likely forgot she was there when they said it.
Political Power 150
Juniper Montage
Juniper Montage
Silent Workpony
None
  • Political Power Gain: +15%

See description:
One of the most ambitious ponies in New Mareland, Juniper Montage made her way to where she is today through pure hard work and effort, being not only resourceful but also desperate to prove herself to others around her. That motivation continues to drive her now, doing her best to make sure the country runs smoothly and does whatever it needs to do. The only thing holding her back is her poor social skills, though she has been known to connect with others from time to time, especially with those who share her passionate enjoyment of the Daring Do book series.
Political Power 150
Amethyst Star
Amethyst Star
Quartermaster General
None
  • Air Base construction speed: +15%
  • Naval base construction speed: +15%
  • Rocket Site construction speed: +15%
  • Radar Station construction speed: +15%
  • Nuclear Reactor construction speed: +15%
Political Power 150
Upper Crust
Upper Crust
Ideological Crusader
  • Current ruling party is HarmonyHarmonic.
  • Same ideology monthly opinion: +100%
  • Party Popularity Stability Modifier: +10%

See description:
The wife of Jet Set, Upper Crust is a member of the Canterlot Elite who moved to New Mareland when her husband Jet Set accepted the position of Governor-General there. She had even encouraged him to do so, believing that it would both be a fresh start for both of them and that it would be his chance to prove himself as more than just a typical socialite as many were assuming at the time. Upper Crust shares Jet Set's steadfast belief in Harmony and a brighter future, and consistantly works with him to ensure that he can be as successful here as he once was back in Canterlot.
Political Power 150
Neon Lights
Neon Lights
Compassionate Grandee
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Improve relations opinion: +15%
  • Damage to Garrisons: −15%

See description:
A new addition to the New Mareland cabinet, Neon Lights is a diplomat serving for the colony, an occupation few would have guessed he would take years ago when he was a known delinquent. Despite his past, he does show skill in being able to smooth any ruffled feathers and keep any diplomatic situation under control. Rumors have it that he has also been recently inducted into the Shadowbolt Society.
Political Power 150
Royal Pin
Royal Pin
Smooth-Talking Charmer
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%

See description:
The longtime trade negotiator for New Mareland, Royal Pin is the descendant of a long line of nobility that has lived here since the colony's inception. Groomed for the role, he inherited the position from his father, and while snobbish, does his job well. His lack of talent in other regards, however, has kept his position both in the government and in the Shadowbolt Society he is a part of relatively minor.
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Mustang Automotive
Mustang Automotive
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Rich-Set Industries
Rich-Set Industries
Medium Tank Designer
  • Has completed national focus Focus mex privatisation.png Equestrian Investors
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Sturdy Sails & Company
Sturdy Sails & Company
Celestial Sea Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Cockatoo Ship Yards
Cockatoo Ship Yards
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Mareland and Timberwolff Heavy Industries
Mareland and Timberwolff Heavy Industries
Lunar Ocean Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Commonwealth Aircraft Corporation
Commonwealth Aircraft Corporation
  • At least one of the following is true:
    • All of the following must be true:
      • Has completed national focus Goal equestria.png Transoceanic Support
      • At peace with Flag of Equestria Equestria
    • Has completed national focus Goal EQC shelter celestia.png A Government in Exile
  • Air Research Speed: +15%
  • Small Airframe:
    • Range: +5%
    • Agility: +5%
    • Production cost.png Production Cost: −5%
    • Max Speed: +5%
  • Carrier Fighter Airframe:
    • Agility: +5%
    • Production cost.png Production Cost: −5%
    • Max Speed: +5%
  • Close Air Support Airframe:
    • Range: +5%
    • Ground Attack: +5%
    • Production cost.png Production Cost: −5%
  • Carrier CAS Airframe:
    • Range: +5%
    • Ground Attack: +5%
    • Production cost.png Production Cost: −5%
Political Power 50
Sunset Aeroplane Company
Sunset Aeroplane Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Cockatrice Aircraft Ltd.
Cockatrice Aircraft Ltd.
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Bombardier
Bombardier
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Riverflight
Riverflight
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Littlehoof Small Arms Factory
Littlehoof Small Arms Factory
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Haysaght & Company
Haysaght & Company
Support Equipment Designer
None
  • Support Unit Research Speed: +15%
Political Power 150
New Mareland Cannon Foundry
New Mareland Cannon Foundry
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Freemare Car Company
Freemare Car Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
New Manehattan Steelworks Ltd.
New Manehattan Steelworks Ltd.
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
New Mareland Institute of Technology
New Mareland Institute of Technology
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Southern Oil Company Inc.
Southern Oil Company Inc.
Refining Concern
None
  • Synthetic Resources Research Speed: +15%
  • Industrial Research Speed: +8%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Moon Dancer
Moon Dancer
Bookworm
  • At least one of the following is true:
    • All of the following must be true:
      • Has completed national focus Goal equestria.png Transoceanic Support
      • At peace with Flag of Equestria Equestria
    • Has completed national focus Goal EQC shelter celestia.png A Government in Exile
  • Nuclear Research Speed: +7%
  • Magic Research Speed: +7%
  • Research Speed: +5%

See description:
An old friend of Princess Twilight Sparkle, Moon Dancer was a pony who once rejected friendship before learning to accept it after Twilight asked for her forgiveness. Though she once lived in Canterlot, Moon Dancer willingly moved to New Mareland after hearing of their call for the gifted of Equestria. While not as magically talented, her love of books and knowledge almost rivals the Princess of Friendship's, and she is highly knowledgable on topics from magical spellcasting to nuclear theoretics.
Political Power 100
Counter Pusher
Counter Pusher
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Tall Sails
Tall Sails
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Free Skies
Free Skies
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Radiant Glow
Radiant Glow
Nuclear Scientist
None
  • Nuclear Research Speed: +10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Steadfast
Steadfast
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Fine Comb
Fine Comb
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Stormfeather
Stormfeather
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%
Political Power 100
Command power 20
Iron Spear
Iron Spear
Old Guard
None
  • Army Experience Gain: +0.30
  • Maximum Command Power Increase: +10
Political Power 50
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Stormy Rain
Stormy Rain
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Sea Salt
Sea Salt
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Depth Charged
Depth Charged
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Water Drops
Water Drops
Naval Reformer (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Experience Gain: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Indigo Zap
Indigo Zap
Air Combat Training (Expert)
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Ace generation chance: +10%
  • Air Experience Gain: +0.30

See description:
A former flying ace in Equestria, Indigo Zap moved to New Mareland to train the newly formed New Mareland Air Force and its pilots. A highly competitive pony, she openly encourages others to excel and become the best pilots they can be, with quite a few rising stars coming from her students. She is also a known member of the Shadowbolt Society.
Political Power 100
Command power 20
Angel Wings
Angel Wings
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30

See description:
Angel Wings is a Wonderbolt from Equestria, one who personally met both the Element of Loyalty and the Princess of Friendship during her time at the Wonderbolts Academy. After her training there, she chose to answer the call New Mareland had made for talented fliers. While not the most skilled or the fastest of the pegasi we have, Angel cares for the safety of the pilots she trains, ensuring that if they die, it will not be from an accident midflight.
Political Power 100
Command power 20
Wild Fire
Wild Fire
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
Political Power 100
Command power 20
Star Hunter
Star Hunter
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Quarter Hearts
Quarter Hearts
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Suri Polomare
Suri Polomare
Uniform Designer
  • Has not completed national focus Goal solar swords crossed.png Destroy the Shadowbolts
  • Winter Attrition: −5%
  • Heat Attrition: −3.5%
  • Division Recovery Rate: +2.5%

See description:
Once a rising star in Manehattan, Suri Polomare's career as a fashion designer hit a snag after a confrontation with the Element of Generosity and rival fashionista, Rarity, resulted in her assistant Coco Pommel leaving her employment. As a result, she chose to cut ties in Equestria and move to New Mareland, finding decent success both in fashion designing and in military uniforms. With her short temper, she can be downright unpleasant at times, but though she may be no Rarity, nopony can deny her talent at dressmaking either. In fact, her success in New Mareland led to her eventual induction into the Shadowbolt Society.
Political Power 50
Shining Shield
Shining Shield
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20
Quick March
Quick March
Army Drill (Expert)
None
  • Division training time: −10%
Political Power 100
Command power 20
Thunderboom
Thunderboom
Army Maneuver (Expert)
None
  • Division Speed: +10%
Political Power 100
Command power 20
Diggery Doo
Diggery Doo
Entrenchment (Expert)
None
  • Entrenchment speed: +16%
Political Power 100
Command power 20
Quarter Pounder
Quarter Pounder
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Nyota
Nyota
Zebrican Close Combat Expert
None
  • Special forces Attack: +15%
  • Special forces Defense: +15%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Moonlight Poppy
Field Marshal
Moonlight Poppy
Moonlight Poppy (advisor).png
Trait midnight poppy.png Master of Psychology
Having studied Psychology long before joining the military, this pony knows how to use their expertise to convince their troops to put in that extra effort into everything they do.
  • Division Organization: +5%
  • Division Recovery Rate: +5%
See description:
Born in Manehattan, Moonlight Poppy moved to New Manehattan at a young age. There, she studied at a military academy, although her true passion was always psychology. In time, she found that her psychological expertise proved very useful when commanding troops, and she quickly rose through the ranks during the severe fighting in the recent "Cockatrice War".
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Generals
General Traits Description Skills Race
Nightlight Charm
General
Nightlight Charm
Nightlight Charm (advisor).png
Trait signal expert.png Signal Expert
As a former radio host, this mare knows her way around the radio systems in the army.
  • Reinforce Rate: +5%
See description:
Nightlight Charm is a former radio host known for her passionate deliveries of news reports. Although she loved her job, bringing smiles to the ponies of Manehattan, she always felt like she could aspire to something more. After a particularly harrowing report of the "Cockatrice War" from across the sea, and partially due to a dare from her colleagues, she decided to join the military academy and prove herself. Much to her surprise, her leadership skills were above the norm, and her experience allowed her to take advantage of the new military communication technology. Unfortunately, anti-thestral bias was still pervasive in Equestria, and Nightlight Charm decided to seek a place where she wouldn't be discriminated for her nature. Although she sometimes receives personal attacks, she has found that New Mareland is a much better, accepting place for her.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Thestral.png
Thestral
Candy Garden
General
Candy Garden
Candy Garden (advisor).png
Trait newmareland digger.png Digger
Professional trench digger.
  • Max Entrenchment: +10%
See description:
Candy Garden has two passions in her life - devotion to the Princess and digging quality trenches. Her tenure as a general has been nothing short of exemplary, and the earth ponies under her command are just as qualified in constructing expertly made fortifications. When questioned about the unusually high amount of earth ponies compared to other pony races in her units, she replied that only a dependable pony with all four hooves on the ground can be relied upon to deliver her requirements.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Sunny Shield
General
Sunny Shield
Sunny Shield (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Wandering Sunrise
General
Wandering Sunrise
Wandering Sunrise (advisor).png
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
Trait urban assault specialist.png Urban Assault Specialist
An expert in Fighting In Someone's House and Causing Havoc In People's Streets.
  • Urban:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Earthberry Crust
General
Earthberry Crust
Earthberry Crust (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Triple Sevens
General
Triple Sevens
Triple Sevens (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Sparky Starfall
General
Sparky Starfall
Sparky Starfall (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Sparky, born in 981, went to Celestia's School for Gifted Unicorns at a young age, where she learned about her special talent of solving disputes between others. Besides that, she also soon became very skilled in teleportation magic which she trained to near perfection. Her record was teleporting twenty-five ponies at once, though such an act was of course very taxing. After her graduation she went to the officer academy, where she originally trained as a medic, but soon discovered how much easier it was for her to teleport immovable objects, so she joined a logistics unit instead. Given Equestria's peacefulness, she requested to be send to New Mareland, as they were in a dangerous position on Griffonia and she hoped to make a difference over there. Her request was granted, so at the 1st of January 1003 she arrived in New Mareland. Since the day of her arrival, she alleviates tensions between the local griffons and ponies, making sure that anyone at least in her region gets along. To this day, she also makes sure that the border guard are always well supplied, especially in these uncertain times. Nopony knows what might happen in Wingbardy, given the recent events in Karthin, and the possibility of an extremist uprising worries her. But no matter what comes, Sparky will stand with New Mareland even if times should get difficult.
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Pony.png
Pony
Grand Wingsword
General
Grand Wingsword
Grand Wingsword (advisor).png
Trait cavalry leader.png Motorized Leader
Skilled at using mobile forces to achieve victory.
  • Motorized Attack: +12%
  • Mechanized Attack: +12%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Thestral.png
Thestral
Chifundo
General
Chifundo
Chifundo (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Zebra.png
Zebra
Togfort Beacon
General
Togfort Beacon
Togfort Beacon (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
See description:
Since he was a colt, Togfort has loved two things: resilience and his Princess. Signing up as a Royal Guard, he would've been honoured to be in Princess Celestia's personal guard. During this time, while rising through the ranks, he heard about New Mareland's situation back in Griffonia and left to join them as a staff officer.

Preferring to fight on the defensive. Togfort has focused all his time on studying ambush tactics and strategies to construct makeshift bunkers and fortifications on the front line. This is how he became friends with other officers in the army, who shared familiar interests in trench warfare and ambush strategy. But whereas the some are more knowledgeable in leading an army and others know the importance of the other aspects of war, Togfort stands out as an extreme.

Called a "defense fanatic" by his fellow staff officers, he only showed interest in what he knew he was good at. During his free time, he would walk along the rivers bordering Wingbardy, always thinking about how to turn the Equestrian colony into a nationwide fortress. Whether this way of thinking is beneficial or not, only time will tell.
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Anja Snow
General
Anja Snow
Anja Snow (general) (advisor).png
Trait night guard.png Night Guard
The Night Guards are ponies chosen to lead the Night Princess' armies. They have received specialised training which, during night-time, greatly improves the performance of the troops under their command. The night sees all.
  • Night:
    • Attack: +5%
    • Defense: +5%
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait paratroopers.png Paratroopers
By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities.
  • Extra Paratrooper Supply Grace: +240
See description:
Anja originated from Fillydelphia and always had problems fitting in. Since her early days, she had problematic relations with companions, because she was mostly viewed as something obscure considering being half Batpony and half Pegasus.

After graduating she joined the Equestrian military and later was selected for the Lunar Night Guard because of her ability to fly and fight under tough conditions in the dark nights. But soon the batponies saw in her as a competitor and wanted her to fail. She realized she gained more foes than friends, as she has inherited more advantages from her Pegasus abilities. She transferred to the Royal New Mareland Night Guard in late 1006 hoping to make a new start.

Portrait by Printik
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Thestral.png
Thestral
Admirals
Admiral Traits Description Skills Race
Rain Rider
Admiral
Rain Rider
Generic Pony Admiral 1 (advisor).png
Trait aviation enthusiast.png Aviation Enthusiast
Naval air power is the superior alternative to big guns.
  • Air Controller experience factor: +50%
Trait naval lineage.png Naval Lineage
It takes 3 years to build a ship. It takes 300 years to build a tradition.
  • Number of ships in the first contact: +25%
  • Retreat Decision Chance: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 1
Pony.png
Pony
Grey Shore
Admiral
Grey Shore
Grey Shore (advisor).png
Trait media personality.png Media Personality
This Admiral has a knack for giving the right quote to the right person.
  • Attack when in combat alongside the Pride of the Fleet: +10%
  • Defense when in combat alongside the Pride of the Fleet: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Pony.png
Pony
Ryan Celer
Admiral
Ryan Celer
Ryan Celer (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait admiral big guns expert.png Big Guns Expert
This officer likes big guns and is incapable of lying.
  • Capital Ship Attack: +15%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 2
Pony.png
Pony
Lazy Saturday
Admiral
Lazy Saturday
Lazy Saturday (advisor).png
Trait craven.png Craven
"Engage the enemy less closely. A lot less closely."
  • Retreat Decision Chance: +25%
  • Naval Damage: −5%
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Leader Experience Gain: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 3
Coordination.pngCoordination: 2
Pony.png
Pony

Flags

Flags
Flag Information
Commonwealth of New Mareland.png
Commonwealth of New Mareland

Flag of Equestria Equestrian vassal / New Mareland remained loyal to the crown

Democratic Monarchism.pngAlicorn Rule.png
Commonwealth of New Mareland (Independent).png
Commonwealth of New Mareland

Jet Set has won the elections / The Governor-General of New Mareland is made the first President of an Independent New Mareland

Harmonic Republicanism.png
New Mareland (Non-Aligned).png
New Mareland

Gladmane has won the elections / Kingfisher has won the elections

Oligarchy.pngPopulism.png
New Mareland.png
New Mareland

Duke Haygle has won the elections / Picket Fence has won the elections

Fascism.png
Socialist Republic of New Mareland.png
Socialist Republic of New Mareland

Lufty Star has won the elections

Marksism.png
Our Nation.png
Our Nation

The Equalists have won the First Socialist Conference

Equalism.png
Marelandia.png
Marelandia

MARESOC has won the First Socialist Conference

Oligarchical Collectivism.png
Commonwealth of New Mareland (Lunar).png
Commonwealth of New Mareland

Flag of Lunar Empire Lunar Empire vassal, Jet Set has been allowed to continue as Governor-General

Centrism.png
Thestralia.png
Thestralia

Flag of Lunar Empire Lunar Empire vassal, the Shadowbolt Society / Evening Dew have taken over the leadership of the colony

Plutocracy.pngEsotericism.png
Commonwealth of New Mareland (Solar).png
New Mareland

Flag of Solar Empire Solar Empire vassal

Despotism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 3 8 (-5) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
32 (-16) 95 (-48) 0 14 (-7) 41 (-21) 0 32 (-16)

Numbers in red indicate how many resources are reserved for export due to trade laws.