Nova Griffonia
Nova Griffonia | |
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The Forsaken Colony | |
Ideology | Republicanism |
Leader | |
Ruling party | Nashanal Administratyon Kamiti (47%) |
Population | 8,110,272 |
Ponypower | 122,299 |
Race | Griffon |
Stability | 42% |
War support | 35% |
Factories | 21 |
Capital | Weter |
Continent | Northern Equus |
Diplomacy | Griffon Frontier - Autonomous Puppet |
Demonym | Nova Griffonian |
Tag | GRF |
Color | #E2A34F |
With the collapse of the Griffonian Empire nearly 30 years ago Nova Griffonia found itself independent for the first time after 200 years. However, due to Nova Griffonia's over-reliance on Imperial industrial goods and military protection, she has found herself suffering heavily in recent years. Her armies are comprised of militias barely held together by their commanders, the economy has practically collapsed, and to top it off the many dissidents the old Empire sent to her shores have become more active and violent than ever. The only thing keeping the country together is Governor Teafeather's sheer force of will, but no one lives forever.
Lore
The land that is now Nova Griffonia was previously settled by Penguins and Yaks. Over time starting around 600 ALB griffon settlers began arriving seeking new land and adventure, eventually making new settlements that were small and disconnected. This all changed in 783, when Nova Griffonia was founded from the towns by Grover I as a colony of the Griffonian Empire. They slowly drove the native Penguins and Yaks further inland. Whilst many griffons went to Nova Griffonia for new opportunities, it was also where the Empire sent its many political opponents. When the Griffonian Empire collapsed into revolution in 978, the colony suddenly found itself independent. However, this caused a number of problems for Nova Griffonia.
Problems
The former colony relied heavily on the Empire for protection and with no military units coming from Griffonia, Nova Griffonia found itself forced to use local militia to patrol the country. While this has kept order in the country the militia is led by elected commanders who have no experience in planning complex operations. If Nova Griffonia is to compete with the other armies on the Equestrian continent, then it will have to solve its military problem.
Nova Griffonia relied heavily on manufactured goods from the Empire and after its collapse, these goods stopped coming. The colony lacked an industrial base, which caused the economy to nearly collapse. After many years it still has not completely recovered.
In recent years the political climate has grown unstable. The many political opponents the Empire sent to Nova Griffonia have organized themselves into several groups and tensions are high between them. The only thing keeping the groups from fighting each other is Governor Teafeather. If he were to die, the country would descend into chaos.
Lastly, beyond the formal borders of Nova Griffonia lies the Griffon Frontier, established as a dominion after Nova Griffonia's formal declaration of independence from the Griffonian Empire. Nominally administered by Nova Griffonia via Governor Muck, the realm is poor, mountainous, and filled with smugglers, bandits, and tribes of cannibals.
Starting Situation
Nova Griffonia starts with a decently sized industry. By going through its powerful industrial tree and annexing the Griffon Frontier, Nova Griffonia can quickly become the strongest out of its neighbors.
The Nova Griffonian Army starts with 76.4k deployed griffons in 12 divisions: 8 infantry and 4 mountaineers. They are all 12-width and fully equipped.
The Nova Griffonian Air Force consists of 150 early fighters and 25 early bombers.
The Nova Griffonian Navy contains 2 Battleships, 23 Destroyers, 6 Heavy Cruisers, 9 Light Cruisers and 8 Submarines. Numerically outmatched, Nova Griffonia might struggle against the bigger and more modern Stalliongradian Navy.
Threats and Opportunities
Griffon Frontier starts as an autonomous puppet of Nova Griffonia and Nova Griffonia has cores on all of its states. Upon completing their first focus they will ask Nova Griffonia for funds. If funds are given then the Griffon Frontier will develop itself before being peacefully annexed by Nova Griffonia at the end of 1008. If funds are not given then the Griffon Frontier will become independent and Nova Griffonia will have to go to war to reclaim it.
If the player is very patient, they may wish to get more factories in the long run, but they won't have access to the generous supply of crystals of the Griffon Frontier in the meantime. This will require Nova Griffonia to not give Govenor Muck funds, then fail to win the war against the Frontier (if the player makes no progress for a few months the option for a white peace will be available). Griffon Frontier's "victory" will unlock a variety of factory and mining focuses, and will inevitably declare war on the player later, much stronger than early game.
If both the Griffon Frontier and Nova Griffonia are Communist then the Griffon Frontier can do a focus that lets Nova Griffonia annex them peacefully.
- Kingdom of Pingland and Polar Bear Communities are targets for expansion in the north. Due to their weak industry and low population they should be the first victims. Do note that a harmonic Pingland may ask Equestria for a guarantee or create the Northern Pact consisting of Penguins, Polar Bears, and the Yaks in response to a Supremacy or Communist Nova Griffonia, and that Communist Pingland can join Stalliongrad in a faction.
- Kingdom of Yakyakistan is another potential target for expansion. However due to its relatively strong industry, strong army and mountainous terrain it can be a difficult target. They should only be targeted after the Polar Bear Communities and Kingdom of Pingland are defeated.
- Stalliongrad is a Communist country directly south of Nova Griffonia. Their actions towards Nova Griffonia will depend on who is elected as General Secretary. If Sinister is elected as General Secretary then Nova Griffonia will be the first target of Sinister's militaristic policy. If Vasiliy is elected as General Secretary then Stalliongrad can support left-wing forces in Nova Griffonia after Teafeather's assassination. The Communist influence can be removed, however it can potentially lead to Stalliongrad declaring war on Nova Griffonia. Vasiliy can be an ally for a Communist Nova Griffonia.
- Griffonian Empire is Nova Griffonia's former overlord. Should they conquer Griffonia and reach the end of their focus tree, they will be able to demand you become their puppet or gain a war goal on you. Fortunately, it will take some time for them to reach the focus giving you plenty of time to prepare.
- Changeling Lands can target Nova Griffonia after it has defeated Equestria, though this is rare.
- Equestria can sometimes interfere with an expansionist Nova Griffonia by guaranteeing its neighbors. Nova Griffonia has claims on the Village Up North and may seize it via a border conflict decision if Equestria is in a civil war. Should the Lunar Empire win the civil war or the Solar Empire appear, they will eventually gain war goals on Nova Griffonia.
National Focus
- Main article: Nova Griffonia national focus tree/scriptoutput
The industrial branch will help put Nova Griffonia's economy back on track. This branch will initially reduce the effects of the Colonial Administration national spirit and open several mines, allowing Nova Griffonia to gain more resources. This is a powerful branch as in addition to the above benefits, the focuses give numerous factories and a research slot. It is highly recommended the player start this branch first.
Political Paths
The political path is locked until Governor Teafeather's assassination, which happens around the middle of 1009. Around half a month after the initial two focuses are completed, Nova Griffonia will get an event where Field Marshal Erwin Highhill stages a coup on the provisional council.
Highhill's Coup Succeeds
The NGDF and FfNGSP will rebel against Highill and cause a civil war. This is not a normal civil war as there won't be another nation to fight. Instead, all states except for the capital will become demilitarized, representing rebel control over these areas. Working down the focuses on either side of the focus tree will let you reclaim them, restoring stability and gaining PP. Along the way, Highhill will ally with Reyhard Ironclaw, leader of the Party of Griffon Interests (FfIfG) and Skeiron Goldfeather, a ruthless capitalist.
After the civil war has ended there are 3 different paths Nova Griffonia can take. Either Highhill stays in power, Goldfeather negotiates with Highhill to dissolve the military junta and declare him the new head of state, or Ironclaw and his FfIfG take power in another coup. Meaningful bonuses are listed below:
Tree Bonus | The Griffon on the High Hill | Wildcard | March of the Falcons |
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Complete Time (d) | 602 | 623 | 602 |
Political | |||
Stability | 15% | 10% | 7.50% |
Political Power (Flat) | 150 | -200 | -25 |
Political Power (Daily) | 0.15 | -0.15 | |
Military | |||
War support | 15% | 25% | |
Recruitable Pop | 3% | 1.5% | 5.5% |
Recruitable Pop Factor | -30% | -15% | |
Construction | |||
Civilian factory | 6 | 4 | 3 |
Construction Speed | 10% | 10% | |
Consumer Goods | -10% | ||
Production | |||
Military factory | 2 | 2 | |
Factory Output | 10% | 10% | |
Production Efficiency Cap | 10% | 10% | |
Science | |||
Research Time (all) | 7.5% | ||
One-off reductions (50%) |
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Combat | |||
Attack (All) / (Core) / (Inf) | 5% / 5% / 0% | 5% / 0% / 0% | |
Defence (All) / (Core) / (Inf) | 0% / 5% / 0% | 0% / 0% / 0% | |
Organization | 5% | ||
Recovery Rate | 15% | 5% | |
Attrition Reduction | -10% | ||
Resources | |||
Synthetic Refinery | 3 | ||
Oil | 38 | ||
Other Notes / Bonuses | |||
War Goals |
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Generals | 3 new generals | Erwin Highhill removed as field marshal | Erwin Highhill removed as field marshal |
Other |
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50000 ponypower
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The Private Military Contract decisions allow Nova Griffonia to offer to send a minimum of 5 volunteer divisions to other nations in exchange for 4 civilian factories. These civilian factories are active as long as the volunteer divisions are present.
Highhill's Coup Fails
Elections will take place after Highhill has been dealt with and either the Nova Griffonian Social Democratic Party (NGDF), Liberal Front (LF) or the Federation of Nova Griffonian Socialist Parties (FfNGSP) are elected.
Each path will provide its own unique buffs, with a few focuses shared between certain parties. Other than all getting rid of the Falcons of Griffonstone national spirit, they all vary on the effects, events and factories they give. However, they all converge at the bottom, with either The Federal Republic or The Unitary Republic. The Liberal Party can only take the federal form, the Socialist Parties can only take the unitary form, and the Social Democratic Party can take either. Both will finally fix the Eased Tensions national spirit.
Once the government form and policies have been established, Nova Griffonia will create the Northern Bloc, a new faction comprised of minor Northern Equus nations. It will allow you to gain an annex wargoal on the Griffonian Frontier if you haven't annexed them already, and invite neighboring nations to the faction if they have a similar ideology. If not, you will gain a puppet wargoal on them instead.
The rest of the focus tree centers on aiding the Griffonian Republic across the ocean against the Empire and giving buffs to every current faction member, including yourself.
Military Tree
The military tree is fairly standard, offering the usual choice of different doctrine bonuses. A three choice focus at the start of the army tree, Increase Militia Autonomy, The Art of Compromise, and Reform The Militia offer different bonuses for handling the militia issue, and will be improved once the final focus is taken.
Apart from the standard tech boosts and minor buffs, the following focuses are notable. Create the Military Research Department adds a research slot, Standing on the Back of Giants gives all infantry +10% to attack, defence, and movement on mountains, supporting a mountain fighting strategy, Standardised Officer Training boosts all officer stats by 1, Import Changeling Panzers adds 300 light tanks to the stockpile and Expand the Ranger Corps adds a new general and two elite ranger units (2x Veteran units of 9 mountaineer battalions).
Technology
Nova Griffonia starts with 3 research slots available.
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
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- Daily Political Power Gain: -0.10
- Stability: -10.0%
- War Support:+5.0%
- Daily Supremacy Support: +0.01
- Division Organization: -10.00%
- Recruitable Population: 1.00%
- Division Recovery Rate: +5.0%
- Planning Speed: -10.00%
Leaders
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Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Scion of minor Imperial nobility far from home, Governor Teafeather made his reputation as a capable, charismatic leader of the Griffonian Colony. But for all his talent, he could not prevent the economic collapse caused by the Empire's downfall, and he keeps struggling to keep the nation together ever since. Fortunately for him, the public opinion is firmly on his side, and the extremist elements are marginalised. He yearns for the day the colony can stand for itself again, leaving him free to retire and return to his family in Brantbeak. With his newly developed economic plan, that day is set to come very soon.
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Wilhelm Silverwing, once a popular militia commander, has swapped his military battlefield with a political one. He simply could not rest as he saw many destitute griffons lacking basic necessities such as shelter, food or even jobs. Thus, he and his party worked closely with Governor Teafeather to fund the welfare programs, with the little money they could secure in the nation's crashed economy. While not as popular as the Governor, Wilhelm earned the approval of the lower classes.
Few grieved as much as he did on Teafeather's funeral, but it was no time to weep. Through his old contacts in the militia, he learned of the planned coup, and he could not allow this. Thus, Erwin Highhill's coup was nipped before it could truly spread, allowing for true democracy to choose the nation's next leader. With the extremist parties drawing little support, the griffons, who wished for prosperity to return, elected Silverwing with a large majority in the newly formed Republic of Nova Griffonia. |
After Teafeather dies, complete the focus A New Era (foiling Highhill's coup attempt along the way) and select the option "The NGSDF win the election!" in the subsequent event.
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A well read intellectual from Federstadt, Heinrich Redtail was visiting the Equestrian region of Severyana when the uprising occurred. Due to an eventful venture, he became a friend of Steel Stallion, who he spent many nights with, discussing the merits of Markism. Being rather physically weak, he did not directly participate in the Severyan Revolution, but he helped codify some of the Revolution's tenets. He returned to his hometown afterwards, hoping to rally the impoverished proletariat into action, yet his coup did not get off the ground as he, together with his conspirators, were quickly arrested. After being released from prison, he decided to start a peaceful political party, gaining moderate popularity, yet never truly being able to challenge the colonial administration.
This changed following the events of Teafeather's death, as Redtail's party was successful in securing enough votes to claim victory in the election. With a fertile ground for the spread of socialism, he now seeks to remake Nova Griffonia in the image of his distant friend, where the workers will finally be free of exploitation. |
Similar to Wilhelm Silverwing, except you need to choose "The FfNGSP wins the election!" in the event instead. Alternatively, he can start a civil war if the communist party popularity exceeds 60% while having "Communist influence" national spirit.
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Reyhard Ironclaw, a colonial native, did not show interest in politics until he was given a series of books on the conquests of Grover the First. Being an avid reader, he was entranced by the books' historical content - the strength of griffons, a vast united country, a single undisputed ruler. It became clear to him that the colony's dilapidated state was the result of it lacking all these qualities. With that, he founded his reliable Falcons and has spent a great amount of time trying to convince the populace of his vision. Unfortunately, his ideas were in a minority as most griffons simply saw no need for such a drastic change of leadership, nor did they agree with his demeaning comments on ponykind.
Clearly, he benefited from Teafeather's demise. With the nation shattered in a brutal civil war, he opportunistically allied himself with Marshal Highhill's coup, then disposed of him once the marshal was past his usage. Ironclaw always regarded Highhill as an uninspired stooge, lacking his grand vision, one that is now set to become a reality in the reformed colony. |
After Erwin Highhill takes power, complete the focus The March of the Falcons. | ||||||
Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Provisional Government
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Temporarily takes power after Governor Teafeather dies in 1009. | ||||||
Similar to Wilhelm Silverwing, but you must choose the option "The LF wins the election!".
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Marshal Erwin Highhill has led a storied life before assuming complete control of the griffon colony. Once, he was a general in the Griffonian Empire's army, back in the day when it was still a unified, but quickly crumbling force. He quickly became infamous for routinely ignoring orders from the high command, always complaining that his strategic genius was being undermined. Erwin was too connected with the nobility to be forcibly relieved of his duty without a hassle. Instead, the high command offered Highhill the position of supreme military commander of the Griffonian Colony. Eager for glory, he accepted without pause.
Unfortunately, he quickly realised that his "promotion" was but a derogatory reassignment, from which he couldn't turn back, and furthermore, as the Empire collapsed, things turned all the more sour. Stuck in a foreign land, he could do little more but annoy Governor Teafeather with demands for increased military budget, while instilling a sense of personal loyalty in his troops. Some say he had a claw in Teafeather's assassination. It matters not what anygriffon says now, for Marshal Highhill has finally achieved his dream - undisputed authority. |
After completing the focus Begin Stabilisation post Teafeather's death, Erwin Highhill launches a coup and takes power if he is successful.
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Ruthless Capitalist
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Founder and CEO of the Talon Gunworks, Skeiron Goldfeather has always been notorious for his unhealthy obsession with wealth. It was his greed that led to his exile from the capitalist haven of Skyfall. While stories vary on what exactly was the reason, all can agree that he crossed a line, and the Iron Chancellor himself was involved in his swindling scheme. Taking what assets he could, he made his way to the crumbling colony, sensing a business opportunity in the wreckage - there were no major weapon manufacturers in the country, which ensued him a monopoly on firearm sales, as the other companies could not compete with his unscrupulous tactics.
War is profitable regardless of who is involved, and in the chaos after Teafeather's death, he made an even greater gain funding both sides in the civil war. With the strife coming to a close, he requested one final meeting with the victorious Marshall Highhill. It is anygriff's guess what occurred, but afterwards, Goldfeather found himself in charge of the war-torn nation. His rivals quietly left the country, their pockets full of Skeiron's blood money. He now leads the radically reorganised colony as one of his company's subdivisions - focused entirely on financial interest. |
After Erwin Highhill takes power, complete the focus Wildcard.
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Nashanal Administratyon Kamiti | Republicanism Non-Aligned |
Governor Teafeather | 47% | ||
NGDF Nova Griffonyan Demokratik Front |
Harmonic Socialism Harmony |
Wilhelm Silverwing | 23% | ||
FfNGSP Federeyshan fun Nova Griffonyan Sosyalist Partyes |
Democratic Socialism Communism |
Heinrich Redtail | 20% | ||
FfIfG Fartey fun Interesn fun Grifon |
Autocracy Supremacy |
Reyhard Ironclaw | 10% |
Staff and Designers
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Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Silent Workbird |
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150 | ||
War Industrialist |
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150 | ||
Captain of Industry |
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150 | ||
Prince of Terror |
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150 | ||
Backroom Backstabber |
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150 | ||
Compassionate Grandee |
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150 | ||
Illusive Gentlebeing |
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150 |
Tank Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Mobile Tank Designer |
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150 | |
Medium Tank Designer |
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150 | |
Heavy Tank Designer |
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150 |
Aircraft Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Light Aircraft Designer |
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150 | |
Medium Aircraft Designer |
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150 |
Military Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Erwin Highhill |
Generals | ||||
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General | Traits | Description | Skills | Race |
Hector Goldcrest |
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Jean de Basse |
See description:
Born: 976 in Aquila
Rank: Mercenary-General Biography: Jean is the bastard son of revolutionary Jarvet De Basse, brother to Stella De Basse of Vedina, and heir to the family's armor. Jarvet was killed fighting against the 985 Reign of Terror in Aquileia, forcing Jean to flee to Skyfall with his mother as a child. What happened in his youth cannot be determined without asking the griffon himself. All that is known for sure is the young De Basse accrued a large debt while working for the various oligarchs in Skyfall as hired muscle with his inheritance: his father's armor. Eventually, the oligarchs decided to collect on their debt. A contract opened on Jean in 1001 and he fled once more to Nova Griffonia. Late in 1006, Jean De Basse was forced into a contract to capture Paddy Rockfeller. A shocking series of escapades, skirmishes, and adventure led to Jean breaching his contract and fleeing with Paddy to Nova Griffonia to fight for their freedom...all for highest bidder, of course. |
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Gabriel |
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Erica Rosetalon |
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Daniel Crimsonbeak |
See description:
Born: 15th of April, 979 in Winghagen
Rank: Oberst Biography: Daniel Crimsonbeak was born to a Gryphussian Republican Officer and a middle class Cloudburian citizen. Being the only child, Daniel had a very happy early life in Winghagen. Just like his father, he decided to apply to the officer academy and managed to graduate. It was at this time where his political beliefs started to take shape. As an idealistic harmonist he argued that the emergency powers granted to President Kemerskai were a step too far that threatened the future of the Republic. Eventually these concerns grew to the point that made him decide to abandon the republican cause. Knowing desertion to be a serious crime he decided to escape to Nova Griffonia – a well-known safe haven for political exiles and outcasts. Thanks to his officer experience he got accepted into the Nova Griffonian military and quickly rose through the ranks, eventually becoming a Militia Commander. He is a stout supporter of Wilhelm Silverwing and his Nova Griffonian Social Democratic Front. In 1003 ALB Daniel was part of the Nova Griffonian delegation to the Equestria Games held in Crystal City. During his short stay there he managed to learn a lot about new developments in the art of warfare thanks to contact with military officers from other delegations. Daniel sternly considers himself Gryphussian despite being raised in Northern Griffonia. He believes that all creatures of the world are created equal – no matter the race. In his opinion Griffonia should be united once again under a democratic federation of nations, arguing that a centralized state is too vulnerable to corruption and injustice. Portrait by: Scroup" |
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Paddy Rockfeller |
See description:
Born: 983 in Las Pegasus
Rank:Mercenary-General Biography: Paddy Rockfeller is the daughter of oil magnate Rockfeller. While the circumstances of her birth have been clouded by Rockfeller's own efforts, we have extrapolated that she is indeed his biological daughter from medical records taken from Celestia's Sun Hospital in Las Pegasus. In 1006 she made her eighteenth attempt at running away following an arranged marriage with [REDACTED] of HorseCo. She managed to flee North to Nova Griffonia and escaped to an island under Stalliongrad's control known as "Azkaban." She was subsequently offered for ransom by "rogue" elements of the Communist Party there. The bounty hunter Jean De Basse, on contract from General Petroleum, performed a successful rescue mission but has refused to return her to the company. The two have been inseparable and returned to fight for their freedom as mercenaries for Nova Griffonia." |
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Toki Bright |
Admirals | ||||
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Admiral | Traits | Description | Skills | Race |
Nick Vinchester |
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Henry Lighttalon |
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Horst Longbeak |
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Conrad Darkclaw |
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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6 | 6 | 9 (-6) | 1 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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15 (-8) | 16 (-8) | 0 | 26 (-13) | 20 (-10) | 7 (-4) | 10 (-5) |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Incl. Griffon Frontier
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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7 | 6 | 10 (-7) | 1 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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15 (-8) | 16 (-8) | 0 | 30 (-15) | 30 (-15) | 7 (-4) | 45 (-23) |
Numbers in red indicate how many resources are reserved for export due to trade laws.