Nova Griffonia
Nova Griffonia | |
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The Forsaken Colony | |
Ideology | ![]() |
Leader | |
Ruling party | Nashanal Administratyon Kamiti (47%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Weter |
Continent | Northern Equus |
Diplomacy | ![]() ![]() |
Demonym | Nova Griffonian |
Tag | GRF |
Color | #E2A34F |
With the collapse of the Griffonian Empire nearly 30 years ago Nova Griffonia found itself independent for the first time after 200 years. However, due to Nova Griffonia's over-reliance on Imperial industrial goods and military protection, she has found herself suffering heavily in recent years. Her armies are comprised of militias barely held together by their commanders, the economy has practically collapsed, and to top it off the many dissidents the old Empire sent to her shores have become more active and violent than ever. The only thing keeping the country together is Governor Teafeather's sheer force of will, but no one lives forever.
Lore
The land that is now Nova Griffonia was previously settled by Penguins and
Yaks. Over time starting around 600 ALB griffon settlers began arriving seeking new land and adventure, eventually making new settlements that were small and disconnected. This all changed in 783, when Nova Griffonia was founded from the towns by Grover I as a colony of the Griffonian Empire. They slowly drove the native Penguins and Yaks further inland. Whilst many griffons went to Nova Griffonia for new opportunities, it was also where the Empire sent its many political opponents. When the Griffonian Empire collapsed into revolution in 978, the colony suddenly found itself independent. However, this caused a number of problems for Nova Griffonia.
Problems
The former colony relied heavily on the Empire for protection and with no military units coming from Griffonia, Nova Griffonia found itself forced to use local militia to patrol the country. While this has kept order in the country the militia is led by elected commanders who have no experience in planning complex operations. If Nova Griffonia is to compete with the other armies on the Equestrian continent, then it will have to solve its military problem.
Nova Griffonia relied heavily on manufactured goods from the Empire and after its collapse, these goods stopped coming. The colony lacked an industrial base, which caused the economy to nearly collapse. After many years it still has not completely recovered.
In recent years the political climate has grown unstable. The many political opponents the Empire sent to Nova Griffonia have organized themselves into several groups and tensions are high between them. The only thing keeping the groups from fighting each other is Governor Teafeather. If he were to die, the country would descend into chaos.
Lastly, beyond the formal borders of Nova Griffonia lies the Griffon Frontier, established as a dominion after Nova Griffonia's formal declaration of independence from the Griffonian Empire. Nominally administered by Nova Griffonia via Governor Muck, the realm is poor, mountainous, and filled with smugglers, bandits, and tribes of cannibals.
Starting Situation
Nova Griffonia starts with a decently sized industry. By going through its powerful industrial tree and annexing the Griffon Frontier, Nova Griffonia can quickly become the strongest out of its neighbors.
The Nova Griffonian Army starts with 76.4k deployed griffons in 12 divisions: 8 infantry and 4 mountaineers. They are all 12-width and fully equipped.
The Nova Griffonian Air Force consists of 150 early fighters and 25 early bombers.
The Nova Griffonian Navy contains 2 Battleships, 23 Destroyers, 6 Heavy Cruisers, 9 Light Cruisers and 8 Submarines. Numerically outmatched, Nova Griffonia might struggle against the bigger and more modern Stalliongradian Navy.
Threats and Opportunities
Griffon Frontier starts as an autonomous puppet of Nova Griffonia and Nova Griffonia has cores on all of its states. Upon completing their first focus they will ask Nova Griffonia for funds. If funds are given then the Griffon Frontier will develop itself before being peacefully annexed by Nova Griffonia at the end of 1008. If funds are not given then the Griffon Frontier will become independent and Nova Griffonia will have to go to
war to reclaim it.
If the player is very patient, they may wish to get more factories in the long run, but they won't have access to the generous supply of crystals of the Griffon Frontier in the meantime. This will require Nova Griffonia to not give
Govenor Muck funds, then fail to win the war against the Frontier (if the player makes no progress for a few months the option for a white peace will be available). Griffon Frontier's "victory" will unlock a variety of factory and mining focuses, and will inevitably declare war on the player later, much stronger than early game.
If both the Griffon Frontier and Nova Griffonia are Communist then the Griffon Frontier can do a focus that lets Nova Griffonia annex them peacefully.
Kingdom of Pingland and
Polar Bear Communities are targets for expansion in the north. Due to their weak industry and low population they should be the first victims. Do note that a harmonic Pingland may ask Equestria for a guarantee or create the Northern Pact consisting of Penguins, Polar Bears, and the Yaks in response to a
Supremacy or
Communist Nova Griffonia, and that
Communist Pingland can join
Stalliongrad in a faction.
Kingdom of Yakyakistan is another potential target for expansion. However due to its relatively strong industry, strong army and mountainous terrain it can be a difficult target. They should only be targeted after the Polar Bear Communities and Kingdom of Pingland are defeated.
Stalliongrad is a
Communist country directly south of Nova Griffonia. Their actions towards Nova Griffonia will depend on who is elected as General Secretary. If Sinister is elected as General Secretary then Nova Griffonia will be the first target of Sinister's militaristic policy. If Vasiliy is elected as General Secretary then Stalliongrad can support left-wing forces in Nova Griffonia after Teafeather's assassination. The Communist influence can be removed, however it can potentially lead to Stalliongrad declaring war on Nova Griffonia. Vasiliy can be an ally for a
Communist Nova Griffonia.
Griffonian Empire is Nova Griffonia's former overlord. Should they conquer Griffonia and reach the end of their focus tree, they will be able to demand you become their puppet or gain a war goal on you. Fortunately, it will take some time for them to reach the focus giving you plenty of time to prepare.
Changeling Lands can target Nova Griffonia after it has defeated Equestria, though this is rare.
Equestria can sometimes interfere with an expansionist Nova Griffonia by guaranteeing its neighbors. Nova Griffonia has claims on the Village Up North and may seize it via a border conflict decision if Equestria is in a civil war. Should the
Lunar Empire win the civil war or the
Solar Empire appear, they will eventually gain war goals on Nova Griffonia.
National Focus
- Main article: Nova Griffonia national focus tree/scriptoutput
The industrial branch will help put Nova Griffonia's economy back on track. This branch will initially reduce the effects of the Colonial Administration national spirit and open several mines, allowing Nova Griffonia to gain more resources. This is a powerful branch as in addition to the above benefits, the focuses give numerous factories and a research slot. It is highly recommended the player start this branch first.
Political Paths
The political path is locked until Governor Teafeather's assassination, which happens around the middle of 1009. Around half a month after the initial two focuses are completed, Nova Griffonia will get an event where Field Marshal Erwin Highhill stages a coup on the provisional council.
Highhill's Coup Succeeds
The NGDF and FfNGSP will rebel against Highill and cause a civil war. Along the way, Highhill will ally with Reyhard Ironclaw, leader of the Party of Griffon Interests (FfIfG) and Skeiron Goldfeather, a ruthless capitalist.
After the civil war has ended there are 3 different paths Nova Griffonia can take. Either Highhill stays in power, Goldfeather negotiates with Highhill to dissolve the military junta and declare him the new head of state, or Ironclaw and his FfIfG take power in another coup. Meaningful bonuses are listed below:
Tree Bonus | The Griffon on the High Hill | Wildcard | March of the Falcons |
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602 | 623 | 602 |
Political | |||
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15% | 10% | 7.50% |
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150 | -200 | -25 |
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0.15 | -0.15 | |
Military | |||
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15% | 25% | |
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3% | 1.5% | 5.5% |
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-30% | -15% | |
Construction | |||
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6 | 4 | 3 |
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10% | 10% | |
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-10% | ||
Production | |||
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2 | 2 | |
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10% | 10% | |
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10% | 10% | |
Science | |||
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7.5% | ||
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Combat | |||
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5% / 5% / 0% | 5% / 0% / 0% | |
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0% / 5% / 0% | 0% / 0% / 0% | |
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5% | ||
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15% | 5% | |
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-10% | ||
Resources | |||
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3 | ||
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38 | ||
Other Notes / Bonuses | |||
War Goals |
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Generals | 3 new generals | Erwin Highhill removed as field marshal | Erwin Highhill removed as field marshal |
Other |
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50000 ponypower
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The Private Military Contract decisions allow Nova Griffonia to offer to send a minimum of 5 volunteer divisions to other nations in exchange for 4 civilian factories. These civilian factories are active as long as the volunteer divisions are present.
Highhill's Coup Fails
Elections will take place after Highhill has been dealt with and either the Nova Griffonian Social Democratic Party (NGDF), Liberal Front (LF) or the Federation of Nova Griffonian Socialist Parties (FfNGSP) are elected.
Each path will provide its own unique buffs, with a few focuses shared between certain parties. Other than all getting rid of the Falcons of Griffonstone national spirit, they all vary on the effects, events and factories they give. However, they all converge at the bottom, with either The Federal Republic or The Unitary Republic. The Liberal Party can only take the federal form, the Socialist Parties can only take the unitary form, and the Social Democratic Party can take either. Both will finally fix the Eased Tensions national spirit.
Once the government form and policies have been established, Nova Griffonia will create the Northern Bloc, a new faction comprised of minor Northern Equus nations. It will allow you to gain an annex wargoal on the Griffonian Frontier if you haven't annexed them already, and invite neighboring nations to the faction if they have a similar ideology. If not, you will gain a puppet wargoal on them instead.
The rest of the focus tree centers on aiding the Griffonian Republic across the ocean against the Empire and giving buffs to every current faction member, including yourself.
Military Tree
The military tree is fairly standard, offering the usual choice of different doctrine bonuses. A three choice focus at the start of the army tree, Increase Militia Autonomy, The Art of Compromise, and Reform The Militia offer different bonuses for handling the militia issue, and will be improved once the final focus is taken.
Apart from the standard tech boosts and minor buffs, the following focuses are notable. Create the Military Research Department adds a research slot, Standing on the Back of Giants gives all infantry +10% to attack, defence, and movement on mountains, supporting a mountain fighting strategy, Standardised Officer Training boosts all officer stats by 1, Import Changeling Panzers adds 300 light tanks to the stockpile and Expand the Ranger Corps adds a new general and two elite ranger units (2x Veteran units of 9 mountaineer battalions).
Technology
Nova Griffonia starts with 3 research slots available.
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
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- Daily Political Power Gain: -0.10
- Stability: -10.0%
- War Support:+5.0%
- Daily Supremacy Support: +0.01

- Division Organization: -10.00%
- Recruitable Population: 1.00%
- Division Recovery Rate: +5.0%
- Planning Speed: -10.00%
Leaders
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Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Born: 17th of May, 950 in Crona
Biography: One of the nation's last semblance of stability, Imperial Governor Teafeather is no stranger to political upheaval. His noble lineage provided him a well-rounded education before his appointment as Nova Griffonia's Imperial Governor, a position he retained even after the Kemerski Revolution unfolded on the Griffonia mainland. Across the ocean, the distant lands of Nova Griffonia eventually felt the ripple of this Revolution in the form of Ulla Redtail's coup in the 990's, but the attempt would be quashed. Despite failure forcing Ulla into hiding, many radical ideas still broil in the minds of Nova Griffonians, especially within left-leaning factions. Teafeather's abilities—particularly his forte for diplomacy between all parties—prevented further mass turmoil and bloody destruction, but this had led to the volatile political landscape of Nova Griffonia today. Teafeather continues trying to balance the rapidly changing country, but he dreams to fly off on vacation to visit his beloved niece, Runa Teafeather; even despite ridiculous rumors of her pro-republicanism. Yet despite having many opportunities, the Imperial Governor is compelled to remain and rescue the deteriorating state of affairs, for lives of all in Nova Griffonia. Perhaps when circumstances are better, Teafeather can finally take his vacation leave... |
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Born: 17th of September, 968 in Nieuw Mirabelle
Biography: Once enlisted in Nova Griffonia's army, Private Silverwing reached the rank of Sergeant during his time serving in the Frontier performing security and anti-gang operations. Unlike his older superiors, who had been serving since Nova Griffonia's expansion into yak territories, Silverwing held no racial disdain nor prejudice towards non-griffons, a view he would keep to himself even beyond his end-service date. Only when Nova Griffonia's precursor republican political group opened a branch in his hometown of Nieuw Mirabelle did Silverwing finally expressed his beliefs, and his service merits and understandings later elected him to lead representative of republicanism in his hometown. Contrary to his rough exterior, Silverwing made the decision to not let his constituents partake in Ulla's Revolution during the 990's. Backlash would be harsh, but the decision ultimately spared his hometown from the Revolution's crackdown, leaving him and faint number of smaller non-participant branches the last republican representatives left for Imperial Governor Teafeather to negotiate with after. Thus, the party was reformed and soon elected Silverwing's office as its core. Yet instability has driven radicalism on all sides, and Silverwing must navigate his party's direction carefully if the Republican dream is to have any chance of surviving. |
After Teafeather dies, complete the focus A New Era and select the option "The NGSDF win the election!" in the subsequent event. This option is available regardless of whether you had a civil war, or avoided it entirely, as long as you are not a puppet of Stalliongrad. If the civil war does happen, choose the republican side.
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Born: 3rd of February, 968 in Wrobert
Biography: Before his red feathers concealed his sickness, Heinrich Redtail was a lawyer in Nova Griffonia before travelling south to Stalliongrad to expand his knowledge. Becoming a staunch follower of Caramel Marks' ideas, he routinely communicated with Steel Stallion and took many visits back even after returning to Nova Griffonia. Joining his country's growing communist party, Redtail worked to expand its bureaucracy. The aging griffon's ideals and loyalty, however, would be put to the test when his sister—Ulla Redtail—assumed control over the party and launched her violent Revolution across Nova Griffonia. Unable to betray his sister, let alone his ideals, Heinrich joined the revolution, if only to manage its administration. The Revolution ended in failure, and order was restored harshly. His sister would end up fleeing her death sentence, leaving him as last official of authority for Imperial Governor Teafeather to deal with. Surprisingly, Teafeather decided to spare him, and concessions were negotiated. However, as the last organization of communism in Nova Griffonia, Heinrich finds his party swelling, particularly with far-left radicals who believed in Ulla's methods. By legalities and ideals, Heinrich strives to bring the ideals of Caramel Marks to Nova Griffonia for the betterment of all creatures. |
Will take the lead of the republican side if the civil war happens. If the civil war was avoided entirely, he can also become the leader in a manner similar to Wilhelm Silverwing, except that you need to choose "The FfNGSP wins the election!" in the event instead. This option is not available if you both avoided the civil war entirely and arrested the communists in the event "Stalliongradian Influence".
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Born: 3rd of December, 967 in Vot
Biography: Leader of Nova Griffonia's nationalism movement, Ironclaw has risen to the leader of the Falcons—a nationalistic and racist organization serving as the answer to many whom live in the rural regions of the country. Born behind the mountainsides and away from the more developed east, Ironclaw experienced firstclaw much of the resentment and prejudices of non-griffon minorities inhabiting the frontier lands like many other young griffons growing up there, finding himself either the victim or the perpetrator of racially-motivated scuffles. By the time Ulla Redtail's revolution erupted in Nova Griffonia, Ironclaw was already a member of the Falcons, and he with many other griffons flocked the countryside to snuff out any revolutionary elements they could find. Widely seen as a group responsible for keeping order in the broader rural areas of Nova Griffonia, the Falcons now use their recognition to grow and push for their group's beliefs in the theatre of politics. Ironclaw's bold mannerisms and fierce words often cause many politicians to reject many of organization's proposals (including one blatantly calling for the removal of all non-griffons), but the Falcons' membership grows as many griffons begin viewing Ironclaw's extreme ideas as the only real countenance to change... |
After Erwin Highhill wins the civil war, complete the focus The March of the Falcons. | ||||||
Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Provisional Government
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Temporarily takes power after Governor Teafeather dies in 1009. | ||||||
Born: 11th of March, 982 in Nouvelle Aquila
Biography: It comes to nocreature's surprise that the young Blackpeak is the second richest business tycoon in Nova Griffonia, though one is very much so if they listen to the griffon's ideals. Inheriting assets spanning from the northern coast to across the straight and finally several large factories in Nouveau Aquileia, Blackpeak flexed his wings and assumed possession. Under the young griffon's ownership, these far-flung assets would become the foundations to Blackpeak's current industrial conglomerate. With change roiling throughout Nova Griffonia, it comes as a shock that Blackpeak—ever so committed to his business industry—listens and communicates with the unions he's allowed to organize among his employees. "I—the proprietor—need to care for all factors to grow my business, including the needs of my employees which are more easily managed via unions. The 990's Revolution showed me that the radical communist wants to tear down something they think wronged them, and an autocrat wants to take everything because they say so. The regular communist is generally more open to negotiation and compromise than the everyday autocrat." How effective this blend of ideals serves him and his businesses throughout Nova Griffonia's powder-keg, Blackpeak assumes, will be determined fairly soon. |
Similar to Wilhelm Silverwing, but you must choose the option "The LF wins the election!". This option is only available if you avoided the civil war entirely and are not a puppet of Stalliongrad.
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Born: 22nd of June, 949 in Griffenheim
Biography: Describing Marshal Highhill as old only testifies to his role in Nova Griffonia's history. Hailing from one of the Griffonian Empire's many prestigious imperial officer schools, he would make landfall in the colony of Nova Griffonia and spend years working his rank up to General. These promotions, all well-earned, lauded him enduring respect of Nova Griffonia's forces, and it would be him who led the colony's army in taking the last additional territories from the yaks. He accomplished all of this, and then the Kemerskaian Revolution fractured the Griffonian Empire he pledged his life to. So when Ulla Redtail attempted a revolution of her own, General Highhill led the ground forces crushing it, showing restraint in the aftermath only by request from his close friend: Nova Griffonia's own Imperial Governor Teafeather. Highhill soon was promoted to the rank of Marshal afterwards, though this hasn't stopped pro-republican presses from publishing scandalous libel about his relationship to Teafeather — one that Highhill has refuted many times as simply one of very close colleagues. Much of the army disregards these rumours, only viewing Marshal Highhill as a proven exemplar of good leadership, and many more are willing to follow wherever he leads. |
Some time after Teafeather's death, Erwin Highhill attempts to launch a coup. If the balance of power is not more than 75% on the Republican side, this will result in a civil war, with Highhill leading one of the sides. There is no way to both completely avoid the civil war and have Highhill in charge, even if the balance of power is fully on Authoritarian side.
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Ruthless Capitalist
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Born: 22nd of June, 951 in Skyfall
Biography: Those who quickly decry Goldfeather as 'greedy' never had the level of ambition needed to succeed like Goldfeather. Through personal connections within the Skyfall Trade Federation, Goldfeather set out to Nova Griffonia for profit and now sits with fancy clothes as its wealthiest industrial magnate. Mines and factories around the Weter and Dulli Mountains bear Goldfeather's logo and expand the griffon's pockets and width by the day. If money makes the world go round, Goldfeather sees no reason to not be the one who directs the flow and be one who enjoys its finer qualities—even if it continues to expand his suit size. Beneath his greedy ambition and gluttonous feathers hidden by tailored suits, however, is the mind of a shrewd and practical business owner. Many audits have yielded nothing outside the bounds of Nova Griffonia's laws, no matter how hard the smug griffon's business rivals have tried; though, that isn't to say Goldfeather will not play dirty when opponents aren't playing fair... Whereas the situation in Nova Griffonia is widely seen as dire, Goldfeather sees it as a dire opportunity not to waste. Regardless, Goldfeather aims to gain from whichever side proves most profitable; including maybe his own? |
After Erwin Highhill wins the civil war, complete the focus Wildcard.
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Nashanal Administratyon Kamiti | ![]() |
Republicanism Non-Aligned |
Governor Teafeather | 47% | |
NGDF Nova Griffonyan Demokratik Front |
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Social Harmonism Harmony |
Wilhelm Silverwing | 23% | |
FfNGSP Federeyshan fun Nova Griffonyan Sosyalist Partyes |
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Democratic Socialism Communism |
Heinrich Redtail | 20% | |
FfIfG Fartey fun Interesn fun Grifon |
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Autocracy Supremacy |
Reyhard Ironclaw | 10% |
Staff and Designers
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Name | Trait | Requirement | Effect | Cost |
Silent Workbird |
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War Industrialist | ![]() | |||
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Prince of Terror |
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Backroom Backstabber |
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Compassionate Grandee |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Mobile Tank Designer |
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Medium Tank Designer |
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Heavy Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Light Aircraft Designer |
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Medium Aircraft Designer |
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Military Leaders
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Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Erwin Highhill |
See description:
Born: 22nd of June, 949 in Griffenheim
Biography: Describing Marshal Highhill as old only testifies to his role in Nova Griffonia's history. Hailing from one of the Griffonian Empire's many prestigious imperial officer schools, he would make landfall in the colony of Nova Griffonia and spend years working his rank up to General. These promotions, all well-earned, lauded him enduring respect of Nova Griffonia's forces, and it would be him who led the colony's army in taking the last additional territories from the yaks. He accomplished all of this, and then the Kemerskaian Revolution fractured the Griffonian Empire he pledged his life to. So when Ulla Redtail attempted a revolution of her own, General Highhill led the ground forces crushing it, showing restraint in the aftermath only by request from his close friend: Nova Griffonia's own Imperial Governor Teafeather. Highhill soon was promoted to the rank of Marshal afterwards, though this hasn't stopped pro-republican presses from publishing scandalous libel about his relationship to Teafeather — one that Highhill has refuted many times as simply one of very close colleagues. Much of the army disregards these rumours, only viewing Marshal Highhill as a proven exemplar of good leadership, and many more are willing to follow wherever he leads. |
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Generals | ||||
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General | Traits | Description | Skills | Race |
Hector Goldcrest |
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Jean de Basse |
See description:
Born: 976 in Aquila
Rank: Mercenary-General Biography: Jean is the bastard son of revolutionary Jarvet De Basse, brother to Stella De Basse of Vedina, and heir to the family's armor. Jarvet was killed fighting against the 985 Reign of Terror in Aquileia, forcing Jean to flee to Skyfall with his mother as a child. What happened in his youth cannot be determined without asking the griffon himself. All that is known for sure is the young De Basse accrued a large debt while working for the various oligarchs in Skyfall as hired muscle with his inheritance: his father's armor. Eventually, the oligarchs decided to collect on their debt. A contract opened on Jean in 1001 and he fled once more to Nova Griffonia. Late in 1006, Jean De Basse was forced into a contract to capture Paddy Rockfeller. A shocking series of escapades, skirmishes, and adventure led to Jean breaching his contract and fleeing with Paddy to Nova Griffonia to fight for their freedom...all for highest bidder, of course. |
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Reyhard Ironclaw |
![]() While not the most brilliant officer, he is unlikely to cause trouble.
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Gabriel |
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Erica Rosetalon |
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Daniel Crimsonbeak |
See description:
Born: 15th of April, 979 in Winghagen
Rank: Oberst Biography: Daniel Crimsonbeak was born to a Gryphussian Republican Officer and a middle class Cloudburian citizen. Being the only child, Daniel had a very happy early life in Winghagen. Just like his father, he decided to apply to the officer academy and managed to graduate. It was at this time where his political beliefs started to take shape. As an idealistic harmonist he argued that the emergency powers granted to President Kemerskai were a step too far that threatened the future of the Republic. Eventually these concerns grew to the point that made him decide to abandon the republican cause. Knowing desertion to be a serious crime he decided to escape to Nova Griffonia – a well-known safe haven for political exiles and outcasts. Thanks to his officer experience he got accepted into the Nova Griffonian military and quickly rose through the ranks, eventually becoming a Militia Commander. He is a stout supporter of Wilhelm Silverwing and his Nova Griffonian Social Democratic Front. In 1003 ALB Daniel was part of the Nova Griffonian delegation to the Equestria Games held in Crystal City. During his short stay there he managed to learn a lot about new developments in the art of warfare thanks to contact with military officers from other delegations. Daniel sternly considers himself Gryphussian despite being raised in Northern Griffonia. He believes that all creatures of the world are created equal – no matter the race. In his opinion Griffonia should be united once again under a democratic federation of nations, arguing that a centralized state is too vulnerable to corruption and injustice. Portrait by: Scroup" |
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Paddy Rockfeller |
See description:
Born: 983 in Las Pegasus
Rank:Mercenary-General Biography: Paddy Rockfeller is the daughter of oil magnate Rockfeller. While the circumstances of her birth have been clouded by Rockfeller's own efforts, we have extrapolated that she is indeed his biological daughter from medical records taken from Celestia's Sun Hospital in Las Pegasus. In 1006 she made her eighteenth attempt at running away following an arranged marriage with [REDACTED] of HorseCo. She managed to flee North to Nova Griffonia and escaped to an island under Stalliongrad's control known as "Azkaban." She was subsequently offered for ransom by "rogue" elements of the Communist Party there. The bounty hunter Jean De Basse, on contract from General Petroleum, performed a successful rescue mission but has refused to return her to the company. The two have been inseparable and returned to fight for their freedom as mercenaries for Nova Griffonia." |
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Toki Bright |
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Admirals | ||||
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Admiral | Traits | Description | Skills | Race |
Nick Vinchester |
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Henry Lighttalon |
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Horst Longbeak |
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Conrad Darkclaw |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
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6 | 6 | 9 (-6) | 1 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
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15 (-8) | 16 (-8) | 0 | 26 (-13) | 21 (-11) | 7 (-4) | 10 (-5) |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Incl. Griffon Frontier
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7 | 6 | 10 (-7) | 1 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
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![]() Crystal |
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15 (-8) | 16 (-8) | 0 | 30 (-15) | 31 (-15) | 7 (-4) | 45 (-23) |
Numbers in red indicate how many resources are reserved for export due to trade laws.