Nova Griffonia

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Nova Griffonia
The Forsaken Colony
Nova Griffonia.png

GRF map.png

IdeologyRepublicanism.png Republicanism
Leader
Governor Teafeather
Ruling partyNashanal Administratyon Kamiti (47%)
PopulationPopulation 8,110,272
PonypowerPonypower 122,299
RaceGriffon Griffon
StabilityStability 42%
War supportWar support 35%
FactoriesFactory 21
  • 6 Military factory
  • 6 Naval dockyard
  • 9 Civilian factory
CapitalWeter
ContinentNorthern Equus
DiplomacyFlag of Griffon Frontier Griffon Frontier - Autonomous PuppetAutonomous Puppet
DemonymNova Griffonian
TagGRF
Color  #E2A34F

With the collapse of the Flag of Griffonian Empire Griffonian Empire nearly 30 years ago Nova Griffonia found itself independent for the first time after 200 years. However, due to Nova Griffonia's over-reliance on Imperial industrial goods and military protection, she has found herself suffering heavily in recent years. Her armies are comprised of militias barely held together by their commanders, the economy has practically collapsed, and to top it off the many dissidents the old Empire sent to her shores have become more active and violent than ever. The only thing keeping the country together is Governor Teafeather's sheer force of will, but no one lives forever.

Lore

The land that is now Nova Griffonia was previously settled by Flag of Kingdom of Pingland Penguins and Flag of Kingdom of Yakyakistan Yaks. Over time starting around 600 ALB griffon settlers began arriving seeking new land and adventure, eventually making new settlements that were small and disconnected. This all changed in 783, when Nova Griffonia was founded from the towns by Grover I as a colony of the Griffonian Empire. They slowly drove the native Penguins and Yaks further inland. Whilst many griffons went to Nova Griffonia for new opportunities, it was also where the Empire sent its many political opponents. When the Griffonian Empire collapsed into revolution in 978, the colony suddenly found itself independent. However, this caused a number of problems for Nova Griffonia.

Problems

The former colony relied heavily on the Empire for protection and with no military units coming from Griffonia, Nova Griffonia found itself forced to use local militia to patrol the country. While this has kept order in the country the militia is led by elected commanders who have no experience in planning complex operations. If Nova Griffonia is to compete with the other armies on the Equestrian continent, then it will have to solve its military problem.

Nova Griffonia relied heavily on manufactured goods from the Empire and after its collapse, these goods stopped coming. The colony lacked an industrial base, which caused the economy to nearly collapse. After many years it still has not completely recovered.

In recent years the political climate has grown unstable. The many political opponents the Empire sent to Nova Griffonia have organized themselves into several groups and tensions are high between them. The only thing keeping the groups from fighting each other is Governor Teafeather. If he were to die, the country would descend into chaos.

Lastly, beyond the formal borders of Nova Griffonia lies the Flag of Griffon Frontier Griffon Frontier, established as a dominion after Nova Griffonia's formal declaration of independence from the Griffonian Empire. Nominally administered by Nova Griffonia via Governor Muck, the realm is poor, mountainous, and filled with smugglers, bandits, and tribes of cannibals.

Starting Situation

Nova Griffonia starts with a decently sized industry. By going through its powerful industrial tree and annexing the Flag of Griffon Frontier Griffon Frontier, Nova Griffonia can quickly become the strongest out of its neighbors.

Army experienceThe Nova Griffonian Army starts with 76.4k deployed griffons in 12 divisions: 8 infantry and 4 mountaineers. They are all 12-width and fully equipped.

Air experienceThe Nova Griffonian Air Force consists of 150 early fighters and 25 early bombers.

Navy experienceThe Nova Griffonian Navy contains 2 Battleships, 23 Destroyers, 6 Heavy Cruisers, 9 Light Cruisers and 8 Submarines. Numerically outmatched, Nova Griffonia might struggle against the bigger and more modern Stalliongradian Navy.

Threats and Opportunities

Flag of Griffon Frontier Griffon Frontier starts as an autonomous puppet of Nova Griffonia and Nova Griffonia has cores on all of its states. Upon completing their first focus they will ask Nova Griffonia for funds. If funds are given then the Griffon Frontier will develop itself before being peacefully annexed by Nova Griffonia at the end of 1008. If funds are not given then the Griffon Frontier will become independent and Nova Griffonia will have to go to Declare warwar to reclaim it.

If the player is very patient, they may wish to get more factories in the long run, but they won't have access to the generous supply of {{{caption}}}crystals of the Griffon Frontier in the meantime. This will require Nova Griffonia to not give Flag of Griffon Frontier Govenor Muck funds, then fail to win the war against the Frontier (if the player makes no progress for a few months the option for a white peace will be available). Griffon Frontier's "victory" will unlock a variety of factory and mining focuses, and will inevitably declare war on the player later, much stronger than early game.

If both the Griffon Frontier and Nova Griffonia are CommunismCommunist then the Griffon Frontier can do a focus that lets Nova Griffonia annex them peacefully.

  • Flag of Kingdom of Pingland Kingdom of Pingland and Flag of Polar Bear Communities Polar Bear Communities are targets for expansion in the north. Due to their weak industry and low population they should be the first victims. Do note that a harmonic Pingland may ask Equestria for a guarantee or create the Northern Pact consisting of Penguins, Polar Bears, and the Yaks in response to a SupremacySupremacy or CommunismCommunist Nova Griffonia, and that CommunismCommunist Pingland can join Flag of Stalliongrad Stalliongrad in a faction.
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan is another potential target for expansion. However due to its relatively strong industry, strong army and mountainous terrain it can be a difficult target. They should only be targeted after the Polar Bear Communities and Kingdom of Pingland are defeated.
  • Flag of Stalliongrad Stalliongrad is a CommunismCommunist country directly south of Nova Griffonia. Their actions towards Nova Griffonia will depend on who is elected as General Secretary. If Sinister is elected as General Secretary then Nova Griffonia will be the first target of Sinister's militaristic policy. If Vasiliy is elected as General Secretary then Stalliongrad can support left-wing forces in Nova Griffonia after Teafeather's assassination. The Communist influence can be removed, however it can potentially lead to Stalliongrad declaring war on Nova Griffonia. Vasiliy can be an ally for a CommunismCommunist Nova Griffonia.
  • Flag of Griffonian Empire Griffonian Empire is Nova Griffonia's former overlord. Should they conquer Griffonia and reach the end of their focus tree, they will be able to demand you become their puppet or gain a war goal on you. Fortunately, it will take some time for them to reach the focus giving you plenty of time to prepare.
  • Flag of Changeling Lands Changeling Lands can target Nova Griffonia after it has defeated Equestria, though this is rare.
  • Flag of Equestria Equestria can sometimes interfere with an expansionist Nova Griffonia by guaranteeing its neighbors. Nova Griffonia has claims on the Village Up North and may seize it via a border conflict decision if Equestria is in a civil war. Should the Flag of Lunar Empire Lunar Empire win the civil war or the Flag of Solar Empire Solar Empire appear, they will eventually gain war goals on Nova Griffonia.

National Focus

Main article: Nova Griffonia national focus tree/scriptoutput

Nova Griffonia Focus Tree

The industrial branch will help put Nova Griffonia's economy back on track. This branch will initially reduce the effects of the Colonial Administration national spirit and open several mines, allowing Nova Griffonia to gain more resources. This is a powerful branch as in addition to the above benefits, the focuses give numerous factories and a research slot. It is highly recommended the player start this branch first.

Political Paths

The political path is locked until Governor Teafeather's assassination, which happens around the middle of 1009. Around half a month after the initial two focuses are completed, Nova Griffonia will get an event where Field Marshal Erwin Highhill stages a coup on the provisional council.

Highhill's Coup Succeeds

The NGDF and FfNGSP will rebel against Highill and cause a civil war. This is not a normal civil war as there won't be another nation to fight. Instead, all states except for the capital will become demilitarized, representing rebel control over these areas. Working down the focuses on either side of the focus tree will let you reclaim them, restoring stability and gaining PP. Along the way, Highhill will ally with Reyhard Ironclaw, leader of the Party of Griffon Interests (FfIfG) and Skeiron Goldfeather, a ruthless capitalist.

After the civil war has ended there are 3 different paths Nova Griffonia can take. Either Highhill stays in power, Goldfeather negotiates with Highhill to dissolve the military junta and declare him the new head of state, or Ironclaw and his FfIfG take power in another coup. Meaningful bonuses are listed below:

Tree Bonus The Griffon on the High Hill Wildcard March of the Falcons
CompleteTime.pngComplete Time (d) 602 623 602
Political
Stability Stability 15% 10% 7.50%
Political Power Political Power (Flat) 150 -200 -25
Political Power Political Power (Daily) 0.15 -0.15
Military
War support War support 15% 25%
PonypowerRecruitable Pop 3% 1.5% 5.5%
PopulationRecruitable Pop Factor -30% -15%
Construction
Civilian factory Civilian factory 6 4 3
Constructspeed.pngConstruction Speed 10% 10%
Consumergoods.pngConsumer Goods -10%
Production
Military factory Military factory 2 2
Factoryout.pngFactory Output 10% 10%
Production Efficiency Cap Production Efficiency Cap 10% 10%
Science
Researchtime.pngResearch Time (all) 7.5%
Focusbonus.pngOne-off reductions (50%)
  • 3x Race-specific technology
  • 2x Nuclear technology
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 5% / 5% / 0% 5% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 5% / 0% 0% / 0% / 0%
OrganizationIcon.pngOrganization 5%
ReocveryIcon.pngRecovery Rate 15% 5%
AttritionIcon.pngAttrition Reduction -10%
Resources
Syntheticrefinery.pngSynthetic Refinery 3
Oil Oil 38
Other Notes / Bonuses
War Goals
  • Yakyakistan, Polar bears, Penguins, and Griffon Frontier
  • -25% justify war goal time
  • Yakyakistan, Polar bears, Penguins, Griffon Frontier, and Flag of Haukland Haukland
  • -25% justify war goal time
Generals 3 new generals Erwin Highhill removed as field marshal Erwin Highhill removed as field marshal
Other
  • 5000 ponypower
  • 15 army experience
  • 5% Encryption and Decryption
  • Change the current economy law to the above level
  • -10% monthly population
  • +5 Max volunteer force divisions
  • -50% divisions required for sending volunteer forces.
  • Private Military contract decisions.
  • +50% trade deal opinion factor
50000 ponypower

The Private Military Contract decisions allow Nova Griffonia to offer to send a minimum of 5 volunteer divisions to other nations in exchange for 4 civilian factories. These civilian factories are active as long as the volunteer divisions are present.

Highhill's Coup Fails

Elections will take place after Highhill has been dealt with and either the Nova Griffonian Social Democratic Party (NGDF), Liberal Front (LF) or the Federation of Nova Griffonian Socialist Parties (FfNGSP) are elected.

Each path will provide its own unique buffs, with a few focuses shared between certain parties. Other than all getting rid of the Falcons of Griffonstone national spirit, they all vary on the effects, events and factories they give. However, they all converge at the bottom, with either The Federal Republic or The Unitary Republic. The Liberal Party can only take the federal form, the Socialist Parties can only take the unitary form, and the Social Democratic Party can take either. Both will finally fix the Eased Tensions national spirit.

Once the government form and policies have been established, Nova Griffonia will create the Northern Bloc, a new faction comprised of minor Northern Equus nations. It will allow you to gain an annex wargoal on the Griffonian Frontier if you haven't annexed them already, and invite neighboring nations to the faction if they have a similar ideology. If not, you will gain a puppet wargoal on them instead.

The rest of the focus tree centers on aiding the Flag of Griffonian Republic Griffonian Republic across the ocean against the Empire and giving buffs to every current faction member, including yourself.

Military Tree

The military tree is fairly standard, offering the usual choice of different doctrine bonuses. A three choice focus at the start of the army tree, Increase Militia Autonomy, The Art of Compromise, and Reform The Militia offer different bonuses for handling the militia issue, and will be improved once the final focus is taken.

Apart from the standard tech boosts and minor buffs, the following focuses are notable. Create the Military Research Department adds a research slot, Standing on the Back of Giants gives all infantry +10% to attack, defence, and movement on mountains, supporting a mountain fighting strategy, Standardised Officer Training boosts all officer stats by 1, Import Changeling Panzers adds 300 light tanks to the stockpile and Expand the Ranger Corps adds a new general and two elite ranger units (2x Veteran units of 9 mountaineer battalions).

Technology

Nova Griffonia starts with 3 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Bolt-action Rifles
  • Motorized
  • Mountain Infantry I
  • Support Equipment
    • Engineer Company I
    • Recon Company I
  • Civilian Train
  • Early Tank Development
  • Pre-Industrial Artillery
  • Artillery
    • Anti-Air
    • Anti-Tank
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Enlarged Destroyer
  • Scout and Armoured Cruisers
  • Fast Battleships and Dreadnoughts
  • Modernised Coastal Submarine
  • Naval Gunnery
    • Basic Light Battery
    • Basic Medium Battery
  • Basic Torpedo
  • Designated Landing Barges
  • Contact Mine
  • Early Small Airframe
  • Early Medium Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
  • Dedicated Aircraft Engines
    • Applied Wartime Construction Experience
  • Organised Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics

National Spirits

Colonial Administration icon
Colonial Administration
  • Consumer Goods Factories: 15%
  • Stability: −20%
  • War Support: −20%
  • Construction Speed: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −10%
The fall of the Griffonian Empire almost 30 years ago has taken its toll on the Colony's economy. With no influx of manufactured goods from the Fatherland our economy is on the brink of collapse.
Falcons of Griffonstone icon
Falcons of Griffonstone
  • Daily Political Power Gain: -0.10
  • Stability: -10.0%
  • War Support:+5.0%
  • Daily Supremacy Support: +0.01
Founded in 983 by Ironclaw himself the Falcons are considered the militant arm of the FfIfG (Party of Griffon Interests), while they see themselves as the vanguard of Ironclaw's new world order everyone else sees them merely thugs and ruffians.
Griffon Militias icon
Griffon Militias
  • Division Organization: -10.00%
  • Recruitable Population: 1.00%
  • Division Recovery Rate: +5.0%
  • Planning Speed: -10.00%
Since the fall of the old Empire our armies have mostly been comprised of local militias, led by self-appointed commanders. While this has allowed us to easily patrol and police our own country, it isn't exactly doing our high command any favours.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Governor Teafeather
Centrism.png
Centrism
Non-Aligned

Nashanal Administratyon Kamiti
None
Scion of minor Imperial nobility far from home, Governor Teafeather made his reputation as a capable, charismatic leader of the Griffonian Colony. But for all his talent, he could not prevent the economic collapse caused by the Empire's downfall, and he keeps struggling to keep the nation together ever since. Fortunately for him, the public opinion is firmly on his side, and the extremist elements are marginalised. He yearns for the day the colony can stand for itself again, leaving him free to retire and return to his family in Brantbeak. With his newly developed economic plan, that day is set to come very soon.


Wilhelm Silverwing
Harmonic Socialism.png
Harmonic Socialism
Harmony

NGDF
Nova Griffonyan Demokratik Front
None
Wilhelm Silverwing, once a popular militia commander, has swapped his military battlefield with a political one. He simply could not rest as he saw many destitute griffons lacking basic necessities such as shelter, food or even jobs. Thus, he and his party worked closely with Governor Teafeather to fund the welfare programs, with the little money they could secure in the nation's crashed economy. While not as popular as the Governor, Wilhelm earned the approval of the lower classes.

Few grieved as much as he did on Teafeather's funeral, but it was no time to weep. Through his old contacts in the militia, he learned of the planned coup, and he could not allow this. Thus, Erwin Highhill's coup was nipped before it could truly spread, allowing for true democracy to choose the nation's next leader. With the extremist parties drawing little support, the griffons, who wished for prosperity to return, elected Silverwing with a large majority in the newly formed Republic of Nova Griffonia.

After Teafeather dies, complete the focus A New Era (foiling Highhill's coup attempt along the way) and select the option "The NGSDF win the election!" in the subsequent event.


Heinrich Redtail
Democratic Socialism.png
Democratic Socialism
Communism

FfNGSP
Federeyshan fun Nova Griffonyan Sosyalist Partyes
None
A well read intellectual from Federstadt, Heinrich Redtail was visiting the Equestrian region of Severyana when the uprising occurred. Due to an eventful venture, he became a friend of Steel Stallion, who he spent many nights with, discussing the merits of Markism. Being rather physically weak, he did not directly participate in the Severyan Revolution, but he helped codify some of the Revolution's tenets. He returned to his hometown afterwards, hoping to rally the impoverished proletariat into action, yet his coup did not get off the ground as he, together with his conspirators, were quickly arrested. After being released from prison, he decided to start a peaceful political party, gaining moderate popularity, yet never truly being able to challenge the colonial administration.

This changed following the events of Teafeather's death, as Redtail's party was successful in securing enough votes to claim victory in the election. With a fertile ground for the spread of socialism, he now seeks to remake Nova Griffonia in the image of his distant friend, where the workers will finally be free of exploitation.

Similar to Wilhelm Silverwing, except you need to choose "The FfNGSP wins the election!" in the event instead.

Alternatively, he can start a civil war if the communist party popularity exceeds 60% while having "Communist influence" national spirit.


Reyhard Ironclaw
Autocracy.png
Autocracy
Supremacy

FfIfG
Fartey fun Interesn fun Grifon
None
Reyhard Ironclaw, a colonial native, did not show interest in politics until he was given a series of books on the conquests of Grover the First. Being an avid reader, he was entranced by the books' historical content - the strength of griffons, a vast united country, a single undisputed ruler. It became clear to him that the colony's dilapidated state was the result of it lacking all these qualities. With that, he founded his reliable Falcons and has spent a great amount of time trying to convince the populace of his vision. Unfortunately, his ideas were in a minority as most griffons simply saw no need for such a drastic change of leadership, nor did they agree with his demeaning comments on ponykind.

Clearly, he benefited from Teafeather's demise. With the nation shattered in a brutal civil war, he opportunistically allied himself with Marshal Highhill's coup, then disposed of him once the marshal was past his usage. Ironclaw always regarded Highhill as an uninspired stooge, lacking his grand vision, one that is now set to become a reality in the reformed colony.

After Erwin Highhill takes power, complete the focus The March of the Falcons.

Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Provisional Council
Oligarchy.png
Oligarchy
Non-Aligned

Nashanal Administratyon Kamiti
Provisional Government
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%
  • Justify war goal time: +100%
None

Temporarily takes power after Governor Teafeather dies in 1009.

Triton Blackpeak
Harmonic Libertarianism.png
Harmonic Libertarianism
Harmony

LF
Liberal Fartey
None
None

Similar to Wilhelm Silverwing, but you must choose the option "The LF wins the election!".


Erwin Highhill
Military Government.png
Military Government
Non-Aligned

Junta fun Nashanal Ishueh
None
Marshal Erwin Highhill has led a storied life before assuming complete control of the griffon colony. Once, he was a general in the Griffonian Empire's army, back in the day when it was still a unified, but quickly crumbling force. He quickly became infamous for routinely ignoring orders from the high command, always complaining that his strategic genius was being undermined. Erwin was too connected with the nobility to be forcibly relieved of his duty without a hassle. Instead, the high command offered Highhill the position of supreme military commander of the Griffonian Colony. Eager for glory, he accepted without pause.

Unfortunately, he quickly realised that his "promotion" was but a derogatory reassignment, from which he couldn't turn back, and furthermore, as the Empire collapsed, things turned all the more sour. Stuck in a foreign land, he could do little more but annoy Governor Teafeather with demands for increased military budget, while instilling a sense of personal loyalty in his troops.

Some say he had a claw in Teafeather's assassination. It matters not what anygriffon says now, for Marshal Highhill has finally achieved his dream - undisputed authority.

After completing the focus Begin Stabilisation post Teafeather's death, Erwin Highhill launches a coup and takes power if he is successful.


Skeiron Goldfeather
Corporatocracy.png
Corporatocracy
Supremacy

Talon Gunworks
Talon Gunworks Inc.
Ruthless Capitalist
  • Daily Political Power Gain: −0.2
  • Consumer Goods Factories factor: −10%
Founder and CEO of the Talon Gunworks, Skeiron Goldfeather has always been notorious for his unhealthy obsession with wealth. It was his greed that led to his exile from the capitalist haven of Skyfall. While stories vary on what exactly was the reason, all can agree that he crossed a line, and the Iron Chancellor himself was involved in his swindling scheme. Taking what assets he could, he made his way to the crumbling colony, sensing a business opportunity in the wreckage - there were no major weapon manufacturers in the country, which ensued him a monopoly on firearm sales, as the other companies could not compete with his unscrupulous tactics.

War is profitable regardless of who is involved, and in the chaos after Teafeather's death, he made an even greater gain funding both sides in the civil war. With the strife coming to a close, he requested one final meeting with the victorious Marshall Highhill. It is anygriff's guess what occurred, but afterwards, Goldfeather found himself in charge of the war-torn nation. His rivals quietly left the country, their pockets full of Skeiron's blood money. He now leads the radically reorganised colony as one of his company's subdivisions - focused entirely on financial interest.

After Erwin Highhill takes power, complete the focus Wildcard.


Protector Kute
Autocracy.png
Autocracy
Supremacy

FfIfG
Fartey fun Interesn fun Grifon
None
None



Parties

Political parties
Name Ideology Leader Popularity
Nashanal Administratyon Kamiti Republicanism.png Republicanism
Non-Aligned
Governor Teafeather 47%
NGDF
Nova Griffonyan Demokratik Front
Harmonic Socialism.png Harmonic Socialism
Harmony
Wilhelm Silverwing 23%
FfNGSP
Federeyshan fun Nova Griffonyan Sosyalist Partyes
Democratic Socialism.png Democratic Socialism
Communism
Heinrich Redtail 20%
FfIfG
Fartey fun Interesn fun Grifon
Autocracy.png Autocracy
Supremacy
Reyhard Ironclaw 10%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Oscar Nighttail
Oscar Nighttail
Silent Workbird
None
  • Political Power Gain: +15%
Political Power 150
Skeiron Goldfeather
Skeiron Goldfeather
War Industrialist
  • (Hidden)None of the following is true:
    • (Hidden)Current ruling party is CommunismCommunist
    • (Hidden)Current ruling party is HarmonyHarmonic
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Triton Blackpeak
Triton Blackpeak
Captain of Industry
  • (Hidden)Current ruling party is not SupremacySupremacist
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Andor Softcrest
Andor Softcrest
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Irmela Weinbacher
Irmela Weinbacher
Backroom Backstabber
  • (Hidden)At least one of the following is true:
    • (Hidden)Current ruling party is CommunismCommunist
    • (Hidden)Current ruling party is HarmonyHarmonic
    • (Hidden)Current ruling party is NeutralityNon-Aligned
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Myron Greenwing
Myron Greenwing
Compassionate Grandee
  • (Hidden)At least one of the following is true:
    • (Hidden)Current ruling party is CommunismCommunist
    • (Hidden)Current ruling party is HarmonyHarmonic
    • (Hidden)Current ruling party is NeutralityNon-Aligned
  • Improve relations opinion: +15%
  • Damage to Garrisons: −15%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Ironwheel Motors
Ironwheel Motors
Mobile Tank Designer
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Starpoint Motors
Starpoint Motors
Medium Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
United Tank Corporation
United Tank Corporation
Heavy Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Vanguard Shipping
Vanguard Shipping
Escort Fleet Designer
  • Owns state Weter (243)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Felicity Shipping
Felicity Shipping
Coastal Defense Fleet Designer
  • Owns state Weter (243)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
United Shipbuilding Corporation
United Shipbuilding Corporation
Celestial Sea Fleet Designer
  • Owns state Weter (243)
  • Has completed national focus SIA maritmesilkroad.png The Dockyard Expansion Scheme
  • Naval Research Speed: +15%
  • Dockyard construction speed: +10%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 50
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Yellow Aviation
Yellow Aviation
Light Aircraft Designer
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Blue Aviation
Blue Aviation
Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Talon Industries
Talon Industries
Infantry Equipment Designer
  • (Hidden)None of the following is true:
    • (Hidden)Current ruling party is CommunismCommunist
    • (Hidden)Current ruling party is HarmonyHarmonic
  • Owns state Broken Skull (242)
  • Owns state Weter (243)
  • Has completed national focus Goal GRF military south.png Goldfeather's Talon Gunworks
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Triton Industries
Triton Industries
Infantry Equipment Designer
  • (Hidden)None of the following is true:
    • (Hidden)Current ruling party is CommunismCommunist
    • (Hidden)Current ruling party is HarmonyHarmonic
  • Owns state Weter (243)
  • Owns state Frozen North (288)
  • Has completed national focus Goal GRF military north.png Triton Gunworks
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Cannonstone's Cannons and Accessories
Cannonstone's Cannons and Accessories
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Dragon Motors
Dragon Motors
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +50%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Blackpeak INC.
Blackpeak INC.
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Weter Electronics
Weter Electronics
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Groenstein Petroleum
Groenstein Petroleum
Refining Concern
  • Owns state Weter (243)
  • Owns state Onear Mountains (287)
  • Owns state Frozen North (288)
  • Has completed national focus Goal GRF northern oil.png Northern Oil Fields
  • Synthetic Resources Research Speed: +30%
  • Industrial Research Speed: +8%
Political Power 150
South Wealth
South Wealth
Agricultural Concern
  • Owns state Bjornholm (222)
  • Owns state Nouveau Aquila (239)
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Ares Bronzefether
Ares Bronzefether
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Cedric Sunwing
Cedric Sunwing
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Frida Heavenbeak
Frida Heavenbeak
Rocket Scientist
None
  • Rocket Research Speed: +15%
Political Power 100
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Ophion Duskcrest
Ophion Duskcrest
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Astraea Crownpeak
Astraea Crownpeak
Army Maneuver (Specialist)
None
  • Division Speed: +5%
  • Army Experience Gain: +0.20
Political Power 50
Command power 30
Eyda Grimfeather
Eyda Grimfeather
Entrenchment (Expert)
None
  • Army Experience Gain: +0.30
  • Entrenchment speed: +16%
Political Power 100
Command power 20
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Hyperion Seabeak
Hyperion Seabeak
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Erebos Goldquill
Erebos Goldquill
Submarines (Genius)
None
  • Naval Experience Gain: +0.40
  • Submarine Attack: +20%
  • Submarine Defense: +15%
Political Power 200
Command power 10
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Ciaphas Phantomtail
Ciaphas Phantomtail
Ground Support (Genius)
None
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Eir Phantomtail
Eir Phantomtail
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Erwin Highhill
Erwin Highhill
Infantry (Specialist)
  • Not: Highhill's Coup failed (?)
  • Has unit leader: Erwin Highhill
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Pontus Thorntail
Pontus Thorntail
Armor (Specialist)
None
  • Armor Division Attack: +5%
  • Armor Division Defense: +5%
Political Power 50
Command power 30
Edwin Highhill
Edwin Highhill
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20
Eurus Goldcrest
Eurus Goldcrest
Army Organization (Specialist)
None
  • Division Organization: +4%
Political Power 50
Command power 30

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Erwin Highhill
Field Marshal
Erwin Highhill
Erwin Highhill (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Hector Goldcrest
General
Hector Goldcrest
Hector Goldcrest (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Jean de Basse
General
Jean de Basse
Jean de Basse (advisor).png
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
See description:
Born: 976 in Aquila

Rank: Mercenary-General

Biography: Jean is the bastard son of revolutionary Jarvet De Basse, brother to Stella De Basse of Vedina, and heir to the family's armor. Jarvet was killed fighting against the 985 Reign of Terror in Aquileia, forcing Jean to flee to Skyfall with his mother as a child.

What happened in his youth cannot be determined without asking the griffon himself. All that is known for sure is the young De Basse accrued a large debt while working for the various oligarchs in Skyfall as hired muscle with his inheritance: his father's armor.

Eventually, the oligarchs decided to collect on their debt. A contract opened on Jean in 1001 and he fled once more to Nova Griffonia. Late in 1006, Jean De Basse was forced into a contract to capture Paddy Rockfeller. A shocking series of escapades, skirmishes, and adventure led to Jean breaching his contract and fleeing with Paddy to Nova Griffonia to fight for their freedom...all for highest bidder, of course.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Gabriel
General
Gabriel
Gabriel (advisor).png
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Thestral.png
Thestral
Erica Rosetalon
General
Erica Rosetalon
Erica Rosetalon (advisor).png
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Daniel Crimsonbeak
General
Daniel Crimsonbeak
Daniel Crimsonbeak (advisor).png
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
See description:
Born: 15th of April, 979 in Winghagen

Rank: Oberst

Biography: Daniel Crimsonbeak was born to a Gryphussian Republican Officer and a middle class Cloudburian citizen. Being the only child, Daniel had a very happy early life in Winghagen. Just like his father, he decided to apply to the officer academy and managed to graduate.

It was at this time where his political beliefs started to take shape. As an idealistic harmonist he argued that the emergency powers granted to President Kemerskai were a step too far that threatened the future of the Republic. Eventually these concerns grew to the point that made him decide to abandon the republican cause. Knowing desertion to be a serious crime he decided to escape to Nova Griffonia – a well-known safe haven for political exiles and outcasts. Thanks to his officer experience he got accepted into the Nova Griffonian military and quickly rose through the ranks, eventually becoming a Militia Commander.

He is a stout supporter of Wilhelm Silverwing and his Nova Griffonian Social Democratic Front. In 1003 ALB Daniel was part of the Nova Griffonian delegation to the Equestria Games held in Crystal City. During his short stay there he managed to learn a lot about new developments in the art of warfare thanks to contact with military officers from other delegations.

Daniel sternly considers himself Gryphussian despite being raised in Northern Griffonia. He believes that all creatures of the world are created equal – no matter the race. In his opinion Griffonia should be united once again under a democratic federation of nations, arguing that a centralized state is too vulnerable to corruption and injustice.

Portrait by: Scroup"
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Paddy Rockfeller
General
Paddy Rockfeller
Paddy Rockfeller (advisor).png
Trait air controller.png Air Force Commander
Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.
  • Air Superiority: +5%
  • Ground support: +3%
Trait bleeding heart.png Bleeding Heart
Doesn't like killing.
  • Division Attrition: −10%
  • Experienced soldier losses: −5%
See description:
Born: 983 in Las Pegasus

Rank:Mercenary-General

Biography: Paddy Rockfeller is the daughter of oil magnate Rockfeller. While the circumstances of her birth have been clouded by Rockfeller's own efforts, we have extrapolated that she is indeed his biological daughter from medical records taken from Celestia's Sun Hospital in Las Pegasus.

In 1006 she made her eighteenth attempt at running away following an arranged marriage with [REDACTED] of HorseCo. She managed to flee North to Nova Griffonia and escaped to an island under Stalliongrad's control known as "Azkaban." She was subsequently offered for ransom by "rogue" elements of the Communist Party there.

The bounty hunter Jean De Basse, on contract from General Petroleum, performed a successful rescue mission but has refused to return her to the company. The two have been inseparable and returned to fight for their freedom as mercenaries for Nova Griffonia."
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Toki Bright
General
Toki Bright
Toki Bright (advisor).png
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Admirals
Admiral Traits Description Skills Race
Nick Vinchester
Admiral
Nick Vinchester
Nick Vinchester (advisor).png
Trait fly swatter.png Fly Swatter
Realizing the danger posed to even our most powerful ships by airplanes, the Fly Swatter swiftly disposes of anything that flies.
  • Naval AA attack: +10%
Trait admiral cruiser captain.png Cruiser Captain
This officer has shown great skill in operating cruisers.
  • Light Cruiser:
    • Naval Speed: +10%
    • Naval Damage: +10%
  • Heavy Cruiser:
    • Naval Speed: +10%
    • Naval Damage: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Henry Lighttalon
Admiral
Henry Lighttalon
Generic Griffon Admiral 2 (advisor).png
Trait admiral inshore fighter.png Inshore Fighter
An expert in fighting close to shore, this officer understands how to hide behind islands and in fjords to rain destruction upon the enemy.
  • Fjords and Archipelagos:
    • Attack: +10%
    • Movement: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Horst Longbeak
Admiral
Horst Longbeak
Generic Griffon Admiral 3 (advisor).png
Trait chief engineer.png Chief Engineer
This officer knows how the ship actually works.
  • Chance to Receive Critical Hit: −5%
Trait spotter.png Spotter
The Spotter pays special attention to keeping an eye out for enemy fleets.
  • Spotting Speed: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Conrad Darkclaw
Admiral
Conrad Darkclaw
Generic Griffon Admiral 5 (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Nova Griffonia.png
Nova Griffonia / Republic of Nova Griffonia / Western Griffonian Empire

Centrism.pngOligarchy.pngMilitary Government.pngHarmonic Socialism.pngHarmonic Libertarianism.png
Nova Griffonia (Supremacy).png
Nova Griffonia / Western Griffonian Empire / Nova Griffonia®

Autocracy.pngCorporatocracy.png
Republic of Nova Griffonia.png
Republic of Nova Griffonia

Democratic Socialism.png
Nova Griffonian Protectorate.png
Nova Griffonian Protectorate

Flag of Changeling Lands Changeling puppet

Autocracy.png
Equus Frontier For Avian Extermination.png
Equus Frontier For Avian Extermination

Flag of Colthaginian Republic Ascendant puppet

Stratocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
6 6 9 (-6) 1 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
15 (-8) 16 (-8) 0 26 (-13) 20 (-10) 7 (-4) 10 (-5)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Incl. Flag of Griffon Frontier Griffon Frontier

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
7 6 10 (-7) 1 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
15 (-8) 16 (-8) 0 30 (-15) 30 (-15) 7 (-4) 45 (-23)

Numbers in red indicate how many resources are reserved for export due to trade laws.