Puppet

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Puppeting largely works the same as it does in base HOI4; for more information, visit the Puppet page on the HOI4 wiki.

Although you can create puppets manually in peace conferences, this should be done with care. Some countries' content, especially if it's old, may not properly account for key states being owned by you puppet as opposed to you directly. If the content designer actually wants you to have a certain puppet, it will likely be possible to form through an event, decision, etc.

On the other hand, forming puppets may be beneficial if your own nation struggles with manpower and equipment needed for direct occupation. Some puppets may also be used to control the length of the frontline. You could choose to never call the puppet(s) to war, allowing you to concentrate your army more than your enemy. Or alternatively, delay the call to war until after the enemy has moved some of their units from their border with your puppet, letting you move in relatively unopposed.

Furthermore, a country that survives the peace conference, even as a puppet, gets to keep their navy, assisting you in future naval confrontations. This is especially beneficial for players without the By Blood Alone By Blood Alone DLC, who don't have the ability to demand fleets in peace conferences. Though naval combat is not the focus of most nations, having more of it available can be helpful.

Autonomy system

Autonomy levels

Autonomy level Rules Modifiers Autonomy Cost
Free
Autonomy freedom icon.png
  • Yes May declare wars
  • Yes May decline call to war
  • No Control over deployed units goes to overlord
  • No Overlord can build in provinces
  • Yes Can be spymaster
  • Yes Generates spies for spymaster
  • Yes Can create collaboration governments
No longer a puppet!
Dominion
Autonomy dominion icon.png
  • No May declare wars
  • No May decline call to war
  • No Control over deployed units goes to overlord
  • No Overlord can build in provinces
  • Yes Can be spymaster
  • Yes Generates spies for spymaster
  • No Can create collaboration governments
  • Extra trade for Overlord: +25%
  • Overlord trade cost: −25%
  • License cost between subject and master: -25%
  • Peace Score transferred to Overlord: +5%
  • Lend-lease tension limit from puppet: -10%
  • Autonomy 1000
Autonomous Puppet
Autonomy colony icon.png
  • No May declare wars
  • No May decline call to war
  • No Control over deployed units goes to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Extra trade for Overlord: +50%
  • Overlord trade cost: −50%
  • Subject ponypower requirement: +70%
  • Civilian Industry controlled by overlord: +10%
  • Military Industry controlled by overlord: +10%
  • License cost between subject and master: -50%
  • Peace Score transferred to Overlord: +10%
  • Lend-lease tension limit from puppet: -30%

Autonomy 1500

Puppet
Autonomy puppet icon.png
  • No May declare wars
  • No May decline call to war
  • No Control over deployed units goes to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Extra trade for Overlord: +100%
  • Overlord trade cost: −90%
  • Subject ponypower requirement: +90%
  • Civilian Industry controlled by overlord: +25%
  • Military Industry controlled by overlord: +25%
  • License cost between subject and master: -50%
  • Peace Score transferred to Overlord: +10%
  • Lend-lease tension limit from puppet: -40%

Autonomy 1250

Integrated Puppet
Autonomy integrated puppet icon.png
  • No May declare wars
  • No May decline call to war
  • Yes Control over deployed units goes to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Extra trade for Overlord: +100%
  • Overlord trade cost: −90%
  • Research sharing bonus factor: −50%
  • Subject ponypower requirement: +100%
  • Civilian Industry controlled by overlord: +50%
  • Military Industry controlled by overlord: +50%
  • License cost between subject and master: -60%
  • Peace Score transferred to Overlord: +20%
  • Lend-lease tension limit from puppet: -40%

Autonomy 1250

Autonomy levels (Supremacy)

Autonomy level Rules Modifiers Autonomy Cost
Free
Autonomy freedom icon.png
  • Yes May declare wars
  • Yes May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • Yes Can be spymaster
  • Yes Generates spies for spymaster
  • Yes Can create collaboration governments
No longer a puppet!
Satellite
Autonomy satellite.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • No Can be spymaster
  • Yes Generates spies for spymaster
  • No Can create collaboration governments
  • Lend-lease tension limit from puppet: -30%
  • Subject ponypower requirement: +40%
  • Extra trade for overlord: +40%
  • Overlord trade cost: –40%
  • All autonomy gain: –30%
  • License cost between subject and master: –100%
  • Peace Score transferred to Overlord: +10%
  • Autonomy 1000
Protectorate
Autonomy reichsprotectorate icon.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Technology sharing bonus: -50.00%
  • Lend-lease tension limit from puppet: -30%
  • Subject ponypower requirement: +70%
  • Extra trade for overlord: +60%
  • Overlord trade cost: –60%
  • Civilian Industry controlled by overlord: +10%
  • Military Industry controlled by overlord: +25%
  • All autonomy gain: –30%
  • License cost between subject and master: –100%
  • Peace Score transferred to Overlord: +5%
  • Autonomy 2000
Commissariat
Autonomy reichskommissariat icon.png
  • No May declare wars
  • No May decline call to war
  • Yes Units are deployed to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Technology sharing bonus: -50.00%
  • Lend-lease tension limit from puppet: -20%
  • Subject ponypower requirement: +90%
  • Extra trade for overlord: +100%
  • Overlord trade cost: –90%
  • Civilian Industry controlled by overlord: +25%
  • Military Industry controlled by overlord: +65%
  • All autonomy gain: –30%
  • License cost between subject and master: –100%
  • Peace Score transferred to Overlord: +10%
  • Autonomy 2000

Autonomy levels (Feudal)

The Flag of Griffonian Empire Griffonian Empire and a select set of other countries have a unique set of subject types.

Autonomy level Rules Modifiers Autonomy Cost
Independent
Autonomy freedom icon.png
  • Yes May declare wars
  • Yes May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • Yes Can be spymaster
  • Yes Generates spies for spymaster
  • Yes Can create collaboration governments
No longer a puppet!
Nominal Vassal
Autonomy nominal vassal icon.png
  • Yes May declare wars
  • Yes May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • Yes Can be spymaster
  • Yes Generates spies for spymaster
  • Yes Can create collaboration governments
  • Extra trade for overlord: +5%
  • Overlord trade cost: –5%
  • All autonomy gain: –10%
  • Peace Score transferred to Overlord: +5%

Autonomy 750

Autonomous Vassal
Autonomy autonomous vassal icon.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Subject ponypower requirement: +10%
  • Extra trade for overlord: +10%
  • Overlord trade cost: –10%
  • All autonomy gain: –15%
  • Peace Score transferred to Overlord: +10%

Autonomy 750

Vassal
Autonomy vassal icon.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Subject manpower requirement: +30%
  • Extra trade for overlord: +20%
  • Overlord trade cost: –20%
  • All autonomy gain: –15%
  • Peace Score transferred to Overlord: +15%
  • Autonomy 1750
Subjugated Vassal
Autonomy subjugated vassal icon.png
  • No May declare wars
  • No May decline call to war
  • Yes Units are deployed to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Subject ponypower requirement: +80%
  • Extra trade for overlord: +30%
  • Overlord trade cost: –30%
  • Civilian Industry controlled by overlord: +10%
  • Military Industry controlled by overlord: +10%
  • All autonomy gain: –15%
  • Peace Score transferred to Overlord: +20%
  • Autonomy 1750


Supervised State

Unlike the base game, Supervised States cannot be created manually; instead, they can only be created through events or focuses, and only for specific countries.

Autonomy level Rules Modifiers Autonomy Cost
Independent
Autonomy freedom icon.png
  • Yes May declare wars
  • Yes May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • Yes Can be spymaster
  • Yes Generates spies for spymaster
  • Yes Can create collaboration governments
No longer a puppet!
Supervised State
Autonomy supervised state.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • No Can be spymaster
  • Yes Generates spies for spymaster
  • No Can create collaboration governments
  • Lend-lease tension limit from puppet: -20%
  • Master ideology drift: +0.30
  • Extra trade for overlord: +25%
  • Overlord trade cost: –25%
  • Daily autonomy progress gain: +2.0
  • Peace Score transferred to Overlord: +15%
  • Autonomy 1250

Collaboration Government

Unlike in base HOI4, in EAW Collaboration Governments are a unique subject type, currently only available for the Flag of Changeling Lands Changeling Lands.

The Flag of Changeling Lands Changeling Lands can create the following Collaboration Governments:

  • Flag of Kingdom of Olenia Kingdom of Olenia: If Olenia takes the first option in the 'Changelings Demand Further Concessions' or 'Talks of Surrender in the Royal Cabinet' events or the Flag of Changeling Lands Changeling Lands takes the 'Form the Olenian Protectorate' decision.
Autonomy level Rules Modifiers Autonomy Cost
Collaboration Government
Autonomy collaboration government.png
  • No May declare wars
  • No May decline call to war
  • Yes Units are deployed to overlord
  • Yes Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Technology sharing bonus: −50%
  • Lend-lease tension limit from puppet: -10%
  • Subject manpower requirement: +100%
  • Extra trade for overlord: +100%
  • Overlord trade cost: –90%
  • Civilian Industry controlled by overlord: +75%
  • Military Industry controlled by overlord: +75%
  • Peace Score transferred to Overlord: +20%
  • Autonomy 2000