Republic of Kiria

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Republic of Kiria
Fanning The Flames
IdeologyReligious Socialism.png Religious Socialism
Leader
Rising Sun
Ruling partyPath of the Rising Fire (Varies)
PopulationPopulation Varies
PonypowerPonypower Varies
RaceKirin Kirin
StabilityStability Varies
War supportWar support 75% (Base)
FactoriesFactory Varies
CapitalChrysanthemum
ContinentEastern Zebrica
DemonymKirian
TagKIC
Color  #00A86B

The Republic of Kiria is a nation that may appear at some point over the course of a playthrough. It doesn't have any cores or claims at the start of the game.

For the Republic of Kiria to form, the Flag of Realm of Kiria Realm of Kiria must have done one of the following:

  1. Complete the 'In the Vermilion Court' focus and deny Rising Sun entry to the Plenum.
  2. Do not complete the 'In the Vermilion Court' focus.

After meeting either requirement, the Realm of Kiria must then let stability fall below 10%, causing the Cacophony to break out; the Republic of Kiria will spawn and can be tag-switched to.

Lore

Under a fiery sunset, the waters of the Great Mellifluve ran crimson.

In Chrysanthemum, the Western Sentinel of the Realm, kirin hooves shed kirin blood, though both sides bled equally. That morning, hundreds if not thousands of poor kirin had taken up arms against the loyalist garrison from Vermilion, intent on driving them out of the city and claiming it in the name of The Rising Fire, but the garrison had resisted. The kirin from Vermilion were armed with rifles, while the peasants carried pitchforks, scythes, spades, and whatever other tools they could get their hooves on, but the garrison was forty against four thousand. Though countless peasants died in storming the garrison's barracks, once the defenders ran out of ammunition, they were slaughtered to the very last. It was then that the anger of The Rising Fire reached a feverish pitch and boiled over.

Rising Sun watched from the banks of the Great Mellifluve as countless priests, mystics, and other affluent kirin were dragged from their homes and down to the water's edge. She had known many of these kirin in a past life, debated theology with them, had asked them for alms for the poor only to be snubbed by their indifference or pride. Now, they begged for their lives as they were taken down to the banks of the Great Mellifluve, where they were dealt with one by one, and their bodies tossed into its waters. Once it was over her followers and faithful gathered around to hear Rising Sun speak.

"There is no turning back now," Rising Sun warned them, her eyes dancing over farm tools all stained red with blood. "We have embarked on the great liberation of Kiria from the wasteful hedonists within The Way of Fire. Their failures have brought the realm to the brink of ruin, and we all have had to pay the price. Yet even as we suffered, they stood above us, interpreting our suffering as Concord's Will! Is Concord not a benevolent goddess? Does she not love her foals, the foals she entrusted with the last spark of the Primordial Fire? Why would she deign for us to suffer if she loves us so?"

"The truth is simple: this is not her will," Rising Sun continued, and the light glittering off the crimson waters of the Great Mellifluve outlined her in a red glow. "We have been lied to, my faithful kirin, by corrupt leaders who desire to profit off of our suffering! Even now, they invite foreigners into the country to better craft the machines of our oppression. They hold our beloved Matriarch Superior hostage within Vermilion's walls, twisting the Avatar of Concord to their covetous greed!"

The crowd let out a harsh roar of anger and disapproval, and Rising Sun matched their anger with a showmare's sneer of her own. "But we, The Rising Fire, will not have it! We shall be the true salvation of Kiria! Only we can save what is left of our home and our religion from those who would destroy it! Only we can march to Vermilion and free the Matriarch Superior from those who would use her as a puppet to their own ends!"

"And only we have the strength to do what must be done: to fight with every last drop of blood in our beating hearts, until Kiria is pure once more!

Decisions

Main articles: Kirian decisions, Kirian decisions 2, Kirian decisions 3, Kirian decisions 4

Events

Main articles: Kirian events, Kirian events 2, Kirian events 3, Kirian events 4, Kirian events 5, Kirian events 6, Kirian events 7

National Focus

Republic of Kiria Focus Tree
Main article: Kirian national focus tree‎ 2



Technology

The Republic of Kiria inherits its techs from the Realm of Kiria.

Politics

National Spirits

War of the Double Succession icon
War of the Double Succession
  • Army Experience Gain: +15%
  • Division training time: −15%
  • Monthly Population: −25%
  • Recruitable Population Factor: +10%
  • Stability: −10%
  • Division Defense on core territory: +5%
  • Factory Repair Speed: −5%
  • Daily Command Power Gain Multiplier: +10%
  • Commander Abilities Cost: −20%
  • Land Doctrine Cost: −20%
  • Supply Combat Penalties on Core Territory: −15%
For the first time in centuries, kirin blood is being shed by kirin hooves all throughout the Realm. The Way of Fire was not strong enough to withstand the assault of modernisation on our way of life, and what once bound the kirin people together has shattered into pieces. Whether or not the Realm of Kiria and the kirin faith in Concord and its Matriarch can survive this civil war, even were Vermilion to prevail, remains to be seen.
The Rising Fire Militant icon
The Rising Fire Militant
  • Party Popularity Stability Modifier: +5%
  • Surrender Limit: +2.5%
  • Research Speed: −10%
  • Daily Command Power Gain Multiplier: +5%
  • Daily Communism Support: +0.05
  • (Flag of Realm of Kiria Realm of Kiria) Attack bonus against country: +5%
  • (Flag of Realm of Kiria Realm of Kiria) Defense bonus against country: +5%
The Rising Fire, spurred to action by the failings of the Grand Gallop Onward, have organized into a militaristic faith. Rising Fire communes now act as command centers, launching fervent believers into the countryside to conduct raids against their enemies before melting away into the local population again. This has greatly boosted our war effort, even if we must put the advancements and new ideas of tomorrow on hold for now.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Rising Sun

See alternate portraits:
"Usurper"
Religious Socialism.png
Religious Socialism
Communism

Rising Fire
Path of the Rising Fire / All-Communion Path of the Rising Fire

Party name depends on if the 'Paramountcy Without' focus was completed
Starting trait:
Spiritual Communalist
  • Surrender Limit: +10%
  • War Support: +5%

Other obtainable traits:
Matriarch-Protector

  • Division Recovery Rate: +5%
  • Division Defense on core territory: +5%
  • Justify war goal time on us: +20%
  • AI Modifier: Focus on Offense: +50%
  • War Support: +5%

Great Helmsmare

  • Political Power Gain: +10%
  • Puppet cost: −10%
  • Justify war goal time: −25%
  • Guarantee Cost: −25%
  • Master Ideology Drift: +0.1

Matriarch Usurper

  • Improve relations opinion: −10%
  • Subversive activities cost: −10%
  • Ideology drift defense: +5%
  • Stability: −5%

Matriarch Tutelar

  • Political Power Gain: +10%
  • Division Recovery Rate: +5%
  • Division Defense on core territory: +5%
  • Justify war goal time on us: +25%
  • Guarantee Cost: −25%
  • Stability: +5%
Born: 13 July 969 in Chrysanthemum

Biography:: Not much is known about the mare who calls herself Rising Sun, and what is known paints only a vague picture at best. By her own admission, Rising Sun was born in Chrysanthemum and studied to become a priestess in the Way of Fire, as such a lifestyle was the only way to escape the utter stagnation of The Silence while it still held Kiria in its stranglehold. But even as a priestess of The Way of Fire, the mare was often regarded by her peers as too smart for her own good and twice as cunning as the most mischievous fox. She would regularly debate her senior priests about the merits and drawbacks of strictly adhering to the Matriarch Superior's decrees when all they brought about was suffering and ruin for the people of Kiria, and was regularly chastised for it. For the mare who was too smart by half for the lifestyle she had chosen, Rising Sun had reached a frustrating theological dead end to the problems surrounding Kiria.

Realizing that she would never advance as a priestess in The Way of Fire, Rising Sun sailed down the Mellifluve where she ultimately ended up in Verdant at the age of 20. Once there, she quickly realized that Verdant was prospering where Chrysanthemum languished. The Silence was still in full swing over the city, but the many island communities of Verdant had formed their own cooperative communes that worked together to the benefit of all without breaking any of the Matriarch's decrees. Additionally, there was no rigid religious structure that dominate the everyday lives of the kirin in the city, only an individual communion between the average kirin and Concord, with spiritual leaders to aid their followers along toward their own revelations. Rising Sun quickly immersed herself in these beliefs, and in no time at all, had risen to the top of this new sect of The Way of Fire. Naming her sect the Rising Fire, Rising Sun would return to Chrysanthemum to spread her new teachings to the kirin of the west, and made many visits to towns and workshops around Kiria before ultimately ending up in Vermilion as the Grand Gallop Onward progressed to bring her teachings to a new level of national awareness.

Now, Rising Sun finds herself on top of the Realm's food chain, in a position of almost unlimited authority and power. The Rising Fire has risen with her as well, and her beliefs are ready to be shared across the Realm. The Rising Fire is grappling with The Way of Fire, and Rising Sun will be the one to bring about a new era of theology and change to Kiria, one it never could have imagined before.

Portrait by: Twotail813

Default leader. To get the alternate portrait, do the following:

Spoilers below, we recommend these are best experienced in game before reading

Meet the requirements to get the Authoritarian path focuses. After completing the 'Heir to the Revolution' focus, take all 'Secrets of the Matriarchs Superior' decisions; the portrait is obtained after a series of events.


Spoiler end.
Post-Start Leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Dayspring Rose
Religious Socialism.png
Religious Socialism
Communism

Rising Fire
All-Communion Path of the Rising Fire
Tempered Flame
  • Political Power Gain: +5%
  • Party Popularity Stability Modifier: +5%
  • Acceptance of Communist Diplomacy: +50

Caryatid of Democracy

  • Improve relations opinion: +10%
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −10%
  • Acceptance of Harmonist Diplomacy: +50
None

Meet the requirements to get the Democratic path focuses; after unlocking the Democratic path, complete the 'The Fire of Democracy' focus.

Rising Sun

See alternate portraits:
"Usurper"
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Rising Fire
All-Communion Path of the Rising Fire
Great Helmsmare
  • Political Power Gain: +10%
  • Puppet cost: −10%
  • Justify war goal time: −25%
  • Guarantee Cost: −25%
  • Master Ideology Drift: +0.1

Supreme Matriarch of All Kirin

  • Division Recovery Rate: +5%
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +50%
  • Annex cost: −20%
  • Stability: +5%
  • Surrender Limit: +10%
  • War Support: +5%
  • Political Advisor Cost: −20%

Matriarch Usurper

  • Improve relations opinion: −10%
  • Subversive activities cost: −10%
  • Ideology drift defense: +5%
  • Stability: −5%
None

Meet the requirements to get the Authoritarian path focuses; after unlocking the Authoritarian path, complete the 'Supremacy of the Matriarchate' focus. To get the alternate portrait take all 'Secrets of the Matriarchs Superior' decisions; the portrait is obtained after a series of events.

Unique Leaders of Non-playable Breakaway tags [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Flame Lily
Flame Lily
Anarchism.png
Anarchism
Non-Aligned

Black Contumacy
The Black Contumacy
Nirik Warlord
  • AI Modifier: Focus on Offense: +100%
  • Weekly Stability: −5%
  • Surrender Limit: +100%
  • Weekly War Support: +10%
  • Cannot Assign Ministers & Laws: Yes
None

Meet the requirements for the Contumacy to spawn; Flame Lily serves as the leader of all Contumacy tags.

National Plenum
National Plenum
Democratic Socialism.png
Democratic Socialism
Communism

Rising Fire
Path of the Rising Fire / All-Communion Path of the Rising Fire

Party name depends on if the Republic of Kiria completed the 'Paramountcy Without' focus
None

Revolutionary Fragrance takes the 'Tail Wagging the Dog' focus; this leader will lead the Vermilion Governate tag.

Dayspring Rose
Dayspring Rose
Agrarian Socialism.png
Agrarian Socialism
Communism

Rising Fire
Path of the Rising Fire / All-Communion Path of the Rising Fire

Party name depends on if the Republic of Kiria completed the 'Paramountcy Without' focus
None

Same as above. This leader will only lead the Peasant Union tag if the global flag KIC_dayspring_rose_dead is not set; if it is, a generic leader will take her place.

Kindling Flash
Kindling Flash
Syndicalism.png
Syndicalism
Communism

CTAK
Communist Toilers' Alliance of Kiria
None

Same as above; leader of the Central Kiria Revolutionary Headquarters tag.

Citronella Blaze
Citronella Blaze
Anti-Revisionism.png
Anti-Revisionism
Communism

Rising Fire
Path of the Rising Fire / All-Communion Path of the Rising Fire

Party name depends on if the Republic of Kiria completed the 'Paramountcy Without' focus
None

Same as above; leader of the Lower Providence Route Army tag.

Ember Wane
Ember Wane
Republicanism.png
Republicanism
Non-Aligned

Serene Tendency
Circle of Serene Tendency
None

Same as above; leader of the Maritime League tag.

Red Nectarine
Red Nectarine
Military Government.png
Military Government
Non-Aligned

Serene Tendency
Circle of Serene Tendency
None

Same as above; leader of the Sycee Governate tag.

Samphire Brine
Samphire Brine
Theocracy.png
Theocracy
Non-Aligned

Serene Tendency
Circle of Serene Tendency
None

Same as above; leader of the Rhapsody Procurate tag.


Parties

Political parties
Name Ideology Leader Popularity
Rising Fire
Path of the Rising Fire
Religious Socialism.png Religious Socialism
Communism
Rising Sun Varies%
Rising Fire - Torchbearers
Torchbearers of the Rising Fire
Harmony.png Harmony
Harmony
Generic Leader Varies%
Cascading Sparks
Cascading Sparks of the Rising Fire
Supremacy.png Supremacy
Supremacy
Generic Leader Varies%
Rising Fire - Temperate Flame
Path of the Rising Fire - Temperate Flame
Non-Aligned.png Non-Aligned
Non-Aligned
Generic Leader Varies%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Dayspring Rose
Dayspring Rose
Tempered Flame
  • Dayspring Rose is not the country leader
  • Not: Dayspring Rose is on a mission
  • Political Power Gain: +5%
  • Party Popularity Stability Modifier: +5%
  • Acceptance of Communist Diplomacy: +50

See description:
Born: 21 May 990 in Chrysanthemum

Biography: Dayspring Rose certainly never had an easy life, as short as it has been. Abandoned as a foal at a young age, Dayspring Rose was taken in by a Rising Fire temple in Chrysanthemum, which provided for her and other orphans in the city whose parents had either abandoned them or been taken from them during the stagnancy of The Silence. The mystics of the temple taught her how to read and write and fostered in her a devoted fervor to Concord and the beliefs the Rising Fire practiced, proclaimed heretical by Vermilion. But it was Rising Sun who played the largest role in shaping Dayspring's foalhood, taking the young filly under her wing and encouraging her studies of both book and blade. Dayspring grew deeply attached to Rising, eventually seeing her as a surrogate mother of sorts, and forged a permanent loyalty to the older mare and her exciting gravitas.

Portrait by: Scroup
Political Power 150


Kindling Flash
Kindling Flash
Peasant-Preacher
  • Kindling Flash is not the country leader
  • Non-Core Ponypower: +5%
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +5%
  • Compliance Growth Speed: +5%
  • Daily Communism Support: +0.05

See description:
Born: 2 February 963 in Verdant

Biography: A grassroots preacher from Verdant, Kindling Flash has always been one of the loudest and most persistent voices speaking out against the oppression of the Realm by the Way of Fire and the need to bring liberation to Kiria through the adoption of the tenets of the Rising Fire. For many years, Kindling sailed from island to island in the delta of the Great Mellifluve to preach the tenets of the Rising Fire, and on one of those journeys, he happened to engage with Rising Sun, who had traveled to Verdant on her own spiritual journey. The two debated religion and philosophy for many hours, and it was ultimately through Kindling that the charismatic and fiery priestess adopted the Rising Fire as her faith. In the years before the end of the Silence and throughout the Grand Gallop Onward, the two would work in unison to spread the teachings of the Rising Fire to the masses.

Portrait by: Twotail813
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Corundum
Corundum
Mobile Tank Designer Corundum is unlocked (?)
  • Armor Research Speed: +10%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Emery Dew
Emery Dew
Medium Tank Designer Emery Dew is unlocked (?)
  • Armor Research Speed: +10%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
DM Maritime Systems
DM Maritime Systems
Coastal Defense Fleet Designer Unlocked DM Maritime Systems (?)
  • Naval Research Speed: +10%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%

See description:
Boatmaking has been many a coastal settlement's driving force, though overshadowed by the merchants' mountains of wealth being carried on the boats themselves. This intensified during the NAKP's short-lived reign of undisputed authority, when fisherkirin and boatmakers were shoved into the backbreaking conditions of eleventh-century dockyards vomiting out ships the average kirin would never commandeer.

But with the Children's of Concord ascension, the common kirin of the coast set themselves free. Endowed with modern shipbuilding knowledge and shared ownership over former NAKP dockyards, they created the Maritime Systems of the Divine Mechanisms, micro-societies that gather in individual dockyards to improve upon NAKP designs with input from everyone, even the aged fisherkirin by the docks.
Political Power 150


Cherith Kattumaram
Cherith Kattumaram
Radical Shipwright Unlocked Cherith Kattumaram (?)
  • Naval Research Speed: +10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Max Range: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
DM Aviation Technologies
DM Aviation Technologies
CAS Designer
  • Unlocked DM Aviation Technologies (?)
  • Air Research Speed: +10%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%

See description:
While it is unknown if one day we will see a single creature make an airplane on their own, DM Aviation Technologies believes that it is inevitable, showcasing the creature's supreme command over a mass of crafts and fields.

Communes on the village level have been set up to deal with blueprints and airplane design, engine production, munitions creation, as well as the construction of hangars and landing strips. Given the massive undertaking that building an airplane is, these communes nurture close relations with each other, particularly with how they consolidate airplane production within the hangar as much as possible.

A consequence of the Divine Mechanisms' beliefs and structure is that airplane-craftskirin are also expected to pilot the planes themselves. Understandably, not all communes follow this rigidly, given a fear of heights, among others.
Political Power 150


Foehn Torrent
Foehn Torrent
Aerospace Engineer Unlocked Foehn Torrent (?)
  • Air Research Speed: +10%
  • Small Airframe:
    • Range: +5%
    • Reliability: +5%
  • Close Air Support Airframe:
    • Range: +5%
    • Reliability: +5%
  • Heavy Fighter Airframe:
    • Range: +5%
    • Reliability: +5%
  • Medium Airframe:
    • Range: +5%
    • Reliability: +5%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Aureolin Monastery
Aureolin Monastery
Support Equipment Designer
  • Unlocked Aureolin Monastery:
  • Has won the Kirin Civil War
  • Kirin Vanguards Research Speed: +10%
  • Kirin Valiants Research Speed: +10%
  • Support Equipment:
    • Production cost.png Production Cost: −15%

See description:
If certain accounts are true, the Aureolin Monastery, which is currently situated deep in Kiria's western reaches, was received, not built, by its founder Aureolin pre-written history. She had pondered deeply upon Concord's paradox that is the kirin and her nirik state, but upon reaching the height of revelation, she had burst into flames without descending into feral wrath. For this blessing upon kirinity, Concord gave her a towering temple—the world's first monastery—as both a gift and a responsibility to all future generations.

Thus the legendary lineage of nirik warrior-monk Valiants—and to a painstaking extent, the more recent Vanguards—was born, continuing to this day as among the first places aspiring kirin monks travel to in search of inner truths as well as physical mastery through martial arts.

Under the Children of Concord, the monastery has served as a major hub of propagating Trinitarianism, believing that the Valiant is not a balance between two kirin-nirik entities but is itself a third entity.
Political Power 150
Pepper Pot
Pepper Pot
Small Arms Inventor
  • Unlocked Pepper Pot (?)
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +5%

See description:
Though for the sake of simplification sometimes referred to as a single organisation, Divine Mechanisms are better described as province-wide vocational communes that have co-opted modern technology into their calling, which is unlike the Griffonian stereotype of old-fashioned guilds single-hoofedly steering the course of an entire occupation.

While the organisation of a provincial Divine Mechanism varies from village to village, a more common structure is based on the internationally familiar model of apprenticeship, though emphasis is put on how an apprentice is set to become a master of their hometown's version of the craft, not the general craft itself, creating room for vocational exchange as masters visit each other and share insights and quite literal tools of the trade.

Of note is Kiria's industrialisation playing a key role in Divine Mechanisms. While Griffonian and even several Equestrian guilds diminished in the wake of their own industrial revolutions, the Divine Mechanisms and their own "guilds" have instead flourished by welcoming scientific advances into their craft, with a common saying being roughly translated as "A metal blade, I have made; a metal blade and its own family, my son has made." Craftskirin are expected to learn how to maintain their own home-sized factories, while new vocations as well as types of Mechanisms have risen to encompass the fields of research, construction, and early electronics.
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Divine Mechanisms
Divine Mechanisms
Industrial Concern
None
  • Industrial Research Speed: +5%
  • Kirin Racial Technology Research: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Rising Sun Technical University
Rising Sun Technical University
Research Centre Unlocked Rising Sun Technical University (?)
  • Electronics Research Speed: +5%
  • Industrial Research Speed: +5%
  • Air Doctrine Cost: -5%
  • Land Doctrine Cost: -5%
  • Naval Doctrine Cost: -5%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Tephra Blaze
Tephra Blaze
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
River Song
River Song
Amphibious Assault (Expert)
None
  • Naval Experience Gain: +0.30
  • Amphibious Invasion Speed: +10%

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Dawn Rise
Dawn Rise
Air Combat Training (Specialist)
None
  • Ace generation chance: +5%
  • Air Experience Gain: +0.20

Max. Command Power increase (Command power icon.png ): +10


See description:
Portrait by: Leo the Unicorn
Political Power 50
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Linseed Gilding
Linseed Gilding
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%

Max. Command Power increase (Command power icon.png ): +20


See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Golden Lumen
Golden Lumen
Concealment (Specialist)
None
  • Enemy Air Support: −5%

Max. Command Power increase (Command power icon.png ): +10


See description:
Portrait by: Leo the Unicorn
Political Power 50
Ember Glow
Ember Glow
Entrenchment (Genius) Ember Glow is not the country leader
  • Entrenchment speed: +24%

Max. Command Power increase (Command power icon.png ): +30


See description:
Portrait by: Egil
Political Power 200

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Tephra Blaze
Field Marshal
Tephra Blaze
KIR adv 1 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Kirin.png
Kirin
Generals
General Traits Description Skills Race
Coral River
General
Coral River
KIR idea coral river.png
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Ember Glow
General
Ember Glow
Ember Glow (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Kirin.png
Kirin
Kindling Flash
General
Kindling Flash
Kindling Flash (advisor).png
Trait guerilla fighter.png Guerrilla Leader
  • Non-Combat Out of Supply Penalties: −10%
  • Supply Consumption: −10%
  • Land Night Attack: +10%
  • Encirclement penalty: −10%
  • Supply Grace: +240
  • General Max Army Size: −20
  • Forest:
    • Movement: +10%
    • Attack: +10%
    • Defense: +10%
  • Hills:
    • Movement: +10%
    • Attack: +10%
    • Defense: +10%
  • Marsh:
    • Movement: +10%
    • Attack: +10%
    • Defense: +10%
File:Trait irregulars officer.png Irregulars Officer
Skilled at leading irregular units in combat.
  • Non-Combat Out of Supply Penalties: −10%
  • Irregular Infantry Attack: +5%
  • Irregular Infantry Speed: +5%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Kirin.png
Kirin
Rain Pyre
General
Rain Pyre
Rain Pyre (advisor).png
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Kirin.png
Kirin
River Song
General
River Song
KIR adv 4 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Linseed Gilding
General
Linseed Gilding
KIR adv 6 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Golden Lumen
General
Golden Lumen
KIR adv 9 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait camouflage expert.png Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
  • Damage Reduction Against CAS: +50%
  • Air Superiority Bonus in Combat: −50%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Citronella Blaze
General
Citronella Blaze
KIR idea citronella blaze.png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait swamp fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.
  • Marsh:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Fiery Azalea
General
Fiery Azalea
Fiery Azalea (advisor).png
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Kirin.png
Kirin

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Republic of Kiria.png
Fraternal Republic of Kiria
Religious Socialism.png
Rising Sun's followers rose up in the west
Great Realm of the Kirin
Authoritarian Theocracy.png
Rising Sun has won the civil war, taken enough evil choices in the Hundred Days Campaigns and declared herself Supreme Matriarch
Soldiers of the Rising Fire.png
Soldiers of the Rising Fire
Military Government.png
Rising Sun's followers were defeated and fled to Flag of Taungpau Taungpau
Revolutionary Fragrance.png
Revolutionary Fragrance
Democratic Socialism.png
Second civil war rebellion against evil Rising Sun
Fragrance Collective.png
Fragrance Collective
Anarcho-Communism.png
Revolutionary Fragrance has chosen to put power in the common kirin
Fragrance Commonwealth.png
Fragrance Commonwealth
Democratic Socialism.pngSocial Harmonism.png
Revolutionary Fragrance has chosen to put power in the Assembly or the Mayor's government
Kirian People's Commune.png
Kirian People's Commune
Anarcho-Communism.pngDemocratic Socialism.pngSocial Harmonism.png
Revolutionary Fragrance has conquered Northern Kiria and seceded from the Realm
United Communes of Kiria.png
United Communes of Kiria
Anarcho-Communism.pngDemocratic Socialism.pngSocial Harmonism.png
Revolutionary Fragrance has overthrown Rising Sun and does not form the Kirian Second Republic
Non-playable cosmetics
Flag Country Name Ideologies Notes
Southern Contumacy.png
Southern Nirik Contumacy
Anarchism.png
Nirik rebellions against the Republic
Northern Contumacy.png
Northern Nirik Contumacy
Anarchism.png
Western Contumacy.png
Western Nirik Contumacy
Anarchism.png
Rhapsody Procurate.png
Divine and Blessed Procurate of Rhapsody
Theocracy.png
Kirian Second Republic formed after Revolutionary Fragrance overthrows Rising Sun, with from 14 to 18 member states depending on whether Flag of Sen Kinh Blossom, Flag of Khamrin Madrepore, Flag of Lan Kir Militarchy the rest of Zaikiria and/or Flag of Taungpau Taungpau are part of the Republic or not
Sycee Governate.png
Governate of Sycee
Military Government.png
Radiance Commune.png
Sailors', Soldiers' and Workers' Commune of Radiance
Anarcho-Communism.png
Vermilion Governate.png
Vermilion Governate
Democratic Socialism.png
Maritime League.png
League of South-Eastern Provinces
Republicanism.png
Proletarian Red Banner.png
Proletarian Red Banner
Revolutionary Dictatorship.png
Lower Providence Route Army.png
Lower Providence Route Army
Anti-Revisionism.png
Sword Brethren.png
Sword Brethren of Concord
Social Banditry.png
Central Kiria Revolutionary Headquarters.png
Central Kiria Revolutionary Headquarters
Syndicalism.png
Scarlet River Storm.png
Scarlet River Storm
National Communism.png
Heavenly Mandate of Verdant.png
Heavenly Mandate of Verdant
Irenic Theocracy.png
Chrysanthemum Governate.png
Chrysanthemum Governate
Religious Socialism.png
Peasant Union.png
Union of Kirian Peasantry
Agrarian Socialism.png
Blossom Supervisorate.png
Supervisorate of Blossom
Technocracy.png
Madrepore Council Republic.png
Madrepore Council Republic
Social Harmonism.png
FKR Zaikiria.png
Federal Kirin's Republic of Zaikiria
Marksism.png
Monastic Commune of Taungpau.png
Monastic Commune of Taungpau
Socialist Monarchism.png
Custom vassal cosmetics
Flag Base Countries Country Name Ideologies Notes
Commune of Taungpau.png
Flag of Taungpau Taungpau Commune of Taungpau
Religious Socialism.png
Federation of the Zebrides.png
Flag of Feathisian South Zebrides Feathisian South Zebrides Federation of the Zebrides
Religious Socialism.png
Union of Zaikiria.png
Union of Zaikiria
Religious Socialism.png
Commune of Zongo.png
Flag of Kingdom of Zongo Kingdom of Zongo Commune of Zongo
Religious Socialism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
  • Lend-lease tension limit: +40.00%
  • Base construction line speed boost: -10.00%
  • Can not access International Market
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
  • Air Doctrine Cost: +80%
  • Land Doctrine Cost: +80%
  • Naval Doctrine Cost: +80%
  • Special Project Speed: -45%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Supply Consumption: -60.00%
  • Construction Speed: -30.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -30.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
  • Fuel Capacity: -20.00%
  • Can not access International Market
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Kirin Kirin Race
  • Uses Kirin Racial Tree

Industry and Resources

If the Republic of Kiria spawns, assuming nothing was done by preceding countries since the start of the game, it has the following resources:

Factories*
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 0 4 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting situation

Post-Civil War

Following the Civil War, the Republic of Kiria will begin the process of rebuilding; the results will be determined by the hidden variables KIC_authoritarian_var and KIC_democratic_var.

Each of the variables are determined through the following factors:

Spoilers below, we recommend these are best experienced in game before reading
Events/Conditions that increase KIC_authoritarian_var
Prereq Event/Condition
Complete 'Disciplined and Loyal' focus Select 'Concord gave me her toughest battles and I prevailed. I speak with her resolve.' in 'The Tempered Sword' event.
Complete 'Valorize Our Heroes' focus Select 'There's nothing to worry about, Kindling. Rising Sun knows her limits.' in the 'What Makes a Hero?' event.
Complete 'Rehabilitation in Labour' focus Select 'The Bureau must focus on securing the safety and security of the Realm with cheap labor.' in the 'To Labor and Languish' event.
Complete 'Anti-Illiteracy Campaign' focus Select 'These new ideas will merely confuse the peasants. Focus on learning Concord's word.' in the 'Reading with Concord' event.
Complete 'Her Righteous Steeds' focus Select 'The Steeds' rage will soon burn itself out. Let us leave them be.' in the 'Reining in the Steeds' event.
Complete 'Establish the Rising Sun Technical University' focus Select 'The Collective Management Committee will step up and protect the religious focus of the RSTU.' in the 'Course Corrections' event.
A period of time after KIC_marepower_consumed_VAR >1 Select 'The overmare is right, we have to protect the Republic's independence, no matter the cost.' in the 'Cracks in the Rocks' event.
A period of time after KIC_marepower_consumed_VAR >2 Select 'I understand their plight, but the plight of the Realm is more important.' in the 'Fissures in the Earth' event.
Complete 'Science Serves the Faith' focus Select 'We have to keep a close eye on these kirin. If you give an inch they'll take a mile.' in the 'Corralling the Collegium' event.
Complete 'Revolutionary Tribunals' focus Select 'If the prosecution wants to interfere in Her divine judgment, I'll have them punished for it.' in the 'Subjective Justice' event.
Complete 'Rein in the Preacher-Provocateurs' focus Select 'We should explain the First Priestess' beliefs to them until they agree with us.' in the 'Punishing Provocation?' event.
Complete 'The Anti-Separatism Drive' focus Automatically gained in the 'Corrective Training' event.
Take the 'Public Works Corvée' decision for the first time Automatically gained in the 'Heart Turned Bitter' event.
Trigger the 'Heart Turned Bitter' event and have KIC_public_works_corvee_taken_var >2 to trigger the 'Grieving Father' event Select 'Just because we don't understand what Concord demands of us doesn't mean it was a pointless death.' in the 'But How Much Dust and Ash?' event.
Complete 'The Revolution Has Not Yet Succeeded' focus Select 'Their expertise is too valuable to the Rising Fire to be wasted on labor in a poor village.' in the 'A Plea Deal with the Revolution' event.
Complete 'Paramountcy Without' focus Select 'I already walk with Concord's light. You will be buried without it.' in the 'Smothering the Fire' event.
Complete the 'Campaign Against Foreign Infiltration' focus Automatically gained in the 'Shedding Antlers of Lies' event.
Defeat the Contumacy Rebellion if it spawns Automatically gained in the 'The Last Flame, Snuffed Out' event.
Complete the 'Roses to Ash' focus Automatically gained in the 'What Followed After The Fire' event.
Complete the 'None Shall Stray' focus Gained when completing the focus.
Complete the 'Paramountcy Without' focus Gained when completing the focus.
Complete the 'Use Our Enemies' focus Gained when completing the focus.
Events/Conditions that increase KIC_democratic_var
Prereq Event/Condition
Complete 'Disciplined and Loyal' focus Select 'You make an excellent observation, Dayspring. Perhaps it would be good to think as you do.' in 'The Tempered Sword' event.
Complete 'Valorize Our Heroes' focus Select 'Perhaps we should encourage her to allow her depiction to be a little more realistic.' in the 'What Makes a Hero?' event.
Complete 'Rehabilitation in Labour' focus Select 'The Bureau will be focused first and foremost on helping rebuild the Realm.' in the 'To Labor and Languish' event.
Complete 'Anti-Illiteracy Campaign' focus Select 'The kirin must learn how to think critically about what they read and write.' in the 'Reading with Concord' event.
Complete 'Her Righteous Steeds' focus Select 'The actions of the Steeds are an affront to the Republic and Concord. They must be reined in.' in the 'Reining in the Steeds' event.
Complete 'Establish the Rising Sun Technical University' focus Select 'Establish the Rising Sun Technical University' focus, select 'The faculty shall have the freedom to manage the university's affairs as they see fit.' in the 'Course Corrections' event.
A period of time after KIC_marepower_consumed_VAR >1 Select 'Without heavy equipment, you must slow down for the sake of the workers.' in the 'Cracks in the Rocks' event.
A period of time after KIC_marepower_consumed_VAR >2 Select 'I will not stand by as an accomplice to murder. I will negotiate with the workers and stop the banners.' in the 'Fissures in the Earth' event.
Complete 'Science Serves the Faith' focus Select 'Foehn Torrent, like many others, have proven their loyalty to the Realm.' in the 'Corralling the Collegium' event.
Complete 'Revolutionary Tribunals' focus Select 'The prosecution may be foalish, but I suppose they're only doing their job.' in the 'Subjective Justice' event.
Complete 'Rein in the Preacher-Provocateurs' focus Select 'The First Priestess has her beliefs, and the preachers their own. Isn't that how it works?' in the 'Punishing Provocation?' event.
Trigger the 'Heart Turned Bitter' event and have KIC_public_works_corvee_taken_var >2 to trigger the 'Grieving Father' event Select 'Perhaps the corvees are killing the peasants for nothing. Sacrifices should be necessary, not commonplace.' in the 'But How Much Dust and Ash?' event.
Complete 'The Revolution Has Not Yet Succeeded' focus Select 'The peasants are right; the hedonists must serve their punishment here in Coriander.' in the 'A Plea Deal with the Revolution' event.

As can be seen, the maximum value of KIC_democratic_var is 13, while the maximum value of KIC_authoritarian_var is 22; in addition, completing the necessary focuses for all of the Hundred Day Campaigns will give 4 points for KIC_authoritarian_var at minimum.


The values of KIC_democratic_var compared to KIC_authoritarian_var at the end of the Eighth Hundred Days campaign will affect the outcome as follows:

Prereq Event/Condition
Eighth Hundred Day Campaign completed (KIC_democratic_var > KIC_authoritarian_var) The Democratic Epilogue focuses are unlocked after a series of events.
Eighth Hundred Day Campaign completed (KIC_democratic_var = or < KIC_authoritarian_var) The Authoritarian tree is unlocked after a series of events.

Having KIC_authoritarian_var at certain values at certain times will result in the following:

Prereq Event/Condition
KIC_authoritarian_var > 8 (Any time) Trigger 'To Devour the Revolution' after several days

Trigger 'No Easy Answers' after several days

KIC_authoritarian_var > 8 (When 'The Incendiaries, Institutionalised', 'Seize Northern Industry' 'Campaign Against Foreign Infiltration', 'Unity Within', or 'Paramountcy Without' focuses are completed ) Fragrance rises up in rebellion.
KIC_authoritarian_var > 10 (Any time) The Contumacy rises up in rebellion.

Spoiler end.

In addition, every time a month passes post-civil war there is a chance that a famine may or may not break out, with a factor of 1 and 9 respectively. The chances of both can be affected through several factors:

Spoilers below, we recommend these are best experienced in game before reading
Events/Conditions that increase chance of famine
Event/Condition Factor
Stability <30% 1.1
Stability <20% 1.2
Stability <10% 1.3
KIC_marepower_consumed_VAR >1 1.1
KIC_marepower_consumed_VAR >2 1.2
KIC_marepower_consumed_VAR >3 1.3
KIC_marepower_consumed_VAR >4 1.4
KIC_public_works_corvee_taken_var >0 1.25
KIC_public_works_corvee_taken_var >1 1.5
KIC_public_works_corvee_taken_var >2 1.75
KIR.KIR_90_percent_of_kiria_1007_population > KIC.max_manpower_k 3
KIR.KIR_80_percent_of_kiria_1007_population > KIC.max_manpower_k 3
Events/Conditions that decrease chance of famine
Event/Condition Factor
Stability >50% 1.1
Stability >60% 1.2
Stability >70% 1.3
Stability >80% 1.4
Stability >90% 1.5
Has researched technology 'Scientific Astrology' 1.25
Events/Conditions that increase KIC_marepower_consumed_VAR

KIC_public_works_corvee_taken_var variables

Event/Condition Results
Complete 'A Mechanised Recovery' focus (Tech Req unmet) KIC_marepower_consumed_VAR +1
Complete 'Develop the Land' focus (Tech Req unmet) KIC_marepower_consumed_VAR +1
Complete 'Riches of the Earth' focus (Tech Req unmet) KIC_marepower_consumed_VAR +1
Complete 'Establish the Rising Sun Technical University' focus (Tech Req unmet) KIC_marepower_consumed_VAR +1
Complete 'Brisk, Bountiful, Better' focus (Tech Req unmet) KIC_marepower_consumed_VAR +1
Public Works Corvée decision taken KIC_marepower_consumed_VAR/KIC_public_works_corvee_taken_var +1 each time
Public Works Corvée decision taken KIC_marepower_consumed_VAR/KIC_public_works_corvee_taken_var +1 each time
Increase Corvée Quotas decision taken KIC_public_works_corvee_taken_var +1

Spoiler end.

Threats and opportunities