Republic of Tobuck

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Tobuck is a city more than it is a state, a tiny piece of territory taken away from the Zarantian tribes by the Storm King during his reign of terror. Gun runners, opportunists and the warlords on their payroll have taken over the scrap of land in his absence, making the city and its surroundings a haven for the most deplorable of creatures. It is a prize seemingly open for the taking as much as it is a place of opportunity all on its own; that is, so long as whoever takes control can keep the young nation alive...
— Tobuck's Brief History in Country Selection
Republic of Tobuck
The Blank Slate

Republic of Tobuck.png

TBK map.png

IdeologyOligarchy.png Oligarchy
Leader
Pea Shooter
Ruling partyTobuck National Alliance (51%)
PopulationPopulation 2,175,592
PonypowerPonypower 5,383
RacePony Pony
StabilityStability 32%
War supportWar support 20%
FactoriesFactory 10
  • 4 Military factory
  • 3 Naval dockyard
  • 3 Civilian factory
CapitalTobuck
ContinentNorthern Zebrica
DemonymTobuckian
TagTBK
Color  #19695A

Lore

Early History, Storm King's Invasion

The bustling port city of Tobuck is an ancient place that has changed hooves many times over the centuries. It was first built by the Flag of Maregypt Maregyptians in ancient times and later fell under the hooves of the Flag of Kingdom of Warzena Warzenan monarchy which failed to fully suppress or integrate the region. After fruitful negotiations with the Flag of Zarantia Imazeeb tribes approximately half a century ago, Tobuck and the surrounding lands were liberated and integrated into the new tribal confederation of Flag of Zarantia Zarantia proper for the purposes of modernising the otherwise tribal society. Their best laid plans were cut short with the rise of the Storm King and his war across Zebrica. Tobuck was occupied with little resistance and for the purpose of using it as a supply hub for the yeti's invasion of Flag of Equestria Equestria, until his reign abruptly ended with a premature death at sea.

Pea Shooter's Arrival

Now Tobuck is a state and a city, but not a nation. It is a land filled with all manner of cultures, races, languages and every denomination of society from the richest to the poorest of creatures. What national identity there could have been as a core part of Flag of Zarantia Zarantia was largely shattered when the Storm King swept across Zebrica. A relatively popular movement to re-join the tribes plagues the current administration, but the top brass will not be deterred so easily. Pea Shooter, a born Flag of Stalliongrad Severyanian brought up in Flag of Equestria Equestria, has plans involving the Storm King's weapon stockpiles that were originally to be used for the invasion of his homeland; his one goal is to make a fortune selling them before returning home a far richer pony. Once he departs, successful or otherwise, the Flag of Zarantia Zarantians will try to take over Tobuck once more as stipulated in his deal with them; but nopony else knows that just yet. At his side is Vasile Cel Tradat, a griffon hailing from far away Flag of Kingdom of Brodfeld Prywhen who is as intelligent and capable as he is skilled in slimy business and maintaining his personal power base. His goals extend far beyond Pea Shooter's, having no intention of leaving in the near or far future; he simply has to wait for his boss to leave, or 'help' whoever takes over in his stead.

Present Day - The Blank State

In addition to his patient aide the informal military in Tobuck is composed of three warlords who, should they discover Pea Shooter's plan, will be none too pleased with his machinations. Walnut Drive, Alesia Snezhnaya, and Baragzen all have their own ideals for Tobuck; but they will need to secure their own power before they move on to greater things.

Who will write upon the blank slate that is Tobuck?

Geography

Situated between Chiropterra, Warzena, Zarantia and the Green Bay lies the small Republic of Tobuck. Most of its land is desert, although plains can be found along the coast. Tobuck can be divided into two parts, the mainland which houses the capital and namesake of the republic. The other part is the island of Manerba situated between the city of Tobuck and Chiropterra.

Starting Situation

Military

Tobuck has a relatively normal military considering it's size, composing of 4 Infantry Divisions, and 3 Light Destroyers.

Threats and Opportunities

Tree Bonus Supremacy Communism

Harmony

CompleteTime.pngComplete Time (d)

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-Loaded Rifles
  • Truck
  • Support Equipment
  • Civilian Train
  • Pre-Industrial Artillery
  • Designated Landing Barges

With Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armoured Cruisers
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery

Without Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
  • Scout Cruiser
  • Storm Era Airships
  • None
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Political PowerPolitical Power Gain: −10%
  • Consumer GoodsConsumer Goods Factories: 5%
  • StabilityStability: −10%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.
The Fake Republic icon
The Fake Republic
  • Political PowerPolitical Power Gain: +10%
  • StabilityStability: −10%
  • War supportWar Support: −10%
Tobuck! A free, modern and sovereign republic! The only issue is that no Tobuckian actually wanted one. Or rather, the few who did want one certainly didn't want some gun runner to run it. In a land that happily thrived under a monarchy, the announcement of the republic landed like a cannonball shot with not enough gunpowder: making a big "thud" in the mud.

In the end, nopony was really fooled by the proclamation of the republic, even the Hippogriffian and Maregyptian ambassadors who were still happy to give lip service to the idea that Chiropterra, Warzena and Zarantia ought to think twice about moving in. But bits help smooth things over and a fake republic has a way of streamlining government decision.
Warlord Reliance icon
Warlord Reliance
  • Division Attrition: −5%
  • Division Defense on core territory: +5%
  • Recruitable Population Factor: +10%
  • Land Doctrine Cost: −10%
  • Cannot train units, disband units, or edit unit templates.
When Tobuck proclaimed its independence, it had no army, just mercenaries, a lot of guns and some bits. With their charm, Pea Shooter and Vasile cel Tradat managed to convinced a few promising adventurer and costly friends to set up their own forces. Each was given a provincial governorate to make their job of defending the country easier and while it did provide an effective defending forces, there might be some issues in relying on warlords.
Zarantian Loyalism icon
Zarantian Loyalism
  • Recruitable Population Factor: −15%
  • War supportWar Support: −10%
  • (Flag of Zarantia Zarantia) Attack bonus against country: −10%
  • (Flag of Zarantia Zarantia) Defense bonus against country: −10%
A former Warzenan province, Tobuck soured on its historical master for many a reason. And so, when the Queen of the Desert came and liberated them, they embraced her as their saviour. It proved a successful choice as the Zarantians wished for a richer region to use as their centre of power. The Storm King brought an end to the promising future of the Kingdom of Zarantia and Tobuck had its fate decided for it by a clique of 'innovative businesscreatures', as they call themselves. In the end, it's not hard to understand why the merchants and citizens of Tobuck have a nostalgia for the Zebra Queen of the east; and should Mekiouzza come for them, they will help her.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Pea Shooter
Oligarchy.png
Oligarchy
Non-Aligned

TNA
Tobuck National Alliance
None
Born: 17th of November 962 in Petershoof

Biography: When Pea Shooter was just a foal, one could hardly picture the cheerful little one to become a gun runner. With a loving family, the loveliest of childhood crush turned happy wife and good prospect as a shipping merchant between Petershoof and Skyfall. But still, even with all of that, little Pea Shooter was bored.

It could have all ended with a simple middle-aged pony finding a hobby or drinking the occasional excessive cider but then came the Stalliongrad Revolution. His family's business was ruined but Pea Shooter saw an opportunity. With the help of a shady friend, he bought some guns from a Fezeran smuggler and travelled back home, selling them to a communist volunteer group. And also one Severyanian counter-revolutionary he had met in a bar. He made good bit on those deals and decided to make it his career. He travelled to Haukland, making some deals there before finding his way south, wherever there were bits and a need for gunpowder.

In 1005, he made his way to Zebrica, looking to make bank on that insane Yeti whilst he was still on a roll. He failed as the Storm King died and his conquest spree ended the following year. But! He was in Tobuck with some friends and it just so happened that one of those friends had friends guarding the supply depots in the region. And with half of Zebrica in turmoil, Pea Shooter exactly knew where to find his clientele.

With the help of Vasil cel Tradat, he helped bring about the independence of Tobuck, the birth of harmonic republicanism in the region, found some pony to become its face while he became foreign affairs minister. As long as there was guns to sell in Tobuck, there would be business to do there for any good gun-runner.

And Pea Shooter is more than a good one.

Portrait By: Bunnyshrubby


Rose Rain
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

HF
The Harmonic Front
None
Born: 10th of January 974 in Tobuck

Biography: Rose Rain is quite dissimilar from most Tobuckians in that she never longed for the old days of the Zarantian administration. To her it was little more than another people taking advantage of their city and her home, prosperity or otherwise. It was her dream, to create a fully independent and fully democratic republic; alongside her good friend Giggle Juice.

After the rule of the storm king, she came ever-so close to achieving that goal; but when Pea Shooter and Vasile entered the fray it all came crashing down. The republic was created, but her friend was turned into a drunkard and subsequently a president only as competent as those that had to clean up after him. The warlords utterly crushed the Zarantians when they first attempted an invasion, but they also made sure that she and the Harmonist Front never came into power. The less that was said about Vasile creating a personal economic fiefdom in the background the better.

She had tried so hard to make it all work out the first time and had failed, but never gave up. Every creature of import in Tobuckian politics was a foreigner, but her dream was inclusive. The warlords attempted to take power for themselves, but they weren't all bad.

All she could do was keep pushing in the right places, making friends with the right people and doing her best to finally see that dream realised. Eventually the people would stand with her.

Portrait By: Tek


Zegiga
Zegiga
Agrarian Socialism.png
Agrarian Socialism
Communism

TAA
Tobuck Anmahal Anmalu
None
None


Warlord Anarchy
Kleptocracy.png
Kleptocracy
Supremacy

Warlords Influence
None
None
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Vasile cel Tradat
Populism.png
Populism
Non-Aligned

TNA
Tobuck National Alliance
None
Born: 31st of December 957 in White Flower

Biography: Born in a family of imperial loyalists, Vasile grew up in the troubled times that followed the prince of Brodfeld's attempt at unifying the region of Prywhen. While his parents were aghast at the constant turmoil of the region, Vasile quickly accustomed himself in it.

Pushed into civil service, the young griffon became a firefighter. Clever and lacking in morals, Vasile organised a small arson ring to start fire in wealthy households to then steal as he put out the fires. He quickly left the job before he got caught. After a few stints in smuggling, he ended up landing the job that would change his life: sales representative of a burgeoning weapons factory. Uninterested in selling hunting weapons or handguns to local police forces, he cleverly used his job to funnel orders to all who would need them and create more demand: communists, criminals, minotaur or Gryphussian rebels. After a few years of spectacular success, Brodfeldian justice finally closed in. The dumbfounded company leadership was left to stand trial while their best sales representative was nowhere to be found.

Vasile traveled, doing some smuggling work, for a few years until he fatefully met Pea Shooter during a gun deal in Sicameon. Both double-crossed by some local pirates, they joined together and from there, a partnership blossomed.

Eventually, the pair would end up in Tobuck where Vasile diligently helped with the creation of the Republic of Tobuck. However, he was not satisfied with simply looting the place. He saw opportunities. Weaving contacts with the local wealthy elites, Vasile foresaw a future where Tobuck could become a true moneymaker where he wouldn't just be a criminal but a respectable member of society. Sadly, Pea Shooter didn't see it that way but why let a partner stand in the way of a good thing?

Portrait By: Egil


Wallnut Drive
Kleptocracy.png
Kleptocracy
Supremacy

Warlords Influence
None
Born: 29th of May 980 in Firstport

Biography: There are few that have the guts to disobey orders in Chiropterra and even fewer live to tell the tale, but there is one thestral that has managed both. Wallnut Drive has always been both a famous and infamous individual, the former amongst his large circle of friends and the latter amongst his equally large group of enemies. Though he is incredibly personable and a delight to be around in general, his escape from Chiropterra during his breif stint in service with the legionnaires has left a particularly large target on his back. If the legions got their hooves on him now, he'd be on the chopping block.

Lucky for "the tricky thestral" that he then he has many friends that are willing to harbour and protect him, much like Pea Shooter who was more then happy to hire a Warlord with a distaste for one of the biggest security threats to his operation. His characteristic smile and capacity to converse even in matters far beyond his intellectual capacity makes him a truly lovable pony, despite his typically accidental aloofness.

He's well known for his rousing speeches, capacity to command, his love of drink and partying and his hatred of Chriropterra, something that drives him to do great things to this very day. A common joke amongst his ranks is that the only thing their general can't do is talk to mares which, though none of them seen him try, is entirely accurate.

Though he may be a wanted criminal just across the border, Wallnut Drive is never one to shy away from a fight; nor is he one to pass up an opportunity to party, even at the most inconvienent of times. He is most of all a rebel with a big heart.

Portrait by: Bunnyshrub


Baragzen
Kleptocracy.png
Kleptocracy
Supremacy

Warlords Influence
None
Born: 8th of July 975 in Zammar

Biography: Baragzen is an exiled noble hailing originally from Warzena and now residing in Tobuck with dreams of one day returning to his home country. Much of his early life was spent in courtly education and becoming accustomed to his role as the heir to the head of the Leopard dynasty Waseem, his father. Most seemed to think that the family had been kept away from rule for so long that they were no longer relevant and Waseem seemingly agreed.

As he grew older, the young zebra began to slowly drift away from his family's dynastic policy of simple acceptance and instead started preparing for his family's 'inevitable' return to power. When his father passed, he became head of the family to little opposition or applause; his mother, Raaniya, attempted to persuade him to abandon his dreams of ascending the throne which resulted in a heated falling out. With no support even within his own immediate family, he ran away with a large part of the family coffers.

This would land him - and the significant amount of wealth he managed to smuggle out - in Tobuck which was a hotbed of instability and conflict during and following the rule of the Storm King. There he would raise a small private army, one which grew rapidly as his renown and skill became widely known amongst mercenary circles. His success came partly from a natural talent which was being explored at the time of his exile in a military academy, but it was additionally thanks to the absolute loyalty that he commanded in his soldiers. He treated them with respect and dignity, even going so far as to enter the fray himself when his force was much smaller and commanding from the field.

During the dissolution of the Storm King's realm and the establishment of Tobuck, Pea Shooter hired him in essence to ensure that he couldn't cause any trouble. Now Baragzen thrives as a warlord, commanding an irregular but disciplined force. He still hopes to return to Warzena and reclaim his birthright, but only time and a little luck will tell if he can achieve that dream.

Portrait by: Egil


Alesia Snezhnaya
Kleptocracy.png
Kleptocracy
Supremacy

Warlords Influence
None
Born: 21st of December 969 in Zhelenovsk

Biography: Alesia Snezhnaya's path through life is one that she has carved herself. Her parents and family, though oppossed to her activities outside Equus, encouraged her headstrong and authorative nature in the hopes that she would rise through the ranks of the native nobility; but such dreams were cut short by the civil war. From her early days serving in the Royal Guard and fighting Steel Stallion during the 995 revolution to her service as a mercenary and fighting against the Storm King in Colthage; war and leadership have been entrenched as essential components of her lifestyle.

She has fought always for the same goal, to free Severyana from socialist hooves. Even as a Zebrican warlord and mercenary, the vast majority of her personally accumalated funds return home to her family or to private accounts with which she hopes to one day fund a counter revolution in her homeland.

Though strongly anti-communist and a staunch monarchist, she is equally oppossed to decadent and exploitative nobility. In particular, she believes that Celestia betrayed her people in signing an armistace with the communist forces. In Alesia's mind all odds were against Severyana; but still she wishes to see it restored to its former glory. She is nothing if not dedicated and determined in the extreme.

Portrait by: Kessel


Parties

Political parties
Name Ideology Leader Popularity
TNA
Tobuck National Alliance
Oligarchy.png Oligarchy
Non-Aligned
Pea Shooter 51%
HF
Harmonic Front
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Rose Rain 9%
TAA
Tobuck Anmahal Anmalu
Agrarian Socialism.png Agrarian Socialism
Communism
Zegiga 1%
Warlord Influence
Warlords Influence
Kleptocracy.png Kleptocracy
Supremacy
Warlord Anarchy 39%

Staff and designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Giggle Juice
Giggle Juice
The Loveable Drunk
  • Current ruling party is NeutralityNon-Aligned
  • Has completed national focus DOM The Trial.png And Giggle's Too!
  • Stability: +5%
  • Political Advisor Cost: +100%
  • Advisor can't be fired

See description:
Sometimes when ponies are getting angry, what you need is a face to go confront them, the kind of pony who are so damn charming that you forgot that you wanted to punch them. In Tobuck, that's Giggle Juice, the president of the republic and the funniest drinking buddy Pea Shooter ever met. Despite holding no discernable political view or ambition of his own, he just helps smooth things over. He's just that nice! He gives everypony a good time and you kind of forget what you were mad about. The only issue here is that the loveable face really does enjoy a good drink. Or three. At breakfast.
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Zufra Steelworks
Zufra Steelworks
Light Tank Designer
None
  • Armor Research Speed: +15%
  • Light Tank:
    • Breakthrough: +5%
    • Reliability: +10%
  • Armored Car:
    • Breakthrough: +5%
    • Reliability: +10%

See description:
Though not a tank producer by day, the Zufra Steelworks have created a market niche for themselves as producers of high quality metals and specifically of sprockets; the kind that could be easily retooled for military usage. Whilst unprepared to deal with heavier design specifications, they will have no problems providing the state with the means to produce light armour.
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Imperial Marine
Imperial Marine
Ship Designer
None
  • Naval Research Speed: +15%
  • Destroyer:
    • Production cost.png Production Cost: −5%
    • Light Attack: +5%
  • Convoy:
    • Production cost.png Production Cost: −15%

See description:
Though the naval tradition in Tobuck is limited, the light ship companies established by the Storm King retain a surprisingly effective string of dockyards that should be more than capable of supplying the state with credible new-age technology for use in our navy.
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Thunderclap
Thunderclap
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Storm-Era Medium Airship:
    • Production cost.png Production Cost: −15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%

See description:
Though their humble beginnings as naught but local textile workers drafted into manufacturing airship fabrics are long over, the Thunderclap company remains if only in name. They are proud and talented engineers, a business known for their intelligence and their innovativeness in a world that requires their talents.
Political Power 150
Stormside Inc.
Stormside Inc.
CAS Designer
None
  • Air Research Speed: +15%
  • Air Support Mission Efficiency: +5%
  • Storm-Era Heavy Airship:
    • Production cost.png Production Cost: −10%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%

See description:
Much like their companions at Thunderclap, the origins of Stormside Incorporated can be traced back to the requirements for ground attack from the air in the designs of the Storm King. Though they are not so well rehearsed in modern fighter doctrines, there has been little to stop their cooperation with old corporate friends in making new air support.
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Cityside Rifles
Cityside Rifles
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Political Power Gain: −5%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
    • Reliability: +10%

See description:
Cityside Rifles is one of the oldest materiel companies in Tobuck and has a long and storied history of collaborating with outsiders, something that has generally fostered an unhappy relationship between this company and the public. Despite their trials and tribulations, they remain an incredibly skilled manufacturing business; though employing them for state companies may draw the ire of the people.
Political Power 150
HighCal Plants
HighCal Plants
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Soft attack: +5%

See description:
Originally a subsidiary of Cityside Rifles, HighCal Plants developed an industry specialisation after the reign of the Storm King fell apart. After some time they became an independent company following a long and arduous legal case that was eventually resolved by the Tobuckian warlords who threatened to seize Cityside Rifle assets personally if the artillery production lines remained lifeless.
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Tobuck C&C
Tobuck C&C
Industrial Concern
None
  • Industrial Research Speed: +15%

See description:
Tobuck has always been a centre of industrial development and in particular its metalworking plants that has long facilitated the more complex machining work. The expertise of Tobuck C&C may provide state enterprises with incredible insight into technological development in that area.
Political Power 150
Darnaigh Eletronics
Darnaigh Eletronics
Electronics Concern
None
  • Electronics Research Speed: +15%

See description:
Though Darnaigh remains relatively underdeveloped in terms of industry, the area does bear fruits from the efforts of Zarantian tribal leaders. Despite lacking much in the way of population, Darnaigh has managed to become a centre of electronic development in Tobuck and may provide much needed insight into that realm of technology.
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Bolt Oil
Bolt Oil
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Grease Can
Grease Can
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Grease Can
Grease Can
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Firm Plan
Firm Plan
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Quick Rest
Quick Rest
Army Regrouping (Expert)
None
  • Army Experience Gain: +0.30
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Fast Wave
Fast Wave
Naval Maneuver (Expert)
None
  • Naval Speed: +10%
  • Naval Experience Gain: +0.30
Political Power 100
Command power 20
Heavy Layer
Heavy Layer
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Cloudy Cast
Cloudy Cast
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Cover Skim
Cover Skim
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Diamond Drill
Diamond Drill
Army Drill (Genius)
None
  • Division training time: −15%
Political Power 200
Command power 10
Strict Beat
Strict Beat
Army Maneuver (Specialist)
None
  • Division Speed: +5%
Political Power 50
Command power 30
Sturdy Box
Sturdy Box
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Growler Brightclaw
Growler Brightclaw
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20

Military leaders

Generals
General Traits Description Skills Race
Myrga Draconis
General
Myrga Draconis
Myrga Draconis (advisor).png
Trait arrow.png Passionate
Inspires their troops to follow them anywhere and often leads the charge personally.
  • Division Speed: +5%
  • Division Attack: +3%
  • Chance to get wounded in combat: +50%
Trait heat expert.png Heat Specialist
Possesses an intuitive understanding of the difficulties of fighting in Hot conditions.
  • Heat Attrition: −50%
See description:
Born: 25th of June 792 in a cave

Biography: Historically there have always been two things that successfully coax dragons from their caves: the promise of immense power or the draw of incredible wealth. Though desires for these things are most commonly exhibited in younger beasts who are yet to establish themselves, on occasion it will entice much older creatures to retire their positions of responsibility in search of personal glory. It was this very phenomenon that brought Myrga to Tobuck.

Following a brief stint as a hatchery guard, a station notorious amongst dragons for the boredom it begets, the stench of overseas blood and money was nothing less than intoxicating. The death of the Storm King was an unspoken cue to visit, drawing the dragon overseas to the riches of the weapons trade and the conflicts that flared up as the remnant yeti forces were gradually ousted.

Though initially scorned as a monster by contemporary generals, it soon became clear that he was curiously talented in complex matters of strategy despite his size and temperament. To the surprise of many, he has become better known for his protective nature and warding roar rather than his wartime brutality and occasionally overwhelming bloodlust.

Even now, as a leader, he always has an excuse to dive personally into the fray. Luckily for us he's easy to keep on side, especially if we can provide battles to fight and plenty of goodies for his hoard. Nopony can deny the morale boost a dragon provides!

Portrait By: OpalRadiance
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Dragon.png
Dragon
Baragzen
General
Baragzen
Baragzen (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
See description:
Born: 8th of July 975 in Zammar

Biography: Baragzen is an exiled noble hailing originally from Warzena and now residing in Tobuck with dreams of one day returning to his home country. Much of his early life was spent in courtly education and becoming accustomed to his role as the heir to the head of the Leopard dynasty Waseem, his father. Most seemed to think that the family had been kept away from rule for so long that they were no longer relevant and Waseem seemingly agreed.

As he grew older, the young zebra began to slowly drift away from his family's dynastic policy of simple acceptance and instead started preparing for his family's 'inevitable' return to power. When his father passed, he became head of the family to little opposition or applause; his mother, Raaniya, attempted to persuade him to abandon his dreams of ascending the throne which resulted in a heated falling out. With no support even within his own immediate family, he ran away with a large part of the family coffers.

This would land him - and the significant amount of wealth he managed to smuggle out - in Tobuck which was a hotbed of instability and conflict during and following the rule of the Storm King. There he would raise a small private army, one which grew rapidly as his renown and skill became widely known amongst mercenary circles. His success came partly from a natural talent which was being explored at the time of his exile in a military academy, but it was additionally thanks to the absolute loyalty that he commanded in his soldiers. He treated them with respect and dignity, even going so far as to enter the fray himself when his force was much smaller and commanding from the field.

During the dissolution of the Storm King's realm and the establishment of Tobuck, Pea Shooter hired him in essence to ensure that he couldn't cause any trouble. Now Baragzen thrives as a warlord, commanding an irregular but disciplined force. He still hopes to return to Warzena and reclaim his birthright, but only time and a little luck will tell if he can achieve that dream.

Portrait By: Egil
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Zebra.png
Zebra
Alesia Snezhnaya
General
Alesia Snezhnaya
Alesia Snezhnaya (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
See description:
Born: 21st of December 969 in Zhelenovsk

Biography: Alesia Snezhnaya's path through life is one that she has carved herself. Her parents and family, though opposed to her activities outside of Equus, encouraged her headstrong and authoritative nature in the hopes that she would rise through the ranks of the native nobility; but such dreams were cut short by the civil war. From her early days serving in the Royal Guard and fighting against Steel Stallion during the 995 revolution to her service as a mercenary and fighting against the Storm King in Colthage; war and leadership have been entrenched as essential components of her lifestyle.

She has fought always for the same goal, to free Severyana from socialist hooves. Even as a Zebrican warlord and mercenary, the vast majority of her personally accumulated funds return home to her family or to private accounts with which she hopes to one day fund a counter revolution in her homeland.

Though strongly anti-communist and a staunch monarchist she is equally opposed to decadent and exploitative nobility. In particular, she believes that Celestia betrayed her people in signing an armistice with the communist forces. In Alesia's mind all odds were against Severyana; but still she wishes to see it restored to its former glory. She is nothing if not dedicated and determined in the extreme.

Portrait By: Kessel
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Growler Brightclaw
General
Growler Brightclaw
Growler Brightclaw (advisor).png
Trait renowned marksman.png Renowned Marksgriffon
This commander excels in marksgriffonship, and is sure to share their knowledge and skills with their troops.
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +5%
  • Planning Speed: −5%

With Waking the Tiger Waking the Tiger enabled:

Trait logistics wizard.png Supply Raider
This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.
  • Equipment Capture Ratio Gain: +3%
  • Non-Combat Out of Supply Penalties: −20%

With Waking the Tiger Waking the Tiger disabled:

(unrecognized string "supply_raider_no_wtt" for Template:Unittrait in Module:Trait/Unittrait_data)

None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Wallnut Drive
General
Wallnut Drive
Wallnut Drive (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Born: 29th of May 980 in Firstport

Biography: There are few that have the guts to disobey orders in Chiropterra and even fewer that live to tell the tale, but there is one thestral that has managed both. Wallnut Drive has always been both a famous and infamous individual, the former amongst his large circle of friends and the latter amongst his equally large group of enemies. Though he is incredibly personable and a delight to be around in general, his escape from Chiropterra during his brief stint in service with the legionnaires has left a particularly large target on his back. If the legions got their hooves on him now, he'd be on the chopping block.

Lucky for 'the tricky thestral' then that he has many friends that are willing to harbour and protect him, like Pea Shooter who was more than happy to hire a warlord with a distaste for one of the biggest security threats to his operation. His characteristic smile and capacity to converse even in matters far beyond his intellectual capacity make him a truly loveable pony, despite his typically accidental aloofness.

He's well known for his rousing speeches, capacity to command, his love of drink and partying and his hatred of Chiropterra, something that drives him to do great things to this very day. A common joke amongst his ranks is that the only thing their general can't do is talk to mares which, though none of them have seen him try, is entirely accurate.

Though he may be a wanted criminal just across the border, Wallnut Drive is never one to shy away from a fight; nor is he one to pass up an opportunity to party, even at the most inconvenient of times. He is most of all a rebel with a big heart.

Portrait By: Bunnyshrub
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Thestral.png
Thestral
Admiral
Admiral Traits Description Skills Race
Clam Chowder
Admiral
Clam Chowder
Clam Chowder (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
See description:
Born: 30th of September 973 in Applelaide

Biography: Clam Chowder is, like almost all mercenaries in Tobuck, a foreigner. Born in far away New Mareland, she enlisted in the navy there as soon as her age permitted it but was repeatedly turned down for promotions thanks to her difficult relationship with whichever superior was unlucky enough to have her on board. Eventually her attitude would get her discharged which prompted her to steal a ship, a story she refuses to give details on, and sail off to find a navy in which her skill would be appreciated and where discipline was more of a suggestion.

Despite initially seeing her arrival in Tobuck as an opportunity to make a name for herself, the mare has mellowed significantly over the years. Needless to say that she has also become a better and significantly more professional commander as a result, but she still dreams of commanding a larger flotilla than the pitiful number of ships in the Tobuckian fleet. She may yet get her wish.

Portrait By: RyanManDraws
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 4
Coordination.pngCoordination: 1
Pony.png
Pony

Flags

Flags
Flag Information
Republic of Tobuck.png
Republic of Tobuck

Oligarchy.pngPopulism.pngPlutocracy.pngHarmonic Republicanism.pngKleptocracy.png
United Lands of North Zebrica.png
United Lands of North Zebrica

Wallnut Drive has taken over Tobuck and Chiropterra

Harmonic Republicanism.pngRevolutionary Dictatorship.pngSyndicalism.pngDemocratic Socialism.png
Neo-Hazrumenian Empire.png
Neo-Hazrumenian Empire

Baragzen has reclaimed his birthright, and beyond

Reactionarism.png
Novaya Severyana.png
Tsardom of Novaya Severyana

Alesia has proclaimed a new Severyanan Tsardom in North Zebrica under her leadership

Autocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Pony Pony Race
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 3 3 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 15 (-8) 0 10 (-5) 12 (-6) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Awards

Main article: Awards
Lord Of War icon
Lord Of War
As Tobuck, ensure Pea Shooter leaves with as much money as possible.
Thermal Signature Detected! icon
Thermal Signature Detected!
As Novaya Severyana, attack Azir while having national network coverage of at least 50%.