Saddle Arabia

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Saddle Arabia

Saddle Arabia.png

SDL map.png

IdeologyDespotism.png Despotism
Leader
Grand Prince Faisal ibn Saddle
Ruling partyAlmalakiiyn (100%)
PopulationPopulation 3,803,779
PonypowerPonypower 62,271
RaceHorse Horse
StabilityStability 55%
War supportWar support 100%
FactoriesFactory 9
  • 2 Military factory
  • 1 Naval dockyard
  • 6 Civilian factory
CapitalTrotgiers
ContinentNorthwestern Zebrica
DiplomacyDefensive warIn a defensive war against:
DemonymArabian
TagSDL
Color  #ABBE98

Lore

Starting Situation

Military

Army

Army
Name Composition No.
InfantryLow Priority
Haris Mahaliyun Infantry x3

Recon
6
Infantry
Haras Alsharaf Infantry x6

Engineers
Support Artillery
3
Light tank
Dire Khafif Light tank x2
Infantry x2

Recon
1
Army experience Total divisions 10
Ponypower Ponypower used 49,300

Navy

Navy
Type No.
Aircraft Carrier Carrier 1
Battleship Battleship 2
Battlecruiser Battlecruiser 3
Heavy Cruiser Heavy Cruiser 1
Light Cruiser Light Cruiser 3
Destroyer Destroyer 10
Navy experience Total ships 20
Ponypower Ponypower used 3,500

Airforce

Air Force
Type No.
Fighter Fighter 70
Naval Bomber CV Naval Bomber 45
Tactical Bomber Tactical Bomber 30
Air experience Total planes 145
Ponypower Ponypower used 31,400

National Focus

Saddle Arabia uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Bolt-Action Rifles
  • Truck
  • Basic Armored Car
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Early Tank Development
  • Artillery
  • Enlarged Destroyer
  • Hydrophone
  • Smoke Generators
  • Basic Depth Charges
  • Escort and Upgunned Cruisers
  • Basic Cruiser Armor Scheme
  • Long Range Battleships
  • Inclined Belt Armor Scheme
  • Deck Conversions
  • Improved Ship Torpedo Launcher
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Designated Landing Barges
  • Contact Mine
  • Early Fighter
  • NAV I (Naval Bomber I)
  • Carrier Naval Bomber I
  • Early Bomber
  • Central Fire Control
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Saddle Arabia starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Grand Prince Faisal ibn Saddle
Despotism.png
Despotism
Non-Aligned

Almalakiiyn
None


Yazid Al Hudhail
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

HaB
Hizb al'Iislah
None


Zahra Al Malik
Equestrian Socialism.png
Equestrian Socialism
Communism

HEA
Harakat Aishtirakiatan Earabia
None


Muhaimid bin Hamza
Fascism.png
Fascism
Supremacy

HAAA
Hizb Altaqadum Alwatanii Alearabii
None



Parties

Political parties
Name Ideology Leader Popularity
Almalakiiyn Despotism.png Despotism
Non-Aligned
Grand Prince Faisal ibn Saddle 100%
HaB
Hizb al'Iislah
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Yazid Al Hudhail 0%
HEA
Harakat Aishtirakiatan Earabia
Equestrian Socialism.png Equestrian Socialism
Communism
Zahra Al Malik 0%
HAAA
Hizb Altaqadum Alwatanii Alearabii
Fascism.png Fascism
Supremacy
Muhaimid bin Hamza 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Yabmanein Petroleum Company
Yabmanein Petroleum Company
Refining Concern
  • Owns state Yabmanein (843)
  • Industrial Research Speed: +8%
  • Synthetic Resources Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Saddle Arabia starts without any military leaders.

Flags

Flags
Flag Information
Saddle Arabia.png
Saddle Arabia

Despotism.png
Arabian Popular Front.png
Arabian Popular Front

Equestrian Socialism.png
Arabian Republic.png
Arabian Republic

Harmonic Republicanism.png
National Salvation Movement.png
National Salvation Movement

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Horse Horse Race
  • Uses Horse Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 1 6 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 22 (-11) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.