Tzhimane Confederacy

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Tzhimane Confederacy
IdeologyPlutocracy.png Plutocracy
Leader
The Mavelas
Ruling partyMavelas (43%)
PopulationPopulation 1,503,381
PonypowerPonypower 171
RaceZebra Zebra
StabilityStability 16%
War supportWar support 85%
FactoriesFactory 4
  • 2 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalTzhimane
ContinentSoutheastern Zebrica
DiplomacyDefensive warIn a defensive war against:
DemonymTzhimaneish
TagTSV
Color  #8CB79A

For a version of this page before patch 2.4.1, click here.

Lore

Starting Situation

Tzhimane Confederacy starts in a defensive war against Flag of Ibhayiz Ibhayiz.

See the description of the starting situation in Roaman Kaiserate's article for a summary of the placeholder content available to the six nations in the Chisimbi region.

Military

Army

Army
Name Composition No.
InfantryLow Priority
Emphakatsi Mfelokati Infantry x4 3
Infantry
Umthengisi Wezempi Infantry x6

Recon
3
Mountain
Umkhosi Vikela Mountain x7

Support Artillery
1
Army experience Total divisions 7
Ponypower Ponypower used/needed 30,050/38,800

Navy

The Tzhimane Confederacy starts with no navy.

Airforce

The Tzhimane Confederacy starts with no airforce.

National Focus

The Tzhimane Confederacy uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Early Truck
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armored Cruisers
  • Basic Torpedo
  • Naval Gunnery
  • Designated Landing Barges
  • Early Fighter
  • Early Bomber
  • Organised Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Chisimbi Unification Wars icon
Chisimbi Unification Wars
  • Surrender Limit: -15.00%
  • Division Attack: +10.0%
  • Max Entrenchment: -25.0%
  • Resistance Target: -15%
  • Required Garrisons: -50%

  • Reduced cost for Take States action on Flag of Imba-Zaru Principality Flag of Roaman Kaiserate Flag of Tzhimane Confederacy Flag of Ibhayiz Flag of Zeblu Flag of Twizanyika Chisimbi states in Peace Conferences
Even though the Storm King barely touched Chisimbi, he has left his mark on the region. The rise of the self-styled Kaiser Augustus in his wake has led Roam on a conquering spree. The temporary collapse of trade has allowed the slaves of Ibhayiz to rise up against Tzhimaneish masters. Even the Zeblu are looking north after their recent truce with Zongo. With old and new conflicts finally coming to a climax, one thing is certain: there can only be one winner.
Mercenary Army icon
Mercenary Army
  • Weekly Ponypower: +150
  • Supply Consumption: -15.0%
  • Breakthrough: +5.00%
As the army of Tzhimane lies in ruins, the plutocrats have turned to the only alternative money can buy: mercenaries. Seeing their fortunes threatened by slaves and conquerors, the Mavelas have mobilized the wealth of the nation, in hopes that it can secure them a future to enjoy it.
Entrenched Elite icon
Entrenched Elite
  • Resource Gain Efficiency: +10.00%
  • Consumer Goods Factories factor: 8.0%
  • Division Recovery Rate: -7.5%
Many conquerors have come to Tzhimane, whether llamas, camels, or even a Quaggan war band. They usually don’t last for long, being replaced when the next foreign conqueror or domestic upstart wants to bring the prosperous trade under their control. Over the centuries, the local elites have developed their own way of dealing with whoever comes next. After all, they all need somecreature to administer their lands...

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
The Mavelas
Plutocracy.png
Plutocracy
Supremacy

Mavelas
None



Parties

Political parties
Name Ideology Leader Popularity
Mavelas Plutocracy.png Plutocracy
Supremacy
The Mavelas 43%
Democratic Coalition Harmony.png Harmony
Harmony
Generic leader 21%
Slave Rebels Communism.png Communism
Communism
Generic leader 0%
Moderates Non-Aligned.png Non-Aligned
Non-Aligned
Generic leader 36%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Ceraon Hattingh
Field Marshal
Ceraon Hattingh
General Ceraon Hattingh (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
Trait unyielding defender.png Unyielding Defender
Retreat is not an option.
  • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 5
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Tzhimane Confederacy.png
Tzhimane Confederacy
Plutocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
  • Market construction boost multiplier: 10.00%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.2
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Acceptance of Harmonist Diplomacy: -25
  • Acceptance of Communist Diplomacy: -25
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
  • Air Doctrine Cost: +30%
  • Land Doctrine Cost: +30%
  • Naval Doctrine Cost: +30%
  • Special Project Speed: -25%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Supply Consumption: -30.00%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -20.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 22.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Zebra Zebra Race
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 19 (-10) 37 (-19) 12 (-6)

Numbers in red indicate how many resources are reserved for export due to trade laws.