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Reduced cost for Take States action on Chisimbi states in Peace Conferences
Even though the Storm King barely touched Chisimbi, he has left his mark on the region. The rise of the self-styled Kaiser Augustus in his wake has led Roam on a conquering spree. The temporary collapse of trade has allowed the slaves of Ibhayiz to rise up against Tzhimaneish masters. Even the Zeblu are looking north after their recent truce with Zongo. With old and new conflicts finally coming to a climax, one thing is certain: there can only be one winner.
Mercenary Army
Weekly Ponypower: +150
Supply Consumption: -15.0%
Breakthrough: +5.00%
As the army of Tzhimane lies in ruins, the plutocrats have turned to the only alternative money can buy: mercenaries. Seeing their fortunes threatened by slaves and conquerors, the Mavelas have mobilized the wealth of the nation, in hopes that it can secure them a future to enjoy it.
Entrenched Elite
Resource Gain Efficiency: +10.00%
Consumer Goods Factories factor: 8.0%
Division Recovery Rate: -7.5%
Many conquerors have come to Tzhimane, whether llamas, camels, or even a Quaggan war band. They usually don’t last for long, being replaced when the next foreign conqueror or domestic upstart wants to bring the prosperous trade under their control. Over the centuries, the local elites have developed their own way of dealing with whoever comes next. After all, they all need somecreature to administer their lands...
Military to Civilian Factory conversion cost: +15.00%
Civilian to Military Factory conversion cost: +15.00%
Construction Speed: +15.00%
Production Efficiency Cap: -10.00%
Production Efficiency Growth: -10.00%
Factory Output: -10.00%
Dockyard Output: -10.00%
Factory Repair Speed: +15.00%
Fuel Gain per oil: -10.00%
Acceptance of Harmonist Diplomacy: -25
Acceptance of Communist Diplomacy: -25
Electronics Research Speed: -5%
Industrial Research Speed: -5%
Scientific Development
Society Development
Illiteracy
Substantial Science Base
Daily Political Power Gain: +0.10
Research Speed: -30.00%
Air Doctrine Cost: +30%
Land Doctrine Cost: +30%
Naval Doctrine Cost: +30%
Special Project Speed: -25%
Industrialising Society
Resource Gain Efficiency: -20.00%
Monthly Population: -10.0%
Supply Consumption: -30.00%
Construction Speed: -20.00%
Production Efficiency Cap: -10.00%
Research Speed: -20.00%
Factory Output: -20.00%
Dockyard Output: -20.00%
Factory Bomb Vulnerability: -20.00%
Modest Illiteracy
Construction Speed: -10.00%
Research Speed: -30.00%
Poverty
Race
High Poverty
Monthly Population: -13.0%
Consumer Goods Factories: 22.0%
Construction Speed: -16.00%
Research Speed: -7.50%
Zebra Race
Uses Zebra Racial Tree
Industry and Resources
Factories
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
2
0
2 (-1)
0
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
0
0
0
0
19 (-10)
37 (-19)
12 (-6)
Numbers in red indicate how many resources are reserved for export due to trade laws.