|
Attention: This page is in progress!
Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!
|
Lore
Starting Situation
The United Dragon Lands is located in the eastern Fire Sea (South East of Equestria) and has an enclave land (Badlands) in South Equestria. Its primary island has mountainous terrain, but Badlands is covered with desert.
Threats and Opportunities
Despite how isolated the Dragon Tribe is, there are still threats to the nation, and little opportunities. They have a measly population and start with only 9 ponypower. Their military suffers from the same issues, being barely equipped and using outdated guns. Second, the navy is non-existent and has few convoys, making the Dragon Tribe basically cut off from the world. Finally, their primary threat in the early game is
Equestria – Equestria's claims over Badlands, to be exact. Later on,
Haukland will attempt to invade the Dragon Tribe as they progress down their focus tree.
In regards to opportunity, after meeting Equestria's demand, most other countries won't bother with Dragon Tribe (even with Equestria). It barely has any resources, and its mountains will make an invasion of the island costly and meaningless. However, certain nations, such as the
Manehattan Protectorate,
Solar Empire,
Lunar Empire and the
Confederation of Southern States can still go to war to the Dragons, wars which will not usually go well for them.
National Focus
Generic National Focus Tree (Equus)
- Main article: Generic National Focus Tree (Equus)
The generic focus tree for countries on Equus has 5 main branches:
- Army Effort gives army experience and research bonuses to army research.
- Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
- Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
- Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
- Political Effort gives the country choices on which political path they will take.
Technology
Army
|
Naval
|
Air
|
Tech / Industry
|
- Primitive Weapons (Pre-Gunpowder Equipment)
- Draconic Equipment*
|
- Early Destroyer
- Basic Depth Charges
- Scot and Armoured Cruisers (Scout and Armoured Cruiser Hulls)
- Basic Torpedo
- Naval Gunnery
- Casemate Secondary Battery
- Designated Landing Barges
|
|
|
Doctrine
|
Racial
|
|
|
|
|
* = Not researchable
|
Politics
National Spirits
The United Dragon Lands have no starting national spirits.
Leaders
Parties
Staff and Designers
Political Advisors
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Smolder
|
Friendship School Graduate
|
- One of the following must be true:
- Current ruling party is
Harmonic.
- Current ruling party is
Non-Aligned.
|
- Same ideology monthly opinion: +100%
- Trade deal opinion factor: +10%
- AI Modifier: Focus on Peace: +5%
- Stability: +10%
- Daily Harmony Support: +0.02
- Acceptance of Harmonist Diplomacy: +70
|
150
|
Gark
|
Captain of Industry
|
None
|
- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
|
150
|
Scales
|
Backroom Backstabber
|
None
|
- Subversive activities cost: −25%
- Ideology drift defense: +25%
|
150
|
Cynder
|
Prince of Terror
|
None
|
- Non-Core Ponypower: +2%
- Foreign subversive activities efficiency: −30%
- Damage to Garrisons: −25%
|
150
|
Generic Advisor
|
Illusive Gentlebeing
|
|
- Operative slots: +1
- Agency upgrade time: −15%
|
150
|
Tank Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Armor Company
|
Tank Designer
|
None
|
- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
|
150
|
Ship Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Naval Company
|
Ship Designer
|
None
|
- Naval Research Speed: +15%
|
150
|
Aircraft Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Light Air Company
|
Light Aircraft Designer
|
None
|
- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
|
150
|
Medium Air Company
|
Medium Aircraft Designer
|
None
|
- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
|
150
|
Heavy Air Company
|
Heavy Aircraft Designer
|
None
|
- Large Airframe:
- Transport Plane:
|
150
|
Naval Air Company
|
Naval Aircraft Designer
|
None
|
- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
|
150
|
Materiel Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Small Arms Company
|
Infantry Equipment Designer
|
None
|
- Weapons and Equipment Research Speed: +15%
|
150
|
Artillery Company
|
Artillery Designer
|
None
|
- Artillery Research Speed: +15%
|
150
|
Motorization Company
|
Motorized Equipment Designer
|
None
|
- Motorization Research Speed: +15%
|
150
|
Industrial Concerns
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Industrial Company
|
Industrial Concern
|
None
|
- Industrial Research Speed: +15%
|
150
|
Electronics Company
|
Electronics Concern
|
None
|
- Electronics Research Speed: +15%
|
150
|
Theorists
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Ludmilla
|
Military Theorist
|
None
|
|
100
|
Tamm
|
Bookworm
|
None
|
- Race Magic Research Speed: +7%
- Magic Research Speed: +7%
|
100
|
Kukulkan
|
Air Warfare Theorist
|
None
|
|
100
|
Chiefs of Army
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Firekin
|
Army Maneuver (Expert)
|
None
|
- Division Speed: +10%
- Army Experience Gain: +0.30
|
100
20
|
Tiagin
|
Army Defense (Expert)
|
None
|
- Army Experience Gain: +0.30
- Division Defense: +10%
- AI Modifier: Focus on Defense: +15%
|
100
20
|
Chiefs of Navy
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Grima
|
Naval Maneuver (Expert)
|
None
|
- Naval Speed: +10%
- Naval Experience Gain: +0.30
|
100
20
|
Kuzz
|
Commerce Raiding (Expert)
|
None
|
- Naval Experience Gain: +0.30
- Convoy Raiding Efficiency: +15%
|
100
20
|
Chiefs of Airforce
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Nascale
|
All-Weather (Expert)
|
None
|
- Air Experience Gain: +0.30
- Bad Weather Penalty: −20%
|
100
20
|
Kasitor
|
Ground Support (Expert)
|
None
|
- Air Experience Gain: +0.30
- Air Superiority: +10%
|
100
20
|
Military High Command
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Grima
|
Infantry (Expert)
|
None
|
- Infantry Division Attack: +10%
- Infantry Division Defense: +15%
|
100
20
|
Kahamit
|
Army Regrouping (Expert)
|
None
|
- Division Recovery Rate: +8%
|
100
20
|
Kalagar
|
Army Morale (Expert)
|
None
|
- Non-Combat Out of Supply Penalties: −6%
|
100
20
|
Nightburn
|
Screens (Expert)
|
None
|
- Screen Attack: +10%
- Screen Defense: +15%
|
100
20
|
Naga
|
Naval Strike (Expert)
|
None
|
- Naval Bombing: +3%
- Naval Targeting: +3%
- Naval Agility: +3%
|
100
20
|
Flags
Flags
|
Flag
|
Information
|
|
United Dragon Lands/Dragon Lands

|
|
Union of Dragon Communes
|
|
Dragon Lands
|
|
Dragon Protectorate
Changeling puppet
|
Economy
Laws and Development
Laws and Development
|
Conscription Law |
Trade Law |
Economy Law
|
Volunteer Only
- Recruitable Population: 1.50%
|
Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
|
Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
|
Scientific Development
|
Society Development
|
Illiteracy
|
Developed Science Base
|
Tribal Society
- Resource Gain Efficiency: -70.00%
- Monthly Population: -30.0%
- Stability: -30.00%
- Construction Speed: -70.00%
- Production Efficiency Cap: -30.00%
- Research Speed: -60.00%
- Factory Output: -70.00%
- Dockyard Output: -70.00%
- Factory Bomb Vulnerability: -70.00%
|
Negligible Illiteracy
|
Poverty
|
Race
|
Negligible Poverty
|
Dragon
|
Industry and Resources
Factories
 Military Factories
|
 Naval Dockyards
|
 Civilian Factories
|
 Fuel Silos
|
 Synthetic Refineries
|
1
|
1
|
1
|
0
|
0
|
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
 Oil
|
 Aluminum
|
 Rubber
|
 Tungsten
|
 Steel
|
 Chromium
|
 Crystal
|
11
|
0
|
0
|
0
|
2
|
0
|
5
|
Numbers in red indicate how many resources are reserved for export due to trade laws.
Military
Army
The United Dragon Lands is entirely composed of only a single division, formed with a single battalion of dragon whelps, unique to the dragon race.
Army
|
Name
|
Composition
|
No.
|
|
Dragon Warband
|
x1
|
1
|
|
Total divisions
|
1
|
|
Ponypower used
|
750
|
Field Marshal
|
Field Marshal
|
Traits
|
Description
|
Skills
|
Race
|
Field Marshal Dragon Lord Ember
|
Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
- Non-Combat Out of Supply Penalties: −25%
|
None
|
Level 3
Attack: 4
Defense: 4
Planning: 1
Logistics: 1
|
Dragon
|
Generals
|
General
|
Traits
|
Description
|
Skills
|
Race
|
General Lord Torch
|
Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
- Leader Experience Gain: −25%
- Max Entrenchment: +1
Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
- Division Recovery Rate: −10%
- Attack: +1
|
None
|
Level 1
Attack: 2
Defense: 1
Planning: 1
Logistics: 1
|
Dragon
|
Navy
The United Dragon Lands do not have any ships but possess a single naval dockyard and two naval bases; one in the Spiky north and another in Smaug Island. Their generic focus tree can grant them an additional 3 Naval dockyards and additional research bonuses for naval technology.
There are no admirals in the United Dragon Lands.
Airforce
The United Dragon Lands do not possess aircraft, air bases, or any air tech researched, though their generic focus tree can grant them 2 air bases and additional research bonuses for air technology.
Country navbox |
---|
Equus |
---|
Northern Equus | |
---|
Southern Equus | |
---|
Special | Equestrian Civil War | |
---|
Pax Chrysalia | |
---|
Other | |
---|
|
---|
|
|
Griffonia |
---|
Central Griffonia | |
---|
Northern Griffonia | |
---|
Evi Valley | |
---|
The Riverlands | |
---|
Southern Griffonia | |
---|
Western Griffonia | |
---|
Special | |
---|
|
|
Zebrica |
---|
Northern Zebrica | |
---|
Northeastern Zebrica | |
---|
Eastern Zebrica | |
---|
Northwestern Zebrica | |
---|
Central Zebrica | |
---|
Great Lakes | |
---|
Southern Zebrica | |
---|
Southeastern Zebrica | |
---|
Southwestern Zebrica | |
---|
Special | |
---|
|
|