United Free States

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Warning 2.png
April Fool's Day Content
This article describes content that appeared in the modification as an April Fool's Day joke, so the material in this article is not canon.
Warning 2.png


Spoilers below, we recommend these are best experienced in game before reading

The United Free States is a country that can be formed in a scenario with the Katzenreich April Fools Gamerule enabled.

The following conditions must be met for the United Free States to be formed:

  • The player must be in control of the Flag of Katzenartig Imperium Katzenartig Imperium.
  • The Flag of Katzenartig Imperium Katzenartig Imperium must have done one of the following:
    • Be in control of >800 states.
    • Have >1000 Civilian factoryCivilian Factories and >1000 Military factoryMilitary Factories.
  • The game cannot be in multiplayer mode.
United Free States
IdeologyLiberation Front.png Liberation Front
Leader
High Command for World Liberation
Ruling partyCommittee for World Liberation (100%)
PopulationPopulation Varies
PonypowerPonypower Varies
RaceUnknown Unknown
StabilityStability Varies
War supportWar support Varies
FactoriesFactory Varies
CapitalVaries
ContinentVaries
DemonymCreature
TagUFS
Color  #79FFB0

Lore

National Focus

As of version 2.3.1.6, the United Free States does not have a focus tree.

Technology

The United Free States has 7 research slots available. It can inherit technology from the states that form it, so a complete list cannot be given.

Designers, concerns and theorists

By selecting a Design Company they will permanently affect capabilities on all equipment researched and designed while they are hired.

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150

Politics

National spirits

Last Stand of the Free World icon
Last Stand of the Free World
  • Mobilization speed: +1000%
  • Recruitable Population: 20%
  • StabilityStability: +100%
  • Surrender Limit: +10%
  • War supportWar Support: +100%
  • Lack of Resources Penalty: −35%
  • Division Attack on core territory: +15%
  • Division Defense on core territory: +15%
  • Research Speed: +25%
  • Technology sharing bonus: +30%
  • Factory Output: +25%
  • Dockyard Output: +25%
  • Supply Grace: +168%
  • Resistance Target in our states occupied by the enemy: +15%
  • Resistance Decay Speed in our states occupied by the enemy: −15%
  • Resistance Growth Speed in our states occupied by the enemy: +15%
  • Damage to Enemy Garrisons in our states occupied by the enemy: +15%
  • Resistance Activity Chance: +10%

Parties

Political parties
Name Ideology Leader Popularity
Committee for World Liberation Liberation Front.png Liberation Front
Harmony
High Command for World Liberation 100%
Communist Vanguard Socialism.png Communism Generic leader 0%
Supremacist Autocracy.png Supremacy Generic leader 0%
Non-Aligned Despotism.png Non-Aligned Generic leader 0%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
High Command for World Liberation
Liberation Front.png
Liberation Front
Harmony

Committee for World Liberation
None



Flags

Flags
Flag Information
United Free States.png
United Free States

Liberation Front.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Service by Requirement Service by Requirement
  • Recruitable Population: 10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
  • Training time: +20.00%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
  • Lend-lease tension limit: +40.00%
  • Base construction line speed boost: -10.00%
  • Can not access International Market
Total Mobilization Total Mobilization
  • Daily Political Power Gain: -0.25
  • Recruitable Population: –3.00%
  • Consumer Goods Factories: 10.0%
  • Military to Civilian Factory conversion cost: -30.00%
  • Civilian to Military Factory conversion cost: -30.00%
  • Military Factory construction speed: +30.00%
Scientific Development Society Development Illiteracy
Other Unspecified
Other Unspecified
Other Unspecified
Poverty Race
Other Unspecified
Other Unspecified Race
  • Uses Generic Racial Tree

The Conscript, Trade and Economy Laws are set when the event that triggers the formation of the United Free States is triggered; while the Scientific, Illiteracy, Society, and Poverty laws are not set in stone by the event, the latter two are set to be improved by three stages.

Industry and Resources

The Industry and Resources of the United Free States depends on the countries that form it; therefore, a complete list cannot be given.

Military

The United Free States inherits the Generals, Field Marshals and units of the countries that form it; a complete list would be impractical.

Military Staff

Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20