Yaks

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Yaks are large and sapient quadrupedal mammals, recognizable by their thick coat and large horns. They have extraordinary resilience to the cold and high altitudes, which combined with their surprising agility make them particularly adapted to mountainous environment. They have no magical abilities. Yaks tend to have short tempers and are easily insulted. A violent act known as "smashing" is a prominent feature of most yak cultures. They are herbivorous.

Racial Technology

Army

Icon (generic) Technology Year Base time Prerequisites Description Effects
Floofy Hides Floofy Hides 1007 150 days We yaks have great big hides that keep warm and others chilly! Only dumb dumbs complain for cold! Have you ever seen a shaven yak? Is funny to me! Unlocks Winter Logistics Company
  • Winter Attrition: -25%
  • Cold acclimatization gain factor: +20%
New Smash Combat New Smash Combat 1007 150 days Yaks smash and we smash good for ages. Guns make smash complicated. Yak solution, smash gun... with more gun!
  • Coordination: +5%
  • All Infantry and Mot/Mech:
    • Breakthrough: +10%
    • Organization: +5
Biggest Gun In The World Biggest Gun In The World 1007 150 days Yaks build the biggest guns because we are the biggest! No more tiny guns no yak can hold! We make biggest gun, and there will be no other biggerer one ever.
  • Railway Gun Bombardment: +20%
  • All Artillery:
    • Soft Attack: +10%
  • All Anti-Tank Artillery
    • Hard Attack: +10%
    • Piercing: +10%
  • All Anti-Air Artillery
    • Air Attack: +10%
Unkillable Unkillable 1007 150 days Many others scared of big yak. Good! We make even scarier yak. We make four square meals to every soldier to make only the biggest yak!
  • Unlocks special project: Alchemical Toolbelt
  • Organization loss when below 25%: -15%
  • HP: +10%
Flyswatters Flyswatters 1007 150 days We yak are not stupid. We see the sky planes raining bombs at us. Let's throw some back!
  • Enemy Air Support: -10%
  • Damage Reduction Against CAS: +10%
Unconquerable Unconquerable 1007 150 days Yak serve yak. This is way for many moons and suns. Yak never bow to outsider!

  • Defensive War Penalty Stability Modifier: +10.00%
  • Land Fort effectiveness: +15%
  • Coastal Fort effectiveness: +15%
Invincible 1007 150 days Yak make mark on world, make others lay low before us, or be smash!

  • Org Loss when Moving: -15%
  • Weekly War Support (Combat Casualties): +0.1%
  • Army:
    • Breakthrough: +5%
Logistics of Legend Logistics of Legend 1007 150 days Wise elder once said, a pitiful warrior smash strong alone. A legend, keeps his fellows fed. We yaks know well. We big, carry weeks of rations, bullets, explosions, and more on our backs even into battle.
  • Division Attrition: -10%
  • Supply Consumption: -10%
  • Supply Range: +10%
Looting and Living Looting and Living 1007 150 days Yak take from land, yak give back to land. Such is the ways. We will never go hungry even in the mostworsterest places!
  • Equipment Capture Ratio Gain: +5%
  • Supply Efficiency: +10%
  • Winter Logistics Company to All Infantry & Mot/Mech:
    • Eq. Capture Ratio: +0.01

Refine Tradition

Icon (generic) Technology Year Base time Prerequisites Description Effects
Refine Tradition Refine Tradition 1007 150 days If one thing about yak true, yak are best.

If second thing true, yak take what need always. From enemy hoof and claw, or the very land, yak draw blood from stone. Yak refuse to explain how.

  • Winter Logistics Company:
    • Organization: +5
    • Snow Attack: +5%
    • Snow Defense: +5%
Extremely Interchangeable Equipment Extremely Interchangeable Equipment 1007 150 days Others wonder how yak can use any puny weapon our foes throw at us. How do yak make use of tiny gun? Yak answer, we put bullet in gun, gun work.

End of story!

  • Winter Logistics Company:
    • Eq. Capture Ratio: +5%
Fixsmiths of Legend Fixsmiths of Legend 1007 150 days Yak are no animal, no wild beast.

Yak know well the intricacies of the dichotomy between SMASH and UNSMASH.

Yak see you go cross-eye, this one helps yak understand.

  • Winter Logistics Company:
    • Reliability Bonus: +5%
Department of Reverse Engineering Department of Reverse Engineering 1007 150 days Griffon planes. Yak planes now.

Armor of bear. Yak scrap now. Gun of pony. Yak gun now. Changeling tank. Yak Tank now.

All thanks to smart yak who think good at make more betterer the yak way of life.

  • Research Speed: +3%
  • Equipment Conversion Speed: +20%
  • Winter Logistics Company:
    • Eq. Capture Ratio: +5%
Rapid Activating Winter Depots Rapid Activating Winter Depots 1007 150 days After many suns and moons, yak figure out how best make use of snow.

Yak confuse enemy by make stores of food, gun, bullet, explosions, and whatever else needed right away. Why build big supply base when yak can carry base on back?

Is simple!

  • Supply Grace: +48 Hour(s)
  • Winter Logistics Company:
    • Organization: +5
    • Snow Movement: +10%

Embrace Innovation

Icon (generic) Technology Year Base time Prerequisites Description Effects
Embrace Innovation Embrace Innovation 1007 150 days Elders teach yak that yak way is to scrouge in dirt for scrap.

Elders stupid! Yak way change now, Yak smash old ways!

  • Winter Logistics Company:
    • Entrenchment: +100%
    • Snow Movement: -10%
    • Snow Defense: +10%
  • Winter Logistics Company to Leg Infantry
    • Entrenchment: +0.10
Road Yaks Road Yaks 1007 150 days Land of yak very snowy. We put yaks in noisy carts and go faster!

How? Put chains on tire dumb dumb!

  • Winter Logistics Company:
    • Snow Movement: +20%
Adapt to Survive Adapt to Survive 1007 150 days The old ways not be forgotten. We still take from others and learn.

Yak take enemy supplies, turn them into what we need!

  • Winter Logistics Company:
    • Trickleback & War Support Protection: +15%
    • Exp. Loss: -15%
Vanguard of The Northern Wind Vanguard of The Northern Wind 1007 150 days Yak pack soldiers reforged many over many sun passings. They shall be the Vanguard of yak army, go forward first to SMASH the enemy, and be legend!
  • Winter Logistics Company to All Frontline Battalions:
    • Breakthrough: +10%
    • Organization: +2
Theoretical Hyperweaponization Theoretical Hyperweaponization 1007 150 days Yak attacked from all side, many enemy. Yak make weapon on spot! Defeat enemy with big gun! Or big explosion! Or piercing blow! Or whatever yak need!

Yak must have more! More SMASHING Power! Until the world is nothing but SMASHING.

  • Winter Logistics Company:
    • Hard Attack: +75%
    • Piercing: +300%

Megalith Architecture

Icon (generic) Technology Year Base time Prerequisites Description Effects
Megalith Architecture Megalith Architecture 1007 150 days First thing should know of yak. Yak... big. Yak need big building, biggest buildings. This making is slow, but nothing can be done about this.
  • Daily Political Power Gain: +0.30
  • Construction Speed: -10%
  • Factory Repair Speed: -10%
SMASH Resistant Housing SMASH Resistant Housing 1007 150 days Second thing should know of yak. Yak SMASH!

Sometimes Yak smash things they mean not smash though. Not good! Yak make buildings more gooder!

  • Max Factories in a State: +15%
  • Factory Output: -5%
  • Dockyard Output: -5%
Tall and Wide Building Code Tall and Wide Building Code 1007 150 days Third thing should know about yak. Yak not so good planner. We fix! Yak use smart number, make good buildings of same make. No more pushing blocks together and say looks good to yak! Yak have standards!
  • Daily Political Power Gain: -0.15
  • Max Factories in a State: +15%
Mineral Stompers Mineral Stompers 1007 150 days Yak land rich like yak tradition. Yak just need bigger stompers to get what need okay?

How work? Yak stompers stomp ground, make loose shiny metals, make good for careful SMASHING. Bigger chunks mean more metals gained. Is simple stupid!

  • Resource Gain Efficiency: +10%
  • Production Efficiency Cap: -5%
Un-SMASH-ing Trade School Un-SMASH-ing Trade School 1007 150 days Art of UNSMASHING, highly respected tradition of yak. Too few know how. We teach yak to UNSMASH more, make accidents less!
  • Daily Political Power Gain: -0.15
  • Factory Output: +15%
  • Dockyard Output: +15%
Faster Assembly Lines Faster Assembly Lines 1007 150 days Common yak joke pretend we slow. Invite pony to craft competition, make sweaters. Pony finish one pretty puny sweater. Yak make 10. Yak do same with factory, turn speed up to 11, out produce enemy.

Everyone confused? Good.

  • Max Factories in a State: -10%
  • Production Efficiency Cap: +15%
  • Factory Output: +10%
  • Dockyard Output: +10%
Big Assembly Lines Big Assembly Lines 1007 150 days By make factory with strongest materials, more yak can work without accidental SMASHING. Bigger line means more stuff to SMASH with. Is simple!
  • Construction Speed: -5%
  • Production Efficiency Growth: +20%
Quick Setting Mortar Quick Setting Mortar 1007 150 days
  • Construction Speed: +15%
  • Production Efficiency Growth: -5%
  • Factory Repair Speed: +25%
Cranes of Legend Cranes of Legend 1007 150 days Everything yak must be big! But making need tools that yak had too small. Yak fix by making best cranes, huge, towering arms that build from above! These shall be legendary, and you know is big deal because yak rarely calls thing legends.
  • Construction Speed: +15%
  • Factory Output: -5%
  • Dockyard Output: -5%
Advanced Linguistics Education Advanced Linguistics Education 1007 200 days Yak tired! Tired tired tired! Tired of hear others complain about yak speaking! Fine! Yak send top speakers to foreign lands to make know how shut up!
  • Production Efficiency Retention: +5%
  • Production Efficiency Base: +5%
  • Resarch Speed: +10%