Zarantia shared national focus tree/scriptoutput

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Focus Prerequisites Effects
The Great Aguellid icon
The Great Aguellid
The story of Zarantia is the story of Mekiouzza Ataghan. No zebra before her has managed to bring the Imazeeb tribes together like she did, and during her long life she has become a legend. Yet, the Storm King's rampage and the loss of Tobuck shattered the hope of her twilight years being peaceful.
  • Trigger country event “The Aguellid”
The Rat Of Tobuck icon
The Rat Of Tobuck
Tobuck was the crown jewel of Zarantia, and the Equestrian that now occupies it is a blight. Yet, he has the backing of powerful warlords, as evident by the fate of those warriors who first rushed to dislodge them. The already weakened Imazeeb are in no position to fight a war, and the pen must rule.
  • Requires the following:
    • The Great Aguellid “The Great Aguellid”
  • Trigger country event “The Lost City”
Choosing To Hope icon
Choosing To Hope
The Equestrian has given his promise, and unless rivers of blood are spilled, the city remains in his grip either way. Trusting his word and remaining on as good terms as possible with him may well be the best hope the weakened Imazeeb have.
  • Requires the following:
    • The Rat Of Tobuck “The Rat Of Tobuck”
  • Mutually Exclusive Mutually exclusive with:
    • Reminding The Rats “Reminding The Rats”
  • We have aligned with the gun runners (?)
Appeasing The Amsarmud icon
Appeasing The Amsarmud
The Amsarmud are Mekiouzza's most fierce servants, but their loyalty is tied to their honour. The choice to tolerate the Tobuckian intruders robs them of vengeance for our fallen kin, and they are making their voices heard.
  • Requires the following:
    • Choosing To Hope “Choosing To Hope”
  • Lose 10% War support War Support
Reminding The Rats icon
Reminding The Rats
Tobuck is Zarantian by right, and Pea Shooter is a thief and a rat. He shall know his place, and though we are not charging in right now, our warriors wait just beyond the border. A step, a word, a single breath in the wrong direction, and he shall face our fury.
  • Requires the following:
    • The Rat Of Tobuck “The Rat Of Tobuck”
  • Mutually Exclusive Mutually exclusive with:
    • Choosing To Hope “Choosing To Hope”
  • We have threatened the gun runners (?)
Merchant Objections icon
Merchant Objections
Many of our people still have ties to the ponies of Tobuck, and trade is still flowing to some extent. Mekiouzza's threats have ruptured this, as any Imazeeb approaching Tobuck now faces not just scrutiny, but hostility.
  • Requires the following:
    • Reminding The Rats “Reminding The Rats”
  • Lose 10% Stability Stability
The City Of Brooks icon
The City Of Brooks
Agzhat was never more than a gathering place for the tribes, yet with Mekiouzza's ascension it became so much more. It has become a city in its own right, and foreign traders and interests are coming there now that Tobuck is not accessible. Though it is lesser than our lost capital, it serves us dutifully.
  • Requires one of the following:
    • Merchant Objections “Merchant Objections”
    • Appeasing The Amsarmud “Appeasing The Amsarmud”
  • [Scope]Agzhat (747):
  • Trigger country event “From The Chaos, Growth”
The Old Ways icon
The Old Ways
To an outside observer, the Imazeeb are an eternal and unchanging fixture of the Zebhara, one that stays true to their ways no matter how the wind blows. Yet beyond the stereotype lies a much more complex truth, and though some conform to these notions, just as many are fluid in their ways and more than willing to adapt.
  • Requires the following:
    • The Great Aguellid “The Great Aguellid”
  • At least one of the following is true:
    • Has completed national focus Goal bag of money pony griffon.png “Choosing To Hope”
    • Has completed national focus Goal authority.png “Reminding The Rats”
  • Custom effect tooltip: Mekiouzza has to charter a course for her people in a changing world and decide how they will change with it. The choices she makes will define her reign, and should be made carefully.
  • Trigger country event “A Changing World”
The Sword Or The Scale icon
The Sword Or The Scale
The Imazeeb are a warlike people, the desert breeds a hardy people, but they are also traders and caravaneers who have earned a living crossing the Zebhara and carrying goods for whoever needs their services.
  • Requires the following:
    • The Great Aguellid “The Great Aguellid”
  • At least one of the following is true:
    • Has completed national focus Goal bag of money pony griffon.png “Choosing To Hope”
    • Has completed national focus Goal authority.png “Reminding The Rats”
  • Custom effect tooltip: Mekiouzza will have to decide how her people and Zarantia approaches the world; whether it is through trade and dealing, or through violence and loyalty. Be wary, for when the sword is picked up, it cannot be easily put down.
  • Trigger country event “The Path To Unity”
A Settling People icon
A Settling People
Nomadism is not some inherent trait of the Imazeeb, it is a way to eke out a living in these harsh lands. Many tribes, especially in the north, have been settled for centuries. They have built their towns and cities much like the Colthaginians or Maregyptians, and they are no less Imazeeb than their wandering kin.
  • Requires the following:
    • The Great Aguellid “The Great Aguellid”
  • At least one of the following is true:
    • Has completed national focus Goal bag of money pony griffon.png “Choosing To Hope”
    • Has completed national focus Goal authority.png “Reminding The Rats”
  • Custom effect tooltip: Mekiouzza must decide which tribes she relies on for support, the settled ones in the north, or the nomads in the south.
  • Trigger country event “A Settling People”
Reaffirming The Amsisi icon
Reaffirming The Amsisi
The Amsisi is the thread that binds the disparate tribes of the Imazeeb together. Whether warlike or mercantile, settled or nomadic, progressive or traditionalist, all Imazeeb acknowledge it.
  • Requires the following:
    • The Old Ways “The Old Ways”
  • Requires the following:
    • The Sword Or The Scale “The Sword Or The Scale”
  • Requires the following:
    • A Settling People “A Settling People”
  • Trigger country event “Everyzebra's Aguellid”
The Blue Sage icon
The Blue Sage
Tasawent Wiwurgh is a zebra of singular wisdom and mercantile skill. Having travelled across northern zebrica for decades, he is a stallion of a thousand stories and a million insights. His return from his latest travels is eagerly awaited by not just Mekiouzza, but all Imazeeb.
  • Requires the following:
    • Reaffirming The Amsisi “Reaffirming The Amsisi”
  • Gain Political Power 50 Political Power
  • Trigger country event “The Thousand-Mile Traveler”
The Council Of Tribes icon
The Council Of Tribes
Unlike the Colthaginian senate or the Maregyptian pharaoh, no Imazeeb leader rules without the consent of the tribal leaders. Mekiouzza has not forgotten this, and she has invited them all for a grand meeting to hear them and to reaffirm their oaths to her.
  • Requires the following:
    • Reaffirming The Amsisi “Reaffirming The Amsisi”
  • Trigger country event “The Gathering Tribes”
Chief Ironbreaker icon
Chief Ironbreaker
No tribe is as martially inclined as the Amsarmud, and no Amsarmud as able as Zawgha. On orders from Mekiouzza, she went to Colthage to gather all those Imazeeb who served there as mercenaries and to curry favour among our old clients. Much Imazeeb blood has been spilled for the Colthaginians. Hopefully they will honour this.
  • Requires the following:
    • Reaffirming The Amsisi “Reaffirming The Amsisi”
  • If:
    • Limited to:
      • Has Maintenance Company I technology researched
    • Gain +50% research bonus (Maintenance Company) (1 use) towards:
      • Maintenance Company
  • Else:
    • Add technology: Maintenance Company I
  • Add technology: Infantry Weapons
  • 50 units of Support Equipment is added to the national Stockpile
  • Trigger country event “Return Of The Ironbreaker”
  • Gain Political Power 50 Political Power
Trans-Zebharan Trade icon
Trans-Zebharan Trade
The Storm King's rampage left the Trans-Zebharan trade devastated, and it is a shadow of what it once was. It will take years for it to grow back if it is not helped along. By Mekiouzza's word and efforts, the caravans shall be restored greater than ever before.
  • Requires the following:
    • The Great Aguellid “The Great Aguellid”
  • At least one of the following is true:
    • Has completed national focus Goal bag of money pony griffon.png “Choosing To Hope”
    • Has completed national focus Goal authority.png “Reminding The Rats”
  • Trigger country event “A Route Through The Great Desert”
Assuaging The Azir Tribes icon
Assuaging The Azir Tribes
The Azir tribes are a breed of their own, and the Imazeeb know well that if you wish to traverse their lands, you will respect them. Gifts of peace will help them overlook our trespasses, and extra precautions among the caravans will lower the risk of incidents.
  • Requires the following:
    • Trans-Zebharan Trade “Trans-Zebharan Trade”
  • Gets the National Spirit FRA matignon agreements.png “Messages of Peace, Gifts of Sincerity” for 90 days
Messages of Peace, Gifts of Sincerity icon
Messages of Peace, Gifts of Sincerity
  • Consumer Goods Factories factor: 10%
Muster Guards icon
Muster Guards
The Zebhara is a place of a thousand perils, from raiders to monsters, and the zebras who take on the duties of the caravans must be up to the task. Those who buy our services pay well for our protection, and we will not let them down.
  • Requires the following:
    • Trans-Zebharan Trade “Trans-Zebharan Trade”
  • Lose Ponypower 1 000 Ponypower
A Grand Caravan icon
A Grand Caravan
From Agzhat we will cut a path down to Camelkand, bypassing the Quaggatai lands and reaching the southeast in record time. This caravan is more than just a trading expedition, it is an affirmation that the Imazeeb are still able and willing to master the Zebhara.
  • Requires the following:
    • Assuaging The Azir Tribes “Assuaging The Azir Tribes”
  • Requires the following:
    • Muster Guards “Muster Guards”
  • Trigger country event “Returning From The Desert”
Our Desert icon
Our Desert
For centuries, the Imazeeb have not only survived but even thrived in lands that others find too harsh. Part of the key has been to never simply accept the desert for what it is. It can become more, and whether it will take years or decades, the Imazeeb are patient.
  • Requires the following:
    • A Grand Caravan “A Grand Caravan”
  • Trigger country event “The Desert Flowering”
Rising Up Once More icon
Rising Up Once More
The Storm King caused untold suffering among the Imazeeb, yet they did what they always had and adapted. The greedy yeti chose to go after the wealthier cities instead of chasing them up and down the dunes. Though the dead never can come back, the material damage wrought can be repaired.
  • Requires the following:
    • The City Of Brooks “The City Of Brooks”
  • Requires the following:
    • The Blue Sage “The Blue Sage”
  • Trigger country event “Simple Glassworks”
A Hundred Tribes icon
A Hundred Tribes
Mekiouzza's greatest achievement is, and will always be, the fact that she created a measure of true unity among her people. Even after recent events this unity is weakened, but not broken, and it will be enough to ensure that when she is gone, her daughter is accepted by them.
  • Requires the following:
    • Our Desert “Our Desert”
  • Requires the following:
    • Chief Ironbreaker “Chief Ironbreaker”
  • Trigger country event “A New Millennium's Confederation”
New Year, New Hope icon
New Year, New Hope
The fall of Tobuck was Zarantia's darkest hour, but as always, we weathered the storm, dusted ourselves off and rose once more. We shall return to Tobuck once more, and we shall continue to build our future.
  • Requires the following:
    • The Council Of Tribes “The Council Of Tribes”
  • Requires the following:
    • Rising Up Once More “Rising Up Once More”
  • Requires the following:
    • A Hundred Tribes “A Hundred Tribes”
  • If:
    • Limited to:
      • Flag of Chiropterra Chiropterra:
        • Has completed national focus Goal NLR kill loyalists.png “The Equestrian Civil War”
    • Set country flag ZAR_bat_is_busy
  • Trigger country event “The Honourless Rats”
The Issue Of War icon
The Issue Of War
Whilst the courage and skill of our irregular warriors is without question, we can double their effectiveness by developing a coherent doctrine. We must gather our commanders and make a decision as to what that might be.
The Masters Of The Desert icon
The Masters Of The Desert
We have decided to expand upon our traditional tactics, which largely consist of light, mobile units specialised in moving across open ground at speed and out-manoeuvring the enemy.
  • Requires the following:
    • The Issue Of War “The Issue Of War”
  • Mutually Exclusive Mutually exclusive with:
    • Learning From The West “Learning From The West”
  • We have chosen tradition (?)
  • Set variable ZAR_dd_supply_consume_var to 0
  • Set variable ZAR_dd_land_night_attack_var to 0
  • Set variable ZAR_sw_army_defense_level_var to 0
  • Set variable ZAR_dd_army_logistics_level_var to 0
  • Set variable ZAR_dd_army_speed_var to 0
  • Set variable ZAR_dd_org_move_loss to 0
  • Set variable ZAR_dd_army_speed_var to 0
  • Custom effect tooltip: Zarantia's army has always valued mobility and endurance, and this will not change. Let the enemy come, for we will dance circles around them, wear them down and strike when they are done for.
  • Hidden effect:
    • Add the dynamic modifier “Desert Masters” to this country providing the following effects:
      • Supply Consumption: ZAR_dd_supply_consume_var
      • Land Night Attack: ZAR_dd_land_night_attack_var
      • Starting Defense skill level of new army leaders: ZAR_sw_army_defense_level_var
      • Starting Logistics skill level of new army leaders: ZAR_dd_army_logistics_level_var
      • Division Speed: ZAR_dd_army_speed_var
      • Army Organization Regain: ZAR_dd_army_org_regain
      • Org Loss when Moving: ZAR_dd_org_move_loss
      • Limited to:
        • Yes Always
Disseminating Supply Caches icon
Disseminating Supply Caches
Every hunter or traveller worth their salt have known that a journey across the desert becomes infinitely easier if you made sure to set up supplies along the route the last time you travelled.
  • Requires the following:
    • The Masters Of The Desert “The Masters Of The Desert”
  • Custom effect tooltip: Modifies Masters of the Desert with:

All Units: Supply Consumption: -15%

  • Set variable ZAR_dd_supply_consume_var to -0.15
  • Gain +50% research bonus (Support Research Bonus) (1 use) towards:
    • Support technology
Listen to the Old Masters icon
Listen to the Old Masters
When queens and generals march, it is all too easy to forget the vast troves of knowledge that can be found among the old warriors. Those who fought when Mekiouzza was still young still remain, and they have much to teach still.
  • Requires the following:
    • The Masters Of The Desert “The Masters Of The Desert”
  • Custom effect tooltip: Modifies Masters of the Desert with:

All Units: Night Attack: +15%

  • Set variable ZAR_dd_land_night_attack_var to 0.15
  • Gain +50% research bonus (Race-specific technology) (1 use) towards:
    • Race-specific technology
  • Gain Army experience 30 Army Experience
Tribal Gunsmithing icon
Tribal Gunsmithing
The best weapon in the world does not avail a warrior if it sits across the country. Instead of attempting to centralise our arms production, we should make sure that every town and every travelling group can produce their own weapons as needed.
  • Requires the following:
    • The Masters Of The Desert “The Masters Of The Desert”
  • [Scope]Zinder (748):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Shizra (755):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • 500 units of Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = ZAR_tribe_armory_organization
    • mioZAR_tribe_armory_organization
      • add_mio_funds = 250
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Tribal Armouries , which grants
      • Weapons and Equipment Research Speed: +15%
      • Infantry Equipment:
        • Production cost.png Production Cost: −25%
        • Reliability: −5%
History Guides Us icon
History Guides Us
Are not tanks simply the chariots of Maregypt come again? Is not artillery the logical conclusion to the siege engines of Colthage? There is little that is new under the sun, and history can teach us how to move forward.
  • Requires the following:
    • The Masters Of The Desert “The Masters Of The Desert”
  • Custom effect tooltip: Modifies Masters of the Desert with:

New leaders get the following bonuses Supply: 2 Defence: 1

  • Set variable ZAR_sw_army_defense_level_var to 1
  • Set variable ZAR_dd_army_logistics_level_var to 2
  • [SCOPE]Every employed army leader:
    • Add Defense Skill: 1
  • [SCOPE]Every employed army leader:
    • Add Logistics Skill: 2
  • Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Calling The Tribal Levy icon
Calling The Tribal Levy
It would be wrong to expect our warriors to sit around for months on end, waiting for something to do. They have their own lives and their own families to care for. They will come when we call them, so there is no reason to worry.
  • Requires the following:
    • Listen to the Old Masters “Listen to the Old Masters”
  • Requires the following:
    • Tribal Gunsmithing “Tribal Gunsmithing”
  • Custom effect tooltip: Should war come, the Aguellid can call upon her loyal warriors.
A Warrior's Pride icon
A Warrior's Pride
Beyond duty and beyond honour, beyond all the reasons to fight, lies a pure and simple desire to not lose. To be Imazeeb is to persevere against all that the desert throws at you. To be a warrior, is to persevere no matter what your foe attempts.
  • Requires the following:
    • Disseminating Supply Caches “Disseminating Supply Caches”
  • Requires the following:
    • Calling The Tribal Levy “Calling The Tribal Levy”
  • Custom effect tooltip: Modifies Masters of the Desert with:

All Units: Speed: +10%

  • Set variable ZAR_dd_army_speed_var to 0.1
Born To Endure icon
Born To Endure
Through the freezing nights and the sweltering days, through endless sandstorms and days of nothing, anywhere and everywhere, we will push on towards victory. The soft coastal zebras call it insanity, but we know it as something we were born to do.
  • Requires the following:
    • History Guides Us “History Guides Us”
  • Requires the following:
    • Calling The Tribal Levy “Calling The Tribal Levy”
  • Custom effect tooltip: Modifies Masters of the Desert with:

All Units: Army Org Regain: +15% Org Movement Loss -10%

  • Set variable ZAR_dd_army_org_regain to 0.15
  • Set variable ZAR_dd_org_move_loss to -0.1
  • Gain +50% research bonus (Race-specific technology) (1 use) towards:
    • Race-specific technology
The Desert Demons icon
The Desert Demons
These raiders and assassins are unequalled, and they are willing to share their knowledge with us. The price is steep, but having them serve as our scouts will be a boon unlike any we could have hoped for.
  • Requires the following:
    • Born To Endure “Born To Endure”
  • Requires the following:
    • A Warrior's Pride “A Warrior's Pride”
  • Add technology: Desert Demons
  • Custom effect tooltip: Modifies Reconnaissance Companies with:

Soft Attack: +50% Hard Attack: +50% Desert Modifiers: +10%

  • Gain +50% research bonus (Infantry Research Bonus) (1 use) towards:
    • Infantry Weapons
  • Thiyya Axuxi becomes a General
Learning From The West icon
Learning From The West
Our present mode of warfare is unsuited to contemporary combat. We must develop a modern army, under the tutelage of our western neighbours. Such a force would be much better able to hold ground.
  • Requires the following:
    • The Issue Of War “The Issue Of War”
  • Mutually Exclusive Mutually exclusive with:
    • The Masters Of The Desert “The Masters Of The Desert”
  • We have chosen progress (?)
  • Set variable ZAR_sw_conscription_var to 0
  • Set variable ZAR_sw_army_attack_level_var to 0
  • Set variable ZAR_sw_army_planning_level_var to 0
  • Set variable ZAR_sw_spec_ops_offense_var to 0
  • Set variable ZAR_sw_spec_ops_defense_var to 0
  • Set variable ZAR_SW_army_org_var to 0
  • Set variable ZAR_sw_exp_loss_var to 0
  • Hidden effect:
    • Add the dynamic modifier “Swift Students of War” to this country providing the following effects:
      • Recruitable Population: ZAR_sw_conscription_var
      • Starting Attack skill level of new army leaders: ZAR_sw_army_attack_level_var
      • Starting Planning skill level of new army leaders: ZAR_sw_army_planning_level_var
      • Special forces Attack: ZAR_sw_spec_ops_offense_var
      • Special forces Defense: ZAR_sw_spec_ops_defense_var
      • Division Organization: ZAR_SW_army_org_var
      • Experienced soldier losses: ZAR_sw_exp_loss_var
      • Limited to:
        • Yes Always
  • Custom effect tooltip: Zarantia's army shall learn from the rest of the world, and its force shall be not only a capable, hard-hitting force, but a crucible in which a new national identity shall be born.
To Fight For All icon
To Fight For All
The defence of Zarantia takes precedence over all other concerns, be they mercenary work abroad, inter-tribal squabbles or any other thing. When the full might of the Imazeeb is levied thusly, it will be a force to be reckoned with.
  • Requires the following:
    • Learning From The West “Learning From The West”
  • Custom effect tooltip: Modifies Swift Students of War with:

Recruitable Population: +2.00%

  • Set variable ZAR_sw_conscription_var to 0.02
Courting Colthage icon
Courting Colthage
Our ties to Colthage are strong, and turning to them for greater insight into modern warfare is natural. They've made use of our mercenaries for centuries, and we have many contacts among their generals. It is just a matter of asking.
  • Requires the following:
    • Learning From The West “Learning From The West”
  • Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain +50% research bonus (Support Research Bonus) (1 use) towards:
    • Support technology
  • Gain Army experience 20 Army Experience
A Fledgling Arms Industry icon
A Fledgling Arms Industry
The modern wars will be fought with countless different tools, and we are lagging far behind. The arms industry of Tobuck is not available to us, so if we are to defend ourselves, we must build an industry of our own.
  • Requires the following:
    • Learning From The West “Learning From The West”
  • [Scope]Zinder (748):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Agzhat (747):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • Gain +50% research bonus (Artillery Research Bonus) (1 use) towards:
    • Support Artillery
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = ZAR_royal_armory_organization
    • mioZAR_tribe_armory_organization
      • add_mio_funds = 400
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Gunsmiths of the Uzzal , which grants
      • Weapons and Equipment Research Speed: +15%
      • Infantry Equipment:
        • Soft attack: +5%
        • Defense: +5%
        • Reliability: +5%
The Unified Principles Of Warfare icon
The Unified Principles Of Warfare
Certain things are forever true when it comes to war, but the ways in which these things are expressed changes as time marches on. We must make sure to follow these changes, and be up to date with all the new methods of warfare.
  • Requires the following:
    • To Fight For All “To Fight For All”
  • Requires the following:
    • Courting Colthage “Courting Colthage”
  • Custom effect tooltip: Modifies Swift Students of War with:

New leaders get the following bonuses Attack: 1 Planning: 1

  • Set variable ZAR_sw_army_attack_level_var to 1
  • Set variable ZAR_sw_army_planning_level_var to 1
  • [SCOPE]Every employed army leader:
    • Add Attack Skill: 1
  • [SCOPE]Every employed army leader:
    • Add Plannning Skill: 1
  • Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Cross-Tribal Service icon
Cross-Tribal Service
The Imazeeb must learn to fight for more than tribe or town. By spreading them out so that soldiers serve in other tribes, we reinforce the bonds between them, and lay the foundation for greater faith in Amsisi.
  • Requires the following:
    • A Fledgling Arms Industry “A Fledgling Arms Industry”
  • Requires the following:
    • Courting Colthage “Courting Colthage”
  • Custom effect tooltip: Modifies Swift Students of War with:

All Units: Army Org: +10% Experience Loss -20%

  • Set variable ZAR_SW_army_org_var to 0.1
  • Set variable ZAR_sw_exp_loss_var to -0.2
Desert Tunnels icon
Desert Tunnels
It is a mad notion, but there is a precedent for it in the countless smuggler and escape tunnels dug not only around Tobuck but across Zarantia. If our enemy can strike from above, then we simply strike from below. A corps of assault engineers, specialising in tunnel assaults, can become our ace.
  • Requires the following:
    • The Unified Principles Of Warfare “The Unified Principles Of Warfare”
  • Add technology: Tunnel Rats
  • Custom effect tooltip: Modifies Engineer Companies with:

Entrenchment Speed: +20% Breakthrough: +20% Soft Attack: +20% Hard Attack: +20%

The Royal Chargers icon
The Royal Chargers
Mekiouzza gathers the best around her, and the warriors are no exception. Those warriors hoof-picked by her will become a cadre of chargers unlike any that Zarantia has seen. They are the best of the best, the fiercest and bravest, they are the Royal Zarantian Chargers, and the ground quakes under their hooves.
  • Requires the following:
    • The Unified Principles Of Warfare “The Unified Principles Of Warfare”
  • Requires the following:
    • Cross-Tribal Service “Cross-Tribal Service”
  • Custom effect tooltip: Modifies Swift Students of War with:

Special Forces: Attack: +15% Defence: +15%

  • Set variable ZAR_sw_spec_ops_offense_var to 0.15
  • Set variable ZAR_sw_spec_ops_defense_var to 0.15
  • Izemrasen Tjenwitt becomes a General
The Arsenal Of Defence icon
The Arsenal Of Defence
If Zarantia is to remain safe, we must never stop continuing in our efforts to procure new weapons, nor can we ever presume that we are "done" with improving our military production capacity.
  • Requires the following:
    • The Unified Principles Of Warfare “The Unified Principles Of Warfare”
  • Requires the following:
    • Cross-Tribal Service “Cross-Tribal Service”
  • [Scope]Agzhat (747):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • Gain +50% research bonus (Artillery Research Bonus) (1 use) towards:
    • Support Artillery
  • Gain +50% research bonus (Infantry Research Bonus) (1 use) towards:
    • Infantry Weapons
The Issue Of Unity icon
The Issue Of Unity
The loss of Tobuck is more than the loss of a city, it is an existential threat to Zarantia itself. If a gaggle of warlords and gun runners can run us out of the city, then what will stop any outside force from crushing our fledgling state for good? We must come together, or we will fall.
I Am Mekiouzza icon
I Am Mekiouzza
I brought the tribes together. I led the war to free Tobuck from Warzena's clutches. I forged Zarantia as a concept, and I maintained it. It is mine by right, as none of the other tribal leaders could even come close to accomplishing what I accomplished. Zarantia is mine, and I will drown it in blood before I allow it to fall.
  • Requires the following:
    • The Issue Of Unity “The Issue Of Unity”
  • Mutually Exclusive Mutually exclusive with:
    • The Tribe Of Tribes “The Tribe Of Tribes”
  • We are using a martial approach (?)
  • Trigger country event “I Am Mekiouzza”
Bringing The Tribes Together icon
Bringing The Tribes Together
Zarantia is - must be - one united force. The tribes can no longer claim independence from it, and they must be given their place in the order that now arises. Their place will be given willingly and generously, but they will take it, or else...
  • Requires the following:
    • I Am Mekiouzza “I Am Mekiouzza”
  • Trigger country event “The Gathering Of The Tribes”
Enforce The Amsisi icon
Enforce The Amsisi
There are those who would not view those outside their tribe as kin, but as outsiders. They would show hospitality, but only as much as is needed, and they would make excuses when called to defend those who would come to their aid. There is a word for this: betrayal, and it is time to remind them of this.
  • Requires the following:
    • I Am Mekiouzza “I Am Mekiouzza”
  • Gets the National Spirit Idea LAT perkonkrust.png “Absolute Amsisi”
Absolute Amsisi icon
Absolute Amsisi
  • Political Power Gain: −5%
  • Party Popularity Stability Modifier: +10%
  • War Support: +8%
  • Compliance Growth Speed in our states occupied by the enemy: −10%
The Amsisi was a code that tribes should treat each other as distant relatives for the sake of cooperation and keeping the peace. Now it is absolute, and tribal divisions will constitute treason.
Remember Your Friends icon
Remember Your Friends
Some of our people have stood by the Aguellid's side since the beginning. They have shown more than just recognition of her ability and given her loyalty. Through thick and thin, they have stood by her side, and Mekiouzza has not forgotten this.
  • Requires the following:
    • Bringing The Tribes Together “Bringing The Tribes Together”
  • Gets the National Spirit Idea mitsubishi.png “Loyalty Seen And Rewarded”
Loyalty Seen And Rewarded icon
Loyalty Seen And Rewarded
  • Recruitable Population Factor: +15%
  • Mobilization speed: +10%
The Aguellid's wrath is terrifying, but she sees those who know to bow their heads and reward them richly for it. None who knows their place have anything to fear.
Demanding Their Oaths icon
Demanding Their Oaths
The time has come for the Aguellid's power to be based on more than honour and custom. Those who stand by her will swear oaths to serve her, no matter what order she gives. If they do not give it, they have no place under her.
  • Requires the following:
    • Bringing The Tribes Together “Bringing The Tribes Together”
  • Requires the following:
    • Enforce The Amsisi “Enforce The Amsisi”
  • Gain 5% War support War Support
  • Gain 5% Stability Stability
  • Hidden effect:
    • Trigger country event “The Burden of Leadership” in 15 days
Reward The Loyal icon
Reward The Loyal
For the headstrong tribes of Zarantia, blind obedience is not a virtue, but a strange foreign notion. In order to ease their transit into the fold, there must be generous rewards for those who bow their heads to her.
  • Requires the following:
    • Remember Your Friends “Remember Your Friends”
  • Requires the following:
    • Demanding Their Oaths “Demanding Their Oaths”
  • Gain 8% Supremacy Supremacist party popularity
  • Scripted Effect: decrease_poverty=yes
We Unite Or Die icon
We Unite Or Die
The Imazeeb are weak. Once, we were strong, but this new age is not kind to our kind of people. Tobuck showed this, and desperate situations demand desperate measures. Options that once were abhorrent must be considered. The price if we fail is too high.
  • Requires the following:
    • I Am Mekiouzza “I Am Mekiouzza”
  • Trigger country event “A Lamb Surrounded By Wolves”
For My People icon
For My People
Mekiouzza's life has been one long struggle to bring the Imazeeb together, and to lead not just a tribe, but a people. Time and time again, the world has contested her, but time and time again she has pushed on. Calling on every favour she has, she will achieve her goals no matter the cost.
  • Requires the following:
    • We Unite Or Die “We Unite Or Die”
  • Requires the following:
    • Enforce The Amsisi “Enforce The Amsisi”
  • Gain Political Power 150 Political Power
  • Hidden effect:
    • Trigger country event “The Measure of Myth” in 15 days
Crush Those Who Would Divide Us icon
Crush Those Who Would Divide Us
Leaders object to Mekiouzza's plans, and tribes turn away from her. With their actions, they threaten to undo all that the Aguellid has accomplished. Generous gifts have failed, threats fallen on deaf ears.

So be it, either they die, or Zarantia dies.
  • Requires the following:
    • We Unite Or Die “We Unite Or Die”
  • Requires the following:
    • Enforce The Amsisi “Enforce The Amsisi”
  • Custom effect tooltip: Mekiouzza will begin bringing unity to her people at the end of a sword...
They Blinked First icon
They Blinked First
The savagery and speed with which Mekiouzza turned on her people has shocked the other tribes, and though many would willingly fight, it has been made clear that any tribe that turned against her would not find battle, but a slaughter. In blood and fire, Zarantia stays united.
  • Requires the following:
    • Crush Those Who Would Divide Us “Crush Those Who Would Divide Us”
  • Requires the following:
    • For My People “For My People”
  • Our enemies will be purged. (?)
  • Trigger country event “No Price Too High”
A True Queen icon
A True Queen
Mekiouzza's place is carved into the annals of legend. For the first time, the Imazeeb are truly united. It happened in blood and death, but they now stand as one people. Queen Mekiouzza now leads her nation and her people forward to the future, for no other Imazeeb was worthy.
  • Requires the following:
    • They Blinked First “They Blinked First”
  • Requires the following:
    • Reward The Loyal “Reward The Loyal”
  • Custom effect tooltip: With her power secure, Mekiouzza can call the tribes to war, and reclaim Tobuck.
  • Trigger country event “The Queen Of The Desert”
  • Uzaden Arurad becomes a General
  • Hidden effect:
    • Trigger country event “The Price of Weakness” in 15 days
The Tribe Of Tribes icon
The Tribe Of Tribes
The Imazeeb have always been a people of many tribes, but the question is whether that truly is a weakness. Certainly it precludes autocratic methods, but how many foreign thinkers have not written about the importance of checks and balances? We have that, always had it, and we simply need to refine it.
  • Requires the following:
    • The Issue Of Unity “The Issue Of Unity”
  • Mutually Exclusive Mutually exclusive with:
    • I Am Mekiouzza “I Am Mekiouzza”
  • We are using a mercantile approach (?)
  • Trigger country event “Elevating The Confederation”
A Common Code icon
A Common Code
The tribes value their customs and traditions, and if unity is to be reached, these things must be respected. It will demand all the effort that we can muster, but the reward will be a Zarantia that the tribes feel invested in.
  • Requires the following:
    • The Tribe Of Tribes “The Tribe Of Tribes”
  • Gain 5% Stability Stability
The Tribal Council icon
The Tribal Council
Mekiouzza has a long tradition of calling the tribal leaders to her to counsel her. Perhaps this institution should be made permanent, and give the tribal chiefs a formalised say in Zarantia's governance.
  • Requires the following:
    • A Common Code “A Common Code”
  • Trigger country event “The Tribal Council”
Establishing High Courts icon
Establishing High Courts
Inter-tribal squabbles take up too much time and effort that would be better spent elsewhere. In order to relieve the burden this places on the government, we must create a pan-Zarantian justice system of neutral mediators that can speak with the Aguellid's authority.
  • Requires the following:
    • A Common Code “A Common Code”
  • Gain 8% Harmony Harmonic party popularity
  • Scripted Effect: decrease_poverty=yes
  • Hidden effect:
    • Trigger country event “Softly, But Persistently” in 15 days
The Code of Rights icon
The Code of Rights
There must never be any doubt in the minds of our people that we will respect their way of life. Our commitment to preserving the rights our people always have known shall be written into the very fabric of our nation, and if we fail in it then we will be held accountable.
  • Requires the following:
    • Establishing High Courts “Establishing High Courts”
  • Requires the following:
    • The Tribal Council “The Tribal Council”
  • Gets the National Spirit Generic religion.png “Oaths To The Tribes”
Oaths To The Tribes icon
Oaths To The Tribes
  • Political Power Gain: −10%
  • Monthly Population: +25%
  • Division Defense on core territory: +7.5%
The Aguellid knows her role, and she has put it down in law so that the tribes shall never fear that her overreach will encroach on what is theirs by right.
Selling Unity icon
Selling Unity
"Unity" is a strange ideal to most Imazeeb, and if we are to convince them to change their ways and embrace it, we must offer them a lot in return. If it succeeds, it will be the sale of the century, and Mekiouzza is no stranger to pulling off difficult deals.
  • Requires the following:
    • The Tribe Of Tribes “The Tribe Of Tribes”
  • Gain Political Power 100 Political Power
Making Deals And Promises icon
Making Deals And Promises
It will not be one great agreement that brings Zarantia together, but rather hundreds of small purchases and thousands of promises of aid or reward, arbitration, gifts and carefully chosen words.
  • Requires the following:
    • Selling Unity “Selling Unity”
  • [Scope]Zinder (748):
    • Add 1 Building slot building slot
  • [Scope]Senmare (746):
    • Add 1 Building slot building slot
  • [Scope]Menzaka (730):
    • Add 1 Building slot building slot
  • Lose Political Power 50 Political Power
  • Hidden effect:
    • Trigger country event “Why Is The Price of Change Paid?” in 15 days
Pressure The Unwilling Tribes icon
Pressure The Unwilling Tribes
Not all tribes are open to unity, and some - like the Talat and their proud leader Wasif - fiercely defend their independence. Yet the Talat are poor, and where brute force might fail, a slow, steady squeeze might do better.
  • Requires the following:
    • Selling Unity “Selling Unity”
  • Trigger country event “Only One Real Choice”
The Best And Only Option icon
The Best And Only Option
Unity will bring peace and prosperity, it will ensure our people's continued existence and it will ennoble our people in the eyes of the rest of the world. It is a fantastic deal, and so it is understandable that we do not take no for an answer.
  • Requires the following:
    • Pressure The Unwilling Tribes “Pressure The Unwilling Tribes”
  • Requires the following:
    • Making Deals And Promises “Making Deals And Promises”
  • Trigger country event “Bought Out”
Oaths Of Mutual Defence icon
Oaths Of Mutual Defence
If anything threatens one tribe, it threatens them all. This has always been the case, so formalising it is not an idea foreign to the tribes. Of all the changes that will come, it is probably the least controversial one, and it will let us mobilise much faster if needed.
  • Requires the following:
    • The Tribe Of Tribes “The Tribe Of Tribes”
  • Gets the National Spirit ELF invincible.png “Oaths Of Mutual Defence”
Oaths Of Mutual Defence icon
Oaths Of Mutual Defence
  • Recruitable Population Factor: +5%
  • Surrender Limit: +5%
There's always been an implicit agreement that the tribes cover for each other if they have to. Formalising it into celebrated oaths given by the chieftains is not a great step.
A Chosen Council icon
A Chosen Council
As many tribal leader are unwilling to sit by Mekiouzza's side, and would rather attend their own affairs, Mekiouzza has suggested that instead they will choose representatives to fulfil this role. With these chosen representatives at her side, Mekiouzza's control is complete, even if not absolute.
  • Requires the following:
    • Oaths Of Mutual Defence “Oaths Of Mutual Defence”
  • Requires the following:
    • The Code of Rights “The Code of Rights”
  • Requires the following:
    • The Best And Only Option “The Best And Only Option”
  • Custom effect tooltip: With her power secure, Mekiouzza can call the tribes to war, and reclaim Tobuck.
  • Trigger country event “The Resplendent Confederation”
  • Hidden effect:
    • Trigger country event “Vengeance And Justice” in 15 days
  • Igider Tafrara becomes a General
The Issue Of Land icon
The Issue Of Land
It is from the land that our riches are gathered and grown, and from where the people stem. It is such a shame that the land is either held by absentee lords or lies fallow with no owner. To begin the path to modernity, this must be fixed.
Our Own Tobuck icon
Our Own Tobuck
Tobuck was a crutch to our nation's economy, and overreliance on it will not be a mistake we will repeat. Through investment, internal and external, we will carve a new jewel within our land.
  • Requires the following:
    • The Issue Of Land “The Issue Of Land”
  • Mutually Exclusive Mutually exclusive with:
    • The Rules Of The Desert “The Rules Of The Desert”
  • We are favouring the settled tribes (?)
  • Trigger country event “The Desert Jewel”
Settling Land Disputes icon
Settling Land Disputes
One problem with land are the ancient disputes over who owns which land, or if it is owned in the first place. The traditional ways of handling these issues have proven futile. Modern methods are needed to work these problems out.
  • Requires the following:
    • Our Own Tobuck “Our Own Tobuck”
  • Lose 5% Stability Stability
  • [SCOPE]Every owned state:
    • Add 1 Building slot building slot
Colthaginian And Maregyptian Advisors icon
Colthaginian And Maregyptian Advisors
Even if we do not have the know-how that we need to continue our march towards a modern society, other nations and their people have. Gold is a powerful motivator, and some can be swayed to apply the white heat of technology to Zarantia.
  • Requires the following:
    • Our Own Tobuck “Our Own Tobuck”
  • Trigger country event “Guidance To Prosperity”
Land For The Landless icon
Land For The Landless
The final step of the land reform is to grant what land that is available to tenant farmers and those who do not stand to inherit land. A new land of smallholders and independent farmers, where it is not just a small class of lords that take all the profit.
  • Requires the following:
    • Settling Land Disputes “Settling Land Disputes”
Land for the Landless icon
Land for the Landless
  • Resource Gain Efficiency: +15%
  • Monthly Population: +15%
The games of power between the tribes have left many of them wealthy, but as many if not more destitute. Those who have been bereft suffer, and as good neighbors we should alleviate each others' suffering.
  • [Scope]Agzhat (747):
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Building slot building slot
Finding The Desert's Wealth icon
Finding The Desert's Wealth
Where some see desolate wastes, we see opportunity. Riches beyond our dreams lie beneath the sands, and they are waiting for those worthy to use them as they see fit. We will find them, and we will use it for the betterment of Zarantia.
  • Requires the following:
    • Settling Land Disputes “Settling Land Disputes”
  • Add production of 16 Steel Steel to Agzhat (747)
  • Add production of 12 Aluminum Aluminum to Shizra (755)
  • [Scope]Zinder (748):
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Building slot building slot
Schooling For All icon
Schooling For All
Everything is founded on thoughts and brains. Though our generation may have been able to lift itselves up from our own disadvantages, we should not neglect the next generation. Everyone will need to receive an education. Tomorrow's battles will be faced by minds, not muscles.
  • Requires the following:
    • Colthaginian And Maregyptian Advisors “Colthaginian And Maregyptian Advisors”
  • Trigger country event “A Tense First Day” in 10 days
Hammers To Break Their Chains icon
Hammers To Break Their Chains
Slavery is not only a weight to our economical potential, but a historical debt towards out people, for it has no place for a Zarantia that desires to grow. What only remains is to discuss how we will abolish this rot to our society.
  • Requires the following:
    • Land For The Landless “Land For The Landless”
  • Requires the following:
    • Finding The Desert's Wealth “Finding The Desert's Wealth”
  • Trigger country event “Breaking The Fetters”
The Trans-Zarantian Road icon
The Trans-Zarantian Road
Everything needs a place to be. The hammer needs the nail, the fuel the engine. And roads are how it gets there. It is no good having the parts if they cannot come together. A road is sorely needed.
  • Requires the following:
    • Schooling For All “Schooling For All”
  • Requires the following:
    • Finding The Desert's Wealth “Finding The Desert's Wealth”
  • Trigger country event “Immortality On The Small Things”
The Second Tobuck icon
The Second Tobuck
Foreign investments, labour and trade flows through Agzhat's markets and factories like water, the rough diamond not only turned into an oasis, but as one of the finest jewels of our homeland. Our work to bring Zarantia to the modern age is far from over, but there's no shame in taking a moment to gaze upon our works.
  • Requires the following:
    • The Trans-Zarantian Road “The Trans-Zarantian Road”
  • Requires the following:
    • Hammers To Break Their Chains “Hammers To Break Their Chains”
  • [Scope]Agzhat (747):
    • Add 1 Civilian factory Civilian Factory
    • Set state category to Sparse Urban Region
  • Replace the Society Development Idea agrarian society.png “Agrarian Society” with the Society Development Idea pre industrial society.png “Industrialising Society”
The Rules Of The Desert icon
The Rules Of The Desert
The Imazeeb have lived in these lands for centuries through countless toils and hardships. Why should this time be any different? These traditions and customs have not steered the tribes wrong before and they will not this time. It must be ensured that they are enshrined in law to preserve and refine them.
  • Requires the following:
    • The Issue Of Land “The Issue Of Land”
  • Mutually Exclusive Mutually exclusive with:
    • Our Own Tobuck “Our Own Tobuck”
  • We are favouring the nomadic tribes (?)
  • Trigger country event “All Zarantia Shall Live”
Tribal Support Laws icon
Tribal Support Laws
The building block of Imazeeb society is the tribe. Before Zarantia and all else is the tribe. As such, laws must be enacted to ensure that the tribes can take care of themselves and take care of their own, even if it comes at the expense of the state as a whole.
  • Requires the following:
    • The Rules Of The Desert “The Rules Of The Desert”
  • Gain 5% Stability Stability
  • Scripted Effect: decrease_poverty=yes
The Division Of Labour icon
The Division Of Labour
While such a term like "division of labour" may seem out of place among the Imazeeb, it is not. All must do their part to ensure their community runs smoothly and all are provided for. By codifying existing traditions regarding labour, we can ensure small communities continue to operate smoothly.
  • Requires the following:
    • The Rules Of The Desert “The Rules Of The Desert”
  • Gets the National Spirit Generic production bonus.png “Shared Labours”
Shared Labours icon
Shared Labours
  • Resource Gain Efficiency: +10%
  • Construction Speed: +10%
No tribe works alone, and every tribe takes pride in their specialties to ensure that as Zarantia works together, every group's greatest talents come to the fore.
Everyzebra's Right icon
Everyzebra's Right
All creatures yearn to be free, and zebras are no different. By putting zebras in chains, we violate that natural urge. On top of this, slave labour is proving inadequate for producing the complex machinery and tools used in modern methods. As such, slavery in its current form will be incrementally abolished and all slaves allowed to live (and more importantly work) as they please.
  • Requires the following:
    • Tribal Support Laws “Tribal Support Laws”
  • Trigger country event “Every Person's Right”
Internal Trade icon
Internal Trade
While all the people may need is within our borders, it does not mean everyzebra can easily access them. By encouraging trade and caravans between villages and tribes, all will be able to benefit from our wealth and focus on the development of their own communities.
  • Requires the following:
    • Tribal Support Laws “Tribal Support Laws”
  • Requires the following:
    • The Division Of Labour “The Division Of Labour”
  • Gets the National Spirit HIP autarky.png “Internal Trade Routes”
Internal Trade Routes icon
Internal Trade Routes
  • Construction Speed: +15%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Resources to Market: −15%
We should not - must not - send off good to foreign lands when our brothers and sisters in other tribes are still lacking. The tribes have the first pick, always, and through this we prosper.
  • Add production of 12 Steel Steel to Agzhat (747)
The Thousand Workshops icon
The Thousand Workshops
We do not need the massive, towering and dirty factories of the citydwellers. Cottage industry can be just as effective and every household is its own factory producing whatever the tribes, and therefore the nation, need be it swords, rifles, horseshoes, or silverware.
  • Requires the following:
    • The Division Of Labour “The Division Of Labour”
  • Add 2 off map Military factory Military Factory
National Apprenticeships icon
National Apprenticeships
Apprenticeships and masters teaching new tradezebras is a fairly common method of expanding skilled labour here and elsewhere in the world. We can upscale this process to the national level by establish state-backed apprenticeship schemas for those seeking trades as well as ensure all our tradezebras are up to a good standard.
  • Requires the following:
    • The Thousand Workshops “The Thousand Workshops”
  • Requires the following:
    • Internal Trade “Internal Trade”
  • Trigger country event “Apprenticeship”
A Duty To Aid icon
A Duty To Aid
While we may not have the extensive handouts and welfare of our urban neighbours, we are not heartless. Everyzebra falls on hard times once in a while, and it is the duty of everyzebra in the community to help lift them up. Likewise, we should show hospitality and generosity to strangers of our tribes. Let us turn no pony, zebra, or otherwise away if they are in need.
  • Requires the following:
    • Everyzebra's Right “Everyzebra's Right”
  • Requires the following:
    • Internal Trade “Internal Trade”
  • Gets the National Spirit Idea hospital.png “A Duty To Aid”
A Duty To Aid icon
A Duty To Aid
  • Monthly Population: +20%
  • Factory Repair Speed: +10%
Famine, disease, poverty and disasters all beset the tribes, and when one fall, they should know that all others are there to rush in and help them rise again. This is more than a virtue, it is ia duty!
The Confederacy Stands By Its Own icon
The Confederacy Stands By Its Own
While this may seem like a loose union, it is still a strong one within. In such a short time, the groundwork has been laid to ensure the Imazeeb tribes remain relevant and stronger than ever without abandoning our core values. With this alliance of tribes and families, we are sure to stand up to any challenge that may come to our homeland.
  • Requires the following:
    • National Apprenticeships “National Apprenticeships”
  • Requires the following:
    • A Duty To Aid “A Duty To Aid”
  • [SCOPE]Every owned state:
    • Add 1 Infrastructure Infrastructure
    • Gain Ponypower 10 000 Ponypower
  • [Scope]Zinder (748):
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Building slot building slot
Drive Out The Thieves icon
Drive Out The Thieves
The time has come to retake Tobuck. Pea Shooter might be gone, but his former allies still infest the city and they have made it clear they will not surrender it. So bet it then. Like we did fifty years ago, we will free Tobuck by force of arms and teach the thieves the price of crossing us.
  • num_divisions > 12
  • Has more than 4 Military factories

The following will bypass the focus:
  • At least one of the following is true:
    • Owns state Tobuck (728)
    • The Hippogriffs have liberated us. (?)
  • Declares a Annex war against owner of Tobuck (728)

The following will happen when selecting the focus:
Tobuck Reclaimed icon
Tobuck Reclaimed
In the end, the gun runners' threats and boasts were nothing more than bluffs and empty banter. Once again, our armies claim Tobuck and reunite us with long lost brothers and sisters. Small pockets of resistance are still being found across the region, but for the time being, the Zarantia flag can pridefully fly against Tobuck's skies!
  • Requires the following:
    • Drive Out The Thieves “Drive Out The Thieves”
  • Owns state Tobuck (728)
  • Owns state Darnaigh (729)
  • Owns state Zufra (745)
  • Trigger country event “The Verdant March”
Tobuckian Pledges icon
Tobuckian Pledges
While the population and the armies celebrate in the streets, our scribes wage another battle, not by weapons, but in pen and paper. Many communities within Tobuck still need to renew their pledges and be brought back into the fold. With the mess we have been left with, this will take time...
  • Requires the following:
    • Tobuck Reclaimed “Tobuck Reclaimed”
  • Custom effect tooltip: The Tobuckian lands will be brought back into the folds, with the people swearing fealty to Mekiouzza.
Restoring The Old Routes icon
Restoring The Old Routes
It seems the Gun Runners' last spiteful bark at us was to blow up the roads and bridges that connected our cities. No matter, routes can be rebuilt and retraced, and those who destroyed them are gone.
  • Requires the following:
    • Tobuckian Pledges “Tobuckian Pledges”
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • At least one of the following is true:
        • Is state Agzhat (747)
        • Is state Menzaka (730)
        • Is state Senmare (746)
        • Is state Zinder (748)
        • Is state Tobuck (728)
        • Is state Zufra (745)
        • Is state Darnaigh (729)
    • Scripted Effect: ZAR_infrastructure_projects=yes
The Emerald Fields icon
The Emerald Fields
Tobuck is a great city, but it's countryside hold an equal treasure in its verdant fields. Now that Tobuck is finally back under our control, we can at last reestablish the plantations that provided so much prosperity for us.
  • Requires the following:
    • Restoring The Old Routes “Restoring The Old Routes”
  • Gets the National Spirit Lau plantation idea.png “The Emerald Fields Of Tobuck” for 120 days
The Emerald Fields Of Tobuck icon
The Emerald Fields Of Tobuck
  • Consumer Goods Factories factor: 10%
  • Set variable ZAR.ZAR_var_local_supplies to 0.15
  • Set variable ZAR.ZAR_var_production_speed_buildings_factor to 0.05
  • Set variable ZAR.ZAR_var_building_slots to 1
  • [SCOPE]Every owned state:
    • Limited to:
      • None of:
        • Has the dynamic modifier “The Desert Flowering”
      • Is a core state of Flag of Republic of Tobuck Republic of Tobuck
    • Add the dynamic modifier “The Desert Flowering” to this state providing the following effects:
      • Local Supplies: ZAR.ZAR_var_local_supplies
      • Local Construction Speed: ZAR.ZAR_var_production_speed_buildings_factor
      • Max Factories in State: ZAR.ZAR_var_building_slots
      • Resistance Target: ZAR.ZAR_flowering_res_target
      • Resistance Growth Speed: ZAR.ZAR_flowering_res_growth
      • Resistance Decay Speed: ZAR.ZAR_flowering_res_decay
      • Garrison Penetration Chance: ZAR.ZAR_flowering_res_garrison_pen_chance
      • Damage to Garrisons: ZAR.ZAR_flowering_res_garrison_dmg
      • Limited to:
        • [SCOPE]State owner:
  • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +5%
 Max Factories in State: +1
 Local Construction Speed: +5%
Tobuckian Knowledge icon
Tobuckian Knowledge
The swindlers and thieves left behind a vast wealth of knowledge after we drove them from our city. It would be folly to allow it to go to waste. As such, we must collect it up and replicate it so that we may instead bend the tools of the greedy for the good of all.
  • Requires the following:
    • Restoring The Old Routes “Restoring The Old Routes”
  • Requires the following:
    • Learning From Change “Learning From Change”
  • Gain 1 research slot
  • If:
    • Limited to:
      • Has the Society Development Idea pre industrial society.png “Industrialising Society”
    • Modify the Society Development Idea pre industrial society.png “Industrialising Society”
    • Else:
      • Replace the Society Development Idea pre industrial society.png “Industrialising Society” with the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
Open For Business icon
Open For Business
As the last pockets of resistance are dealt with, and the last negotiations and pledges are made, the trading port of Tobuck is finally open for business once more! West, East or beyond, Zarantia welcomes all!
  • Requires the following:
    • Tobuckian Knowledge “Tobuckian Knowledge”
  • Requires the following:
    • The Emerald Fields “The Emerald Fields”
  • Scripted Effect: ZAR_trade_upgrade=yes
  • Scripted Effect: decrease_poverty=yes
Taking Stock Of The City icon
Taking Stock Of The City
The retaking of Tobuck was costly to both our warriors and the city itself. We must assemble an inspection team to sift through the rubble and debris to give us a clear view of the city's current problems and damage. Who knows, maybe they will stumble on something we missed before?
  • Requires the following:
    • Tobuck Reclaimed “Tobuck Reclaimed”
  • [Scope]Tobuck (728):
    • Add 2 Building slot building slots
Learning From Change icon
Learning From Change
The world is changing fast, and the events of the last years proved that we haven't caught up. We must redouble our efforts to learn and adapt to the changing times, for the next time we may not have the opportunity to.
  • Requires the following:
    • Taking Stock Of The City “Taking Stock Of The City”
  • If:
    • Limited to:
      • Has the Society Development Idea agrarian society.png “Agrarian Society”
    • Replace the Society Development Idea agrarian society.png “Agrarian Society” with the Society Development Idea pre industrial society.png “Industrialising Society”
    • Else:
      • Modify the Society Development Idea pre industrial society.png “Industrialising Society”
  • If:
    • Limited to:
      • We are using a martial approach (?)
    • Hidden effect:
      • Trigger country event “Due Rewards” in 15 days
  • Else:
    • Hidden effect:
      • Trigger country event “The Old Stories” in 15 days
Offer Assurances To The People icon
Offer Assurances To The People
Though those that collaborated with our enemy deserve neither pity nor mercy, we must not forget why we came here. Mekiouzza's name is still remembered after all this time and many of Tobuck's inhabitants have hoped for her return. Under our watch, Tobuck will never suffer again.
  • Requires the following:
    • Learning From Change “Learning From Change”
  • Requires the following:
    • Hunting Them Down To The Last “Hunting Them Down To The Last”
  • Custom effect tooltip: The Tobuckians are ready to offer their services once more.
The Pearl Of The Green Bay icon
The Pearl Of The Green Bay
Tobuck suffered for a long time under the yoke of foreign adventurers who cared nothing for its people. Under Mekiouzza's leadership Tobuck shall be reforged into a mighty city, and a true capital of a united Zarantia.
  • Requires the following:
    • Tobuckian Knowledge “Tobuckian Knowledge”
  • Requires the following:
    • Offer Assurances To The People “Offer Assurances To The People”
  • If:
    • Limited to:
      • Has the Society Development Idea pre industrial society.png “Industrialising Society”
    • Replace the Society Development Idea pre industrial society.png “Industrialising Society” with the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
    • Else:
      • [Scope]Tobuck (728):
        • Add 2 Civilian factory Civilian Factory
        • Add 2 Building slot building slots
  • If:
    • Limited to:
      • We are using a martial approach (?)
    • Hidden effect:
      • Trigger country event “By Her Will” in 15 days
  • Else:
    • Hidden effect:
      • Trigger country event “The Purpose Of The Aguellid” in 15 days
The Hour Of Retribution icon
The Hour Of Retribution
Mercy has its place, but not when dealing with liars and backstabbers. Their words were worth nothing, and they have caused both us and our Tobuckian kin countless woes. For that, they will die, and their deaths will serve as a warning.
  • Requires the following:
    • Tobuck Reclaimed “Tobuck Reclaimed”
  • [Scope]Tobuck (728):
    • Lose Ponypower 634 Ponypower
  • Lose 5% Stability Stability
Hunting Them Down To The Last icon
Hunting Them Down To The Last
There is no escape for the scum who thought they could steal Tobuck from us. We will chase them to the edge of the world if we have to, and our vengeance will be terrible.
  • Requires the following:
    • The Hour Of Retribution “The Hour Of Retribution”
  • Trigger country event “FINAL REPORT”

The following will happen when selecting the focus:
  • Trigger country event “BATTLE REPORT #42” in 10 days
  • Trigger country event “Loyalty Amongst Thieves” in 20 days
  • Trigger country event “To Face One's End” in 30 days
A Warning To The World icon
A Warning To The World
Years ago, we lost Tobuck to a band of bandits, thieves, mercenaries and cut-throats. As a flock of carrion birds they followed the Storm King there, believing they could prey on our lands undisturbed, that the Imazeeb tribes were too weak to oppose them. But now, the time has come; all shall learn the price for facing a united Zarantia!
  • Requires the following:
    • Hunting Them Down To The Last “Hunting Them Down To The Last”
  • Trigger country event “By Mekiouzza's Word”
Zarantia Stands Strong icon
Zarantia Stands Strong
Tobuck's defences were damaged in the fighting, but also by a general lack of maintenance. Always the fools, the Gun Runners clearly were not interested in investing in their own safety. Now that we have returned, we shall rebuild the city's bastions and turn them into impregnable forts, ready to repel any invader.
  • Requires the following:
    • A Warning To The World “A Warning To The World”
  • Requires the following:
    • Offer Assurances To The People “Offer Assurances To The People”
  • Gets the National Spirit Idea generic fortify the borders.png “Zarantian Defensive Works”
Zarantian Defensive Works icon
Zarantian Defensive Works
  • Land Fort construction speed: +15%
  • Coastal Fort construction speed: +15%
  • Anti Air construction speed: +15%
Her Life's Work, Restored icon
Her Life's Work, Restored
A few years ago, it seemed as though Mekiouzza Ataghan's life's work would be left in ruins, but she persevered, and she triumphed. Zarantia stands stronger than ever, and Mekiouzza's authority is absolute. At last, the great Aguellid can rest.
  • Requires the following:
    • Open For Business “Open For Business”
  • Requires the following:
    • The Pearl Of The Green Bay “The Pearl Of The Green Bay”
  • Requires the following:
    • Zarantia Stands Strong “Zarantia Stands Strong”
  • Custom trigger tooltip:
    • Tooltip: The Chiropterran threat has been taken care of.
    • At least one of the following is true:
      • Flag of Chiropterra Chiropterra:
        • The Chiropterran Republic Has Been Established (?)
      • Flag of Chiropterra Chiropterra:
        • Does not exist
      • The Hippogriffs have liberated us. (?)
  • Trigger country event “Only When She Allowed It”
An Eternal Federation icon
An Eternal Federation
We weep for the Great Aguellid as we put her to rest, but in her wake is left a great void that cannot be filled by any one zebra. She was great, but now other zebras must stand together and each be a co-equal part of carrying what she carried alone.
  • If:
    • Limited to:
      • The Hippogriffs have liberated us. (?)
    • Has completed national focus Maritime Silkroad 2.png “The Pearl Of The Green Bay”
  • Trigger country event “The End Of An Era”
First Among Equals icon
First Among Equals
We honour Umalez Ataghan not as the daughter of the Great Aguellid, but also for her own efforts for our people. Yet like her, we have learned from her mother. She has a place of honour in the federation we build, but it is one among us, not above us.
  • Requires the following:
    • An Eternal Federation “An Eternal Federation”

The following will bypass the focus:
  • The Hippogriffs have liberated us. (?)
  • Trigger country event “A Return To The Old Ways”
Zarantia Is Amsisi icon
Zarantia Is Amsisi
We came together as many different peoples: nomadic, settled, modernising, traditionalist, militant, mercantile, it all came together as one under the principle of Amsisi; unity not through conformity, but tolerance and mutual respect. That is Zarantia, that and nothing else, and those who claim otherwise should be viewed with suspicion.
  • Requires the following:
    • First Among Equals “First Among Equals”

The following will bypass the focus:
  • The Hippogriffs have liberated us. (?)
  • Trigger country event “Zarantia Is Many Things”
An Ascendant Council icon
An Ascendant Council
The seeds that were planted by the Great Aguellid are blooming, and the council she created has reached its true potential. It is now more than just an advisory body; it is the beating heart of the nation, where all the voices of all the tribes sing not always in harmony, but always together.
  • Requires the following:
    • Zarantia Is Amsisi “Zarantia Is Amsisi”
  • Gets the National Spirit ELF invincible.png “An Ascendant Council”
An Ascendant Council icon
An Ascendant Council
  • Political Power Gain: +10%
  • Political Advisor Cost: −15%
Though the Ataghan brought Zarantia to greatness, they do not claim to be the final authority of it. All peoples part of Zarantia have a place in the highest authority of the land, the council.
A System Without Core icon
A System Without Core
No single thread in the carpet holds the entirety together, and so shall our homeland be built to endure no matter what single thread is cut. Should one leader fall, there is always someone else ready to rise.
  • Requires the following:
    • Zarantia Is Amsisi “Zarantia Is Amsisi”
  • Gets the National Spirit Idea generic local self management.png “A Decentralised System”
A Decentralised System icon
A Decentralised System
  • Division Speed: +10%
  • Surrender Limit: +5%
Zarantia is and has always been a land of many tribes. Instead of forcing centralisation onto them, they have been bound together in a system where authority is disseminated among them to the point where the bonds of kinship and cooperation stand in for legal authority and hierarchy.
A Many-Headed State icon
A Many-Headed State
The Great Aguellid's shortcoming was that she was but one zebra, and that as power flowed from her, it lessened all those around her. Zarantia is not one tribe, but many, and thus every tribal chief must be part of the leadership.
  • Requires the following:
    • An Ascendant Council “An Ascendant Council”
  • Requires the following:
    • A System Without Core “A System Without Core”
  • Trigger country event “The Hydra Of Zarantia”
The Desert Belongs To Us icon
The Desert Belongs To Us
Though the desert causes our people many woes, it is also the source of our strength. The desert is a harsh mother, but so was the Great Aguellid, and she elevated us all. We must remember that the desert does the same, and as we face her and learn from her, we will be stronger for it.
  • Requires the following:
    • First Among Equals “First Among Equals”
  • Trigger country event “A Thousand Arts of Survival”
Sharing In Modernity's Bounty icon
Sharing In Modernity's Bounty
Though we have reaffirmed the tribes, we realise that there is no going back. Though the sword has its place, the gun is ascendant, and though the caravan fed us for centuries, the train runs faster and more tirelessly. We will continue trading for these new tools and machines, and we will build our tribes with them.
  • Requires the following:
    • The Desert Belongs To Us “The Desert Belongs To Us”
  • [Scope]Agzhat (747):
    • Add 1 Military factory Military Factory
    • Add 1 Civilian factory Civilian Factory
  • [Scope]Tobuck (728):
    • Add 1 Military factory Military Factory
  • [Scope]Senmare (746):
    • Add 1 Civilian factory Civilian Factory
The Hidden Wealth icon
The Hidden Wealth
New tools means new discoveries out in the wild hinterlands, and every tribe knows that it will earn a good living from the metals and minerals that are found. They scour the barren lands eagerly, seeking for their future in what was once considered a great emptiness.
  • Requires the following:
    • The Desert Belongs To Us “The Desert Belongs To Us”
  • Add production of 12 Steel Steel to Agzhat (747)
  • Add production of 8 Steel Steel to Zinder (748)
  • Add production of 8 Tungsten Tungsten to Zinder (748)
  • Add production of 6 Aluminum Aluminum to Manerba (692)
The Desert Storms icon
The Desert Storms
We may not have the raw industrial power of other nations, but we have the grit and the spirit that has allowed us to thrive in even the most inhospitable of lands. Let the enemy come with their armoured cars and tanks and cannons, we will lead them through a merry dance across the dunes, and their sun-bleached bones will serve as a warning to the others who would threaten our home.
  • Requires the following:
    • The Hidden Wealth “The Hidden Wealth”
  • Requires the following:
    • Sharing In Modernity's Bounty “Sharing In Modernity's Bounty”
  • Trigger country event “Riding the Sandstorm”
A Sanctuary In The Sands icon
A Sanctuary In The Sands
The world is a bloody place, and countless are fleeing the ravages of war and death. We who sit in a prosperous homeland must consider that most sacred of virtues, hospitality. When you see a lost wanderer you aid them, period. The same holds true today, and just because they arrive by boats or refugee caravans, they are no less lost.
  • Requires the following:
    • First Among Equals “First Among Equals”
  • Trigger country event “No Longer Lost”
Friends Abroad icon
Friends Abroad
We may be watchful, but we are not hostile. Those who show honour and act honestly are worthy of respect, whether Imazeeb or not, and as the night draws close, one cannot have enough friends.
  • Requires the following:
    • A Sanctuary In The Sands “A Sanctuary In The Sands”
  • Is an independent nation

The following will bypass the focus:
  • The Hippogriffs have liberated us. (?)
  • Unlock the Invite Harmonists decisions
  • Create faction called “The Agzhat Pact”
Facing The Future icon
Facing The Future
Though the Imazeeb have changed, we have changed on our terms. We learned from the highest of us, and rose to stand as tall as her. We don't know what the future will hold, but we know that we had a good teacher, who would not accept us failing.
  • Requires the following:
    • Friends Abroad “Friends Abroad”
  • Gets the National Spirit GRW opened up schools2.png “Facing The Future, Remaining True” for 1 year
Facing The Future, Remaining True icon
Facing The Future, Remaining True
  • Construction Speed: +15%
  • Research Speed: +10%
The Imazeeb have reasserted what they are, and as the world has pushed them to change they have bent, but not bowed. They remain what they were, and adapted instead of changing.
Among The Dunes, Deliverance icon
Among The Dunes, Deliverance
The Imazeeb's greatest moment was when it swept forth from the desert to deliver the oppressed people of Tobuck. They cried out for deliverance, and we gave it. As the world grows darker, we remember this creed, and we listen. Should the oppressed and enslaved cry out, we will hear them, and we will come.
  • Requires the following:
    • Facing The Future “Facing The Future”
  • Requires the following:
    • A Many-Headed State “A Many-Headed State”
  • Requires the following:
    • The Desert Storms “The Desert Storms”
  • None of:
    • The Hippogriffs have liberated us. (?)
  • Trigger country event “For the Suffering”
Masters Of The Desert icon
Masters Of The Desert
After so many years, the flower of Zarantia is in full bloom. The dream that Mekiouzza Ataghan dreamed all those years ago finally is more than just a dream. Zarantia, the Desert Kingdom, stands strong and vital.
  • Trigger country event “The Heir-Apparent”

The following will happen when selecting the focus:
  • Trigger country event “Farewell To A Legend”
Finding Allies icon
Finding Allies
Between our strategic position and the wealth that rests beneath the desert, we are not only strong, but we are also wealthy. Zarantia is a friend that many nations would be happy to have, and we're more than happy to formalise this.
  • Requires the following:
    • Masters Of The Desert “Masters Of The Desert”
  • Is an independent nation
  • Trigger country event “Allies for Zarantia”
The March Of Progress icon
The March Of Progress
Time and tide waits for no mare. We have only started to build a strong and prosperous Zarantia, and instead of resting on our laurels, we need to launch ourselves forwards, and use the wealth we've gained to speed up our efforts.
  • Requires the following:
    • Masters Of The Desert “Masters Of The Desert”
  • Gets the National Spirit Generic research increase.png “The March Of Progress” for 1 year
The March Of Progress icon
The March Of Progress
  • Consumer Goods Factories factor: −10%
  • Construction Speed: +20%
  • Research Speed: +20%
  • Stability: −15%
Settling The Coast icon
Settling The Coast
With the recent chaos, the Tobuckian countryside is not nearly as populated as it should be, and we have an opportunity here. Those deep desert tribes that still have maintained a distance to us will find it much harder to do so when we dangle fertile land to settle on in front of them.
  • Requires the following:
    • Masters Of The Desert “Masters Of The Desert”
  • [Scope]Darnaigh (729):
    • Gain Ponypower 75 000 Ponypower
  • [Scope]Tobuck (728):
    • Gain Ponypower 75 000 Ponypower
  • [Scope]Manerba (692):
    • Gain Ponypower 75 000 Ponypower
  • [Scope]Menzaka (730):
    • Gain Ponypower 75 000 Ponypower
  • [Scope]Miharzehir (1205):
    • Gain Ponypower 75 000 Ponypower
The Zarantian Railroads icon
The Zarantian Railroads
Trains are loud, noisy, complicated and utterly wonderful. Hundreds of tonnes of cargo, easily enough for a great caravan, all carried at speeds we couldn't even dream of. This is more than a vehicle, it is the key to Zarantia's trading future!
  • Requires the following:
    • Finding Allies “Finding Allies”
  • Requires the following:
    • The March Of Progress “The March Of Progress”
  • If:
    • Limited to:
      • None of:
        • Has Civilian Train technology researched
    • Add technology: Civilian Train
  • Trigger country event “The Iron Roads”
  • Build a level 2 Railway Railway from Zufra (745) to Senmare (746)
  • Build a level 2 Railway Railway from Senmare (746) to Agzhat (747)
  • Build a level 2 Railway Railway from Senmare (746) to Menzaka (730)
  • Build a level 2 Railway Railway from Agzhat (747) to Zinder (748)
New Century, New Laws icon
New Century, New Laws
A changing society demands changing laws. What exact taxes are we supposed to apply to electronic devices? How low can the airplanes that now cross our skies fly? How shall we treat patents? There's much to decide on here.
  • Requires the following:
    • The March Of Progress “The March Of Progress”
  • Gets the National Spirit Idea POL succesful four year plan.png “The Zarantian Nation-State”
The Zarantian Nation-State icon
The Zarantian Nation-State
  • Political Power Gain: +15%
  • Stability: +10%
  • Political Advisor Cost: −10%
Honouring The Greatest Aguellid icon
Honouring The Greatest Aguellid
Mekiouzza Ataghan was more than an Aguellid. She was the founding mother of Zarantia, the liberator of Tobuck and the one who elevated the Imazeeb. As our capital grows it might not change name, but it will be shaped in her memory.
  • Requires the following:
    • The March Of Progress “The March Of Progress”
  • Requires the following:
    • Settling The Coast “Settling The Coast”
  • [Scope]Tobuck (728):
    • Set Infrastructure Infrastructure to level 5
    • Scripted Effect: improve_state_category=yes
    • Add 4 Building slot building slots
Deeply Rooted Amsisi icon
Deeply Rooted Amsisi
The guiding principle of our nation is and will always remain that of Amsisi, and it has become an obvious concept. The tribe is not the end-all, be-all, and friends or foes are as easily found beyond it.
  • Requires the following:
    • Settling The Coast “Settling The Coast”
  • Gets the National Spirit Idea EST republican defence league.png “Amsisi Laws”
Amsisi Laws icon
Amsisi Laws
  • Non-Core Ponypower: +5%
  • Resistance Decay Speed: +15%
  • Compliance Growth Speed: +15%
There can be no doubt in the minds of anycreature that the code of Amsisi is central to Zarantia. Other tribes and people have their customs, and they WILL be respected.
The Desert Patrol icon
The Desert Patrol
Traditionally, the tribes have kept watch over their lands of the desert, but as these old duties are laid to rest, we need something else. The solution will be the Desert Patrol, an elite force of militarised police that will be equipped to watch over and keep order across the entirety of the Zebhara.
  • Requires the following:
    • The Zarantian Railroads “The Zarantian Railroads”
  • Requires the following:
    • New Century, New Laws “New Century, New Laws”
  • If:
    • Limited to:
      • Has Engineer Company I technology researched
    • Gain +50% research bonus (Reconnaissance Company) (1 use) towards:
      • Engineers Technology
  • Else:
    • Add technology: Engineer Company I
  • Hidden effect:
    • load_oob = "ZAR_desert_patrol"
  • Custom effect tooltip: The Desert Patrol will be summoned and ready to protect Zarantia.
The Zarantian Court icon
The Zarantian Court
Around the queen of Zarantia, a vast organisation of civil servants and bureaucrats is emerging, one that will need to be tied closely to the rest of the nation if the queen is to be able to continue her duties to the people.
  • Requires the following:
    • Honouring The Greatest Aguellid “Honouring The Greatest Aguellid”
  • Requires the following:
    • New Century, New Laws “New Century, New Laws”
  • Trigger country event “The Court Of Zarantia”
The Buckharan Supplicants icon
The Buckharan Supplicants
The Buckharans are a strange people, and for the longest time, we've been content to mind our affairs while they mind theirs. Still, they are distant kin of the Imazeeb all the same, and they've come before Umalez with their heads bowed.
  • Requires the following:
    • Honouring The Greatest Aguellid “Honouring The Greatest Aguellid”
  • Requires the following:
    • Deeply Rooted Amsisi “Deeply Rooted Amsisi”
  • None of:
    • Is a subject nation
  • Trigger country event “The Buckharan Supplicants”
The Trans-Zebharan Railroad icon
The Trans-Zebharan Railroad
The Zebhara has been an eternal barrier, a line across the map that divides north and south Zebrica, and the edges of it thrive off the trade that can flow past it. Yet now, the technological progress of recent years makes the impossible possible; a great road of iron cutting straight through it.
  • Requires the following:
    • The Desert Patrol “The Desert Patrol”
  • Requires the following:
    • The Zarantian Court “The Zarantian Court”
  • Custom effect tooltip: That which long ago was but a dream in the eyes of a young Mekiouzza is now a reality, and Zarantia is starting its grand project to build a railroad across the Zebharan desert.
  • Build a level 2 Railway Railway from province (18590) to province (20033)
  • Build a level 2 Railway Railway on the provinces (20033), (20031), (8209), (20006), (19992), (19972), (19939), (19915), (19895), (19887), (19881), (19857), (19845), (19826)
  • Build a level 2 Railway Railway on the provinces (19826), (19807), (19798), (20154), (20150), (20145), (20152), (20149)
  • Build a level 2 Railway Railway on the provinces (20149), (20143), (20138), (20148), (20160), (8278), (5378), (9003), (8682), (6266), (5376), (4712), (19969), (19983), (19999), (8209)
  • Build a level 2 Railway Railway on the provinces (18590), (18596), (18609), (18623), (18637)
  • Unlock the The Trans-Zebharan Railroad Initiative decisions

The following will happen when selecting the focus:
  • Trigger country event “Chieftain Zinan's Request”
Liberating Buckhara icon
Liberating Buckhara
The Buckharans call, and we answer. If their overlords maintain their right to rule over them, we will show them that though the Imazeeb have changed, their ferocity has not.
  • Requires the following:
    • The Buckharan Supplicants “The Buckharan Supplicants”
  • Requires the following:
    • The Zarantian Court “The Zarantian Court”

The following will bypass the focus:
  • At least one of the following is true:
    • Flag of Buckhara Buckhara:
    • Custom trigger tooltip:
      • Tooltip: All of Buckhara's core territories are owned by Zarantia.
      • [SCOPE]All scopes in the array ZAR.ZAR_BKH_states:
  • [SCOPE]Every country in the world:
    • Limited to:
    • [SCOPE]Our country
      • Gets a Puppet (Focus) wargoal against the previously mentioned country
  • Flag of Buckhara Buckhara:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
The Crossroad Kingdom icon
The Crossroad Kingdom
For a long time, the lands of the Imazeeb were seen as distant frontiers far from civilisation. Yet now, in the marriage between the Imazeeb and Tobuck and between sea and desert, we stand tall and proud as one people in a nation we built together.
  • Requires the following:
    • The Zarantian Court “The Zarantian Court”
  • Trigger country event “A Legacy to Last”
Crowned By Death icon
Crowned By Death
My enemies lie dead around me, and those who would have denied me my rightful seat are broken. My mother's final lesson was harsh, but it was one I needed to learn. Through war, death and destruction do I sit here; anointed by blood and crowned by death.
  • Trigger country event “The Hard Lessons Of Leadership”
Authority Through Violence icon
Authority Through Violence
Violence is how authority is kept. If you cannot defend what is yours, thieves and invaders will take it from you. You survive only because you've taught the world that if they try anything, you will end them. And if they have not learned yet, you must teach them.
  • Requires the following:
    • Crowned By Death “Crowned By Death”
  • Trigger country event “Seizing What Is Hers By Right”
Reaching For Dominance icon
Reaching For Dominance
Zarantia's fate is forged by one zebra, and the nation must be an extension of her will. My mother realised, almost too late, that the bartering and dealing that all Aguellids had engaged in prior to this left them weak. I will not make the same mistake.
  • Requires the following:
    • Authority Through Violence “Authority Through Violence”
  • Trigger country event “No Longer Warriors, But Soldiers”
Tightening The Grip icon
Tightening The Grip
The more those who would refuse my authority struggle, the harder my hoof will press down on them. They have already seen the price of defiance, and if they choose to continue struggling they prove that they will never have a place in Zarantia.
  • Requires the following:
    • Authority Through Violence “Authority Through Violence”
  • Trigger country event “A Tightening Noose”
Our Rightful Place icon
Our Rightful Place
The victories of these last years has proven the worth of the Zarantian zebras. They are finally in a position where the world will not tread on them so easily, and now we rise to claim our place among the nations of Zebrica.
  • Requires the following:
    • Reaching For Dominance “Reaching For Dominance”
  • Is an independent nation
  • If:
  • Else, if:
    • Limited to:
      • Flag of Colthaginian Republic Colthaginian Republic:
        • Exists
        • None of:
          • Current ruling party is Supremacy Supremacist
      • Flag of Trotkat Trotkat:
        • Does not exist
      • Flag of Hippone Hippone:
        • Does not exist
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Trigger country event “A Warning From Zarantia”
  • Else, if:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
      • Flag of Colthaginian Republic Colthaginian Republic:
        • Does not exist
      • Flag of Trotkat Trotkat:
        • Does not exist
      • Flag of Hippone Hippone:
        • Does not exist
    • Flag of Coltvan Republic Coltvan Republic:
      • Trigger country event “A Warning From Zarantia”
  • Else, if:
    • Limited to:
      • At least one of the following is true:
        • All of the following must be true:
          • Flag of Colthaginian Republic Colthaginian Republic:
            • Does not exist
          • Flag of Trotkat Trotkat:
            • Does not exist
          • Flag of Hippone Hippone:
            • Does not exist
          • Flag of Coltvan Republic Coltvan Republic:
            • Does not exist
        • Flag of Colthaginian Republic Colthaginian Republic:
          • Exists
          • Is a subject nation
    • If:
    • Else:
      • [Scope]Colthage (875):
        • [SCOPE]State owner:
          • Trigger country event “An Ultimatum From Zarantia”
  • Else:
    • Trigger country event “The Chaos Of Colthage”
  • [SCOPE]Every state:
All Power Comes From The Queen icon
All Power Comes From The Queen
This new age demands a new Aguellid, one who does not barter for her power, but who holds it by default; a Queen. She shall be the sun under which all other zebras live, and her word shall be the light without which there is nothing.
  • Requires the following:
    • Reaching For Dominance “Reaching For Dominance”
  • Requires the following:
    • Tightening The Grip “Tightening The Grip”
  • Add 10 Victory point Victory point to province (18 510)
  • Build a level 2 Railway Railway on the provinces (18590), (18565), (18574), (18551), (18535), (18534), (18522), (18508)
  • If:
    • Limited to:
      • None of:
        • Has Civilian Train technology researched
    • Add technology: Civilian Train
Servants Of The Throne icon
Servants Of The Throne
There shall be one way to true success and status in Zarantia, and that shall be to serve the queen. The finest minds shall be dedicated to the nation, not to personal wealth or advancement. In servitude, power. In devotion, greatness.
  • Requires the following:
    • Tightening The Grip “Tightening The Grip”
  • Custom effect tooltip: Available as Political Advisor:
  • Azrur Boutmazought , which grants
    • Headstrong
      • Political Power Gain: +15%
  • Usem Belkacem , which grants
    • Sociopathic Bureaucrat
      • Political Power Gain: −10%
      • Consumer Goods Factories factor: −10%
  • Wararni Zeroual , which grants
    • Prince of Terror
      • Non-Core Ponypower: +2%
      • Foreign subversive activities efficiency: −30%
      • Damage to Garrisons: −25%
  • Asafar Ziyech , which grants
    • Technocrat
      • Research Speed: +5%
      • Civilian Factory construction speed: +5%
The Weak Shall Bow icon
The Weak Shall Bow
The world has taught Zarantia the price of being weak, and now, as she has clawed itself to a position of strength, the pendulum swings the other way. By my strength - the only justification needed - Zarantia shall conquer.
  • Requires the following:
    • Our Rightful Place “Our Rightful Place”
  • Unlock the Glory Through Warfare decisions
The Imperial Zarantian Chargers icon
The Imperial Zarantian Chargers
The throne held by force can be taken by force, and in order to more firmly hold onto it, the finest warriors from across Zarantia shall be gathered to her personal service, so that whenever a threat arises, the finest warriors know who they serve.
  • Requires the following:
    • All Power Comes From The Queen “All Power Comes From The Queen”
  • Requires the following:
    • Our Rightful Place “Our Rightful Place”
  • Gets the National Spirit Generic infantry bonus.png “Imperial Chargers”
Imperial Chargers icon
Imperial Chargers
  • Special forces Attack: +10%
  • Special forces Defense: +10%
Dragging Them Into The Future icon
Dragging Them Into The Future
The tribes are an antiquated concept from a bygone age. The Zarantian people need only their queen and their state to find kinship. They will settle and create the factories and fields needed to feed a modern nation-state.
  • Requires the following:
    • Servants Of The Throne “Servants Of The Throne”
  • Requires the following:
    • All Power Comes From The Queen “All Power Comes From The Queen”
  • Trigger country event “The Aguellid And Nozebra Else”
Ending The Era Of The Tribes icon
Ending The Era Of The Tribes
The tribal chiefs are done away with, and the tribes are being reduced to little more than formalities. In due time, it will be little more than a quaint legacy.
  • Requires the following:
    • Servants Of The Throne “Servants Of The Throne”
  • Lose 10% Stability Stability
  • Gain Ponypower 50 000 Ponypower
  • [SCOPE]Every owned state:
    • Gain Ponypower 25 000 Ponypower
Give With One Hoof, Take With The Other icon
Give With One Hoof, Take With The Other
When my enemies lie broken before me, they will find that they are given their due in submission, and that their new queen is a generous one. Their customs and their laws will be respected, and they will be allowed to keep their way of life as long as they pay their due.
  • Requires the following:
    • The Weak Shall Bow “The Weak Shall Bow”
  • Requires the following:
    • The Imperial Zarantian Chargers “The Imperial Zarantian Chargers”
  • Unlock the Expanding the Empire decisions
  • Gets the National Spirit Idea EST republican defence league.png “Amsisi Laws”
Amsisi Laws icon
Amsisi Laws
  • Non-Core Ponypower: +5%
  • Resistance Decay Speed: +15%
  • Compliance Growth Speed: +15%
There can be no doubt in the minds of anycreature that the code of Amsisi is central to Zarantia. Other tribes and people have their customs, and they WILL be respected.
Empress Of The Desert icon
Empress Of The Desert
The dawn rises over a Zarantia greater than ever before. It has finally, after decades of suffering, cast off its weakness and disunity. Now it is a true empire, one that will write its name into the history books now, and for centuries ahead!
  • Requires the following:
    • The Weak Shall Bow “The Weak Shall Bow”
  • Requires the following:
    • The Imperial Zarantian Chargers “The Imperial Zarantian Chargers”
  • Requires the following:
    • All Power Comes From The Queen “All Power Comes From The Queen”
  • Requires the following:
    • Dragging Them Into The Future “Dragging Them Into The Future”
  • Trigger country event “The Empress Of The Desert”
Controlling The Trans-Zebrican Trade icon
Controlling The Trans-Zebrican Trade
Zarantia's first breath was taken through the trade that flowed across the continent. It is in its destiny to control this trade, and anyone who presumes to cross the desert will pay their dues.
  • Requires the following:
    • Dragging Them Into The Future “Dragging Them Into The Future”
  • Requires the following:
    • Ending The Era Of The Tribes “Ending The Era Of The Tribes”
  • Gets the National Spirit Idea POL succesful four year plan.png “Economic Control”
Economic Control icon
Economic Control
  • Trade deal opinion factor: +100%
  • Lack of Resources Penalty: −20%
  • License purchase cost: −50%
The Black Gold icon
The Black Gold
Deep beneath our sands lies something more precious than gold, gems or even crystals. Oil; the life-blood of the new century. For Zarantia to prosper, we must tap the great deposits within our lands, so that they might fuel the machine of progress.
  • Trigger country event “The Hidden Wealth”
  • Add production of 8 Oil Oil to Zamfara (756)
  • Add production of 8 Oil Oil to Zajhari (878)
  • Add production of 8 Oil Oil to Shizra (755)
Our Own Ability icon
Our Own Ability
The tribes' ingenuity is the greatest asset at our disposal. After all, they have the know-how in digging deep wells, even if to uncover hidden water deposits rather than oil. There's no reason to doubt that they'll adapt to the new task quite easily.
  • Requires the following:
    • The Black Gold “The Black Gold”
  • Mutually Exclusive Mutually exclusive with:
    • Foreign Assistance “Foreign Assistance”
  • None of:
    • The Hippogriffs have liberated us. (?)
  • Set country flag ZAR_fool_me_once
  • Custom effect tooltip: Zarantia will strive to exploit the resources of their homeland through their own ability, and though we may not be able to extract as much oil, our society will reap even greater benefits from it.
Foreign Assistance icon
Foreign Assistance
Many foreign nations have delved into oil extraction long before we did. It would be foolish for us not to learn from their methods, and their experts have surely much to teach us for the right price. Still, many wonder if depending to foreign expertise is truly a wise choice.
  • Requires the following:
    • The Black Gold “The Black Gold”
  • Mutually Exclusive Mutually exclusive with:
    • Our Own Ability “Our Own Ability”
  • If:
    • Limited to:
      • The Hippogriffs have liberated us. (?)
    • Has completed national focus Maritime Silkroad 2.png “The Pearl Of The Green Bay”
  • Set country flag ZAR_a_second_chance
  • Custom effect tooltip: The wealth available in the depths of the desert is beyond imagining, and we will make sure to invite the foremost oil companies in the world. Though we won't have as many resources to spend on our own programs, the benefits for our trade is immense.
The Oil Fund icon
The Oil Fund
Oil brings wealth; wealth, however, is always accompanied by greed. The creation of specific institutions will help us prevent the concentration of wealth in the hooves of the few. Resources will be allocated to projects beneficial to all.
  • Requires one of the following:
    • Foreign Assistance “Foreign Assistance”
    • Our Own Ability “Our Own Ability”
  • If:
    • Limited to:
      • Country flag ZAR_a_second_chance is set
    • Gets the National Spirit Zarantian Oil Fund.png “The Zarantian Oil Fund”
The Zarantian Oil Fund icon
The Zarantian Oil Fund
  • Political Power Gain: +4%
  • Monthly Population: +16%
  • Consumer Goods Factories factor: −8%
  • Stability: +8%
  • Fuel Capacity: +16%
  • Fuel Capacity: +16%
The money earned from our oil deposits will not be simply poured into vanity projects and ostentatious luxury, but rather be used to ensure the prosperity, welfare and development of the entire Zarantian nation.
  • Else, if:
    • Limited to:
      • Country flag ZAR_fool_me_once is set
    • Gets the National Spirit Zarantian Oil Fund.png “The Zarantian Oil Fund”
The Zarantian Oil Fund icon
The Zarantian Oil Fund
  • Political Power Gain: +5%
  • Monthly Population: +20%
  • Consumer Goods Factories factor: −10%
  • Stability: +10%
  • Fuel Capacity: +20%
  • Fuel Capacity: +20%
The money earned from our oil deposits will not be simply poured into vanity projects and ostentatious luxury, but rather be used to ensure the prosperity, welfare and development of the entire Zarantian nation.
  • Else:
    • Custom effect tooltip: The strength of this National Spirit will be determined by whether we develop our own oil industry.
The Zamfara Wells icon
The Zamfara Wells
Our prospecting teams have discovered extensive oil deposits around Zamfara, deep beneath the ground. We'll be quickly dispatching construction crews and newly-bought equipment in the designated sites so that they may prepare the wells.
  • Requires one of the following:
    • Foreign Assistance “Foreign Assistance”
    • Our Own Ability “Our Own Ability”
  • If:
    • Limited to:
      • Country flag ZAR_a_second_chance is set
    • Add production of 16 Oil Oil to Zamfara (756)
  • Else, if:
    • Limited to:
      • Country flag ZAR_fool_me_once is set
    • Add production of 12 Oil Oil to Zamfara (756)
  • Else:
    • Custom effect tooltip: The amount of Oil uncovered will be determined by whether we allow foreign groups to aid us in extraction.
Advanced Resource Extraction icon
Advanced Resource Extraction
Our oil industry has come a long way. Primitive rigs and equipment are now being phased out for cutting-edge machinery; pumps work day and night to bring forth the black gold from beneath the shifting sands. Not a single drop will be wasted.
  • Requires one of the following:
    • Foreign Assistance “Foreign Assistance”
    • Our Own Ability “Our Own Ability”
  • Gain +300% research bonus or 2 years ahead of time penalty reduction (refining_bonus) (2 uses) towards:
    • Excavation Technologies Research Speed
    • Synthetic resources
The Zajhari Wells icon
The Zajhari Wells
Our expedition from Zajhari has returned with excellent news; new deposits have been discovered in the area. Now, they may not be as extensive as others are, but they also are not too deep underground. This will undoubtedly make extraction easier for our crews.
  • Requires the following:
    • The Zamfara Wells “The Zamfara Wells”
  • If:
    • Limited to:
      • Country flag ZAR_a_second_chance is set
    • Add production of 20 Oil Oil to Zajhari (878)
  • Else, if:
    • Limited to:
      • Country flag ZAR_fool_me_once is set
    • Add production of 16 Oil Oil to Zajhari (878)
  • Else:
    • Custom effect tooltip: The amount of Oil uncovered will be determined by whether we allow foreign groups to aid us in extraction.
New Methods Of Agriculture icon
New Methods Of Agriculture
For a long time, our food production was held back by harsh environment and rudimentary techniques. This will no longer be the case; in exchange for our oil, foreign nations are ready to share with us not only their expertise, but tractors and industrial fertilisers as well. Our people will never go hungry again.
  • Requires the following:
    • The Oil Fund “The Oil Fund”
  • Requires the following:
    • Advanced Resource Extraction “Advanced Resource Extraction”
  • [SCOPE]Every owned state:
    • Gain Ponypower 25 000 Ponypower
The New Century's Infrastructure icon
The New Century's Infrastructure
Long pipelines of steel now snake across our lands, delivering the precious black gold to newly-built plants in a constant flow. From there, barrel-loaded trucks travel across highways toward distant markets. Oil is the resource of the future, and therefore requires equally novel infrastructure.
  • Requires the following:
    • The Oil Fund “The Oil Fund”
  • [SCOPE]Every owned state:
    • Add 1 Infrastructure Infrastructure
  • [SCOPE]Every owned state:
    • Limited to:
      • has_resources_amount
        • resource = oil
        • amount > 0
    • Add 1 Infrastructure Infrastructure
The Tobuck Stock Exchange icon
The Tobuck Stock Exchange
Tobuck is no stranger to commerce and trade, but the great influx of wealth from the oil industry has brought it to all new heights. It's fame now spread all over the world, from Manehattan to De Vleugels, and the stocks rise accordingly.
  • Requires the following:
    • Advanced Resource Extraction “Advanced Resource Extraction”
  • Requires the following:
    • The Oil Fund “The Oil Fund”
  • [Scope]Tobuck (728):
    • Is owned and controlled by our country
  • Has the National Spirit File:MQA Zebrica Trade.png “Trans-Zebrican Trade Network”
  • If:
    • Limited to:
      • Country flag ZAR_a_second_chance is set
    • Replace the National Spirit File:MQA Zebrica Trade.png “Trans-Zebrican Trade Network” with the National Spirit Generic bank idea icon.png “The Tobuck Stock Exchange”
The Tobuck Stock Exchange icon
The Tobuck Stock Exchange
  • Resource Gain Efficiency: +16%
  • Resources to Market: +8%
  • Trade deal opinion factor: +80%
  • Infrastructure construction speed: +16%
Trade is ever evolving, and the latest innovations concern trading not in goods, but in shares of the companies who make these goods. Still, though it is different, the people trading in this will need a marketplace, and we're there to provide one.
  • Else, if:
    • Limited to:
      • Country flag ZAR_fool_me_once is set
    • Replace the National Spirit File:MQA Zebrica Trade.png “Trans-Zebrican Trade Network” with the National Spirit Generic bank idea icon.png “The Tobuck Stock Exchange”
The Tobuck Stock Exchange icon
The Tobuck Stock Exchange
  • Resource Gain Efficiency: +20%
  • Resources to Market: +10%
  • Trade deal opinion factor: +100%
  • Infrastructure construction speed: +20%
Trade is ever evolving, and the latest innovations concern trading not in goods, but in shares of the companies who make these goods. Still, though it is different the people trading in this will need a marketplace, and we're there to provide one.
  • Else:
    • Custom effect tooltip: The strength of this National Spirit will be determined by whether we develop our own oil industry.
The Desert Blossoms icon
The Desert Blossoms
When, centuries ago, our ancestors dug the first irrigation canals across the dry Zebhara, could they have envisioned this outcome? The wealth and knowledge of the new age has allowed us to bring their work to a completion. We took on the desert, swore that we would not let it defeat us, and here we stand, victorious.
  • Requires the following:
    • The New Century's Infrastructure “The New Century's Infrastructure”
  • Requires the following:
    • New Methods Of Agriculture “New Methods Of Agriculture”
  • Set variable ZAR.ZAR_var_local_supplies to 0.25
  • Set variable ZAR.ZAR_var_production_speed_buildings_factor to 0.15
  • Set variable ZAR.ZAR_var_building_slots to 2
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • has_state_category = pastoral
    • Set state category to Rural Region
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • has_state_category = wasteland
    • Set state category to Pastoral Region
  • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +10%
 Max Factories in State: +1
 Local Construction Speed: +10%
  • Custom effect tooltip: The desert stands in bloom, and though at first glance it might seem the same as before, it has been tamed and now welcomes those who would live in it.
Boomtimes icon
Boomtimes
Oil has brought great wealth to us, and we wisely spread it amongst the many rather than the few. Hospitals, schools, and infrastructures have been built, and our people can now enjoy exotic products from distant lands. Zarantia has changed and, thankfully, for the better.
  • Requires the following:
    • The Tobuck Stock Exchange “The Tobuck Stock Exchange”
  • Requires the following:
    • The New Century's Infrastructure “The New Century's Infrastructure”
  • Gets the National Spirit Idea chi hyper inflation4.png “A Booming Economy” for 1 year
A Booming Economy icon
A Booming Economy
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Weekly Ponypower: +200
  • Construction Speed: +10%
  • Weekly Stability Gain: +0.1%
  • Weekly War Support: +0.1%
Wide-Scale Prospecting icon
Wide-Scale Prospecting
We can now expand our extraction operations to a degree never seen before. Thanks to the constant efforts of our tireless prospector teams, new deposits are been discovered each month. Not a stone will be left unturned.
  • Requires the following:
    • The Zajhari Wells “The Zajhari Wells”
  • Requires the following:
    • The New Century's Infrastructure “The New Century's Infrastructure”
  • If:
    • Limited to:
      • Country flag ZAR_a_second_chance is set
    • Add production of 20 Oil Oil to Zajhari (878)
    • Add production of 20 Oil Oil to Shizra (755)
  • Else, if:
    • Limited to:
      • Country flag ZAR_fool_me_once is set
    • Add production of 16 Oil Oil to Zajhari (878)
    • Add production of 16 Oil Oil to Shizra (755)
  • Else:
    • Custom effect tooltip: The amount of Oil uncovered will be determined by whether we allow foreign groups to aid us in extraction.
Modern Science And Society icon
Modern Science And Society
As more and more complex machines are introduced, we can no longer depend on the experience of foreign experts. Curriculums must be revised and new specialised schools opened for eager young minds. There, Zarantia's future will truly take form.
  • Requires the following:
    • The Desert Blossoms “The Desert Blossoms”
  • Scripted Effect: increase_science_base=yes
  • Gain 1 research slot
  • Scripted Effect: increase_society_development=yes
ZAR_redeem_land icon
ZAR_redeem_land
ZAR_acquire_legitimacy icon
ZAR_acquire_legitimacy
  • Requires the following:
    • ZAR_redeem_land “ZAR_redeem_land”
ZAR_convince_queen icon
ZAR_convince_queen
  • Requires the following:
    • ZAR_acquire_legitimacy “ZAR_acquire_legitimacy”
ZAR_lopsided_friendship icon
ZAR_lopsided_friendship
  • Requires the following:
    • ZAR_convince_queen “ZAR_convince_queen”
  • Mutually Exclusive Mutually exclusive with:
    • ZAR_caged_queen “ZAR_caged_queen”
ZAR_caged_queen icon
ZAR_caged_queen
  • Requires the following:
    • ZAR_convince_queen “ZAR_convince_queen”
  • Mutually Exclusive Mutually exclusive with:
    • ZAR_lopsided_friendship “ZAR_lopsided_friendship”
ZAR_research_faith icon
ZAR_research_faith
  • Requires the following:
    • ZAR_acquire_legitimacy “ZAR_acquire_legitimacy”
ZAR_mawu_aspect icon
ZAR_mawu_aspect
  • Requires the following:
    • ZAR_research_faith “ZAR_research_faith”
ZAR_syncretic_experiment icon
ZAR_syncretic_experiment
  • Requires one of the following:
    • ZAR_lopsided_friendship “ZAR_lopsided_friendship”
    • ZAR_caged_queen “ZAR_caged_queen”
  • Requires the following:
    • ZAR_mawu_aspect “ZAR_mawu_aspect”
ZAR_conquer_their_spirits icon
ZAR_conquer_their_spirits
  • Requires the following:
    • ZAR_syncretic_experiment “ZAR_syncretic_experiment”
ZAR_denounce_samis icon
ZAR_denounce_samis
  • Requires the following:
    • ZAR_conquer_their_spirits “ZAR_conquer_their_spirits”
ZAR_church_expedition icon
ZAR_church_expedition
  • Requires the following:
    • ZAR_conquer_their_spirits “ZAR_conquer_their_spirits”
ZAR_conquer_their_lands icon
ZAR_conquer_their_lands
  • Requires the following:
    • ZAR_syncretic_experiment “ZAR_syncretic_experiment”
ZAR_fathers_book icon
ZAR_fathers_book
  • Requires the following:
    • ZAR_conquer_their_lands “ZAR_conquer_their_lands”
ZAR_mothers_book icon
ZAR_mothers_book
  • Requires the following:
    • ZAR_conquer_their_lands “ZAR_conquer_their_lands”
The City Regained icon
The City Regained
It has been too long, but finally the great city of Tobuck has been returned to us. The scheming smugglers turned out to possess some modicum of integrity, and honoured their promises. We now return home, to rebuild and to greet our old friends.
  • Has completed national focus ZAR Tobuck Reclaimed.png “The Pacification”
  • Trigger country event “Returning Home”
Summoning The Elites icon
Summoning The Elites
As the city is restored to Zarantian control, we must summon the old power brokers and figureheads before the Aguellid. They are still welcome under her rule, and Mekiouzza will meet with them to hear their counsel and request their aid.
  • Requires the following:
    • The City Regained “The City Regained”
  • Trigger country event “The Tobuckian 'Chieftains'”
Vasile cel Tradat At Your Service icon
Vasile cel Tradat At Your Service
One of Pea Shooter's accomplices - a griffon from distant Brodfeld - have remained behind when his colleague ran off. It appears that he has realised there are few places for his kind to run, and he has offered his services to the Aguellid in exchange for safety.
  • Requires the following:
    • The City Regained “The City Regained”
  • Hidden effect:
    • Flag of Republic of Tobuck Republic of Tobuck:
      • Vasile cel Tradat:
        • Set nationality to our country
        • Loses
          • Ruthless Capitalist
            • Daily Political Power Gain: −0.2
            • Consumer Goods Factories factor: −10%
        • Gains
          • Very Helpful Griffon
            • Political Power Gain: +10%
            • Consumer Goods Factories factor: −10%
            • Ideology drift defense: +10%
            • Stability: +5%
            • War Support: +5%
            • Damage to Garrisons: −20%
  • Trigger country event “A Most Useful Griffon”
Our Faithful Friends icon
Our Faithful Friends
There are those in the city who never forgot Tobuck's debt to the Zarantians, and who were ready and willing to aid us should it have come to war. These brave souls deserve to be recognized for their honour. Friendship is a valuable commodity, and we know its price.
  • Requires the following:
    • Summoning The Elites “Summoning The Elites”
Return to Normality icon
Return to Normality
  • Weekly Stability: +0.5%
After a long and painful year, order is restored and Zarantia is back to what it was meant to be. A sense of normality is slowly returning for the people.
Dancing In The Streets icon
Dancing In The Streets
Above all else, the union between Tobuck and the Imazeeb is one of mutual respect and honour, and we view the city folk not simply as subjects, but as honoured friends and an integral part of Zarantia. Recent events have shaken them, however, and we need to remind them of the esteem we hold them in.
  • Requires the following:
    • Summoning The Elites “Summoning The Elites”
  • Requires the following:
    • Vasile cel Tradat At Your Service “Vasile cel Tradat At Your Service”
  • Flag of Republic of Tobuck Republic of Tobuck:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Uzaden Arurad becomes a General
  • Hidden effect:
    • Trigger country event “The Old Brodfeldian Bird” in 3 days
Reminding Them Of The Law icon
Reminding Them Of The Law
The Tobuckians are traders at heart, and they have always strived towards new and better deals. Sometimes this is at the expense of the law, and though we accept it, we do not let it get out of hoof. Fair warning will be given, but they have always known we treat the law seriously, and they can't have expected that to change.
  • Requires the following:
    • Vasile cel Tradat At Your Service “Vasile cel Tradat At Your Service”
  • Gain 5% Stability Stability
  • [Scope]Tobuck (728):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • Scripted Effect: ZAR_corruption_reduction_effect=yes
Reestablishing Dominance icon
Reestablishing Dominance
The city is under control, but the outlying areas which have been neglected for over a year, still go about life in their own way. They need to be made aware of the change in leadership, and that we may well come to ask them to do their part soon.
  • Requires the following:
    • Dancing In The Streets “Dancing In The Streets”
  • Requires the following:
    • Our Faithful Friends “Our Faithful Friends”
  • Scripted Effect: ZAR_corruption_reduction_effect=yes
  • Trigger country event “Not Quite Back to Normal”
Lessons From Tobuck icon
Lessons From Tobuck
It is a bitter pill to swallow, but there are things we can learn from Pea Shooter and his efforts here. Not all he did came out of brute force, and he managed to balance several factions quite well. Learning from him might feel distasteful, but there is value in it all the same.
  • Requires the following:
    • Dancing In The Streets “Dancing In The Streets”
  • Requires the following:
    • Reminding Them Of The Law “Reminding Them Of The Law”
  • Replace the National Spirit Confederacy2.png “Great Confederacy” with the National Spirit Confederacy2.png “A Modern Confederacy”
A Modern Confederacy icon
A Modern Confederacy
  • Construction Speed: +15%
  • Recruitable Population Factor: +10%
  • Stability: +5%
The Imazeeb tribes of the inland and the ponies of the city of Tobuck make together up two halves of a whole, and though their differences are great, the mutual respect and appreciation for each others' talents make them stronger.
  • Hidden effect:
    • Trigger country event “A Curious Holiday” in 3 days
Mayor Of Tobuck icon
Mayor Of Tobuck
He is a snake, but nocreature can deny that Vasile cel Tradat has been an indispensable asset as we restore our hold over Tobuck. His talents are great, and we can think of no more able candidate for the position of Mayor of Tobuck. We'll just have to make sure to keep an eye on him.
  • Requires the following:
    • Reestablishing Dominance “Reestablishing Dominance”
  • Requires the following:
    • Lessons From Tobuck “Lessons From Tobuck”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the National Spirit Purge capitalists.png “Extreme Tobuckian Corruption”
        • Has the National Spirit Purge capitalists.png “Severe Tobuckian Corruption”
        • Has the National Spirit Purge capitalists.png “High Tobuckian Corruption”
        • Has the National Spirit Purge capitalists.png “Pervasive Tobuckian Corruption”
        • Has the National Spirit Purge capitalists.png “Noticeable Tobuckian Corruption”
    • Hidden effect:
      • Trigger country event “The Worst Possible News”
    • Custom effect tooltip: Get event 'A Useful Griffon's Due'
  • Else:
    • Trigger country event “A Useful Griffon's Due”

The following will happen when selecting the focus:
  • Trigger country event “The Exile's Hope” in 3 days
The Migration icon
The Migration
The coastlines were ravaged by the Storm King more than most areas of Zarantia. Many regions lie abandoned, not the least since their inhabitants fled into the desert. Now that the lands are reclaimed, they can finally return home again.
  • Requires the following:
    • Mayor Of Tobuck “Mayor Of Tobuck”
  • [SCOPE]Every owned state:
International Assurances icon
International Assurances
There's been no limit of the concern expressed internationally after the fall of Tobuck. An important trade city was left to anarchy and crime, after all. It's time to reassure the world that the time of chaos is over, and that we're more than happy to see their traders again.
  • Requires the following:
    • Mayor Of Tobuck “Mayor Of Tobuck”
  • [SCOPE]Every neighbouring country:
    • Gains opinion modifier “Major Trade Treaty” (+100 Trade relation) towards FROM
    • FROM gains opinion modifier “Major Trade Treaty” (+100 Trade relation) towards this country
  • Gets the Trade Law Idea generic free trade.png “Free Trade”
  • Trade Laws blocked (?)
  • Custom effect tooltip: Changes to Trade Law will be blocked.
City Of Opportunities icon
City Of Opportunities
Tobuck is a free city, one of opportunity and prosperity, over which the watchful Aguellid holds her hoof. Those who seek to earn their fortune may do so here honestly and without concern, for all of Zarantia watches vigilantly over their jewel of a city.
  • Requires the following:
    • Mayor Of Tobuck “Mayor Of Tobuck”
  • Scripted Effect: ZAR_trade_upgrade=yes
The Rightful Capital icon
The Rightful Capital
Agzhat served the Aguellid well in the time after Tobuck's fall, but it is time to restore the heart of Zarantian power to its rightful home.
  • Requires the following:
    • Mayor Of Tobuck “Mayor Of Tobuck”
  • Change capital to Tobuck (728)
  • Gain 10% Stability Stability
  • [Scope]Tobuck (728):
    • Scripted Effect: improve_state_category=yes
The Aguellid-Queen of Zarantia And Tobuck icon
The Aguellid-Queen of Zarantia And Tobuck
A Queen is born, an Aguellid is chosen, and they are not the same. Yet, Tobuck is the gate between the Imazeeb and the world, and as we step into into the world, we must understand their ways. For this reason, Mekiouzza shall become both.
  • Requires the following:
    • The Migration “The Migration”
  • Requires the following:
    • International Assurances “International Assurances”
  • Requires the following:
    • City Of Opportunities “City Of Opportunities”
  • Requires the following:
    • The Rightful Capital “The Rightful Capital”
  • Trigger country event “As All Things Are Born, So All Things Must Die”
Dealing With Warlords icon
Dealing With Warlords
Pea Shooter is gone, but his thugs and enforcers are still covering the countryside like so much mould. They resent the loss of their meal ticket, and will not depart silently. We must decide how to deal with them.
  • Trigger country event “Dealing With The Warlords”
A Sword For Bandits icon
A Sword For Bandits
The warlords are murderers and thieves, and we suffer neither. They were a threat when united under their old master, but now they are disorganised and scrambling. Do not let them regain their footing, kill them all.
  • Requires the following:
    • Dealing With Warlords “Dealing With Warlords”
  • Mutually Exclusive Mutually exclusive with:
    • Gently With Cornered Animals “Gently With Cornered Animals”
  • Gets the National Spirit BAL hell.png “Fighting Across Tobuck” for 7 days
Fighting Across Tobuck icon
Fighting Across Tobuck
  • Weekly Ponypower: −250
  • Custom modifier tooltip: Infantry Equipment per Week: -25

This National Spirit will be weakened instead of removed.

The warlords are in disarray, but they're cornered and they know it. They fight with the strength of desperation, and will take great effort to crush.
One By One icon
One By One
Instead of letting them gather, we move swiftly to cut them off from each other and proceed to destroy them one after another. We are not dealing with warriors, but with murderous thugs, and this is not war, but a justice found in blood.
  • Requires the following:
    • A Sword For Bandits “A Sword For Bandits”
  • Trigger country event “Vengeance Is Justice”
Washed Clean In Blood icon
Washed Clean In Blood
The warlords are no more, and their bands of roaming highwaycreatures have been given the end they deserve. If there are anyone out there who believed that the Imazeeb were weak or hesitant to measure out justice, they now know how wrong they were.
  • Requires the following:
    • One By One “One By One”
  • Remove the National Spirit BAL hell.png “Sweeping up the Last Resistance”
  • Gain Army experience 80 Army Experience
  • Gain 3 uses of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Gently With Cornered Animals icon
Gently With Cornered Animals
Pea Shooter honoured his deal and departed peacefully, and many lives were spared for it. Do we think the warlords are determined to fight to the bitter end for honour's sake? Of course not, so we can likely coax them to just leave as well, and spare ourselves the losses that crushing them would entail.
  • Requires the following:
    • Dealing With Warlords “Dealing With Warlords”
  • Mutually Exclusive Mutually exclusive with:
    • A Sword For Bandits “A Sword For Bandits”
  • Trigger country event “Just Get Out”
Lay Down Weapons icon
Lay Down Weapons
It is a frustrating and drawn out dance to get them to leave, much like handling a scared, angry animal, but opening up corridors to the borders or the ports to them is having its effects. As long as we do not do anything surprising, they will depart.
  • Requires the following:
    • Gently With Cornered Animals “Gently With Cornered Animals”
  • Lose Political Power 100 Political Power
  • 2 500 units of Infantry Equipment is added to the national Stockpile
  • 50 units of Support Equipment is added to the national Stockpile
  • 50 units of Towed Artillery is added to the national Stockpile
Yesterday's Enemy icon
Yesterday's Enemy
A curious situation has emerged. It seems like one of the warlords - an exile from her distant homeland in the north - is tired of running. She has planted her forces firmly in the southwest and sent a message to the Aguellid. Her offer: fealty in return for a home.
  • Requires the following:
    • Lay Down Weapons “Lay Down Weapons”
  • Trigger country event “Severyana's Proud Daughter”
Law And Order icon
Law And Order
The first duty of any leader is to provide security, and the warlords are not the only armed criminals found in Tobuck. Many of them have been acting brazenly against the tribes and villages, believing themselves beyond the reach of the law. This must be rectified, now.
  • Requires the following:
    • Dealing With Warlords “Dealing With Warlords”
  • Lose Political Power 100 Political Power
  • [SCOPE]Every owned state:
  • Scripted Effect: ZAR_corruption_reduction_effect=yes
The Pacification icon
The Pacification
Zarantia's oath to Tobuck included providing safety for the people. After the Storm King and thanks to Pea Shooter, we failed in this promise for a while. Now however, order is restored, and the lands of Tobuck are once again safe.
  • Requires one of the following:
    • Yesterday's Enemy “Yesterday's Enemy”
    • Washed Clean In Blood “Washed Clean In Blood”
  • Requires the following:
    • Law And Order “Law And Order”
  • Remove the National Spirit BAL hell.png “Warlord Remnants”
  • Gain 15% Stability Stability
  • Izemrasen Tjenwitt becomes a General
A Hybrid Warrior icon
A Hybrid Warrior
It is the Imazeeb way to adapt to her surroundings, and with the plethora of painful lessons we have gotten in recent years, the time has come to adapt more than ever before. The traditional warrior must die, and in its place something new - the unity of two worlds - must be born.
  • If:
    • Limited to:
      • None of:
        • Tobuck's Corruption has been eliminated. (?)
    • Has completed national focus ZAR Tobuck Reclaimed.png “The Pacification”
  • Set variable ZAR_hybrid_warrior_modifier_org to 0
  • Set variable ZAR_hybrid_warrior_modifier_spec_op_cap to 0
  • Set variable ZAR_hybrid_warrior_modifier_terrain to 0
  • Set variable ZAR_hybrid_warrior_modifier_entrenchment to 0
  • Set variable ZAR_hybrid_warrior_modifier_fort_build to 0
  • Set variable ZAR_hybrid_warrior_start_planning_var to 0
  • Set variable ZAR_hybrid_warrior_start_defense_var to 0
  • Set variable ZAR_hybrid_warrior_defense_var to 0
  • Hidden effect:
    • Add the dynamic modifier “Hybrid Soldiers” to this country providing the following effects:
      • Division Organization: ZAR_hybrid_warrior_modifier_org
      • Special Forces Capacity Multiplier: ZAR_hybrid_warrior_modifier_spec_op_cap
      • Terrain Penalty Reduction: ZAR_hybrid_warrior_modifier_terrain
      • Entrenchment speed: ZAR_hybrid_warrior_modifier_entrenchment
      • Division Defense: ZAR_hybrid_warrior_defense_var
      • Land Fort construction speed: ZAR_hybrid_warrior_modifier_fort_build
      • Starting Planning skill level of new army leaders: ZAR_hybrid_warrior_start_planning_var
      • Starting Defense skill level of new army leaders: ZAR_hybrid_warrior_start_defense_var
      • Limited to:
        • Yes Always
  • Custom effect tooltip: Zarantia's army will become a bulwark, able to plant itself and bear whatever the enemy throws at it and break them with overwhelming firepower. Never again shall it be sent scurrying into the desert when foes approach.
New Tools Of Warfare icon
New Tools Of Warfare
The age where a rifle and a sword could carry a warrior to victory is long gone; the Storm King and his eventual defeat proved that. War is like a diamond, possessing many facets, and each one must be polished to an absolute shine.
  • Requires the following:
    • A Hybrid Warrior “A Hybrid Warrior”
  • Gain +50% research bonus (Support Research Bonus) (3 uses) towards:
    • Support technology
The Martial Elite icon
The Martial Elite
War is a craft, one that can take a lifetime to truly master, and like with many other crafts it has changed. With a thousand tools at the crafter's disposal, it takes immense training to master them all. War is no different, and this new era will be one where the masters will shine.
  • Requires the following:
    • A Hybrid Warrior “A Hybrid Warrior”
  • Set variable ZAR_hybrid_warrior_modifier_spec_op_cap to 0.15
  • Custom effect tooltip: Modifies Hybrid Warriors with:

Special Forces Capacity Multiplier: +15%

Iron Discipline icon
Iron Discipline
The idea of the wild warriors sweeping out of the desert is romantic, but flawed. True fighting ability comes from organisation and discipline, and this needs to be instilled in our warriors.
  • Requires the following:
    • A Hybrid Warrior “A Hybrid Warrior”
  • Set variable ZAR_hybrid_warrior_modifier_org to 0.15
  • Custom effect tooltip: Modifies Hybrid Warriors with:

All Units: Organisation: +15%

New Ways Of Warfare icon
New Ways Of Warfare
The menagerie of bandits, thugs and mercenaries that infested Tobuck might have been a plague, but it was a capable one. They would not have held out against the attempts to dislodge them if they hadn't been. It is just as well that we accept this fact, and study what they did to see what we can learn from it.
  • Requires the following:
    • A Hybrid Warrior “A Hybrid Warrior”
  • Gain 3 uses of +50% (Land Doctrine) doctrine cost reduction for:
    • Land Doctrine
The Big Guns icon
The Big Guns
Whatever skills a warrior possesses, they will not avail him if he is blown to bits before even reaching the battlefield. These heavy guns will be crucial to warfare going ahead.
  • Requires the following:
    • The Martial Elite “The Martial Elite”
  • Gain +50% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Support Artillery
Importing The Knowledge Of Warfare icon
Importing The Knowledge Of Warfare
There are many places across the world that has seen war on a scale we can scarcely imagine, and whose peoples have learned many hard lessons about war. We should make sure to listen to them, and gain the lessons they learned without paying the price they had to.
  • Requires the following:
    • The Martial Elite “The Martial Elite”
  • Requires the following:
    • Iron Discipline “Iron Discipline”
  • Custom effect tooltip: Modifies Hybrid Warriors with:

New leaders get the following bonuses Planning: 1 Defence: 1

  • [SCOPE]Every employed unit leader:
    • Add Plannning Skill: 1
    • Add Defense Skill: 1
  • Set variable ZAR_hybrid_warrior_start_planning_var to 1
  • Set variable ZAR_hybrid_warrior_start_defense_var to 1
Holding The Line icon
Holding The Line
Imazeeb warfare has long been built on mobility, but if we are to protect Tobuck in the future, we must reconsider this attitude. While mobility will avail our forces, there will also be times where we must dig our hooves in and let the enemy break against us.
  • Requires the following:
    • Iron Discipline “Iron Discipline”
  • Custom effect tooltip: Modifies Hybrid Warriors with:

All Units: Entrenchment Speed: +15%

  • Set variable ZAR_hybrid_warrior_modifier_entrenchment to 0.15
The Bulwark icon
The Bulwark
It doesn't matter how fast a warrior runs, or how quickly he adapts, if everywhere he attacks he will find deep tunnels and fortified bunkers waiting for him. We know what we fight to protect, and every drop of sweat spilled in building will pay dividends in blood.
  • Requires the following:
    • Importing The Knowledge Of Warfare “Importing The Knowledge Of Warfare”
  • Custom effect tooltip: Modifies Hybrid Warriors with:

Land Fort Construction Speed: +20% Coastal Fort Construction Speed: +20% All Units: Defence: +10%

  • Set variable ZAR_hybrid_warrior_modifier_fort_build to 0.2
  • Set variable ZAR_hybrid_warrior_defense_var to 0.1
A Zarantian Navy icon
A Zarantian Navy
Before the fall of Tobuck, one of the projects that the Aguellid had decided on was the creation of a Zarantian navy, warriors wholly dedicated to warfare at sea. The sea is a different place though, and it has its own rules.
  • Requires the following:
    • New Tools Of Warfare “New Tools Of Warfare”
  • Trigger country event “The Zarantian Navy”
Steel Behemoths icon
Steel Behemoths
Warships are immense things, larger than even many buildings, and the firepower they carry is equally immense. It goes without saying that building these things demands immense expertise and resources both. Thankfully, we have contacts that can help us on the way.
  • Requires the following:
    • A Zarantian Navy “A Zarantian Navy”
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Create a Scout and Armoured Cruiser Hulls variant called “Zarantia Class”
    • Create a Torpedo Boat Destroyer Hull variant called “Tobuck Class”
    • Hidden effect:
      • load_oob = "ZAR_little_fleet"
  • Else:
    • Hidden effect:
      • load_oob = "ZAR_little_fleet_legacy"
  • Custom effect tooltip:

Upon completing this focus, we will gain a small Fleet composed of Two Light Cruisers and Three Destroyers.

Tobuck Shipbuilding icon
Tobuck Shipbuilding
A gun can be put together by a skilled gunsmith in his home, but the notion of said gunsmith hammering away at a thousand tonne steel colossus is more like the setup for a joke. As with all things, the new age demands new kinds of workshops, and the Tobuckians have contacts.
  • Requires the following:
    • A Zarantian Navy “A Zarantian Navy”
  • [Scope]Tobuck (728):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
A Curious Admiral icon
A Curious Admiral
We are not sure where exactly he came from, nor if he actually is an admiral or just a lunatic, but he seems to know what he is doing, and he brings a cadre of capable sailors with him. From what we hear of his history, it might be prudent to keep a close eye on him.
  • Requires one of the following:
    • Steel Behemoths “Steel Behemoths”
    • Tobuck Shipbuilding “Tobuck Shipbuilding”
Controlling The Green Bay icon
Controlling The Green Bay
The Green Bay has featured in our people's stories since ancient times, and it has been a vein of commerce for just as long. It is our connection to the outside world, and we should be doing our absolute best to keep it open.
  • Requires the following:
    • A Curious Admiral “A Curious Admiral”
  • Gain 3 uses of +50% (Trade Interdiction Doctrine) doctrine cost reduction for:
    • Trade Interdiction Doctrine
A Zarantian Airforce icon
A Zarantian Airforce
The Hippogriffs brought down the Storm King through use of modern warplanes, whereas we were left having to run away. If we had possessed the kind of planes that Aris did, things would have been very different.
  • Requires the following:
    • New Ways Of Warfare “New Ways Of Warfare”
  • Gain Air experience 30 Air Experience
Nests Of The Iron Birds icon
Nests Of The Iron Birds
If we are to make use of these new machines, we will need to build specialised fields for them to take off from and land on. What more, they will need zebras specialised in caring for and repairing them to work there.
  • Requires the following:
    • A Zarantian Airforce “A Zarantian Airforce”
  • [Scope]Agzhat (747):
    • Add 1 Air base Air Base
  • [Scope]Tobuck (728):
    • Add 2 Air base Air Base
Sky Warriors icon
Sky Warriors
The foundation of aerial might is the fighter plane; a raider able to move swiftly and strike against all that would threaten our warriors below. They are a warrior's shield and first into the fight, and they will demand much of those we choose for this role.
  • Requires the following:
    • A Zarantian Airforce “A Zarantian Airforce”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • If:
      • Limited to:
        • Has Early Small Airframe technology researched
      • Add technology: Dedicated Aircraft Machine Guns
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Wonder weapons bonus) (1 use) towards:
        • Fighter models
      • Else:
        • Add technology: Early Small Airframe
        • Add technology: Dedicated Aircraft Machine Guns
        • Add technology: Dedicated Aircraft Engines
    • Else:
      • If:
        • Limited to:
          • Has Early Fighter technology researched
        • Gain +75% research bonus (Wonder weapons bonus) (1 use) towards:
          • Fighter models
        • Else:
          • Add technology: Early Fighter
Flying Artillery icon
Flying Artillery
An artillery shell weighs maybe 50 kilos, and we've seen what such a weapon can do to an entire warband. What then can a shell ten times as heavy do if it is not fired from many kilometres away but dropped straight from above?
  • Requires one of the following:
    • Nests Of The Iron Birds “Nests Of The Iron Birds”
    • Sky Warriors “Sky Warriors”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • If:
      • Limited to:
        • Has Early Medium Airframe technology researched
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Wonder weapons bonus) (1 use) towards:
        • Medium aircraft
      • Else:
        • Add technology: Early Medium Airframe
        • Add technology: Aerial Bombs
        • Add technology: Dedicated Aircraft Engines
    • Else:
      • If:
        • Limited to:
          • Has Early Bomber technology researched
        • Gain +75% research bonus (Wonder weapons bonus) (1 use) towards:
          • Medium aircraft
        • Else:
          • Add technology: Early Bomber
The Skywalkers icon
The Skywalkers
Those who fight in the skies are like a tribe unto themselves, with customs and beliefs that will by necessity come to differ from their land-fighting kin. We shouldn't shy away from this, but rather embrace it. Let the Igenwan fly high, and let their stories reverberate through our history!
  • Requires the following:
    • Flying Artillery “Flying Artillery”
  • Gain 3 uses of +50% (Air Doctrine) doctrine cost reduction for:
    • Air Doctrine
ZAR_tobuck_dissient icon
ZAR_tobuck_dissient
  • Lose 5% Stability Stability
ZAR_tribal_divisions icon
ZAR_tribal_divisions
  • Lose 5% War support War Support
  • Lose Political Power 50 Political Power
ZAR_shadow_movement icon
ZAR_shadow_movement
  • Lose Political Power 25 Political Power
ZAR_shadow_economy icon
ZAR_shadow_economy
  • Gets the National Spirit Idea unknown.png “ZAR_shadow_economy” for 30 days
ZAR_shadow_economy icon
ZAR_shadow_economy
  • Consumer Goods Factories factor: 10%
  • Construction Speed: −5%
ZAR_corruption_but_deep icon
ZAR_corruption_but_deep
ZAR_escalating_tensions icon
ZAR_escalating_tensions
  • Requires the following:
    • ZAR_tobuck_dissient “ZAR_tobuck_dissient”
  • Requires the following:
    • ZAR_tribal_divisions “ZAR_tribal_divisions”
  • Gets the National Spirit Idea unknown.png “ZAR_rising_tensions”
ZAR_rising_tensions icon
ZAR_rising_tensions
  • Political Power Gain: −5%
  • Stability: −5%
ZAR_elite_concerns icon
ZAR_elite_concerns
  • Requires the following:
    • ZAR_shadow_movement “ZAR_shadow_movement”
  • Lose 5% Stability Stability
  • Lose Political Power 20 Political Power
ZAR_mass_bribery icon
ZAR_mass_bribery
  • Requires the following:
    • ZAR_shadow_economy “ZAR_shadow_economy”
  • Requires the following:
    • ZAR_corruption_but_deep “ZAR_corruption_but_deep”
ZAR_street_fight icon
ZAR_street_fight
  • Requires the following:
    • ZAR_escalating_tensions “ZAR_escalating_tensions”
  • Requires the following:
    • ZAR_elite_concerns “ZAR_elite_concerns”
  • Replace the National Spirit Idea unknown.png “ZAR_rising_tensions” with the National Spirit Idea unknown.png “ZAR_tensions”
ZAR_tensions icon
ZAR_tensions
  • Political Power Gain: −15%
  • Construction Speed: −5%
  • Stability: −10%
  • War Support: −5%
ZAR_rogue_administration icon
ZAR_rogue_administration
  • Requires the following:
    • ZAR_elite_concerns “ZAR_elite_concerns”
  • Requires the following:
    • ZAR_mass_bribery “ZAR_mass_bribery”
  • Gets the National Spirit Idea unknown.png “ZAR_rogue_admin_idea”
ZAR_rogue_admin_idea icon
ZAR_rogue_admin_idea
  • Political Power Gain: −30%
ZAR_breakdown_into_Chaos icon
ZAR_breakdown_into_Chaos
  • Requires the following:
    • ZAR_street_fight “ZAR_street_fight”
  • Requires the following:
    • ZAR_rogue_administration “ZAR_rogue_administration”
Appointing A New Aguellid icon
Appointing A New Aguellid
With the most tragic death of the dear Aguellid, we face a breakdown in order, but thankfully her dear daughter is present and distraught enough that she will agree to our aid as we quickly make her the new Aguellid.
  • Trigger country event “The New Aguellid”
  • Hidden effect:
    • Trigger country event “Escalating Tensions” in 90 days
    • Trigger country event “Clashes In The Streets” in 180 days
The Mercenaries Return icon
The Mercenaries Return
The ascension of dear Umalez did - predictably - make the tribes a bit antsy. We cannot rely on them to enforce good order, and will have to look back to our old associates for help. Sadly, the latest kerfuffle meant that many of them are not available, so we'll have to take what we can get.
  • Requires the following:
    • Appointing A New Aguellid “Appointing A New Aguellid”
  • Hidden effect:
    • Flag of Republic of Tobuck Republic of Tobuck:
      • Set nationality of “Spell Stock” to Flag of Zarantia Zarantia
    • Spell Stock becomes a General
    • load_oob = "ZAR_mercenaries"
    • Gets the National Spirit NCR company pile of guns.png “The Return Of The Mercenaries”
The Return Of The Mercenaries icon
The Return Of The Mercenaries
  • Weekly Ponypower: +200
  • Mobilization speed: +2%
  • Stability: −7.5%
  • Custom effect tooltip: The infamous mercenary Spell Stock will take a high-risk contract with us, and bring with him three divisions' worth of soldiers.
Alienating Some Tribes... icon
Alienating Some Tribes...
As the more loudly shouting tribes have proven, loyalty isn't always a good thing. That Amsarmud hag Zawgha especially has been a real pain. It will be tricky to pull off, but we'll ram a wedge between her and Umalez yet.
  • Requires the following:
    • The Mercenaries Return “The Mercenaries Return”
  • Trigger country event “The Ironbreaker's Contempt”
Into the Far Desert icon
Into the Far Desert
With some tribes openly defiant, we have good reason to send Zawgha and her Ironbreakers away from Tobuck and off into the deep desert to deal with them. She'll have her work cut out for herself, but she'll be quite able to handle it. And if she doesn't or she goes rogue, she's still out of the way.
  • Requires the following:
    • Alienating Some Tribes... “Alienating Some Tribes...”
  • Trigger country event “The Back of the Ironbreaker”
...Buying And Bullying The Others icon
...Buying And Bullying The Others
Those tribes who remain on the fence should not be so easily discarded. If you understand the zebras' ideas about honour, you can simply squeeze them to fall in line. For those of a more practical mindset, gold does the trick.
  • Requires the following:
    • The Mercenaries Return “The Mercenaries Return”
  • Custom effect tooltip: With recent events, there have been many warriors who have been left destitute. Their services can be acquired for a reasonable sum.
  • Hidden effect:
    • load_oob = "ZAR_bought_tribes"
  • Gain +50% research bonus (Wonder weapons bonus) (1 use) towards:
    • Support technology
Ensnared In Gold icon
Ensnared In Gold
Gold is an amazing guarantor for loyalty. The less affluent tribes especially have been quite easy to ensnare as we bought up their traditional ways of earning a living and made sure that without us, they have nothing left. They'll be fine though, as long as they remain loyal.
  • Requires the following:
    • ...Buying And Bullying The Others “...Buying And Bullying The Others”
Bought Off Tribes icon
Bought Off Tribes
  • Recruitable Population Factor: +10%
  • Training time: −10%
  • Stability: −5%
  • Lose Political Power 50 Political Power
Enforcing Loyalty icon
Enforcing Loyalty
The Aguellid is the supreme leader of Zarantia, and defying her is treason. Maybe the Imazeeb have had some other notions on that topic, but that's neither here nor there. We are at last where we can enforce some proper order, and whoever does not bow shall be expelled.
  • Requires the following:
    • Into the Far Desert “Into the Far Desert”
  • Requires the following:
    • Ensnared In Gold “Ensnared In Gold”
  • Trigger country event “The Defiant Sage”
Pacifying The Tribes icon
Pacifying The Tribes
These tribals really are causing a ruckus, and sadly Umalez does not have the ability to crack down on them. Yet, it seems there's some other options to make use of. Even the desert zebras have religious beliefs, and if worldly power cannot control them, maybe spiritual power can?
  • Requires the following:
    • Appointing A New Aguellid “Appointing A New Aguellid”
  • Unlock the Praising the Celestial Gods decision
  • Set variable ZAR_WORM_ritual_count to 0
  • Trigger country event “The Old Ceremonies”
Cultural Renaissance icon
Cultural Renaissance
The ceremonies held in Tobuck turned out quite well, and we've seen the tensions abate somewhat. Digging deep into the Imazeeb traditions, there are countless old ceremonies that have faded in relevance over time. That won't do, let's give the zebras a grand cultural reawakening and maybe they'll start behaving.
  • Requires the following:
    • Pacifying The Tribes “Pacifying The Tribes”
  • Unlock the Celebrating the Gods of Hearth, Home and Hope decision
  • Trigger country event “Awakening The Old Ways”
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
Grand Ceremonies icon
Grand Ceremonies
The Igennet ceremonies are quite something! It does cost to dig up those flowers from across the desert, but with some stagecraft the ceremonies seem almost supernatural, and what more the consumption of the flowers keeps Umalez pliable when she isn't performing.
  • Requires the following:
    • Cultural Renaissance “Cultural Renaissance”
  • Unlock the Singing for Ijirmed and the Goddess of Endings decision
  • Trigger country event “Religious Frenzy”
Moving Into The Open icon
Moving Into The Open
Umalez has graciously restored Tobuck's independence after her mother decided to get her hooves all up in its business, and now we can see about scaling the more meddling reforms back. For this eventuality, Vasile has created an entire shadow bureaucracy that now can step out into the open and get to work.
  • Requires the following:
    • Appointing A New Aguellid “Appointing A New Aguellid”
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
Efficiency In The Labour Market icon
Efficiency In The Labour Market
There's much to be done, and not enough workers for it. Much of this is due to various restrictions and limitations imposed on where and how you can work, and by scaling this back and opening up for labour as payment, we'll grow our workforce massively!
  • Requires the following:
    • Moving Into The Open “Moving Into The Open”
  • Gets the National Spirit Idea capital outflow.png “Efficiency In The Labour Market”
Efficiency In The Labour Market icon
Efficiency In The Labour Market
  • Efficiency texticon.png Production Efficiency Growth: +7.5%
  • Consumer Goods Factories factor: −5%
  • Recruitable Population Factor: −5%
  • Stability: −5%
Permissions From Vasile Himself icon
Permissions From Vasile Himself
The buck must stop somewhere, and it stops at the mayor's desk when it comes to ensuring the city's prosperity. There's no reason to bother with all these rules and regulations, a simple approval from the mayor is all that's needed.
  • Requires the following:
    • Efficiency In The Labour Market “Efficiency In The Labour Market”
Building Permissions icon
Building Permissions
  • Construction Speed: +30%
Cutting The Red Tape icon
Cutting The Red Tape
A slim government is an effective government, and so we do away with the more restrictive rules placed on the city. Tobuck was built by Maregyptian settlers who took the opportunities before them, and Zarantia was born of a zebra who did the same. It's not fair that we'd limit today's creatures any more.
  • Requires the following:
    • Moving Into The Open “Moving Into The Open”
  • Gets the National Spirit Idea generic political support.png “Cutting The Red Tape”
Cutting The Red Tape icon
Cutting The Red Tape
  • Resource Gain Efficiency: +10%
  • Construction Speed: +10%
  • Stability: −5%
  • Gain Political Power 50 Political Power
Opportunities Galore! icon
Opportunities Galore!
Everycreature has agreed that Tobuck is a place of opportunities. Here, a pony, or griffon, or zebra, can remake themselves without annoying interference from others. Here, those who can may reach as far as they wish, and those who can't can stay out of the way.
  • Requires the following:
    • Cutting The Red Tape “Cutting The Red Tape”
  • Add production of 8 Steel Steel to Agzhat (747)
  • Add production of 8 Aluminum Aluminum to Shizra (755)
  • Add production of 8 Tungsten Tungsten to Zinder (748)
  • Lose 10% Stability Stability
The Tarnished Jewel icon
The Tarnished Jewel
Jewels have many facets, and so does Tobuck. Freedom means to be able to trade even in what others may disapprove of, and yet is not freedom the brightest jewel of them all?
  • Requires the following:
    • Permissions From Vasile Himself “Permissions From Vasile Himself”
  • Requires the following:
    • Opportunities Galore! “Opportunities Galore!”
  • Scripted Effect: ZAR_imazeeb_discontent_reduction_effect=yes
  • Replace the National Spirit Idea capital outflow.png “Efficiency In The Labour Market” with the National Spirit LEC staggering reserves.png “The Tarnished Jewel”
The Tarnished Jewel icon
The Tarnished Jewel
  • Efficiency texticon.png Production Efficiency Growth: +15%
  • Max Factories in a State: +5%
  • Political Power Gain: −10%
  • Consumer Goods Factories factor: −10%
  • Recruitable Population Factor: −7.5%
The Broken Aguellid icon
The Broken Aguellid
The constant Igennet use has left Umalez in a daze, and she has to be managed more and more closely. For this reason, it's high time to abolish the Aguellid's official duties and let her focus on the purely ceremonial ones. She does not seem capable of much more these days.
  • Requires the following:
    • Enforcing Loyalty “Enforcing Loyalty”
  • Requires the following:
    • Grand Ceremonies “Grand Ceremonies”
  • Requires the following:
    • The Tarnished Jewel “The Tarnished Jewel”
  • If:
    • Limited to:
      • Value of variable ZAR_WORM_ritual_count is greater than 15
    • Set country flag ZAR_worms
    • Hidden effect:
      • Trigger country event “And Suddenly, She Saw”
      • Refresh the focus tree restarting the checks in allow_branch
    • Custom effect tooltip: Get event 'Lost in the Mists'
  • Else:
    • Trigger country event “Lost In The Mists”
The Big Boss Of Tobuck icon
The Big Boss Of Tobuck
Vasile cel Tradat has been the lynchpin holding Zarantia together in recent times, and the facade can finally be dropped. While he's of course a loyal servant of the Aguellid, it is he that you speak with if something needs to happen.
  • Allow Branch if:
    • None of:
      • Country flag ZAR_worms is set
  • Requires the following:
    • The Broken Aguellid “The Broken Aguellid”
  • Trigger country event “News Out Of The Desert”
Bury That Which Was... icon
Bury That Which Was...
It was supposed to be easy sailing from here... we were supposed to be home free. The hard part was meant to have been over!
  • Allow Branch if:
    • Country flag ZAR_worms is set
  • Requires the following:
    • The Broken Aguellid “The Broken Aguellid”
  • Trigger country event “The Sudden Departure”
...And Set The Tainted World Alight. icon
...And Set The Tainted World Alight.
The Aguellid was under our control and we had the tribes mostly handled. Tobuck was ours for the plucking, and we were settling in for a long-term sweet gig.
  • Allow Branch if:
    • Country flag ZAR_worms is set
  • Requires the following:
    • The Broken Aguellid “The Broken Aguellid”
  • Has completed national focus ZAR WORM bury that which was.png “Bury That Which Was...”
  • Trigger country event “The Secret Is Out”
Let All Become Ashes... icon
Let All Become Ashes...
But she had to run off into the desert and get herself eaten. That was bad enough, really bad, and we were expecting something would happen.
  • Allow Branch if:
    • Country flag ZAR_worms is set
  • Requires the following:
    • The Broken Aguellid “The Broken Aguellid”
  • Has completed national focus ZAR WORM and let death be freed.png “...And Set The Tainted World Alight.”
  • Trigger country event “Slaughtered Patrols”
...So That Something New Can Grow From It. icon
...So That Something New Can Grow From It.
But how could we have expected this? How could anycreature have expected this?!
  • Allow Branch if:
    • Country flag ZAR_worms is set
  • Requires the following:
    • The Broken Aguellid “The Broken Aguellid”
  • Has completed national focus ZAR WORM let all become ashes.png “Let All Become Ashes...”
  • Trigger country event “Chaos Across The Country”
Arise Ijirmed. Arise Worm Queen icon
Arise Ijirmed. Arise Worm Queen
There is a whisper in the deep deserts, a call from myth and legend. It sings a song that's rested in our blood for millennia, and calls us to the highest cause. As all things are born, so all things must die. Zarantia is dead, and Tobuck, the cancer that killed it, shall follow it on the funeral pyre.
  • Gain Political Power 300 Political Power
  • Hidden effect:
    • Add technology: Tatzlwurms
    • Hidden effect:
      • load_oob = "ZAR_worm_army"
  • Custom effect tooltip: The Queen calls upon her newfound Brethren...
The Ascent Of The Mortuary Cult icon
The Ascent Of The Mortuary Cult
They presided over Mekiouzza's funeral, and they were the first to call out as Zarantia was twisted. They heard the call of the goddess and they came to her side. For the first time, the Mortuary Cults rule truly supreme among our people.
  • Requires the following:
    • Arise Ijirmed. Arise Worm Queen “Arise Ijirmed. Arise Worm Queen”
  • Custom effect tooltip: Available as Political Advisor:
  • Asirem Uzzal , which grants
    • Driver of the Faithful
      • Consumer Goods Factories factor: −10%
      • Factory Output: +5%
  • Izebboudjen Slimani , which grants
    • Prime Minister
      • Recruitable Population: 0.5%
      • Justify war goal time: −33%
      • War Support: +10%
      • Conscription Laws Cost: −25%
      • Daily Supremacy Support: +0.1
  • Ultazila Ziani , which grants
    • Orthodox Rabblerouser
      • Non-Core Ponypower: +2.5%
      • Recruitable Population: 1%
  • Illi Madjer , which grants
    • Peasant Hero
      • Recruitable Population Factor: +5%
      • Stability: +10%
To Cut Out The Cancer icon
To Cut Out The Cancer
Our cause is the highest, and it is to break and destroy that disease that killed Zarantia. They will resist us, to the bitter end, but we will persevere. All that we have shall be put to use in this fight.
  • Requires the following:
    • Arise Ijirmed. Arise Worm Queen “Arise Ijirmed. Arise Worm Queen”
  • 5 000 units of Infantry Equipment is added to the national Stockpile
  • 500 units of Support Equipment is added to the national Stockpile
  • 500 units of Towed Artillery is added to the national Stockpile
  • Gets the Society Development Idea agrarian society.png “Regressing Society”
The Song Of The Ijirmed icon
The Song Of The Ijirmed
As the goddess calls, the great worms come to her. They delve through rock and sand, striking from nowhere and bring down even the mightiest walls. We now walk alongside the destroyer, and dance to the song of death.
  • Requires the following:
    • Arise Ijirmed. Arise Worm Queen “Arise Ijirmed. Arise Worm Queen”
  • Set variable ZAR_tatzelwurm_gain_per_state to 3
  • Set variable ZAR_worm_states to 0
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • Has the dynamic modifier “The Desert Flowering”
      • Increase variable PREV.ZAR_worm_states by 1
  • Set variable ZAR_tatzelwurm_gain to the value of ZAR_worm_states
  • Multiply variable ZAR_tatzelwurm_gain by the value of ZAR_tatzelwurm_gain_per_state
  • Set country flag ZAR_monthly_wurms_flag
  • Custom effect tooltip: We shall call upon the Ijirmed to our Cause.

Every month, we will gain three Tatzlwurms for each state with The Desert Flowering

No Remorse, No Retreat icon
No Remorse, No Retreat
This is not a mere conflict over lands or wealth or honour, and we have to discard any notions that we should back down if the challenge is too great. We WILL die in this conflict, the question is simply how, and how many we take with us.
  • Requires the following:
    • The Ascent Of The Mortuary Cult “The Ascent Of The Mortuary Cult”
  • Custom effect tooltip: Enable Tactic: Berserker Charge

  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Hidden effect:
    • Add technology: Berserker Charge
    • Set the rule:
      • Yes Can use suicide pilots
    • We have unlocked Suicide Strike missions (?)
  • Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
A People At War icon
A People At War
All will die one day, and the goddess calls us all to our sacred purpose. The Imazeeb that does not join this cause is no kin of ours, but traitors as bad as the Tobuckians.
  • Requires the following:
    • The Ascent Of The Mortuary Cult “The Ascent Of The Mortuary Cult”
  • Requires the following:
    • To Cut Out The Cancer “To Cut Out The Cancer”
  • If:
    • Limited to:
      • None of:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Scripted Effect: EAW_raise_conscription_law=yes
  • Gets the National Spirit MEX politicised army.png “A People At War”
A People At War icon
A People At War
  • Recruitable Population: 1%
  • Recruitable Population Factor: +10%
  • Training time: −20%
  • Stability: −10%
  • Gets the Economy Law Idea tot economic mobilisation.png “Doomsday Economy”
All The Tools Of War icon
All The Tools Of War
Though we are tasked with throwing back the sickness that infested our lands, that does not mean we must reject all the tools it has provided. We are already tainted by it, so making use of their weapons to undo them is no sacrifice.
  • Requires the following:
    • To Cut Out The Cancer “To Cut Out The Cancer”
  • Requires the following:
    • The Song Of The Ijirmed “The Song Of The Ijirmed”
  • Mutually Exclusive Mutually exclusive with:
    • The Return Of The Old Gods “The Return Of The Old Gods”
  • Gain +75% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Aircraft
  • Gain +75% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Truck
    • Mechanized models
  • [Scope]Agzhat (747):
    • Add 1 Air base Air Base
The Return Of The Old Gods icon
The Return Of The Old Gods
In this struggle, we walk alongside the great gods of old, hearing names we had long forgotten. If we are to die, we can at least have done our part to ensure that the worms remain behind.
  • Requires the following:
    • The Song Of The Ijirmed “The Song Of The Ijirmed”
  • Mutually Exclusive Mutually exclusive with:
    • All The Tools Of War “All The Tools Of War”
  • Gets the National Spirit Worming.png “Ijirmed Rises”
Ijirmed Rises icon
Ijirmed Rises
  • Production Efficiency Base: +5%
  • Tatzlwurm Armour:
    • Production cost.png Production Cost: −25%
Creation To Destruction, Destruction To Creation icon
Creation To Destruction, Destruction To Creation
Creation to Destruction, Destruction to Creation
  • Requires the following:
    • No Remorse, No Retreat “No Remorse, No Retreat”
  • Set country flag ZAR_worm_looting_allowed
  • Set variable ZAR_looting_guns_min to 200
  • Set variable ZAR_looting_guns_max to 1000
  • Custom effect tooltip: Unlocks a Decision icon small.png State Decision to send Faithful and Tatzelwurm to Purify the Land. Using it will reduce local resistance and give us a moderate amount of equipment.

Upon using this Decision icon small.png Decision on a Controlled, Non-Core State, we will receive the following effect in 45 days:

 - Compliance in the targeted state will be increased by 15%
 - Between 200 to 1000 units of Infantry Equipment will be added to the national stockpile.
 - Between 100 to 300 units of Support Equipment will be added to the national stockpile.
 - Between 50 to 100 units of Towed Artillery will be added to the national stockpile.

Using this Decision icon small.png Decision will cost the following:

 - 40 Political Power
 - 2000 Ponypower
 - 100 Infantry Equipment
 - 30 Tatzelwurm

We will be able to use this Decision icon small.png Decision every 90 days, and up to three times on the same target.

Like Ijirmed, Leave Nothing icon
Like Ijirmed, Leave Nothing
When our armies sweep forth, we must ensure that every last weapon and every last that can aid our sacred efforts is seized. It is more than merely looting, it is a sacred act during which we disassemble the very foundations of this broken world.
  • Requires the following:
    • No Remorse, No Retreat “No Remorse, No Retreat”
  • Requires the following:
    • A People At War “A People At War”
  • Replace the National Spirit MEX politicised army.png “A People At War” with the National Spirit MEX politicised army.png “A People At War, To The Last”
A People At War, To The Last icon
A People At War, To The Last
  • Recruitable Population: 1%
  • Recruitable Population Factor: +10%
  • Training time: −20%
  • Supply Grace: +48
  • Stability: −10%
  • Equipment Capture Ratio Modifier: +25%
  • Breakthrough: +10%
No Tobuck, No Zarantia, Only Igennet icon
No Tobuck, No Zarantia, Only Igennet
Tobuck is tainted and needed to go, but the people within were slaves to the falsehoods it represented just like we were. We shall scatter them among the tribes, and they will come to hear the song of the gods as well. In the end, we shall become one after all.
  • Requires the following:
    • No Remorse, No Retreat “No Remorse, No Retreat”
  • Requires the following:
    • A People At War “A People At War”
  • Mutually Exclusive Mutually exclusive with:
    • Tobuck Burning “Tobuck Burning”
  • Custom trigger tooltip:
    • Tooltip: The Disease was cut out.
    • [Scope]Tobuck (728):
    • [Scope]Miharzehir (1205):
    • [Scope]Manerba (692):
    • [Scope]Zufra (745):
    • [Scope]Darnaigh (729):
  • Trigger country event “A Bond Not Forgotten”
Tobuck Burning icon
Tobuck Burning
With this act, we settle the old scores utterly, and teach the old, tainted world the final lesson our people's honour demanded that we teach it. This city that caused so much strife and so much contention is no more, and nobody remains to recreate it.
  • Requires the following:
    • A People At War “A People At War”
  • Requires one of the following:
    • All The Tools Of War “All The Tools Of War”
    • The Return Of The Old Gods “The Return Of The Old Gods”
  • Mutually Exclusive Mutually exclusive with:
    • No Tobuck, No Zarantia, Only Igennet “No Tobuck, No Zarantia, Only Igennet”
  • Custom trigger tooltip:
    • Tooltip: The Disease was cut out.
    • [Scope]Tobuck (728):
    • [Scope]Miharzehir (1205):
    • [Scope]Manerba (692):
    • [Scope]Zufra (745):
    • [Scope]Darnaigh (729):
  • Trigger country event “The Nature Of The Disease”
Tending The Garden Of Igennet icon
Tending The Garden Of Igennet
The lands around us will be purified, and we shall restore them to what they should have been. The twisted machinery and gold hunger that's driven the people of these lands have made them insane, but resting in the great garden will give them sanity back.
  • Requires one of the following:
    • All The Tools Of War “All The Tools Of War”
    • The Return Of The Old Gods “The Return Of The Old Gods”
  • At least one of the following is true:
    • Has completed national focus No Tobuck No Zarantia Only Igennet.png “No Tobuck, No Zarantia, Only Igennet”
    • Has completed national focus Tobuck Burning.png “Tobuck Burning”
  • [SCOPE]Every owned state:
    • Limited to:
      • None of:
        • Has the dynamic modifier “The Desert Flowering”
      • Is a core state of Flag of Zarantia Zarantia
    • Add the dynamic modifier “The Desert Flowering” to this state providing the following effects:
      • Local Supplies: ZAR.ZAR_var_local_supplies
      • Local Construction Speed: ZAR.ZAR_var_production_speed_buildings_factor
      • Max Factories in State: ZAR.ZAR_var_building_slots
      • Resistance Target: ZAR.ZAR_flowering_res_target
      • Resistance Growth Speed: ZAR.ZAR_flowering_res_growth
      • Resistance Decay Speed: ZAR.ZAR_flowering_res_decay
      • Garrison Penetration Chance: ZAR.ZAR_flowering_res_garrison_pen_chance
      • Damage to Garrisons: ZAR.ZAR_flowering_res_garrison_dmg
      • Limited to:
        • [SCOPE]State owner:
  • If:
    • Limited to:
      • Value of variable ZAR.ZAR_var_local_supplies is equals 0.15
    • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +10%
 Max Factories in State: +1
 Local Construction Speed: +10%
  • Else:
    • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +15%
 Max Factories in State: +2
 Local Construction Speed: +15%
  • Set variable ZAR.ZAR_var_local_supplies to 0.25
  • Set variable ZAR.ZAR_var_production_speed_buildings_factor to 0.15
  • Set variable ZAR.ZAR_var_building_slots to 2
  • Custom effect tooltip:

The Desert Flowering will be Added to Any State Cored that does not already have it

We will gain One additional Tatzlwurm for every state with The Desert Flowering every month.


  • Increase variable ZAR_tatzelwurm_gain_per_state by 1
  • Set variable ZAR_worm_states to 0
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • Has the dynamic modifier “The Desert Flowering”
      • Increase variable PREV.ZAR_worm_states by 1
  • Set variable ZAR_tatzelwurm_gain to the value of ZAR_worm_states
  • Multiply variable ZAR_tatzelwurm_gain by the value of ZAR_tatzelwurm_gain_per_state
Divine Whispers icon
Divine Whispers
As we fight on, the call of the goddess grows more and more. The tainted song of this broken world is silenced more and more, and in its wake comes the song of a new world. It fills us, comforts us in our dreams and spurs us on during our days.
  • Requires one of the following:
    • All The Tools Of War “All The Tools Of War”
    • The Return Of The Old Gods “The Return Of The Old Gods”
  • Modify country leader trait:
    • Ijirmed
      • Division Recovery Rate: +5%
      • Division Attack: +10%
      • Division Defense: −10%
      • AI Modifier: Focus on Offense: +90%
      • Annex cost: −10%
      • Weekly Stability: +0.3%
      • Weekly War Support: +0.3%
      • Resistance Target: +15%
      • No Compliance Gain: Yes
Feeding The Creation icon
Feeding The Creation
The flame that burns the brightest is snuffed out all the faster for it, and though our duty is to break down the taint of these lands and remake it, harsh words and rocks will not avail us in this struggle. What we destroyed in other lands we will rebuild in our own lands in order to feed the fires that sweep north Zebrica.
  • Requires the following:
    • Creation To Destruction, Destruction To Creation “Creation To Destruction, Destruction To Creation”
  • Requires the following:
    • Like Ijirmed, Leave Nothing “Like Ijirmed, Leave Nothing”
  • Mutually Exclusive Mutually exclusive with:
    • Feeding The Destruction “Feeding The Destruction”
  • Set country flag ZAR_WORM_looting_feeding_creation
  • Set variable ZAR_looting_needed_pp_tt to 50
  • Set variable ZAR_looting_needed_mp_tt to 4000
  • Set variable ZAR_looting_needed_ie_tt to 200
  • Set variable ZAR_looting_needed_te_tt to 50
  • Set variable ZAR_looting_max_lc_tt to 2
  • Set variable ZAR_looting_time_tt to 60
  • Set variable ZAR_looting_delay_tt to 120
  • Set variable ZAR_looting_needed_pp to 49
  • Set variable ZAR_looting_needed_mp to 3999
  • Set variable ZAR_looting_needed_ie to 199
  • Set variable ZAR_looting_needed_te to 49
  • Set variable ZAR_looting_res_reduction_tt to 25
  • Set variable ZAR_looting_inf_min to 100
  • Set variable ZAR_looting_inf_max to 500
  • Set variable ZAR_looting_sup_min to 50
  • Set variable ZAR_looting_sup_max to 150
  • Set variable ZAR_looting_art_min to 25
  • Set variable ZAR_looting_art_max to 75
  • Custom effect tooltip: Modifies the "Purify the Land" Decision icon small.png State Decision to further decrease Resistance and potentially transfer up to three Factories from the Targeted State to one of our Core State. This will however reduce the amount of obtained equipment, increase the Decision Cooldown and its Cost.

Upon using this Decision icon small.png Decision on a Controlled, Non-Core State, we will receive the following effect in 60 days:

 - Compliance in the targeted state will be increased by 25%
 - Between 100 to 500 units of Infantry Equipment will be added to the national stockpile.
 - Between 50 to 150 units of Support Equipment will be added to the national stockpile.
 - Between 25 to 75 units of Towed Artillery will be added to the national stockpile.
 - From one to three military or civilian factory will be transfered from the target state to one of our core states.

Using this Decision icon small.png Decision will cost the following:

 - 50 Political Power
 - 4000 Ponypower
 - 200 Infantry Equipment
 - 50 Tatzelwurm

We will only be able to use this Decision icon small.png Decision every 120 days, and only twice on the same target.

Feeding The Destruction icon
Feeding The Destruction
The destruction of the taint of modernity is a sacred duty, one that will brook no half measures. Not a single stone must be left atop another, and not a single road must be left unspoilt. In our wake there must be nothing but fire and ash, failing to do so would be the final betrayal of our cause.
  • Requires the following:
    • Creation To Destruction, Destruction To Creation “Creation To Destruction, Destruction To Creation”
  • Requires the following:
    • Like Ijirmed, Leave Nothing “Like Ijirmed, Leave Nothing”
  • Mutually Exclusive Mutually exclusive with:
    • Feeding The Creation “Feeding The Creation”
  • Set country flag ZAR_WORM_looting_feeding_destruction
  • Set variable ZAR_looting_needed_pp_tt to 25
  • Set variable ZAR_looting_needed_mp_tt to 2000
  • Set variable ZAR_looting_needed_ie_tt to 100
  • Set variable ZAR_looting_needed_te_tt to 40
  • Set variable ZAR_looting_max_lc_tt to 4
  • Set variable ZAR_looting_time_tt to 30
  • Set variable ZAR_looting_delay_tt to 60
  • Set variable ZAR_looting_needed_pp to 49
  • Set variable ZAR_looting_needed_mp to 3999
  • Set variable ZAR_looting_needed_ie to 199
  • Set variable ZAR_looting_needed_te to 49
  • Set variable ZAR_looting_res_reduction_tt to 10
  • Set variable ZAR_looting_inf_min to 300
  • Set variable ZAR_looting_inf_max to 1500
  • Set variable ZAR_looting_sup_min to 150
  • Set variable ZAR_looting_sup_max to 450
  • Set variable ZAR_looting_art_min to 75
  • Set variable ZAR_looting_art_max to 225
  • Custom effect tooltip: Modifies the "Purify the Land" Decision icon small.png State Decision to grant more Equipment with a reduced cooldown. This will however reduce the impact on Resistance and slightly increase it's Cost.

Upon using this Decision icon small.png Decision on a Controlled, Non-Core State, we will receive the following effect in 30 days:

 - Compliance in the targeted state will be increased by 10%
 - Between 300 to 1500 units of Infantry Equipment will be added to the national stockpile.
 - Between 150 to 450 units of Support Equipment will be added to the national stockpile.
 - Between 75 to 225 units of Towed Artillery will be added to the national stockpile.

Using this Decision icon small.png Decision will cost the following:

 - 25 Political Power
 - 2000 Ponypower
 - 100 Infantry Equipment
 - 40 Tatzelwurm

We will be able to use this Decision icon small.png Decision every 60 days, and up to four times on the same target.

Reverberating Across North Zebrica icon
Reverberating Across North Zebrica
What good will the destruction of one tainted city do? The curse of this world order has seeped into every corner of it. A cancer not fully cut out will return and kill you all the same. Thus, we must continue to cut, and sweep all the land around us.
  • Requires the following:
    • Creation To Destruction, Destruction To Creation “Creation To Destruction, Destruction To Creation”
  • Requires the following:
    • Like Ijirmed, Leave Nothing “Like Ijirmed, Leave Nothing”
  • Requires one of the following:
    • No Tobuck, No Zarantia, Only Igennet “No Tobuck, No Zarantia, Only Igennet”
    • Tobuck Burning “Tobuck Burning”
  • Custom effect tooltip: We will unlock Decisions to expand our Control to all of North Zebrica.
All Shall Fight icon
All Shall Fight
We are one in this purpose, and no other cause can trump it. Parent, child, sibling, spouse, it matters not, and if our loved ones have died, we gladly throw ourselves into this fight to die and be reunited with them.
  • Requires the following:
    • Like Ijirmed, Leave Nothing “Like Ijirmed, Leave Nothing”
  • Requires one of the following:
    • No Tobuck, No Zarantia, Only Igennet “No Tobuck, No Zarantia, Only Igennet”
    • Tobuck Burning “Tobuck Burning”
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
      • Flag of Zarantia Zarantia:
        • Scripted Effect: save_current_manpower=yes
      • Set variable ZAR_local_population to the value of state_population_k
      • Multiply variable ZAR_local_population by −50
      • Gain or Lose Ponypower var:ZAR_local_population Ponypower
      • Multiply variable ZAR_local_population by −1
      • Flag of Zarantia Zarantia:
        • Scripted Effect: restore_previous_manpower=yes
      • Flag of Zarantia Zarantia:
        • Gain or Lose Ponypower var:PREV.ZAR_local_population Ponypower
  • If:
    • Limited to:
      • None of:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Scripted Effect: EAW_raise_conscription_law=yes
  • Custom effect tooltip:

Ever more of the Faithful shall be rushed into service, Ready to Fight and Die.

5.00% of our Core Population will be immediately recruited.

We will bring news of the Worm-queen's will to our brethren in Azir.

  • Trigger country event “The Azir Tribes”
Quelling The Ruins icon
Quelling The Ruins
Those that wander the devastation we've left behind are more than willing to continue to fight. It is honourable, but pointless. All will bow before Ijirmed, and as the goddess moves through these lands, they will see in the end.
  • Requires one of the following:
    • No Tobuck, No Zarantia, Only Igennet “No Tobuck, No Zarantia, Only Igennet”
    • Tobuck Burning “Tobuck Burning”
  • Requires the following:
    • Tending The Garden Of Igennet “Tending The Garden Of Igennet”
  • Has completed national focus Reverberating Across North Zebrica.png “Reverberating Across North Zebrica”
  • Has completed national focus All Shall Fight.png “All Shall Fight”
  • Custom effect tooltip: We will unlock Decisions to Purify all of North Zebrica.
Enduring Through All icon
Enduring Through All
The tainted world has created a plethora of weapons with which to fight us. Yet they will have to rend the very earth asunder to stop us, and their weapons, yet in the end even the greatest weapon cannot bring them victory
  • Requires one of the following:
    • No Tobuck, No Zarantia, Only Igennet “No Tobuck, No Zarantia, Only Igennet”
    • Tobuck Burning “Tobuck Burning”
  • Requires the following:
    • Tending The Garden Of Igennet “Tending The Garden Of Igennet”
  • Requires the following:
    • Divine Whispers “Divine Whispers”
  • Gets the National Spirit Idea eng special air service.png “Relentless Perseverance”
Relentless Perseverance icon
Relentless Perseverance
  • Enemy Air Support: −10%
  • Damage Reduction Against CAS: +10%
Out Of The Ashes icon
Out Of The Ashes
The broken rise out of the ruins of all they knew, they come before the goddess, and she will give them one final purpose. Our kin in the ashes stand side by side with us, and as one we sweep across the world to end it all.
  • Requires the following:
    • Tending The Garden Of Igennet “Tending The Garden Of Igennet”
  • Requires the following:
    • Divine Whispers “Divine Whispers”
  • Modify country leader trait:
    • Ijirmed
      • Weekly Ponypower: +500
      • Division Recovery Rate: +5%
      • Division Attack: +10%
      • Division Defense: −10%
      • Justify war goal time: −50%
      • AI Modifier: Focus on Offense: +90%
      • Annex cost: −10%
      • Weekly Stability: +0.3%
      • Weekly War Support: +0.3%
      • Resistance Target: +10%
      • No Compliance Gain: Yes
The Eldest Come icon
The Eldest Come
The greatest of the Ijirmed have slept for centuries, deep below the desert, yet even they are roused from their slumber, and the very earth is rent asunder as they, the greatest of the divine heralds, surge forth to break the old world apart.
  • Requires the following:
    • Divine Whispers “Divine Whispers”
  • Custom effect tooltip: Unlocks a Decision icon small.png State Decision to Unleash Berserk Elder Tatzlwurms that will rampage across an enemy-owned state.

Using this State Decision will damage the local industry and give us a local attack bonus on the state while it is in effect.

We will also unlock another Decision icon small.png State Decision, which will allow us to seek out Elder Tatzlwurms in our Core Territories with The Desert Flowering.

  • Set country flag ZAR_the_eldest_come_flag
  • Hidden effect:
    • Add technology: elder_tatzlwurms
  • Set variable ZAR_WORM_state_being_nuked to 0
  • Set variable ZAR_elder_tatzelwurms to 0
The World Is Sick, Slowly Rotting Away... icon
The World Is Sick, Slowly Rotting Away...
Across the world this disease has spread, dispossessing millions and cowing them not under tribe or family, but under gold and greed. Like a cancer, it leaves nothing behind and will infect everything if not checked.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Replace the National Spirit Deserttribes.png “The Desert Tribes” with the National Spirit Deserttribes.png “Now Become Warriors of the Desert”
Now Become Warriors of the Desert icon
Now Become Warriors of the Desert
  • Heat Attrition: −20%
  • Supply Consumption: −15%
  • Division Attack: +10%
  • Defensive War Penalty Stability Modifier: +10%
  • Equipment Capture Ratio Modifier: +25%
  • Breakthrough: +10%
  • Supply Combat Penalties on Core Territory: −20%
...It Is A Disease Without Name... icon
...It Is A Disease Without Name...
We call it "modernity", but it is a flawed name to try to capture all that it is. It leaves behind nothing but the hunger, making treason, falsehood and corruption just part of the business.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus The World Is Sick Slowly Rotting Away.png “The World Is Sick, Slowly Rotting Away...”
  • Gets the National Spirit Deserttribes.png “The Grand Healing” for 210 days
The Grand Healing icon
The Grand Healing
  • Political Power Gain: +10%
  • Weekly War Support: +1%
  • Daily Supremacy Support: +0.1
  • Daily Support for Unaligned: −0.03
  • Daily Communism Support: −0.03
  • Daily Harmony Support: −0.03
...And Without A Cure, Bar For One Thing... icon
...And Without A Cure, Bar For One Thing...
There's no debating with a tumour, nor is there bartering with a poison. If we do not see this fact we are blind, and will achieve nothing. The champions of this disease can expect nothing more from us than the tumour.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus It Is A Disease Without A Name.png “...It Is A Disease Without Name...”
  • Replace the National Spirit Deserttribes.png “Now Become Warriors of the Desert” with the National Spirit Deserttribes.png “Unrelenting”
Unrelenting icon
Unrelenting
  • Org Loss when Moving: −10%
  • Army Organization Regain: +10%
  • Heat Attrition: −20%
  • Supply Consumption: −15%
  • Division Attack: +10%
  • Defensive War Penalty Stability Modifier: +10%
  • Equipment Capture Ratio Modifier: +25%
  • Breakthrough: +10%
  • Supply Combat Penalties on Core Territory: −20%
...It Must Be Cut Out, Without Hesitation... icon
...It Must Be Cut Out, Without Hesitation...
You cut the tumour out, carefully but decisively, and if you must cut into the still healthy flesh to do so, then that is the price you must pay to ensure that it does not return.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus And Without A Cure Bar For One Thing.png “...And Without A Cure, Bar For One Thing...”
  • Add technology: Rage against the City
  • Custom effect tooltip:

Infantry, Chargers and Tatzelwurms:

 Piercing: +20.0%
 Urban
   Attack: +10.0%
   Speed: +10.0%
...And The Diseased Flesh Thrown On The Fire... icon
...And The Diseased Flesh Thrown On The Fire...
And when the diseased flesh is cut out it is not something to make use of, it is something to burn. Tossing it onto the fire, destroying it, becomes part of the act of healing, for that which is tainted must be destroyed.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus It Must Be Cut Out Without Hesitation.png “...It Must Be Cut Out, Without Hesitation...”
  • Replace the National Spirit Deserttribes.png “Unrelenting” with the National Spirit Deserttribes.png “Unbreakable”
Unbreakable icon
Unbreakable
  • Org Loss when Moving: −10%
  • Army Organization Regain: +10%
  • Heat Attrition: −20%
  • Supply Consumption: −15%
  • Enemy Air Support: −10%
  • Division Attack: +10%
  • Defensive War Penalty Stability Modifier: +10%
  • Equipment Capture Ratio Modifier: +25%
  • Damage Reduction Against CAS: +10%
  • Breakthrough: +10%
  • Supply Combat Penalties on Core Territory: −20%
...It Must Be Reduced To Ashes... icon
...It Must Be Reduced To Ashes...
Those who would cry for or defend the tumour are delusional at best, dangerous at worst, and they too must be contested. Their misguided fear of destruction makes them the agents of corruption, and thus part of it.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus And The Diseased Flesh Thrown To The Fire.png “...And The Diseased Flesh Thrown On The Fire...”
  • Gets the National Spirit Worming.png “One With the Ijirmed”
One With the Ijirmed icon
One With the Ijirmed
  • Tatzlwurm Attack: +10%
  • Tatzlwurm Speed: +10%
  • Tatzlwurm Armour:
    • Production cost.png Production Cost: −15%
  • Increase variable ZAR_tatzelwurm_gain_per_state by 1
  • Set variable ZAR_worm_states to 0
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • Has the dynamic modifier “The Desert Flowering”
      • Increase variable PREV.ZAR_worm_states by 1
  • Set variable ZAR_tatzelwurm_gain to the value of ZAR_worm_states
  • Multiply variable ZAR_tatzelwurm_gain by the value of ZAR_tatzelwurm_gain_per_state
  • Custom effect tooltip:

We will gain One additional Tatzlwurm for every state with The Desert Flowering every month.


...And From The Ashes Scattered In The Field... icon
...And From The Ashes Scattered In The Field...
This truth is what guides us, and we will neither hesitate nor relent. We shall sweep the land like a storm of fire, leaving nothing of this cursed taint in our wake.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus It Must Be Reduced To Ashes.png “...It Must Be Reduced To Ashes...”
  • Replace the National Spirit Deserttribes.png “Unbreakable” with the National Spirit Deserttribes.png “They Are The Children Of The Dunes”
They Are The Children Of The Dunes icon
They Are The Children Of The Dunes
  • Org Loss when Moving: −10%
  • Army Organization Regain: +10%
  • Heat Attrition: −20%
  • Supply Consumption: −20%
  • Enemy Air Support: −10%
  • Division Attack: +10%
  • Recruitable Population Factor: +10%
  • Experienced soldier losses: −20%
  • Defensive War Penalty Stability Modifier: +10%
  • Equipment Capture Ratio Modifier: +25%
  • Damage Reduction Against CAS: +10%
  • Breakthrough: +10%
  • Supply Combat Penalties on Core Territory: −20%
...The Garden Of Igennet Will Grow... icon
...The Garden Of Igennet Will Grow...
And as we've swept the land clean, we shall restore it to what it was. For centuries, only small droplets of the divine has been allowed to grow, but under us it will become what it was meant to be.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus And From The Ashes Scattered In The Field.png “...And From The Ashes Scattered In The Field...”
  • Custom trigger tooltip:
    • Tooltip: We must control all of North Zebrica
    • [SCOPE]All scopes in the array BAT.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array WAR.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array HIP.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array CTH.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array HIE.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array TRO.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array ZUM.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array CVA.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array CDR.core_states:
      • [SCOPE]State owner/Unit owner:
    • [SCOPE]All scopes in the array CGI.core_states:
      • [SCOPE]State owner/Unit owner:
  • Set variable ZAR.ZAR_flowering_res_target to 0.1
  • Set variable ZAR.ZAR_flowering_res_growth to 0.25
  • Set variable ZAR.ZAR_flowering_res_decay to -0.25
  • Set variable ZAR.ZAR_flowering_res_garrison_pen_chance to 0.5
  • Set variable ZAR.ZAR_flowering_res_garrison_dmg to 0.5
  • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Resistance Target: +10%
 Resistance Decay Speed: -25%
 Resistance Growth Speed: +25%
 Garrison Penetration Chance: +50.00%
 Damage to Garrisons: +50.00%
  • Custom effect tooltip:

We will gain One additional Tatzlwurm for every state with The Desert Flowering every month.

The Desert Flowering will be extended to all of Azir and Buckhara's Core Territories.

  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • None of:
          • Has the dynamic modifier “The Desert Flowering”
        • At least one of the following is true:
      • Add the dynamic modifier “The Desert Flowering” to this state providing the following effects:
        • Local Supplies: ZAR.ZAR_var_local_supplies
        • Local Construction Speed: ZAR.ZAR_var_production_speed_buildings_factor
        • Max Factories in State: ZAR.ZAR_var_building_slots
        • Resistance Target: ZAR.ZAR_flowering_res_target
        • Resistance Growth Speed: ZAR.ZAR_flowering_res_growth
        • Resistance Decay Speed: ZAR.ZAR_flowering_res_decay
        • Garrison Penetration Chance: ZAR.ZAR_flowering_res_garrison_pen_chance
        • Damage to Garrisons: ZAR.ZAR_flowering_res_garrison_dmg
        • Limited to:
          • [SCOPE]State owner:
    • Increase variable ZAR_tatzelwurm_gain_per_state by 1
    • [SCOPE]Every owned state:
      • Limited to:
        • Has the dynamic modifier “The Desert Flowering”
      • Increase variable PREV.ZAR_worm_states by 1
    • Set variable ZAR_tatzelwurm_gain to the value of ZAR_worm_states
    • Multiply variable ZAR_tatzelwurm_gain by the value of ZAR_tatzelwurm_gain_per_state
...And Until The Very Stars Fade... icon
...And Until The Very Stars Fade...
Something new, something other than what this sick world would allow, can grow within our borders. We will remain to guard it, for ever.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus The Garden Of Igennet Will Grow.png “...The Garden Of Igennet Will Grow...”
  • Replace the National Spirit Deserttribes.png “They Are The Children Of The Dunes” with the National Spirit Deserttribes.png “The Custodians Of The Garden Of Igennet”
The Custodians Of The Garden Of Igennet icon
The Custodians Of The Garden Of Igennet
  • Org Loss when Moving: −10%
  • Army Organization Regain: +10%
  • Heat Attrition: −20%
  • Supply Consumption: −10%
  • Enemy Air Support: −10%
  • Division Attack: +10%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +10%
  • Experienced soldier losses: −20%
  • Defensive War Penalty Stability Modifier: +10%
  • Equipment Capture Ratio Modifier: +25%
  • Damage Reduction Against CAS: +10%
  • Breakthrough: +10%
  • Land Fort construction speed: +10%
  • Supply Combat Penalties on Core Territory: −20%
...We Shall Watch Over It. icon
...We Shall Watch Over It.
The lands of north Zebrica are purified, and the Garden of Igennet is growing. The disease may fester beyond the borders, and if it comes to us we will await with steel and fire. Yet here, we have created an island of purity in a sea of filth.
  • Requires one of the following:
    • Feeding The Creation “Feeding The Creation”
    • Feeding The Destruction “Feeding The Destruction”
  • Requires the following:
    • Reverberating Across North Zebrica “Reverberating Across North Zebrica”
  • Requires the following:
    • All Shall Fight “All Shall Fight”
  • Requires the following:
    • Quelling The Ruins “Quelling The Ruins”
  • Requires the following:
    • Enduring Through All “Enduring Through All”
  • Requires the following:
    • Out Of The Ashes “Out Of The Ashes”
  • Requires the following:
    • The Eldest Come “The Eldest Come”
  • Has completed national focus And Until The Very Stars Fade.png “...And Until The Very Stars Fade...”
  • Trigger country event “The Marvel”
City Of Wonders And Gold icon
City Of Wonders And Gold
Tobuck is as she always has been, and she has always been a wondrous city. Outsiders will preen and say 'well OUR city is greater' but they can eat sand. To us, Tobuck is a shining jewel, and the wealth and industrial might she offers us is the greatest prize.
  • If:
    • Limited to:
      • None of:
        • Tobuck's Corruption has been eliminated. (?)
    • Has completed national focus ZAR Tobuck Reclaimed.png “The Pacification”
  • Scripted Effect: increase_science_base=yes
  • [Scope]Tobuck (728):
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
  • Add technology: Civilian Train
Cleaning Up The Mess icon
Cleaning Up The Mess
Pea Shooter left the city in a right state. Having been more interested in plundering the Storm King's arsenal than keeping the city in order, we are now left with an entire year of economic development wiped from the books. We are, in essence, starting from scratch.
  • Requires the following:
    • City Of Wonders And Gold “City Of Wonders And Gold”

The following will bypass the focus:
  • Tobuck's Corruption has been eliminated. (?)
  • Scripted Effect: ZAR_corruption_reduction_effect=yes
Taking Stock icon
Taking Stock
"If it has not been measured, weighed and registered, it does not exist, and the Aguellid will claim it as hers when she finds it." These words have lit a fire under the Tobuckians, and they are more than eager to register their property, their companies and their businesses with us.
  • Requires the following:
    • City Of Wonders And Gold “City Of Wonders And Gold”
  • [Scope]Tobuck (728):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • Gets the National Spirit Generic bank idea icon.png “Restoring Old Contracts” for 90 days
Restoring Old Contracts icon
Restoring Old Contracts
  • Tank Designer Cost: −50%
  • Aircraft Designer Cost: −50%
  • Naval Designer Cost: −50%
  • Materiel Designer Cost: −50%
  • Industrial Concern Cost: −50%
Modern Agriculture icon
Modern Agriculture
Not even the farmer's field is safe from the march of progress, with strange new machines, fertilisers and countless new innovations making the fields more fertile than ever. Famine will truly be a thing of history going ahead.
  • Requires the following:
    • Cleaning Up The Mess “Cleaning Up The Mess”
  • Scripted Effect: decrease_poverty=yes
  • Replace the Economy Law Idea slavery.png “Slave-Based Economy” with the Economy Law Idea civilian economy.png “Civilian Economy”
  • Gets the National Spirit File:CTL hindia agr.png “Modern Agriculture”
Modern Agriculture icon
Modern Agriculture
  • Monthly Population: +30%
  • Recruitable Population Factor: +15%
Reopening The Factories icon
Reopening The Factories
It has taken time, and in a couple of cases chasing down the thieves that had seized the tools and machinery, but finally the factories of Tobuck are starting to work again.
  • Requires one of the following:
    • Cleaning Up The Mess “Cleaning Up The Mess”
    • Taking Stock “Taking Stock”
  • [Scope]Tobuck (728):
    • Add 3 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
Sprawling Roads icon
Sprawling Roads
'All roads lead to Tobuck' a merchant once told Mekiouzza. Admittedly he was looking to sell her something at the time, but the expression has stuck with the Aguellid ever since. If it is not true, then why not make it true?
  • Requires the following:
    • Taking Stock “Taking Stock”
  • [SCOPE]Every owned state:
    • Add 1 Infrastructure Infrastructure
Schools and Clinics icon
Schools and Clinics
All this change and development is pointless if it does not benefit the entirety of our people, especially the children. Those are for whom we build this new world after all, and they need new teachers to find their place in this world as well as doctors to save them from disease or injury.
  • Requires one of the following:
    • Modern Agriculture “Modern Agriculture”
    • Reopening The Factories “Reopening The Factories”
  • Trigger country event “A Tense First Day”
  • Scripted Effect: ZAR_corruption_reduction_effect=yes
Age Of Prospectors icon
Age Of Prospectors
There is wealth out in the desert, but many times we do not know what we look for. Finding iron is one thing, but what are you supposed to look for when looking for tungsten or chromium? We'll invite any prospectors willing to come to look, and to know that we pay well for any deposits they find.
  • Requires one of the following:
    • Reopening The Factories “Reopening The Factories”
    • Sprawling Roads “Sprawling Roads”
  • Gain +100% research bonus (Industry) (3 uses) towards:
    • Excavation Technologies Research Speed
  • Add production of 16 Steel Steel to Agzhat (747)
  • Add production of 12 Aluminum Aluminum to Shizra (755)
Cash Crops icon
Cash Crops
With Tobuck's fields once again under our control, and with the food supply ensured, we can start making good use of the fields for more than just sustenance farming. There is a deep thirst in the world for things like coffee or tobacco, and we grow it well here.
  • Requires one of the following:
    • Schools and Clinics “Schools and Clinics”
    • Age Of Prospectors “Age Of Prospectors”
  • Scripted Effect: decrease_poverty=yes
  • Gets the National Spirit Lau plantation idea.png “Tobuckian Cash Crops”
Tobuckian Cash Crops icon
Tobuckian Cash Crops
  • Consumer Goods Factories factor: −10%
The Zarantian Arms Industry icon
The Zarantian Arms Industry
We cannot rely on foreign arms manufacturers if we hope to maintain our independence from now on. Whether it is rifles, guns, shells or any other tool of war, we have to be able to produce it on our own.
  • Requires one of the following:
    • Schools and Clinics “Schools and Clinics”
    • Age Of Prospectors “Age Of Prospectors”
  • [Scope]Tobuck (728):
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
  • Gain +50% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
Finally Industrialising icon
Finally Industrialising
With Tobuck back in prime shape, we can finally embark on that glorious old plan from years ago to let the new industry and commerce flow from Tobuck out into the rest of Zarantia. After all, when the answer to "how are we meant to industrialise" is simply to point at Tobuck and say "do that", it is much easier.
  • Requires one of the following:
    • Schools and Clinics “Schools and Clinics”
    • Age Of Prospectors “Age Of Prospectors”
  • Scripted Effect: increase_society_development=yes
The Trading Port icon
The Trading Port
Tobuck's port is more than just a port, it is the gateway into all of Zarantia, and it should be one of the finest in all of northern Zebrica. The time of tripping over each other and fighting for space is over, now Tobuck shall welcome everycreature who wishes to come.
  • Requires one of the following:
    • Cash Crops “Cash Crops”
    • The Zarantian Arms Industry “The Zarantian Arms Industry”
  • [Scope]Tobuck (728):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
The Great Dam icon
The Great Dam
We have worked the desert and irrigated it for centuries, and if there is any area where the modern developments thrill us, it is here. Going ahead, the desert is going to become ours to mold as we wish on a scale never before seen.
  • Requires one of the following:
    • Finally Industrialising “Finally Industrialising”
    • The Zarantian Arms Industry “The Zarantian Arms Industry”
  • Set variable ZAR.ZAR_var_local_supplies to 0.15
  • Set variable ZAR.ZAR_var_production_speed_buildings_factor to 0.05
  • Set variable ZAR.ZAR_var_building_slots to 1
  • [SCOPE]Every owned state:
    • Limited to:
      • None of:
        • Has the dynamic modifier “The Desert Flowering”
      • Is a core state of Flag of Republic of Tobuck Republic of Tobuck
    • Add the dynamic modifier “The Desert Flowering” to this state providing the following effects:
      • Local Supplies: ZAR.ZAR_var_local_supplies
      • Local Construction Speed: ZAR.ZAR_var_production_speed_buildings_factor
      • Max Factories in State: ZAR.ZAR_var_building_slots
      • Resistance Target: ZAR.ZAR_flowering_res_target
      • Resistance Growth Speed: ZAR.ZAR_flowering_res_growth
      • Resistance Decay Speed: ZAR.ZAR_flowering_res_decay
      • Garrison Penetration Chance: ZAR.ZAR_flowering_res_garrison_pen_chance
      • Damage to Garrisons: ZAR.ZAR_flowering_res_garrison_dmg
      • Limited to:
        • [SCOPE]State owner:
  • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +5%
 Max Factories in State: +1
 Local Construction Speed: +5%
A Radiant Jewel icon
A Radiant Jewel
When you cross the oceans and pass by Maregypt into the Green Bay, you come upon Tobuck, a trading city of prosperity and progress. This city stands between worlds, be it Maregyptians or Imazeeb, Zebrica, Equus or Griffonia or any other, but all are home here. Welcome to Tobuck, home and opportunity for anycreature.
  • Requires one of the following:
    • The Trading Port “The Trading Port”
    • The Great Dam “The Great Dam”
  • Scripted Effect: increase_society_development=yes
  • Scripted Effect: increase_science_base=yes
  • Gain 1 research slot
Revolt Against The Modern World icon
Revolt Against The Modern World
The madness must come to an end! We have been marched to the very brink by power hungry tyrants, and in all their hollow talk of "progress" and "modernity" they forgot to ask whether this was something any of us wanted. We now give our answer: no!
  • If:
    • Limited to:
      • None of:
        • Has the Society Development Idea agrarian society.png “Agrarian Society”
    • Gets the Society Development Idea agrarian society.png “Agrarian Society”
  • [SCOPE]Every owned state:
    • Add the dynamic modifier “Peasant Communities” to this state providing the following effects:
      • Railways construction speed: +10%
      • Supply Hub construction speed: +5%
      • Limited to:
        • Yes Always
Return The Land To The Tribes icon
Return The Land To The Tribes
Land was the first thing they sought to take from us, and we take it back. We till the land and thus it is ours, and no amount of long-winded bleating by city creatures who never worked a day in their lives can convince us otherwise.
  • Requires the following:
    • Revolt Against The Modern World “Revolt Against The Modern World”
  • [SCOPE]Every owned state:
    • Add 1 Building slot building slot
  • Gain 5% Communism Communist party popularity
Restore Tribal Elders to Power icon
Restore Tribal Elders to Power
Give a creature an inch and they take a mile, that is the truth of all autocrats, and restoring our own leaders is long overdue. The Aguellid has one duty only, and we will not allow whoever holds that position to forget that in the future.
  • Requires the following:
    • Revolt Against The Modern World “Revolt Against The Modern World”
  • Gain Political Power 50 Political Power
  • Gain 5% War support War Support
  • Gain 5% Stability Stability
  • Gain 5% Communism Communist party popularity
Peasants, Not Proletarians icon
Peasants, Not Proletarians
Though we have gotten some aid from the so called Marksists in other nations, we aren't so deluded to think that they are kin. Farming and trade is our lifeblood, not industry. Besides, someone who calls your way of life "the idiocy of rural life" shows they're no kin of yours.
  • Requires the following:
    • Return The Land To The Tribes “Return The Land To The Tribes”
  • Country leader gains trait:
    • Defender of the Peasantry
      • Political Power Gain: +10%
      • Research Speed: +2%
      • Factory Output: −5%
      • Stability: +5%
      • Civilian intelligence to others: +15%
      • Acceptance of Harmonist Diplomacy: +50
  • Gain 5% Communism Communist party popularity
True Masters Of The Desert icon
True Masters Of The Desert
We defend what is ours, and we do so by tooth and hoof to the bitter end. Nocreature has truly conquered the Imazeeb, and nocreature ever will, not as long as we never forget the price of submitting.
  • Requires the following:
    • Return The Land To The Tribes “Return The Land To The Tribes”
  • Requires the following:
    • Restore Tribal Elders to Power “Restore Tribal Elders to Power”
  • Gets the National Spirit Idea partial economic mobilisation red.png “Like The Desert Storm”
Like The Desert Storm icon
Like The Desert Storm
  • Army Organization Regain: +10%
  • Entrenchment speed: +10%
  • Division Defense: +5%
  • Encirclement penalty: −10%
  • Starting Defense skill level of new army leaders: +1
When a storm sweeps through the desert, it creeps into everything, even through walls. It clings to you and lets you feel like it will never go away. It's impossible to be rid of, and it swallows you whole.
  • Gain 5% Communism Communist party popularity
Trade, Not Factories icon
Trade, Not Factories
For centuries, our lifeblood has been trade, and that will remain the case. We still provide something no other creature can - safe passage across the Zebhara - and that will not change.
  • Requires the following:
    • Restore Tribal Elders to Power “Restore Tribal Elders to Power”
  • Scripted Effect: ZAR_trade_upgrade=yes
  • Custom effect tooltip: The restoration of the trade routes has increased our weekly equipment gain
  • [Scope]Agzhat (747):
    • Remove Military factory Military Factory by up to −1
  • Gain 5% Communism Communist party popularity
Farms In The Sand icon
Farms In The Sand
We coax the desert to give what little it can, and over time, we have come to provide for ourselves. This is more than a grim necessity, this is our greatest achievement, and we should be proud of it!
  • Requires the following:
    • Peasants, Not Proletarians “Peasants, Not Proletarians”
  • Replace country leader trait Defender of the Peasantry with:
    • Hero of the Peasantry
      • Political Power Gain: +15%
      • Research Speed: +5%
      • Factory Output: −2%
      • Stability: +10%
      • Civilian intelligence to others: +15%
      • Acceptance of Harmonist Diplomacy: +50
  • Gain 5% Communism Communist party popularity
Antiquity With Modern Elements icon
Antiquity With Modern Elements
We reject the outsiders' ways because they would destroy ours, but that does not mean we should reject it all out of hoof. There are still valuable lessons to learn, as long as they don't challenge our way of life.
  • Requires the following:
    • Peasants, Not Proletarians “Peasants, Not Proletarians”
  • Requires the following:
    • True Masters Of The Desert “True Masters Of The Desert”
  • Mutually Exclusive Mutually exclusive with:
    • No Exceptions “No Exceptions”
  • Scripted Effect: two_random_arms_factory=yes
  • Scripted Effect: two_random_industrial_complex=yes
  • Lose 10% Stability Stability
  • Gain 5% Communism Communist party popularity
No Exceptions icon
No Exceptions
The outsiders' ways are a disease, and it does not matter how useful they might seem. Let one rat into the home, and you will soon have a thousand. We have no use for that which we cannot create ourselves.
  • Requires the following:
    • True Masters Of The Desert “True Masters Of The Desert”
  • Requires the following:
    • Trade, Not Factories “Trade, Not Factories”
  • Mutually Exclusive Mutually exclusive with:
    • Antiquity With Modern Elements “Antiquity With Modern Elements”
  • Set base Stability Stability to 100%
  • [SCOPE]Every owned state:
    • Remove Civilian factory Civilian Factory by up to −1
    • Remove Military factory Military Factory by up to −1
  • Gain 5% Communism Communist party popularity
Desert Ambushes icon
Desert Ambushes
If an enemy comes for you, you run. You run deep into the desert, taking water where you can and lead him on a merry chase only to turn around and kill him when he's exhausted and delirious from the heat.
  • Requires the following:
    • Trade, Not Factories “Trade, Not Factories”
  • Gets the National Spirit Deserttribes.png “Relentless Endurance”
Relentless Endurance icon
Relentless Endurance
  • Non-Combat Out of Supply Penalties: −25%
  • Supply Grace: +48
  • Gain 5% Communism Communist party popularity
Continue The Flowering icon
Continue The Flowering
Our great works in the desert are living proof that we do not need the outsiders. Are the Maregyptians making desert into farmland like we do? The Colthaginians? No, the Imazeeb alone know how to make these lands fertile.
  • Requires the following:
    • Farms In The Sand “Farms In The Sand”
  • If:
    • Limited to:
      • Value of variable ZAR.ZAR_var_local_supplies is equals 0.15
    • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +10%
 Max Factories in State: +1
 Local Construction Speed: +10%
  • Else:
    • Custom effect tooltip: Modifies The Desert Flowering to further grant:
 Local Supplies: +15%
 Max Factories in State: +2
 Local Construction Speed: +15%
  • Set variable ZAR.ZAR_var_local_supplies to 0.25
  • Set variable ZAR.ZAR_var_production_speed_buildings_factor to 0.15
  • Set variable ZAR.ZAR_var_building_slots to 2
  • Custom effect tooltip: The desert stands in bloom, and though at first glance it might seem the same as before, it has been tamed and now welcomes those who would live in it.
  • Gain 5% Communism Communist party popularity
Encourage Desert Settling icon
Encourage Desert Settling
The desert may be harsh and unforgiving, but at least it does not try to break your people and make you something you're not. Our people have claimed swathes of the desert and made it livable before, and can do so again.
  • Requires the following:
    • Farms In The Sand “Farms In The Sand”
  • Requires the following:
    • Antiquity With Modern Elements “Antiquity With Modern Elements”
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • has_state_category = pastoral
    • Set state category to Rural Region
  • Gain 5% Communism Communist party popularity
Deindustrialize Tobuck icon
Deindustrialize Tobuck
That damned city has caused us no end of woes at this point, but the cause is too obvious. The Tobuckians have been steeped in industry and wealth, and like strong drink it has gone to their heads. We'll tear the bottle out of their hooves, and after that, maybe we can finally find accord.
  • Requires one of the following:
    • Antiquity With Modern Elements “Antiquity With Modern Elements”
    • No Exceptions “No Exceptions”
  • [Scope]Tobuck (728):
    • Set state category to Sparse Urban Region
    • Lose Ponypower 300 000 Ponypower
    • Remove Military factory Military Factory by up to −2
    • Remove Civilian factory Civilian Factory by up to −2
    • Remove Naval dockyard Naval Dockyard by up to −1
  • [SCOPE]Every owned state:
    • Limited to:
      • At least one of the following is true:
      • None of:
        • Is state Tobuck (728)
    • Gain Ponypower 75 000 Ponypower
  • Gain 5% Communism Communist party popularity
Enforce Desert Settling icon
Enforce Desert Settling
The desert is tamed through tireless work, but our people is loathe to accept others telling them what to do. Yet, if there is any place where we should push to encourage, it is in the irrigation efforts.
  • Requires the following:
    • No Exceptions “No Exceptions”
  • Requires the following:
    • Desert Ambushes “Desert Ambushes”
  • Lose 20% Stability Stability
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • has_state_category = pastoral
    • Set state category to Rural Region
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • has_state_category = wasteland
    • Set state category to Pastoral Region
  • Gain 5% Communism Communist party popularity
Hidden Supplies icon
Hidden Supplies
They say that we live off sand and sunlight, and they can continue to think that. In truth, we just know how to hide supplies across the desert, and the task of creating these stockpiles is a revered position. The desert kills the unprepared, and we are always prepared.
  • Requires the following:
    • Desert Ambushes “Desert Ambushes”
  • Replace the National Spirit Deserttribes.png “Relentless Endurance” with the National Spirit Deserttribes.png “Limitless Endurance”
Limitless Endurance icon
Limitless Endurance
  • Heat Attrition: −25%
  • Non-Combat Out of Supply Penalties: −25%
  • Supply Consumption: −25%
  • Supply Grace: +48
  • Gain 5% Communism Communist party popularity
Community And Tradition icon
Community And Tradition
The Imazeeb have endured since time immemorial through two great pillars: an eternal respect for tradition, and an ironclad community. That is all that we have ever truly needed, and we will settle for this. We are Imazeeb, no matter what the world tries to make us.
  • Requires the following:
    • Deindustrialize Tobuck “Deindustrialize Tobuck”
  • Owns state Tobuck (728)
  • Owns state Darnaigh (729)
  • Owns state Zufra (745)
  • Trigger country event “Land Of The Free Zebras”
Barricades & Conscripts icon
Barricades & Conscripts
Without a near flawless strategy and the full commitment of every involved creature there is no way that we're stopping the tribals bearing down on us, so it's just as well that we don't. Still, conscripting everycreature who can hold a gun and barricading every road will buy us some time.
  • [Scope]Tobuck (728):
    • Add 1 Land fort Land Fort, on the province (18510)
  • Trigger country event “Frantic Scrambling”
Give Out Quick Merc Contracts icon
Give Out Quick Merc Contracts
Offering the highest rates we possibly can will give us enough of a pool of sufficiently desperate mercenaries to hold out for just a little longer.
  • Requires the following:
    • Barricades & Conscripts “Barricades & Conscripts”
  • Hidden effect:
    • Create “Guns for Hire” division template
    • [Scope]Tobuck (728):
      • Create Flag of Zarantia Zarantia unit based on the Guns for Hire template
  • Custom effect tooltip: We will pay some guns for h- I mean gain one new Infantry Division!
Clear Out The Gold Reserve icon
Clear Out The Gold Reserve
Thankfully, something of a gold reserve was built up when the zebras returned. We can't let this fall into the hooves of course, so let's get that on the boss' waiting boat.
  • Requires the following:
    • Give Out Quick Merc Contracts “Give Out Quick Merc Contracts”
  • Lose Political Power 100 Political Power
  • Lose Ponypower 23 Ponypower
  • Lose 10% Stability Stability
  • Lose 10% War support War Support
Pack In Baubles & Artefacts icon
Pack In Baubles & Artefacts
We've no idea what half of all the ridiculous trinkets the tribals have left scattered around the place after their rituals. We do know a lot of them are made from valuable materials though, and before they're sold they'll probably make for nice conversation pieces.
  • Requires the following:
    • Give Out Quick Merc Contracts “Give Out Quick Merc Contracts”
  • Lose Ponypower 546 Ponypower
  • Lose 25% Stability Stability
Vasile cel Tradat, Out! icon
Vasile cel Tradat, Out!
This city has played its role, and at least the boss has gathered up enough wealth to make sure this entire endeavour wasn't a complete loss. With that, it's time to leave before the tribals arrive to bring up their grievances with us.
  • Requires the following:
    • Clear Out The Gold Reserve “Clear Out The Gold Reserve”
  • Requires the following:
    • Pack In Baubles & Artefacts “Pack In Baubles & Artefacts”
  • Trigger country event “Making The Best Of It”