Focus Tree Comparison Table

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This table can be used to compare the bonuses provided by two mutually exclusive paths in a focus tree.

Tree Bonus Focus Tree 1 Focus Tree 2
RushTime.pngRush Time (d)
CompleteTime.pngComplete Time (d)
Political
Stability Stability
Political Power Political Power (Flat)
Political Power Political Power (%)
Political Power Political Power (Daily)
Military
War support War support
PonypowerRecruitable Pop
PopulationRecruitable Pop Factor
TrainingIcon.pngTraining Time
Construction
Civilian factory Civilian factory
Constructspeed.pngConstruction Speed
Consumergoods.pngConsumer Goods
Infrastructure Infrastructure
Production
Military factory Military factory
Factoryout.pngFactory Output
Naval dockyard Naval dockyard
Dockyardout.pngDockyard Output
Production Efficiency Cap Production Efficiency Cap
Science
Researchtime.pngResearch Time (all)
Researchtime.pngResearch Time (specific)
Focusbonus.pngOne-off boosts(+100%)
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 0%
SpeedIcon.pngSpeed
OrganizationIcon.pngOrganization
ReocveryIcon.pngRecovery Rate
EntrenchmentIcon.pngMax Entrenchment
PlanningIcon.pngMax Planning
AttritionIcon.pngAttrition Reduction
SupplyIcon.pngSupply Consumption
Resources
Resourcegain.pngResource Gain Efficiency
Syntheticrefinery.pngSynthetic Refinery
Oil Oil
Aluminum Aluminum
Rubber Rubber
Tungsten Tungsten
Steel Steel
Chromium Chromium
{{{caption}}} {{{caption}}}
Other Notes / Bonuses
{| class="article-table mw-collapsible mw-collapsed"
!'''Tree Bonus'''
!Focus Tree 1
!Focus Tree 2
|-
|[[File:RushTime.png|x22px]]Rush Time (d)
|
|
|-
|[[File:CompleteTime.png|x22px]]Complete Time (d)
|
|
|-
!'''Political'''
!
!
|-
|{{icon|stability|1}}
|
|
|-
|{{icon|political power|1}} (Flat)
|
|
|-
|{{icon|political power|1}} (%)
|
|
|-
|{{icon|political power|1}} (Daily)
|
|
|-
!'''Military'''
!
!
|-
|{{icon|war support|1}}
|
|
|-
|{{icon|manpower}}Recruitable Pop
|
|
|-
|{{icon|pop}}Recruitable Pop Factor
|
|
|-
|[[File:TrainingIcon.png|x22px]]Training Time
|
|
|-
!'''Construction '''
!
!
|-
|{{icon|cic|1}}
|
|
|-
|[[File:Constructspeed.png|x22px]]Construction Speed
|
|
|-
|[[File:Consumergoods.png|x22px]]Consumer Goods
|
|
|-
|{{icon|infra|1}}
|
|
|-
!'''Production '''
!
!
|-
|{{icon|mic|1}}
|
|
|-
|[[File:Factoryout.png|x22px]]Factory Output
|
|
|-
|{{icon|nic|1}}
|
|
|-
|[[File:Dockyardout.png|x22px]]Dockyard Output
|
|
|-
|{{icon|pecap|1}}
|
|
|-
!'''Science'''
!
!
|-
|[[File:Researchtime.png|x22px]]Research Time (all)
|
|
|-
|[[File:Researchtime.png|x22px]]Research Time (specific)
|
*
|
*
|-
|[[File:Focusbonus.png|x22px]]One-off boosts (+100%)
|
*
|
*
|-
!Combat
!
!
|-
|[[File:AttackIcon.png|x22px]]Attack (All) / (Core) / (Inf)
|0% / 0% / 0%
|0% / 0% / 0%
|-
|[[File:DefenceIcon.png|x22px]]Defence (All) / (Core) / (Inf)
|0% / 0% / 0%
|0% / 0% / 0%
|-
|[[File:SpeedIcon.png|x22px]]Speed
|
|
|-
|[[File:OrganizationIcon.png|x22px]]Organization
|
|
|-
|[[File:ReocveryIcon.png|x22px]]Recovery Rate
|
|
|-
|[[File:EntrenchmentIcon.png|x22px]]Max Entrenchment
|
|
|-
|[[File:PlanningIcon.png|x22px]]Max Planning
|
|
|-
|[[File:AttritionIcon.png|x22px]]Attrition Reduction
|
|
|-
|[[File:SupplyIcon.png|x22px]]Supply Consumption
|
|
|-
!'''Resources'''
!
!
|-
|[[File:Resourcegain.png|x22px]]Resource Gain Efficiency
|
|
|-
|[[File:Syntheticrefinery.png|x22px]]Synthetic Refinery
|
|
|-
|{{icon|oil|1}}
|
|
|-
|{{icon|aluminium|1}}
|
|
|-
|{{icon|rubber|1}}
|
|
|-
|{{icon|tungsten|1}}
|
|
|-
|{{icon|steel|1}}
|
|
|-
|{{icon|chromium|1}}
|
|
|-
|{{icon|crystal|1}}
|
|
|-
!'''Other Notes / Bonuses'''
!
!
|-
|
|
*
|
*
|}