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Seapony Marines
Icon (generic)
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Technology
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Base cost
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Prerequisites
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Description
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Statistics
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Seapony Marines I
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80 days
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None
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The ability to breathe underwater and swim like, well, fish, makes it remarkably easy to conduct seaborne operations.
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Upgrades
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Marsh
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Movement:
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+10.0%
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Defense:
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+10.0%
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River
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Movement:
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+10.0%
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Defense:
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+10.0%
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Amphibious
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Movement:
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+10.0%
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Defense:
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+10.0%
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Seapony Marines II
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80 days
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Seapony Marines I
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Seapony marines and technicians can conduct repairs in flooded compartments, removing much of the headache of naval combat.
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Global stats
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Chance to Receive Critical Hit:
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-10.0%
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Effects of sustained Critical Hits:
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-10.0%
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Seapony Marines III
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120 days
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Seapony Marines II and Muzzle-loading Guns
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Storming beaches is normally a deadly affair, where one mistake spells catastrophe. For us, we can have whole forward operating bases underwater: hospitals, resupply, comms. Fighting them on the beaches is just regular fighting
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Upgrades
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Organization:
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+5.0
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Organization:
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+1.0
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Seapony Marines IV
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120 days
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Seapony Marines III
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While heavier equipment will still have to be brought in by boat, new aquatic pack artillery can be broken down and carried by seapony squadrons, then assembled to provide fire support directly on the beaches.
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Upgrades
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Line Artillery
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Marsh
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Attack:
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+10.0%
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River
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Attack:
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+10.0%
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Amphibious
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Attack:
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+20.0%
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Seapony Marines V
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120 days
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Seapony Marines IV
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Our marines, being highly trained and able to function underwater, on land or in the air, are a remarkably self-sufficient fighting force. They can survive on meager supplies for quite some time and conduct hit-and-run warfare even when supplies are running low.
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Global stats
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Special Forces Non-Combat Out of Supply:
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-10.0%
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Seapony Marines VI
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120 days
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Seapony Marines V
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Our marines are able to slip away even when in heavy fighting to recover supplies from ships and underwater caches. That way, we will be able to keep ourselves in the fight for days after other forces would have run out of ammunition.
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Global stats
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Extra Marine Supply Grace:
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+240 Hours
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Special Forces Supply Grace:
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+48 Hours
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Engineering
Icon (generic)
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Technology
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Base cost
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Prerequisites
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Description
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Statistics
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High-Pressure Engineering
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120 days
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None
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We have learned much about engineering in general through constructing so much of our infrastructure underwater. Our civil engineers know how to deal with loads and stresses which would cause most other species' engineers to throw up their hooves (or claws, or what have you).
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Global stats
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Resource Gain Efficiency:
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+5.0%
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Construction Speed:
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+10.0%
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Rare Aquatic Materials
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120 days
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High-Pressure Engineering
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There are a lot of strong materials you can find on the sea floor, with interesting applications both magical and mundane.
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Global stats
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Resource Gain Efficiency:
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+15.0%
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Soaring Architecture
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120 days
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Rare Aquatic Materials
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Hippogriffkind has always had a flare for the majestic, with Mount Aris inspiring soaring spires and towering skyscrapers.
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Global stats
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Construction Speed:
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+10.0%
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Factory Bomb Vulnerability:
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+10.0%
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Factory Repair Speed:
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+10.0%
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Form Follows Function
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120 days
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Soaring Architectures
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Hippogriff design philosophy emphasizes the unity of aesthetics and practicality. Everything is intuitively built: our engineers are almost as much artists as technical specialists, and take great pride in the elegance of their designs.
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Global stats
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Production Efficiency Base:
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+10.0%
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Factory Bomb Vulnerability:
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-10.0%
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Hydrodynamics I
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120 days
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Form Follows Function
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The seapony body is a magnificent feat of hydrodynamics. Using it as inspiration, we have designed ships which cut through the water like, well, a fish. Mutually exclusive with Aerodynamics I
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Upgrades
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Max Speed:
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+10.0%
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Hydrodynamics II
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120 days
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Hydrodynamics I
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Our new ships glide through the water, making far less noise and wave signature than older designs.
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Upgrades
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Surface Visibility:
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-10.0%
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Sub Visibility:
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-10.0%
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Aerodynamics I
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120 days
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Form Follows Function
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The Hippogriff body is a remarkable feat of aerodynamics. Using it as inspiration, we have designed sleek aircraft which can adjust course with tiny movements, creating nimble dogfighters. Mutually exclusive with Hydrodynamics I
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Upgrades
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All Airplanes
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Agility:
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+10.0%
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Aerodynamics II
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120 days
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Aerodynamics I
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The next generation of hippogriff aircraft will push aerodynamics to the next level, with low-drag designs reaching incredible speed.
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Upgrades
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All Airplanes
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Max Speed:
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+10.0%
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Recon & Detection
WIP
Combined Arms Warfare
WIP
Endurance
WIP