Hippogriff technology

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Seapony Marines

Icon (generic) Technology Base cost Prerequisites Description Statistics
Seapony Marines I Seapony Marines I 80 days None The ability to breathe underwater and swim like, well, fish, makes it remarkably easy to conduct seaborne operations.
Upgrades
Marine Amtrac
Marsh Marsh
Movement: +10.0%
Defense: +10.0%
River River
Movement: +10.0%
Defense: +10.0%
Amphibious Amphibious
Movement: +10.0%
Defense: +10.0%
Seapony Marines II Seapony Marines II 80 days Seapony Marines I Seapony marines and technicians can conduct repairs in flooded compartments, removing much of the headache of naval combat.
Global stats
Chance to Receive Critical Hit: -10.0%
Effects of sustained Critical Hits: -10.0%
Seapony Marines III Seapony Marines III 120 days Seapony Marines II and Muzzle-loading Guns Storming beaches is normally a deadly affair, where one mistake spells catastrophe. For us, we can have whole forward operating bases underwater: hospitals, resupply, comms. Fighting them on the beaches is just regular fighting
Upgrades
Marine Amtrac
Organization: +5.0
Amphibious Tank
Organization: +1.0
Seapony Marines IV Seapony Marines IV 120 days Seapony Marines III While heavier equipment will still have to be brought in by boat, new aquatic pack artillery can be broken down and carried by seapony squadrons, then assembled to provide fire support directly on the beaches.
Upgrades
Line Artillery Line Artillery
Marsh Marsh
Attack: +10.0%
River River
Attack: +10.0%
Amphibious Amphibious
Attack: +20.0%
Seapony Marines V Seapony Marines V 120 days Seapony Marines IV Our marines, being highly trained and able to function underwater, on land or in the air, are a remarkably self-sufficient fighting force. They can survive on meager supplies for quite some time and conduct hit-and-run warfare even when supplies are running low.
Global stats
Special Forces Non-Combat Out of Supply: -10.0%
Seapony Marines VI Seapony Marines VI 120 days Seapony Marines V Our marines are able to slip away even when in heavy fighting to recover supplies from ships and underwater caches. That way, we will be able to keep ourselves in the fight for days after other forces would have run out of ammunition.
Global stats
Extra Marine Supply Grace: +240 Hours
Special Forces Supply Grace: +48 Hours

Engineering

Icon (generic) Technology Base cost Prerequisites Description Statistics
High-Pressure Engineering High-Pressure Engineering 120 days None We have learned much about engineering in general through constructing so much of our infrastructure underwater. Our civil engineers know how to deal with loads and stresses which would cause most other species' engineers to throw up their hooves (or claws, or what have you).
Global stats
Resource Gain Efficiency: +5.0%
Construction Speed: +10.0%
Rare Aquatic Materials Rare Aquatic Materials 120 days High-Pressure Engineering There are a lot of strong materials you can find on the sea floor, with interesting applications both magical and mundane.
Global stats
Resource Gain Efficiency: +15.0%
Soaring Architecture Soaring Architecture 120 days Rare Aquatic Materials Hippogriffkind has always had a flare for the majestic, with Mount Aris inspiring soaring spires and towering skyscrapers.
Global stats
Construction Speed: +10.0%
Factory Bomb Vulnerability: +10.0%
Factory Repair Speed: +10.0%
Form Follows Function Form Follows Function 120 days Soaring Architectures Hippogriff design philosophy emphasizes the unity of aesthetics and practicality. Everything is intuitively built: our engineers are almost as much artists as technical specialists, and take great pride in the elegance of their designs.
Global stats
Production Efficiency Base: +10.0%
Factory Bomb Vulnerability: -10.0%
Hydrodynamics I Hydrodynamics I 120 days Form Follows Function The seapony body is a magnificent feat of hydrodynamics. Using it as inspiration, we have designed ships which cut through the water like, well, a fish. Mutually exclusive with Aerodynamics I
Upgrades
Destroyer Light CruiserHeavy CruiserBattleshipBattlecruiserAircraft CarrierSubmarineMonitor
Max Speed: +10.0%
Hydrodynamics II Hydrodynamics II 120 days Hydrodynamics I Our new ships glide through the water, making far less noise and wave signature than older designs.
Upgrades
Destroyer Light CruiserHeavy CruiserBattleshipBattlecruiserAircraft CarrierMonitor
Surface Visibility: -10.0%
Submarine
Sub Visibility: -10.0%
Aerodynamics I Aerodynamics I 120 days Form Follows Function The Hippogriff body is a remarkable feat of aerodynamics. Using it as inspiration, we have designed sleek aircraft which can adjust course with tiny movements, creating nimble dogfighters. Mutually exclusive with Hydrodynamics I
Upgrades
All Airplanes All Airplanes
Agility: +10.0%
Aerodynamics II Aerodynamics II 120 days Aerodynamics I The next generation of hippogriff aircraft will push aerodynamics to the next level, with low-drag designs reaching incredible speed.
Upgrades
All Airplanes All Airplanes
Max Speed: +10.0%

Recon & Detection

WIP

Combined Arms Warfare

WIP

Endurance

WIP