Module:Trait/unittrait data

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Documentation for this module may be created at Module:Trait/unittrait data/doc

return {
["adaptable"] = { ["name"] = "Adaptable", ["desc"] = [===[{{color|L|A natural understanding of how to fight in various terrains and adapt to different environments.}}]===], ["icon"] = "trait_adaptable", ["mods"] = [===[* Cold acclimatization gain factor: {{color|green|+10%}}
* Hot acclimatization gain factor: {{color|green|+10%}}
* Terrain Penalty Reduction: {{color|green|+30%}}
]===] },
["aggressive_assaulter"] = { ["name"] = "Aggressive Assaulter", ["desc"] = [===[{{color|L|The best defence is a strong offence.}}]===], ["icon"] = "trait_aggressive_assaulter", ["mods"] = [===[* Breakthrough: {{color|green|+10%}}
]===] },
["air_controller"] = { ["name"] = "Air Controller", ["desc"] = [===[{{color|L|An expert in the nascent field of naval aviation, the Air Controller is a natural choice to command carriers.}}]===], ["icon"] = "trait_air_controller", ["mods"] = [===[* Naval Air Targeting from Carriers: {{color|green|+10%}}
* Sortie efficiency: {{color|green|+10%}}
]===] },
["air_force_commander"] = { ["name"] = "Air Force Commander", ["desc"] = [===[{{color|L|Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.}}]===], ["icon"] = "trait_air_controller", ["mods"] = [===[* Air Superiority: {{color|green|+5%}}
* Ground support: {{color|green|+3%}}
]===] },
["ambusher"] = { ["name"] = "Ambusher", ["desc"] = [===[{{color|L|Expertly able to trick enemy forces into ambushes.}}]===], ["icon"] = "trait_ambusher", ["mods"] = [===[* Max Entrenchment: {{color|green|+5}}
* Recon Bonus While Entrenched: {{color|green|+25%}}
]===] },
["arctic_water_expert"] = { ["name"] = "Cold Water Expert", ["desc"] = [===[{{color|L|This officer has spent a lot of time in arctic waters and learned how to avoid most of the icebergs.}}]===], ["icon"] = "trait_admiral_arctic_waters_expert", ["mods"] = [===[* Attrition: {{color|green|−8%}}
]===] },
["armchair_general"] = { ["name"] = "Armchair General", ["desc"] = [===[{{color|L|This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.}}]===], ["icon"] = "trait_armchair_general", ["mods"] = [===[* Division Recovery Rate: {{color|red|−10%}}
* Max planning: {{color|green|+25%}}
* Chance to Get Sick: {{color|green|−100%}}
* Chance to get wounded in combat: {{color|green|−100%}}
]===] },
["armor_officer"] = { ["name"] = "Armor Officer", ["desc"] = [===[{{color|L|Trained as an armor officer.}}]===], ["icon"] = "trait_armor_officer", ["mods"] = [===[* Panzer Leader experience factor: {{green|+100%}}
]===] },
["arrow"] = { ["name"] = "Passionate", ["desc"] = [===[{{color|L|Inspires their troops to follow them anywhere and often leads the charge personally.}}]===], ["icon"] = "trait_arrow", ["mods"] = [===[* Division Speed: {{color|green|+5%}}
* Division Attack: {{color|green|+3%}}
* Chance to get wounded in combat: {{color|red|+50%}}
]===] },
["artillery_expert"] = { ["name"] = "Artillery Expert", ["desc"] = [===[{{color|L|A true expert in directing artillery.}}]===], ["icon"] = "trait_artillery_expert", ["mods"] = [===[* Artillery Attack: {{color|green|+10%}}
]===] },
["artillery_officer"] = { ["name"] = "Artillery Officer", ["desc"] = [===[{{color|L|Trained as an artillery officer.}}]===], ["icon"] = "trait_artillery_officer", ["mods"] = [===[* Artillery Leader experience factor: {{green|+100%}}
]===] },
["artillery_specialist"] = { ["name"] = "Artillery Leader", ["desc"] = [===[{{color|L|Skilled at directing artillery in combat.}}]===], ["icon"] = "trait_artillery_specialist", ["mods"] = [===[* Artillery Defense: {{color|green|+10%}}
]===] },
["aviation_enthusiast"] = { ["name"] = "Aviation Enthusiast", ["desc"] = [===[{{color|L|Naval air power is the superior alternative to big guns.}}]===], ["icon"] = "trait_aviation_enthusiast", ["mods"] = [===[* Air Controller experience factor: {{green|+50%}}
]===] },
["baltic_anti_bolshevik"] = { ["name"] = "Veteran Anti-Bolshevik", ["desc"] = [===[{{color|L|Has fought against communist elements and will do so again.}}]===], ["icon"] = "trait_BALTIC_anti_bolshevik" },
["baltic_ex_russian"] = { ["name"] = "Russian Empire Veteran", ["desc"] = [===[{{color|L|Former member of the Imperial Russian army.}}]===], ["icon"] = "trait_BALTIC_ex_russian" },
["bannerkirin_commander"] = { ["name"] = "Bannerkirin Commander", ["desc"] = [===[This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.<br/><br/>This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.]===], ["icon"] = "trait_bannerkirin_commander", ["mods"] = [===[* Leader Experience Gain: {{color|green|+5%}}
* Experienced soldier losses: {{color|green|−5%}}
* Reinforce Rate: {{color|green|+5%}}
* Planning Speed: {{color|green|+5%}}
* Chance to get wounded in combat: {{color|green|−20%}}
]===] },
["bar_archlich"] = { ["name"] = "Archlich", ["icon"] = "BAR_archlich", ["mods"] = [===[* Division Recovery Rate: {{color|green|+5%}}
* Infantry Division Attack: {{color|green|+10%}}
* Infantry Division Defense: {{color|green|+10%}}
* Own Combat Width: {{color|green|−10%}}
* Chance to Get Sick: {{color|green|−500%}}
* Chance to get wounded in combat: {{color|green|−500%}}
* Division Organization: {{color|green|+5%}}
]===] },
["bar_cpt_gasienica"] = { ["name"] = "Captain Gąsienica", ["desc"] = [===[Despite his prominence, the origins of Count Ambrosius' most trusted advisor have always been shrouded in mystery. Rumour has it that Gąsienica grew up in a Gryphian village located near the Barradian border before being abducted as a child by Ambrosius. He is then said to have been subjected to experiments which mutated him into an unstoppable killing machine.<br/><br/>The griffon's monstrous stature and reputation for brutality quickly earned him his position as the Count's Right Claw, acting as the Ambrosius' bodyguard as well as commanding his soldiers. But, as many who have underestimated Gąsienica have learned, brutality does not equal stupidity. Gąsienica has retained his intelligence and cleverness throughout his time in the Count's service, and is a well-liked and competent commander of troops. In fact, given the eccentricities of the Pentarchs, Gąsienica is often referred to as the last sane creature in Barrad.]===], ["icon"] = "bar_cpt_gasienica", ["mods"] = [===[* Division Recovery Rate: {{color|green|+10%}}
* Chance to Get Sick: {{color|green|−100%}}
* Chance to get wounded in combat: {{color|green|−100%}}
]===] },
["bar_leopold_clock"] = { ["name"] = "Mechanical Demigod", ["icon"] = "bar_leopold_clock", ["mods"] = [===[* Division Attrition: {{color|green|−1&#8239;000%}}
* Leader Experience Gain: {{color|red|−500%}}
* Division Recovery Rate: {{color|green|+100%}}
* General Max Army Size: {{color|red|−23}}
* Promotion Cost: {{color|red|+100&#8239;000%}}
* Chance to Get Sick: {{color|green|−500%}}
* Chance to get wounded in combat: {{color|green|−100%}}
]===] },
["bar_lesser_lich"] = { ["name"] = "Lesser Lich", ["icon"] = "BAR_lesser_lich", ["mods"] = [===[* Leader Experience Gain: {{color|red|−10%}}
* Infantry Division Attack: {{color|green|+5%}}
* Infantry Division Defense: {{color|green|+5%}}
* Own Combat Width: {{color|green|−10%}}
* Chance to Get Sick: {{color|green|−500%}}
* Chance to get wounded in combat: {{color|green|−500%}}
]===] },
["bar_lich"] = { ["name"] = "Lich", ["icon"] = "BAR_lich", ["mods"] = [===[* Division Recovery Rate: {{color|green|+5%}}
* Infantry Division Attack: {{color|green|+10%}}
* Infantry Division Defense: {{color|green|+10%}}
* Own Combat Width: {{color|green|−10%}}
* Chance to Get Sick: {{color|green|−500%}}
* Chance to get wounded in combat: {{color|green|−500%}}
* Division Organization: {{color|green|+5%}}
]===] },
["bar_mindless_undead"] = { ["name"] = "Mindless Undead", ["icon"] = "BAR_mindless_undead", ["mods"] = [===[* Leader Experience Gain: {{color|red|−25%}}
* Infantry Division Attack: {{color|green|+10%}}
* Own Combat Width: {{color|green|−10%}}
* Chance to Get Sick: {{color|green|−500%}}
* Chance to get wounded in combat: {{color|green|−500%}}
]===] },
["bar_possesed"] = { ["name"] = "Possessed", ["icon"] = "BAR_possesed", ["mods"] = [===[* Leader Experience Gain: {{color|red|−25%}}
* Division Organization: {{color|green|+5%}}
* Chance to get wounded in combat: {{color|green|−50%}}
]===] },
["battleship_adherent"] = { ["name"] = "Battleship Adherent", ["desc"] = [===[{{color|L|Naval air power will never become a viable alternative to big guns.}}]===], ["icon"] = "trait_battleship_adherent", ["mods"] = [===[* Naval AA attack: {{color|red|−20%}}
* Capital Ship Attack: {{color|green|+10%}}
]===] },
["bear_race_trait"] = { ["name"] = "Bear", ["desc"] = [===[{{color|L|Bears are large mammalian creatures known for their large size, powerful claws and lush fur. They have no magical abilities to speak of. While they appear friendly and to some cuddly, they can have quite the temper and are among the most ferocious opponents one can find. Curiously, not all bears exhibit sapience and most are simply wild animals. However polar bears, a type of bear with white fur, are for the most part sapient creatures. Polar bears are mostly carnivorous, but other types of bears have more varied diets. And remember: only you can prevent forest fires.}}]===], ["icon"] = "Bear_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["bearer_of_artillery"] = { ["name"] = "Bearer of Artillery", ["desc"] = [===[{{color|L|Never drop a crate!}}]===], ["icon"] = "trait_bearer_of_artillery", ["mods"] = [===[* Artillery Attack: {{color|green|+15%}}
]===] },
["big_guns_expert"] = { ["name"] = "Big Guns Expert", ["desc"] = [===[{{color|L|This officer likes big guns and is incapable of lying.}}]===], ["icon"] = "trait_admiral_big_guns_expert", ["mods"] = [===[* Capital Ship Attack: {{color|green|+15%}}
]===] },
["bleeding_heart"] = { ["name"] = "Bleeding Heart", ["desc"] = [===[{{color|L|Doesn't like killing.}}]===], ["icon"] = "trait_bleeding_heart", ["mods"] = [===[* Division Attrition: {{color|green|−10%}}
* Experienced soldier losses: {{color|green|−5%}}
]===] },
["blind"] = { ["name"] = "Blind", ["desc"] = [===[{{color|L|Blind characters can't see.}}]===], ["icon"] = "trait_blind", ["mods"] = [===[* Division Attack: {{color|red|−10%}}
* Division Defense: {{color|red|−10%}}
* Cannot Use Combat Abilities: {{color|red|Yes}}
* Leader Skill Bonuses: {{color|red|−80%}}
]===] },
["blockade_runner"] = { ["name"] = "Blockade Runner", ["desc"] = [===[{{color|L|Able to rapidly Disengage from Naval Combat.}}]===], ["icon"] = "trait_blockade_runner", ["mods"] = [===[* Retreat Decision Chance: {{color|green|+20%}}
* Fleet speed while retreating: {{color|green|+15%}}
* Convoy speed while retreating: {{color|green|+5%}}
]===] },
["blue_water_expert"] = { ["name"] = "Blue Water Expert", ["desc"] = [===[{{color|L|This officer is an expert in fighting on the high seas.}}]===], ["icon"] = "trait_admiral_blue_water_expert", ["mods"] = [===[* {{color|Yellow|Deep Oceans}}:
** Attack: {{color|green|+10%}}
** Movement: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["bold"] = { ["name"] = "Bold", ["desc"] = [===[{{color|L|The difference between a bold attack and a stupid attack is that the bold attack succeeds.}}]===], ["icon"] = "trait_bold", ["mods"] = [===[* Naval Speed: {{color|green|+10%}}
* Naval Damage: {{color|green|+5%}}
]===] },
["brilliant_strategist"] = { ["name"] = "Brilliant Strategist", ["desc"] = [===[{{color|L|A natural born strategist that is able to adapt to the dynamics of the battlefield.}}]===], ["icon"] = "trait_brilliant_strategist", ["mods"] = [===[* Attack: {{green|+1}}
* Planning: {{green|+1}}
]===] },
["buffalo_race_trait"] = { ["name"] = "Buffalo", ["desc"] = [===[{{color|L|Buffalo are sapient quadrupedal mammals known for their very large size, sturdy bodies and horns. They are similar in appearance to yaks, but are very well-adapted to hot and arid environments instead of cold ones. Despite their large bodies, they are exceptionally fast and strong enough to withstand a direct frontal hit, making them able to effectively charge at any threat. They have no known magical abilities and eat a wide variety of plants.}}]===], ["icon"] = "Buffalo_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["camel_race_trait"] = { ["name"] = "Camel", ["desc"] = [===[{{color|L|Camels are hardy quadrupedal mammals who live in the most extreme of arid landscapes. The distinct humps on their backs are crucial to their ability to survive for long periods without food or water. As such, they have developed a history and tradition of nomadism, though many have become settled. They are thus often the only sapient creatures who can regularly and safely travel and live within the harshest deserts. They are primarily herbivorous, but can eat meat or even any material they can find if no plants are available.}}]===], ["icon"] = "Camel_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["camouflage_expert"] = { ["name"] = "Camouflage Expert", ["desc"] = [===[{{color|L|The proper use of camouflage can significantly reduce the threat of enemy air strikes.}}]===], ["icon"] = "trait_camouflage_expert", ["mods"] = [===[* Damage Reduction Against CAS: {{color|green|+50%}}
* Air Superiority Bonus in Combat: {{color|red|−50%}}
]===] },
["career_officer"] = { ["name"] = "Career Officer", ["desc"] = [===[{{color|L|Dedicated to the life as an officer, with ambitions to match.}}]===], ["icon"] = "trait_career_officer", ["mods"] = [===[* Promotion Cost: {{color|green|−25%}}
]===] },
["cat_race_trait"] = { ["name"] = "Abyssinian Cat", ["desc"] = [===[{{color|L|Bipedal by nature, these feline creatures have developed differently from their more feral kin and have grown sapient as a result. Abyssinian cats are renowned for their wit and penchant for trading; however, their historical institution of the enslavement of non-cat creatures has sullied their reputation abroad, and they are seen as lazy two-faced schemers. Like other cats, they are obligate carnivores and tend to avoid sweet food and milk.}}]===], ["icon"] = "Cat_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["caustic_personality"] = { ["name"] = "Caustic Personality", ["desc"] = [===[{{color|L|This officer is a bit more salty than most people.}}]===], ["icon"] = "trait_caustic_personality", ["mods"] = [===[* Number of ships in the first contact: {{color|red|−25%}}
]===] },
["cavalry_expert"] = { ["name"] = "Motorized Expert", ["desc"] = [===[{{color|L|An expert at using speed and mobility in battle.}}]===], ["icon"] = "trait_cavalry_expert", ["mods"] = [===[* Motorized Defense: {{color|green|+15%}}
]===] },
["cavalry_leader"] = { ["name"] = "Motorized Leader", ["desc"] = [===[{{color|L|Skilled at using mobile forces to achieve victory.}}]===], ["icon"] = "trait_cavalry_leader", ["mods"] = [===[* Motorized Attack: {{color|green|+12%}}
* Mechanized Attack: {{color|green|+12%}}
]===] },
["cavalry_officer"] = { ["name"] = "Motorized Officer", ["desc"] = [===[Trained as a motorized infantry officer.]===], ["icon"] = "trait_cavalry_officer", ["mods"] = [===[* Motorized Leader experience factor: {{green|+100%}}
]===] },
["centaur_race_trait"] = { ["name"] = "Centaur", ["desc"] = [===[{{color|L|Anatomically speaking, Centaurs are strange creatures: their lower body is almost that of an enlarged pony, but their upper body is a peculiar mix of bovine and caprine, similar to that of a minotaur. Uniquely, they have six limbs: four legs and two arms. Bulging with red muscles and gifted with some magical ability, Centaurs are renowned for their martial skill and athleticism. Historically tied with Gargoyles, interspecies marriages between Centaurs and Gargoyles are commonplace. Both species are also omnivores.}}]===], ["icon"] = "Centaur_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["changeling_love_succ"] = { ["name"] = "Love Addiction", ["desc"] = [===[{{color|L|This changeling is addicted to love essence. It makes them stronger, but the excess of it damages their mental skills.}}]===], ["icon"] = "trait_changeling_love_succ", ["mods"] = [===[* Non-Combat Out of Supply Penalties: {{color|green|−10%}}
* Division Organization: {{color|red|−5%}}
* Chance to get wounded in combat: {{color|green|−25%}}
* Planning: {{red|−1}}
]===] },
["changeling_race_trait"] = { ["name"] = "Changeling", ["desc"] = [===[{{color|L|Changelings are a sapient species of black pony-like insectoids. They have transparent insect wings on their back and thus are capable of flight. Their most recognizable feature is their magical ability to temporarily shift their form, voice and even size to a minor degree in near-instantaneous speed. They are also capable of magically draining the emotion of love felt by other species and to feed upon it. While they are able to survive without it, feeding on love allows them to feel and perform better and shapeshift for longer periods than they would otherwise. These abilities have gave them a rather sinister reputation among other species, particularly as many are willing to use aggressive means to obtain love. Contrary to popular belief, changelings do not just consume love but food as well, which is usually meat and sometimes plants.}}]===], ["icon"] = "Changeling_Race" },
["chief_engineer"] = { ["name"] = "Chief Engineer", ["desc"] = [===[{{color|L|This officer knows how the ship actually works.}}]===], ["icon"] = "trait_chief_engineer", ["mods"] = [===[* Chance to Receive Critical Hit: {{color|green|−5%}}
]===] },
["combined_arms_expert"] = { ["name"] = "Combined Arms Expert", ["desc"] = [===[{{color|L|Able to combine the strengths of both armor and infantry.}}]===], ["icon"] = "trait_combined_arms_expert", ["mods"] = [===[* Mechanized Defense: {{color|green|+15%}}
]===] },
["commando"] = { ["name"] = "Commando", ["desc"] = [===[{{color|L|Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.}}]===], ["icon"] = "trait_commando", ["mods"] = [===[* Non-Combat Out of Supply Penalties: {{color|green|−25%}}
]===] },
["commissar_general"] = { ["name"] = "Red General", ["desc"] = [===[{{color|L|Staunch communist, a hero of the Revolution. An inspiration figure for every soldier in their army.}}]===], ["icon"] = "trait_commissar_general", ["mods"] = [===[* Division Recovery Rate: {{color|green|+5%}}
]===] },
["concealment_expert"] = { ["name"] = "Concealment Expert", ["desc"] = [===[{{color|L|This officer has completed the government-mandated training course on how not to be seen.}}]===], ["icon"] = "trait_admiral_concealment_expert", ["mods"] = [===[* Visibility: {{color|green|−20%}}
]===] },
["constitutionalist_supporter"] = { ["name"] = "Constitutionalist", ["desc"] = [===[{{color|L|This character seeks to reform Colthage into a modern liberal democracy whilst keeping traditional values and power structures intact.}}]===], ["icon"] = "traditionalist_supporter" },
["craven"] = { ["name"] = "Craven", ["desc"] = [===[{{color|L|"Engage the enemy less closely. A lot less closely."}}]===], ["icon"] = "trait_craven", ["mods"] = [===[* Retreat Decision Chance: {{color|green|+25%}}
* Naval Damage: {{color|red|−5%}}
]===] },
["crisis_magician"] = { ["name"] = "Crisis Magician", ["desc"] = [===[{{color|L|"Condenser Tubes are broken, Captain. Repairs will take at least 6 weeks. But I can do it in 3 hours."}}]===], ["icon"] = "trait_admiral_crisis_magician", ["mods"] = [===[* Effects of sustained Critical Hits: {{color|green|−50%}}
]===] },
["cruiser_captain"] = { ["name"] = "Cruiser Captain", ["desc"] = [===[{{color|L|This officer has shown great skill in operating cruisers.}}]===], ["icon"] = "trait_admiral_cruiser_captain", ["mods"] = [===[* {{color|yellow|Light Cruiser}}:
** Naval Speed: {{color|green|+10%}}
** Naval Damage: {{color|green|+10%}}
* {{color|yellow|Heavy Cruiser}}:
** Naval Speed: {{color|green|+10%}}
** Naval Damage: {{color|green|+10%}}
]===] },
["cuts_corners"] = { ["name"] = "Cuts Corners", ["desc"] = [===[{{color|L|What's the worst that could happen?}}]===], ["icon"] = "trait_cuts_corners", ["mods"] = [===[* Naval Damage: {{color|green|+20%}}
* Naval Defense: {{color|red|−10%}}
]===] },
["deer_race_trait"] = { ["name"] = "Deer", ["desc"] = [===[{{color|L|Deer are relatively small and sapient quadrupedal mammals. They are recognizable by their large antlers and thick patches of fur around their necks. They have magical abilities which are linked to mystical connections to spirits, allowing them to perform limited divination of the future. Despite having no particular abilities in aquatic environments, the deer are renowned seafarers. They are herbivores who sometimes eat meat, especially fish.}}]===], ["icon"] = "Deer_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["defensive_doctrine"] = { ["name"] = "Defensive Doctrine", ["desc"] = [===[{{color|L|Especially skilled in fighting on the Defensive.}}]===], ["icon"] = "trait_defensive_doctrine", ["mods"] = [===[* Max Entrenchment: {{color|green|+30%}}
]===] },
["demoted"] = { ["name"] = "Demoted", ["desc"] = [===[{{color|L|Being demoted won't make anyone happy and this leader is no exception.}}]===], ["icon"] = "trait_demoted", ["mods"] = [===[* Attack: {{red|−1}}
* Defense: {{red|−1}}
* Planning: {{red|−1}}
* Logistics: {{red|−1}}
]===] },
["desert_fox"] = { ["name"] = "Desert Fox", ["desc"] = [===[{{color|L|Entirely at home when fighting in a Desert.}}]===], ["icon"] = "trait_desert_fox", ["mods"] = [===[* {{color|Yellow|Desert}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["destroyer_leader"] = { ["name"] = "Destroyer Leader", ["desc"] = [===[{{color|L|Balancing boldness and discretion, this officer has become the ideal commander for light forces.}}]===], ["icon"] = "trait_admiral_destroyer_leader", ["mods"] = [===[* {{color|yellow|Destroyer}}:
** Naval Damage: {{color|green|+10%}}
** Torpedo hit chance: {{color|green|+10%}}
** Visibility: {{color|green|−10%}}
]===] },
["determined_innovator"] = { ["name"] = "Determined Innovator", ["desc"] = [===[{{color|L|This commander uses the most modern means of warfare. Improvise. Adapt. Overcome!}}]===], ["icon"] = "trait_determined_innovator", ["mods"] = [===[* Division Recovery Rate: {{color|green|+10%}}
]===] },
["diamond_dog_race_trait"] = { ["name"] = "Diamond Dog", ["desc"] = [===[{{color|L|Diamond Dogs are sapient canine creatures capable of bipedal movement, though they usually engage in knuckle-walking. They can see well in the dark and prefer to live underground. Thanks to their powerful digging paws, they are able to extract resources and dig tunnels with ease. They have no magical abilities whatsoever, but most diamond dog societies have a great expertise with the magical aspects of crystals. Diamond dogs have a mixed diet, and they are halfway between carnivores and omnivores.}}]===], ["icon"] = "Diamond_Dog_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["disgruntled"] = { ["name"] = "Disgruntled", ["desc"] = [===[{{color|L|This man is not happy and makes no secret of it.}}]===], ["icon"] = "trait_disgruntled", ["mods"] = [===[* Attack: {{red|−2}}
* Defense: {{red|−2}}
* Planning: {{red|−2}}
* Logistics: {{red|−2}}
]===] },
["distance_raider"] = { ["name"] = "Long-Distance Raider", ["desc"] = [===[{{color|L|Willing to go to the ends of the earth to hunt down convoys.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Naval max range factor: {{color|green|+10%}}
]===] },
["dive_bomber"] = { ["name"] = "Dive Bomber", ["desc"] = [===[{{color|L|An expert in the use of dive bombers.}}]===], ["icon"] = "trait_admiral_dive_bomber", ["mods"] = [===[* {{color|yellow|Close Air Support (Carrier)}}:
** Air Attack: {{color|green|+10%}}
** Air Mission Efficiency: {{color|green|+10%}}
]===] },
["donkey_race_trait"] = { ["name"] = "Donkey", ["desc"] = [===[{{color|L|Donkeys are small quadrupedal equines, similar in size to ponies. They have less inherent magic than ponies, thus lacking cutie marks or magical abilities, but make up for it by being hardy, tough and resilient. They also have a reputation for generally being stubborn and pessimistic. Most donkeys live in northwest Zebrica, though a sizeable minority exists in Equestria. They are herbivores.}}]===], ["icon"] = "Donkey_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["dragon_race_trait"] = { ["name"] = "Dragon", ["desc"] = [===[{{color|L|Dragons are colourful, sapient and winged lizards capable of breathing fire or frost. They vary dramatically in size depending on their age, with young adults being bipedal and similar in size to a griffon or pony, while the largest and oldest known dragons can be several stories high and quadrupedal. Dragons are a mostly solitary species and are often seen as dangerous and awe-inspiring by the other species who usually fear them. Dragons have magical abilities, consume gems and crystals to sustain themselves and are known to have a desire to gather "hoards" of precious goods, though it may simply be a romanticized interpretation of their physical need for precious stones as they are lithovores.}}]===], ["icon"] = "Dragon_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["engineer_officer"] = { ["name"] = "Engineer Officer", ["desc"] = [===[{{color|L|Trained as an engineer officer.}}]===], ["icon"] = "trait_engineer_officer", ["mods"] = [===[* Engineer experience factor: {{green|+100%}}
]===] },
["equestrian_prince"] = { ["name"] = "Prince of Equestria", ["desc"] = [===[{{color|L|The Princes' attend the high class military academy in Canterlot, where they are trained to command armies in battle.}}]===], ["icon"] = "trait_equestrian_prince", ["mods"] = [===[* Supply Consumption: {{color|green|−5%}}
* Division Recovery Rate: {{color|green|+3%}}
* Max planning: {{color|green|+5%}}
]===] },
["exiled_leader"] = { ["name"] = "Exiled Leader", ["desc"] = [===[This officer fought on after the defeat of their homeland. They excel in commanding other exiles that share their drive and enthusiasm for fighting.]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Exiled Divisions Attack: {{color|green|+10%}}
* Own Exiled Divisions Attack: {{color|green|+5%}}
* Exiled Divisions Defense: {{color|green|+10%}}
* Own Exiled Divisions Defense: {{color|green|+5%}}
]===] },
["experienced_fighter"] = { ["name"] = "Experienced Fighter", ["icon"] = "experienced_fighter", ["mods"] = [===[* Leader Experience Gain: {{color|green|+10%}}
* Attack: {{green|+1}}
* Defense: {{green|+1}}
]===] },
["expert_delegator"] = { ["name"] = "Expert Delegator", ["desc"] = [===[{{color|L|The art of delegation allows this leader to efficiently command several armies.}}]===], ["icon"] = "trait_expert_delegator", ["mods"] = [===[* General Max Army Group Size: {{color|green|+2}}
]===] },
["expert_improviser"] = { ["name"] = "Improvisation Expert", ["desc"] = [===[{{color|L|An expert in solving problems with whatever means are available.}}]===], ["icon"] = "trait_improvisation_expert", ["mods"] = [===[* {{color|Yellow|Desert}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Hills}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Forest}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Mountain}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Plains}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Urban}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Jungle}}:
** Movement: {{color|green|+10%}}
* {{color|Yellow|Marsh}}:
** Movement: {{color|green|+10%}}
]===] },
["fascist_sympathizer"] = { ["name"] = "Supremacist Sympathizer", ["desc"] = [===[{{color|L|Supporter of the supremacist cause.}}]===], ["icon"] = "trait_fascist_sympathizer" },
["fast_planner"] = { ["name"] = "Fast Planner", ["desc"] = [===[{{color|L|Knows all the shortcuts when preparing for battle - Efficiency is key!}}]===], ["icon"] = "trait_fast_planner", ["mods"] = [===[* Planning Speed: {{color|green|+25%}}
]===] },
["fighter_director"] = { ["name"] = "Fighter Director", ["desc"] = [===[{{color|L|This officer ensures friendly - or at least neutral - skies.}}]===], ["icon"] = "trait_admiral_fighter_director", ["mods"] = [===[* Fighters sortie efficiency: {{color|green|+20%}}
]===] },
["fireflight"] = { ["name"] = "Best Defence", ["icon"] = "trait_fireflight", ["mods"] = [===[* Division Attack: {{color|green|+5%}}
* Armor Division Attack: {{color|green|+5%}}
]===] },
["fleet_protector"] = { ["name"] = "Fleet Protector", ["desc"] = [===[{{color|L|An expert in keeping small ships away from the big ships.}}]===], ["icon"] = "trait_admiral_screening_master", ["mods"] = [===[* Screening Efficiency: {{color|green|+20%}}
]===] },
["flight_deck_manager"] = { ["name"] = "Flight Deck Manager", ["desc"] = [===[{{color|L|Launching a plane from the deck of a ship is fairly simple. It's launching the other two dozen at the same time that's the problem.}}]===], ["icon"] = "trait_admiral_flight_deck_manager", ["mods"] = [===[* Sortie efficiency: {{color|green|+10%}}
]===] },
["fly_swatter"] = { ["name"] = "Fly Swatter", ["desc"] = [===[{{color|L|Realizing the danger posed to even our most powerful ships by airplanes, the Fly Swatter swiftly disposes of anything that flies.}}]===], ["icon"] = "trait_fly_swatter", ["mods"] = [===[* Naval AA attack: {{color|green|+10%}}
]===] },
["forest_deer"] = { ["name"] = "Forest Deer", ["desc"] = [===[{{color|L|Forest deer know their forests very well and can guide their troops to advance faster.}}]===], ["icon"] = "trait_forest_deer", ["mods"] = [===[* Winter Attrition: {{color|green|−5%}}
* {{color|Yellow|Forest}}:
** Movement: {{color|green|+10%}}
]===] },
["fortress_buster"] = { ["name"] = "Fortress Buster", ["desc"] = [===[{{color|L|Assaulting a Fort holds no terror for this officer.}}]===], ["icon"] = "trait_fortress_buster", ["mods"] = [===[* {{color|Yellow|Fort}}:
** Attack: {{color|green|+15%}}
]===] },
["fuel_conservationist"] = { ["name"] = "Fuel Conservationist", ["desc"] = [===[{{color|L|Don't waste a single drop!}}]===], ["icon"] = "fuel_conservationist", ["mods"] = [===[* {{color|yellow|Carrier}}:
** Navy Fuel Consumption: {{color|green|−30%}}
* {{color|yellow|Battleship}}:
** Navy Fuel Consumption: {{color|green|−20%}}
* {{color|yellow|Battlecruiser}}:
** Navy Fuel Consumption: {{color|green|−20%}}
* {{color|yellow|Heavy Cruiser}}:
** Navy Fuel Consumption: {{color|green|−10%}}
* {{color|yellow|Light Cruiser}}:
** Navy Fuel Consumption: {{color|green|−10%}}
]===] },
["gargoyle_race_trait"] = { ["name"] = "Gargoyle", ["desc"] = [===[{{color|L|Gargoyles are bipedal creatures with a fearsome appearance. They have thick manes similar to those of lions and large, leathery wings similar to those of thestrals. Gargoyles have a strong magical affinity with stone and mountains and are known to be excellent masons. Historically tied with Centaurs, interspecies marriages between Centaurs and Gargoyles are commonplace. Both species are also omnivores.}}]===], ["icon"] = "Gargoyle_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["gentlemanly"] = { ["name"] = "Courteous", ["desc"] = [===[{{color|L|This officer instills a sense of respect in subordinates and enemies alike.}}]===], ["icon"] = "trait_gentlemanly", ["mods"] = [===[* Navy Organization: {{color|green|+5}}
* Enemy retreat chance: {{color|red|+20%}}
]===] },
["giraffe_race_trait"] = { ["name"] = "Giraffe", ["desc"] = [===[{{color|L|Tallest of all known sapient races, giraffes are quadrupedal ungulates with extremely long necks. Their coats have spotted patterns and their heads have horn-like ossicones. They have little affinity for magic and live exclusively in south-eastern Zebrica. They are herbivores. Above all, giraffes are heartless creatures.}}]===], ["icon"] = "Giraffe_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["goddess_of_the_night"] = { ["name"] = "Goddess of the Night", ["desc"] = [===[{{color|L|Having magical abilities so powerful that she is able to control the Moon, the Princess of the Night is capable to provide useful advantage for her troops during the night.}}]===], ["icon"] = "trait_goddess_of_the_night", ["mods"] = [===[* {{color|Yellow|Night}}:
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["green_water_expert"] = { ["name"] = "Green Water Expert", ["desc"] = [===[{{color|L|Fighting in shallow waters has its own challenges. This officer has mastered them.}}]===], ["icon"] = "trait_admiral_green_water_expert", ["mods"] = [===[* {{color|Yellow|Shallow Sea}}:
** Attack: {{color|green|+10%}}
** Movement: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["griffon_race_trait"] = { ["name"] = "Griffon", ["desc"] = [===[{{color|L|Griffons are sapient creatures who are half avian and half feline. They have four limbs, two avian-like arms with claws and two feline-like back legs with paws, as well as two feathered wings on their back. Thanks to them they are able to fly, which makes traversing rough terrain easy for them. They are also known to be relatively strong creatures, but lack significant magical capabilities as they are only capable of enchantments and incantations. They are said to be a greedy and gold-obsessed species but this is just a lie invented by insolvent debtors. While biologically carnivorous, griffons do consume baked goods. They do not eat raw plants, however.}}]===], ["icon"] = "Griffon_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["ground_pounder"] = { ["name"] = "Ground Pounder", ["desc"] = [===[{{color|L|Shooting at a stationary target on land with naval artillery is almost unsporting. Almost.}}]===], ["icon"] = "trait_admiral_ground_pounder", ["mods"] = [===[* Shore Bombardment Bonus: {{color|green|+25%}}
]===] },
["guerilla_fighter"] = { ["name"] = "Guerilla Fighter", ["desc"] = [===[{{color|L|The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.}}]===], ["icon"] = "trait_guerilla_fighter", ["mods"] = [===[* Entrenchment speed: {{color|green|+50%}}
]===] },
["gunnery_expert"] = { ["name"] = "Gunnery Expert", ["desc"] = [===[{{color|L|This officer has studied the fine art of ballistics.}}]===], ["icon"] = "trait_gunnery_expert", ["mods"] = [===[* Ironside experience factor: {{green|+50%}}
]===] },
["harmonid_supporter"] = { ["name"] = "Harmonite", ["desc"] = [===[{{color|L|This character wishes to see Colthage become a true harmonic society.}}]===], ["icon"] = "constitutionalist_supporter" },
["harpy_race_trait"] = { ["name"] = "Harpy", ["desc"] = [===[{{color|L|Harpies are bipedal avian creatures, similar in appearance to wild tropical birds. Like griffons and hippogriffs, they use claws for grasping, but are unable to fly due to vestigial wings. As such, they have developed an affinity for the sea rather than the sky, and are known to be expert sailors. While preferring plant food, harpies do sometimes eat meat.}}]===], ["icon"] = "Harpy_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["harsh_leader"] = { ["name"] = "Harsh Leader", ["desc"] = [===[{{color|L|Discipline is necessary to lead an army, but some leaders take it a bit too far.}}]===], ["icon"] = "trait_harsh_leader", ["mods"] = [===[* Division Recovery Rate: {{color|red|−10%}}
* Attack: {{green|+1}}
]===] },
["healthy_trait"] = { ["name"] = "Thoroughly Vaccinated", ["desc"] = [===[{{color|L|This general has been vaccinated for most common virulent diseases and is now immune to them as a result.}}]===], ["icon"] = "trait_substance_abuser", ["mods"] = [===[* Chance to Get Sick: {{color|green|−50%}}
]===] },
["heat_expert"] = { ["name"] = "Heat Expert", ["desc"] = [===[{{color|L|Hard earned experience has taught this leader how to fight in scorching conditions.}}]===], ["icon"] = "trait_heat_expert", ["mods"] = [===[* Hot acclimatization gain factor: {{color|green|+40%}}
]===] },
["heat_specialist"] = { ["name"] = "Heat Specialist", ["desc"] = [===[{{color|L|Possesses an intuitive understanding of the difficulties of fighting in Hot conditions.}}]===], ["icon"] = "trait_heat_expert", ["mods"] = [===[* Heat Attrition: {{color|green|−50%}}
]===] },
["hidden_sympathies"] = { ["name"] = "Hidden Sympathies", ["desc"] = [===[{{color|L|This general has voiced some disloyal opinions in private spheres, and will most likely lend his support to insurrections started by subversive elements.}}]===], ["icon"] = "trait_hidden_sympathies" },
["hill_fighter"] = { ["name"] = "Hill Fighter", ["desc"] = [===[{{color|L|Excels at fighting in Hilly terrain.}}]===], ["icon"] = "trait_hill_fighter", ["mods"] = [===[* {{color|Yellow|Hills}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["hip_disrupted_command"] = { ["name"] = "Disrupted Command", ["desc"] = [===[{{color|L|Our enemies are disrupting the ability of this officer to command their troops, using infiltration and appeals to regional and political grievances to undermine the chain of command.}}]===], ["icon"] = "trait_HIP_disruption", ["mods"] = [===[* Division Recovery Rate: {{color|red|−10%}}
* Planning Speed: {{color|red|−20%}}
]===] },
["hippogriff_race_trait"] = { ["name"] = "Hippogriff", ["desc"] = [===[{{color|L|Hippogriffs are a quadrupedal race native to Mount Aris. They are similar to griffons, having the front half of an eagle, but are taller and have the rear half of an equine rather than a feline. Theories about Hippogriffs being the offspring of horses and griffons have not been proven to be true. In addition, hippogriffs can use a shard from the magical Pearl of Transformation to change into Seaponies, aquatic fish-like creatures. In both forms, they are primarily carnivorous and mostly eat fish.}}]===], ["icon"] = "Hippogriff_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["horse_race_trait"] = { ["name"] = "Horse", ["desc"] = [===[{{color|L|Horses are sometimes considered to be the same race as ponies, but there are several notable differences. Most obviously, horses are much larger in size than ponies and lack cutie marks. In addition, there are only two subgroups, earth horses and unicorns, with no equivalent to pegasi. Horses favour more arid environments, being able to thrive in harsher conditions than ponies. Like ponies, they are herbivores.}}]===], ["icon"] = "Horse_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["human_race_trait"] = { ["name"] = "Human", ["desc"] = [===[{{color|L|Humans are bipedal monkeys. Frankly, they are really smelly.}}]===], ["icon"] = "Human_Race" },
["hunter_killer"] = { ["name"] = "Hunter-Killer", ["desc"] = [===[{{color|L|In the deadly game of cat and mouse, this officer is most certainly the cat.}}]===], ["icon"] = "trait_admiral_hunter_killer", ["mods"] = [===[* Submarine Attack: {{color|green|+10%}}
* Submarine Detection: {{color|green|+20%}}
]===] },
["imbecile"] = { ["name"] = "Imbecile", ["desc"] = [===[{{color|L|Imbecile characters are stupid.}}]===], ["icon"] = "trait_imbecile", ["mods"] = [===[* Division Attack: {{color|red|−15%}}
* Division Defense: {{color|red|−15%}}
* Leader Skill Bonuses: {{color|red|−100%}}
]===] },
["infantry_expert"] = { ["name"] = "Infantry Expert", ["desc"] = [===[{{color|L|A true expert in leading infantry.}}]===], ["icon"] = "trait_infantry_expert", ["mods"] = [===[* Infantry Division Attack: {{color|green|+10%}}
]===] },
["infantry_leader"] = { ["name"] = "Infantry Leader", ["desc"] = [===[{{color|L|Skilled at leading infantry in combat.}}]===], ["icon"] = "trait_infantry_leader", ["mods"] = [===[* Infantry Division Defense: {{color|green|+13%}}
]===] },
["infantry_officer"] = { ["name"] = "Infantry Officer", ["desc"] = [===[{{color|L|Trained as an infantry officer.}}]===], ["icon"] = "trait_infantry_officer", ["mods"] = [===[* Infantry Leader experience factor: {{green|+100%}}
]===] },
["infiltrator"] = { ["name"] = "Queen's Guard", ["desc"] = [===[{{color|L|While all changelings are naturally adept in subterfuge and deception, the Queen's Guard understand the truth of war, battles are won by the merciless application of overwhelming force. Their combat doctrine dictates that any battle where their capacity to fight and willingness to die exceeds that of their enemy is a battle already won — everything else is merely a matter of time and attrition.}}]===], ["icon"] = "trait_infiltrator", ["mods"] = [===[* Leader Experience Gain: {{color|red|−25%}}
* Division Recovery Rate: {{color|green|+5%}}
* Division Defense on core territory: {{color|green|+5%}}
* Infantry Division Attack: {{color|green|+10%}}
* Infantry Division Defense: {{color|red|−5%}}
* General Max Army Size: {{color|red|−20}}
]===] },
["inflexible_strategist"] = { ["name"] = "Inflexible Strategist", ["desc"] = [===[{{color|L|Skilled but stubborn. A good enough plan can survive contact with the enemy.}}]===], ["icon"] = "trait_inflexible_strategist", ["mods"] = [===[* Defense: {{green|+1}}
* Logistics: {{green|+1}}
]===] },
["inshore_fighter"] = { ["name"] = "Inshore Fighter", ["desc"] = [===[{{color|L|An expert in fighting close to shore, this officer understands how to hide behind islands and in fjords to rain destruction upon the enemy.}}]===], ["icon"] = "trait_admiral_inshore_fighter", ["mods"] = [===[* {{color|Yellow|Fjords and Archipelagos}}:
** Attack: {{color|green|+10%}}
** Movement: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["inspirational_leader"] = { ["name"] = "Charismatic", ["desc"] = [===[A natural leader. Soldiers will face their worst fears when backed by a powerful leader.]===], ["icon"] = "trait_inspirational_leader", ["mods"] = [===[* Division Recovery Rate: {{color|green|+10%}}
]===] },
["inspiring_commissar"] = { ["name"] = "Inspiring Commissar", ["desc"] = [===[{{color|L|This commissar inspires soldiers to do the impossible and fight to their last breath. Motherland or Death!}}]===], ["icon"] = "trait_inspiring_commissar", ["mods"] = [===[* Division Recovery Rate: {{color|green|+10%}}
]===] },
["inspiring_commissar_navy"] = { ["name"] = "Inspiring Commissar", ["desc"] = [===[{{color|L|This commissar inspires sailors to do the impossible and fight to their last breath. Motherland or Death!}}]===], ["icon"] = "trait_inspiring_commissar", ["mods"] = [===[* Ship Recovery Rate: {{color|green|+10%}}
]===] },
["invader_ii"] = { ["name"] = "Amphibious", ["desc"] = [===[{{color|L|Naval invasions may need to fight for a long time before resupply can arrive.}}]===], ["icon"] = "trait_amphibious", ["mods"] = [===[* Extra Marine Supply Grace: {{color|green|+240}}
]===] },
["ironside"] = { ["name"] = "Ironside", ["desc"] = [===[{{color|L|Determined to defend our home waters with the most powerful ships our navy can muster.}}]===], ["icon"] = "trait_ironside", ["mods"] = [===[* Capital Ship Armor: {{color|green|+10%}}
]===] },
["irregulars_officer"] = { ["name"] = "Irregulars Officer", ["desc"] = [===[{{color|L|Skilled at leading irregular units in combat.}}]===], ["icon"] = "trait_irregulars_officer", ["mods"] = [===[* Non-Combat Out of Supply Penalties: {{color|green|−10%}}
* Irregular Infantry Attack: {{color|green|+5%}}
* Irregular Infantry Speed: {{color|green|+5%}}
]===] },
["jaeger"] = { ["name"] = "Veteran Jaeger", ["desc"] = [===[{{color|L|Expert in guerilla warfare and sabotage operations behind enemy lines.}}]===], ["icon"] = "trait_jaeger", ["mods"] = [===[* Trickster experience factor: {{green|+100%}}
* Winter Specialist experience factor: {{green|+100%}}
* Commando experience factor: {{green|+100%}}
* Swamp Fox experience factor: {{green|+100%}}
* Ranger experience factor: {{green|+100%}}
* Hill Fighter experience factor: {{green|+100%}}
* Urban Assault Specialist experience factor: {{green|+100%}}
* Invader experience factor: {{green|+100%}}
* Equipment Capture Ratio Gain: {{color|green|+3%}}
]===] },
["jap_communist_sympathizer"] = { ["name"] = "Communist Sympathizer", ["desc"] = [===[{{color|L|Supporter of the communist cause.}}]===], ["icon"] = "trait_communist_sympathizer" },
["jap_samurai_lineage"] = { ["name"] = "Samurai Lineage", ["desc"] = [===[{{color|L|This man hails from proud lineage of Samurai and remains true to the old traditions and loyalties.}}]===], ["icon"] = "trait_unknown" },
["jungle_girl"] = { ["name"] = "Jungle Girl", ["desc"] = [===[{{color|L|Brave and adventurous, often reckless. The Jungle adventurer spent most of their life in the jungle, either in pursuit of treasures or fighting the bandits, and they can share their experience with the ponies they lead.}}]===], ["icon"] = "trait_jungle_girl", ["mods"] = [===[* Chance to Get Sick: {{color|green|−10%}}
* {{color|Yellow|Jungle}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+5%}}
** Defense: {{color|green|+5%}}
]===] },
["jungle_rat"] = { ["name"] = "Jungle Rat", ["desc"] = [===[{{color|L|Undeterred by rodents of unusual size, and skilled in Jungle warfare.}}]===], ["icon"] = "trait_jungle_rat", ["mods"] = [===[* {{color|Yellow|Jungle}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["king_of_monsters"] = { ["name"] = "The King of Monsters", ["desc"] = [===[{{color|L|"I am not just any monster, Hope. I am the king of the monsters!"}}]===], ["icon"] = "trait_sombra", ["mods"] = [===[* Division Speed: {{color|green|+10%}}
* Org Loss when Moving: {{color|green|−10%}}
* Supply Consumption: {{color|green|−10%}}
* Own Combat Width: {{color|green|−10%}}
* Terrain Penalty Reduction: {{color|green|+10%}}
]===] },
["kir_guerilla_leader"] = { ["name"] = "Guerilla Leader", ["icon"] = "trait_guerilla_fighter", ["mods"] = [===[* Non-Combat Out of Supply Penalties: {{color|green|−10%}}
* Supply Consumption: {{color|green|−10%}}
* Land Night Attack: {{color|green|+10%}}
* Encirclement penalty: {{color|green|−10%}}
* Supply Grace: {{color|green|+240}}
* General Max Army Size: {{color|red|−20}}
* {{color|Yellow|Forest}}:
** Movement: {{color|green|+10%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
* {{color|Yellow|Hills}}:
** Movement: {{color|green|+10%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
* {{color|Yellow|Marsh}}:
** Movement: {{color|green|+10%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["kir_nationalist_general"] = { ["name"] = "Kirian Nationalist", ["desc"] = [===[{{color|L|This kirin is an ardent Kirian patriot and nationalist.}}]===], ["icon"] = "trait_samurai_lineage" },
["kir_roaring_fire_unit_leader_trait"] = { ["name"] = "Roaring Fire", ["desc"] = [===[The Pirate Queen of the Auburn Isle is a dangerous foe in combat with a penchant for violence as wide as her ship's sails. Her fondness for Dayspring Rose will make her an excellent bodyguard both on and off the front lines.]===], ["icon"] = "trait_KIR_Roaring_Fire_unit_leader_trait", ["mods"] = [===[* Leader Experience Gain: {{color|green|+15%}}
* Chance to get wounded in combat: {{color|green|−50%}}
* Terrain traits XP Gain: {{color|green|+15%}}
]===] },
["kirin_race_trait"] = { ["name"] = "Kirin", ["desc"] = [===[{{color|L|Like ponies, Kirin are small equines. They have bushier manes that wrap around their neck, slightly longer ears, curved horns, scaly carapaces, thin tails, and tufted, cloven hooves. Unlike ponies, they have no subgroups and all Kirin have magical horns. Due to their affinity to fire, Kirin transform into flaming creatures known as Nirik when they lose their temper. They are also omnivorous.}}]===], ["icon"] = "Kirin_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["lancer"] = { ["name"] = "Lancer", ["desc"] = [===[{{color|L|This officer knows torpedoes like no other, and is able to get the most out of them.}}]===], ["icon"] = "trait_admiral_lancer", ["mods"] = [===[* Torpedo screen penetration: {{color|green|+25%}}
]===] },
["living_weapon"] = { ["name"] = "Living Weapon", ["icon"] = "trait_unknown", ["mods"] = [===[* Division Speed: {{color|green|+20%}}
* Division Attrition: {{color|green|−50%}}
* Leader Experience Gain: {{color|red|−500%}}
* Supply Consumption: {{color|green|−50%}}
* Division Recovery Rate: {{color|green|+50%}}
* Division Attack: {{color|green|+50%}}
* Reinforce Rate: {{color|green|+20%}}
* General Max Army Size: {{color|red|−23}}
* Promotion Cost: {{color|red|+1&#8239;000%}}
]===] },
["llama_race_trait"] = { ["name"] = "Llama", ["desc"] = [===[{{color|L|There are two races inhabiting the Andelayan mountains known as Llamas and Alpacas. Due to them being very similar to one another, they are often considered to be the same race, though Alpacas are generally smaller. Both are quadrupedal camelid creatures with long necks and thick, white wool that keeps them warm in the cold. Their bodies are adapted to high altitudes and they are expert climbers. Both are known to be fond of spitting on each other and are herbivores.}}]===], ["icon"] = "Llama_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["loading_drill_master"] = { ["name"] = "Loading Drill Master", ["desc"] = [===[{{color|L|"Shoot them again, they're not dead yet!"}}]===], ["icon"] = "trait_admiral_loading_drill_master", ["mods"] = [===[* Torpedo cooldown: {{color|green|−25%}}
]===] },
["logistics_wizard"] = { ["name"] = "Logistics Wizard", ["desc"] = [===[{{color|L|Supplies are never late, nor are they ever early. They arrive precisely when I mean them to.}}]===], ["icon"] = "trait_logistics_wizard", ["mods"] = [===[* Supply Consumption: {{color|green|−15%}}
]===] },
["lone_wolf"] = { ["name"] = "Lone Wolf", ["desc"] = [===[{{color|L|While organising a large fleet is a difficult task, so is using a small force to its maximum potential.}}]===], ["icon"] = "trait_admiral_lone_wolf", ["mods"] = [===[* Enemy fleet size penalty: {{color|green|+10%}}
]===] },
["lord_of_monsters"] = { ["name"] = "Lord Among Beasts", ["desc"] = [===[{{color|L|A creature that rises above most other monsters in intellect and battle prowess}}]===], ["icon"] = "trait_timberwolf_companion", ["mods"] = [===[* Division Speed: {{color|green|+10%}}
* Org Loss when Moving: {{color|green|−10%}}
* Supply Consumption: {{color|green|−10%}}
* Terrain Penalty Reduction: {{color|green|+10%}}
]===] },
["man_ost_kommando_officer"] = { ["name"] = "Ost-Kommando Officer", ["desc"] = [===[{{color|L|This Changeling is an officer of the Manehattanite Ost-Kommando, adapt to fighting within the concrete jungle of the metropolis. Far from the stifling oversight of Vesalipolis, they embody the Ost-Kommando's ethos of autonomy, ingenuity, and self-reliance.}}]===], ["icon"] = "trait_MAN_ost_kommando_officer", ["mods"] = [===[* Leader Experience Gain: {{color|green|+15%}}
* Promotion Cost: {{color|green|−25%}}
* {{color|Yellow|Urban}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+5%}}
** Defense: {{color|green|+5%}}
]===] },
["marksman"] = { ["name"] = "Marksman", ["desc"] = [===[{{color|L|"Put the next salvo half a meter aft, right into their magazine."}}]===], ["icon"] = "trait_admiral_marksman", ["mods"] = [===[* Chance to score Critical Hit: {{color|green|+10%}}
]===] },
["media_personality"] = { ["name"] = "Media Personality", ["desc"] = [===[{{color|L|This general will go out of his way to talk to the media and will always try to be in the limelight.}}]===], ["icon"] = "trait_media_personality", ["mods"] = [===[* Army reassignment duration: {{color|red|+100%}}
]===] },
["medical_expert"] = { ["name"] = "Medical Expert", ["desc"] = [===[{{color|L|This general has experience in medical field and will never leave their friends behind.}}]===], ["icon"] = "trait_medical_expert", ["mods"] = [===[* Division Recovery Rate: {{color|green|+3%}}
* Division Defense: {{color|green|+3%}}
* Experienced soldier losses: {{color|green|−5%}}
]===] },
["midnight_poppy"] = { ["name"] = "Master of Psychology", ["desc"] = [===[{{color|L|Having studied Psychology long before joining the military, this pony knows how to use their expertise to convince their troops to put in that extra effort into everything they do.}}]===], ["icon"] = "trait_midnight_poppy", ["mods"] = [===[* Division Organization: {{color|green|+5%}}
* Division Recovery Rate: {{color|green|+5%}}
]===] },
["militias_officer"] = { ["name"] = "Militia Officer", ["desc"] = [===[{{color|L|Trained to lead militia units in combat.}}]===], ["icon"] = "trait_militias_officer", ["mods"] = [===[* Militia Defense: {{color|green|+5%}}
* Militia Speed: {{color|green|+5%}}
* Militia Organization: {{color|green|+5%}}
]===] },
["mine_layer"] = { ["name"] = "Mine Layer", ["desc"] = [===[{{color|L|Dropping highly explosive mines designed to sink ships out of a ship you're on requires a certain mental fortitude. This officer has plenty of it.}}]===], ["icon"] = "trait_admiral_mine_layer", ["mods"] = [===[* Naval minelaying efficiency: {{color|green|+25%}}
]===] },
["mine_sweeper"] = { ["name"] = "Mine Sweeper", ["desc"] = [===[{{color|L|Any ship can be a minesweeper once. Making it sweep several mines takes skill.}}]===], ["icon"] = "trait_admiral_mine_sweeper", ["mods"] = [===[* Naval minesweeping efficiency: {{color|green|+25%}}
* Naval mines avoidance: {{color|green|+25%}}
]===] },
["minotaur_race_trait"] = { ["name"] = "Minotaur", ["desc"] = [===[{{color|L|Minotaurs are sapient creatures who have the head and lower half of a bovine and the torso and arms of a primate. They are known to be strong but lack magical abilities, which they make up for with their dexterous multi-fingered appendages known as "hands". Unlike most other sentient races, they are exclusively bipedal, which also makes them much taller. They like to build labyrinthine constructions. Despite having the head of a herbivorous animal, minotaurs are omnivores.}}]===], ["icon"] = "Minotaur_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["moonatik"] = { ["name"] = "Major General", ["desc"] = [===[{{color|L|A very young, very loyal, and very successful officer, joining the Lunar Guard at age 19 before quickly rising through the ranks and introducing Equestria to more modern tactics and methods of warfare.}}]===], ["icon"] = "trait_moonatik", ["mods"] = [===[* Division Speed: {{color|green|+5%}}
* Org Loss when Moving: {{color|green|−10%}}
* Supply Consumption: {{color|green|−10%}}
]===] },
["naval_architect"] = { ["name"] = "Former Naval Designer", ["desc"] = [===[{{color|L|After years of designing warships, this admiral has a great understanding of how they function, how to maintain them, and how to repair and refit them. Their crews will be well trained in damage control, and their ships well prepared to handle even the most punishing of enemy strikes.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Chance to Receive Critical Hit: {{color|green|−10%}}
* Effects of sustained Critical Hits: {{color|green|−20%}}
]===] },
["naval_invader"] = { ["name"] = "Invader", ["desc"] = [===[{{color|L|An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.}}]===], ["icon"] = "trait_naval_invader", ["mods"] = [===[* Amphibious Invasion Speed: {{color|green|+30%}}
* Invasion Preparation Time: {{color|green|−30%}}
]===] },
["naval_liason"] = { ["name"] = "Naval Liaison", ["desc"] = [===[{{color|L|A good relationship with the navy will ensure that naval fire support will be more plentiful.}}]===], ["icon"] = "trait_naval_liason", ["mods"] = [===[* Shore Bombardment Bonus: {{color|green|+25%}}
]===] },
["naval_lineage"] = { ["name"] = "Naval Lineage", ["desc"] = [===[{{color|L|It takes 3 years to build a ship. It takes 300 years to build a tradition.}}]===], ["icon"] = "trait_naval_lineage", ["mods"] = [===[* Number of ships in the first contact: {{color|green|+25%}}
* Retreat Decision Chance: {{color|red|−25%}}
]===] },
["navy_career_officer"] = { ["name"] = "Career Officer", ["desc"] = [===[{{color|L|Dedicated to the life as an officer, with ambitions to match.}}]===], ["icon"] = "trait_career_officer", ["mods"] = [===[* Leader Experience Gain: {{color|green|+10%}}
]===] },
["navy_cautious"] = { ["name"] = "Cautious", ["desc"] = [===[{{color|L|This admiral prefers to move slowly to avoid enemy mines and listen carefully for submarines.}}]===], ["icon"] = "trait_cautious", ["mods"] = [===[* Naval Speed: {{color|red|−10%}}
* Submarine Detection: {{color|green|+15%}}
* Naval mines avoidance: {{color|green|+15%}}
]===] },
["navy_media_personality"] = { ["name"] = "Media Personality", ["desc"] = [===[{{color|L|This Admiral has a knack for giving the right quote to the right person.}}]===], ["icon"] = "trait_media_personality", ["mods"] = [===[* Attack when in combat alongside the {{color|Y|Pride of the Fleet}}: {{color|green|+10%}}
* Defense when in combat alongside the {{color|Y|Pride of the Fleet}}: {{color|green|+10%}}
]===] },
["newmareland_digger"] = { ["name"] = "Digger", ["desc"] = [===[{{color|L|Professional trench digger.}}]===], ["icon"] = "trait_newmareland_digger", ["mods"] = [===[* Max Entrenchment: {{color|green|+10%}}
]===] },
["nico_the_general"] = { ["name"] = "Nico", ["icon"] = "trait_nico_the_general", ["mods"] = [===[* Leader Experience Gain: {{color|red|−25%}}
* Supply Consumption: {{color|red|+10%}}
* Division Recovery Rate: {{color|red|−25%}}
* Division Attack: {{color|red|−30%}}
* Division Defense: {{color|red|−50%}}
* Planning Speed: {{color|red|−10%}}
]===] },
["night_guard"] = { ["name"] = "Night Guard", ["desc"] = [===[{{color|L|The Night Guards are ponies chosen to lead the Night Princess' armies. They have received specialised training which, during night-time, greatly improves the performance of the troops under their command. The night sees all.}}]===], ["icon"] = "trait_night_guard", ["mods"] = [===[* {{color|Yellow|Night}}:
** Attack: {{color|green|+5%}}
** Defense: {{color|green|+5%}}
]===] },
["night_guard_2"] = { ["name"] = "Chiropterran Legionnaire", ["icon"] = "trait_night_guard_2", ["mods"] = [===[* Leader Experience Gain: {{color|green|+5%}}
* General Max Army Size: {{color|red|−4}}
* {{color|Yellow|Night}}:
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["nightmare_of_solomon"] = { ["name"] = "Nightmare of Solomon", ["desc"] = [===[{{color|L|After almost single-hoofedly turning around a naval battle in the middle of the night against a much larger enemy force Evening Squall was first given the nickname "Nightmare of Solomon" by enemy forces but it was soon adopted by Equestrian naval personnel. Ever since she has a reputation of being second to none when it comes to naval warfare, especially at night.}}]===], ["icon"] = "trait_nightmare_of_solomon", ["mods"] = [===[* Naval Hit Chance: {{color|green|+15%}}
* Torpedo screen penetration: {{color|green|+15%}}
]===] },
["offensive_doctrine"] = { ["name"] = "Offensive Doctrine", ["desc"] = [===[{{color|L|More Offensive-minded than most.}}]===], ["icon"] = "trait_offensive_doctrine", ["mods"] = [===[* Org Loss when Moving: {{color|green|−30%}}
* Attack: {{green|+1}}
]===] },
["old_guard"] = { ["name"] = "Old Guard", ["desc"] = [===[{{color|L|While not the most brilliant officer, he is unlikely to cause trouble.}}]===], ["icon"] = "trait_old_guard", ["mods"] = [===[* Leader Experience Gain: {{color|red|−25%}}
* Max Entrenchment: {{color|green|+1}}
]===] },
["old_guard_navy"] = { ["name"] = "Old Guard", ["desc"] = [===[{{color|L|While not the most brilliant officer, he is unlikely to cause trouble.}}]===], ["icon"] = "trait_old_guard", ["mods"] = [===[* Leader Experience Gain: {{color|red|−25%}}
]===] },
["on_probation"] = { ["name"] = "On Probation", ["desc"] = [===[{{color|L|This commander has been put under supervisory review and oversight for a period of time.}}]===], ["icon"] = "trait_cautious", ["mods"] = [===[* Leader Experience Gain: {{color|red|−50%}}
* Reinforce Rate: {{color|red|−1%}}
* Planning Speed: {{color|red|−50%}}
* Promotion Cost: {{color|red|+50%}}
]===] },
["operative_agentbio_conmane"] = { ["name"] = "Agent Dossier", ["desc"] = [===[{{color|Y|Born}}: {{color|g|November 11th, 975}}<br/><br/>{{color|Y|Cover Identity}}: {{color|g|Donut Joe}}<br/><br/>{{color|Y|Biography}}: {{color|g|Mane, Con Mane. One of the finest agents in Her Highness' secret service, the highly intelligent and charming Con Mane received a true stallion's upbringing in only the best of Equestria's academies. Frequent travels around the greater world sharpened the sophisticated pony's knowledge and sense of culture, and it is said that he is a fluent speaker of over a dozen languages! When he isn't off in defense of the princesses and country, he enjoys countryside travels and casino games, in addition to practicing his mastery of various solitary sports.<br/><br/>Dapper looks in signature tuxedo and slicken mane bonded with deadly charisma and quick thinking on his hooves ensure Con Mane access to any high-level events and sites. And when an open entrance isn't on the table, sleek and stealthy suits this pearly pony's repertoire perfectly.<br/><br/>Utilizing a custom-tailored armory of gadgets envisioned by some of Canterlot's brightest minds grants Con Mane an edge over rival spies and organizations. Mad nobles, shapeshifting assassins, rogue wizards, and rampaging hydras are but a few feathers in his marks of macaroni. Con Mane would be a truly formidable foe, if not for his unwavering loyalty to Equestria, to the alicorns, and to harmony.}}]===], ["icon"] = "trait_operative_agentbio" },
["operative_agentbio_conmane_elf"] = { ["name"] = "Agent Dossier", ["desc"] = [===[{{color|Y|Born}}: {{color|g|November 11th, 975}}<br/><br/>{{color|Y|Cover Identity}}: {{color|g|None}}<br/><br/>{{color|Y|Biography}}: {{color|g|When Equestria fell, so too did Con Mane. For once, the day hadn't been saved. The pillars of over a thousand years of Harmony collapsed, leaving behind a titanic wake of dust and debris. Few would notice a pearly pony in tattered suit among the ashes, clawing his way out, where he retreated to remote Froud Valley to spend a number of years in solitude and self-reflection.<br/><br/>Here, Con Mane brought himself to terms with what had happened, retraining his skills, relearning all there was to know about spywork. He learned to work without his equipment, without his mentors, partners, or the support of S.M.I.L.E., practicing his skill on the occasional patrol. But he knew he would have to return eventually.<br/><br/>The realm that was once 'Equestria', his home, was being ravaged; Each day its occupants ruthlessly drained dry of all the love they could muster. When he intercepted news of the uprising on his improvised radio, Con Mane knew it was time to go.}}]===], ["icon"] = "trait_operative_agentbio" },
["operative_agentbio_deaddrop"] = { ["name"] = "Agent Dossier", ["desc"] = [===[{{color|Y|Born}}: {{color|g|November 11th, 977}}<br/><br/>{{color|Y|Cover Identity}}: {{color|g|Poppy Strudel}}<br/><br/>{{color|Y|Biography}}: {{color|g|Dead Drop was born along with her twin sister False Flag in the Coltonian countryside. She spent her early years playing pretend and hide and seek with her sister and the other foals, baking delicious treats when otherwise unoccupied. Throughout their youths the sisters were curious about the world outside the village. They dreamed of adventure in far off lands.<br/><br/>When old enough, the two set off for Rijekograd. Their amazement of the tall buildings and automobiles faded quickly once they experienced the modern wonder of the cinema. Of all the films they saw, Dead Drop particularly favoured the ones featuring the exploits of spies. Oftentimes she dragged her somewhat less enthusiastic sister to see them on release day.<br/><br/>Eventually, the magic wore off, and the two agreed that they could easily do better than the agents depicted in the films. Dead Drop actually decided to go for it. Bringing her sister along, she sought out the OHS and managed to get them both hired.<br/><br/>Drop was excited. With their new occupations, she had a chance to live out her dreams and fantasies. Their special talents seemed uniquely suited to spywork, resulting in good performance in the field and helping to pave the way towards smooth advancement in the agency.<br/><br/>In her spare time, Dead Drop runs a bakery in Rijekograd with her sister under their cover identities and still likes to bake all sorts of pastries. She particularly enjoys the taste of torta princeze regentkinje and choux à la crème. Her favorite pastime is still playing with disguises.}}]===], ["icon"] = "trait_operative_agentbio" },
["operative_agentbio_falseflag"] = { ["name"] = "Agent Dossier", ["desc"] = [===[{{color|Y|Born}}: {{color|g|November 11th, 977}}<br/><br/>{{color|Y|Cover Identity}}: {{color|g|Berry Strudel}}<br/><br/>{{color|Y|Biography}}: {{color|g|False Flag was born along with her twin sister Dead Drop in the Coltonian countryside. She spent her early years playing pretend and hide and seek with her sister and the other foals, baking delicious treats when otherwise unoccupied. Throughout their youths the sisters were curious about the world outside the village. They dreamed of adventure in far off lands.<br/><br/>When old enough, the two set off for Rijekograd. Their amazement of the tall buildings and automobiles faded quickly once they experienced the modern wonder of the cinema. Of all the films they saw, False Flag found particular enjoyment in tragedies, though her sister's love of spy films meant she was often dragged along to see any.<br/><br/>One day, her sister decided that the two of them would be much better spies than the ones in the movies. False Flag, assuming this was a joke, readily agreed with her sister. However, her sister took this seriously and actually dragged False Flag into the OHS, somehow getting them hired.<br/><br/>False was initially reluctant about their new occupation, but soon took to it like a fish to water. Their special talents seemed uniquely suited to spywork, resulting in good performance in the field and helping to pave the way towards smooth advancement in the agency.<br/><br/>In her spare time, False Flag runs a bakery in Rijekograd with her sister under their cover identities and still likes to bake all sorts of pastries. She particularly enjoys the taste of key lime pie and cinnamon rolls. Her favorite pastime is still messing with her sister.}}]===], ["icon"] = "trait_operative_agentbio" },
["operative_agentbio_spiracles"] = { ["name"] = "Agent Dossier", ["desc"] = [===[{{color|Y|Born}}: {{color|g|April 4th, 979}}<br/><br/>{{color|Y|Cover Identity}}: {{color|g|Holiday}}<br/><br/>{{color|Y|Biography}}: {{color|g|Spiracles was the smallest and weakest of her many siblings. She was a subpar flyer, was unable to learn to transform her appearance, and was found to have a phobia of extremely loud noise. In spite of this, she endeavored to serve her country any way she could, and was eventually placed in a psychological warfare group called the Special Ambassadors for her prodigious skill at emotional manipulation sans-disguise, an already-rare ability for changelings.<br/><br/>She rose through the ranks at lightning speed due to this talent and the organization's rapidly-changing purpose, until it solidified in the form it is in today with her as the highest-ranking field officer. She has written much literature on improving interrogation training and methods, for common soldier and secret police alike and has earned an honorary four-year degree in psychology.<br/><br/>Now, she stands as living proof that no matter who you are, the Changeling Lands can find a use for you in its quest for domination. }}]===], ["icon"] = "trait_operative_agentbio" },
["operative_commando"] = { ["name"] = "Commando", ["desc"] = [===[This Operative has completed the commando training course.]===], ["icon"] = "trait_operative_commando", ["mods"] = [===[* Targeted Sabotage efficiency: {{color|green|+25%}}
* Own operative detection chance factor: {{color|green|−10%}}
* Sabotage risk: {{color|green|−25%}}
* Capture Cipher effectiveness: {{color|green|+25%}}
* Capture Cipher risk: {{color|green|−25%}}
]===] },
["operative_conmane"] = { ["name"] = "Shaken, not Stirred", ["desc"] = [===[This Operative is legendarily hard to catch.]===], ["icon"] = "trait_operative_conmane", ["mods"] = [===[* Own operative detection chance factor: {{color|green|−20%}}
]===] },
["operative_demolition_expert"] = { ["name"] = "Demolition Expert", ["desc"] = [===[This Operative is proficient with all the different ways in which one can blow stuff up.]===], ["icon"] = "trait_operative_demolition_expert", ["mods"] = [===[* Targeted Sabotage efficiency: {{color|green|+25%}}
* Strengthen Resistance efficiency: {{color|green|+25%}}
* Sabotage cost: {{color|green|−25%}}
]===] },
["operative_double_agent"] = { ["name"] = "Double Agent", ["desc"] = [===[This Operative has been turned from the enemy into our service.]===], ["icon"] = "trait_operative_double_agent" },
["operative_escape_artist"] = { ["name"] = "Escape Artist", ["desc"] = [===[The prison that can hold this Operative has yet to be built.]===], ["icon"] = "trait_operative_escape_artist", ["mods"] = [===[* Rescue Operative risk: {{color|green|−10%}}
* Rescue Operative cost: {{color|green|−10%}}
]===] },
["operative_infiltrator"] = { ["name"] = "Infiltrator", ["desc"] = [===[This Operative is quick to adapt to any environment and able to blend in flawlessly.]===], ["icon"] = "trait_operative_infiltrator", ["mods"] = [===[* Infiltration effectiveness: {{color|green|+25%}}
* Infiltration risk: {{color|green|−25%}}
]===] },
["operative_insurgent"] = { ["name"] = "Insurgent", ["desc"] = [===[This Operative is a skilled guerrilla warrior, trained in the art of asymmetrical battle.]===], ["icon"] = "trait_operative_insurgent", ["mods"] = [===[* Targeted Sabotage efficiency: {{color|green|+15%}}
* Strengthen Resistance risk: {{color|green|−15%}}
* Strengthen Resistance effectiveness: {{color|green|+15%}}
* Make Resistance Contacts risk: {{color|green|−15%}}
* Make Resistance Contacts cost: {{color|green|−15%}}
]===] },
["operative_linguist"] = { ["name"] = "Linguist", ["desc"] = [===[This Operative is a natural at picking up new languages.<br/><br/> {{color|G|Increased chance}} to acquire target nationality on completion of an operation.]===], ["icon"] = "trait_operative_linguist" },
["operative_master_interrogator"] = { ["name"] = "Master Interrogator", ["desc"] = [===[This Operative has ways of making people talk.]===], ["icon"] = "trait_operative_master_interrogator", ["mods"] = [===[* Counter intelligence: {{color|green|+0.2}}
]===] },
["operative_natural_orator"] = { ["name"] = "Natural Orator", ["desc"] = [===[This Operative has a knack for finding the right words.]===], ["icon"] = "trait_operative_natural_orator", ["mods"] = [===[* Boost Ideology mission effects: {{color|green|+20%}}
* Stage Coup risk: {{color|green|−25%}}
* Stage Coup cost: {{color|green|−25%}}
]===] },
["operative_revolutionary"] = { ["name"] = "Revolutionary", ["desc"] = [===[This Operative is a fearless advocate for radical, political change.]===], ["icon"] = "trait_operative_revolutionary", ["mods"] = [===[* Boost Ideology mission effects: {{color|green|+25%}}
* Stage Coup effectiveness: {{color|green|+25%}}
]===] },
["operative_safe_cracker"] = { ["name"] = "Safe Cracker", ["desc"] = [===[This Operative has come to our attention for an aptitude to open safes and other locks.]===], ["icon"] = "trait_operative_safe_cracker", ["mods"] = [===[* Capture Cipher effectiveness: {{color|green|+25%}}
* Steal Blueprint risk: {{color|green|−25%}}
* Steal Blueprint effectiveness: {{color|green|+25%}}
]===] },
["operative_scientist"] = { ["name"] = "Scientist", ["desc"] = [===[This Operative is highly educated, and commands a powerful intellect.]===], ["icon"] = "trait_operative_chemist", ["mods"] = [===[* Capture Cipher risk: {{color|green|−15%}}
* Capture Cipher effectiveness: {{color|green|+15%}}
* Steal Blueprint risk: {{color|green|−15%}}
* Steal Blueprint effectiveness: {{color|green|+15%}}
]===] },
["operative_seducer"] = { ["name"] = "Seducer", ["desc"] = [===[This Operative has shown an aptitude to get into people's heads - sometimes via the bedroom.]===], ["icon"] = "trait_operative_seducer", ["mods"] = [===[* Own operative detection chance factor: {{color|green|−20%}}
* Infiltration effectiveness: {{color|green|+25%}}
* Infiltration risk: {{color|green|−25%}}
]===] },
["operative_spiracles"] = { ["name"] = "Manipulator", ["desc"] = [===[This operative is an expert at manipulation, giving them a supply of middlemen to make up for their inability to transform. Unfortunately, being stuck as a changeling makes them the clear suspect if an information leak is found.]===], ["icon"] = "trait_operative_spiracles", ["mods"] = [===[* Root Out Resistance mission effects: {{color|green|+20%}}
* Enemy intel network strength gain: {{color|green|−10%}}
* Own operative detection chance factor: {{color|red|+100%}}
* Enemy operative detection chance factor: {{color|green|+10%}}
* Enemy operative capture chance: {{color|red|+10%}}
]===] },
["operative_spyhunter"] = { ["name"] = "Spy Hunter", ["desc"] = [===[This Operative is skilled at hunting and catching enemy agents.]===], ["icon"] = "trait_operative_spyhunter", ["mods"] = [===[* Enemy intel network strength gain: {{color|green|−10%}}
* Enemy operative detection chance factor: {{color|green|+10%}}
* Enemy operative capture chance: {{color|red|+10%}}
]===] },
["operative_tough"] = { ["name"] = "Tough", ["desc"] = [===[The torturer's fist will break before this Operative does.]===], ["icon"] = "trait_operative_tough", ["mods"] = [===[* Enemy operative intel extraction rate: {{color|green|−50%}}
]===] },
["operative_web_of_lies"] = { ["name"] = "Web Of Lies", ["desc"] = [===[This Operative is like a spider at the center of a web. Woven from secrets... and lies.]===], ["icon"] = "trait_operative_web", ["mods"] = [===[* Intel network strength gain factor: {{color|green|+30%}}
]===] },
["operative_well_groomed"] = { ["name"] = "Well Groomed", ["desc"] = [===[This Operative maintains a wardrobe of stylish clothes and a meticulous grooming regime.]===], ["icon"] = "trait_operative_well_groomed", ["mods"] = [===[* Control Trade mission effects: {{color|green|+20%}}
* Diplomatic Pressure mission effects: {{color|green|+20%}}
]===] },
["organisational_leader"] = { ["name"] = "Organization First", ["desc"] = [===[{{color|L|Knows every trick to get reinforcements faster than anyone.}}]===], ["icon"] = "trait_organisational_leader", ["mods"] = [===[* Reinforce Rate: {{color|green|+2%}}
]===] },
["organisatrice"] = { ["name"] = "Organisatrice", ["desc"] = [===[{{color|L|This mare has a knack for passionately planning the combat ahead.}}]===], ["icon"] = "trait_fast_planner", ["mods"] = [===[* Division Organization: {{color|green|+3%}}
* Reinforce Rate: {{color|green|+1%}}
* Planning Speed: {{color|green|+10%}}
]===] },
["organizer"] = { ["name"] = "Organizer", ["desc"] = [===[{{color|L|Able to plan and organize the movement of large armies.}}]===], ["icon"] = "trait_organizer", ["mods"] = [===[* Planning Speed: {{color|green|+10%}}
]===] },
["panzer_expert"] = { ["name"] = "Panzer Expert", ["desc"] = [===[{{color|L|Experience and training makes this leader an expert at commanding tanks.}}]===], ["icon"] = "trait_panzer_expert", ["mods"] = [===[* Armor Division Defense: {{color|green|+10%}}
]===] },
["panzer_leader"] = { ["name"] = "Panzer Leader", ["desc"] = [===[{{color|L|A natural with Tanks and Mechanized forces.}}]===], ["icon"] = "trait_panzer_leader", ["mods"] = [===[* Armor speed: {{color|green|+5%}}
* Armor Division Attack: {{color|green|+16%}}
]===] },
["paranoid"] = { ["name"] = "Paranoid", ["desc"] = [===[{{color|L|Isn't comfortable unless there are many screening ships between them and the enemy.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Naval Damage: {{color|red|−5%}}
* Screening Efficiency: {{color|green|+10%}}
]===] },
["paratrooper"] = { ["name"] = "Paratroopers", ["desc"] = [===[By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities.]===], ["icon"] = "trait_paratroopers", ["mods"] = [===[* Extra Paratrooper Supply Grace: {{color|green|+240}}
]===] },
["peasant_sympathiser"] = { ["name"] = "Peasant Sympathiser", ["desc"] = [===[{{color|L|Holds sympathies for the peasants and working class.}}]===], ["icon"] = "trait_peasant_sympathiser" },
["penguin_race_trait"] = { ["name"] = "Penguin", ["desc"] = [===[{{color|L|The Penguins are a sapient species of small, bipedal, flightless and aquatic avians. They have a wide array of physical appearances as several types of penguins exist. Extremely proficient at swimming and incredibly resilient to the cold, they are very-well adapted to polar environments. Most penguins have no known innate magical abilities, but it is possible these abilities are merely dormant. They primarily consume marine animals and do not practice agriculture.}}]===], ["icon"] = "Penguin_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["pinkie_pie_bae"] = { ["name"] = "Pinkie Pie", ["desc"] = [===[{{color|L|Extremely joyful pony, lifts up the morale of the soldiers, breaks the laws of physics and digs trenches at the speed of sound.}}]===], ["icon"] = "trait_pinkie_pie_bae", ["mods"] = [===[* Division Speed: {{color|green|+5%}}
* Division Recovery Rate: {{color|green|+5%}}
* Reinforce Rate: {{color|green|+5%}}
* Max Entrenchment: {{color|green|+10%}}
]===] },
["pirate_supporter"] = { ["name"] = "Pirate", ["desc"] = [===[{{color|L|This character is a pirate and is loyal to the pirate code.}}]===], ["icon"] = "pirate_supporter" },
["pol_sanation_left_leader"] = { ["name"] = "Sanation Left Leader", ["desc"] = [===[{{color|L|Supporter of Walery Sławek and the Sanation Left.}}]===], ["icon"] = "trait_POL_sanation_left_leader" },
["pol_sanation_right_leader"] = { ["name"] = "Sanation Right Leader", ["desc"] = [===[{{color|L|Supporter of Edward Rydz-Śmigły and the Sanation Right.}}]===], ["icon"] = "trait_POL_sanation_right_leader" },
["politically_connected"] = { ["name"] = "Politically Connected", ["desc"] = [===[{{color|L|This leader has political connections which has smoothed the way for his career. Perhaps too quickly.}}]===], ["icon"] = "trait_politically_connected", ["mods"] = [===[* Leader Experience Gain: {{color|red|−10%}}
* Promotion Cost: {{color|green|−50%}}
]===] },
["pony_race_trait"] = { ["name"] = "Pony", ["desc"] = [===[{{color|L|Ponies are small, colourful and sapient equines. The term "pony" traditionally encompasses three subgroups which are the earth ponies, the pegasi and the unicorns. Earth ponies are characterized by their sturdier physique and affinity to agriculture. The pegasi are lighter than their cousins and have a pair of wings that allows them to fly, as well as a magical ability to manipulate weather. The unicorns have a distinctive horn on their forehead which allows them to practice all kinds of magic and use various spells. An extremely rare subgroup called the Alicorns have features of all three: strong physique, wings and a magical horn. Finally, every pony has a cutie mark, a magical symbol upon their flanks that appears during the latter phase of their development. The cutie mark is a not well-understood phenomenon and illustrates a special talent or personality trait of the pony who bears it. It has therefore a significant cultural importance to many pony societies throughout the world. Ponies are almost exclusively herbivores.}}]===], ["icon"] = "Pony_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["promising_general"] = { ["name"] = "Promising Leader", ["desc"] = [===[{{color|L|This leader has proven to be a quick learner.}}]===], ["icon"] = "trait_promising_general", ["mods"] = [===[* Leader Experience Gain: {{color|green|+25%}}
]===] },
["promoted_from_the_ranks"] = { ["name"] = "Promoted from the Ranks", ["desc"] = [===[TODO]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Planning Speed: {{color|green|+10%}}
* Reconnaissance: {{color|green|+5%}}
* Promotion Cost: {{color|red|+50%}}
]===] },
["queen_terror"] = { ["name"] = "Tribal Queen", ["desc"] = [===[{{color|L|Tzyca Tezischia joined forces with the Lunar Rebellion not out of a sense of unity with her nocturnal siblings but rather out of a desperate need for survival. Her loyalty stand primarily with the bat ponies she leads and that loyalty is repaid in kind as she can inspire a fierce fighting spirit from her troops. While her loyalty to the Lunar matriarch is questionable, Tzyca's skill in the battlefield is a useful asset that'd be a shame to squander.}}]===], ["icon"] = "trait_bat_terror_thing", ["mods"] = [===[* Army Experience Gain: {{color|green|+3%}}
* Division Organization: {{color|red|−5%}}
* Division Recovery Rate: {{color|green|+5%}}
* Reconnaissance: {{color|green|+5%}}
* {{color|Yellow|Night}}:
** Attack: {{color|green|+5%}}
** Defense: {{color|green|+5%}}
]===] },
["ranger"] = { ["name"] = "Ranger", ["desc"] = [===[{{color|L|Rangers lead the way, especially when it involves fighting in Forests.}}]===], ["icon"] = "trait_ranger", ["mods"] = [===[* {{color|Yellow|Forest}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["reassigned"] = { ["name"] = "Reassigned", ["desc"] = [===[{{color|L|This leader is returning from a far-away post the government had assigned him to to keep him from plotting.}}]===], ["icon"] = "trait_reassigned", ["mods"] = [===[* Cannot Use Combat Abilities: {{color|red|Yes}}
* Leader Skill Bonuses: {{color|red|−100%}}
]===] },
["recently_promoted"] = { ["name"] = "Recently Promoted", ["desc"] = [===[{{color|L|Adjusting to the responsibilities of the new rank.}}]===], ["icon"] = "trait_recently_promoted", ["mods"] = [===[* Attack: {{red|−1}}
* Defense: {{red|−1}}
* Planning: {{red|−1}}
* Logistics: {{red|−1}}
]===] },
["redeemed_queen"] = { ["name"] = "Redeemed Dread Queen", ["desc"] = [===[The Queen of the Dread League, reformed and on the side of the living.]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Winter Attrition: {{color|green|−5%}}
* Infantry Division Attack: {{color|green|+10%}}
* Own Combat Width: {{color|green|−10%}}
]===] },
["renowned_marksgriff"] = { ["name"] = "Renowned Marksgriffon", ["desc"] = [===[{{color|L|This commander excels in marksgriffonship, and is sure to share their knowledge and skills with their troops.}}]===], ["icon"] = "trait_renowned_marksman", ["mods"] = [===[* Infantry Division Attack: {{color|green|+5%}}
* Infantry Division Defense: {{color|green|+5%}}
* Planning Speed: {{color|red|−5%}}
]===] },
["renowned_marksman"] = { ["name"] = "Renowned Markspony", ["desc"] = [===[{{color|L|This commander excels in marksponyship, and is sure to share their knowledge and skills with their troops.}}]===], ["icon"] = "trait_renowned_marksman", ["mods"] = [===[* Infantry Division Attack: {{color|green|+5%}}
* Infantry Division Defense: {{color|green|+5%}}
* Planning Speed: {{color|red|−5%}}
]===] },
["rock_girl"] = { ["name"] = "Rock Girl", ["desc"] = [===[{{color|L|Having spent most of her life in a rock farm, this rock girl has a tough personality and broad expertise in digging.}}]===], ["icon"] = "trait_rock_girl", ["mods"] = [===[* Entrenchment speed: {{color|green|+10%}}
* Reinforce Rate: {{color|green|+2%}}
* Max Entrenchment: {{color|green|+12.5%}}
]===] },
["royal_guard_commander"] = { ["name"] = "Royal Guard Commander", ["desc"] = [===[{{color|L|Shining Armour is the current Captain of the Royal Guard, and his presence inspires ponies to greater bravery, knowing that he's watching them, with a barrier spell ready.}}]===], ["icon"] = "trait_royal_guard_commander", ["mods"] = [===[* Division Recovery Rate: {{color|green|+5%}}
* Reinforce Rate: {{color|green|+1%}}
]===] },
["safety_first"] = { ["name"] = "Safety First", ["desc"] = [===[{{color|L|There is nothing wrong with our bloody ships. Not today, not tommorrow, not ever!}}]===], ["icon"] = "trait_admiral_safety_first", ["mods"] = [===[* Chance to Receive Critical Hit: {{color|green|−25%}}
]===] },
["sanguinary_prince"] = { ["name"] = "Sanguinary Prince", ["desc"] = [===[{{color|L|Bloodthirsty at night, vampire bats are known to be the most devout followers of the Night Goddess, and make formidable foes. Just... stay away from the sunlight.}}]===], ["icon"] = "trait_sanguinary_prince", ["mods"] = [===[* Max planning: {{color|green|+5%}}
* Reconnaissance: {{color|green|+20%}}
* {{color|Yellow|Night}}:
** Attack: {{color|green|+5%}}
** Defense: {{color|green|+5%}}
]===] },
["scavenger"] = { ["name"] = "Scavenger", ["desc"] = [===[{{color|L|More likely to scavenge and repair captured equipment for use by their own troops.}}]===], ["icon"] = "trait_scavenger", ["mods"] = [===[* Equipment Capture Ratio Gain: {{color|green|+3%}}
]===] },
["scientific_supporter"] = { ["name"] = "Scientifid", ["desc"] = [===[{{color|L|This character is a member of the Scientific Clique and seeks to keep the same powers they had under Zamilcar Zarca.}}]===], ["icon"] = "scientific_supporter" },
["sea_and_sky"] = { ["name"] = "Sea and Sky", ["desc"] = [===[{{color|L|Believes that the best way to hold the sea is by controlling the air.}}]===], ["icon"] = "trait_sea_and_sky", ["mods"] = [===[* Naval Air Attacks from Carriers: {{color|green|+10%}}
* Naval Air Agility from Carriers: {{color|green|+10%}}
* Sortie efficiency: {{color|green|+10%}}
]===] },
["search_pattern_expert"] = { ["name"] = "Search Pattern Expert", ["desc"] = [===[{{color|L|Information is ammunition!}}]===], ["icon"] = "trait_admiral_search_pattern_expert", ["mods"] = [===[* Spotting Speed: {{color|green|+20%}}
]===] },
["seawolf"] = { ["name"] = "Sea Wolf", ["desc"] = [===[{{color|L|The Sea Wolf is particularly skilled in Convoy Raiding}}]===], ["icon"] = "trait_seawolf", ["mods"] = [===[* Submarine Attack: {{color|green|+20%}}
]===] },
["sharpshooter"] = { ["name"] = "Sharpshooter", ["desc"] = [===[{{color|L|This admiral has a talent for accuracy, and can pick out vulnerable areas of a ship on sight.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Chance to score Critical Hit: {{color|green|+5%}}
]===] },
["sick"] = { ["name"] = "Sick", ["desc"] = [===[{{color|L|Confined to a bed due to severe sickness.}}]===], ["icon"] = "trait_sick", ["mods"] = [===[* Cannot Use Combat Abilities: {{color|red|Yes}}
* Leader Skill Bonuses: {{color|red|−50%}}
]===] },
["signal_expert_trait"] = { ["name"] = "Signal Expert", ["desc"] = [===[{{color|L|As a former radio host, this mare knows her way around the radio systems in the army.}}]===], ["icon"] = "trait_signal_expert", ["mods"] = [===[* Reinforce Rate: {{color|green|+5%}}
]===] },
["silent_hunter"] = { ["name"] = "Silent Hunter", ["desc"] = [===[{{color|L|A master of stealth, this submarine officer has learned how to escape his pursuers.}}]===], ["icon"] = "trait_admiral_silent_hunter", ["mods"] = [===[* Torpedo reveal chance: {{color|green|−15%}}
]===] },
["skilled_staffer"] = { ["name"] = "Skilled Staffer", ["desc"] = [===[{{color|L|Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.}}]===], ["icon"] = "trait_skilled_staffer", ["mods"] = [===[* General Max Army Size: {{color|green|+6}}
]===] },
["skirmisher"] = { ["name"] = "Skirmisher", ["desc"] = [===[{{color|L|Skilled at using probing attacks to test the enemy's strength and to wear them down.}}]===], ["icon"] = "trait_skirmisher" },
["smoke_screen_expert"] = { ["name"] = "Smoke Screen Specialist", ["desc"] = [===[{{color|L|Used correctly, smoking can in fact save lives.}}]===], ["icon"] = "trait_admiral_smoke_screen_expert", ["mods"] = [===[* Retreat Decision Chance: {{color|green|+25%}}
]===] },
["spotter"] = { ["name"] = "Spotter", ["desc"] = [===[{{color|L|The Spotter pays special attention to keeping an eye out for enemy fleets.}}]===], ["icon"] = "trait_spotter", ["mods"] = [===[* Spotting Speed: {{color|green|+10%}}
]===] },
["stealthy"] = { ["name"] = "Stealthy", ["desc"] = [===[{{color|L|Has a knack for making ships disappear.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Visibility: {{color|green|−10%}}
]===] },
["stormchaser"] = { ["name"] = "Solar Determination", ["desc"] = [===[{{color|L|This pony insists on sticking with the old school of combat, even in modern times of tank warfare.}}]===], ["icon"] = "trait_stormchaser", ["mods"] = [===[* Org Loss when Moving: {{color|red|+15%}}
* Max Entrenchment: {{color|green|+2}}
]===] },
["submarine_enthusiast"] = { ["name"] = "Submarine Enthusiast", ["desc"] = [===[{{color|L|Skeptical about the use of battleships in the era of submarines.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Capital Ship Attack: {{color|red|−10%}}
* {{color|yellow|Submarine}}:
** Naval Damage: {{color|green|+10%}}
** Visibility: {{color|green|−10%}}
]===] },
["submarine_fanatic"] = { ["name"] = "Submarine Fanatic", ["desc"] = [===[{{color|L|This admiral believes that submarines are the only ships one will ever need.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Capital Ship Attack: {{color|red|−20%}}
* Sortie efficiency: {{color|red|−20%}}
* Screening Efficiency: {{color|red|−20%}}
* {{color|yellow|Submarine}}:
** Naval Damage: {{color|green|+10%}}
** Torpedo hit chance: {{color|green|+10%}}
** Visibility: {{color|green|−10%}}
]===] },
["substance_abuser"] = { ["name"] = "Substance Abuser", ["desc"] = [===[{{color|L|Addiction can be a bad thing, but it's really under control. Really.}}]===], ["icon"] = "trait_substance_abuser" },
["substance_addict"] = { ["name"] = "Substance Addict", ["desc"] = [===[{{color|L|This man's addiction is clearly affecting his judgement, and not in a good way.}}]===], ["icon"] = "trait_substance_addict", ["mods"] = [===[* Attack: {{red|−2}}
* Defense: {{red|−2}}
* Planning: {{red|−2}}
* Logistics: {{red|−2}}
]===] },
["sunrise_sparkle_t"] = { ["name"] = "Lady Inquisitor", ["icon"] = "trait_sunrise_sparkle", ["mods"] = [===[* Heat Attrition: {{color|green|−50%}}
* Division Organization: {{color|green|+7%}}
* Division Recovery Rate: {{color|green|+3%}}
* Reinforce Rate: {{color|green|+3%}}
* Planning Speed: {{color|green|+20%}}
* Max planning: {{color|green|+15%}}
]===] },
["sunset_shimmer_t"] = { ["name"] = "Otherworldly Experience", ["desc"] = [===[{{color|L|This general was long absent from the land, and has only recently returned. During their time abroad they picked up several quirks that some call unsettling and even alien, but which also make them a more effective commander.}}]===], ["icon"] = "trait_sunset_shimmer", ["mods"] = [===[* Leader Experience Gain: {{color|green|+10%}}
* Heat Attrition: {{color|green|−20%}}
* Division Organization: {{color|green|+5%}}
* Division Recovery Rate: {{color|green|+5%}}
* Reinforce Rate: {{color|green|+5%}}
]===] },
["superior_tactician"] = { ["name"] = "Superior Tactician", ["desc"] = [===[{{color|L|A master of Fleet Positioning.}}]===], ["icon"] = "trait_superior_tactician", ["mods"] = [===[* Positioning: {{color|green|+25%}}
]===] },
["supernova"] = { ["name"] = "Supernova", ["desc"] = [===[{{color|R|This Field Marshal will be removed after a set period of time!}}<br/>The Dawn comes. The Sun pierces the veil of darkness. The Fire leaves no sinner alive.]===], ["icon"] = "trait_supernova", ["mods"] = [===[* Division Speed: {{color|green|+15%}}
* Leader Experience Gain: {{color|red|−66%}}
* Heat Attrition: {{color|green|−40%}}
* Supply Consumption: {{color|green|−20%}}
* Division Recovery Rate: {{color|green|+20%}}
* Division Attack: {{color|green|+20%}}
* Division Defense: {{color|green|+20%}}
* Reinforce Rate: {{color|green|+20%}}
]===] },
["supply_raider"] = { ["name"] = "Supply Raider", ["desc"] = [===[{{color|L|This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.}}]===], ["icon"] = "trait_logistics_wizard", ["mods"] = [===[* Equipment Capture Ratio Gain: {{color|green|+3%}}
* Non-Combat Out of Supply Penalties: {{color|green|−20%}}
]===] },
["supply_raider_no_wtt"] = { ["name"] = "Supply Raider", ["desc"] = [===[{{color|L|This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.}}]===], ["icon"] = "trait_logistics_wizard", ["mods"] = [===[* Non-Combat Out of Supply Penalties: {{color|green|−25%}}
]===] },
["swamp_fox"] = { ["name"] = "Swamp Fox", ["desc"] = [===[{{color|L|While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.}}]===], ["icon"] = "trait_swamp_fox", ["mods"] = [===[* {{color|Yellow|Marsh}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["thestral_race_trait"] = { ["name"] = "Thestral", ["desc"] = [===[{{color|L|Thestrals or bat ponies are a subgroup of ponies identifiable by their leathery bat-like wings and sharp fangs. Due to centuries of separation, they are often considered a separate race, despite sharing much in common with other pony subgroups. Like ponies, their flanks have magical cutie marks. They have the ability to see in the dark but have no magical abilities beyond those of earth ponies and pegasi. While it is not an absolute rule, many thestrals behave as nocturnal creatures. They are sometimes called bats, even among themselves, though it is sometimes seen as derogatory compared to the more neutral term of thestral, and has historically been associated to the figure of Nightmare Moon, though the truth is much more complex. Bat ponies are primarily herbivorous but do occasionally eat meat.}}]===], ["icon"] = "Thestral_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["thorough_planner"] = { ["name"] = "Thorough Planner", ["desc"] = [===[{{color|L|A strategic master mind. Given time, the well-laid plan will be the strongest.}}]===], ["icon"] = "trait_thorough_planner", ["mods"] = [===[* Max planning: {{color|green|+10%}}
]===] },
["torpedo_bomber"] = { ["name"] = "Torpedo Bomber", ["desc"] = [===[{{color|L|Bombs make holes that let in air. Torpedoes make holes that let in water. Guess which sinks a ship faster?}}]===], ["icon"] = "trait_admiral_torpedo_bomber", ["mods"] = [===[* {{color|yellow|Naval Bomber (Carrier)}}:
** Air Attack: {{color|green|+10%}}
** Air Mission Efficiency: {{color|green|+10%}}
]===] },
["torpedo_expert"] = { ["name"] = "Torpedo Expert", ["desc"] = [===[{{color|L|Hitting a ship moving at a speed of 25 knots with a relative angle of 72 degrees at a distance of 8 kilometers is really just a bit of simple math.}}]===], ["icon"] = "trait_admiral_torpedo_expert", ["mods"] = [===[* Torpedo hit chance: {{color|green|+10%}}
]===] },
["traditionalist_supporter"] = { ["name"] = "Traditionalist", ["desc"] = [===[{{color|L|This character supports the traditional Colthaginian society and will seek to keep the status-quo.}}]===], ["icon"] = "trait_unknown" },
["trait_anam_teine"] = { ["name"] = "Anam-Teine", ["desc"] = [===[{{color|L|This pony has learned the secret arts of Anam-Teine. Few ponies can match their speed, strength or combat prowess. Through rigorous study and harsh tiles, they have unlocked their Anamarm making them a near unstoppable force in personal combat to mortals.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Division Recovery Rate: {{color|green|+5%}}
* Infantry Division Attack: {{color|green|+5%}}
* Infantry Division Defense: {{color|green|+5%}}
]===] },
["trait_anam_teine_grand_master"] = { ["name"] = "Anam-Teine Grand Master", ["desc"] = [===[{{color|L|This pony is a Grand Master of an Anam-Teine monastery. Demons cower in fear if this pony is near.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Division Recovery Rate: {{color|green|+10%}}
* Infantry Division Attack: {{color|green|+10%}}
* Infantry Division Defense: {{color|green|+10%}}
]===] },
["trait_berserker"] = { ["name"] = "Berserker", ["icon"] = "trait_unknown", ["mods"] = [===[* Infantry Division Attack: {{color|green|+15%}}
* Max Entrenchment: {{color|red|−2}}
* Reconnaissance: {{color|red|−25%}}
]===] },
["trait_bul_ff_sympathizer"] = { ["name"] = "Fatherland Front Sympathizer", ["desc"] = [===[This leader harbors sympathies for the Fatherland Front and will side with this organization if conflict breaks out.]===], ["icon"] = "trait_bul_ff_sympathizer" },
["trait_bul_tsar_loyalist"] = { ["name"] = "Tsar Loyalist", ["desc"] = [===[This leader is loyal to the Tsar and will side with the monarchist government if conflict breaks out.]===], ["icon"] = "trait_bul_tsar_loyalist" },
["trait_bul_zveno_member"] = { ["name"] = "Zveno Member", ["desc"] = [===[This leader is a member of the Zveno and will side with this faction if conflict breaks out.]===], ["icon"] = "trait_bul_zveno_member" },
["trait_cautious"] = { ["name"] = "Cautious", ["desc"] = [===[{{color|L|Takes their time and plans carefully.}}]===], ["icon"] = "trait_cautious", ["mods"] = [===[* Planning Speed: {{color|red|−20%}}
* Chance to get wounded in combat: {{color|green|−50%}}
]===] },
["trait_critical_spirit"] = { ["name"] = "Critical Spirit", ["desc"] = [===[{{color|L|This griffon always insists on their own point when it comes to controversial matters. Such an approach does not enjoy the support from military high command.}}]===], ["icon"] = "trait_critical_spirit", ["mods"] = [===[* Leader Experience Gain: {{color|green|+25%}}
* Planning Speed: {{color|red|−10%}}
* Promotion Cost: {{color|red|+50%}}
]===] },
["trait_engineer"] = { ["name"] = "Engineer", ["desc"] = [===[{{color|L|Adept in the arts of crossing rivers and constructing field fortifications.}}]===], ["icon"] = "trait_engineer", ["mods"] = [===[* {{color|Yellow|River}}:
** Attack: {{color|green|+5%}}
* {{color|Yellow|Fort}}:
** Attack: {{color|green|+10%}}
]===] },
["trait_focused"] = { ["name"] = "Focused", ["desc"] = [===[{{color|L|Focusing on a small portion of the army, the general can organize and manage their divisions in the most efficient way.}}]===], ["icon"] = "trait_focused", ["mods"] = [===[* Division Organization: {{color|green|+3%}}
* General Max Army Size: {{color|red|−12}}
]===] },
["trait_gre_fascist_sympathizer"] = { ["name"] = "Fascist Sympathizer", ["desc"] = [===[This leader is sympathetic to the tenets of fascism.]===], ["icon"] = "trait_gre_fascist_sympathizer" },
["trait_gre_marxist_acolyte"] = { ["name"] = "Marxist Acolyte", ["desc"] = [===[This leader is a communist who believes in the theories espoused by Karl Marx.]===], ["icon"] = "trait_gre_marxist_acolyte" },
["trait_gre_stauch_monarchist"] = { ["name"] = "Staunch Monarchist", ["desc"] = [===[This leader is respects and reveres the monarchy as a Greek institution.]===], ["icon"] = "trait_gre_stauch_monarchist" },
["trait_gre_venezelist_loyalist"] = { ["name"] = "Venezelist Loyalist", ["desc"] = [===[This leader is a believer in the political doctrines of the arch-republican Eleftherios Venizelos.]===], ["icon"] = "trait_gre_venezelist_loyalist" },
["trait_guard_general"] = { ["name"] = "Guard-General", ["desc"] = [===[{{color|L|This general has spent considerable time working with special forces and particularly skilled regiments, making discipline in their troops both an expectation and a reality.}}]===], ["icon"] = "trait_guard_general", ["mods"] = [===[* Infantry Division Attack: {{color|green|+5%}}
* Infantry Division Defense: {{color|green|+5%}}
]===] },
["trait_hurricane"] = { ["name"] = "Thunderpony", ["desc"] = [===[{{color|L|The main tactic this general tends to use is suppression. He takes every opportunity to make his enemy suffer in the rain of fire. Supply economy isn't his thing though. By using more ammunition his armies deal somehow greater amount of damage to their targets than others.}}]===], ["icon"] = "trait_hurricane", ["mods"] = [===[* Division Attrition: {{color|red|+10%}}
* Division Attack: {{color|green|+10%}}
* Division Defense: {{color|green|+10%}}
]===] },
["trait_loved"] = { ["name"] = "Loved", ["desc"] = [===[{{color|L|This Changeling general has imbibed generous quantities of {{color|C|Love}}, so as to boost their capabilities for a period of time.}}]===], ["icon"] = "trait_loved", ["mods"] = [===[* Leader Experience Gain: {{color|green|+50%}}
* Planning Speed: {{color|green|+30%}}
]===] },
["trait_lunatic"] = { ["name"] = "Lunatic", ["desc"] = [===[This creature is a committed lunatic, whose deranged antics on the battlefield and campaign trail both benefit and handicap their allies in equal measure.]===], ["icon"] = "trait_sanguinary_prince", ["mods"] = [===[* Division Speed: {{color|green|+5%}}
* Division Organization: {{color|red|−2.5%}}
* Division Recovery Rate: {{color|red|−2.5%}}
* Division Attack: {{color|green|+5%}}
* Experienced soldier losses: {{color|red|+2.5%}}
]===] },
["trait_mare_of_action"] = { ["name"] = "Mare of Action", ["desc"] = [===[{{color|L|Demanding General, who is always rushing into the heart of battle, keeping her troops ready for combat even against their own will. Breaking subordination before her very eyes means you are going to be tried by military tribunal, in other words - execution by the firing squad.}}]===], ["icon"] = "trait_mare_of_action", ["mods"] = [===[* Division Organization: {{color|green|+5%}}
* Division Recovery Rate: {{color|red|−5%}}
* Motorized Attack: {{color|green|+10%}}
* Chance to get wounded in combat: {{color|red|+50%}}
]===] },
["trait_mercenary_commander"] = { ["name"] = "Mercenary Commander", ["icon"] = "trait_mercenary_commander", ["mods"] = [===[* Supply Consumption: {{color|red|+10%}}
* Division Recovery Rate: {{color|green|+10%}}
* Division Attack: {{color|green|+5%}}
]===] },
["trait_missing_in_action"] = { ["name"] = "{{color|R|Missing in Action}}", ["desc"] = [===[Whilst nominally remaining present on paper as a General, this commander has been Missing in Action since their last deployment, and their troops miss their absentee leader.]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Division Attack: {{color|red|−75%}}
* Division Defense: {{color|red|−75%}}
* Cannot Use Combat Abilities: {{color|red|Yes}}
* Leader Skill Bonuses: {{color|red|−100%}}
]===] },
["trait_mountaineer"] = { ["name"] = "Mountaineer", ["desc"] = [===[{{color|L|An excellent climber and skilled at Mountain warfare.}}]===], ["icon"] = "trait_mountaineer", ["mods"] = [===[* {{color|Yellow|Mountain}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["trait_nestor_lunin"] = { ["name"] = "Airland Commander", ["desc"] = [===[{{color|L|Having commanded both land army and aviation in the past, the general knows how to use the strong sides of air support to defend his troops on the ground.}}]===], ["icon"] = "trait_nestor_lunin", ["mods"] = [===[* Air Superiority: {{color|green|+1%}}
* Division Defense: {{color|green|+5%}}
* Ground support: {{color|green|+5%}}
]===] },
["trait_reckless"] = { ["name"] = "Reckless", ["desc"] = [===[{{color|L|A good officer needs to lead from the front.}}]===], ["icon"] = "trait_reckless", ["mods"] = [===[* Planning Speed: {{color|green|+20%}}
* Chance to get wounded in combat: {{color|red|+50%}}
]===] },
["trait_reformist"] = { ["name"] = "Sturmgreifen Commander", ["icon"] = "trait_reformist", ["mods"] = [===[* Supply Consumption: {{color|green|−5%}}
* Division Recovery Rate: {{color|green|+5%}}
]===] },
["trait_scroup_raspberry"] = { ["name"] = "Raspberry", ["desc"] = [===[{{color|L|Berrys yummy ... munch ... munch ...}}]===], ["icon"] = "trait_scroup_raspberry", ["mods"] = [===[* Supply Consumption: {{color|green|−2%}}
* Division Recovery Rate: {{color|green|+10%}}
* Division Attack: {{color|red|−5%}}
* Division Defense: {{color|green|+10%}}
* General Max Army Size: {{color|red|−10}}
* Defense: {{green|+1}}
* Logistics: {{green|+1}}
]===] },
["trait_sov_bukharinist"] = { ["name"] = "Bukharinist", ["desc"] = [===[This character is loyal to Bukharin and his followers and will side with them in the event of a civil war.]===], ["icon"] = "trait_SOV_bukharinist" },
["trait_sov_cowed_by_stalin_army"] = { ["name"] = "Cowed by Stalin", ["desc"] = [===[This character feels threatened by Stalin's purges and will not carry out his work freely for fear of being accused of treason. His performance is significantly affected.]===], ["icon"] = "trait_SOV_cowed_by_stalin_army", ["mods"] = [===[* Division Recovery Rate: {{color|red|−10%}}
* Reinforce Rate: {{color|red|−2%}}
* Custom modifier tooltip: This Trait will be removed upon completion of the focus {{color|Y|<!--Localisation key:SOV_lessons_of_war-->Lessons of War}}.
* Attack: {{red|−2}}
* Defense: {{red|−2}}
]===] },
["trait_sov_cowed_by_stalin_navy"] = { ["name"] = "<!--Localisation key:trait_SOV_cowed_by_stalin_army-->Cowed by Stalin", ["desc"] = [===[<!--Localisation key:trait_SOV_cowed_by_stalin_army_desc-->This character feels threatened by Stalin's purges and will not carry out his work freely for fear of being accused of treason. His performance is significantly affected.]===], ["icon"] = "trait_SOV_cowed_by_stalin_navy", ["mods"] = [===[* Retreat Decision Chance: {{color|red|−25%}}
* Attack: {{red|−2}}
* Defense: {{red|−2}}
]===] },
["trait_sov_determined"] = { ["name"] = "Determined", ["desc"] = [===[The tenacity of certain individuals is quite beyond what others consider reasonable.]===], ["icon"] = "trait_SOV_determined", ["mods"] = [===[* Attack: {{green|+1}}
* Defense: {{green|+1}}
]===] },
["trait_sov_foreign_military_advisor"] = { ["name"] = "Foreign Military Advisor", ["desc"] = [===[Time spent abroad is an oppoortunity to study tactics we may one day find ourselves pitted against.]===], ["icon"] = "trait_SOV_foreign_military_advisor" },
["trait_sov_monarchist_sympathizer"] = { ["name"] = "Monarchist Sympathizer", ["desc"] = [===[Sympathies for the old ways can lie deep. Often alongside resentment.]===], ["icon"] = "trait_unknown" },
["trait_sov_stalinist"] = { ["name"] = "Stalinist", ["desc"] = [===[This character is loyal to Stalin and will not be swayed by any opposition group.<br/>{{color|R|This character can still be purged.}}]===], ["icon"] = "trait_SOV_stalinist" },
["trait_sov_trotskyist"] = { ["name"] = "Trotskyist", ["desc"] = [===[This character is loyal to the Trotskyist cause and will side with the Trotskyists in the event of a civil war.]===], ["icon"] = "trait_SOV_trotskyist" },
["trait_spa_carlist_loyalties"] = { ["name"] = "Carlist Loyalties", ["desc"] = [===[This leader is loyal to the Carlists.]===], ["icon"] = "trait_SPA_carlist_loyalties" },
["trait_spa_falangist_loyalties"] = { ["name"] = "Falangist Loyalties", ["desc"] = [===[This leader is loyal to the Falange.]===], ["icon"] = "trait_SPA_falangist_loyalties" },
["trait_spa_nationalist_sympathies"] = { ["name"] = "Nationalist Sympathies", ["desc"] = [===[This leader harbors sympathies for the Nationalist cause.]===], ["icon"] = "trait_SPA_nationalist_sympathies" },
["trait_spr_anti_stalinist_loyalties"] = { ["name"] = "Anti-Stalinist Loyalties", ["desc"] = [===[This leader is loyal to the anti-Stalinist communists.]===], ["icon"] = "trait_SPR_anti_stalinist_loyalties" },
["trait_spr_republican_loyalties"] = { ["name"] = "Republican Loyalties", ["desc"] = [===[This leader is loyal to the democratic Republican government.]===], ["icon"] = "trait_SPR_republican_loyalties" },
["trait_spr_stalinist_loyalties"] = { ["name"] = "Stalinist Loyalties", ["desc"] = [===[This leader is loyal to the Stalinist communists.]===], ["icon"] = "trait_SPR_stalinist_loyalties" },
["trait_swift_wing"] = { ["name"] = "Kleptomaniac", ["desc"] = [===[{{color|L|This mare has a talent for making acquisitions in the field. It would be best not to question where the supplies come from, however.}}]===], ["icon"] = "trait_swift_wing", ["mods"] = [===[* Equipment Capture Ratio Gain: {{color|green|+5%}}
* {{color|Yellow|Fort}}:
** Attack: {{color|green|+5%}}
]===] },
["trait_talented_coordinator"] = { ["name"] = "Talented Coordinator", ["desc"] = [===[{{color|L|Leadership means picking good soldiers and helping them do their best.}}]===], ["icon"] = "trait_talented_coordinator", ["mods"] = [===[* Division Speed: {{color|green|+5%}}
* Division Organization: {{color|green|+3%}}
* Army reassignment duration: {{color|red|+100%}}
]===] },
["trait_the_butcher"] = { ["name"] = "The Butcher", ["desc"] = [===[{{color|L|This stubborn general is incorrigibly aggressive, ripping and tearing into the enemy with little regard for strategy or friendly casualties.}}]===], ["icon"] = "trait_the_butcher", ["mods"] = [===[* Leader Experience Gain: {{color|red|−100%}}
* Division Attack: {{color|green|+20%}}
* Experienced soldier losses: {{color|red|+5%}}
* General Max Army Size: {{color|red|−16}}
* Promotion Cost: {{color|red|+1&#8239;000%}}
* Chance to get wounded in combat: {{color|red|+50%}}
]===] },
["trait_timberwolf_companion"] = { ["name"] = "Timberwolf Companion", ["desc"] = [===[{{color|L|Through esoteric means, this creature has managed to tame one of the vicious Timberwolves native to the Everfree Forest, who now protects their master on the battlefield. The troops love their new mascot.}}]===], ["icon"] = "trait_timberwolf_companion", ["mods"] = [===[* Division Recovery Rate: {{color|green|+2.5%}}
* Chance to get wounded in combat: {{color|green|−75%}}
* {{color|Yellow|Forest}}:
** Attack: {{color|green|+2.5%}}
** Movement: {{color|green|+2.5%}}
]===] },
["trait_tur_kemalist_champion"] = { ["name"] = "Kemalist Champion", ["desc"] = [===[This leader is a staunch adherent to the tenets of Kemalism and will fight to defend those principles.]===], ["icon"] = "trait_tur_kemalist_champion" },
["trait_unpredictable"] = { ["name"] = "Unpredictable", ["desc"] = [===[{{color|L|Favors exotic and unconventional strategies. All warfare is based on deception.}}]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Division Organization: {{color|red|−7.5%}}
* Division Attack: {{color|green|+15%}}
]===] },
["trait_visitor"] = { ["name"] = "Visitor from Another Dimension", ["desc"] = [===[{{color|L|This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!}}]===], ["icon"] = "trait_visitor", ["mods"] = [===[* Division Recovery Rate: {{color|red|−10%}}
* Planning Speed: {{color|green|+5%}}
* Reconnaissance: {{color|green|+20%}}
]===] },
["trait_visitor_navy"] = { ["name"] = "Visitor from Another Dimension", ["desc"] = [===[{{color|L|This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!}}]===], ["icon"] = "trait_visitor", ["mods"] = [===[* Spotting Speed: {{color|green|+20%}}
* Ship Recovery Rate: {{color|red|−10%}}
* Positioning: {{color|green|+10%}}
]===] },
["trickster"] = { ["name"] = "Trickster", ["desc"] = [===[{{color|L|Doing the unexpected in combat can give you a large advantage.}}]===], ["icon"] = "trait_trickster", ["mods"] = [===[* Reconnaissance: {{color|green|+25%}}
]===] },
["trimmel"] = { ["name"] = "Panzer Marshal", ["desc"] = [===[{{color|L|An unparalleled expert with Tanks and Mechanised forces.}}]===], ["icon"] = "trait_trimmel", ["mods"] = [===[* Armor speed: {{color|green|+5%}}
* Motorized Attack: {{color|green|+5%}}
* Mechanized Attack: {{color|green|+5%}}
* Armor Division Attack: {{color|green|+5%}}
* Armor Division Defense: {{color|green|+5%}}
]===] },
["undead_race_trait"] = { ["name"] = "Undead", ["desc"] = [===[{{color|L|The undead are usually animated magical creatures, made from the remains of creatures infused with forbidden magic, and can therefore take a wide array of forms. However, other forms of unlife exist thanks to the twisted imagination of our world's necromancers, such as vampires, ghouls, liches and so on. They are practically immortal and are sustained entirely by magical energy.}}]===], ["icon"] = "Undead_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["unspecified_race_trait"] = { ["name"] = "Mysterious Being", ["desc"] = [===[{{color|L|There are no records of whatever this being represents.}}]===], ["icon"] = "Unspecified_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["unyielding_defender"] = { ["name"] = "Unyielding Defender", ["desc"] = [===[{{color|L|Retreat is not an option.}}]===], ["icon"] = "trait_unyielding_defender", ["mods"] = [===[* Defense: {{color|green|+10%}}
]===] },
["urban_assault_specialist"] = { ["name"] = "Urban Assault Specialist", ["desc"] = [===[{{color|L|An expert in Fighting In Someone's House and Causing Havoc In People's Streets.}}]===], ["icon"] = "trait_urban_assault_specialist", ["mods"] = [===[* {{color|Yellow|Urban}}:
** Movement: {{color|green|+5%}}
** Attack: {{color|green|+10%}}
** Defense: {{color|green|+10%}}
]===] },
["ved_artillery_trait"] = { ["name"] = "Artillery Preference", ["desc"] = [===[The Princess has learned the benefits of artillery.]===], ["icon"] = "trait_unknown", ["mods"] = [===[* Artillery Attack: {{color|green|+5%}}
]===] },
["ved_princess_commander_trait"] = { ["name"] = "VED_Princess_Commander_Trait", ["icon"] = "trait_unknown", ["mods"] = [===[* Own Combat Width: {{color|green|−10%}}
]===] },
["vigilant_sentinel"] = { ["name"] = "The Vigilant Sentinel", ["icon"] = "trait_vigilant_sentinel", ["mods"] = [===[* Division Recovery Rate: {{color|green|+5%}}
* Division Defense: {{color|green|+5%}}
]===] },
["vzletaem"] = { ["name"] = "Vzletaem!", ["icon"] = "trait_vzletaem", ["mods"] = [===[* Air Superiority: {{color|green|+3%}}
* Ground support: {{color|green|+3%}}
]===] },
["war_hero"] = { ["name"] = "War Hero", ["desc"] = [===[{{color|L|Hailed as a hero from their actions in war.}}]===], ["icon"] = "trait_war_hero", ["mods"] = [===[* Promotion Cost: {{color|green|−50%}}
* Army reassignment duration: {{color|red|+50%}}
]===] },
["warrior_princess"] = { ["name"] = "Warrior Princess", ["desc"] = [===[{{color|L|Having fought many battles against the forces of evil prior to the unification of Equestria, Luna inspires the ponies under her command to ever greater feats of bravery, even if her knowledge of tactics remains somewhat dated.}}]===], ["icon"] = "trait_warrior_princess", ["mods"] = [===[* Division Recovery Rate: {{color|green|+7%}}
* Own Combat Width: {{color|green|−10%}}
]===] },
["winter_expert"] = { ["name"] = "Winter Expert", ["desc"] = [===[{{color|L|Hard earned experience has taught this leader how to fight in harsh winter conditions.}}]===], ["icon"] = "trait_winter_expert", ["mods"] = [===[* Cold acclimatization gain factor: {{color|green|+40%}}
]===] },
["winter_specialist"] = { ["name"] = "Winter Specialist", ["desc"] = [===[{{color|L|Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.}}]===], ["icon"] = "trait_winter_specialist", ["mods"] = [===[* Winter Attrition: {{color|green|−50%}}
]===] },
["wounded"] = { ["name"] = "Wounded", ["desc"] = [===[{{color|L|A bad wound will take some time to recover from.}}]===], ["icon"] = "trait_wounded", ["mods"] = [===[* Cannot Use Combat Abilities: {{color|red|Yes}}
* Leader Skill Bonuses: {{color|red|−50%}}
]===] },
["yak_race_trait"] = { ["name"] = "Yak", ["desc"] = [===[{{color|L|Yaks are large and sapient quadrupedal mammals, recognizable by their thick coat and large horns. They have extraordinary resilience to the cold and high altitudes, which combined with their surprising agility make them particularly adapted to mountainous environment. They have no magical abilities. Yaks tend to have short tempers and are easily insulted. A violent act known as "smashing" is a prominent feature of most yak cultures. They are herbivorous.}}]===], ["icon"] = "Yak_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["yal_skeleton_king_army_leader"] = { ["name"] = "Unsterbliche Aura", ["desc"] = [===[{{color|L|Fighting for the great Grover II inspires the troops even more, resulting into fearsome offensives.}}]===], ["icon"] = "trait_Yal_skeleton_king_army_leader", ["mods"] = [===[* Org Loss when Moving: {{color|green|−10%}}
* Leader Experience Gain: {{color|red|−50%}}
* Division Organization: {{color|green|+10%}}
* Division Recovery Rate: {{color|green|+5%}}
* Chance to Get Sick: {{color|green|−500%}}
* Chance to get wounded in combat: {{color|green|−100%}}
]===] },
["yeti_race_trait"] = { ["name"] = "Yeti", ["desc"] = [===[{{color|L|Yeti are bipedal mammalian creatures covered in thick, white fur, which allows them to survive in cold temperatures. They are divided into two subgroups: "true" Yeti and Storm Creatures. The former are very tall and intelligent, while the latter are short and hunchbacked. Storm Creatures are practically an eccentric warrior caste who do not speak and wear masks on their faces. Both types of yeti have bulky bodies, hands with three large fingers and sharp fangs, but there are some differences as well: "true" Yeti have cloven hooves, while Storm Creatures have paws and tails. They are generally a highly territorial and violent race, prone to infighting without a strong leader. They have no known magical abilities and are omnivorous. Contrary to popular belief, "true" Yeti do not have natural horns, though they tend to wear decorative ones.}}]===], ["icon"] = "Yeti_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["zarcid_supporter"] = { ["name"] = "Zarcid", ["desc"] = [===[{{color|L|This character is part of the immensely powerful Zarcid family.}}]===], ["icon"] = "zarcid_supporter" },
["zebra_race_trait"] = { ["name"] = "Zebra", ["desc"] = [===[{{color|L|The Zebras are equids similar to earth ponies but recognizable by their striped black and white coat. Their flanks have a spiral symbol that resembles a pony's cutie mark but is identical on every zebra. Its meaning or purpose is unknown. Zebras do have limited magical abilities, which are mostly used for the brewing and use of potions as well as communion with supernatural spirits. Unlike their pony cousins, zebras tend to live in more arid or tropical climates, but like ponies, they are herbivorous.}}]===], ["icon"] = "Zebra_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
["zidonid_supporter"] = { ["name"] = "Zidonid", ["desc"] = [===[{{color|L|This character is loyal to Bandolier Zidon.}}]===], ["icon"] = "trait_unknown" },
["zony_race_trait"] = { ["name"] = "Zony", ["desc"] = [===[{{color|L|As their name would suggest, a zony is a cross between a zebra and a pony. Thanks to the relative similarity of these two equine races, a zony may inherit features from both ends of the available genetic spectrum: As one example, many have the distinct colours of ponies and the stripes of zebras combined. Zony offspring produced by a pegasus or a unicorn parent do not have horns or wings, unlike thestral-zebra hybrids who can have the latter.}}]===], ["icon"] = "Zony_Race", ["mods"] = [===[* Own operative detection chance factor: {{color|red|+10%}}
* Operation effectiveness: {{color|red|−10%}}
* Operation cost: {{color|red|+10%}}
]===] },
}