Template:Factories

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Usage

The template will create a table listing the amount of industry a country has. The value m is the number of military factories, the value n is the number of naval dockyards, and the value c is the number of civilian factories. If no values are specified, then the value defaults to 0.

For example, the code:

{{Factories}}

Will give:

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
0 0 0 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Additionally, if the not_starting_country parameter if defined as yes, the template will add an asterisk next to the title of table. When the user hovers their mouse over the asterisk, a note saying "These values reflect the amount of industry present on the starting states of this country at the start of the game. As this country is formed mid-game, exact industry values may vary." will appear.

For example, the code:

{{Factories|m=2|n=1|c=3|consumer=5|f=2|s=1|not_starting_country=yes}}

Will give:

Factories*
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 1 3 (-5) 2 1

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.