Aztlan Free State shared national focus tree/scriptoutput

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Focus Prerequisites Effects
Stuck in a Strange Land icon
Stuck in a Strange Land
Due to unforeseen circumstances it seems that we are in fact stuck running a country, in the middle of a jungle filled with dangerous fauna, flora, tribals, crazy cultists and annoying adventurers... but if we play our cards right perhaps we can still turn a profit here.
  • Gain Political Power 75 Political Power
Repurpose Saltmane icon
Repurpose Saltmane
Saltmane Coast is a splendid territory, but we require more than simple jungles and beaches for our war efforts. We shall turn this area into our primary port, to protect ourselves from sea threats as well.
  • Requires the following:
    • Stuck in a Strange Land “Stuck in a Strange Land”
  • [Scope]Itzomitl Coast (352):
    • Is owned and controlled by our country
  • [Scope]Itzomitl Coast (352):
    • If:
      • Limited to:
      • Add 1 Building slot building slot
      • Add 1 Naval dockyard Naval Dockyard
      • Add 1 Naval base Naval Base, on the province (405)
Call In A Few Favours icon
Call In A Few Favours
The instability we face is not one to be taken lightly. Our assets are low, our stance, feeble. However, it will soon change. The means of combat is a small favour to ask in order to achieve control. There's no profit to be made if we can't even defend ourselves.
  • Requires the following:
    • Repurpose Saltmane “Repurpose Saltmane”
  • Lose Political Power 20 Political Power
  • 1 250 units of Infantry Equipment is added to the national Stockpile
And Then Some icon
And Then Some
The dangers are always afoot, if we intend to stand a chance, more weapons are required. It's time we further increase our stockpile of armaments. Guns, grenades, ammunition, anything a soldier can need.
  • Requires the following:
    • Call In A Few Favours “Call In A Few Favours”
  • Lose Political Power 40 Political Power
  • 2 000 units of Infantry Equipment is added to the national Stockpile
The Riches of Aztlan icon
The Riches of Aztlan
This land is rich with goods and treasures, we need only be able to excavate them. I, Caballeron, demand quarries to be developed, lands will be razed and trees to be cut, the resources are everywhere, and they will be ours.
  • Requires the following:
    • And Then Some “And Then Some”
  • Gets the National Spirit Idea generic foreign capital.png “The Riches of Aztlan” for 180 days
The Riches of Aztlan icon
The Riches of Aztlan
  • Political Power Gain: +20%
  • Consumer Goods Factories factor: −10%
The jungles hold many riches, such as priceless artifacts and mineral veins, and war is a very costly affair. The natives won't appreciate being exploited as such, but they will understand the necessity.
  • Hidden effect:
    • Trigger country event “Native Complaints”
Blockade Runners icon
Blockade Runners
They think they can contain us in here, limit our income. This territory is ours now, and we'll use it to our advantage. Let's show them who controls these jungles, and who can smuggle through them better.
  • Requires the following:
    • The Riches of Aztlan “The Riches of Aztlan”
  • Lose Political Power 50 Political Power
  • Add 1 off map Military factory Military Factory
  • 750 units of Infantry Equipment is added to the national Stockpile
Rebuild The Walls Of Tenochtitlan icon
Rebuild The Walls Of Tenochtitlan
Tenochtitlan was once a fortress, an impenetrable bastion with great walls which none could surmount. We must rebuild them, that will provide us with a strategic standpoint and a defensive position, should such need arise. And perhaps, the locals will feel more accepting of our presence here.
  • Requires the following:
    • Stuck in a Strange Land “Stuck in a Strange Land”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Tenochtitlan (16):
    • Add 2 Land fort Land Fort, on the province (8622)
Repurpose the Ruins icon
Repurpose the Ruins
The Ruins here are old, crumbling, but they can still provide a solid foundation. We shall repurpose them for our own needs, build our structures upon the ancient land, there will be a stronghold raised here in no time, such is my will.
  • Requires the following:
    • Rebuild The Walls Of Tenochtitlan “Rebuild The Walls Of Tenochtitlan”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • Gain Political Power 25 Political Power
  • [Scope]Tenochtitlan (16):
    • Add 1 Building slot building slot
  • Hidden effect:
    • Trigger country event “An Amazing Discovery”
Repair The Canals icon
Repair The Canals
Rivers are a fickle landmark, wild and unpredictable, but if we can tame it, it will become our advantage. Repair the old canals, so that the water will provide us with resources, the river will become our line of transport and the shores will be our enemies' nightmare.
  • Requires the following:
    • Rebuild The Walls Of Tenochtitlan “Rebuild The Walls Of Tenochtitlan”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • Gain Political Power 25 Political Power
  • [Scope]Tenochtitlan (16):
    • Gain Ponypower 50 000 Ponypower
  • Hidden effect:
    • Trigger country event “The Wonders of Irrigation”
Stock The Pantries icon
Stock The Pantries
Our supplies come steadily and surely, it is time to replenish our stocks. Load the pantries, let none of our supplies perish, or worse, get into our enemies' clutches. There will always be a good use for it later, our ponies will need it.
  • Requires the following:
    • Repurpose the Ruins “Repurpose the Ruins”
  • Requires the following:
    • Repair The Canals “Repair The Canals”
  • Gets the National Spirit Idea generic agrarian reform.png “Food Surplus” for 180 days
Food Surplus icon
Food Surplus
  • Division Recovery Rate: +10%
  • War Support: +5%
  • Monthly Population: +15%
A well-fed pony is a happy pony - and far more eager to continue fighting, living and reproducing.
  • Hidden effect:
    • Trigger country event “Squatter Troubles” in 20 days
Repair The Ohtli System icon
Repair The Ohtli System
So many things in here are still in half-decent state. They may not be of good use right now, but if we are to invest into renovations of these roads and structures, our infrastructure will flourish, just as these jungles do.
  • Requires the following:
    • Stock The Pantries “Stock The Pantries”
  • [Scope]Itzomitl Coast (352):
    • Is owned and controlled by our country
  • [Scope]Tonaltzintli (348):
    • Is owned and controlled by our country
  • [Scope]Iztatl Coast (88):
    • Is owned and controlled by our country
  • [Scope]Itzomitl Coast (352):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Tonaltzintli (348):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Iztatl Coast (88):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
Raise The Towers icon
Raise The Towers
With all the elements I put in place, we're still exposed and scattered among these woods. Raise the towers! Our sight will span far and wide, none shall take us by surprise! These fortified constructions will bestow upon us a gratifying sense of security.
  • Requires the following:
    • Stock The Pantries “Stock The Pantries”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Tenochtitlan (16):
    • Add 1 Land fort Land Fort, on the province (3355)
    • Add 1 Land fort Land Fort, on the province (6444)
    • Add 1 Land fort Land Fort, on the province (10107)
    • Add 1 Land fort Land Fort, on the province (6336)
    • Add 1 Land fort Land Fort, on the province (9486)
    • Add 1 Land fort Land Fort, on the province (11318)
Repair the Tonaltzintli Pyramid icon
Repair the Tonaltzintli Pyramid
The culture and architecture of these locals is fascinating, the Tonaltzintli Pyramid is a prime example of an excellent edifice of the Neighua tribe. Though turned to a decrepit state with time, this temple may return to its former glory yet. May it inspire us well and provide refuge from the raging war. My only hope is that the chiefs can share my enthusiasm.
  • Requires the following:
    • Stock The Pantries “Stock The Pantries”
  • [Scope]Tonaltzintli (348):
    • Is owned and controlled by our country
  • Gain Political Power 25 Political Power
  • [Scope]Tonaltzintli (348):
    • Add 1 Building slot building slot
    • Gain Ponypower 25 000 Ponypower
Tenochtitlan Manufacturies icon
Tenochtitlan Manufacturies
With all the progress I've made to develop the framework here, the time has come to move to the next level. Our capital requires better factories, better production. We can finally set up a progressive manufacturing base here, the likes of which this land has not yet seen before.
  • Requires the following:
    • Repair The Ohtli System “Repair The Ohtli System”
  • Requires the following:
    • Raise The Towers “Raise The Towers”
  • Requires the following:
    • Repair the Tonaltzintli Pyramid “Repair the Tonaltzintli Pyramid”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Tenochtitlan (16):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Tenochtitlan (16):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Logging Camps icon
Logging Camps
The jungles have no shortage of wood. Yet to harvest it more effectively, we need better tools and groundwork to support such activities. Build more sawmills, our logging camps will yield materials to the brim, we shall never run out of fine wood again.
  • Requires the following:
    • Repair The Ohtli System “Repair The Ohtli System”
  • Requires the following:
    • Raise The Towers “Raise The Towers”
  • Requires the following:
    • Repair the Tonaltzintli Pyramid “Repair the Tonaltzintli Pyramid”
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Hidden effect:
    • Trigger country event “Conflicts of Interest” in 20 days
Meet With The Natives icon
Meet With The Natives
Perhaps these locals can be of use to us. After all, they're the natives here, it would be foolish to fight against them and not alongside them. We must organise a meeting, I know a way into their heart, there is a chance that they will listen to me.
  • Requires the following:
    • Stuck in a Strange Land “Stuck in a Strange Land”
  • Trigger country event “The Paramount Chiefs”
Hearts And Minds icon
Hearts And Minds
We must further our relationship with the Neighua. A fight for survival can unite anyone, and this is our chance. They may be dangerous, but if we sway them to our side, our cause, the dangers they present can become our tactical advantage.
  • Requires the following:
    • Meet With The Natives “Meet With The Natives”
  • Trigger country event “Hearts And Minds”
Borne Of The Dark icon
Borne Of The Dark
With our agreements in place, our newfound allies entrusted us some of their best and most trained warriors. It is a great honour, and an opportunity that we must cherish. I welcome them, our partners will thrive, and our enemies will learn to fear these jungles.
  • Requires the following:
    • Hearts And Minds “Hearts And Minds”
  • Custom effect tooltip: Spawns Three Divisions of Neighuatl Warriors


  • Hidden effect:
    • load_oob = "JUN_troops_1"
Masters Of The Jungle icon
Masters Of The Jungle
Our partnership allowed us to learn these territories in their greatest details. Every nook and cranny that these locals have lived among for ages, their secrets, are now part of our intelligence. Ultimately, it seems this ally has become our greatest asset yet.
  • Requires the following:
    • Borne Of The Dark “Borne Of The Dark”
  • Gets the National Spirit The war to end all wars.png “Masters Of The Jungle”
Masters Of The Jungle icon
Masters Of The Jungle
  • Division Speed: +5%
  • Heat Attrition: −20%
  • Non-Combat Out of Supply Penalties: −10%
  • Supply Consumption: −50%
The natives' understanding of the jungle and its secrets gives us a significant edge compared to the "tourists" that are invading it.
Chosen By The Gods icon
Chosen By The Gods
Their culture is a curious one. Odd, but has its uses, perhaps I underestimated them. They wish to offer us to be chosen by the Gods. Such tales are quaint, but the ferocity and cunning of these ponies is undeniable. We shall take them on their offer, it is bound to help our relationship in the future.
  • Requires the following:
    • Masters Of The Jungle “Masters Of The Jungle”
  • Custom effect tooltip: Spawns One Elite Division of Tonaltzintli's Chosen


  • Hidden effect:
    • load_oob = "JUN_chosen_troop"
Fight For Aztlan icon
Fight For Aztlan
After all we've gone through, I never gave up, we never gave up, and never will. These jungles were a dangerous place, full of perils on every step. They still are, but thanks to our allies, it is only our enemies that see them as such. The Neighua and their culture, their knowledge, is part of our own now. We are free, and this is our land now, we will fight for it as if it were our own. Now, we are home. For Aztlan!
  • Requires the following:
    • Blockade Runners “Blockade Runners”
  • Requires the following:
    • Chosen By The Gods “Chosen By The Gods”
  • Requires the following:
    • Logging Camps “Logging Camps”
  • Requires the following:
    • Tenochtitlan Manufacturies “Tenochtitlan Manufacturies”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “The Fight For Aztlan” for 180 days
The Fight For Aztlan icon
The Fight For Aztlan
  • Division Organization: +5%
  • Division Attack: +10%
  • Division Defense: +5%
The jungles belong to the natives! Neither uncaring deities nor maniacal revolutionaries can have them! Push them out!
The Milchimalli icon
The Milchimalli
At last Aztlan is free from Equestrian imperialism but it would be foolish for us to expect it to stand forever out of sheer international goodwill. To make sure our independence isn't snuffed out like so many others in history, we will need to build a military. I'll make sure that anypony entering this jungle with hostile intentions will never come out of it.
  • Has completed national focus Goal government icon.png “Proclaim The Federation”
  • Gain Army experience 25 Army Experience
Lessons From The Equestrians icon
Lessons From The Equestrians
Aztlan has freed itself from the Equestrian yoke. But despite our success, we remain woefully behind in terms of pony warfare and much of it comes either from ancestral and obsolete traditions or from adventurers. If we are to truly build an army, we need to study military theory and tactics. And the easiest one to learn from is the Equestrian doctrine.
  • Requires the following:
    • The Milchimalli “The Milchimalli”
  • Mutually Exclusive Mutually exclusive with:
    • Lessons Of The Jungle “Lessons Of The Jungle”
  • Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Adopt the Jackalope icon
Adopt the Jackalope
Logistics have been one of the most important aspect of warfare throughout history and one the native tribes have been truly apt at. However, modern warfare poses challenges that are simply impossible to overcome with our traditions. Our engineers have repurposed some Sicameonese all-terrain trucks to be jungle-ready, calling it the Jackalope. Let's adopt it to bolster our supply lines.
  • Requires one of the following:
    • Lessons From The Equestrians “Lessons From The Equestrians”
    • Lessons Of The Jungle “Lessons Of The Jungle”
  • Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
    • Truck
Standardise Rifle Models icon
Standardise Rifle Models
Our soldiers use a variety of weapons acquired through all kinds of ways since the early days of the independence war. This has produced a logistical nightmare for our forces. We need to standardise our guns as soon as possible. If we fail to do so, whole divisions may be stuck on the frontline without ammunition or working rifle to fire at the enemy.
  • Requires one of the following:
    • Lessons From The Equestrians “Lessons From The Equestrians”
    • Lessons Of The Jungle “Lessons Of The Jungle”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
  • 2 500 units of Infantry Equipment is added to the national Stockpile
Dedicated Support Squads icon
Dedicated Support Squads
Jungle warfare is a deeply complex affair, one where fortification can be a tremendous asset in combat but one that is strategically difficult to use. However, our military staff has combined experience from our native tribes and the various adventurers I brought in. Together, they have designed a doctrine for a mobile Engineer Corps, able to provide infrastructure and fortification in a moment's notice.
  • Requires the following:
    • Adopt the Jackalope “Adopt the Jackalope”
  • Requires the following:
    • Standardise Rifle Models “Standardise Rifle Models”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
  • 750 units of Flag of Equestria Equestria Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = support_equipment
      • seller_tags
        • EQS
        • CRY
        • NLR
        • VAN
        • SCS
        • LSP
        • NMS
        • CES
        • BAL
        • TEM
        • BUF
The Chimalli icon
The Chimalli
Our jungles are a terrain hostile to mobile warfare but through careful adaptation of imported tankette, we have learned ways to use mechanized vehicles in them. The result of these experiments is the newly designed Chimalli light tank, a small but highly sturdy tank. There still won't be glorious mechanized charges through the trees but surgical use of the Chimalli will prove devastating on the battlefield.
  • Requires the following:
    • Adopt the Jackalope “Adopt the Jackalope”
  • Custom effect tooltip: Spawns One Tank Division


  • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
    • Light Tank models
  • Hidden effect:
    • load_oob = "JUN_tank_troops"
Aztlan Artillery Corps icon
Aztlan Artillery Corps
Anypony who has ever fought in a jungle knows how devastating and confusing a well-placed shell can be. But any artillery officer who has fought in a jungle can tell you how difficult it is to maintain proper artillery in that kind of terrain, let alone moving it around effectively. But it will be well worth the effort, if only to have the Equestrians and foreigners get a taste of their own medicine.
  • Requires the following:
    • Dedicated Support Squads “Dedicated Support Squads”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Support Artillery
Scour The Jungles For Talent icon
Scour The Jungles For Talent
Despite our recruitment binge since the independence, our military staff is still severely lacking. I'll send headhunters throughout the jungles to seek talent among the native tribes and equestrian frontier settlements. They are bound to find tactically minded ponies fit for leadership.
  • Requires one of the following:
    • Lessons From The Equestrians “Lessons From The Equestrians”
    • Lessons Of The Jungle “Lessons Of The Jungle”
  • Erenpil becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 1 Planning Skill: 2 Logistics Skill: 1


  • Huitzilli becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 1 Planning Skill: 2 Logistics Skill: 2


  • Tenoch becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 2 Planning Skill: 2 Logistics Skill: 1


Put Them Through Tartarus icon
Put Them Through Tartarus
Some nations have the luxury to build up slowly. We do not. Aztlan's birth was a painful and bloody affair. What I need are warriors that can take on any threat in a moment's notice. For this purpose, we will put our recruits through the most gruesome of training regiment. Those who will come out of the jungle after it will be formidable warriors. The others will have done their duty.
  • Requires the following:
    • Scour The Jungles For Talent “Scour The Jungles For Talent”
  • Mutually Exclusive Mutually exclusive with:
    • Born Out Of The Jungle “Born Out Of The Jungle”
  • [SCOPE]Every employed army leader:
    • Add Attack Skill: 1
    • Add Defense Skill: 1
    • Add Plannning Skill: 1
    • Add Logistics Skill: 1
Born Out Of The Jungle icon
Born Out Of The Jungle
While a great deal of our soldiers are of Neighua heritage and know how to live in a jungle environment, many of our recruits do not, especially those coming from the coastal cities of Aztlan. To remedy this, a special training program has been instituted to send recruits deep into the Aztlan interior under native and veterans leadership to learn how to survive, move and fight in the jungle.
  • Requires the following:
    • Scour The Jungles For Talent “Scour The Jungles For Talent”
  • Mutually Exclusive Mutually exclusive with:
    • Put Them Through Tartarus “Put Them Through Tartarus”
  • Hidden effect:
    • Add technology: Borne Of The Jungle
  • Custom effect tooltip: Infantry:

Jungle: Attack: +5% Defence: +10% Movement: +10%

Marines: Jungle: Attack: +10% Defence: +10% Movement: +10%

Mountain Infantry: Jungle: Attack: +10% Defence: +10% Movement: +10%

Paratroopers: Jungle: Attack: +10% Defence: +10% Movement: +10%

Pegasi: Jungle: Attack: +10% Defence: +10% Movement: +10%


Sapper Tactics icon
Sapper Tactics
The jungle is a tricky terrain, one which to the unprepared soldier, is as much if not more dangerous than the enemy itself. Neighua hunters have long learned to become trickier themselves and became experts in trap making. We can apply this to the way we wage war and formalize it to gain an edge over our enemies, most of whom have never seen much beyond welcoming woods.
  • Requires one of the following:
    • Put Them Through Tartarus “Put Them Through Tartarus”
    • Born Out Of The Jungle “Born Out Of The Jungle”
  • Hidden effect:
    • Add technology: Sapper Tactics
  • Custom effect tooltip: Recon Company:

Reconnaissance: +1.0 Breakthrough: +1.0


Lessons Of The Jungle icon
Lessons Of The Jungle
While some argue for standardization of our army, it is undeniable that Aztlan's military situation is unique. As such, rather than pursuing unsuitable tactics, we should develop our own form of warfare. We have a long native tradition to draw from, as well as from my own companions. Foreign expertise is welcome but should come from more relevant places such as Puerto Caballo, Sicameon or Zebrica.
  • Requires the following:
    • The Milchimalli “The Milchimalli”
  • Mutually Exclusive Mutually exclusive with:
    • Lessons From The Equestrians “Lessons From The Equestrians”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
The Huallauhatlatollamini icon
The Huallauhatlatollamini
Neighua dialects are by all accounts obscure languages. While it is highly disappointing when it comes to our cultural radiance worldwide, it may be a military asset. Enemies who intercept our messages would be hard pressed to gain any intel from them if they lack even a basic dictionary. We will take steps to assign communications tasks to Neighua soldiers or educate our officers in those dialects.
  • Requires one of the following:
    • Lessons From The Equestrians “Lessons From The Equestrians”
    • Lessons Of The Jungle “Lessons Of The Jungle”
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit Idea usa magic.png “The Huallauhatlatollamini”
The Huallauhatlatollamini icon
The Huallauhatlatollamini
  • Recruitable Population Factor: +5%
  • Crypto defense.png Cryptology Level: +1
The dialects of the native jungle ponies are numerous and often incomprehensible. It makes for a perfect cypher.
  • Else:
    • Gets the National Spirit Idea usa magic.png “The Huallauhatlatollamini”
The Huallauhatlatollamini icon
The Huallauhatlatollamini
  • Encryption: +10%
  • Recruitable Population Factor: +5%
The dialects of the native jungle ponies are numerous and often incomprehensible. It makes for a perfect cypher.
  • Gain +300% research bonus (Computer Research Bonus) (1 use) towards:
    • Encryption methods
    • Decryption methods
Integrate The Tzinacatl Divisions icon
Integrate The Tzinacatl Divisions
For a long time now, our Neighua military staff has bitterly opposed allowing bat ponies in our military. This is a costly policy, one that could cost us victories in the bloody years to come. My contacts among the Tzinacatl do show that they are willing to serve Aztlan and are even eager to. It will take all my charm to convince the Neighuas and move forward but it is an investment well worth my time and effort.
  • Requires one of the following:
    • Lessons From The Equestrians “Lessons From The Equestrians”
    • Lessons Of The Jungle “Lessons Of The Jungle”
  • Has completed national focus Goal bat.png “The Nightmare Ends”
  • Hidden effect:
    • Add technology: Bat Pony Regiments
  • Custom effect tooltip: Pegasi:

Night: Attack: +10% Movement: +10% Defence: +5%


  • Custom effect tooltip: Spawns Three Divisions of Tzinacatl


  • Hidden effect:
    • load_oob = JUN_bat_troops
Officer Schools icon
Officer Schools
Despite the tireless work of my headhunters, we cannot hope to continue relying on gifted locals to lead our armies. We need to invest resources in opening officer schools in our settlements and educate the next generation of Aztlanian officers. We'll bring in foreign officers with a more orthodox military education. Equestrian defectors have already shown interests, as well as contacts in Sicameon and Puerto Caballo.
  • Requires the following:
    • The Huallauhatlatollamini “The Huallauhatlatollamini”
  • Requires the following:
    • Integrate The Tzinacatl Divisions “Integrate The Tzinacatl Divisions”
  • Gain 1 research slot
Adopt the RADAR icon
Adopt the RADAR
Waging war effectively always require information but the newly invented RADAR technology has transformed the ways one can acquire tactical information. It will require electrification and significant investment either in infrastructure or adapted vehicles but it will pay off in the long run.
  • Requires the following:
    • Officer Schools “Officer Schools”
  • Gain +100% research bonus (Electronics bonus) (2 uses) towards:
    • Electronics
Special Forces Department icon
Special Forces Department
During the war of independence, the Tzinacatl have proven to be vicious and stealthy warriors and in many cases, they have humbled even our best soldiers. We can harness their expertise in specialized units where only the best will serve.
  • Requires the following:
    • Integrate The Tzinacatl Divisions “Integrate The Tzinacatl Divisions”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Special Forces Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
The Protectors of Aztlan icon
The Protectors of Aztlan
Aztlan has long known woes of all kind. Our independence was stolen from us when we were betrayed by our god. No more. Aztlan now stands free. There may be war. There may be burning. Lives will be lost. But in the end, our enemies shall flee and our victorious soldiers will find their way home, to Tenochtitlan.
  • Requires the following:
    • The Chimalli “The Chimalli”
  • Requires the following:
    • Aztlan Artillery Corps “Aztlan Artillery Corps”
  • Requires the following:
    • Sapper Tactics “Sapper Tactics”
  • Requires the following:
    • Adopt the RADAR “Adopt the RADAR”
  • Requires the following:
    • Special Forces Department “Special Forces Department”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “Protectors of Aztlan”
Protectors of Aztlan icon
Protectors of Aztlan
  • Division Organization: +10%
  • Division Attack: +5%
  • Division Defense: +10%
  • Recruitable Population: 1%
The ponies of Aztlan stand proudly in the defence of their homes.
The Aztlan Airforce icon
The Aztlan Airforce
When the Aztlanians used to look up in the sky, they would see nothing but Equestrian pegasi, Equestrian planes or the dreaded dragons. If I really want to safeguard our independence and control over the jungles, I'll need to build an airforce.
  • Has completed national focus Goal government icon.png “Proclaim The Federation”
  • Gain Air experience 25 Air Experience
Import Fighter Craft icon
Import Fighter Craft
Aztlan as it stands doesn't have much in terms of planes in its airfield. If we are to dominate our own sky, we won't do it with repurposed civilian planes and repaired downed equestrian planes. I know some sellers back in Griffonia who can sell us some fighters for an honest price.
  • Requires the following:
    • The Aztlan Airforce “The Aztlan Airforce”
  • If:
    • Limited to:
      • None of:
        • Has Early Fighter technology researched
    • Add technology: Early Fighter
  • 150 units of Small Airframe is added to the national Stockpile
The Quetzalcoatl icon
The Quetzalcoatl
Ever since creatures conquered the sky without magic or their own wings, the ponies of Aztlan only got to see foreign planes flying over their heads, whether it was Equestrian military planes or Aerobats trying to set records. But those days are behind us now that one of my engineer has put together plans for an entirely Aztlanian fighter plane: the Quetzacoatl.
  • Requires the following:
    • Import Fighter Craft “Import Fighter Craft”
  • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
    • Fighter models
The Cuitlatlotli icon
The Cuitlatlotli
Warfare in the Southeast has been mostly land-based, with planes fighting their own war. But many of my pilots have proven to be anxious to help our soldiers on the ground. As a result, many have been sanctioned for dangerous low-altitude actions but many are calling to put them to use instead. I'll get these crazy heroes some appropriate planes!
  • Requires the following:
    • The Quetzalcoatl “The Quetzalcoatl”
  • Gain +100% research bonus (cas_efforts) (1 use) towards:
    • Close Air Support models
Import Bomber Craft icon
Import Bomber Craft
Using our planes to prevent hostile bombers from wrecking our forces and infrastructure is a desirable goal but it leaves so much potential unexplored. Through contacts in Sicameon, we have found opportunities to import our very own bombers. It's time that we are able to turn tables on our enemies.
  • Requires the following:
    • The Aztlan Airforce “The Aztlan Airforce”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Medium Airframe technology researched
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
      • Medium aircraft
    • Scripted Effect: generic_early_tac_bomber=yes
    • 75 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Medium Airframe technology researched
    • Add technology: Early Medium Airframe
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_tac_bomber=yes
    • 75 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Bomber technology researched
    • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
      • Tactical Bomber models
    • 75 units of Medium Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Bomber
    • 75 units of Medium Airframe is added to the national Stockpile
The Cuauhtli icon
The Cuauhtli
Importing Bombers has allowed us to bolster our airforce but it is a costly and unreliable source. Our engineer have studied the model and through some retro engineering, they have come up with a new model, one that can be built locally at a much cheaper cost.
  • Requires the following:
    • Import Bomber Craft “Import Bomber Craft”
  • Gain +100% research bonus (Tactical Bomber Research Bonus) (2 uses) towards:
    • Tactical Bomber models
The Tepopoloani icon
The Tepopoloani
Tactical bombing is all well and good but our engineers have pushed forward a new concept, one that is revolutionizing warfare throughout the world: long-range bombing. No more will war in the Southeast be a distant affair read about in the ninth page of the newspaper for our bombers will bring war to our enemies' home.
  • Requires the following:
    • The Cuauhtli “The Cuauhtli”
  • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
    • Strategic Bomber models
Construct the Airstrips icon
Construct the Airstrips
One of the most significant issue we are still facing today is the lack of airfields in Aztlan. The old airstrips on the coast have served their purpose but they are not enough. Our pilots still dread any issue when flying over our own jungle heartland. We need to take steps so our cities are connected to our airways.
  • Requires the following:
    • Import Fighter Craft “Import Fighter Craft”
  • Requires the following:
    • Import Bomber Craft “Import Bomber Craft”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Baltimare (13):
    • Is owned and controlled by our country
  • [Scope]Stableside (15):
    • Is owned and controlled by our country
  • [Scope]Tenochtitlan (16):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • [Scope]Baltimare (13):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • [Scope]Stableside (15):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
Train The Pilots icon
Train The Pilots
My airforce has seen significant improvement since its early days. However, my pilot corps still leaves to be desired. Even by the kindest terms, it remains a ragtag bunch of adventurers, unreliable defectors and self-taught pilots who managed to survive. While I can appreciate that sort of things, we can't expect to rely on them much longer. It is time to establish a standardized training program for our recruits and to create a proper air academy.
  • Requires the following:
    • The Quetzalcoatl “The Quetzalcoatl”
  • Requires the following:
    • Construct the Airstrips “Construct the Airstrips”
  • Gain Air experience 25 Air Experience
  • Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
The Tepoz Cuauhtli icon
The Tepoz Cuauhtli
Even with our investments in airfields, the Southeast remains a difficult place to fly over. Many a good pilot has been lost to the jungle or mechanical failure due to exhausted engines. As sturdy our Quetzacoatls are, we can only push them so far. Our military staff and engineers have issued a plan for a new kind of heavy fighter: the Tepoz Cuauhtli. With it, they say, true air superiority is achievable.
  • Requires the following:
    • The Cuauhtli “The Cuauhtli”
  • Requires the following:
    • Construct the Airstrips “Construct the Airstrips”
  • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
    • Heavy Fighter models
Night Fliers icon
Night Fliers
Since times immemorial, Aztlanians have known the value of hunting in the night. Let us put that martial tradition to use in the air! May our enemies experience the terrors of the night in Aztlan...
  • Requires the following:
    • Train The Pilots “Train The Pilots”
  • Requires the following:
    • The Tepoz Cuauhtli “The Tepoz Cuauhtli”
  • Gets the National Spirit Air war plans division focus.png “Night Fliers”
Night Fliers icon
Night Fliers
  • Air Accidents Chance: −5%
  • Night Operations Penalty: −10%
It is a risky endeavour to fly during the night, but many natives are quite used to the dark, and navigate through it with ease. Their performance is rather impressive.
  • Gain Air experience 25 Air Experience
  • Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
Children Of Quetzalcoatl icon
Children Of Quetzalcoatl
"Look up in the sky! It's a bird! It's a plane! It IS a plane! And that plane belongs to the Aztlan Airforce!"
  • Requires the following:
    • The Cuitlatlotli “The Cuitlatlotli”
  • Requires the following:
    • Night Fliers “Night Fliers”
  • Requires the following:
    • The Tepopoloani “The Tepopoloani”
  • Gets the National Spirit Air support focus.png “The Sons Of Quetzalcoatl”
The Sons Of Quetzalcoatl icon
The Sons Of Quetzalcoatl
  • Air Attack: +10%
  • Ace generation chance: +15%
  • Bad Weather Penalty: −5%
The winds are ever favoured for the followers of Quetzalcoatl. They fly higher and better compared to the rest, although it is hard to say if it's genuine skill or suicidal overconfidence.
The Aztlan Navy icon
The Aztlan Navy
For centuries, Aztlan has been denied free access to the sea but now that we are free from Equestrian imperialism, we may begin to work on a navy and truly open ourselves to the world.
  • Has completed national focus Goal government icon.png “Proclaim The Federation”
  • Gain Navy experience 25 Navy Experience
The Baltimare Dockyards icon
The Baltimare Dockyards
The dockyards in Baltimare have been one of the most important ones in the southeast. Sadly, they have been badly damaged when we wrestled control over the city from the revolutionaries. With some repairs, this symbol of equestrian naval power may become one for Aztlan.
  • Requires the following:
    • The Aztlan Navy “The Aztlan Navy”
  • [Scope]Baltimare (13):
    • Is owned and controlled by our country
  • [Scope]Baltimare (13):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Naval base Naval Base, on the province (405)
The Stableside Dockyards icon
The Stableside Dockyards
Stableside is one of the few cities in the Southeast that has an actual industrial capacity, and the only coastal one at that. As such, it is home to many civilian dockyards but with some investment from our part, we could transform it into a major military harbour. Without those investments, the dream of an Aztlanian navy will remain just that.
  • Requires the following:
    • The Aztlan Navy “The Aztlan Navy”
  • [Scope]Stableside (15):
    • Is owned and controlled by our country
  • [Scope]Stableside (15):
    • Add 1 Building slot building slot
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Naval base Naval Base, on the province (405)
The Aztlan Coast Guard icon
The Aztlan Coast Guard
Equus' southeastern coast is a dangerous place. Pirates and privateers are no rarity and dragons flying over from their isles often cause chaos in naval activities. Establishing a Coast Guard will allow us to begin establishing some order. I probably should tip off some of my friends about this.
  • Requires the following:
    • The Baltimare Dockyards “The Baltimare Dockyards”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Destroyer models
Heavier Plating icon
Heavier Plating
Small destroyers and repurposed civilian ships will only take us so far in creating a navy. We need to invest in cruisers able to withstand prolonged combat. At first, we may use them as command ships for our coastal fleets but in the years to come, they will be a significant asset to support our larger ships.
  • Requires the following:
    • The Aztlan Coast Guard “The Aztlan Coast Guard”
  • Gain +100% research bonus (Cruiser models bonus) (2 uses) towards:
    • Light Cruiser models
The Saltmane Dockyards icon
The Saltmane Dockyards
Baltimare and Stableside are serving their purpose as naval bases but their position on our periphery is hurting our naval capabilities. Meanwhile, our strategically placed coastal city of Saltmane is severely lacking in naval infrastructure. By aggressively investing there, we can finally link up our northern and southwestern navies and facilitate communication between our naval staff and Tenochtitlan.
  • Requires the following:
    • The Baltimare Dockyards “The Baltimare Dockyards”
  • Requires the following:
    • The Stableside Dockyards “The Stableside Dockyards”
  • [Scope]Itzomitl Coast (352):
    • Is owned and controlled by our country
  • [Scope]Itzomitl Coast (352):
    • Add 1 Building slot building slot
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Naval base Naval Base, on the province (405)
The Hidden Navy icon
The Hidden Navy
Even with heavy investments, it will take a long time for Aztlan to have a navy capable of withstanding direct contact. However, we are no stranger to asymmetrical warfare and fighting stronger forces. Let us take into account the lessons of our land warfare history and apply them to our naval plans. Our submarines shall lurk under the sea until we are ready for more orthodox forms of naval combat.
  • Requires the following:
    • The Saltmane Dockyards “The Saltmane Dockyards”
  • Requires the following:
    • The Aztlan Coast Guard “The Aztlan Coast Guard”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Submarine models
Light Battleships icon
Light Battleships
Our dockyards have proven to be surprisingly adaptable to our growing demands on building and maintaining warships. The reports on our cruiser experiments have demonstrated that they are ready for heavier experiments. As a result, our naval engineers have put forward a plan to create a light battleship, the first one to be named the Caballeron, in my honor.
  • Requires the following:
    • The Saltmane Dockyards “The Saltmane Dockyards”
  • Requires the following:
    • The War Navy “The War Navy”
  • Gain +100% research bonus (Cruiser models bonus) (2 uses) towards:
    • Heavy Cruiser models
Doctrinal Development icon
Doctrinal Development
Despite our progress, our naval staff is still a mess composed of Baltimarean defectors and sailor friends of mine. This has lead my navy to function without a proper doctrine. We need to sort out the doctrinal debate and fix ourselves some objectives about how my navy is to operate. Aztlan's independence may very well depend on it.
  • Requires the following:
    • The Hidden Navy “The Hidden Navy”
  • Requires the following:
    • Light Battleships “Light Battleships”
  • Gain Navy experience 25 Navy Experience
  • Gain 2 uses of +50% (Naval Doctrine Research Bonus) doctrine cost reduction for:
    • Naval Doctrine
The War Navy icon
The War Navy
As it stands, Aztlan is a small power still but the seas are merciless where the weak are swept aside. If we are to exist as a naval power, we need a true true war navy, one that will be lead by true fortresses of the seas. It will be a difficult and long endeavour but if I do not take steps towards this end now, Aztlan shall never be safe, let alone powerful on the world stage.
  • Requires the following:
    • The Baltimare Dockyards “The Baltimare Dockyards”
  • Gain +100% research bonus (battleship_tech) (2 uses) towards:
    • Battleship models
    • Superheavy Battleship models
Carrier Experiments icon
Carrier Experiments
Anypony sailing in the Southeast has already witnessed a dragon flying over them. This has lead many of my naval officers to understand early on the potential and power of air power applied to naval warfare. This has lead to many early designs for carrier ships, most of which were utterly unattainable for our meager naval capabilities. With our newly acquired experience and infrastructure, we can attempt to build a sea-worthy prototype.
  • Requires the following:
    • The War Navy “The War Navy”
  • Gain +100% research bonus (Capital Ship models bonus) (2 uses) towards:
    • Carrier models
The Aztlan Admiralty icon
The Aztlan Admiralty
With the incredible progress achieved by my fledgling navy, it is time for us to finally establish it as an independent branch of our military forces. Gone are the days our naval operations were haphazardly directed from Tenochtitlan. An independent Admiralty will be set up in their own new headquarters in the modernized port of Saltmane. From there, my admirals can work on our dream of seeing one day Aztlan rule the waves.
  • Requires the following:
    • Heavier Plating “Heavier Plating”
  • Requires the following:
    • Doctrinal Development “Doctrinal Development”
  • Requires the following:
    • Carrier Experiments “Carrier Experiments”
  • Gets the National Spirit Generic navy bonus.png “The Aztlan Admiralty”
The Aztlan Admiralty icon
The Aztlan Admiralty
  • Naval Experience Gain: +0.05
  • Naval Doctrine Cost: −10%
  • Naval Research Speed: +5%
The newly formed Admiralty handles all the matters of the sea, and provides crucial funding for the development of new seafaring vessels.
The Three Regions icon
The Three Regions
The war of independence is over and now I must attend to the duties of statecraft. The dangers of budget balancing are not as thrilling as those of a jungle trek but there is no less urgency in it. As it stands, Aztlan is more of a cobbled-together mess of three barely connected regions than a united nation. Worse, all three of them have been left devastated by war and bad Equestrian policies. Choices will have to be made and with the state of our treasury, they won't be easy ones.
  • Has completed national focus Goal government icon.png “Proclaim The Federation”
  • Modify the National Spirit Great depression.png “Economic Undevelopment”
Economic Undevelopment icon
Economic Undevelopment
  • Consumer Goods Factories factor: 10%
  • Construction Speed: −10%
  • Factory Output: −15%
  • Dockyard Output: −15%
The Equestrian southeast was already amongst the least developed regions in Equestria, but the civil war has ruined what little industry that already existed. The ruling government must enact quick measures to restore civilisation and modernity. Recent development has alleviated this problem to some extent, however.
Stableside icon
Stableside
To the west lies Stableside, the main port and industrial region in our territory and one dedicated to the extraction of resources. During the war, it was home to Daring Do's loyalists.
  • Requires the following:
    • The Three Regions “The Three Regions”
  • [Scope]Stableside (15):
    • Is owned and controlled by our country
  • [Scope]Sirius (50):
    • Is owned and controlled by our country
  • [Scope]Stableside (15):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Sirius (50):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Hidden effect:
    • Trigger country event “The Broken Engine”
Support The Steel Mills icon
Support The Steel Mills
Geologists in the last decade speculated that the Macintosh mountains were home to significant deposits of coal and iron. Some Hoofington industrialists had begun to try and tap into it but the civil war put the lid on that. However, the mines they had begun to set up are still there and industrialists in Stableside have expressed interest in the steel industry. With some support, I can help them take the place of the Hoofington ponies.
  • Requires the following:
    • Stableside “Stableside”
  • [Scope]Stableside (15):
    • Is owned and controlled by our country
  • [Scope]Macintosh Mountains (35):
    • Is owned and controlled by our country
  • Add production of 16 Steel Steel to Stableside (15)
  • Add production of 14 Steel Steel to Macintosh Mountains (35)
Subsidise The Arms Industry icon
Subsidise The Arms Industry
Despite the presence of some small-arms companies, the Southeast has little in the way of weapons manufacturing. With my treasury having more flies than gold, I can hardly afford state industry but I can subsidise the private industrialists willing to set it up themselves. With these subsidies, I can attract some opportunistic weapons manufacturers. The world usually has no shortage of them.
  • Requires the following:
    • Support The Steel Mills “Support The Steel Mills”
  • [Scope]Stableside (15):
    • Is owned and controlled by our country
  • [Scope]Stableside (15):
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
Bauxite Mining icon
Bauxite Mining
Ever since the Stalliongrad revolution, the aluminium industry in Equestria has been in crisis. Without access to the Severyanian production, Equestria has been forced to rely on Olenian and foreign imports. Lucky for us, a geologist found traces of bauxite in the Sirius region. They remain largely untapped but with some investments, we can open large scale mining as well as smelteries in Galloprey.
  • Requires the following:
    • Stableside “Stableside”
  • [Scope]Sirius (50):
    • Is owned and controlled by our country
  • [Scope]Rainy Lowlands (86):
    • Is owned and controlled by our country
  • Add production of 14 Aluminum Aluminum to Sirius (50)
  • Add production of 12 Aluminum Aluminum to Rainy Lowlands (86)
Portland Oil Wells icon
Portland Oil Wells
During my travels, I once met an adventurer who explained to me that the Cueztpalliztli jungle was rich in oil deposits. Once he returned home to Manehattan, he was sure to become incredibly wealthy from the discovery, he said. Sadly for him, the malaria took him but I never forgot about the story. And now I've got the means to do something with it!
  • Requires the following:
    • Bauxite Mining “Bauxite Mining”
  • [Scope]Portland (351):
    • Is owned and controlled by our country
  • [Scope]Cuetzpalliztli (79):
    • Is owned and controlled by our country
  • Add production of 12 Oil Oil to Portland (351)
  • Add production of 14 Oil Oil to Cuetzpalliztli (79)
Connect The Stargulf Railway icon
Connect The Stargulf Railway
Without the Stargulf railways connected to the capital, the resources we extract in Sirius, Portland and the Macintosh mountains will pretty much sit there, useless. I need to connect them fast or all my efforts will have been for nothing.
  • Requires the following:
    • Subsidise The Arms Industry “Subsidise The Arms Industry”
  • Requires the following:
    • Portland Oil Wells “Portland Oil Wells”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Stableside (15):
    • Is owned and controlled by our country
  • Build a level 2 Railway Railway from Stableside (15) to Tenochtitlan (16)
Stableside Primacy icon
Stableside Primacy
Thanks to my help, the wheels of industry in Stableside are turning once more. The pre-war industrial city is back but with further heavy investment, we could bring a military industry to life there!
  • Requires the following:
    • Connect The Stargulf Railway “Connect The Stargulf Railway”
  • Mutually Exclusive Mutually exclusive with:
    • Tenochtitlan Primacy “Tenochtitlan Primacy”
  • Gets the National Spirit Idea generic armor.png “Stableside Primacy”
Stableside Primacy icon
Stableside Primacy
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Conversion speed modified by:: +15%
  • Military Factory construction speed: +10%
Our development focus has become the rich port city of Stableside, the gateway to Zebrica and many islands which produce lucrative crops. It is also a good location to centralise our arms import programs, as well.
  • Hidden effect:
    • Trigger country event “A Stable Economy”
Tenochtitlan icon
Tenochtitlan
Tenochtitlan lies in a central position within our state and is the heart of the old Neighua civilisation. It is also the city from which I rule and a region close to my heart ever since I was but a student archeologist. It is also the poorest of our regions. There is a lot to be done here.
  • Requires the following:
    • The Three Regions “The Three Regions”
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Tenochtitlan (16):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
  • Hidden effect:
    • Trigger country event “Among The Ruins Of Old Aztlan”
Connect The Tribes icon
Connect The Tribes
The greatest issue faced by the Neighua and other tribes is the lack of transportation and communication between various settlements. Now that we are free from the imperialist mindset of Celestia's administration, we can connect them in a way that allows the tribes to meet and live together once more. Some will complain that these roads will be expensive and inefficient but I say some things are well worth the cost!
  • Requires the following:
    • Tenochtitlan “Tenochtitlan”
  • [Scope]Cuetzpalliztli (79):
    • Is owned and controlled by our country
  • [Scope]Chinamitl (52):
    • Is owned and controlled by our country
  • [Scope]Acamapichtli Jungle (353):
    • Is owned and controlled by our country
  • [Scope]West Yucoltan (25):
    • Is owned and controlled by our country
  • [Scope]West Teopixqui Jungle (36):
    • Is owned and controlled by our country
  • [Scope]Ayacachtli (30):
    • Is owned and controlled by our country
  • [Scope]East Teopixqui Jungle (350):
    • Is owned and controlled by our country
  • [Scope]Tonaltzintli (348):
    • Is owned and controlled by our country
  • [Scope]Scale Mountains (37):
    • Is owned and controlled by our country
  • [Scope]Zazquiyahuitl (31):
    • Is owned and controlled by our country
  • [Scope]East Yucoltan (24):
    • Is owned and controlled by our country
  • [Scope]Tenochtitlan (16):
    • Is owned and controlled by our country
  • [Scope]Iztatl Coast (88):
    • Is owned and controlled by our country
  • [Scope]Iztatl Coast (88):
    • Is owned and controlled by our country
  • [Scope]Itzomitl Coast (352):
    • Is owned and controlled by our country
  • [Scope]Cuetzpalliztli (79):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Chinamitl (52):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Acamapichtli Jungle (353):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]West Yucoltan (25):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]West Teopixqui Jungle (36):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Ayacachtli (30):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]East Teopixqui Jungle (350):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Tonaltzintli (348):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Scale Mountains (37):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Zazquiyahuitl (31):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]East Yucoltan (24):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Tenochtitlan (16):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Iztatl Coast (88):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Itzomitl Coast (352):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
Tenochtitlan University icon
Tenochtitlan University
When I wrote my thesis on the Tenochtitlan civilisation, I complained about the lack of archeological studies on the Neighua history. And in the years that followed, it only grow worse as all of Aztlan became nothing more than a decor for Daring Do's adventure books! It is time that this city becomes a scholarly center. If we are to kickstart a revival of this region, we must first learn to know ourselves.
  • Requires the following:
    • Connect The Tribes “Connect The Tribes”
  • Gain 1 research slot
Support The Tourism Industry icon
Support The Tourism Industry
Tenochtitlan's jungles may not have towering skyscrapers, nor does it have buzzing marketplaces or humming factories. What it has is a raw and untamed beauty, one I fell in love with a long time ago. Creatures around the world may not know it but they need to see it, to experience the life changing experience that is roaming about the jungle. And I'll provide it to them. For a price.
  • Requires the following:
    • Tenochtitlan “Tenochtitlan”
  • Gets the National Spirit Idea generic constitutional guarantee.png “The Aztlan Tourism Industry”
The Aztlan Tourism Industry icon
The Aztlan Tourism Industry
  • Daily Political Power Gain: +0.05
  • Improve relations opinion: +10%
  • Stability: −5%
With peace reigning once more, Dr. Caballeron has enacted one of his ideas to establish tourist destinations both on the shores and in the jungles of Aztlan. As long as any visitors do not mind the heat, they'll be having the time of their lives! The natives, however, do not appreciate being gawked at, nor having their culture misappropriated.
Limited Exploitation icon
Limited Exploitation
Aztlanian jungles are rich in rubber and industrialists have been pestering me to exploit them. There is no glamour or beauty in the rubber business but it pays and a modern world requires a lot of it. Unfortunately, it is also an industry that requires vast swathes of land as you simply can't make intensive use of the lands for those trees. I will allow exploitation, albeit on a limited scale. Those greedy bastards would bleed this jungle dry if left unchecked.
  • Requires the following:
    • Support The Tourism Industry “Support The Tourism Industry”
  • [Scope]East Yucoltan (24):
    • Is owned and controlled by our country
  • [Scope]East Teopixqui Jungle (350):
    • Is owned and controlled by our country
  • [Scope]Cuetzpalliztli (79):
    • Is owned and controlled by our country
  • [Scope]West Yucoltan (25):
    • Is owned and controlled by our country
  • [Scope]West Teopixqui Jungle (36):
    • Is owned and controlled by our country
  • Add production of 8 Rubber Rubber to East Yucoltan (24)
  • Add production of 12 Rubber Rubber to East Teopixqui Jungle (350)
  • Add production of 7 Rubber Rubber to Cuetzpalliztli (79)
  • Add production of 8 Rubber Rubber to West Yucoltan (25)
  • Add production of 7 Rubber Rubber to West Teopixqui Jungle (36)
The National Park Act icon
The National Park Act
As an archeology student, I was naive about how easy it would be to preserve the Aztlanian lands. However, statecraft is a costly business when one won't exploit resources put at his disposal. I cannot save this land at large but I can preserve much of it. I will enact a law setting aside some land to be forever kept as virgin as they were when the Sun and the Moon began their dance in the sky and let the rest be open for the destructive march of civilisation.
  • Requires the following:
    • Tenochtitlan University “Tenochtitlan University”
  • Requires the following:
    • Limited Exploitation “Limited Exploitation”
  • Modify the National Spirit Idea generic constitutional guarantee.png “The Aztlan Tourism Industry”
The Aztlan Tourism Industry icon
The Aztlan Tourism Industry
  • Daily Political Power Gain: +0.1
  • Improve relations opinion: +15%
  • Stability: +5%
"Come see the wonders of Aztlan! Have the time of your lives!

(please do not agitate the native ponies)"
Tenochtitlan Primacy icon
Tenochtitlan Primacy
Through hard work and careful policies, I am bringing Aztlan out of the dark age Equestria left it in. However, Tenochtitlan has not been built in a day and a true revival of the Neighua civilisation is still a distant goal, one I can only achieve at a great cost.
  • Requires the following:
    • The National Park Act “The National Park Act”
  • Mutually Exclusive Mutually exclusive with:
    • Stableside Primacy “Stableside Primacy”
  • Gets the National Spirit Idea generic agrarian reform.png “Tenochtitlan Primacy”
Tenochtitlan Primacy icon
Tenochtitlan Primacy
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −10%
  • Monthly Population: +15%
Our development focus has remained on the once ruined city of Tenochtitlan, which will be rebuilt to its former glory. Many ponies will be most pleased to make their living here.
  • Hidden effect:
    • Trigger country event “The Sun Rises Over Tenochtitlan”
Baltimare icon
Baltimare
The region lies at the north of our territory and strategically located at the entrance of the Eclipse Gulf. During the war of independence, it was home to the second socialist revolution in Equus and it is now our gateway to the wealthy Equestrian east coast. If we are to pacify this city, we will need to rekindle its economic flame.
  • Requires the following:
    • The Three Regions “The Three Regions”
  • [Scope]Baltimare (13):
    • Is owned and controlled by our country
  • [Scope]Baltimare (13):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Hidden effect:
    • Trigger country event “The Cursed City”
The Baltimare Coal Mines icon
The Baltimare Coal Mines
During the industrial revolution, Baltimare became a major center of coal production. While it ruined much of the countryside, it also gave the city jobs and a valuable resource to export. While Equestria had access to other options, I do not. The Baltimare rebirth will begin with coal and with it steel.
  • Requires the following:
    • Baltimare “Baltimare”
  • [Scope]Moonlight Shore (28):
    • Is owned and controlled by our country
  • [Scope]Kululu Forest (82):
    • Is owned and controlled by our country
  • Add production of 10 Steel Steel to Moonlight Shore (28)
  • Add production of 12 Steel Steel to Kululu Forest (82)
Industrial Grants icon
Industrial Grants
Baltimare is home to a large population and many skilled workers. What it has always lacked is interest and attention from Canterlot and coastal industrialists. But who am I if not the pony that sees opportunities where others do not? With some grants, I can help new industries to grow and thrive there.
  • Requires the following:
    • The Baltimare Coal Mines “The Baltimare Coal Mines”
  • [Scope]Baltimare (13):
    • Is owned and controlled by our country
  • [Scope]Moonlight Shore (28):
    • Is owned and controlled by our country
  • [Scope]Baltimare (13):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [Scope]Moonlight Shore (28):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Modern Industrial Methods icon
Modern Industrial Methods
I have little interest in the "science" that industrial optimization is supposed to be but I've been told that a lot of money can be made with "streamlining" and other nonsense. Apparently, local sociologists and union workers have designed a number of improvements that would make our industry both safer and more productive. I'll give them room to do whatever and pray never to hear the sound of their voice again.
  • Requires the following:
    • Baltimare “Baltimare”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Baltimare Technical Institute icon
Baltimare Technical Institute
Baltimare is home to many skilled workers but most of them had to learn their craft the hard way and couldn't even use their skills to leverage better wages. Labor unions have long argued for public technical institutes to teach fillies and colts valuable professional skills. Industrialists only care about their bottom line but I, doctor Cabelleron, understands the value of education. I'll give the unions their schools.
  • Requires the following:
    • Modern Industrial Methods “Modern Industrial Methods”
  • Gets the National Spirit Generic research bonus.png “Baltimare Technical Institute”
Baltimare Technical Institute icon
Baltimare Technical Institute
  • Research Speed: +5%
The Baltimare University has been repurposed and turned into an institute dedicated to all branches of engineering and hard science, filled with many brilliant ponies who are creating future in their hooves.
The Caballeron Industrial Park icon
The Caballeron Industrial Park
Baltimare is once again buzzing with activity and union workers are finally smiling again. My policies has brought back a momentum in the economic life of the city and it is time to capitalize on it. By opening a new and modern industrial park, I can help new industries to grow there.
  • Requires the following:
    • Industrial Grants “Industrial Grants”
  • Requires the following:
    • Baltimare Technical Institute “Baltimare Technical Institute”
  • [Scope]Baltimare (13):
    • Is owned and controlled by our country
  • [Scope]Baltimare (13):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Baltimare Primacy icon
Baltimare Primacy
The economic woes that caused Baltimare to plunge into revolution are now gone but the city is far from having achieved its potential. It may be costly but we may kick start another revolution there, an economic one this time.
  • Requires the following:
    • The Caballeron Industrial Park “The Caballeron Industrial Park”
  • Mutually Exclusive Mutually exclusive with:
    • Stableside Primacy “Stableside Primacy”
  • Gets the National Spirit Generic production bonus.png “Baltimare Primacy”
Baltimare Primacy icon
Baltimare Primacy
  • Max Factories in a State: +5%
  • Construction Speed: +10%
  • Factory Output: +10%
Our development focus has become the industrial city of Baltimare, which was relatively preserved during the many battles of the civil war. The machinery present there will allow us to copy their designs and implement them to other cities across the southeast, so that everypony can enjoy modernity.
  • Hidden effect:
    • Trigger country event “To Break The Curse of Baltimare”
True Prosperity icon
True Prosperity
Gone are the days the Southeast used to be a downtrodden region. Our investments have paid off and we are now experiencing a golden age. However, choices had to be made and while I can see a bright future for my people, the thought of what could have been had I chosen differently still haunts me. So many hopes and dreams I have broken. Will I ever be able to make up for them?
  • Requires one of the following:
    • Stableside Primacy “Stableside Primacy”
    • Tenochtitlan Primacy “Tenochtitlan Primacy”
    • Baltimare Primacy “Baltimare Primacy”
  • Remove the National Spirit Great depression.png “Economic Undevelopment”
Peace In Our Time icon
Peace In Our Time
After a long fight for our freedom, we have finally managed to achieve peace in our time. I can only imagine where we shall go from here. However, with our independence secured a new challenge has reared its ugly head: Nation building.
  • No Never
  • Custom effect tooltip: The Equestrian South-East has been united!
Extend A Hoof To The Unions icon
Extend A Hoof To The Unions
Out of all of the enemies I fought, the Socialists of Baltimare and their Unions proved themselves to be my most ardent opponents. Even now the remnants of CAN and TER resist my rule, but maybe just maybe I could sway some of the less extreme Unions to my side.
  • Requires the following:
    • Peace In Our Time “Peace In Our Time”
  • Trigger country event “A Meeting With The Unions”
Celebrate With The Natives icon
Celebrate With The Natives
It was a harrowing battle to secure Aztlan's independence, but with the war now behind us the time has come to relax, celebrate, rub shoulders with the Native chief and acquaint myself with some of the native mares.
  • Requires the following:
    • Peace In Our Time “Peace In Our Time”
  • Trigger country event “Meeting The Paramount Chiefs”
Fight The Remnants icon
Fight The Remnants
It appears as if some ponies simply can't see the writing on the wall. Stars Whirl and what little remains of the Lunar Guard in Aztlan have retreated into the deepest parts of the jungles to continue their war against us. If I am to have any hope in uniting the ponies of Aztlan under one banner she must be stopped.
  • Requires the following:
    • Peace In Our Time “Peace In Our Time”
  • Trigger country event “In The Jungle”
Proclaim The Federation icon
Proclaim The Federation
Aztlan has always been an odd place. Thousands of languages, cultures, and tribes big and small inhabit its vast jungles while the coasts are lorded over by Equestrians. It's to be quite frank a miracle that the entire region had not exploded sooner; nevertheless the way forward is clear, if I am to rule this land everypony must have a voice and federalism is just the tool I need to accomplish that.
  • Requires the following:
    • Extend A Hoof To The Unions “Extend A Hoof To The Unions”
  • Requires the following:
    • Celebrate With The Natives “Celebrate With The Natives”
  • Requires the following:
    • Fight The Remnants “Fight The Remnants”
  • Trigger country event “The Federation”
Pardon The Leaders icon
Pardon The Leaders
Preserving the peace requires many qualifications, from might to resilience. Yet the most important one is forgiveness, one that I learned myself during the war. We've had our differences, but it's time to settle them for the greater good.
  • Requires the following:
    • Proclaim The Federation “Proclaim The Federation”
  • Trigger country event “The Red Folder”
Allow Unions icon
Allow Unions
What they propose doesn't seem out of the borders of what I would call reasonable. I cannot always be there for my ponies, and I say unions can help me with that. I will allow them, provided they don't pull any antics and do their job aiding the civilians.
  • Requires the following:
    • Pardon The Leaders “Pardon The Leaders”
  • Trigger country event “Lifting The Union Ban”
Put The Stallionists On Trial icon
Put The Stallionists On Trial
For all I am, I do not have time or patience for blatant cruelty and disorder. They will see that none shall evade the justice, and today justice says, round up those Stallionists, because today they pay for their crimes.
  • Requires the following:
    • Pardon The Leaders “Pardon The Leaders”
  • Trigger country event “The Stallionist Trials”
Allow Socialist Parties icon
Allow Socialist Parties
For the better or for the worse, we're yet to see, but I think it's time we allow socialist parties as well. They've proven their worth, and to secure our position, I need not make new enemies. I hope I won't be disappointed.
  • Requires the following:
    • Allow Unions “Allow Unions”
  • Requires the following:
    • Put The Stallionists On Trial “Put The Stallionists On Trial”
  • Trigger country event “Socialist Parties Unbanned”
Peace With The Left icon
Peace With The Left
At last, with grudges and disagreements put aside, we can work together. My ponies are more satisfied than ever, it appears that these socialists can indeed cover the domains that I cannot. With the grievances brought low, we will continue our cordial existence.
  • Requires the following:
    • Allow Socialist Parties “Allow Socialist Parties”
  • Remove the National Spirit FRA scw intervention republicans focus.png “Discontent In The Cities”
Native Language Act icon
Native Language Act
It appears I have earned a great favour of the local tribes, it is now my turn to return them the boon. They value their culture greatly, while I did my best to preserve their land and sacred places, I can do them a courtesy more. I will make them official members of our society, by making their languages official.
  • Requires the following:
    • Proclaim The Federation “Proclaim The Federation”
  • Trigger country event “The Native Language Act”
The Neighuatl Cultural Institute icon
The Neighuatl Cultural Institute
More and more of Neighua ponies, our biggest ally, seem to be interested in moving to the cities, live together with the rest. I welcome them, and I've just the idea how to make them happier. I have studied their tribe in my academic times, and now I wish to pay them a tribute by giving them their own cultural institue. Their history and culture will not be forgotten.
  • Requires the following:
    • Native Language Act “Native Language Act”
  • Gain 1 research slot
The Fourth Tribe icon
The Fourth Tribe
These thestrals are a resilient batch, I must give them that. But, not all of them seem to be bent on opposing us. I've had reports of entire thestral groups being peaceful and conflict-avoiding. Thus I have decided to pass legislation that shall provide thestrals the same rights as any of our other citizens. Hopefully this will convince them to come out of hiding and talk things out.
  • Requires the following:
    • Proclaim The Federation “Proclaim The Federation”
  • Trigger country event “Meeting The Thestral Leaders”
Hunt The Extremists icon
Hunt The Extremists
While thestrals have received the same rights as the rest of our citizens, it appears that even this has not been enough to dissuade some from continuing to oppose us. Thus they have left me no choice, the Milchimalli shall be sent into the jungles to deal with them one way or another.
  • Requires the following:
    • The Fourth Tribe “The Fourth Tribe”
  • Trigger country event “Hunting The Terrorists”
Give Out The Pardons icon
Give Out The Pardons
While the thestrals have been promised the same rights as any of our other citizens. However, several of my advisors have rightfully pointed out that this could very easily be interpeted as a trap by the thestral community seeing as a large part of them are still seen as criminals due to their participation in the war. Thus I have decided to issue pardons to any and all thestrals that surrender peacefully.
  • Requires the following:
    • The Fourth Tribe “The Fourth Tribe”
  • Trigger country event “The Thestral Pardons”
The Tolerance Act icon
The Tolerance Act
My efforts to fully integrate the thestrals into Aztlanian society have proven to be rather successful all things considered. However, the issue of their faith still remains a rather... controversial topic. Nevertheless if I am to have any hope of integrating them fully into Aztlan their faith must be acknowledged and protected same as that of any other tribe or culture.
  • Requires the following:
    • Hunt The Extremists “Hunt The Extremists”
  • Requires the following:
    • Give Out The Pardons “Give Out The Pardons”
  • Trigger country event “The Religious Tolerance Act”
The Nightmare Ends icon
The Nightmare Ends
And just like that we are done; Stars Whirl is no more, the Lunar Guard remnants have been practically annihilated, Starry Glory is missing, and the thestrals along with their Moonspeakers are singing my praises... Although I never did manage to find that Starry Glorry fellow the Nightmare is finally at an end.
  • Requires the following:
    • The Tolerance Act “The Tolerance Act”
  • Remove the National Spirit Idea NLR fight to death.png “Lunar Remnants”
The Southern Beacon icon
The Southern Beacon
I never imagined getting here would be possible, we've come to peace and understanding among all the denizens of the south. At last, the slaughter is over, and we are united under a single banner. And I cherish the allies we've made along the way, for now, we are the shining beacon of hope in the south, long live Aztlan.
  • Requires the following:
    • Peace With The Left “Peace With The Left”
  • Requires the following:
    • The Neighuatl Cultural Institute “The Neighuatl Cultural Institute”
  • Requires the following:
    • The Nightmare Ends “The Nightmare Ends”
  • Gets the National Spirit Generic victors of ww1.png “The Southern Beacon”
The Southern Beacon icon
The Southern Beacon
  • Daily Political Power Gain: +0.1
  • Stability: +5%
  • Surrender Limit: +10%
  • War Support: +10%
  • Daily Support for Unaligned: +0.01
Despite many difficulties and setbacks, Dr. Caballeron has fulfilled his visioned and brought lasting peace and stability to southeastern Equestria. Ponies, thestrals and natives now live in harmony together, and remark that life has never been better than now.