Equestria

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Equestria has lived in Harmony for over a millennium under the guidance of Princess Celestia. The nation has faced many minor threats recently, but has prevailed with the power of friendship and forgiveness. However, circumstances seem to be changing, as Equestria's enemies have roused themselves and are now a credible threat. The peace-loving nation of ponies finds itself in a new world with foes at their borders, but also among themselves. How will Equestria approach the troubling times ahead, and will Friendship and Harmony still save the day?"
— Equestria's Brief History in Country Selection
Equestria
The Land of Ponies
Equestria.png

EQS map.png

IdeologyAlicorn Rule.png Alicorn Rule
Leader
Princess Celestia
Ruling partyPrivy Council of Equestria (79%)
PopulationPopulation 50,244,222
PonypowerPonypower 247,587
RacePony Pony
StabilityStability 100%
War supportWar support 0%
FactoriesFactory 92
  • 22 Military factory
  • 16 Naval dockyard
  • 54 Civilian factory
CapitalCanterlot
ContinentSouthern Equus
DiplomacyLeader of the United Ponies Alliance

Overlord of
Flag of Crystal Empire Crystal Empire
Flag of Commonwealth of New Mareland Commonwealth of New Mareland
Flag of Puerto Caballo Puerto Caballo

GuaranteeGuarantees Flag of Buffalo Chiefdom Buffalo Chiefdom
DemonymEquestrian
TagEQS
Color  #9EF275

Lore

The Founding of Equestria

Legends tell that the three races united against Windigos, the terrible demons of winter. ~ Artist ErinLiona

An ancient land whose exact origins are shrouded in myth and legend, Equestria is the nation of ponykind, of the three equine races which unified to face a hostile world. There are Earth Ponies, with a strength and affinity for growth and life, Pegasi, with the ability to fly and manipulate weather, and Unicorns, spellcasters with horns capable of impressive feats of magic. There are also Thestrals (also referred to as Batponies), who are night-dwelling cousins to the Pegasi, and are occasionally considered the fourth equine race. However, they never formally joined Equestria, and their legal status is currently in question even to this day.

The new alliance between the three tribes proved fruitful, and great pony heroes arose, protecting the fledgling nation. The wisest and most powerful among them, Starswirl the Bearded, recognized the potential of two young Alicorns, who were rare and legendary ponies possessing the traits of all 3 races. He crowned the Alicorn Sisters Celestia and Luna as Princesses of Equestria, tasking them with ruling and protecting the land from harm. Celestia and Luna soon realized their destinies were to wield control over the Sun and Moon respectively.

Celestia and Luna discovered the Tree of Harmony, wielding its elements to protect ponykind. ~ Artist cmaggot

The princesses defended the kingdom throughout its early age from monsters, demigods, and disasters, and in doing so they discovered the Tree of Harmony, wielding the magic of its Six Elements, being Honesty, Kindness, Laughter, Magic, Loyalty, and Generosity. They established friendly relations with the neighboring Flag of Crystal Empire Crystal Empire, a kingdom of crystal ponies, who embraced harmonic rule under Princess Amore and wielded the magic of the powerful crystals that grew in their domain, prospering under the magical strength of its powerful core, the Crystal Heart.

The Fall of the Crystal Empire and The Long Peace

However, this age of expansion and victory would not last.

A twisted unicorn of shadow, Sombra, rose in the Crystal Empire, overthrowing Princess Amore and enslaving the populace. Celestia and Luna used the Elements of Harmony to defeat and banish him to the Frozen North. But Sombra, bitter with his imminent imprisonment, cursed the Crystal Empire, locking it away along with him. Where once a proud city stood, only an icy wasteland remained.

With no choice, Celestia banished her sister to the Moon.

The princesses returned to their stewardship of Equestria. But Princess Luna, given responsibility for the night, grew lonely and resentful as ponies shunned the night, preferring to play and work in the light of her sister's day. She became twisted and possessed by dark magic, transforming into the "wicked mare of darkness", Nightmare Moon. Attempting to impose perpetual night and rule alone, Nightmare Moon confronted Celestia. With a heavy heart, Celestia wielded the Elements of Harmony, defeating her sister and locking her away on the Moon. Terrified of Nightmare Moon and ill omens of the night, ponies lynched and attacked Thestrals, creating a rift between the two societies that would never heal.

Mournful but resolute, Celestia ruled Equestria under the mantle of Harmony and its guiding philosophy of cooperation, friendship, and trust, supported by careful management of ecological and climate balance. Peace and Prosperity reigned, and the years grew into centuries. Empires rose and fell, but Equestria remained. Stable. Idyllic. Stagnant.

The Stirrings of Change

Industrialisation has brought both prosperity and tension to Equestria. ~ Artist Huussii

Centuries passed, and Celestia rarely spoke of Luna's banishment and the times before it. History fell into myth, myth spun into legends. But slowly change began to stir. A treaty was finally signed with the deer of Flag of Kingdom of Olenia Olenia, ending their raids for good. The continent of Griffonia was discovered, and contact with the long-lost Eastern Ponies of the Riverlands was reestablished. Equestria also founded the colony of Flag of Commonwealth of New Mareland New Mareland. Magitech, the invention of the steam engine by Jam Wutt, and electricity transformed pastoral villages into bustling cities, and the printing press made literacy possible for the masses. Railways advanced settlements south into Buffalo territory, while archaeologists and adventurers pressed deep into the jungles to unearth ancient relics and magic. Friendships strained as the harmony of the village gave way to the chaos of the city and free market.

And with the change came strife. In 979 ALB New Mareland, which had heavily invested in the growing markets of the Flag of Griffonian Empire Griffonian Empire, suffered economic disaster as the Griffonian Empire collapsed into warring states and revolutionary uprisings. Separated by distance and already overextended, Equestria declined to provide substantial assistance.

In 991 ALB the Northern Equestrian Region of Flag of Stalliongrad Severyana faced crop failure and impending famine due to weather mismanagement by the pegasi. The growing Equestrian Capitalist Class charged extortionate rates for food and refused to drop prices. Revolutionaries began to speak of an alternative system, where all are equal. A zealous crackdown by the Equestrian Guard sparked an uprising, and eventually led to Severyana's secession from Equestria as a Communist state, naming itself Stalliongrad. Shocked by the crackdown and ensuing violence, Princess Celestia withdrew Equestrian Forces from the region and fired the Captain of the Guard.

The Return of Nightmare Moon and the New Princesses

With the Elements of Harmony and her sisters forgiveness, Nightmare Moon, now Princess Luna, has returned to her former self. ~Artist Dreatos.

In the capital of Canterlot, as the 1000th year of Nightmare Moon's banishment approached, ancient prophecies whispered of her escape. Celestia entrusted her hopes to her star magical protégé, the young unicorn Twilight Sparkle, whom she dispatched to Ponyville to learn about Friendship and Harmony. As feared, Nightmare Moon escaped her bonds, defeated Celestia, and destroyed the Elements of Harmony. But Celestia's gamble paid off, and Twilight Sparkle and her newfound friends (Applejack, Rainbow Dash, Rarity, Fluttershy, and Pinkie Pie) were able to incarnate as the Avatars of Harmony, defeating Nightmare Moon and restoring Princess Luna.

The Dual Monarchy was restored even as Equestria faced new challenges, including increasing tensions with the Buffalo Tribes and the escape of chaotic demigod Discord. However, these paled in comparison to the surprise invasion by the Changelings in 1002 ALB, a race of insect-like shapeshifters from the north who fed on the love of their victims.

By infiltrating the palace and replacing Alicorn Princess Mi Amore Cadenza, a distant relative of the original Princess Amore, Queen Chrysalis and her hive were able to take Canterlot by surprise, capturing both Celestia and Luna. Only Twilight Sparkle's last-minute intervention and the assistance of the real Princess Cadence defeated Queen Chrysalis, which also drove her changelings out of the city.

Twilight, now Alicorn and Princess of Friendship, leads the Elements of Harmony. ~ Artist MingRaine

In recognition of their protection, Celestia permanently entrusted the Elements to Twilight Sparkle and her friends. No longer the holders of the Elements of Harmony, Celestia and Luna's banishment spell on Sombra and the Crystal Empire faded, returning both the Empire and Sombra to Equestria. However, Twilight and her friends were able to restore the Crystal Empire's Crystal Heart and drove off Sombra, this time keeping the Crystal Empire intact. Princess Cadence was appointed the Empire's head and the Amores once again ruled the Crystal Empire.

Twilight's heroism, her magical achievements, and her growth as a wielder of Harmony culminated in her ascension into an Alicorn form, and she was crowned as the Princess of Friendship by Princess Celestia. Ever since then, she has taken a more active role in supporting Friendship and Harmony throughout Equestria, including bringing back Sunset Shimmer, a former student of Princess Celestia back from a mysterious mirror world, befriending Starlight Glimmer, a former cult leader of a town north of Stalliongrad, and even saving Starswirl the Bearded and the Pillars of Equestria from Limbo.

Present Day and the Coming Storm

Equestria appears to be a modern paradise, but can it last? ~ Artist Devinian

With four Alicorn princesses now supporting Equestria and Harmony, Harmonic Principles are beginning to re-emerge in the rapidly changing modern world, and Equestria is making itself true again. Recent ambassadorial efforts with the Yaks have been effective, and the new dragon Queen Ember has tentatively begun to experiment with Harmonic Principles. A new School of Friendship, established by Twilight Sparkle to promote peace and understanding between promising future elites of the various races, is representative of Equestria's hopes.

Four of the Five Current Alicorns in Equestria. ~ Artist Akili Amethyst.

At the same time, conflicts appear to be the new norm, with Equestria only narrowly defeating very recent invasions by the Storm King and the demonic Tirek thanks to the efforts of the Princess of Friendship and her friends. Ponies are beginning to question the reliance on the Elements of Harmony, and the obvious lack of military preparation. To answer their concerns, Celestia has called for a comprehensive review of external threats and current Equestrian preparedness.

Meanwhile, Luna grows more comfortable in her role as ruler and has created an ambitious proposal to heal the ancient rift between Thestral and Pony. However, the stagnant nature of Equestria means that any change from the status quo may prove disastrous for the nation if not handled carefully...

And while all may still seem well abroad, the Changelings to the north remain united, now eyeing Equestria with a new desire: revenge.

Geography

In 1007, Equestria is the largest and dominant power on Equus, spanning from the Peura to Eclipse Gulf, and from Pegasi Gulf to the Rocky Sea. Moving clockwise, it borders Flag of Kingdom of Olenia Olenia, the Flag of Changeling Lands Changeling Queendom, its subject state the Flag of Crystal Empire Crystal Empire, and the breakaway region of Flag of Stalliongrad Stalliongrad. Additionally, the province of Village Up North borders Flag of Nova Griffonia Nova Griffonia and Stalliongrad, and the nation completely envelops the nation of the Flag of Buffalo Chiefdom Buffalo Chiefdom and the exclave of the Badlands owned by the Flag of United Dragon Lands United Dragon Lands.

The terrain of Equestria is highly diverse, with the majority of Central and Northern Equestria being dominated by plains and rivers. The mountain range traces downward from near Vanhoover to Fillydelphia, only being interrupted by various mountain passes, the largest of which being where the cities of Canterlot and Ponyville are situated. Further in the Southwest, a vast desert covers most of the region being partially surrounded by mountains, and the Southeast is primarily dense jungles and mountains surrounding the Badlands.

Holding such a large landmass, the major cities are spread far and wide, and urban areas are often distanced from each other. Almost all of Equestria's industry is consolidated in these states at game start, and the major naval ports include Vanhoover, Las Pegasus, Fillydelphia, and Manehattan. While the railroad network is extensive and covers the entire country, infrastructure is generally poor barring the cities, particularly in the Southeast.

Events

Main article: Equestrian events

National Focus

Equestrian Focus Tree
Main article: Equestrian national focus tree
Buffalo Relations Branch
is a path to integrate and develop the southern regions of Equestria, but requires a resolution to the buffalo tensions. The player will be given a first and second opportunity to resolve the situation with the buffaloes peacefully. If Chieftain Strongheart is selected, she will likely join Equestrian on her own accord, bypassing the first two focuses. This path contains a Tenochtitlan State University, granting an extra research slot. However, note the 119 day completion time - don't take it just before a changeling war.
Equestria Games Branch
is a prerequisite to assistance to the Crystal Empire, industrial focuses, and changeling defense.
The central branches start the industrial focuses. Spitfire Research and Riptide Research can allow Equestria to field strong fighters and tanks should it choose, and Magical Crypto Machines provides excellent benefits for electronics. Note that if the player is planning a civil war, a few focuses from this branch are focused on construction in the east of the continent.
School for Gifted Unicorns provides a bonus to research and leads to an extra research slot, and notably includes a 60% bonus for land doctrines and some racial research bonuses.
  • Maintain the Status Quo Sub-branch
helps with Yakyakistan and Olenia, providing Equestrian influence to launch a coup in Olenia and an envoy to Yakyakistan that will allow a guarantee, and eventually allow the player to call them into a defensive war.
  • Increase Presence in Crystal Empire Sub-branch
Increase Presence in the Crystal Empire Sub-branch will provide support for the Crystal Empire and PP for Equestria. It will also alert Equestria if a Sombra return is imminent. The final focus provides the ability to block the Sombra Return. However, if the Crystal Empire is going to resurrect Sombra, the player will not be able to take it in time anyway. Note that the Crystal Fair focus does nothing for the Crystal Empire. The industrial presence outside the main city will also assist Cadence in the civil war should Sombra return.
Ministry of Defense Branch
The Changeling Problem builds up Equestria's borders against the changelings, and provides small amounts of war support, which assists in changing to early mobilization. Note that the fortifications do not cover the complete border with the Changeling Lands.
  • Urgent War Committee Sub-branch
Reforms - On the left branch, Extreme Measures, Renovate Political System and Eradicate Bureaucracy are required to fully remove Stagnation of Harmony, and each will provide a decision regards the severity of the reforms. More severe reforms will boost attributes such as political power, war support, recruitable population, mobilization, and increase support for Supremacy. Weaker reforms will provide more political power. Put Down the Magic of Friendship with remove the associated spirit, with a similar decision about this reform. Finally, War Plan will give the War Plans spirit, a powerful spirit but one which drains war support and stability over time. It will be removed in peacetime and must be reactivated in future wars with a 100PP decision. These decisions will also be reflected in the Toll of War, an item in the decision tab that measures the psychological impact of the war on Celestia, and Equestria's attitude towards militarism.
Stalliongrad - The right branch opens up operations for cooperation with Stalliongrad. This path is worth taking even if the player DOES NOT intend to work with Stalliongrad, as the invitation can be declined before sending for 150PP. If Stalliongrad does join the war, Military Coordination will provide a 50% land doctrine discount for both nations and Stalliongradian tank projects will provide a 50% armor discount for both nations. At the end of the war Stalliongrad may demand their cores as the price for the prior support. If refused they will leave the alliance. The land is not particularly valuable so Equestria can give it up without excessive burden.
Search for Compromise Branch
Will determine whether Equestria continues as a monarchy or changes into a republic.
End of the Civil War Branch
Deals with aftermath of a possible civil war
Stop the Vote Branch
Completely stops the vote from happening, if Celestia is ruthless enough.


Technology

Equestria starts with 3 research slots available.

Army Naval Air Engineering / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Bolt-action Rifles
  • Motorized
    • Basic Armored Car
  • Support Equipment
    • Engineer Company I
    • Recon Company I
    • Military Police I
    • Field Hosptial I
  • Civilian Train
  • Early Tank Development
    • 1005 Light
  • Pre-Industrial Artillery
  • Artillery
    • Anti-Air
    • Anti-Tank
  • Torpedo Boat Destroyer
    • Hydrophone
    • Smoke Generators
    • Basic Depth Chargers
  • Enlarged Destroyer
  • Scout and Armoured Cruisers
  • Escort and Upgunned Cruisers
  • Basic Cruiser Armor Scheme
  • Inclined Belt Armor Scheme
  • Fast Battleships and Dreadnoughts
  • Long Range Battleships
  • Deck Conversions
  • Modernised Coastal Submarine
  • Naval Gunnery
    • Basic Light Battery
    • Basic Medium Battery
    • Basic Heavy Battery
  • Basic Torpedo
    • Improved Ship Torpedo Launcher
  • Designated Landing Barges
  • Contact Mine
    • Minelaying Submarine
  • Early Small Airframe
  • Early Medium Airframe
  • Early Large Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
  • Dedicated Aircraft Engines
    • Applied Wartime Construction Experience
    • Aircraft Inline Engines
  • Central Fire Control
  • Organised Fuel Storage
Doctrine Racial
  • Grand Battleplan
  • Fleet in Being
  • None
  • Pegasus Division I

Designers, concerns and theorists

By selecting a Design Company they will permanently affect capabilities on all equipment researched and designed while they are hired.

Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Mustang Developments
Mustang Developments
Mobile Tank Designer
None
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Stallion Company
Stallion Company
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Sirius Metal Works
Sirius Metal Works
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Baltimare Designs
Baltimare Designs
Celestial Sea Fleet Designer
  • Owns state Baltimare (13)
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Seaward Shoals Dockyard
Seaward Shoals Dockyard
Lunar Ocean Fleet Designer
  • Owns state Tall Tale (59)
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Mustangia Shipyards
Mustangia Shipyards
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Ichthys Dockyards
Ichthys Dockyards
Raiding Fleet Designer
  • Owns state Fillydelphia (12)
  • Naval Research Speed: +15%
  • Dockyard construction speed: +5%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Wonderbolt Aircraft Research
Wonderbolt Aircraft Research
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Cloudsdale Airtech
Cloudsdale Airtech
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
"Northern" Development Bureau
"Northern" Development Bureau
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Ultramarine
Ultramarine
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Stratus Company
Stratus Company
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Star Energy
Star Energy
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Macintosh Factory
Macintosh Factory
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Fillydelphia Motors
Fillydelphia Motors
Motorized Equipment Designer
  • Owns state Fillydelphia (12)
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +50%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Cloudsdale Weather Factory
Cloudsdale Weather Factory
Industrial Concern
  • Owns state Cloudsdale (68)
  • Industrial Research Speed: +15%
Political Power 150
Manehattan Science Institute
Manehattan Science Institute
Electronics Concern
  • Owns state Manehattan (75)
  • Electronics Research Speed: +15%
Political Power 150
Sweet Apple Acres
Sweet Apple Acres
Agricultural Concern
  • Owns state Ponyville (2)
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Friendship Express
Friendship Express
Railway Company
None
  • Trains and Railways Research Speed: +15%
  • Railway construction speed: +15%
  • Supply Hub construction speed: +15%
  • Train:
    • Production cost.png Production Cost: −25%
    • Reliability: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Granny Smith
Granny Smith
Military Theorist
  • Has completed focus Equestrian Royal Army 1.png Urgent War Committee
  • Current ruling party is Harmony Harmonic.
  • Land Doctrine Cost: −10%

See description:
Granny Smith is the oldest living member of the vast Apple family. She has lived in Ponyville her entire life and is the grandmother of Applejack, the Element of Honesty. She is cranky, but no one can deny her wisdom that old age has given her. Living near the Everfree Forest has made her learn many tricks about how to deal with timberwolves and other monsters, and she believes those tricks could be used in conventional warfare as well.
Political Power 100
Spitfire
Spitfire
Wonderbolts Captain
  • Has completed focus Equestrian Royal Army 1.png Urgent War Committee
  • Current ruling party is Harmony Harmonic.
  • Air superiority attack: +5%
  • Air superiority defense: +5%
  • Air superiority agility: +5%
  • Air Doctrine Cost: −10%

See description:
Spitfire is the captain of the Wonderbolts, a famous group of flight experts. She has a fierce, dominant temper and ensures cadet ponies under her command master the art of flying. Her own talent is almost unsurpassed, and she has many ideas about improving our doctrine of aerial warfare.
Political Power 100
Fluttershy
Fluttershy
Nuclear Scientist
  • Has completed focus Focus wonderweapons.png Equestrian Weapon of Mass Destruction
  • Current ruling party is Harmony Harmonic.
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia. (?)
  • Nuclear Research Speed: +15%

See description:
Fluttershy is the Element of Kindness and a caretaker of animals. She is known for her shyness, but also her beauty and hidden assertiveness that is revealed whenever her friends are threatened. Now she is interested in heading a research department for developing healing megaspells, though some scientists in the group are curious about the more... aggressive implementation of such magic.
Political Power 100
Flocke von Schnee
Flocke von Schnee
Rocket Scientist
  • Has completed focus Goal military mission pony.png New High Command
  • Rocket Research Speed: +15%
Political Power 100

Cosmetic names

Equestria has many unique cosmetic names for its equipment, listed here.

Infantry & motorized techs
Type 989 1007 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1023 1025 1025
Support Weapons
Infantry Equipment Lila Rifle Lavender Rifle Limestone Everfree SLR Lightning Starlight
Magical Infantry Equipment "Luna Nova" Rifle "Alicorn" MAR "Supernova" MAR MC Fillydelphia
Infantry Anti-Tank Thunderbolt AT Rifle Type E Pegasus RPP Type A
Motorized Jackalope AS-3
Mechanized
Amtrac Man the Guns
Armored Car La Résistance
Armor techs (Without No Step Back)
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
989 Yak 'Tank'
1005 Breezie (Stalker / Oak / Firestorm) Cerberus (Mammoth / N/A / N/A)
1007 Muletilda (Predator / Beech /Typhoon)
1010 Timberwolf (Wildcat / LRA Type A / Aerostorm)
1011 Seaswirl
1012 Rainbow (Hunter / Willow / Cyclone) Twilight (Project 4 / Stardance / Tornado) Celestia (ADV-103 / HAV / Airshredder)
1013 Seashell
1014 Comet (Project 5B / Project 5C / Project 5MAA) Ursa Minor (Project 37 / HAV / Airshredder Type E) Ursa Major (Project 60 / Project 43 / Project 96)
1016 Mermare Mustang Phoenix (Whirlpool \ HAV \ Cloudbuster)
1018 Phoenix MK.III
1019 Seapony
1020 RM.20 Phoenix MK.V Annihilator
1022 Seapony MK.III Phoenix MK.VII
1024 Phoenix MK.VIII
1026 Phoenix MK.X Sirius
Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1005 Model 8
1007
1010 Model 17
1011
1013 Earthshaker
1014
1018
1020
1024
1026
Naval techs (Without Man the Guns)
Type 993 1007 1011 1015 1019 1023
Destroyer Guardian Class Shield Class Protector Class Escort Class Armor Class Shield Class
Light Cruiser Ponyville Class Fillydelphia Class Dodge Junction Class Appleloosa Class Lookout Class Firedrake Class
Heavy Cruiser Fillydelphia Class Manehattan Class Vanhoover Class Canterlot Class Ravenholm Class Bearwick Class
Battlecruiser Blueblood Class Shining Armor Class Stygian Class
Battleship Celestia Class Luna Class Cadance Class Twilight Class Royal Oak Class Matador Class
Super-Heavy Battleship Alicorn Class Harmony Class Harmony Class
Carrier Pegasopolis Class Cloudsdale Class Stratusburg Class Las Pegasus Class Unicornia Class Earth Class
Submarine Night Class Star Class Moon Class Galaxy Class Y Class R Class
Aircraft techs (Without By Blood Alone)
Tech Year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout PlaneLa Résistance
1004 Gladiator (Nimrod) Wheatley
1007 Hurricane Mk.V (Osprey) Hurricane (Sea Gladiator) Swordfish (Shark) Blenheim Wellington Halifax Spitfire PR
1011 Typhoon (Skua) Spitfire (Fulmar) Albacore (Roc) Beaufighter Beaufort Lancaster Mosquito PR
1015 Tempest (Sea Fury) Spitfire Mk.IX (Firefly) Barracuda (Firebrand) Mosquito FB Mosquito B Lincoln
Jet Engine Technology
1016 Meteor Venom
1021 Hunter Canberra Valiant
1026 Super-Hunter Mk.20 Vulcan Victor

Politics

National spirits

Haven of Ponykind icon
Haven of Ponykind
  • StabilityStability: +10.00%
  • Surrender Limit: +5.00%
Equestria has been inhabited by ponies for thousands of years. Ever since the three tribes fled the Windigoes from the north, they have called Equestria their home.
Alicorn Sisters icon
Alicorn Sisters
  • Daily Political PowerPolitical Power Gain: +0.10
  • Division Recovery Rate: +5.0%
  • StabilityStability: +10.00%
  • War supportWar Support: +10.00%
Equestria is blessed with the leadership of Princesses Celestia and Luna, guardians of the heavenly bodies. Graced by their millenia-old wisdom, the ponies feel safe and protected. They cannot imagine anyone else leading them.
Magic of Friendship icon
Magic of Friendship
  • Division training time: +20.0%
  • PonypowerRecruitable Population: -0.70%
  • Division Recovery Rate: +5.0%
  • StabilityStability: +5.00%
  • War supportWar Support: -30.00%
  • Military factoryMilitary Factory construction speed: -30.00%
  • Naval dockyardDockyard construction speed: -30.00%
Friendship is the foundation of Equestria and makes cooperation between unicorns, pegasi and earth ponies possible. It has also ensured peace in the land for over a thousand years. Nopony has experienced war since time immemorial.
Stagnation of Harmony icon
Stagnation of Harmony
  • Daily Political PowerPolitical Power Gain: -0.75
  • Consumer GoodsConsumer Goods Factories: 30.0%
  • Military Leader Cost: +200.0%
  • StabilityStability: +10.00%
  • War supportWar Support: -15.00%
  • Research Speed: -35.00%
  • Lend-lease tension limit: +50.0%
  • Send volunteers tension limit: +100.0%
  • Guarantee tension limit: +50.0%
  • Industrial Research Speed: +15%
  • Electronics Research Speed: +15
  • Race Magic Research Speed: +15%
For more than a thousand years, Princess Celestia has been ruling the lands of Equestria. Life is peaceful, slow and mostly uneventful. As such, the country is less open to radical changes.
The Forgotten Tribe icon
The Forgotten Tribe
  • Daily Political Power Political Power Gain: -0.05
  • PonypowerRecruitable Population Factor: -10%
  • Consumer GoodsConsumer Goods Factories: 2.0%
  • StabilityStability: -5.00%
  • Division Defense on core Territory: -5.0%
  • Land Night Attack: -15.0%
Equestria is the land of the Three Tribes - Earth Ponies, Pegasi, and Unicorns. Yet there is a fourth tribe - the Thestrals (batponies). Living in the many mountains, caves and hidden places of Equestria, thestrals live largely separated from mainstream society, which is an ancient schism from the days of Nightmare Moon. Should war come, as unlikely as it is, the loyalty of the thestrals cannot be guaranteed.

With the No Step Back No Step Back expansion disabled, Equestria starts with an additional national spirit whose effects can be removed in steps by gaining enough army experience:

Unfamiliarity with Modern Warfare icon
Unfamiliarity with Modern Warfare
  • Motorized experience gain from combat: -10%
  • Mechanized experience gain from combat: -10%
  • Light Tank unit design cost: +100%
  • Medium Tank unit design cost: +100%
  • Modern Tank unit design cost: +100%
  • Heavy Tank unit design cost: +100%
  • Super-Heavy Tank unit design cost: +100%
  • Motorized Infantry design cost: +100%
  • Mechanized Infantry unit design cost: +100%
  • Magical Motorized unit design cost: +100%
  • Magical Mechanized unit design cost: +100%
  • Max Entrenchment: -10%
  • Entrenchment speed:-10%
  • Panzer leader trait XP Gain: -20%
  • Motorized leader trait XP gain: -20%
While elsewhere, arms races between rival nations forced constant development and refinement of warfare, in Equestria the military remained stagnated. Even as new innovations were made, Equestria was slow to adopt them, seeing things such as trench warfare and tanks as appalling and strange. Without Princess Celestia's constant efforts to avoid falling behind too much, Equestrian Royal Guard would've continued to use spears as their primary weapon. Despite the recent push for modernizing the military, many ponies still prefer the old and reliable ways of combat.

Diplomacy

As the premier Harmonic power in not just Equus, but the entire world, Equestria starts with positive relations with almost all of the international harmonic nations. However, on the continent itself, it is relatively isolated barring its subject in the Flag of Crystal Empire Crystal Empire and the northern nation of Flag of Kingdom of Yakyakistan Yakyakistan. It begins with cores on the Flag of Buffalo Chiefdom Buffalo Chiefdom and the Badlands exclave of the Flag of United Dragon Lands United Dragon Lands, as well as claims on all of Flag of Stalliongrad Stalliongrad and Flag of Our Town Our Town which Equestria can integrate and core should it own them in the future. However, these claims and cores are also in reverse; the Buffalo have four cores on Equestrian states, the Dragons have a core on Scale Mountains and a claim on the Spa Islands, and Stalliongrad has cores on the borderlands that it may seize in certain situations. Flag of Nova Griffonia Nova Griffonia also has a claim on the Equestrian exclave of Village Up North.

Primarily, Equestria's enemy will most likely be the Flag of Changeling Lands Changeling Lands in the typical Great War. Flag of Kingdom of Olenia Olenia may be a potential ally for Equestria should they turn to Harmony, and Yakyakistan can be called to help if they survive as well. Nova Griffonia can provide limited help in the form of special volunteers, and the Equestrian colony on Griffonia, Flag of Commonwealth of New Mareland New Mareland, can provide crucial support if they stay loyal. However, the same colony can potentially draw conflict from Griffonian powers such as Flag of Kingdom of Wingbardy Wingbardy.

Parties

Political parties
Name Ideology Leader Popularity
Privy Council
Privy Council of Equestria
Alicorn Rule.png Alicorn Rule
Harmony
Princess Celestia 79%
PCP
Ponies' Communist Party
Equalism.png Equalism
Communism
Starlight Glimmer 20%
Holy Sun Reign Fascism.png Fascism
Supremacy
Chancellor Neighsay 1%
Three Tribes Supporters Despotism.png Despotism
Non-Aligned
Prince Blueblood 0%

Leaders



Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Princess Celestia
Alicorn Rule.png
Alicorn Rule
Harmony

Privy Council
Privy Council of Equestria
Princess of Ponies
  • Daily Political Power Gain: +0.2
  • Stability: +10%

Stout Defender

  • AI Modifier: Focus on Defense: +50%
  • AI Modifier: Focus on Peace: +10%
Born: Time Immemorial

Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history. Their achievements in defeating Discord, King Sombra, Lord Tirek and other terrors have become legendary.

Princess Celestia's role in maintaining a thousand years of peace after Nightmare Moon's banishment has been well documented. Responsible for raising the Sun, and until recently the Moon, she is perhaps the most beloved creature in the world, being a staunch proponent for peace, kindness and cooperation. With the recent return of Princess Luna to assist her in rulership, Princess Celestia continues to perpetuate the long, relative peace for all the ponies of Equestria.

Portrait By: Scroup


Starlight Glimmer
Equalism.png
Equalism
Communism

PCP
Ponies' Communist Party
None
None


Chancellor Neighsay
Fascism.png
Fascism
Supremacy

Holy Sun Reign
None
Neighsay is strict and conservative, preferring to do things by the EEA guidelines. He is also very prejudiced against anyone who is not a pony, openly referring to non-ponies as "creatures" in a dismissive manner.


Prince Blueblood
Despotism.png
Despotism
Non-Aligned

Three Tribes Supporter
None
A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Princesses Celestia and Luna
Princesses
Celestia and Luna
Alicorn Rule.png
Alicorn Rule
Harmony

Privy Council
Privy Council of Equestria
Princesses of Ponies
  • Daily Political Power Gain: +0.25
  • Stability: +10%
The Princesses of Equestria, Celestia and Luna wield power over the Sun and Moon respectively. Despite the Diarchial power structure, Equestria has always been ruled by Celestia, leaving Luna to assume a supporting role. The recent campaign to welcome the Fourth Tribe into Equestria has changed this, and Princess Luna has now assumed a complementary role alongside her sister, working to realise the dreams of her subjects.


Princess Luna
Alicorn Rule.png
Alicorn Rule
Harmony

Privy Council
Privy Council of Equestria
Princess of Ponies
  • Daily Political Power Gain: +0.2
  • Stability: +10%
Born: Time Immemorial

Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history. Their achievements in defeating Discord, King Sombra, Lord Tirek and other terrors have become legendary.

Princess Luna, recently returned from banishment, remains somewhat of a mystery to the ponies of Equestria. While she is earnest in reintegrating towards modern society, and earning the adoration of her subjects, Luna rarely enjoys the attention her elder sister, Princess Celestia, receives. Her efforts in guarding the dreams of ponies are greatly appreciated, but what is Luna's greatest contribution today is leading ponies in the field, much like in the glory days of old before Equestria's unification. Her knowledge of strategies and military knowledge is unmatched, by the virtue of her age, and she might have been the one to originally place these concepts in a theoretical form.

Portrait By: Scroup


Post-Great War leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Prince Blueblood
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
War Hero - General
  • Political Power Gain: +5%
  • Land Fort construction speed: +10%
  • Coastal Fort construction speed: +10%
  • Anti Air construction speed: +10%
  • Radar Station construction speed: +5%
  • Air Base construction speed: +5%
  • Dockyard construction speed: +5%
  • Military Factory construction speed: +5%
  • Fuel Silo construction speed: +5%
A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.


Filthy Rich
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
Wealthy Industrialist
  • Resource Gain Efficiency: +10%
  • Resources to Market: −5%
  • Trade deal opinion factor: +15%
None
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
Fancy Pants
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
Well Connected Diplomat
  • Political Power Gain: +10%
  • Improve relations opinion: +10%
  • Same ideology monthly opinion: +20%
  • Trade deal opinion factor: +10%
  • Subversive activities cost: −10%
None
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
Sunset Shimmer
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
Dimensional Traveler
  • Weekly Ponypower: +50
  • Daily Political Power Gain: +0.1
  • Division Organization: +5%
  • Research Speed: +5%
Born: March 23rd, 974, Tall Tale

Biography: Having a natural talent at magic even before she gained her cutie mark, Sunset Shimmer was sent to Celestia's School for Gifted Unicorns as a young filly by her family, where her unique skills and ambition caught the eye of the Princess herself, who took her on as a student. For many years she served faithfully as her pupil, learning much about magic, the world, and everything in between. But although Sunset was proud to be her one and only protege, both her hubris and aspirations knew no limits, and she soon became discontent with the little progress she made in her studies. After an incident involving a magical mirror, Celestia was forced to expel her, though she escaped into an alternate world using the mirror as a portal.

Years later, soon after the coronation of Princess Twilight Sparkle, Sunset Shimmer returned to steal the Element of Magic during her visit to the Crystal Empire. Fleeing back into the portal with the Element, Twilight was forced to chase after her, with Spike as her only company. Nopony quite knows what happened while they were gone, but Twilight eventually emerged with her crown secured, and stated that Sunset was in good hands.

For many years, she went unnoticed and unremembered by many. Princess Twilight herself only knows of three visits from the mirror world, and none of them for very long. But that all changed when Equestria came under attack, and Harmony itself was threatened. As a Field Marshal in the Equestrian Army, Sunset Shimmer made a new name for herself among many as a proud and determined pony willing to do whatever it took to keep Equestria safe. It was that same reputation that, despite the many strange quirks she possesses from her time away from home, won Sunset the election as the new leader of Equestria, taking a place that she once desired before, but only now has truly earned.

Portrait By: Scroup


Mayor Mare
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
Grassroots Populist
  • Political Power Gain: +10%
  • Monthly Population: +5%
None


Applejack
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
Rural Populist
  • Resource Gain Efficiency: +5%
  • Recruitable Population Factor: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Monthly Population: +15%
Born: July 4th, 983, Ponyville

Biography: The Bearer of the Element of Honesty, Applejack is an apple farmer from Ponyville. Having gotten her cutie mark after realizing her true passion on her family farm of Sweet Apple Acres, she is regarded as one of the mainstays of the now-famous village and perhaps the most well-known pony of the vast Apple Family in Equestria, becoming friends with the future Princess Twilight Sparkle during the return of Nightmare Moon in 1000. A community pony with southern mannerisms, many who have met her find her to be an fair, empathetic and dilligent friend, even if her stubbornness gets the best of her sometimes. She is rarely seen without her signature stetson hat, one she inherited from her father and keeps close as a keepsake of his memory.

Formerly most famous for her position in Equestria as a hero and an Element Bearer, as well as a teacher at the School of Friendship, Applejack was one of the ponies called on and enlisted as a General in the Equestrian Army, to which she distinguished herself in as a talented and brave leader. After the war and the declaration of the new Equestrian Republic, her popularity as a hero of both the military and of all of ponykind as well as her familial connections throughout Equestria meant she won the elections with a massive surge of popularity. As the new and unexpected President of Equestria, Applejack promises to remain as she always has; brave, reliable and above all honest, to protect the common pony, the traditions of Equestria, and defend everypony together side-by-side with those who fought with her to protect their home.


Starlight Glimmer
Starlight Glimmer
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
Redeemed Tyrant
  • Political Power Gain: −10%
  • Supply Consumption: −5%
  • Consumer Goods Factories factor: 10%
  • Research Speed: +5%
  • Max planning: +10%
  • Weekly Stability: −0.1%
  • Attack against major countries: +5%
None
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria


Ideology

Privy Council of Equestria (Harmony)

  • No Can declare war on country with the same ideology group without a War goal War goal
  • No Can force government of another country to adopt the same ideology
  • Yes Can guarantee other ideologies
  • Yes Can send volunteers forces
  • Yes Lowers World Tension with guarantees
  • No Can justify War goal War Goals against a country that have not generated World Tension World Tension
  • No Can create collaboration governments
  • Annex cost: +20%
  • Generate wargoal tension limit: +50%
  • Join faction:+50%
  • Guarantee tension limit: +50%
  • Divisions required for sending volunteer forces: -25%
  • Civilian intelligence to others: +20%
  • Army intelligence to others: +10%
  • Navy intelligence to others: +20%
  • Airforce intelligence to others: +10%
  • Occupation appeal: +10%
  • Appeal to refugees: +10%

Political Advisors

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Prince Blueblood
Prince Blueblood
Prince of Terror
  • Current ruling party is not CommunismCommunist.
  • One of the following must be true:
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%

See description:
Prince Blueblood is a distant nephew of Princess Celestia and thus belongs to the royal family. He is widely known to be an arrogant and lazy snob, which is why it was a great surprise when he volunteered to join the officer corps of the Equestrian Army. No one knows his exact motivation, but he is already proving to be surprisingly competent, if a bit harsh.
Political Power 150
Twilight Sparkle
Twilight Sparkle
Element of Magic
  • Current ruling party is HarmonyHarmonic.
  • Any country with the same original tag as Flag of Crystal Empire Crystal Empire:
    • Does not exist
    • Princess Twilight Sparkle is not active in this country
    • Princess Twilight Sparkle is not the current country leader
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia.
  • Princess Twilight Sparkle is not the current country leader
  • Research Speed: +5%
  • Magic Research Speed: +10%
  • Political Power Gain: +15%
  • Stability: +5%

See description:
Princess Twilight Sparkle is an alicorn, the Element of Magic, and the Princess of Friendship. Despite all this, she remains humble and prefers to spend time with her friends and family, or reading books in her vast library of the Ponyville Castle. Her magical talent is extremely impressive, yet whenever she faced grave dangers and threats, it was friendship that saved her.

Her leadership and organization skills means she would do an excellent job at guiding the magical research department, and she is excited to take the job, even if it means she has to temporarily step down as the headmare of the School of Friendship.
Political Power 150
Coco Pommel
Coco Pommel
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
Coco Pommel began her career as a humble assistant and dressmaker, before being hired by Rarity to help her run her chain of boutiques. She has now worked at Manehattan's "Rarity For You" store for years and has grown quite skilled at managing a business. While she's too meek to admit it herself, her talent could be useful for Equestria as a whole.
Political Power 150
Flim and Flam
Flim and Flam
War Industrialists
  • Flag of Las Pegasus Las Pegasus: One of the following must be true:
    • Does not exist
    • Current ruling party is CommunismCommunist.
  • AI Modifier: Focus on War Production: +10%
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%

See description:
Well you've got opportunity

In this very community

He's Flim

He's Flam

We're the world famous Flim Flam Brothers

And our guns will blow your brains oooout!
Political Power 150
Raven Inkwell
Raven Inkwell
Silent Workpony
  • Princess Celestia is the current country leader
  • Political Power Gain: +15%

See description:
Raven Inkwell is Princess Celestia's personal assistant and helps her with administrative tasks and tedious paperwork, such as organizing celebrations and signing peace treaties. She is a reliable pony, but doesn't talk much and focuses on her duty.
Political Power 150
Fancy Pants
Fancy Pants
Compassionate Grandee
  • Current ruling party is HarmonyHarmonic.
  • Fancy Pants is not the current country leader
  • Improve relations opinion: +15%
  • Damage to Garrisons: −15%

See description:
Fancy Pants is an aristocrat and a member of Canterlot's upper class. He's regarded as the most important pony in the capital alongside the Princesses, and indeed wields considerable influence. The Princesses often entrust him with vital tasks, but he does not abuse his position and is a true gentlecolt, treating both the poor and the rich with equal politeness. It is rumoured he is in a romantic relationship with the famed supermodel Fleur de Lis, but he claims they are purely platonic friends.
Political Power 150
Filthy Rich
Filthy Rich
Smooth-Talking Charmer
  • Current ruling party is HarmonyHarmonic.
  • Filthy Rich is not the current country leader
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%

See description:
A wealthy businesspony, Filthy Rich has a monopoly on selling the delicious zap-apple jam which is produced only in Ponyville. He owns many other smaller businesses as well and is always seeking to make new deals with new ponies. While typically capitalists like him are regarded as mean and greedy, Filthy Rich is an amicable and kind pony.
Political Power 150
Sweetie "Bon Bon" Drops
Sweetie "Bon Bon" Drops
Agent of S.M.I.L.E.
  • Has created an Intelligence Agency
  • Current ruling party is HarmonyHarmonic.
With La Résistance La Résistance DLC:
  • Operative slots: +1
  • Own operative detection chance factor: −10%
  • Enemy operative detection chance factor: +10%
  • Agency upgrade time: −5%

Without La Résistance La Résistance DLC:

  • Encryption: +0.5
  • Decryption: +0.5
  • Subversive activities cost: −15%
  • Foreign subversive activities efficiency: −15%
  • Ideology drift defense: +20%

See description:
Agent Sweetie Drops, whose undercover alias is Bon Bon, who recently rejoined the monster-hunting agency of S.M.I.L.E. The agency was originally dissolved when a bugbear managed to escape from Tartarus, but has now been re-established in these uncertain times. As before, Agent Drops is ready to do her duty in the name of Equestria.
Political Power 200

Flags

Flags
Flag Information
Equestria.png
Equestria

Alicorn Rule.pngDemocratic Monarchism.pngDespotism.png
Socialist Republic of Equestria.png
Socialist Republic of Equestria

Equalism.png
Equestrian State.png
Equestrian State

Fascism.png
Imperial Domain of Equestria.png
Imperial Domain of Equestria

Flag of Crystal Empire Crystal Empire puppet

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

While Equestria belongs to the most developed nations in the world it has a hard time leveraging that into military might. The peaceful nature and state of the Equestrian political system means any conscription law above Volunteer and any mobilization law above Early mobilization are blocked until significant wartime reforms have been enacted.

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
22 16 53 (-37) 2 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Although Equestria starts with a large amount of Civilian Factories, but very little of them can be used because of high consumer good requirements due to national spirits. National spirits also hamper any military industrial growth. Equestria gains 3 Civilian factories and 5 Military factories from subjects.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
71 (-36) 9 (-5) 126 (-63) 46 (-23) 308 (-154) 102 (-51) 42 (-21)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Equestria has a vast amount of resources but is lacking in Aluminum, which it can import from its colony of New Mareland. Olenia is also a potential trade partner, however it is usually quickly annexed into Equestria's primary rival of the Changeling Lands.

Military

Army

Army
Type No.
Infantry Onhooves Division 2
Infantry Royal Guard 7
Infantry Garrison Regiment 9
Pegasi Pegasi Division 1
Light tank Royal Armour 2
Army experience.png Total divisions 21
Manpower.png Ponypower used 100.70k

In 1007, Equestria boasts a respectable military in size compared to the rest of the world, coming in third behind the Flag of Griffonian Republic Griffonian Republic and the Flag of Changeling Lands Changeling Lands. However, many of its divisions are underequipped and either green or trained, with only the Pegasi and Onhooves Divisions being regulars. Both the Royal Guard and Garrison Regiments are vastly undersized and unsuited for actual warfare, but the few Royal Armour divisions give a good base from which to create a tank corps.

It will remain extremely difficult to re-equip and expand the army for Equestria due to production issues until it can begin renovating its political system for war, and thus the army should mainly be used for defensive tactics against an enemy major power until enough forces can be raised in the future to push back.

It also has to deal with unfamiliarity with warfare which is shown either via the national spirit Unfamiliarity with Modern Warfare when the No Step Back No Step Back expansion is disabled or via army spirits Traditionalism, Unfamiliarity with Tanks, Trenches are Scary when the No Step Back No Step Back expansion is enabled

Field Marshal
Field Marshal Traits Description Skills Race
Prince Blueblood
Field Marshal
Prince Blueblood
Prince Blueblood (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait equestrian prince.png Prince of Equestria
The Princes' attend the high class military academy in Canterlot, where they are trained to command armies in battle.
  • Supply Consumption: −5%
  • Division Recovery Rate: +3%
  • Max planning: +5%
See description:
Prince Blueblood is a distant nephew of Princess Celestia and thus belongs to the royal family. He is widely known to be an arrogant and lazy snob, which is why it was a great surprise when he volunteered to join the officer corps of the Equestrian Army. No one knows his exact motivation, but he is already proving to be surprisingly competent, if a bit harsh.
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Generals
General Traits Description Skills Race
Soarin
General
Soarin
Soarin (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait air controller.png Air Force Commander
Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.
  • Air Superiority: +5%
  • Ground support: +3%
See description:
Soarin is the second-in-command of the Wonderbolts, a team of expert pegasus fliers. He usually aids Spitfire, the leader of the Wonderbolts, in her duty and acts as her replacement when needed. While he isn't afraid of hard work or great dangers, he does love to rest, take it easy and enjoy some delicious apple pie
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Pony.png
Pony
Fast Clip
General
Fast Clip
Fast Clip (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
See description:
Fast Clip is a member of the Wonderbolts and acts as a drill instructor, training cadets for the Wonderbolts Academy. Spitfire, the captain of the Wonderbolts, relies on Fast Clip to keep the training right on schedule and ensure training days run smoothly and efficiently.
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Whiplash
General
Whiplash
Whiplash (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
See description:
Alongside Fast Clip, Whiplash is a drill instructor of the Wonderbolts. Whiplash is one of the toughest instructors at the Wonderbolts Academy. He tests ponies backward and forward. There's no extra credit in Whiplash's world. Despite being a pony of few words, his image as a hoof-buster is mostly a legend. When he isn't putting cadets in their places, he's just a big softie.
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony

Division composition list

Division composition list
Division Name list Support companies Combat battalions
NATO infantry.png Onhooves Division Onhooves Division Engineer 7x Infantry
NATO infantry.png Royal Guards Royal Guard Division Recon, Military Police 3x Infantry
NATO infantry.png Garrison Regiment Garrison Division 4x Infantry
NATO pegasus.png Pegasi Division Pegasus Division Recon 8x Pegasi
NATO light tank.png Royal Armour Armoured Division Motorized Recon 1x Medium Tank, 2x Light Tank, 4x Motorized Infantry


Tank Variants list

Tank Variants list (With No Step Back No Step Back)
Name Chassis Suspension Armor upgrade Engine upgrade Main Armament Turret Special Features
Light Tank Mk. VI Breezie Basic Light Tank Clawbeak Riveted 1 Gasoline 2 Heavy Machine Gun Two Pony Turret Radio I, Smoke Launchers
Light Tank Mk. IV Breezie* Basic Light Tank Clawbeak Riveted 1 Gasoline 2 Heavy Machine Gun One Pony Turret
Stallion 6-Ton B* Basic Light Tank Bogie Riveted 3 Gasoline 2 Small Cannon Two Pony Turret
Stallion 6-Ton A* Basic Light Tank Bogie Riveted 3 Gasoline 2 Heavy Machine gun One Pony Turret Heavy Machine Gun
Stallion Medium Mk. II Great Yak Early Medium Tank Bogie Riveted 1 Gasoline 2 Small Cannon Three Pony Turret Radio I
Coltden-Loyal* Early Light Tank Bogie Riveted 1 Gasoline 1 Heavy Machine gun Light Fixed Superstructure
Yak Tank* Early Light Tank Bogie Riveted 1 Gasoline 1 Heavy Machine gun One Pony Turret
* marks a variant as "outdated".

Navy

Navy
Type No.
Aircraft Carrier.png Carrier 2
Battleship.png Battleship 6
Battlecruiser.png Battlecruiser 3
Heavy Cruiser.png Heavy Cruiser 7
Light Cruiser.png Light Cruiser 23
Destroyer.png Destroyer 56
Navy experience.png Total ships 97
Manpower.png Ponypower used 80k

Befitting its size, Equestria starts with the largest navy in the entire world in 1007, possessing a massive surface fleet almost unrivaled by any other nation. However, these impressive numbers are severely undercut by the outdated nature of many of its ships, meaning that effort will have to be taken to modernize it to remain competitive on the world stage and in major conflicts. Equestria does start with the technology to retrofit these designs, barring carriers which it has two of, and submarines which it has a distinct lack of. This means that unless preemptive action is taken it may be vulnerable to submarine raids that the Flag of Changeling Lands Changeling Lands often uses in the Great War.

Only a few ships are currently in production in 1007, including a third carrier which starts at around 50% progress. This means that the player will have to take action to expand and/or retrofit the navy and control the seas. Of critical importance is defending the likely aluminum imports from New Mareland across the Celestial Sea, which will be required to maintain a decent air force. Naval dominance may also allow naval invasions of a Changeling-occupied Flag of Kingdom of Olenia Olenia, opening up a new valuable front away from the Equestrian front line.

Admirals
Admiral Traits Description Skills Race
Madoor Stronghammer
Admiral
Madoor Stronghammer
Madoor Stronghammer (advisor).png
Trait sea and sky.png Sea and Sky
Believes that the best way to hold the sea is by controlling the air.
  • Naval Air Attacks from Carriers: +10%
  • Naval Air Agility from Carriers: +10%
  • Sortie efficiency: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 2
Pony.png
Pony
Evening Squall
Admiral
Evening Squall
Evening Squall (advisor).png
Trait nightmare of solomon.png Nightmare of Solomon
After almost single-hoofedly turning around a naval battle in the middle of the night against a much larger enemy force Evening Squall was first given the nickname "Nightmare of Solomon" by enemy forces but it was soon adopted by Equestrian naval personnel. Ever since she has a reputation of being second to none when it comes to naval warfare, especially at night.
  • Naval Hit Chance: +15%
  • Torpedo screen penetration: +15%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Pony.png
Pony
Cynosura
Admiral
Cynosura
Cynosura (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Leader Experience Gain: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
See description:
A member of Equestria's naval high command, Cynosura stands firm in her beliefs that a powerful navy is essential in securing a future of Equestrian success. Born from a middle class family in Manehattan, she spent much of her foalhood gazing at the busy harbours of her city; the youthful stories of New Mareland's founding and age-old tales of trades and journeys in the distant lands of Griffonia amazed Cynosura, from which she learned that both riches and dangers lie in the vast ocean and beyond. Inspired to venture through the seas in this new age, Cynosura sought to look beyond the horizon; her parents were inclusive about her career, and had her enrolled to the naval academy she wished for.


Cynosura joined the navy once she graduated, and soon her talents began to show. She was capable of navigating large fleets with exceptional efficiency during war games, likewise knowing how to deliver heavier strikes while taking less damage during simulations. Combining her passion with profession, she rose through the ranks, attaining the rank of Admiral, a position only few were able to achieve at her age. She never gave up on her belief, and insisted that a fleet in being was essential even at times of peace. However with only pirates as targets, a navy was hardly Equestria's concern. Only recently, with the storm of war rapidly approaching her horizon, Cynosura might perhaps finally see the opportunity to put her talents and creed at work
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Pony.png
Pony
Dust Hoover
Admiral
Dust Hoover
Dust Hoover (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait communist sympathizer.png Communist Sympathizer
Supporter of the communist cause.
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 1
Pony.png
Pony
Copper Gearheart
Admiral
Copper Gearheart
Copper Gearheart (advisor).png
Trait unknown.png Former Naval Designer
After years of designing warships, this admiral has a great understanding of how they function, how to maintain them, and how to repair and refit them. Their crews will be well trained in damage control, and their ships well prepared to handle even the most punishing of enemy strikes.
  • Chance to Receive Critical Hit: −10%
  • Effects of sustained Critical Hits: −20%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Pony.png
Pony

Naval units list

Naval units list (With Man the Guns Man the Guns)
Type Class Hull Engine # No. Production cost (naval).png # No. Design note
CV Pegasopolis Converted Dreadnought Carrier II 2 1 2x Hangar Space, Anti-Air II, Secondary Battery II, Flight Deck Armor
BB Healing Long Range Battleship Heavy II 1 2x Heavy Battery II, 3x Anti-Air II, Fire Control I, Secondary Battery II, Battleship Armor II
BB Protector* Fast Battleship and Dreadnought Heavy I 2 2x Heavy Battery II, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor I
BB Pillars* Fast Battleship and Dreadnought Heavy I 2 2x Heavy Battery II, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor II, Floatplane Catapult I
BB Star Swirl* Fast Battleship and Dreadnought Heavy II 2 2x Heavy Battery I, 2x Anti-Air II, Secondary Battery II, Battleship Armor II
BC Hope Fast Battleship and Dreadnought Heavy II 1 2x Heavy Battery II, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor II, Floatplane Catapult I
BC Virtue* Fast Battleship and Dreadnought Heavy II 2 2x Heavy Battery I, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor I
CA Canterlot* Scout and Armored Cruiser Cruiser II 7 2x Heavy Cruiser Battery II, Anti-Air II, Fire Control I, Sonar I, Secondary Battery II, Torpedo Launcher I, Floatplane Catapult I
CL Marigold Escort and Upgunned Cruiser Cruiser II 2 2x Light Cruiser Battery II, 2x Anti-Air II, Fire Control I, Sonar I, Cruiser Armor II, Floatplane Catapult I
CL Violet* Scout and Armored Cruiser Cruiser II 12 2x Light Cruiser Battery II, Anti-Air II, Fire Control I, Cruiser Armor I, Floatplane Catapult I, Torpedo Launcher I
CL Emerald* Scout and Armored Cruiser Cruiser II 11 Light Cruiser Battery II, Anti-Air II, Fire Control I, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I, Depth Charge I
DD Twilight Enlarged Destroyer Light II 1 Light Battery II, Anti-Air I, Fire Control I, Sonar I, 2x Torpedo Launcher II, Depth Charge I
DD Constellation* Torpedo Boat Destroyer Light II 34 Light Battery II, Anti-Air I, Fire Control I, 2x Torpedo Launcher II, Depth Charge I
DD Acasta* Torpedo Boat Destroyer Light II 13 Light Battery II, Anti-Air I, Fire Control I, Torpedo Launcher I, Depth Charge I
DD Ardent* Torpedo Boat Destroyer Light II 9 Light Battery I, Anti-Air I, Fire Control I, Torpedo Launcher I, Depth Charge I
SS Amberjack Modernised Coastal Submarine I 2x Torpedo Tubes I
* marks a variant as "outdated".

Ship type terminology:

  • CV - Carrier
  • BB - Battleship
  • BC -Battlecruiser
  • CA - Heavy cruiser
  • CL - Light cruiser
  • DD - Destroyer
  • SS - Submarine

Air Force

Air Force
Type No.
Close Air Support Close air support
Fighter Fighter 305
Naval Bomber Naval bomber 40
Heavy Fighter Heavy fighter
Tactical Bomber Tactical bomber 40
Transport Plane Transport plane
Air experience Total planes 385
Ponypower Ponypower used 8.50k
Aces
Ace Modifiers Plane types
Wonderbolts 'Wonderbolts' Squadron
Wonderbolts 'Wonderbolts' Squadron
  • Max Air Speed: +8%
  • Air Attack: +10%
  • Agility: +15%
Fighter Fighters and Interceptors
Night 'Night Queen' Glider
Night 'Night Queen' Glider
  • Max Air Speed: +8%
  • Air Attack: +10%
  • Agility: +15%
Fighter Fighters and Interceptors
Scroup 'Scroupy' Whitemares
Scroup 'Scroupy' Whitemares
  • Max Air Speed: +5%
  • Air Attack: +6%
  • Agility: +10%
Fighter Fighters and Interceptors
Vapour 'Lightning' Trail
Vapour 'Lightning' Trail
  • Max Air Speed: +5%
  • Air Attack: +6%
  • Agility: +10%
Fighter Fighters and Interceptors
Bolterdash 'Bolty' Lolcats
Bolterdash 'Bolty' Lolcats
  • Max Air Speed: +5%
  • Air Attack: +6%
  • Agility: +10%
Fighter Fighters and Interceptors
Pilszka 'Wagtail' Grethzky
Pilszka 'Wagtail' Grethzky
  • Max Air Speed: +3%
  • Air Attack: +3%
  • Agility: +5%
Fighter Fighters and Interceptors

Intelligence

Operative
Operative Traits Description Skills Race
Con Mane
Operative
Con Mane
Trait operative seducer.png Seducer
This Operative has shown an aptitude to get into people's heads - sometimes via the bedroom.
  • Own operative detection chance factor: −20%
  • Infiltration effectiveness: +25%
  • Infiltration risk: −25%
Trait operative tough.png Tough
The torturer's fist will break before this Operative does.
  • Enemy operative intel extraction rate: −50%
Trait operative safe cracker.png Safe Cracker
This Operative has come to our attention for an aptitude to open safes and other locks.
  • Capture Cipher effectiveness: +25%
  • Steal Blueprint risk: −25%
  • Steal Blueprint effectiveness: +25%
File:Trait operative commando.png Commando
This Operative has completed the commando training course.
  • Targeted Sabotage efficiency: +25%
  • Own operative detection chance factor: −10%
  • Sabotage risk: −25%
  • Capture Cipher effectiveness: +25%
  • Capture Cipher risk: −25%
Trait operative linguist.png Linguist
This Operative is a natural at picking up new languages.

Increased chance to acquire target nationality on completion of an operation.
Trait operative well groomed.png Well Groomed
This Operative maintains a wardrobe of stylish clothes and a meticulous grooming regime.
  • Control Trade mission effects: +20%
  • Diplomatic Pressure mission effects: +20%
Trait operative natural orator.png Natural Orator
This Operative has a knack for finding the right words.
  • Boost Ideology mission effects: +20%
  • Stage Coup risk: −25%
  • Stage Coup cost: −25%
Trait operative escape artist.png Escape Artist
The prison that can hold this Operative has yet to be built.
  • Rescue Operative risk: −10%
  • Rescue Operative cost: −10%
See description:
Born: November 11th, 975

Cover Identity: Donut Joe

Biography: Mane, Con Mane. One of the finest agents in Her Highness' secret service, the highly intelligent and charming Con Mane received a true stallion's upbringing in only the best of Equestria's academies. Frequent travels around the greater world sharpened the sophisticated pony's knowledge and sense of culture, and it is said that he is a fluent speaker of over a dozen languages! When he isn't off in defense of the princesses and country, he enjoys countryside travels and casino games, in addition to practicing his mastery of various solitary sports.

Dapper looks in signature tuxedo and slicken mane bonded with deadly charisma and quick thinking on his hooves ensure Con Mane access to any high-level events and sites. And when an open entrance isn't on the table, sleek and stealthy suits this pony's repertoire perfectly.

Utilizing a custom-tailored armory of gadgets envisioned by some of Canterlot's brightest minds grants Con Mane an edge over rival spies and organizations. Mad nobles, shapeshifting assassins, rogue wizards, and rampaging hydras are but a few feathers in his marks of macaroni. Con Mane would be a truly formidable foe, if not for his unwavering loyalty to Equestria, to the alicorns, and to harmony
Level 1


Pony.png
Pony

Military Staff

Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Rockhoof
Rockhoof
Entrenchment (Genius)
  • Has completed focus Goal military mission pony.png New High Command
  • Army Experience Gain: +0.40
  • Entrenchment speed: +24%

See description:
A Pillar of Old Equestria who recently returned from Limbo, Rockhoof is a stout warrior and a former member of the Mighty Helm, an elite unit of guards from his ancient home village. He wields nothing more than a shovel, but is a master at using it to dig trenches. While he had trouble adapting to modern society, he was given the title Keeper of Tales by Princess Twilight. Now that war is on our doorstep, perhaps we can give him a more serious duty to fulfill.
Political Power 200
Command power 10
Grimhoof
Grimhoof
Army Offense (Specialist)
  • Has completed focus Goal military mission pony.png New High Command
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

See description:
Grimhoof is a high-ranking member of the Cloudsdale Royal Legion. As a determined warrior, he advocates relentless and decisive attacks to crush the resistance of the enemy.
Political Power 50
Command power 30
Copper Top
Copper Top
Army Maneuver (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • Division Speed: +10%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Flash Magnus
Flash Magnus
Army Drill (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • Army Experience Gain: +0.30
  • Division training time: −10%

See description:
Flash Magnus is a legendary member of the Cloudsdale Royal Legion and a Pillar of Old Equestria who only recently returned from Limbo. He wields the fire-proof shield Netitus and is an expert in dealing with dragons. Currently he is the drill sergeant of the Canterlot Royal Guard, but there is no reason why his responsibilities couldn't be expanded further.
Political Power 100
Command power 20
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Cynosura
Cynosura
Decisive Battle (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Morning Storm
Morning Storm
Naval Aviation (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • Naval Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
Political Power 100
Command power 20
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Rainbow Dash
Rainbow Dash
Element of Loyalty
  • Has completed focus Goal military mission pony.png New High Command
  • Current ruling party is HarmonyHarmonic.
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia.
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
  • Foreign subversive activities efficiency: −15%

See description:
Rainbow Dash is the Element of Loyalty and a full member of the Wonderbolts, a team of flight experts. She has been called the best flier in all of Equestria and her large ego is only inflated further by this. She is brash, competitive and very talented, being the only pegasus capable of creating a Sonic Rainboom. However it is rumoured she has some confidence issues which she hides from others.
Political Power 50
Command power 10
Kitty Hawk
Kitty Hawk
Air Reformer (Specialist)
  • Has completed focus Goal military mission pony.png New High Command
  • Air Experience Gain: +0.20
  • Air Experience Gain: +5%
  • AI Modifier: Focus on Aviation: +10%
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Maud Pie
Maud Pie
Army Defense (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true:
    • Current ruling party is HarmonyHarmonic.
    • Current ruling party is CommunismCommunist.
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%

See description:
Maud Pie, full name Maudileena Daisy Pie, is Pinkie Pie's elder sibling. Several years ago she earned a rocktorate in rock science and is an unparalleled expert on rocks. She never shows her emotions and has a dry, monotone demeanour, yet is protective of her family. Her knowledge on rocks means she knows very well how to use terrain to our advantage.
Political Power 100
Command power 20
Limestone Pie
Limestone Pie
Infantry (Specialist)
  • Has completed focus Goal military mission pony.png New High Command
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%

See description:
A member of the Pie family, Limestone is Pinkie Pie's older sister. She has an angry, commanding persona, but is also very protective of her younger siblings. Now that war has come, she has joined the army to defend her home and family and quickly climbed through the ranks.
Political Power 50
Command power 30
Zecora
Zecora
Armor (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • Current ruling party is HarmonyHarmonic.
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%

See description:
Little is known about Zecora. She is the sole inhabitant of the monster-filled Everfree Forest and is a skilled brewer of potions who speaks solely in rhymes. She lives as a hermit, keeping to her zebra traditions. But now that war threatens Equestria, she is willing to step forth and aid the ponies who have accepted her. It seems she knows much about the rapid warfare tactics used by her kind in Zebrica, and can teach much to our mobile units.
Political Power 100
Command power 20
Rarity
Rarity
Uniform Designer
  • Current ruling party is HarmonyHarmonic.
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia.
  • Winter Attrition: −10%
  • Heat Attrition: −5%
  • Division Recovery Rate: +5%

See description:
Rarity is the Element of Generosity. She owns a chain of fashion boutiques and is a well-known entrepreneur and clothing designer. While she lives in rural Ponyville, she admires the urban elite of Canterlot and emulates them whenever possible, but never forgets her roots. It's well known that she happily gives out her expensive dresses for free, and is indeed happy to work for the greater good of Equestria if necessary.
Political Power 50
Wonderbolt Academy
Wonderbolt Academy
Air Combat Academy
  • Has completed focus Goal military mission pony.png New High Command
  • Current ruling party is HarmonyHarmonic.
  • Ace generation chance: +15%
Political Power 200
Command power 10
Thunderbolt Sentinel
Thunderbolt Sentinel
Army Regrouping (Specialist)
  • Has completed focus Goal derpy conscription eqs.png New Generals
  • Has unit leader: Thunderbolt Sentinel
  • Division Recovery Rate: +4%

See description:
One of Equestria's foremost experts on trenches, Thunderbolt Sentinel knows how to hold the line.
Political Power 50
Command power 30
Fizzlepop Berrytwist
Fizzlepop Berrytwist
Army Maneuver (Specialist)
  • Has completed focus Goal derpy conscription eqs.png New Generals
  • Current ruling party is HarmonyHarmonic.
  • Has unit leader: Fizzlepop Berrytwist
  • Division Speed: +5%

See description:
Formerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so.

While Storm King was preparing his ambitious invasion of Equestria, Fizzlepop managed to capture Princess Twilight Sparkle while she was on Mount Aris. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact.

Now she has returned to Equestria and embraced her former name, traveling the land and aiding fellow ponies. Her military experience is great and she is more than happy to aid us.
Political Power 50
Command power 30

Strategies and guides

Starting Situation

Equestria starts as a continental superpower, with a large industrial base, a decent army, some of the best tech in the game (second only possibly to Flag of Stalliongrad Stalliongrad), and two puppets (Flag of Crystal Empire Crystal Empire and the Flag of Commonwealth of New Mareland Commonwealth of New Mareland). Like the USA in vanilla HOI4, this strength is offset by its peaceful nature - its national spirits slow research and military expansion, and it is locked from increasing conscription or progressing beyond Early Mobilization. The spirits and locks cannot be fully removed without the onset of a major war, 50% World Tension or 40% War Support.

Army experienceThe Equestrian Army begins with 99.50k deployed ponies, including 1 half-strength Light Tank division, 1 40% strength Light Tank division, 1 30% strength Pegasus division, 2 capable (but only at 20% strength) Onhooves divisions, and 16 poorly trained and equipped Royal Guard and Garrison divisions who pose little to no value when it comes to frontline combat.

Navy experienceThe Equestrian Navy is respectable, notably including 37 ships, which include 5 Battleships, 3 Battlecruisers, 1 Heavy Cruiser, 3 Light Cruisers, 24 Destroyers, and 1 Aircraft Carrier. With a force of this size and the largest number of dockyards in the world the player should easily be able to maintain an edge over their enemies. Thanks to Level 2 Light Cruiser and Destroyer technology, Equestria can pick up a fight with the dangerous Changeling submarines, who will surely try to wreak havoc on the convoy trade routes.

Air experienceThe Equestrian Airforce is big yet obsolete, possessing 265 Pre-War Fighters, 18 Pre-War Carrier Fighters, 24 Naval Bomber I's, and 40 Pre-War Bombers. However, Equestria starts with a 70% discount to Fighters, allowing it to quickly begin Fighter I production. It is also important to note that Equestria starts with Naval Bomber I's carrier variant already researched.

Threats and Opportunities

  • Flag of Changeling Lands Changeling Lands - The primary threat to Equestria. They will have to subjugate Olenia before invading Equestria when they are ready, unless the Harmonic Civil War breaks out and Thorax succeeds. Similar to vanilla Germany, they possess a smaller industrial base but are heavily militarized from the start. The Changeling Lands may take focuses to infiltrate Equestria, providing penalties to political power and stability. Beware the Changeling Infiltrators that can emerge behind your front lines near Vanhoover after the outbreak of war.
  • Flag of Kingdom of Olenia Kingdom of Olenia - The deer nation starts off non-aligned, although has a chance of a communist revolution under Kullervo Sirola, a seizure of power by Aarimviiki Peurkonto, or a civil war to put Queen Velvet in charge. Olenia may attempt a civil war to restore Velvet to the throne without Equestrian interference, but Equestrian focuses offer the ability to influence the government and ultimately spark the civil war, having the ability to directly intervene. An early installation of Queen Velvet allows Equestria to guarantee them, greatly hindering the changeling expansion and potentially pulling Equestria into the war at an earlier, more equal stage.
  • Flag of Crystal Empire Crystal Empire - Although an integrated puppet, the Crystal Empire may use focuses to become independent via the Referendum for Independence focus, the Communist Path, or by unleashing Sombra, the communists having a choice to spark a civil war, and Sombra leading to a definite civil war. Equestria will be unable to intervene to stop Sombra for a substantial period, although eventually a wargoal against Sombra will become available should Cadance last long enough.
  • Flag of Commonwealth of New Mareland Commonwealth of New Mareland - Similar to Australia under British Colonial Rule, the Commonwealth of New Mareland starts off as a Dominion, although may seek independence from Equestria. Located on South-Eastern Griffonia, it is of limited use for the immediate conflicts Equestria faces, though it is a useful platform for possible later operations on Griffonia. However, it may also be the target of a supremist Wingbardy.
  • Flag of Stalliongrad Stalliongrad - The Communist nation can be either friend or foe depending on its election for General Secretary, choosing between Vasily, Dark Wing or Sinister. Vasily will attempt to spread Communism in Equestria and elsewhere through focuses, although he may also choose to actively join the fight against the changelings. Dark Wing will support reapprochment with Equestria, and eventually request to be an Equestrian puppet. Sinister will pursue a militaristic policy, eventually targeting Equestria after fighting the northern nations.
  • Flag of Buffalo Chiefdom Buffalo Chiefdom - The buffaloes block focuses for Southern Equestria (and the Tenochtitlan State University research slot). It can be pressured to join Equestria, or forcibly annexed via war. However, if the player chooses to wage war, they will recieve an enormously expensive consequence of political power, war support, and stability. Under Chieftain Strongheart the buffaloes will likely join Equestria on their own initiative, saving the player the need to waste time on those focuses.
  • Flag of Nova Griffonia Nova Griffonia - Weak at the start date, Nova Griffonia will likely consolidate its power over the region. It may pose a threat to Equestria if it goes Communist and allies with Stalliongrad, or goes Supremacist and wars the nearby minors. Although not a serious threat alone, it can cause headaches in a two front war during a changeling conflict.
  • Other minors - Yakyakistan, Jaki-Clan, the Polar Bear Communities, and the Kingdom of Pingland are too small to pose a serious threat, but may be conquered by surrounding powers. Guarantees of the Yaks or a request for a guarantee from the Harmonic Penguin Government offer opportunities to get involved against other meddling powers.
  • The Continent of Griffonia and the Flag of Griffonian Empire Griffonian Empire - Equestria is not well positioned for intervention across the sea until the Changeling Threat is resolved, but can intervene in later conflicts if it wishes. The Griffonian Empire is likely to continue expansion and reclaim its former territory from various nations, which can cause a rival superpower. Equestria may wish to support the Republic of Flag of Kingdom of Aquileia Aquileia (if it forms), a Harmonic Flag of Kingdom of Wingbardy Wingbardy, Flag of Greifenmarschen Greifenmarschen (which may seek a guarantee under the right circumstances) or the Flag of Griffonian Republic Griffonian Republic in the interests of frustrating the goals of the Griffonian Empire.

Gameplay Walkthrough

The Forgotten Tribe

The Forgotten Tribe spirit represents the ancient schism between Thestrals (Batponies) and the three other races. This spirit especially hurts Equestria's recruitable population and defence.

At the end of the first year Princess Luna will propose a series of reforms to resolve the problem. Celestia can choose to back these reforms personally (Option 1), or allow Luna to lead them (Option 2 or 3). Option 1 is safer but more expensive. The Luna led reforms lead to a long character arc about Luna, and are more dangerous - they can remove the spirit at almost no cost, but can also lead to civil war if the player is not careful.

Celestia Backed Reforms

The reforms will occur over the next year, and involve three sets of choices. To successfully remove the spirit, Equestria must earn 4 reform points, using expensive reforms. Anything less will cause the spirit to only be partially removed. It cannot be removed otherwise unless the Solar Empire is formed.

Reform effects
Reform Strength Business Extremism Friendship
Strong (+2 points)

For 1 year:
+30% Industrial Research Time
-10% Construction Speed
-10% Factory Output
-10% Dockyard Output
-1 Civilian Factory
-1 Military Factory

-6.00% Base War Support
For 1 year:
+20% Land Doctrine Research Time
+0.02 Daily Harmony Support
-0.10 Daily Political Power

-200 Political Power
For 1 year:
+0.03 Daily Harmony Support
-0.05 Daily Political Power

Decent (+1 points)

For 1 year:
+18% Industrial Research Time
-6% Construction Speed
-6% Factory Output
-6% Dockyard Output
-1 Civilian Factory

-4.00% Base War Support
For 1 year:
+12% Land Doctrine Research Time
+0.01 Daily Harmony Support
-0.06 Daily Political Power

-120 Political Power
For 1 year:
+0.02 Daily Harmony Support
-0.03 Daily Political Power

Token (0 points) +50 Political Power +50 Political Power +50 Political Power

Luna Led Reforms

Princess Luna will take up the cause, eventually leading to a referendum on welcoming Thestrals into Equestria. Behind the scenes, her alter ego Nightmare Moon will attempt to prepare for, and provoke, a civil war.

Spoilers below, we recommend these are best experienced in game before reading

Luna must choose who to seek support from.

  • The Elements of Harmony - Rarity will join Luna in her campaign efforts and support her as a friend. Rarity will always attempt to block a civil war, helping to further reduce the chance of war (unless civil war buildup is discovered early). Should a civil war occur and Nightmare Moon take the benevolent path, Rarity will become recruitable as a Popular Figurehead.
  • Supporters and Activists - Luna will learn more about her true role as a ruler and look to Equestria's future. Without Rarity blocking, the player may safely aim for a civil war.

After this decision is made, Luna will receive 4 events from the perspective of 4 different groups in Equestria relating to the reforms - cultists recruited in dreams, progressive activists, batpony clans and the Equestrian Royal Guard. Each event has an aggressive, semi-aggressive and peaceful option.

  • The Aggressive option will increase the buffs Luna gets in the civil war, but also will increase an internal point value by 2 for the riskiness. If the preparations are discovered by going over 5 points, a civil war will begin early with Nightmare Moon at a severe disadvantage in force size, and be hit with multiple negative national spirits. The aggressive option also makes it more difficult for Luna to resist a civil war at the end of the chain.
  • The Semi-Aggressive Option will also increase the buffs, but by a lesser amount. It will also increase the point value by 1. It will make it more difficult for Luna to resist as well, but less so.
  • The Peaceful Option offers no penalties or bonuses does not increase the point value. It will also increase the chance of Luna successfully resisting.

At the end of the chain, Luna's reform efforts will culminate in a speech in Manehattan. There, Nightmare Moon will attempt to seize control and start a civil war as the Flag of Lunar Empire Lunar Empire. Luna may give in or resist. If the player has chosen only peaceful options in the events prompted during the path, then she will always succeed in resisting Nightmare Moon. Otherwise, the chance varies from low to almost-certain. If Luna gives in, Nightmare Moon overtakes her and the Lunar Empire forms. Then, the Equestrian Civil War will truly begin.

If a civil war begins, the maluses will be removed and the player will be able to choose to play as Equestria, its vassals (if they have not pursued independence), or the Lunar Empire.

If Luna successfully resisted Nightmare Moon, the maluses will be removed and Luna will assume her place as a true co-equal ruler alongside Celestia.

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Princesses Celestia and Luna
Alicorn Rule.png
Alicorn Rule
Harmony

Privy Council
Privy Council of Equestria
Princesses of Ponies
  • Daily Political Power Gain: +0.25
  • Stability: +10%
The Princesses of Equestria, Celestia and Luna wield power over the Sun and Moon respectively. Despite the Diarchial power structure, Equestria has always been ruled by Celestia, leaving Luna to assume a supporting role. The recent campaign to welcome the Fourth Tribe into Equestria has changed this, and Princess Luna has now assumed a complementary role alongside her sister, working to realise the dreams of her subjects.




Spoiler end.

Unlocking Wartime Reforms

Equestria has a variety of political and industrial focuses available to it. The heart of the tree is the Wartime Reforms, which lock off a variety of focuses that make Equestria incredibly powerful and dangerous. Naturally, the player will want to reach it as soon as possible.

The Equestrian Royal Army 1.png"Urgent War Committee" focus leads to the removal of Equestria's peacetime maluses and unlocking its full power as a superpower. It is available after one of the following:

  • > 50% World Tension
  • a major justifying war or currently in an aggressive war against Equestria
  • a civil war
  • > 20% surrender Progress
  • > 40% War Support

Most commonly, this is unlocked by Chrysalis taking the 140 day-long Goal chn lead the army.png"Lead the Armies" focus. The player should monitor the changelings, plan accordingly, and avoid accidentally starting a 70-day focus just before the changelings begin to justify.

This tree leads to a variety of new capabilities - new generals, new command staff and advisers, and new decisions unlocked to change your conscription laws and making it possible to change economic laws instantly.

As the tree is progressed, the player will be offered choices as to the severity of the wartime reforms - reluctant rearmament without compromising pony values, a desperate embrace of military reform and new powers for a new era of war, or a middle path between the two. These decisions will also be reflected in the Toll of War, an item in the decision tab that measures the psychological impact of the war on Celestia, and Equestria's attitude towards militarism.

  • Goal derpy conscription eqs.png"New Generals": Completing this focus grants Equestria several new army generals.
Generals
General Traits Description Skills Race
August Fon Eisenstadt
General
August Fon Eisenstadt
August Fon Eisenstadt (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Sergeant Reckless
General
Sergeant Reckless
Sergeant Reckless (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Big Macintosh
General
Big Macintosh
Big Macintosh (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
See description:
Big Macintosh is Applejack's older brother and is an equally hard worker. He rarely uses other words besides "Eeyup" and "Nnope", and prefers to focus on his work. He has a calm demeanour and has practical wisdom. Wishing to protect his younger sister, he too has volunteered to join Equestria's officer corps.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 5
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Pony.png
Pony
Pinkie Pie
General
Pinkie Pie
Pinkie Pie (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait pinkie pie bae.png Pinkie Pie
Extremely joyful pony, lifts up the morale of the soldiers, breaks the laws of physics and digs trenches at the speed of sound.
  • Division Speed: +5%
  • Division Recovery Rate: +5%
  • Reinforce Rate: +5%
  • Max Entrenchment: +10%
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
See description:
Pinkamena Diane Pie, usually known as Pinkie Pie, is the Element of Laughter and works as a baker in Ponyville's Sugarcube Corner. She is energetic and sociable, loves to make others laugh, writes songs and organizes numerous parties for everypony in town.

That is, before the dark clouds of war covered Equestria. She takes the threat very seriously, knowing that if it is not stopped, the ponies she loves will suffer or even perish. Her attempts at using her happy and friendly attitude to approach the enemies of Equestria failed terribly, and now she knows the only thing that can save Equestria is violence. She has joined the officer corps of the Equestrian Army, ready to use her reality-bending abilities to save her homeland.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Caltrop Decay
General
Caltrop Decay
Caltrop Decay (advisor).png
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
Trait panzer expert.png Panzer Expert
Experience and training makes this leader an expert at commanding tanks.
  • Armor Division Defense: +10%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Pony.png
Pony
Sun Marble
General
Sun Marble
Sun Marble (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Sunrise Moonshadow
General
Sunrise Moonshadow
Sunrise Moonshadow (advisor).png
Trait night guard.png Night Guard
The Night Guards are ponies chosen to lead the Night Princess' armies. They have received specialised training which, during night-time, greatly improves the performance of the troops under their command. The night sees all.
  • Night:
    • Attack: +5%
    • Defense: +5%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born in 978 ALB, Southern Equestrian countryside. Sunrise was raised in the farming family whose export is mainly rice. He was raised among his older brother whom he didn't like, Sunrise did not have such easy life in his childhood due to the fact that poverty is common in the rural region, Sunrise enjoyed the outside world despite knowing how good, robust and beautiful the cities are, but still, he is particularly fascinated by the forest, jungle world. In his free time he was usually walking through the forests, sometimes living in there. Soon the harsh jungle is like a paradise for him - he could easily live there for the rest of his life. Some time later Princess Luna and Celestia came to visit his little town. That's when his cutie mark appeared, after the princesses have blessed him. From that moment he sworn to serve the princesses as best as he could. One day a draftpony came to his little town. Sunrise was fascinated by the world he can see by going to the military, but also that he can finally fulfil his destiny to serve the princesses. Almost without thinking he agreed to join the Equestrian Armed Forces.

After much dedication and hardship, his efforts came into fruition. He was quickly assigned to Royal Canterlot Division in 1001, intense and harsh training was common place in the elite division. Time's passed. One day his company was chosen to a special training with the Royal Canterlot Guards and the Lunar Guards to strengthen the coordination between those units, after the lessons have learned in the first changeling invasion of Canterlot in 1002. During those specialized trainings, it has shown himself his natural talents, Sunrise was one of the best from all of his company or even the guards. He quickly ranked up and was assigned to the Lunar Guards as an officer. Then later, the general of Equestria. When the Great War starts, he has shown his natural skills in managing his armies in the forest.
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Thunderbolt Sentinel
General
Thunderbolt Sentinel
Thunderbolt Sentinel (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait vigilant sentinel.png The Vigilant Sentinel
  • Division Recovery Rate: +5%
  • Division Defense: +5%
See description:
From an early age, Thunderbolt Sentinel knew that protecting others is his drive and talent. He went on to join the Equestrian Royal Guard, despite the protests of his father, who didn't want his son anywhere near the army. Sentinel's time in the boot camp only reinforced his belief that he belonged there. He was present during the first Changeling attack on Canterlot, which clearly showed that the Royal Guard was unprepared for the greater threat. Afterward, he applied for officer courses, in which he excelled. His fondness of defensive strategies and digging trenches was favoured by the Equestrian command staff, and he eventually rose up to a part of the military high command. Sentinel would love nothing more than to personally oversee the construction of a defensive line on the Changeling border, which his colleagues jokingly call "the Sentinel Line".
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Pony.png
Pony
Maud Pie
General
Maud Pie
Maud Pie (advisor).png
Trait rock girl.png Rock Girl
Having spent most of her life in a rock farm, this rock girl has a tough personality and broad expertise in digging.
  • Entrenchment speed: +10%
  • Reinforce Rate: +2%
  • Max Entrenchment: +12.5%
See description:
Growing up on a rock farm with Pinkie, Maud Pie spent much of her time mining and tending the rock fields. When Pinkie joined the officer corps, Maud followed, determined to put her rocktorate in geology to good work. She seems to have a supernatural talent at building fortifications and defenses, and has already proven to be one of the best combat engineers the Army has ever had.
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Pony.png
Pony
Fizzlepop Berrytwist
General
Fizzlepop Berrytwist
Fizzlepop Berrytwist (advisor).png
Trait fortress buster.png Fortress Buster
Assaulting a Fort holds no terror for this officer.
  • Fort:
    • Attack: +15%
See description:
Formerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so.

While Storm King was preparing his ambitious invasion of Equestria, Twilight Sparkle and her friends encouraged Queen Novo of Hippogriffia to attack him. During the following Battle of Ain Trotgourait, Fizzlepop managed to capture Princess Twilight Sparkle. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact.

Now she has returned to Equestria and embraced her former name, travelling the land and aiding fellow ponies. Her military experience is great and she is more than happy to aid us
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Pony.png
Pony
Applejack
General
Applejack
Applejack (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
The Element of Honesty, Applejack is an apple farmer from Ponyville. She runs the farm with her brother, Big Macintosh, and aids her friends whenever she can. She is diligent, dependable and caring, but also stubborn and somewhat proud. Now that war is coming, she has volunteered to command Equestria's forces into battle.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Allen Spark
General
Allen Spark
Allen Spark (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Pony.png
Pony
Swift Wing
General
Swift Wing
Swift Wing (advisor).png
Trait swift wing.png Kleptomaniac
This mare has a talent for making acquisitions in the field. It would be best not to question where the supplies come from, however.
  • Equipment Capture Ratio Gain: +5%
  • Fort:
    • Attack: +5%
See description:
Born: 16th of June, 967 in Zayatsk

Biography: Born in Severyana, Swift Wing was raised among her three older brothers. They were often two trots away from poverty, and thus it was no surprise that when their father enlisted for the Equestrian Guard, he took his children with him to Canterlot. Swift Wing received advanced education in one of Canterlot's private schools, and once she became eligible for enlistment, she joined a different unit than her father's. Swift Wing's constitution ensured she passed the most rigorous exercises, towering over most of the stallions (who were suitably intimidated). After Severyana rose up in rebellion, she did not side with her homeland, stressing that loyalty to Equestria comes first and foremost. During the first Changeling invasion in 1002, Swift Wing was blinded in her right eye when a stray grenade detonated too close. Undaunted by a major injury, she simply cobbled a makeshift eyepatch and cantered back to her duty. Afterwards, she would continue to serve in the Royal Engineer Corps in a supporting role, albeit many question how her unit tends to be more generously supplied than the others. Her tenacity in the face of injuries and setbacks inspires the soldiers under her command.

Portrait By: EmpressBridle"
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Fireflight
General
Fireflight
Fireflight (advisor).png
Trait fireflight.png Best Defence
  • Division Attack: +5%
  • Armor Division Attack: +5%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Orion Star
General
Orion Star
Orion Star (advisor).png
Trait cavalry leader.png Motorized Leader
Skilled at using mobile forces to achieve victory.
  • Motorized Attack: +12%
  • Mechanized Attack: +12%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Bernard Hoofgonery
General
Bernard Hoofgonery
Bernard Hoofgonery (advisor).png
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Anon Filly
General
Anon Filly
Anon Filly (advisor).png
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Division Recovery Rate: −10%
  • Planning Speed: +5%
  • Reconnaissance: +20%
Trait imbecile.png Imbecile
Imbecile characters are stupid.
  • Division Attack: −15%
  • Division Defense: −15%
  • Leader Skill Bonuses: −100%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Wartime Militias

If Equestria is losing a defensive non-civil war (>10% surrender) with a major, it can recruit militias from 5 regions for 40 political power each. The decisions take twenty days to complete and drain PP while active. Each region provides 7-12 infantry divisions at near full equipment level, each with 6 infantry battalions and a support artillery battalion.

Post War Reforms

After a major war, ponies, shocked over the radical destruction and transformation of their peaceful life, will question the wisdom of the Princess's rule, and advocate democratic reform. The player may crackdown on these demonstrations if Celestia is at a high enough toll of war, ending the chain quickly but without further bonuses. Or they may hold a referendum and embark on government reform, ranging from a renewal of the existing system, a total transformation to a Democratic Republic, or something in between. Regardless, the completion of this chain will grant a variety of bonuses, greatly boosting Equestria's military strength and its ability to intervene elsewhere.

If Equestria pursues as Constitutional Monarchy (Goal news.png"The New Royal Role") or a Republic (Goal generic liberty statue.png"The New Equestrian Republic"), a President/Prime Minister will be elected. These have various bonuses, as shown below. Note that the choice of leaders differs slightly depending on the selection of a Republic or Constitutional Monarchy.

Spoilers below, we recommend these are best experienced in game before reading
Possible Prime Ministers
Leader Ideology and Party Description Traits
Filthy Rich
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
None
rich_industrialist
  • Resource Gain Efficiency: +10.00%
  • Resources to Market: -5%
  • Trade deal opinion factor: +15.00%
Fancy Pants
Democratic Monarchism.png
Democratic Monarchism
Harmony

Equestrian Parliament
The Princess and Parliament of Equestria
None
connected_diplomat
  • Political Power Gain: +10%
  • Subversive activities cost: -10%
  • Improve relations opinion: +10.00%
  • Same ideology monthly opinion: +20.00%
  • Trade deal opinion factor: +10.00%
Possible Presidents
Leader Ideology and Party Description Traits
Fancy Pants
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
None
connected_diplomat
  • Political Power Gain: +10%
  • Subversive activities cost: -10%
  • Improve relations opinion: +10.00%
  • Same ideology monthly opinion: +20.00%
  • Trade deal opinion factor: +10.00%
Filthy Rich
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
None
rich_industrialist
  • Resource Gain Efficiency: +10.00%
  • Resources to Market: -5%
  • Trade deal opinion factor: +15.00%
Mayor Mare
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Equestrian Congress
The Congress and President of Equestria
None
populist
  • Political Power Gain: +5%
  • Monthly Population: +10.0%

Spoiler end.

Alternate Paths

Daybreaker and The Solar Empire

See the Flag of Solar Empire Solar Empire page for further information on playing as the Solar Empire. See Equestria Secrets for detailed mechanics of war reform and ascension to Daybreaker.

Civil War and The Lunar Empire

For details on how to begin the civil war, see Luna Led Reforms. See the Flag of Lunar Empire Lunar Empire page for further information on playing the Lunar Empire. See Equestria Secrets for detailed mechanics of the Civil War.

Awards

Main article: Awards
Equestria at War icon
Equestria at War
While playing as Equestria, be at war.
Sisterhooves Social icon
Sisterhooves Social
As Equestria, have both Celestia and Luna as country leaders at the same time.
War Of Sun And Moon icon
War Of Sun And Moon
Become the Solar Empire as Equestria while being at war with the Lunar Empire.