Equestria
“ | Equestria has lived in Harmony for over a millennium under the guidance of Princess Celestia. The nation has faced many minor threats recently, but has prevailed with the power of friendship and forgiveness. However, circumstances seem to be changing, as Equestria's enemies have roused themselves and are now a credible threat. The peace-loving nation of ponies finds itself in a new world with foes at their borders, but also among themselves. How will Equestria approach the troubling times ahead, and will Friendship and Harmony still save the day?"
— Equestria's Brief History in Country Selection
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Equestria | |
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The Land of Ponies | |
Ideology | ![]() |
Leader | |
Ruling party | Privy Council of Equestria (79%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Canterlot |
Continent | Southern Equus |
Diplomacy | Leader of the United Ponies Alliance Overlord of ![]() ![]() |
Demonym | Equestrian |
Tag | EQS |
Color | #9EF275 |
Lore
The Founding of Equestria

An ancient land whose exact origins are shrouded in myth and legend, Equestria is the nation of ponykind, of the three equine races which unified to face a hostile world. There are Earth Ponies, with a strength and affinity for growth and life, Pegasi, with the ability to fly and manipulate weather, and Unicorns, spellcasters with horns capable of impressive feats of magic. There are also Thestrals (also referred to as Batponies), who are night-dwelling cousins to the Pegasi, and are occasionally considered the fourth equine race. However, they never formally joined Equestria, and their legal status is currently in question even to this day.
The new alliance between the three tribes proved fruitful, and great pony heroes arose, protecting the fledgling nation. The wisest and most powerful among them, Starswirl the Bearded, recognized the potential of two young Alicorns, who were rare and legendary ponies possessing the traits of all 3 races. He crowned the Alicorn Sisters Celestia and Luna as Princesses of Equestria, tasking them with ruling and protecting the land from harm. Celestia and Luna soon realized their destinies were to wield control over the Sun and Moon respectively.

The princesses defended the kingdom throughout its early age from monsters, demigods, and disasters, and in doing so they discovered the Tree of Harmony, wielding the magic of its Six Elements, being Honesty, Kindness, Laughter, Magic, Loyalty, and Generosity. They established friendly relations with the neighboring Crystal Empire, a kingdom of crystal ponies, who embraced harmonic rule under Princess Amore and wielded the magic of the powerful crystals that grew in their domain, prospering under the magical strength of its powerful core, the Crystal Heart.
The Fall of the Crystal Empire and The Long Peace
However, this age of expansion and victory would not last.
A twisted unicorn of shadow, Sombra, rose in the Crystal Empire, overthrowing Princess Amore and enslaving the populace. Celestia and Luna used the Elements of Harmony to defeat and banish him to the Frozen North. But Sombra, bitter with his imminent imprisonment, cursed the Crystal Empire, locking it away along with him. Where once a proud city stood, only an icy wasteland remained.
The princesses returned to their stewardship of Equestria. But Princess Luna, given responsibility for the night, grew lonely and resentful as ponies shunned the night, preferring to play and work in the light of her sister's day. She became twisted and possessed by dark magic, transforming into the "wicked mare of darkness", Nightmare Moon. Attempting to impose perpetual night and rule alone, Nightmare Moon confronted Celestia. With a heavy heart, Celestia wielded the Elements of Harmony, defeating her sister and locking her away on the Moon. Terrified of Nightmare Moon and ill omens of the night, ponies lynched and attacked Thestrals, creating a rift between the two societies that would never heal.
Mournful but resolute, Celestia ruled Equestria under the mantle of Harmony and its guiding philosophy of cooperation, friendship, and trust, supported by careful management of ecological and climate balance. Peace and Prosperity reigned, and the years grew into centuries. Empires rose and fell, but Equestria remained. Stable. Idyllic. Stagnant.
The Stirrings of Change

Centuries passed, and Celestia rarely spoke of Luna's banishment and the times before it. History fell into myth, myth spun into legends. But slowly change began to stir. A treaty was finally signed with the deer of Olenia, ending their raids for good. The continent of Griffonia was discovered, and contact with the long-lost Eastern Ponies of the Riverlands was reestablished. Equestria also founded the colony of
New Mareland. Magitech, the invention of the steam engine by Jam Wutt, and electricity transformed pastoral villages into bustling cities, and the printing press made literacy possible for the masses. Railways advanced settlements south into Buffalo territory, while archaeologists and adventurers pressed deep into the jungles to unearth ancient relics and magic. Friendships strained as the harmony of the village gave way to the chaos of the city and free market.
And with the change came strife. In 979 ALB New Mareland, which had heavily invested in the growing markets of the Griffonian Empire, suffered economic disaster as the Griffonian Empire collapsed into warring states and revolutionary uprisings. Separated by distance and already overextended, Equestria declined to provide substantial assistance.
In 991 ALB the Northern Equestrian Region of Severyana faced crop failure and impending famine due to weather mismanagement by the pegasi. The growing Equestrian Capitalist Class charged extortionate rates for food and refused to drop prices. Revolutionaries began to speak of an alternative system, where all are equal. A zealous crackdown by the Equestrian Guard sparked an uprising, and eventually led to Severyana's secession from Equestria as a Communist state, naming itself Stalliongrad. Shocked by the crackdown and ensuing violence, Princess Celestia withdrew Equestrian Forces from the region and fired the Captain of the Guard.
The Return of Nightmare Moon and the New Princesses

In the capital of Canterlot, as the 1000th year of Nightmare Moon's banishment approached, ancient prophecies whispered of her escape. Celestia entrusted her hopes to her star magical protégé, the young unicorn Twilight Sparkle, whom she dispatched to Ponyville to learn about Friendship and Harmony. As feared, Nightmare Moon escaped her bonds, defeated Celestia, and destroyed the Elements of Harmony. But Celestia's gamble paid off, and Twilight Sparkle and her newfound friends (Applejack, Rainbow Dash, Rarity, Fluttershy, and Pinkie Pie) were able to incarnate as the Avatars of Harmony, defeating Nightmare Moon and restoring Princess Luna.
The Dual Monarchy was restored even as Equestria faced new challenges, including increasing tensions with the Buffalo Tribes and the escape of chaotic demigod Discord. However, these paled in comparison to the surprise invasion by the Changelings in 1002 ALB, a race of insect-like shapeshifters from the north who fed on the love of their victims.
By infiltrating the palace and replacing Alicorn Princess Mi Amore Cadenza, a distant relative of the original Princess Amore, Queen Chrysalis and her hive were able to take Canterlot by surprise, capturing both Celestia and Luna. Only Twilight Sparkle's last-minute intervention and the assistance of the real Princess Cadence defeated Queen Chrysalis, which also drove her changelings out of the city.

In recognition of their protection, Celestia permanently entrusted the Elements to Twilight Sparkle and her friends. No longer the holders of the Elements of Harmony, Celestia and Luna's banishment spell on Sombra and the Crystal Empire faded, returning both the Empire and Sombra to Equestria. However, Twilight and her friends were able to restore the Crystal Empire's Crystal Heart and drove off Sombra, this time keeping the Crystal Empire intact. Princess Cadence was appointed the Empire's head and the Amores once again ruled the Crystal Empire.
Twilight's heroism, her magical achievements, and her growth as a wielder of Harmony culminated in her ascension into an Alicorn form, and she was crowned as the Princess of Friendship by Princess Celestia. Ever since then, she has taken a more active role in supporting Friendship and Harmony throughout Equestria, including bringing back Sunset Shimmer, a former student of Princess Celestia back from a mysterious mirror world, befriending Starlight Glimmer, a former cult leader of a town north of Stalliongrad, and even saving Starswirl the Bearded and the Pillars of Equestria from Limbo.
Present Day and the Coming Storm

With four Alicorn princesses now supporting Equestria and Harmony, Harmonic Principles are beginning to re-emerge in the rapidly changing modern world, and Equestria is making itself true again. Recent ambassadorial efforts with the Yaks have been effective, and the new dragon Queen Ember has tentatively begun to experiment with Harmonic Principles. A new School of Friendship, established by Twilight Sparkle to promote peace and understanding between promising future elites of the various races, is representative of Equestria's hopes.

At the same time, conflicts appear to be the new norm, with Equestria only narrowly defeating very recent invasions by the Storm King and the demonic Tirek thanks to the efforts of the Princess of Friendship and her friends. Ponies are beginning to question the reliance on the Elements of Harmony, and the obvious lack of military preparation. To answer their concerns, Celestia has called for a comprehensive review of external threats and current Equestrian preparedness.
Meanwhile, Luna grows more comfortable in her role as ruler and has created an ambitious proposal to heal the ancient rift between Thestral and Pony. However, the stagnant nature of Equestria means that any change from the status quo may prove disastrous for the nation if not handled carefully...
And while all may still seem well abroad, the Changelings to the north remain united, now eyeing Equestria with a new desire: revenge.
Geography
In 1007, Equestria is the largest and dominant power on Equus, spanning from the Peura to Eclipse Gulf, and from Pegasi Gulf to the Rocky Sea. Moving clockwise, it borders Olenia, the
Changeling Queendom, its subject state the
Crystal Empire, and the breakaway region of
Stalliongrad. Additionally, the province of Village Up North borders
Nova Griffonia and Stalliongrad, and the nation completely envelops the nation of the
Buffalo Chiefdom and the exclave of the Badlands owned by the
United Dragon Lands.
The terrain of Equestria is highly diverse, with the majority of Central and Northern Equestria being dominated by plains and rivers. The mountain range traces downward from near Vanhoover to Fillydelphia, only being interrupted by various mountain passes, the largest of which being where the cities of Canterlot and Ponyville are situated. Further in the Southwest, a vast desert covers most of the region being partially surrounded by mountains, and the Southeast is primarily dense jungles and mountains surrounding the Badlands.
Holding such a large landmass, the major cities are spread far and wide, and urban areas are often distanced from each other. Almost all of Equestria's industry is consolidated in these states at game start, and the major naval ports include Vanhoover, Las Pegasus, Fillydelphia, and Manehattan. While the railroad network is extensive and covers the entire country, infrastructure is generally poor barring the cities, particularly in the Southeast.
Events
- Main article: Equestrian events
National Focus
- Main article: Equestrian national focus tree
- Buffalo Relations Branch
- is a path to integrate and develop the southern regions of Equestria, but requires a resolution to the buffalo tensions. The player will be given a first and second opportunity to resolve the situation with the buffaloes peacefully. If Chieftain Strongheart is selected, she will likely join Equestrian on her own accord, bypassing the first two focuses. This path contains a Tenochtitlan State University, granting an extra research slot. However, note the 119 day completion time - don't take it just before a changeling war.
- Equestria Games Branch
- is a prerequisite to assistance to the Crystal Empire, industrial focuses, and changeling defense.
- The central branches start the industrial focuses. Spitfire Research and Riptide Research can allow Equestria to field strong fighters and tanks should it choose, and Magical Crypto Machines provides excellent benefits for electronics. Note that if the player is planning a civil war, a few focuses from this branch are focused on construction in the east of the continent.
- School for Gifted Unicorns provides a bonus to research and leads to an extra research slot, and notably includes a 60% bonus for land doctrines and some racial research bonuses.
- Maintain the Status Quo Sub-branch
- helps with Yakyakistan and Olenia, providing Equestrian influence to launch a coup in Olenia and an envoy to Yakyakistan that will allow a guarantee, and eventually allow the player to call them into a defensive war.
- Increase Presence in Crystal Empire Sub-branch
- Increase Presence in the Crystal Empire Sub-branch will provide support for the Crystal Empire and PP for Equestria. It will also alert Equestria if a Sombra return is imminent. The final focus provides the ability to block the Sombra Return. However, if the Crystal Empire is going to resurrect Sombra, the player will not be able to take it in time anyway. Note that the Crystal Fair focus does nothing for the Crystal Empire. The industrial presence outside the main city will also assist Cadence in the civil war should Sombra return.
- Ministry of Defense Branch
- The Changeling Problem builds up Equestria's borders against the changelings, and provides small amounts of war support, which assists in changing to early mobilization. Note that the fortifications do not cover the complete border with the Changeling Lands.
- Urgent War Committee Sub-branch
- Reforms - On the left branch, Extreme Measures, Renovate Political System and Eradicate Bureaucracy are required to fully remove Stagnation of Harmony, and each will provide a decision regards the severity of the reforms. More severe reforms will boost attributes such as political power, war support, recruitable population, mobilization, and increase support for Supremacy. Weaker reforms will provide more political power. Put Down the Magic of Friendship with remove the associated spirit, with a similar decision about this reform. Finally, War Plan will give the War Plans spirit, a powerful spirit but one which drains war support and stability over time. It will be removed in peacetime and must be reactivated in future wars with a 100PP decision. These decisions will also be reflected in the Toll of War, an item in the decision tab that measures the psychological impact of the war on Celestia, and Equestria's attitude towards militarism.
- Stalliongrad - The right branch opens up operations for cooperation with Stalliongrad. This path is worth taking even if the player DOES NOT intend to work with Stalliongrad, as the invitation can be declined before sending for 150PP. If Stalliongrad does join the war, Military Coordination will provide a 50% land doctrine discount for both nations and Stalliongradian tank projects will provide a 50% armor discount for both nations. At the end of the war Stalliongrad may demand their cores as the price for the prior support. If refused they will leave the alliance. The land is not particularly valuable so Equestria can give it up without excessive burden.
- Search for Compromise Branch
- Will determine whether Equestria continues as a monarchy or changes into a republic.
- End of the Civil War Branch
- Deals with aftermath of a possible civil war
- Stop the Vote Branch
- Completely stops the vote from happening, if Celestia is ruthless enough.
Technology
Equestria starts with 3 research slots available.
Army | Naval | Air | Engineering / Industry |
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Doctrine | Racial | ||
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Designers, concerns and theorists
By selecting a Design Company they will permanently affect capabilities on all equipment researched and designed while they are hired.
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Military Theorist |
See description:
Granny Smith is the oldest living member of the vast Apple family. She has lived in Ponyville her entire life and is the grandmother of Applejack, the Element of Honesty. She is cranky, but no one can deny her wisdom that old age has given her. Living near the Everfree Forest has made her learn many tricks about how to deal with timberwolves and other monsters, and she believes those tricks could be used in conventional warfare as well. |
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Wonderbolts Captain |
See description:
Spitfire is the captain of the Wonderbolts, a famous group of flight experts. She has a fierce, dominant temper and ensures cadet ponies under her command master the art of flying. Her own talent is almost unsurpassed, and she has many ideas about improving our doctrine of aerial warfare. |
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Nuclear Scientist |
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See description:
Fluttershy is the Element of Kindness and a caretaker of animals. She is known for her shyness, but also her beauty and hidden assertiveness that is revealed whenever her friends are threatened. Now she is interested in heading a research department for developing healing megaspells, though some scientists in the group are curious about the more... aggressive implementation of such magic. |
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Rocket Scientist |
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Cosmetic names
Equestria has many unique cosmetic names for its equipment, listed here.
Artillery techs | |||||
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Tech year | Anti-Air | Artillery | Rocket Artillery | Anti-Tank | |
1005 | Model 8 | ||||
1007 | |||||
1010 | Model 17 | ||||
1011 | |||||
1013 | Earthshaker | ||||
1014 | |||||
1018 | |||||
1020 | |||||
1024 | |||||
1026 |
Politics
National spirits

- Daily
political power Gain: -0.75
Consumer Goods Factories: 30.0%
- Military Leader Cost: +200.0%
Stability: +10.00%
War Support: -15.00%
- Research Speed: -35.00%
- Lend-lease tension limit: +50.0%
- Send volunteers tension limit: +100.0%
- Guarantee tension limit: +50.0%
- Industrial Research Speed: +15%
- Electronics Research Speed: +15%
- Race Magic Research Speed: +15%
With the No Step Back expansion disabled, Equestria starts with an additional national spirit whose effects can be removed in steps by gaining enough army experience:

- Motorized experience gain from combat: -10%
- Mechanized experience gain from combat: -10%
- Light Tank unit design cost: +100%
- Medium Tank unit design cost: +100%
- Modern Tank unit design cost: +100%
- Heavy Tank unit design cost: +100%
- Super-Heavy Tank unit design cost: +100%
- Motorized Infantry design cost: +100%
- Mechanized Infantry unit design cost: +100%
- Magical Motorized unit design cost: +100%
- Magical Mechanized unit design cost: +100%
- Max Entrenchment: -10%
- Entrenchment speed:-10%
- Panzer leader trait XP Gain: -20%
- Motorized leader trait XP gain: -20%
Diplomacy
As the premier Harmonic power in not just Equus, but the entire world, Equestria starts with positive relations with almost all of the international harmonic nations. However, on the continent itself, it is relatively isolated barring its subject in the Crystal Empire and the northern nation of
Yakyakistan. It begins with cores on the
Buffalo Chiefdom and the Badlands exclave of the
United Dragon Lands, as well as claims on all of
Stalliongrad and
Our Town which Equestria can integrate and core should it own them in the future. However, these claims and cores are also in reverse; the Buffalo have four cores on Equestrian states, the Dragons have a core on Scale Mountains and a claim on the Spa Islands, and Stalliongrad has cores on the borderlands that it may seize in certain situations.
Nova Griffonia also has a claim on the Equestrian exclave of Village Up North.
Primarily, Equestria's enemy will most likely be the Changeling Lands in the typical Great War.
Olenia may be a potential ally for Equestria should they turn to Harmony, and Yakyakistan can be called to help if they survive as well. Nova Griffonia can provide limited help in the form of special volunteers, and the Equestrian colony on Griffonia,
New Mareland, can provide crucial support if they stay loyal. However, the same colony can potentially draw conflict from Griffonian powers such as
Wingbardy.
Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Privy Council Privy Council of Equestria |
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Alicorn Rule Harmony |
Princess Celestia | 79% | |
PCP Ponies' Communist Party |
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Equalism Communism |
Starlight Glimmer | 20% | |
Holy Sun Reign | ![]() |
Fascism Supremacy |
Chancellor Neighsay | 1% | |
Three Tribes Supporters | ![]() |
Despotism Non-Aligned |
Prince Blueblood | 0% |
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Princess of Ponies
Stout Defender
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Born: Time Immemorial
Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history. Their achievements in defeating Discord, King Sombra, Lord Tirek and other terrors have become legendary. Princess Celestia's role in maintaining a thousand years of peace after Nightmare Moon's banishment has been well documented. Responsible for raising the Sun, and until recently the Moon, she is perhaps the most beloved creature in the world, being a staunch proponent for peace, kindness and cooperation. With the recent return of Princess Luna to assist her in rulership, Princess Celestia continues to perpetuate the long, relative peace for all the ponies of Equestria. Portrait By: Scroup |
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Neighsay is strict and conservative, preferring to do things by the EEA guidelines. He is also very prejudiced against anyone who is not a pony, openly referring to non-ponies as "creatures" in a dismissive manner.
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A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Celestia and Luna |
Princesses of Ponies
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The Princesses of Equestria, Celestia and Luna wield power over the Sun and Moon respectively. Despite the Diarchial power structure, Equestria has always been ruled by Celestia, leaving Luna to assume a supporting role. The recent campaign to welcome the Fourth Tribe into Equestria has changed this, and Princess Luna has now assumed a complementary role alongside her sister, working to realise the dreams of her subjects.
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Princess of Ponies
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Born: Time Immemorial
Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history. Their achievements in defeating Discord, King Sombra, Lord Tirek and other terrors have become legendary. Princess Luna, recently returned from banishment, remains somewhat of a mystery to the ponies of Equestria. While she is earnest in reintegrating towards modern society, and earning the adoration of her subjects, Luna rarely enjoys the attention her elder sister, Princess Celestia, receives. Her efforts in guarding the dreams of ponies are greatly appreciated, but what is Luna's greatest contribution today is leading ponies in the field, much like in the glory days of old before Equestria's unification. Her knowledge of strategies and military knowledge is unmatched, by the virtue of her age, and she might have been the one to originally place these concepts in a theoretical form. Portrait By: Scroup |
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Post-Great War leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
War Hero - General
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A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.
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Wealthy Industrialist
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Well Connected Diplomat
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Dimensional Traveler
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Born: March 23rd, 974, Tall Tale
Biography: Having a natural talent at magic even before she gained her cutie mark, Sunset Shimmer was sent to Celestia's School for Gifted Unicorns as a young filly by her family, where her unique skills and ambition caught the eye of the Princess herself, who took her on as a student. For many years she served faithfully as her pupil, learning much about magic, the world, and everything in between. But although Sunset was proud to be her one and only protege, both her hubris and aspirations knew no limits, and she soon became discontent with the little progress she made in her studies. After an incident involving a magical mirror, Celestia was forced to expel her, though she escaped into an alternate world using the mirror as a portal. Years later, soon after the coronation of Princess Twilight Sparkle, Sunset Shimmer returned to steal the Element of Magic during her visit to the Crystal Empire. Fleeing back into the portal with the Element, Twilight was forced to chase after her, with Spike as her only company. Nopony quite knows what happened while they were gone, but Twilight eventually emerged with her crown secured, and stated that Sunset was in good hands. For many years, she went unnoticed and unremembered by many. Princess Twilight herself only knows of three visits from the mirror world, and none of them for very long. But that all changed when Equestria came under attack, and Harmony itself was threatened. As a Field Marshal in the Equestrian Army, Sunset Shimmer made a new name for herself among many as a proud and determined pony willing to do whatever it took to keep Equestria safe. It was that same reputation that, despite the many strange quirks she possesses from her time away from home, won Sunset the election as the new leader of Equestria, taking a place that she once desired before, but only now has truly earned. Portrait By: Scroup |
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Grassroots Populist
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Rural Populist
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Born: July 4th, 983, Ponyville
Biography: The Bearer of the Element of Honesty, Applejack is an apple farmer from Ponyville. Having gotten her cutie mark after realizing her true passion on her family farm of Sweet Apple Acres, she is regarded as one of the mainstays of the now-famous village and perhaps the most well-known pony of the vast Apple Family in Equestria, becoming friends with the future Princess Twilight Sparkle during the return of Nightmare Moon in 1000. A community pony with southern mannerisms, many who have met her find her to be an fair, empathetic and dilligent friend, even if her stubbornness gets the best of her sometimes. She is rarely seen without her signature stetson hat, one she inherited from her father and keeps close as a keepsake of his memory. Formerly most famous for her position in Equestria as a hero and an Element Bearer, as well as a teacher at the School of Friendship, Applejack was one of the ponies called on and enlisted as a General in the Equestrian Army, to which she distinguished herself in as a talented and brave leader. After the war and the declaration of the new Equestrian Republic, her popularity as a hero of both the military and of all of ponykind as well as her familial connections throughout Equestria meant she won the elections with a massive surge of popularity. As the new and unexpected President of Equestria, Applejack promises to remain as she always has; brave, reliable and above all honest, to protect the common pony, the traditions of Equestria, and defend everypony together side-by-side with those who fought with her to protect their home. |
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Redeemed Tyrant
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Ideology
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Privy Council of Equestria (Harmony)
Can declare war on country with the same ideology group without a
War goal
Can force government of another country to adopt the same ideology
Can guarantee other ideologies
Can send volunteers forces
Lowers World Tension with guarantees
Can justify
War Goals against a country that have not generated
World Tension
Can create collaboration governments
- Annex cost: +20%
- Generate wargoal tension limit: +50%
- Join faction:+50%
- Guarantee tension limit: +50%
- Divisions required for sending volunteer forces: -25%
- Civilian intelligence to others: +20%
- Army intelligence to others: +10%
- Navy intelligence to others: +20%
- Airforce intelligence to others: +10%
- Occupation appeal: +10%
- Appeal to refugees: +10%
Political Advisors
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Prince of Terror |
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See description:
Prince Blueblood is a distant nephew of Princess Celestia and thus belongs to the royal family. He is widely known to be an arrogant and lazy snob, which is why it was a great surprise when he volunteered to join the officer corps of the Equestrian Army. No one knows his exact motivation, but he is already proving to be surprisingly competent, if a bit harsh. |
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Element of Magic |
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See description:
Princess Twilight Sparkle is an alicorn, the Element of Magic, and the Princess of Friendship. Despite all this, she remains humble and prefers to spend time with her friends and family, or reading books in her vast library of the Ponyville Castle. Her magical talent is extremely impressive, yet whenever she faced grave dangers and threats, it was friendship that saved her. Her leadership and organization skills means she would do an excellent job at guiding the magical research department, and she is excited to take the job, even if it means she has to temporarily step down as the headmare of the School of Friendship. |
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Captain of Industry |
See description:
Coco Pommel began her career as a humble assistant and dressmaker, before being hired by Rarity to help her run her chain of boutiques. She has now worked at Manehattan's "Rarity For You" store for years and has grown quite skilled at managing a business. While she's too meek to admit it herself, her talent could be useful for Equestria as a whole. |
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War Industrialists |
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See description:
Well you've got opportunity In this very community |
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Silent Workpony |
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See description:
Raven Inkwell is Princess Celestia's personal assistant and helps her with administrative tasks and tedious paperwork, such as organizing celebrations and signing peace treaties. She is a reliable pony, but doesn't talk much and focuses on her duty. |
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Compassionate Grandee |
See description:
Fancy Pants is an aristocrat and a member of Canterlot's upper class. He's regarded as the most important pony in the capital alongside the Princesses, and indeed wields considerable influence. The Princesses often entrust him with vital tasks, but he does not abuse his position and is a true gentlecolt, treating both the poor and the rich with equal politeness. It is rumoured he is in a romantic relationship with the famed supermodel Fleur de Lis, but he claims they are purely platonic friends. |
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Smooth-Talking Charmer |
See description:
A wealthy businesspony, Filthy Rich has a monopoly on selling the delicious zap-apple jam which is produced only in Ponyville. He owns many other smaller businesses as well and is always seeking to make new deals with new ponies. While typically capitalists like him are regarded as mean and greedy, Filthy Rich is an amicable and kind pony. |
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Agent of S.M.I.L.E. | With ![]()
Without
See description:
Agent Sweetie Drops, whose undercover alias is Bon Bon, who recently rejoined the monster-hunting agency of S.M.I.L.E. The agency was originally dissolved when a bugbear managed to escape from Tartarus, but has now been re-established in these uncertain times. As before, Agent Drops is ready to do her duty in the name of Equestria. |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
While Equestria belongs to the most developed nations in the world it has a hard time leveraging that into military might. The peaceful nature and state of the Equestrian political system means any conscription law above Volunteer and any mobilization law above Early mobilization are blocked until significant wartime reforms have been enacted.
Industry and Resources
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
---|---|---|---|---|
22 | 16 | 53 (-37) | 2 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Although Equestria starts with a large amount of Civilian Factories, but very little of them can be used because of high consumer good requirements due to national spirits. National spirits also hamper any military industrial growth. Equestria gains 3 Civilian factories and 5 Military factories from subjects.
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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71 (-36) | 9 (-5) | 126 (-63) | 46 (-23) | 308 (-154) | 102 (-51) | 42 (-21) |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Equestria has a vast amount of resources but is lacking in Aluminum, which it can import from its colony of New Mareland. Olenia is also a potential trade partner, however it is usually quickly annexed into Equestria's primary rival of the Changeling Lands.
Military
Army
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Type | No. | |
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Onhooves Division | 2 |
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Royal Guard | 7 |
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Garrison Regiment | 9 |
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Pegasi Division | 1 |
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Royal Armour | 2 |
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Total divisions | 21 |
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Ponypower used | 100.70k |
In 1007, Equestria boasts a respectable military in size compared to the rest of the world, coming in third behind the Griffonian Republic and the
Changeling Lands. However, many of its divisions are underequipped and either green or trained, with only the Pegasi and Onhooves Divisions being regulars. Both the Royal Guard and Garrison Regiments are vastly undersized and unsuited for actual warfare, but the few Royal Armour divisions give a good base from which to create a tank corps.
It will remain extremely difficult to re-equip and expand the army for Equestria due to production issues until it can begin renovating its political system for war, and thus the army should mainly be used for defensive tactics against an enemy major power until enough forces can be raised in the future to push back.
It also has to deal with unfamiliarity with warfare which is shown either via the national spirit Unfamiliarity with Modern Warfare when the No Step Back expansion is disabled or via army spirits Traditionalism, Unfamiliarity with Tanks, Trenches are Scary when the
No Step Back expansion is enabled
Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Prince Blueblood |
![]() Skilled but stubborn. A good enough plan can survive contact with the enemy.
![]() This general will go out of his way to talk to the media and will always try to be in the limelight.
|
See description:
Prince Blueblood is a distant nephew of Princess Celestia and thus belongs to the royal family. He is widely known to be an arrogant and lazy snob, which is why it was a great surprise when he volunteered to join the officer corps of the Equestrian Army. No one knows his exact motivation, but he is already proving to be surprisingly competent, if a bit harsh. |
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Generals | ||||
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General | Traits | Description | Skills | Race |
Soarin |
See description:
Soarin is the second-in-command of the Wonderbolts, a team of expert pegasus fliers. He usually aids Spitfire, the leader of the Wonderbolts, in her duty and acts as her replacement when needed. While he isn't afraid of hard work or great dangers, he does love to rest, take it easy and enjoy some delicious apple pie |
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Fast Clip |
See description:
Fast Clip is a member of the Wonderbolts and acts as a drill instructor, training cadets for the Wonderbolts Academy. Spitfire, the captain of the Wonderbolts, relies on Fast Clip to keep the training right on schedule and ensure training days run smoothly and efficiently. |
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Whiplash |
See description:
Alongside Fast Clip, Whiplash is a drill instructor of the Wonderbolts. Whiplash is one of the toughest instructors at the Wonderbolts Academy. He tests ponies backward and forward. There's no extra credit in Whiplash's world. Despite being a pony of few words, his image as a hoof-buster is mostly a legend. When he isn't putting cadets in their places, he's just a big softie. |
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Division composition list
Tank Variants list
Type | No. | |
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Carrier | 2 |
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Battleship | 6 |
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Battlecruiser | 3 |
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Heavy Cruiser | 7 |
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Light Cruiser | 23 |
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Destroyer | 56 |
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Total ships | 97 |
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Ponypower used | 80k |
Befitting its size, Equestria starts with the largest navy in the entire world in 1007, possessing a massive surface fleet almost unrivaled by any other nation. However, these impressive numbers are severely undercut by the outdated nature of many of its ships, meaning that effort will have to be taken to modernize it to remain competitive on the world stage and in major conflicts. Equestria does start with the technology to retrofit these designs, barring carriers which it has two of, and submarines which it has a distinct lack of. This means that unless preemptive action is taken it may be vulnerable to submarine raids that the Changeling Lands often uses in the Great War.
Only a few ships are currently in production in 1007, including a third carrier which starts at around 50% progress. This means that the player will have to take action to expand and/or retrofit the navy and control the seas. Of critical importance is defending the likely aluminum imports from New Mareland across the Celestial Sea, which will be required to maintain a decent air force. Naval dominance may also allow naval invasions of a Changeling-occupied Olenia, opening up a new valuable front away from the Equestrian front line.
Admirals | ||||
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Admiral | Traits | Description | Skills | Race |
Madoor Stronghammer |
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Evening Squall |
![]() After almost single-hoofedly turning around a naval battle in the middle of the night against a much larger enemy force Evening Squall was first given the nickname "Nightmare of Solomane" by enemy forces but it was soon adopted by Equestrian naval personnel. Ever since she has a reputation of being second to none when it comes to naval warfare, especially at night.
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Cynosura |
See description:
A member of Equestria's naval high command, Cynosura stands firm in her beliefs that a powerful navy is essential in securing a future of Equestrian success. Born from a middle class family in Manehattan, she spent much of her foalhood gazing at the busy harbours of her city; the youthful stories of New Mareland's founding and age-old tales of trades and journeys in the distant lands of Griffonia amazed Cynosura, from which she learned that both riches and dangers lie in the vast ocean and beyond. Inspired to venture through the seas in this new age, Cynosura sought to look beyond the horizon; her parents were inclusive about her career, and had her enrolled to the naval academy she wished for.
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Dust Hoover |
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Copper Gearheart |
![]() After years of designing warships, this admiral has a great understanding of how they function, how to maintain them, and how to repair and refit them. Their crews will be well trained in damage control, and their ships well prepared to handle even the most punishing of enemy strikes.
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Naval units list
Air Force
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Type | No. | |
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Close air support | |
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Fighter | 305 |
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Naval bomber | 40 |
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Heavy fighter | |
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Tactical bomber | 40 |
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Transport plane | |
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Total planes | 385 |
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Ponypower used | 8.50k |
Intelligence
Operative | ||||
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Operative | Traits | Description | Skills | Race |
Con Mane |
![]() This Operative has shown an aptitude to get into people's heads - sometimes via the bedroom.
![]() The torturer's fist will break before this Operative does.
![]() This Operative has come to our attention for an aptitude to open safes and other locks.
File:Trait operative commando.png Commando
This Operative has completed the commando training course.
![]() This Operative is a natural at picking up new languages. Increased chance to acquire target nationality on completion of an operation. ![]() This Operative maintains a wardrobe of stylish clothes and a meticulous grooming regime.
|
See description:
Born: November 11th, 975
Cover Identity: Donut Joe Biography: Mane, Con Mane. One of the finest agents in Her Highness' secret service, the highly intelligent and charming Con Mane received a true stallion's upbringing in only the best of Equestria's academies. Frequent travels around the greater world sharpened the sophisticated pony's knowledge and sense of culture, and it is said that he is a fluent speaker of over a dozen languages! When he isn't off in defense of the princesses and country, he enjoys countryside travels and casino games, in addition to practicing his mastery of various solitary sports. Dapper looks in signature tuxedo and slicken mane bonded with deadly charisma and quick thinking on his hooves ensure Con Mane access to any high-level events and sites. And when an open entrance isn't on the table, sleek and stealthy suits this pony's repertoire perfectly. Utilizing a custom-tailored armory of gadgets envisioned by some of Canterlot's brightest minds grants Con Mane an edge over rival spies and organizations. Mad nobles, shapeshifting assassins, rogue wizards, and rampaging hydras are but a few feathers in his marks of macaroni. Con Mane would be a truly formidable foe, if not for his unwavering loyalty to Equestria, to the alicorns, and to harmony |
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Military Staff
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Element of Loyalty |
|
See description:
Rainbow Dash is the Element of Loyalty and a full member of the Wonderbolts, a team of flight experts. She has been called the best flier in all of Equestria and her large ego is only inflated further by this. She is brash, competitive and very talented, being the only pegasus capable of creating a Sonic Rainboom. However it is rumoured she has some confidence issues which she hides from others. |
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Air Reformer (Specialist) |
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Name | Trait | Requirement | Effect | Cost |
Army Defense (Expert) |
See description:
Maud Pie, full name Maudileena Daisy Pie, is Pinkie Pie's elder sibling. Several years ago she earned a rocktorate in rock science and is an unparalleled expert on rocks. She never shows her emotions and has a dry, monotone demeanour, yet is protective of her family. Her knowledge on rocks means she knows very well how to use terrain to our advantage. |
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Infantry (Specialist) |
See description:
A member of the Pie family, Limestone is Pinkie Pie's older sister. She has an angry, commanding persona, but is also very protective of her younger siblings. Now that war has come, she has joined the army to defend her home and family and quickly climbed through the ranks. |
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Armor (Expert) |
See description:
Little is known about Zecora. She is the sole inhabitant of the monster-filled Everfree Forest and is a skilled brewer of potions who speaks solely in rhymes. She lives as a hermit, keeping to her zebra traditions. But now that war threatens Equestria, she is willing to step forth and aid the ponies who have accepted her. It seems she knows much about the rapid warfare tactics used by her kind in Zebrica, and can teach much to our mobile units. |
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Uniform Designer |
|
See description:
Rarity is the Element of Generosity. She owns a chain of fashion boutiques and is a well-known entrepreneur and clothing designer. While she lives in rural Ponyville, she admires the urban elite of Canterlot and emulates them whenever possible, but never forgets her roots. It's well known that she happily gives out her expensive dresses for free, and is indeed happy to work for the greater good of Equestria if necessary. |
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Air Combat Academy |
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Army Regrouping (Specialist) |
See description:
One of Equestria's foremost experts on trenches, Thunderbolt Sentinel knows how to hold the line. |
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Army Maneuver (Specialist) |
See description:
Formerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so. While Storm King was preparing his ambitious invasion of Equestria, Fizzlepop managed to capture Princess Twilight Sparkle while she was on Mount Aris. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact. |
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Strategies and guides
Starting Situation
Equestria starts as a continental superpower, with a large industrial base, a decent army, some of the best tech in the game (second only possibly to Stalliongrad), and two puppets (
Crystal Empire and the
Commonwealth of New Mareland). Like the USA in vanilla HOI4, this strength is offset by its peaceful nature - its national spirits slow research and military expansion, and it is locked from increasing conscription or progressing beyond Early Mobilization. The spirits and locks cannot be fully removed without the onset of a major war, 50% World Tension or 40% War Support.
The Equestrian Army begins with 99.50k deployed ponies, including 1 half-strength Light Tank division, 1 40% strength Light Tank division, 1 30% strength Pegasus division, 2 capable (but only at 20% strength) Onhooves divisions, and 16 poorly trained and equipped Royal Guard and Garrison divisions who pose little to no value when it comes to frontline combat.
The Equestrian Navy is respectable, notably including 37 ships, which include 5 Battleships, 3 Battlecruisers, 1 Heavy Cruiser, 3 Light Cruisers, 24 Destroyers, and 1 Aircraft Carrier. With a force of this size and the largest number of dockyards in the world the player should easily be able to maintain an edge over their enemies. Thanks to Level 2 Light Cruiser and Destroyer technology, Equestria can pick up a fight with the dangerous Changeling submarines, who will surely try to wreak havoc on the convoy trade routes.
The Equestrian Airforce is big yet obsolete, possessing 265 Pre-War Fighters, 18 Pre-War Carrier Fighters, 24 Naval Bomber I's, and 40 Pre-War Bombers. However, Equestria starts with a 70% discount to Fighters, allowing it to quickly begin Fighter I production. It is also important to note that Equestria starts with Naval Bomber I's carrier variant already researched.
Threats and Opportunities
Changeling Lands - The primary threat to Equestria. They will have to subjugate Olenia before invading Equestria when they are ready, unless the Harmonic Civil War breaks out and Thorax succeeds. Similar to vanilla Germany, they possess a smaller industrial base but are heavily militarized from the start. The Changeling Lands may take focuses to infiltrate Equestria, providing penalties to political power and stability. Beware the Changeling Infiltrators that can emerge behind your front lines near Vanhoover after the outbreak of war.
Kingdom of Olenia - The deer nation starts off non-aligned, although has a chance of a communist revolution under Kullervo Sirola, a seizure of power by Aarimviiki Peurkonto, or a civil war to put Queen Velvet in charge. Olenia may attempt a civil war to restore Velvet to the throne without Equestrian interference, but Equestrian focuses offer the ability to influence the government and ultimately spark the civil war, having the ability to directly intervene. An early installation of Queen Velvet allows Equestria to guarantee them, greatly hindering the changeling expansion and potentially pulling Equestria into the war at an earlier, more equal stage.
Crystal Empire - Although an integrated puppet, the Crystal Empire may use focuses to become independent via the Referendum for Independence focus, the Communist Path, or by unleashing Sombra, the communists having a choice to spark a civil war, and Sombra leading to a definite civil war. Equestria will be unable to intervene to stop Sombra for a substantial period, although eventually a wargoal against Sombra will become available should Cadance last long enough.
Commonwealth of New Mareland - Similar to Australia under British Colonial Rule, the Commonwealth of New Mareland starts off as a Dominion, although may seek independence from Equestria. Located on South-Eastern Griffonia, it is of limited use for the immediate conflicts Equestria faces, though it is a useful platform for possible later operations on Griffonia. However, it may also be the target of a supremist Wingbardy.
Stalliongrad - The Communist nation can be either friend or foe depending on its election for General Secretary, choosing between Vasily, Dark Wing or Sinister. Vasily will attempt to spread Communism in Equestria and elsewhere through focuses, although he may also choose to actively join the fight against the changelings. Dark Wing will support reapprochment with Equestria, and eventually request to be an Equestrian puppet. Sinister will pursue a militaristic policy, eventually targeting Equestria after fighting the northern nations.
Buffalo Chiefdom - The buffaloes block focuses for Southern Equestria (and the Tenochtitlan State University research slot). It can be pressured to join Equestria, or forcibly annexed via war. However, if the player chooses to wage war, they will recieve an enormously expensive consequence of political power, war support, and stability. Under Chieftain Strongheart the buffaloes will likely join Equestria on their own initiative, saving the player the need to waste time on those focuses.
Nova Griffonia - Weak at the start date, Nova Griffonia will likely consolidate its power over the region. It may pose a threat to Equestria if it goes Communist and allies with Stalliongrad, or goes Supremacist and wars the nearby minors. Although not a serious threat alone, it can cause headaches in a two front war during a changeling conflict.
- Other minors - Yakyakistan, Jaki-Clan, the Polar Bear Communities, and the Kingdom of Pingland are too small to pose a serious threat, but may be conquered by surrounding powers. Guarantees of the Yaks or a request for a guarantee from the Harmonic Penguin Government offer opportunities to get involved against other meddling powers.
- The Continent of Griffonia and the
Griffonian Empire - Equestria is not well positioned for intervention across the sea until the Changeling Threat is resolved, but can intervene in later conflicts if it wishes. The Griffonian Empire is likely to continue expansion and reclaim its former territory from various nations, which can cause a rival superpower. Equestria may wish to support the Republic of
Aquileia (if it forms), a Harmonic
Wingbardy,
Greifenmarschen (which may seek a guarantee under the right circumstances) or the
Griffonian Republic in the interests of frustrating the goals of the Griffonian Empire.
Gameplay Walkthrough
The Forgotten Tribe
The Forgotten Tribe spirit represents the ancient schism between Thestrals (Batponies) and the three other races. This spirit especially hurts Equestria's recruitable population and defence.
At the end of the first year Princess Luna will propose a series of reforms to resolve the problem. Celestia can choose to back these reforms personally (Option 1), or allow Luna to lead them (Option 2 or 3). Option 1 is safer but more expensive. The Luna led reforms lead to a long character arc about Luna, and are more dangerous - they can remove the spirit at almost no cost, but can also lead to civil war if the player is not careful.
Celestia Backed Reforms
The reforms will occur over the next year, and involve three sets of choices. To successfully remove the spirit, Equestria must earn 4 reform points, using expensive reforms. Anything less will cause the spirit to only be partially removed. It cannot be removed otherwise unless the Solar Empire is formed.
Reform effects | |||||
---|---|---|---|---|---|
Reform Strength | Business | Extremism | Friendship | ||
Strong (+2 points) |
For 1 year: |
-6.00% Base War Support |
-200 political power | ||
Decent (+1 points) |
For 1 year: |
-4.00% Base War Support |
-120 political power | ||
Token (0 points) | +50 political power | +50 political power | +50 political power |
Luna Led Reforms
Princess Luna will take up the cause, eventually leading to a referendum on welcoming Thestrals into Equestria. Behind the scenes, her alter ego Nightmare Moon will attempt to prepare for, and provoke, a civil war.
Luna must choose who to seek support from.
- The Elements of Harmony - Rarity will join Luna in her campaign efforts and support her as a friend. Rarity will always attempt to block a civil war, helping to further reduce the chance of war (unless civil war buildup is discovered early). Should a civil war occur and Nightmare Moon take the benevolent path, Rarity will become recruitable as a Popular Figurehead.
- Supporters and Activists - Luna will learn more about her true role as a ruler and look to Equestria's future. Without Rarity blocking, the player may safely aim for a civil war.
After this decision is made, Luna will receive 4 events from the perspective of 4 different groups in Equestria relating to the reforms - cultists recruited in dreams, progressive activists, batpony clans and the Equestrian Royal Guard. Each event has an aggressive, semi-aggressive and peaceful option.
- The Aggressive option will increase the buffs Luna gets in the civil war, but also will increase an internal point value by 2 for the riskiness. If the preparations are discovered by going over 5 points, a civil war will begin early with Nightmare Moon at a severe disadvantage in force size, and be hit with multiple negative national spirits. The aggressive option also makes it more difficult for Luna to resist a civil war at the end of the chain.
- The Semi-Aggressive Option will also increase the buffs, but by a lesser amount. It will also increase the point value by 1. It will make it more difficult for Luna to resist as well, but less so.
- The Peaceful Option offers no penalties or bonuses does not increase the point value. It will also increase the chance of Luna successfully resisting.
Lunar Empire's civil war national spirits from secret activities and lunarist partisans in Equestria's side | |||||
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Activities | Aggressive options | Semi-aggressive options | Peaceful options | Uncovered activities | |
Stealing weapons caches | Hidden Supply Depots Division Organisation: +7.5% |
Hidden Weapons Caches Division Organisation: +5.0% |
Minor Hidden Weapons Caches Division Organisation: +2.5% |
Stolen Weapons Confiscated Division Organisation: -5.0% | |
Agitating workers | Assiduous Workers Production Efficiency Growth: +10.00% |
Supportive Workers Production Efficiency Growth: +7.50% |
Confused Workers Production Efficiency Growth: +5.00% |
Disloyal Workers Production Efficiency Growth: -10.00% | |
Thestral support | Full Thestral Mobilisation political power Gain: +15% |
Partial Thestral Readiness political power Gain: +10% |
Unprepared Thestral Forces political power Gain: +5% |
Isolated Thestral Forces
political power Gain: -10% | |
Lunarist guerrillas (in ![]() |
Uncontested Lunar Guerrillas Supply Consumption: +10% |
Lunar Guerrillas Supply Consumption: +5% |
Ineffective Lunar Guerrillas Supply Consumption: +2.5% |
Defeated Lunar Guerrillas Supply Consumption: -5% |
At the end of the chain, Luna's reform efforts will culminate in a speech in Manehattan. There, Nightmare Moon will attempt to seize control and start a civil war as the Lunar Empire. Luna may give in or resist. If the player has chosen only peaceful options in the events prompted during the path, then she will always succeed in resisting Nightmare Moon. Otherwise, the chance varies from low to almost-certain. If Luna gives in, Nightmare Moon overtakes her and the Lunar Empire forms. Then, the Equestrian Civil War will truly begin.
If a civil war begins, the Forgotten Tribe maluses will be removed and the player will be able to choose to play as Equestria, its vassals (if they have not pursued independence), the Lunar Empire or breakaways.
If Luna successfully resisted Nightmare Moon, the maluses will be removed and Luna will assume her place as a true co-equal ruler alongside Celestia.
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Princesses of Ponies
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The Princesses of Equestria, Celestia and Luna wield power over the Sun and Moon respectively. Despite the Diarchial power structure, Equestria has always been ruled by Celestia, leaving Luna to assume a supporting role. The recent campaign to welcome the Fourth Tribe into Equestria has changed this, and Princess Luna has now assumed a complementary role alongside her sister, working to realise the dreams of her subjects.
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Unlocking Wartime Reforms
Equestria has a variety of political and industrial focuses available to it. The heart of the tree is the Wartime Reforms, which lock off a variety of focuses that make Equestria incredibly powerful and dangerous. Naturally, the player will want to reach it as soon as possible.
The "Urgent War Committee" focus leads to the removal of Equestria's peacetime maluses and unlocking its full power as a superpower. It is available after one of the following:
- > 50% World Tension
- a major justifying war or currently in an aggressive war against Equestria
- a civil war
- > 20% surrender Progress
- > 40% War Support
Most commonly, this is unlocked by Chrysalis taking the 140 day-long "Lead the Armies" focus. The player should monitor the changelings, plan accordingly, and avoid accidentally starting a 70-day focus just before the changelings begin to justify.
This tree leads to a variety of new capabilities - new generals, new command staff and advisers, and new decisions unlocked to change your conscription laws and making it possible to change economic laws instantly.
As the tree is progressed, the player will be offered choices as to the severity of the wartime reforms - reluctant rearmament without compromising pony values, a desperate embrace of military reform and new powers for a new era of war, or a middle path between the two. These decisions will also be reflected in the Toll of War, an item in the decision tab that measures the psychological impact of the war on Celestia, and Equestria's attitude towards militarism.
Generals | ||||
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General | Traits | Description | Skills | Race |
August Fon Eisenstadt |
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Sergeant Reckless |
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Big Macintosh |
See description:
Big Macintosh is Applejack's older brother and is an equally hard worker. He rarely uses other words besides "Eeyup" and "Nnope", and prefers to focus on his work. He has a calm demeanour and has practical wisdom. Wishing to protect his younger sister, he too has volunteered to join Equestria's officer corps. |
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Pinkie Pie |
![]() A good officer needs to lead from the front.
|
See description:
Pinkamena Diane Pie, usually known as Pinkie Pie, is the Element of Laughter and works as a baker in Ponyville's Sugarcube Corner. She is energetic and sociable, loves to make others laugh, writes songs and organizes numerous parties for everypony in town. That is, before the dark clouds of war covered Equestria. She takes the threat very seriously, knowing that if it is not stopped, the ponies she loves will suffer or even perish. Her attempts at using her happy and friendly attitude to approach the enemies of Equestria failed terribly, and now she knows the only thing that can save Equestria is violence. She has joined the officer corps of the Equestrian Army, ready to use her reality-bending abilities to save her homeland. |
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Caltrop Decay |
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Sun Marble |
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Sunrise Moonshadow |
See description:
Born in 978 ALB, Southern Equestrian countryside. Sunrise was raised in the farming family whose export is mainly rice. He was raised among his older brother whom he didn't like, Sunrise did not have such easy life in his childhood due to the fact that poverty is common in the rural region, Sunrise enjoyed the outside world despite knowing how good, robust and beautiful the cities are, but still, he is particularly fascinated by the forest, jungle world. In his free time he was usually walking through the forests, sometimes living in there. Soon the harsh jungle is like a paradise for him - he could easily live there for the rest of his life. Some time later Princess Luna and Celestia came to visit his little town. That's when his cutie mark appeared, after the princesses have blessed him. From that moment he sworn to serve the princesses as best as he could. One day a draftpony came to his little town. Sunrise was fascinated by the world he can see by going to the military, but also that he can finally fulfil his destiny to serve the princesses. Almost without thinking he agreed to join the Equestrian Armed Forces. After much dedication and hardship, his efforts came into fruition. He was quickly assigned to Royal Canterlot Division in 1001, intense and harsh training was common place in the elite division. Time's passed. One day his company was chosen to a special training with the Royal Canterlot Guards and the Lunar Guards to strengthen the coordination between those units, after the lessons have learned in the first changeling invasion of Canterlot in 1002. During those specialized trainings, it has shown himself his natural talents, Sunrise was one of the best from all of his company or even the guards. He quickly ranked up and was assigned to the Lunar Guards as an officer. Then later, the general of Equestria. When the Great War starts, he has shown his natural skills in managing his armies in the forest. |
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Thunderbolt Sentinel |
See description:
From an early age, Thunderbolt Sentinel knew that protecting others is his drive and talent. He went on to join the Equestrian Royal Guard, despite the protests of his father, who didn't want his son anywhere near the army. Sentinel's time in the boot camp only reinforced his belief that he belonged there. He was present during the first Changeling attack on Canterlot, which clearly showed that the Royal Guard was unprepared for the greater threat. Afterward, he applied for officer courses, in which he excelled. His fondness of defensive strategies and digging trenches was favoured by the Equestrian command staff, and he eventually rose up to a part of the military high command. Sentinel would love nothing more than to personally oversee the construction of a defensive line on the Changeling border, which his colleagues jokingly call "the Sentinel Line". |
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Maud Pie |
See description:
Growing up on a rock farm with Pinkie, Maud Pie spent much of her time mining and tending the rock fields. When Pinkie joined the officer corps, Maud followed, determined to put her rocktorate in geology to good work. She seems to have a supernatural talent at building fortifications and defenses, and has already proven to be one of the best combat engineers the Army has ever had. |
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Fizzlepop Berrytwist |
See description:
Formerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so. While Storm King was preparing his ambitious invasion of Equestria, Twilight Sparkle and her friends encouraged Queen Novo of Hippogriffia to attack him. During the following Battle of Ain Trotgourait, Fizzlepop managed to capture Princess Twilight Sparkle. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact. |
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Applejack |
See description:
The Element of Honesty, Applejack is an apple farmer from Ponyville. She runs the farm with her brother, Big Macintosh, and aids her friends whenever she can. She is diligent, dependable and caring, but also stubborn and somewhat proud. Now that war is coming, she has volunteered to command Equestria's forces into battle. |
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Allen Spark |
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Swift Wing |
See description:
Born: 16th of June, 967 in Zayatsk Biography: Born in Severyana, Swift Wing was raised among her three older brothers. They were often two trots away from poverty, and thus it was no surprise that when their father enlisted for the Equestrian Guard, he took his children with him to Canterlot. Swift Wing received advanced education in one of Canterlot's private schools, and once she became eligible for enlistment, she joined a different unit than her father's. Swift Wing's constitution ensured she passed the most rigorous exercises, towering over most of the stallions (who were suitably intimidated). After Severyana rose up in rebellion, she did not side with her homeland, stressing that loyalty to Equestria comes first and foremost. During the first Changeling invasion in 1002, Swift Wing was blinded in her right eye when a stray grenade detonated too close. Undaunted by a major injury, she simply cobbled a makeshift eyepatch and cantered back to her duty. Afterwards, she would continue to serve in the Royal Engineer Corps in a supporting role, albeit many question how her unit tends to be more generously supplied than the others. Her tenacity in the face of injuries and setbacks inspires the soldiers under her command. |
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Fireflight |
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Orion Star |
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Bernard Hoofgonery |
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Anon Filly |
![]() This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
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Wartime Militias
If Equestria is losing a defensive non-civil war (>10% surrender) with a major, it can recruit militias from 5 regions for 40 political power each. The decisions take twenty days to complete and drain PP while active. Each region provides 7-12 infantry divisions at near full equipment level, each with 6 infantry battalions and a support artillery battalion.
Post War Reforms
After a major war, ponies, shocked over the radical destruction and transformation of their peaceful life, will question the wisdom of the Princess's rule, and advocate democratic reform. The player may crackdown on these demonstrations if Celestia is at a high enough toll of war, ending the chain quickly but without further bonuses. Or they may hold a referendum and embark on government reform, ranging from a renewal of the existing system, a total transformation to a Democratic Republic, or something in between. Regardless, the completion of this chain will grant a variety of bonuses, greatly boosting Equestria's military strength and its ability to intervene elsewhere.
If Equestria pursues as Constitutional Monarchy ("The New Royal Role") or a Republic (
"The New Equestrian Republic"), a President/Prime Minister will be elected. These have various bonuses, as shown below. Note that the choice of leaders differs slightly depending on the selection of a Republic or Constitutional Monarchy.
Possible Prime Ministers | |||||
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Leader | Ideology and Party | Description | Traits | ||
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rich_industrialist
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connected_diplomat
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Possible Presidents | |||||
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Leader | Ideology and Party | Description | Traits | ||
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connected_diplomat
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rich_industrialist
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populist
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Alternate Paths
Daybreaker and The Solar Empire
See the Solar Empire page for further information on playing as the Solar Empire. See Equestria Secrets for detailed mechanics of war reform and ascension to Daybreaker.
Civil War and The Lunar Empire
For details on how to begin the civil war, see Luna Led Reforms. See the Lunar Empire page for further information on playing the Lunar Empire. See Equestria Secrets for detailed mechanics of the Civil War.
Awards
- Main article: Awards