This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Focus
Prerequisites
Effects
Legacy of the Cockatrice War
Two years ago, the New Mareland Army Corps was truly humiliated in a disastrous 'war' against the local cockatrice population. Those birds turned over 100 brave [Root.GetAdjective] to stone and our own bullets and bombs caused more damage than the cockatrices ever did!
Clearly we have much to learn from these mistakes.
Gain 25 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
New Mareland Military Pattern Trucks
Our army needs to modernise if we are to stand a chance in the upcoming conflicts. Trucks are essential to moving troops and supplies in areas without railroads. To properly standardise the production of motorised vehicles, we'll push a design for our own military trucks. This will allow mass production of trucks, the first step to a truly mobile army.
Requires the following:
“Legacy of the Cockatrice War”
Gain +100% research bonus (New Mareland Military Pattern Trucks) (2 uses) towards:
Truck
The Bits Gun
We have never had the resources of many of the world's larger nations so many of our firearms were imported from overseas, especially from Equestria. A locally developed and produced primary firearm would drastically cut the cost of arming our troops. We will collect and examine a collection of foreign guns we have acquired, to put together our own rifle, made to be efficient in both resource and labour cost.
Requires the following:
“Legacy of the Cockatrice War”
Gain +100% research bonus (The Bits Gun) (1 use) towards:
Infantry Weapons
[Root.GetEQCSunsetAcademyName]
The Military Academy at Sunset is our pride and joy. Its excellent facilities and teacher staff will train the next generation of Mareland's finest to serve us for a long time to come. Putting more funds into the academy here will certainly serve us well. If all our officers learn the classics of warfare, they will certainly learn from past mistakes.
Requires one of the following:
“New Mareland Military Pattern Trucks”
“The Bits Gun”
Gets the National Spirit “[Root.GetEQCSunsetAcademyName]”
[Root.GetEQCSunsetAcademyName]
Army Experience Gain: +0.02
Planning Speed: +10%
Land Doctrine Cost: −10%
The Military Academy at Sunset is our pride and joy. Its excellent facilities and teacher staff will train the next generation of Mareland's finest to serve us for a long time to come. Putting more funds into the academy here will certainly serve us well. If all our officers learn the classics of warfare, they will certainly learn from past mistakes.
[SCOPE]Every employed army leader:
Add Plannning Skill: 1
New Mareland Army Catering Corps
They say a pony marches on his stomach. Then surely an army marches on a thousand stomachs. To make sure our army never goes hungry, we shall establish an official branch of our army whose job it is to procure food for the troops. The New Mareland Army Catering Corps will cater to all our soldiers' needs, so that they only have to focus on fighting the actual battle.
Requires the following:
“[Root.GetEQCSunsetAcademyName]”
Gets the National Spirit “New Mareland Army Catering Corps”
New Mareland Army Catering Corps
Division Speed: +5%
Supply Consumption: −10%
NMAC Spirit
The New Mareland Army Corps is special. Whether it be griffon bandits or hordes of wild animals, they face them with a laugh. We should embrace this spirit and let it guide our fighting ponies long into the future.
Requires the following:
“[Root.GetEQCSunsetAcademyName]”
Gets the National Spirit “NMAC Spirit”
NMAC Spirit
Division Recovery Rate: +5%
Recruitable Population: 1%
Recruitable Population Factor: +10%
The New Mareland Army Corps is special. Whether it be griffon bandits or hordes of wild animals, they face them with a laugh. We should embrace this spirit and let it guide our fighting ponies long into the future.
Hackhoof Shovel
The Hackhoof Shovel is a shovel design invented in the New Mareland. But it is much more than that, it is also our strategy for fortification and engineering. Rolling out these tactics to all our engineer companies will improve the speed in which they will be able to build field fortifications and other structures. This will surely help our army to stand its ground.
Requires one of the following:
“NMAC Spirit”
“New Mareland Army Catering Corps”
Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
Support technology
The Sentinel Project
The future of warfare is clearly the tank. Tanks are armoured weapon platforms that can outmanoeuvre the enemy. If we devote extra resources to developing new models and variants of tanks, we might gain a cutting edge in the battles ahead. With dedicated tank divisions, our armies will waltz over the plains victoriously. The griffons may have their knights, but New Mareland will have its Sentinels.
Requires the following:
“New Mareland Military Pattern Trucks”
Gain +100% research bonus (The Sentinel Project) (2 uses) towards:
Armor technology
[Root.GetEQCArtilleryName]
Artillery is an old concept of warfare, but the increased complexity of the battlefield requires new tactics. Mobile warfare, massed troop formations and shifting fronts require expert management for the big guns. In order to effectively handle the use of our artillery, we will establish a new Command centre to assist with this.
Requires the following:
“The Bits Gun”
Gain +100% research bonus (Artillery technologies bonus) (2 uses) towards:
Support Artillery
[Root.GetEQCMarineTechName]
We are a nation almost exclusively of islands and coasts. This means we need to expand the regiment that specialises in amphibious tactics. The marines are instrumental to our attack and defence strategies. They are a cut above the rest of the army and if we train and learn tactics to effectively use them during naval landings, we will be able to gain a foothold on any shore.
Requires the following:
“[Root.GetEQCArtilleryName]”
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +50% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +50% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Else:
Gain +50% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
The Walkie-Talkie
In the few wars that have been fought, our troops have quickly come to appreciate the use of Walkie-Talkies. The short-range portable radios make coordinating attacks that much easier, with their continuous design process giving us valuable insights into electronics. By extending its use to most of our military, this new technology will prove useful in all branches of our army.
Requires the following:
“The Sentinel Project”
Gain +100% research bonus (The Walkie-Talkie) (1 use) towards:
Electronics
Gain +100% research bonus (The Walkie-Talkie) (1 use) towards:
Signal Company Technology
Unconventional Warfare
Our army has never been a normal one. From its unofficial beginnings when we first set hoof here, New Mareland has always been keen to adopt new and experimental tactics. We shall embody and embrace this fact. We are different! Let our enemies fear our unorthodox strategies. Thinking creatively might help us win, even if the enemy has more ponypower than us.
Requires one of the following:
“The Walkie-Talkie”
“[Root.GetEQCMarineTechName]”
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Section Zeta
The battle may be hard. It will bleed us 'til we are dry. The enemies will be arduous. But we shall adapt and we shall overcome. For the glory of New Mareland! The Special Operations Department, better known as Section Zeta, runs our special forces. They will see us through until the end, be it a sweet or a bitter one.
Requires the following:
“Unconventional Warfare”
Custom effect tooltip: Enables Section-Zeta Training
Gain 1 use of +50% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +100% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Reconnaissance Company
Else:
Gain +150% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Reconnaissance Company
Expand New Manehattan Harbour
The Naval Harbour at New Manehattan has served us well since the nation's establishment and served as our very first dedicated fleet hub. By expanding its dockyards and deepening the harbour, its output will increase. We will make sure our shipbuilding capacity is up to the challenges of the new millennium.
Has more than 2 free building slots for Naval Dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
Set state flag EQC_expand_manehatten_harbour_DY
Commerce Protection
New Mareland exists of several islands and to defend our economic interests, we must allow safe passage of merchant shipping between them. To facilitate this aim we must expand our naval office to develop new tactics to keep our shipping save. We must be ready for the naval war that could come to our very shore.
Requires the following:
“Expand New Manehattan Harbour”
Mutually exclusive with:
“Seawolves”
Gain 2 uses of +50% (Commerce Protection) doctrine cost reduction for:
Fleet in Being Doctrines
Convoy Defense Doctrine
Seawolves
Some daring ponies argue that our naval efforts should focus on the new tactic of the destruction of our enemies means of shipping and the transport of troops and materials. This will be accomplished by developing tactics and communications for our submarines. If we destroy the enemy transports the naval war will never come to our very shore.
Requires the following:
“Expand New Manehattan Harbour”
Mutually exclusive with:
“Commerce Protection”
Gain 2 uses of +50% (Submarine Operations Doctrines) doctrine cost reduction for:
Submarine Operations Doctrines
Modernise the Fleet
Whether we go on the offence or defence, we must always ensure that our surface fleet is kept in top-condition. We should develop new models of destroyers and cruisers, that way New Mareland's fleet will always be a force to be reckoned with.
Requires one of the following:
“Commerce Protection”
“Seawolves”
Gain +100% research bonus (Modernise the Fleet) (1 use) towards:
Destroyer models
Gain +100% research bonus (Cruisers) (1 use) towards:
Light Cruiser models
Heavy Cruiser models
[Root.GetEQCSubmarineFocusName]
We will form a dedicated branch of the navy that is concerned with submarines. The development of new models that can stay submerged for longer, with stronger hulls, torpedoes and defences, will help us on our mission to interdict enemy shipping.
Requires the following:
“Seawolves”
Gain +100% research bonus (Royal Australian Submarine Service) (2 uses) towards:
Submarine models
The Merchant Navy
For the longest time, our Admiralty had the power to commandeer our merchant fleet in wartime. We will set up a separate branch of the navy that will deal with these issues. Its objectives will be twofold, increasing the tonnage of our merchant fleet, while also ramping up the production of the destroyers that patrol the coastal waters to protect them. We will win the battle against the submerged threat!
Requires the following:
“Commerce Protection”
Gets the National Spirit “The Merchant Navy”
The Merchant Navy
Light Hull:
Production Cost: −10%
Convoy:
Production Cost: −25%
For the longest time, our Admiralty had the power to commandeer our merchant fleet in wartime. We will set up a separate branch of the navy that will deal with these issues. Its objectives will be twofold, increasing the tonnage of our merchant fleet, while also ramping up the production of the destroyers that patrol the coastal waters to protect them. We will win the battle against the submerged threat!
The Worbert Hoofup
The pompous Wingbardians think their fleet is better than ours. Hah, we will build battleships that will make the Regia Marina look like a bunch of rubber boats! This is a matter of national prestige.
Requires one of the following:
“The Merchant Navy”
“Modernise the Fleet”
Gain +100% research bonus (The Worbert Hoofup) (1 use) towards:
Battleship models
Superheavy Battleship models
Gain +100% research bonus (The Worbert Hoofup) (1 use) towards:
Battlecruiser models
Degauss Ship Hulls
Now that we possess a good understanding of submarine tactics, we now also know how to counter enemy submarines. A process called degaussing can weaken the magnetic field of metallic objects. If we degauss our ship hulls that will make it harder for torpedoes to detect our ships. The enemy submariners won't expect this little trick.
Requires one of the following:
“Modernise the Fleet”
“[Root.GetEQCSubmarineFocusName]”
Gets the National Spirit “Degauss Ship Hulls”
Degauss Ship Hulls
Light Hull:
Sub detection: +10%
Cruiser:
Sub detection: +10%
Now that we possess a good understanding of submarine tactics, we now also know how to counter enemy submarines. A process called degaussing can weaken the magnetic field of metallic objects. If we degauss our ship hulls that will make it harder for torpedoes to detect our ships. The enemy submariners won't expect this little trick.
If:
Limited to:
DLC Man the Guns is enabled
If:
Limited to:
Has Degaussing technology researched
Gain +50% research bonus (Degauss Ship Hulls) (1 use) towards:
Mine Warfare Technologies
Else:
Add technology: Degaussing
Naval Auxiliary Patrol
In order to defend our own shores from foreign aggression, we must establish the Naval Auxiliary Patrol. Its purpose will be to establish coastal defence batteries in and around port locations. This will deter foreign invaders and, in the unlikely case of invasion, drastically increase our chance of fighting the invaders off. As long as they cannot set hoof on our soil, they cannot conquer us.
Requires the following:
“Modernise the Fleet”
Gets the National Spirit “Naval Auxiliary Patrol”
Naval Auxiliary Patrol
Coastal Fort construction speed: +50%
In order to defend our own shores from foreign aggression, we must establish the Naval Auxiliary Patrol. Its purpose will be to establish coastal defence batteries in and around port locations. This will deter foreign invaders and, in the unlikely case of invasion, drastically increase our chance of fighting the invaders off. As long as they cannot set hoof on our soil, they cannot conquer us.
Custom effect tooltip: Will get 2 land forts and 2 coastal forts on every core naval base.
Hidden effect:
[SCOPE]Every owned state:
Limited to:
Is controlled by our country
Is a core state of our country
Add 2 Land Fort, on all provinces, on province with a naval base
Add 2 Coastal Fort, on all provinces, on province with a naval base
Project Kununurra
Kununurra means 'Big Water' in a native griffon language. Using this word will proclaim our intent to dominate the seas and skies of the large oceans of Griffonia. The most effective way to control both are Aircraft Carriers, which will be a new focus for our naval development. It will be a huge investment, but even just one of these can project a staggering amount of power.
Requires the following:
“The Worbert Hoofup”
Requires the following:
“Degauss Ship Hulls”
Gain +100% research bonus (Project Kununurra) (2 uses) towards:
Carrier models
Secure the Middle Sea
Pirates, Wingbardians, sea monsters and the occasional hurricane think they control the oceans. They claim the Middle Sea as their own, believing we are too weak to contest their claim. This cannot stand, we will show all ocean-goers the might of our armada. And soon our Proud Naval Flag will be held in respect on every distant shore!
Requires the following:
“The Worbert Hoofup”
Requires the following:
“Degauss Ship Hulls”
Gain 2 uses of +50% (navdoc_bonus) doctrine cost reduction for:
Naval Doctrine
[Root.GetEQCStratusSpringsName]
To start modernising our airforce, we must first make sure we can control all our airspace. Stratus Springs has been chosen as the location for new airstrips. Attached to the military airfields will be a training centre for new pilots and to test new doctrines for large scale aerial warfare. This way we invest in the security of our airspace today and a better air force tomorrow.
Gain 25 Air Experience
[SCOPE]One random owned and controlled state:
Prioritizing the state Hoovesplain (358)
Limited to:
Has more than 1 free building slot for Air Base
Add 3 Air Base
Set state flag EQC_rnmaf_stratus_springs_AB
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
New South Bales Air Warning System
New South Bales lies but a few miles from Aquileia. They have resented our presence since the first ponies landed in New Mareland so long ago. In an event of attack, it is imperative that we have intelligence on enemy troop movements and plane formations. In order to achieve this, we shall install new radar systems near the straight to keep an eye on our northern neighbours.
Requires the following:
“[Root.GetEQCStratusSpringsName]”
Has Mass Adoption of FM Radio technology researched
Gain +100% research bonus (New South Bales Air Warning System) (1 use) towards:
RADAR technology
If:
Limited to:
Has Radio Detection and Ranging technology researched
[SCOPE]One random owned and controlled state:
Prioritizing the state New South Bales (364)
Limited to:
Has more than 0 free building slots for Radar Station
Add 1 Radar Station
Set state flag EQC_new_south_bales_air_warning_system_radar1
[SCOPE]One random owned and controlled state:
Prioritizing the state New Freeside (363)
Limited to:
None of:
State flag EQC_new_south_bales_air_warning_system_radar1 is set
Has more than 0 free building slots for Radar Station
Add 1 Radar Station
Set state flag EQC_new_south_bales_air_warning_system_radar2
[SCOPE]One random owned and controlled state:
Limited to:
None of:
State flag EQC_new_south_bales_air_warning_system_radar1 is set
None of:
State flag EQC_new_south_bales_air_warning_system_radar2 is set
Has more than 0 free building slots for Radar Station
Add 1 Radar Station
Set state flag EQC_new_south_bales_air_warning_system_radar3
Else:
Add technology: Radio Detection and Ranging
[SCOPE]One random owned and controlled state:
Prioritizing the state New South Bales (364)
Add 1 Radar Station
[SCOPE]One random owned and controlled state:
Prioritizing the state New Freeside (363)
Limited to:
None of:
Is state New South Bales (364)
None of:
State flag EQC_new_south_bales_air_warning_system_radar1 is set
Add 1 Radar Station
[SCOPE]One random owned and controlled state:
Prioritizing the state New South Bales (364)
Limited to:
Has more than 0 free building slots for Radar Station
Add 1 Radar Station
Set state flag EQC_new_south_bales_air_warning_system_radar1
[SCOPE]One random owned and controlled state:
Prioritizing the state New Freeside (363)
Limited to:
None of:
Is state New South Bales (364)
None of:
State flag EQC_new_south_bales_air_warning_system_radar1 is set
Has more than 0 free building slots for Radar Station
Add 1 Radar Station
Set state flag EQC_new_south_bales_air_warning_system_radar2
Fighter Competitions
New Mareland is a nation full of innovators and on the aerial front Star Hunter is by far the most talented. On his own initiative he has held competitions for new fighter designs. These contests have resulted in blueprints that are very much ahead of their time. With the proper government funding for their ideas, we could gain an advantage over our opponents in the sky.
Requires the following:
“[Root.GetEQCStratusSpringsName]”
If:
Limited to:
None of:
DLC By Blood Alone is enabled
Gain +100% research bonus or 2 years ahead of time penalty reduction (Fighter Competitions) (1 use) towards:
Fighter models
Else:
Gain +75% research bonus (Fighter Competitions) (1 use) towards:
Light aircraft
Create a Basic Small Airframe variant called “CAC Boomerang”
Expand the Air Defence Network
In the event of an aerial threat, our major cities will be the biggest targets for enemy bombing raids. In order to secure our skies, we must expand our weak air defence network to include up to date anti-air guns. With these we can secure the citizenry and important industrial centres from attack by air.
Requires the following:
“New South Bales Air Warning System”
[SCOPE]One random owned and controlled state:
Prioritizing the state New Manehattan (362)
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Is a core state of our country
Has more than 1 free building slot for Anti-Air
Add 2 building slots
Add 2 Anti-Air
Set state flag EQC_anti_air_building1
[SCOPE]One random owned and controlled state:
Prioritizing the state Sunset (356)
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Is a core state of our country
Has more than 1 free building slot for Anti-Air
Add 2 building slots
Add 2 Anti-Air
Set state flag EQC_anti_air_building2
[SCOPE]One random owned and controlled state:
Prioritizing the state Harvi (355)
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Is a core state of our country
Has more than 1 free building slot for Anti-Air
Add 2 building slots
Add 2 Anti-Air
Set state flag EQC_anti_air_building3
Long Range Air Patrol
One plane that turns up to the battle is more useful than a thousand planes that can't reach the mission area. Therefore we shall divert our research efforts into long range tactics for our air force. More efficient engines and the cutting of any unnecessary weight will mean our birds can fly farther on one tank of fuel.
Requires one of the following:
“New South Bales Air Warning System”
“Fighter Competitions”
Gets the National Spirit “Long Range Air Patrol”
Long Range Air Patrol
Small Airframe:
Range: +5%
Carrier Fighter Airframe:
Range: +5%
Close Air Support Airframe:
Range: +5%
Carrier CAS Airframe:
Range: +5%
Carrier Naval Bomber Airframe:
Range: +5%
Naval Bomber Airframe:
Range: +5%
One plane that turns up to the battle is more useful than a thousand planes that can't reach the mission area. Therefore we shall divert our research efforts into long range tactics for our air force. More efficient engines and the cutting of any unnecessary weight will mean our birds can fly farther on one tank of fuel.
If:
Limited to:
None of:
DLC By Blood Alone is enabled
Gain +100% research bonus (Long Range Air Patrol) (2 uses) towards:
Heavy Fighter models
Else:
Gain +75% research bonus (Long Range Air Patrol) (1 use) towards:
Medium aircraft
Gain +75% research bonus (Aircraft Guns) (1 use) towards:
Aircraft Guns
Create a Basic Medium Airframe variant called “CAC Woomera”
Scout the Seas
Our possible enemies could very well outclass us out in the Ocean, posing a threat to our coastal cities. Now that we invested in better engines, it will become viable to cover the oceans with specialised naval strike craft. This will improve our spotting of the enemy fleets and give us a unique home advantage. This might just give us the edge we need to win the high seas for New Mareland.
Requires the following:
“Long Range Air Patrol”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +50% research bonus (Aircraft Modules) (2 uses) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Naval bomber models bonus) (2 uses) towards:
Naval Bomber models
Fly or Die
All of our citizens must know that if the air battle is lost, so is the war. We must have factories specialised for fighter production and fill them with eager mares and stallions. Every plane that rolls out of the assembly line is one step closer to victory. Likewise, every slacker brings us closer to defeat. If our workers keep them flying, our pilots will do the rest. All shall know the strength and glory of our Air Force!
Requires the following:
“Long Range Air Patrol”
Gets the National Spirit “Fly or Die”
Fly or Die
Small Airframe:
Production Cost: −10%
All of our citizens must know that if the air battle is lost, so is the war. We must have factories specialised for fighter production and fill them with eager mares and stallions. Every plane that rolls out of the assembly line is one step closer to victory. Likewise, every slacker brings us closer to defeat. If our workers keep them flying, our pilots will do the rest. All shall know the strength and glory of our Air Force!
United Air Command
Command and Control technology has progressed far enough that we can merge our regional commands into the United Air Command. Centralising the command will allow us to develop more complex air tactics and implement them across all our air wings while streamlining communications to allow for more rapid changes.
Requires one of the following:
“Fly or Die”
“Scout the Seas”
Gain 25 Air Experience
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Fund Bombardier
Bombardier is a plan drawn up some of our radical air theorists. They posit that success in warfare is mainly based on industry. Therefore, it is imperative that we design aircraft to specifically target the enemy's production. This numbers approach to warfare was called 'cynical' by some commanders, who were afraid that it may lead to large civilian casualties. No matter.
Requires the following:
“Fighter Competitions”
Requires the following:
“Littlehoof Small Arms Factory”
[SCOPE]One random owned and controlled state:
Prioritizing the states New Manehattan (362), Sunset (356)
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
Add 1 building slot
Add 1 Military Factory
Set state flag EQC_bombardier_factory
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fund Bombardier) (1 use) towards:
Medium aircraft
Heavy aircraft
Else:
Gain +100% research bonus (Fund Bombardier) (1 use) towards:
Tactical Bomber models
Strategic Bomber models
Project Eldoran
On the island of Eldoran, far removed from the mainland and any prying eyes, is our secret weapons testing ground. One of the projects developed involve special propelled explosives that can be flown through the air and aimed at targets. This new weaponry could be used to launch long-range aerial attacks on cities and other installations without risking pony loss of life.
Requires the following:
“Fund Bombardier”
Gain +100% research bonus (Project Eldoran) (2 uses) towards:
Rocketry technology
Jet technology
Industrial Support Fund
Our industry is lacking in many sectors, partially because of the current economic depression. Setting up a dedicated fund to help industrial development through strategic investment could prove to be a step in the right direction.
Gain +100% research bonus (Industrial Support Fund) (1 use) towards:
Industry
National Census
The population of New Mareland has never been accurately determined. Up until this point, we made do with estimates and rough figures. Doing a full census of the nations population, listing everypony's birth date, occupation etc. would benefit us greatly in administrative matters.
Gain 100 Political Power
Littlehoof Small Arms Factory
The Littlehoof Small Arms Factory is the biggest private weapons manufacturer in New Mareland. Though a rather controversial business at the moment, it could become very important in the future. Investing into Littlehoof Small Arms and allowing them to establish more factories could be very helpful, should war ever come.
Requires the following:
“Industrial Support Fund”
[SCOPE]One random owned and controlled state:
Prioritizing the states New Manehattan (362), Sunset (356)
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
Add 1 building slot
Add 1 Military Factory
Set state flag EQC_littlehoof_small_arms_factory
The Flare Plan
The prominent industrialist and economist Sunny Flare has proposed a plan for the development of new and more advanced industrial methods. This 'Flare Plan' would increase our industrial capacities in the long run, as it could significantly improve our know-how.
Requires the following:
“Industrial Support Fund”
Gain 50 Political Power
Gain 5% Stability
Gain +100% research bonus (The Flare Plan) (1 use) towards:
Industry
Hidden effect:
Trigger country event “The Flare Plan”
Expand the New Mareland Railways
New Mareland is a sizeable country, and infrastructure connections are notoriously bad, especially in the countryside. Increased funding to the New Mareland Railways could help to improve the general infrastructure all over the countryside.
Requires the following:
“National Census”
Requires the following:
“Industrial Support Fund”
Has full control of state Sunset (356)
Has full control of state Celestia (354)
Has full control of state New Ponyland (357)
Has full control of state Hoovesplain (358)
The following will bypass the focus:
Has completed national focus “Equal Road Distribution”
Build a level 2 Railway from Sunset (356) to Celestia (354)
Build a level 2 Railway from Sunset (356) to New Ponyland (357)
Build a level 2 Railway from Sunset (356) to Hoovesplain (358)
New Hoofington Steelworks
We have come across a sizeable deposit of iron in the area near New Hoofington some years ago. The iron is being mined, but it would be a good idea to construct large steel mills and smelters in New Hoofington proper, to allow us to make the most of the iron deposits there.
Requires the following:
“The Flare Plan”
[SCOPE]One random owned and controlled state:
Limited to:
Has a direct land connection to the owner's capital
Prioritizing the state New Hoofington (359)
Add production of 16 Steel
Set state flag EQC_new_hoofington_steelworks1
East-Side Industrial Expansion
New Manehattan has become an industrial and economic centre for New Mareland. The eastern outskirts located in New South Bales are underdeveloped, and could see a significant improvement to their industrial capacity, if we invest carefully and in the right projects.
Requires the following:
“Expand the New Mareland Railways”
[SCOPE]One random owned and controlled state:
Prioritizing the states New Freeside (363), New South Bales (364), New Hooflem (365), New Manehattan (362)
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Is a core state of our country
Has more than 1 free building slot for Civilian Factory
Add 2 building slots
Add 2 Civilian Factory
Set state flag EQC_expand_new_manehatten_factory1
Resource Reuse Act
Strategic resources are very precious, and we can't allow to let any of them go to waste. To this end, we should set up dedicated recycling facilities, and make sure that we exploit all our resources to the maximum.
Requires the following:
“New Hoofington Steelworks”
Requires the following:
“East-Side Industrial Expansion”
[SCOPE]One random owned and controlled state:
Limited to:
Has a direct land connection to the owner's capital
Add production of 24 Aluminum
Set state flag EQC_resource_resuse_act_alu
[SCOPE]One random owned and controlled state:
Limited to:
Has a direct land connection to the owner's capital
Add production of 12 Oil
Set state flag EQC_resource_resuse_act_oil
Economic Recovery
After our recent Economic reforms, we have come far and have almost returned to levels of economic stability from before our economic depression. Let us finish our reform and end this depression once and for all.
Requires one of the following:
“East-Side Industrial Expansion”
“Every Little Helps”
Custom trigger tooltip:
Tooltip: Must have reduced Great Depression two times.
Has the National Spirit “Great Depression”
The following will bypass the focus:
Custom trigger tooltip:
Tooltip: Does not have Great Depression.
None of:
At least one of the following is true:
Has the National Spirit “Great Depression”
Has the National Spirit “Great Depression”
Has the National Spirit “Great Depression”
Remove the National Spirit “Great Depression”
Expand the University of Sunset
The smartest ponies of New Mareland have visited the University of Sunset, making it a valuable institution without a doubt. Further expanding its capacities and capabilities will undoubtedly aid us in recruiting additional eggheads from their ranks.
Requires the following:
“Economic Recovery”
The following will bypass the focus:
None of:
Has less than 5 research slots
Gain 1 research slot
Custom effect tooltip: If we already have fiveResearch Slots we will not receive another!
Glowhorn Uranium Mines
The Uranium Mines of Glowhorn have been established for some time now, though we have used only a fraction of the uranium, not knowing quite what to do with it. Now, our scientists have approached us with plans to use this resource for a weapon. A weapon of greater destructive capabilities than anyone has ever seen before.
Requires the following:
“Expand the University of Sunset”
Requires the following:
“Project Eldoran”
Gain +100% research bonus (Glowhorn Uranium Mines) (2 uses) towards:
Nuclear Technology
The Griffon Affairs Act
Much of the land owned by native griffons is economically unproductive. If we can consolidate it and bring it more under government control, we can turn these barren locations into fruitful sites of industry and commerce.
Requires the following:
“Expand the University of Sunset”
Mutually exclusive with:
“Griffon Working Regulations”
[Scope]Hoovesplain (358):
Add 2 building slots
[Scope]New Ponyland (357):
Add 2 building slots
[Scope]Northern Cross (361):
Add 2 building slots
Lose 5% Stability
[Root.GetEQCCommonwelthDefenceName]
It is time we acknowledge our vulnerability in the face of this foreign Continent. As a pony nation, we face many adversaries and threats here, and we must make sure that we are prepared to defend our home.
At least one of the following is true:
World Tension is more than 20%
Is at war
Current ruling party is Supremacist
MARESOC have taken control. (?)
Gets the National Spirit “[Root.GetEQCCommonwelthDefenceName]”
[Root.GetEQCCommonwelthDefenceName]
Foreign subversive activities efficiency: −30%
Ideology drift defense: +15%
Enemy operative detection chance factor: +10%
It is time we acknowledge our vulnerability in the face of this foreign Continent. As a pony nation, we face many adversaries and threats here, and we must make sure that we are prepared to defend our home.
Gain 5% War Support
National Defence Company
Through this new National Defence Company, we can make sure to retain more of our native resources for ourselves, as well as gaining control over more open land which we can use for expanding our industry.
Requires the following:
“[Root.GetEQCCommonwelthDefenceName]”
Gets the National Spirit “National Defence Company”
National Defence Company
Max Factories in a State: +10%
Factory Output: +5%
Resources to Market: −5%
National Mobilisation Act
New Mareland is a nation of peace and harmony, but with the dire situation around the world, we may soon find ourselves subjects of a cruel and merciless power. It stands upon every able-bodied New Marelander to be ready to defend our great nation and the New Marelandian way of life.
Requires the following:
“[Root.GetEQCCommonwelthDefenceName]”
At least one of the following is true:
Is at war
None of:
Current ruling party is Harmonic
Lose 5% Stability
Gets the National Spirit “National Mobilisation Act”
National Mobilisation Act
Recruitable Population Factor: +5%
Custom effect tooltip: Will allow you to increase Conscription Laws.
[Root.GetInDefenceOfX]
We cannot sit idle while the world around us burns. New Marelanders will not watch evil consume the good in this world. We will fight!
Requires the following:
“[Root.GetEQCCommonwelthDefenceName]”
If:
Limited to:
Current ruling party is Harmonic
Gets the National Spirit “In the Defence of Harmony”
In the Defence of Harmony
Send volunteers tension limit: −25%
Max volunteer force divisions: +1
Divisions required for sending volunteer force: −100%
Else, if:
Limited to:
Current ruling party is Communist
Gets the National Spirit “In the Defence of Communism”
In the Defence of Communism
Max volunteer force divisions: +1
Divisions required for sending volunteer force: −100%
Else, if:
Limited to:
Current ruling party is Supremacist
Gets the National Spirit “In the Defence of Supremacy”
In the Defence of Supremacy
Division Recovery Rate: +5%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −100%
Else:
Gets the National Spirit “In the Defence of Tradition”
In the Defence of Tradition
Max volunteer force divisions: +1
Divisions required for sending volunteer force: −100%
Every Little Helps
Our Ponies must realise that everything they do impacts the fate of our nation. No matter what, every small little bit helps us defend against foreign invasion.
Requires the following:
“National Defence Company”
[SCOPE]One random owned and controlled state:
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Is a core state of our country
Has more than 1 free building slot for Military Factory
Add 1 building slot
Add 1 Military Factory
Set state flag EQC_every_little_helps_factory1
[SCOPE]One random owned and controlled state:
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Is a core state of our country
Has more than 1 free building slot for Military Factory
Add 1 building slot
Add 1 Military Factory
Set state flag EQC_every_little_helps_factory2
Invest in Victory
Our Citizens must be rallied to our National cause of Defence. Investing in our Victory means investing in their Future. Together we are strong, together we will stand!
Requires the following:
“Every Little Helps”
Requires the following:
“National Mobilisation Act”
Gets the National Spirit “Invest in Victory”
Invest in Victory
Consumer Goods Factories factor: −4%
Factory Output: +5%
Dockyard Output: +5%
War Support: +5%
Squash the Parasprites
New Mareland is a land of plenty, but we squander our riches like a devouring swarm of Parasprites. The ponies of New Mareland must learn that every bit of food and scrap of metal is vital for our survival.
Requires the following:
“Invest in Victory”
Modify the National Spirit “Invest in Victory”
Invest in Victory
Resource Gain Efficiency: +5%
Consumer Goods Factories factor: −10%
Factory Output: +10%
Dockyard Output: +10%
War Support: +10%
Full Economic Commitment
It is time every New Marelander realised the importance he plays in our economic survival. From his labour all the way to his day-to-day diet, we must value all that we have and maximise our production.
Requires the following:
“Economic Recovery”
Requires the following:
“Squash the Parasprites”
Custom effect tooltip: Will allow you to increase Economic Laws.
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
Set state flag EQC_full_economic_commitment_IC1
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
Add 2 building slots
Add 2 Military Factory
Set state flag EQC_full_economic_commitment_IC2
Expand Conscription
We cannot survive on industry alone. Everypony, young and old, must stand side-by-side in battle for the salvation of our great nation.
Requires the following:
“Invest in Victory”
Custom effect tooltip: Will allow you to increase Conscription Laws.
Modify the National Spirit “National Mobilisation Act”
National Mobilisation Act
Recruitable Population: 1%
Recruitable Population Factor: +5%
Mobilization speed: +10%
Griffon Working Regulations
Not only our ponies must know the importance of regulation. It's time we imposed working regulations on our griffon minorities, as to truly maximise our industrial capacity and productivity.
Requires the following:
“Full Economic Commitment”
Mutually exclusive with:
“The Griffon Affairs Act”
“Force Griffon Conscription”
None of:
At least one of the following is true:
Has completed national focus “Fence Wins”
Has completed national focus “The Duke Wins”
Has completed national focus “Kingfisher Wins”
Modify the National Spirit “Invest in Victory”
Invest in Victory
Resource Gain Efficiency: +10%
Consumer Goods Factories factor: −14%
Factory Output: +15%
Dockyard Output: +15%
Stability: −5%
War Support: +10%
Force Griffon Conscription
In the face of invasion, no creature, whether pony or griffon, can be allowed to sit idle. Griffons, too, must be forced to fight if needed, whether they want it or not.
Allow Branch if:
None of:
Country flag equalist_eqc is set
Requires the following:
“Expand Conscription”
Mutually exclusive with:
“Negotiate With The Griffon Clans”
“Griffon Working Regulations”
None of:
At least one of the following is true:
Has completed national focus “Fence Wins”
Has completed national focus “The Duke Wins”
Has completed national focus “Kingfisher Wins”
Has completed national focus “A Return to Our Roots”
Has completed national focus “Embrace the Night”
Has completed national focus “Recognise Stalliongrad”
Remove the National Spirit “Griffon Minorities”
Hidden effect:
Set country flag griffon_rebellion
Custom effect tooltip:
The griffon minorities will not be happy about this.
Negotiate With The Griffon Clans
With a bit of diplomacy, we might be able to make a deal with the various griffon clans. Griffon volunteers could help us expand the ranks of the army, without running the risk of upsetting the various griffons within our borders.
Allow Branch if:
None of:
Country flag equalist_eqc is set
Requires the following:
“Expand Conscription”
Mutually exclusive with:
“Force Griffon Conscription”
None of:
At least one of the following is true:
Has completed national focus “Fence Wins”
Has completed national focus “The Duke Wins”
Has completed national focus “Kingfisher Wins”
Has completed national focus “A Return to Our Roots”
Has completed national focus “Embrace the Night”
Has completed national focus “Recognise Stalliongrad”
Modify the National Spirit “Griffon Minorities”
Griffon Minorities
Recruitable Population Factor: −10%
There are many griffon minorities all over New Mareland, some of them immigrants, some of them natives. This has caused some issues, as many view their presence as... disruptive. However, as of recently, the divide between the species has been lessened.
Transoceanic Support
While New Mareland has many great ponies and organisations to be proud of, Equestria still has the numbers over us. We should approach those who can assist our nation and offer them a hoof in friendship.
Custom effect tooltip: Available as Design Company:
Commonwealth Aircraft Corporation , which grants
Air Research Speed: +15%
Small Airframe:
Range: +5%
Agility: +5%
Production Cost: −5%
Max Speed: +5%
Carrier Fighter Airframe:
Agility: +5%
Production Cost: −5%
Max Speed: +5%
Close Air Support Airframe:
Range: +5%
Ground Attack: +5%
Production Cost: −5%
Carrier CAS Airframe:
Range: +5%
Ground Attack: +5%
Production Cost: −5%
Wonderbolts from Across the Sea
The Wonderbolts are Equestria's elite flying force, with only the best of the best being accepted. Setting up our own branch of the Wonderbolts will give every Pegasus serving in the air forces something to strive for, serving their nation with even greater distinction.
Allow Branch if:
At least one of the following is true:
Has the focus tree new_mareland_focus
Has the focus tree eqc_sol_focus
Requires one of the following:
“Transoceanic Support”
“National Mobilisation Act”
“[Root.GetInDefenceOfX]”
Gets the National Spirit “Wonderbolts from Down Under”