This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Focus
Prerequisites
Effects
Confederate Constitutional Convention
Secession itself was the first step. Now comes the hard part. We have to create a government that can actually preserve our newfound independence, one with a constitution and a clear structure.
Hidden effect:
Trigger country event “Election Day”
Custom effect tooltip: While this focus completes, various events will allow us to draft a Constitution that will shape the future of our new country.
The following will happen when selecting the focus:
Trigger country event “Amendment 1: On The Status Of Sympathisers With Foreign Sovereigns” in 6 days to 8 days
Trigger country event “Our Approach To The Radicals” in 30 days to 40 days
Trigger country event “The Power of Money” in 55 days to 65 days
Trigger country event “The Press Baron” in 80 days to 90 days
The Southern Economy
The Southern Economy rests on two things--oil and agriculture. The first we have in abundance, and the second is constantly threatened. Living as we do in the deserts and dry plains between Equestria and the Jungle, we must capitalize every advantage.
Never
The following will bypass the focus:
The Constitutional Convention is over (?)
Custom effect tooltip: This national focus will automatically bypass once the Convention is over
Physiocracy
The strength and wealth of nations lies in their agricultural production, or at least that's what our leading intellectuals say. It stands to reason that we should look to improve our farms.
Requires one of the following:
“No Regulations, No Limits”
“The Sober Middle Ground”
“Top-Down Regulation”
Gain +100% research bonus (Industrial bonus) (2 uses) towards:
Excavation Technologies Research Speed
Earth Pony Agriculture
Earth Pony Sappers
The Apple Barons
The families which dominate the apple trade are some of the most powerful in the south. War and chaos has cut into their profits and their massive plantations require a market the size of Equestria itself to be sustainable. Perhaps subsidies?
Requires the following:
“Physiocracy”
Mutually exclusive with:
“Pioneer Farming”
Has completed national focus “No Regulations, No Limits”
Custom effect tooltip: The Royalists will become 5% more popular. Loyalist Disobedience will intensify.
Hidden effect:
Scripted Effect: add_5_royalism=yes
Modify the National Spirit “Aristocracy of Gold”
Aristocracy of Gold
Consumer Goods Factories factor: −10%
Stability: −5%
Though the new Southern Republic has no formal aristocratic titles, the power and influence wielded by the richest groups of businessponies has risen such that many have begun to compare them to such.
Big AgriBusiness
The diversifying Apple Barons need a bit more land, and we could use the extra tax income. Smaller farms and homesteads are practically a step away from failure, and letting the barons gobble up the land helps us all.
Requires the following:
“The Apple Barons”
Modify the National Spirit “Aristocracy of Gold”
Aristocracy of Gold
Consumer Goods Factories factor: −14%
Recruitable Population Factor: +5%
Stability: −8%
Though the new Southern Republic has no formal aristocratic titles, the power and influence wielded by the richest groups of businessponies has risen such that many have begun to compare them to such.
Cash Crops
Apples are the cash crop of the past. Know what's big? Coffee and tobacco, that's what! Let the dirt farmers feed the proles--we'll be making a killing on cash crops, duty free.
Requires the following:
“Big AgriBusiness”
Modify the National Spirit “Aristocracy of Gold”
Aristocracy of Gold
Consumer Goods Factories factor: −20%
Recruitable Population Factor: +5%
Stability: −8%
Though the new Southern Republic has no formal aristocratic titles, the power and influence wielded by the richest groups of businessponies has risen such that many have begun to compare them to such.
Greased Hooves
The thankful and obscenely rich gentleponies of the South support their helpful government absolutely, and see Confederacy as their bulwark against all alarums.
Requires the following:
“Cash Crops”
Modify the National Spirit “Aristocracy of Gold”
Aristocracy of Gold
Daily Political Power Gain: +0.1
Consumer Goods Factories factor: −20%
Recruitable Population Factor: +5%
Stability: −10%
Though the new Southern Republic has no formal aristocratic titles, the power and influence wielded by the richest groups of businessponies has risen such that many have begun to compare them to such.
Pioneer Farming
The myth of the pioneer is strong, but the truth is that most family farms are a string of disasters. With education and resources, perhaps we can make these farms successful.
Requires the following:
“Physiocracy”
Mutually exclusive with:
“The Apple Barons”
At least one of the following is true:
Has completed national focus “The Sober Middle Ground”
Has completed national focus “Top-Down Regulation”
Custom effect tooltip: The Royalists will become 5% less popular. Loyalist Disobedience will weaken.
Hidden effect:
Scripted Effect: remove_5_royalism=yes
Gain 10% Stability
Farmer Co-Ops
Our plan to establish farmer's co-ops is ongoing and potentially successful! Struggling farmers are learning how best to produce good yields from their land, and we all stand to benefit.
Requires the following:
“Pioneer Farming”
[Scope]Canter Creek (44):
Gain 50 000 Ponypower
[Scope]Appleloosa (21):
Gain 50 000 Ponypower
[Scope]Macintosh Hills (23):
Gain 50 000 Ponypower
[Scope]Arimaspi Territory (43):
Gain 50 000 Ponypower
Clearing New Land
Now that our farmers have a better idea of how to use the land, its time to prepare more of it for cultivation and expansion. We've offered small but good loans to city ponies looking to farm who will train first, and they need space.
Requires the following:
“Farmer Co-Ops”
[Scope]Canter Creek (44):
Add 2 building slots
[Scope]Furry Mountains (71):
Add 2 building slots
[Scope]San Palomino Desert (42):
Add 2 building slots
[Scope]Snortora Desert (20):
Add 2 building slots
Small Town Values
The Confederacy isn't just a government, but an idea. Our ponies believe in working together, community, and most importantly in the future that we can build with hard work.
Requires the following:
“Clearing New Land”
Gain 100 Political Power
Pumped a Lot of 'pane in Junction
Oil will be the lifeblood of the southern economy. Most of it is controlled by a scant few hooves, the now rich oil barons who got there early and squatted until they were kings.
Requires one of the following:
“No Regulations, No Limits”
“The Sober Middle Ground”
“Top-Down Regulation”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Excavation Technologies Research Speed
Synthetic resources
Support the Barons
The Oil Barons had the foresight to see how valuable black gold was going to be for a new century. They were right to lay their claim fast and early, and we could learn from that.
Requires the following:
“Pumped a Lot of 'pane in Junction”
Mutually exclusive with:
“Break Up the Racket”
Has completed national focus “No Regulations, No Limits”
Custom effect tooltip: The Royalists will become 5% more popular. Loyalist Disobedience will intensify.
Hidden effect:
Scripted Effect: add_5_royalism=yes
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Excavation Technologies Research Speed
Desert Reserves
Out there in the desert, there's still thousands upon thousands of barrels of crude just waiting to be claimed. All that's needed is the time and effort of freeing it!
Requires one of the following:
“Support the Barons”
“Break Up the Racket”
[Scope]San Palomino Desert (42):
Add production of 12 Oil
[Scope]Snortora Desert (20):
Add production of 12 Oil
Drill Central Trotsas
If we want our oil drilling to be truly profitable, it'll have to expand. We know just the place...
Requires the following:
“Desert Reserves”
Requires the following:
“Support the Barons”
[Scope]Central Trotsas (47):
Add production of 12 Oil
Drill North Trotsas
Drilling in the Central Trotsas has gone swell, but it could be better. Our geologists say that there's reserves north of our fields which would be ripe for the picking.
Requires the following:
“Drill Central Trotsas”
[Scope]North Trotsas (49):
Add production of 12 Oil
Break Up the Racket
The oil barons are somewhere between cartoon villains and mobsters. With little or no work, they've acquired mountains of bits. They have enough--that oil is too important to be hoarded.
Requires the following:
“Pumped a Lot of 'pane in Junction”
Mutually exclusive with:
“Support the Barons”
At least one of the following is true:
Has completed national focus “Top-Down Regulation”
Has completed national focus “The Sober Middle Ground”
Custom effect tooltip: The Royalists will become 5% less popular. Loyalist Disobedience will weaken.
Hidden effect:
Scripted Effect: remove_5_royalism=yes
Gain +100% research bonus (Synthetic resource technologies) (1 use) towards:
Synthetic resources
Branching Out Into Rubber
We haven't given up on oil, but diversifying isn't a bad idea. Rubber ain't as good as oil, sure, but its still in high demand, and not many have been willing to capitalize on it.
Requires the following:
“Desert Reserves”
Requires the following:
“Break Up the Racket”
Gain +100% research bonus (Synthetic resource technologies) (1 use) towards:
Semi-Synthetic Rubber Processing
Initial Synthetic Rubber Processing
Sodium-based Polymerisation
Butadiene-based Polymerisation
[Scope]Central Trotsas (47):
Add production of 12 Rubber
There's Chromium In Those Hills!
Chromium is a newcomer on the stage, as far as precious metals go, but it does fetch a few pretty pennies. We'll see if we can't get a bit of it on the market for ourselves.
Requires the following:
“Branching Out Into Rubber”
[Scope]Central Trotsas (47):
Add production of 14 Chromium
No Regulations, No Limits
The barons built the South, and they promise with unfettered hooves they can complete their work. Give them but a few years at least without restraint or unnecessary regulation, and they will create the Great Society we all long for And the Confederacy will be Rich.
Requires the following:
“The Southern Economy”
Mutually exclusive with:
“Top-Down Regulation”
“The Sober Middle Ground”
We have decided not to bring back any of the Equitable Employment Acts (?)
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gets the National Spirit “Aristocracy of Gold”
Aristocracy of Gold
Consumer Goods Factories factor: −10%
Though the new Southern Republic has no formal aristocratic titles, the power and influence wielded by the richest groups of businessponies has risen such that many have begun to compare them to such.
The Barons Shrugged
Most of the rail lines in the south used to belong to the crown. With our secession secured, their ownership is up for grabs. Let them go for sale to the highest bidder!
Requires one of the following:
“No Regulations, No Limits”
“The Sober Middle Ground”
Build a level 2 Railway from province (1643) to province (3663)
Build a level 2 Railway from province (3663) to province (9606)
Captains of Industry
With the path cleared for the barons--proper citizens all--to get the ball rolling, the south is gonna be rich in no time at all.
Requires the following:
“No Regulations, No Limits”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
The Sober Middle Ground
The extremes of dangerous deregulation and stifling over-regulation must be avoided. We cannot afford at this moment to strangle our nascent industry, but we refuse to crush the poor workers under the weight of the rich. Let us find a middle path.
Requires the following:
“The Southern Economy”
Mutually exclusive with:
“Top-Down Regulation”
“No Regulations, No Limits”
We have decided to bring back some of the Equitable Employment Acts (?)
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Moderate Pragmatism
What we need now is neither radicalism or gold-lust, but simple pragmatic leadership. By private means and by public means, we must build our infrastructure reliably.
Requires the following:
“The Sober Middle Ground”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Excavation Technologies Research Speed
Top-Down Regulation
Efficiency is not worth the cost in lives and quality of life. We can be efficient without being cartoonishly monstrous as the barons want. Let us preserve the rights of the workers and protect our society from these predators.
Requires the following:
“The Southern Economy”
Mutually exclusive with:
“The Sober Middle Ground”
“No Regulations, No Limits”
We have decided to bring back all of the Equitable Employment Acts (?)
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
A New South
The Barons have had their years of luxury and unquestioned power. They wanted more unearned and unfought-for riches at our expense, and we refused. The South will rise by our work!
Requires the following:
“Top-Down Regulation”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Construction technology
Atlas Broken
The royal rail lines have been abandoned, and must be reclaimed for the common ponies that depend on them to maintain their livelihoods! State ownerships keeps them away from the Baron's greed.
Requires one of the following:
“Top-Down Regulation”
“The Sober Middle Ground”
Build a level 2 Railway from province (1643) to province (3663)
Build a level 2 Railway from province (3663) to province (9606)
Colt .38 Special
The Captains of Industry, having secured our infrastructure, are looking to invest in the Confederate arms manufacturing. We eagerly await their results.
Requires the following:
“The Barons Shrugged”
Requires one of the following:
“Captains of Industry”
“Moderate Pragmatism”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
show_mio_tooltip = SCS_colt_arms_organization
mioSCS_colt_arms_organization
add_mio_size = 1
add_mio_funds = 500
Else:
Custom effect tooltip: Available as Design Company:
Colt Arms , which grants
Weapons and Equipment Research Speed: +15%
[SCOPE]One random owned and controlled state:
Add 1 building slot
Add 1 Military Factory
Guns of the South
The Confederacy needs guns, and lots of them. To arm our troops and our state militias, the central government should empower the states and finance the construction of Confederal and State armories.
Requires the following:
“Atlas Broken”
Requires one of the following:
“A New South”
“Moderate Pragmatism”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Rearington , which grants
Artillery Research Speed: +15%
[SCOPE]One random owned and controlled state:
Add 1 building slot
Add 1 Military Factory
Dodge Junction University
We need our own university, and where better than the city of Dodge Junction? Truth be told, there's been one there for awhile, but its always been badly funded and understaffed. Let's help!
Requires one of the following:
“Captains of Industry”
“Moderate Pragmatism”
“A New South”
Requires one of the following:
“The Barons Shrugged”
“Atlas Broken”
Gain 1 research slot
Company Towns
The miracle of modern industry is surely a sight to behold. Free of the fetters of regulation and from the misguided efforts of Labor, Industry surges forward triumphantly!
Requires the following:
“Captains of Industry”
Requires the following:
“The Barons Shrugged”
Requires the following:
“Dodge Junction University”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Civilian Factory
Further Investment
While our industry still lags behind the old country, our growth is impressive. Certainly, we are one of the fastest growing pony nations on the continent!
Requires one of the following:
“Company Towns”
“Clear-Headed Planning”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Civilian Factory
Pluto's Guns
Investment by some of the confederacy's leading ponies in our arms industry has resulted in a surge of productivity, as new guns for our brave troops pour off the lines.
Requires the following:
“Company Towns”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Military Factory
Carneighgie Steel
We've certainly done a lot in this brief time as a new nation. We've built a fine industrial base, increased our gross domestic product, and ensured that the confederacy remains prosperous.
Requires the following:
“Further Investment”
Requires the following:
“Pluto's Guns”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Civilian Factory
Century of the Common Pony
No longer will the factories of the cities serve only the rich. Safety protocols and regulations ensure that good work environments and employment programs put ponies to work.
Requires the following:
“A New South”
Requires the following:
“Atlas Broken”
Requires the following:
“Dodge Junction University”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Civilian Factory
In Defense of Freedom
The new south needs more than just steel and rails. It needs guns and ammunition to secure its border against incursion by those who would take its prosperity.
Requires one of the following:
“Century of the Common Pony”
“Clear-Headed Planning”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Military Factory
Building the Future
Step by step, we are building a new future for us all to enjoy. Employment programs have probed massively successful and already migrants from the troubled north have joined us as fellow workers.
Requires the following:
“Century of the Common Pony”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Civilian Factory
The Armories of Liberty
We do not wish for war, but who does? And yet it always comes knocking. But when it comes for us, we will be ready.
Requires the following:
“Building the Future”
Requires the following:
“In Defense of Freedom”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 2 Military Factory
Clear-Headed Planning
With justice, with peace, with prosperity, and with pragmatic discretion, we will sail a middle course between the radical policies and the reactionary ones.
Requires the following:
“Moderate Pragmatism”
Requires one of the following:
“The Barons Shrugged”
“Atlas Broken”
Requires the following:
“Dodge Junction University”
[SCOPE]One random owned and controlled state:
Add 1 building slot
Add 1 Civilian Factory
To Benefit All
The economy should serve the needs of ponies, and not ponies the needs of the economy. Our markets and systems were created to provide for our needs and desires, not to enslave us. We've set it all aright.
Requires the following:
“Clear-Headed Planning”
Requires the following:
“Further Investment”
Requires the following:
“In Defense of Freedom”
[SCOPE]One random owned and controlled state:
Add 2 building slots
Add 1 Civilian Factory
Add 1 Military Factory
Hoofington University
Hoofington is a big town, and the perfect addition to really get its prestige up would be a university. There's really no downside!
Requires one of the following:
“To Benefit All”
“Carneighgie Steel”
“The Armories of Liberty”
Gain 1 research slot
The First Southern Election
The first full election is perhaps the most tenuous moment in any republics lifetime. The peaceful transferral of power is not immediate or a given. Proving that the SCS can and will function as intended is vital.
Requires the following:
“Confederate Constitutional Convention”
Never
The following will bypass the focus:
The time for the first Election has come (?)
Custom effect tooltip: This focus will automatically be bypassed when the time comes for the Election
The Sun Rises
In the moons since our secession, we have tried our best to create an independent state. But we should never have left, and our attempts have been mixed. We should seek the protection of the Sun once more.
Requires the following:
“The First Southern Election”
Mutually exclusive with:
“Hail Coltlumbia”
“Harmony, Benevolence, and Independence”
The Loyalist Equestrian Sun Party has won the election (?)
Custom effect tooltip: This will unlock a new political focus branch
Hidden effect:
Changes the national focus tree to SCS_focus_loyalists and keep completed focuses
Hail Coltlumbia
The course of neutrality and stability has served us well and it will continue to keep us afloat. Neighvis was the first to propose the Republic, so why should he not lead it?
Requires the following:
“The First Southern Election”
Mutually exclusive with:
“The Sun Rises”
“Harmony, Benevolence, and Independence”
The Coltlumbia Party has won the election (?)
Custom effect tooltip: This will unlock a new political focus branch
Hidden effect:
Changes the national focus tree to SCS_focus_coltlumbia and keep completed focuses
Harmony, Benevolence, and Independence
Just because we left the motherland behind doesn't mean we can't take the best of it with us. Harmony endured for millenia for good reasons, and we embrace it now. Let us be friends with the past but reach out for the future together.
Requires the following:
“The First Southern Election”
Mutually exclusive with:
“Hail Coltlumbia”
“The Sun Rises”
The Harmony-Unity Party has won the election (?)
Custom effect tooltip: This will unlock a new political focus branch
Hidden effect:
Changes the national focus tree to SCS_focus_southern_democrats and keep completed focuses
The Buffalo In The Room
Our relations with the Buffalo have always been strained. We have avoided outright violence, but for how long? We need our orchards, and they refuse to leave our trees alone. Something has to give, one way or another.
Requires the following:
“Confederate Constitutional Convention”
At least one of the following is true:
The Harmony-Unity Party has won the election (?)
The Coltlumbia Party has won the election (?)
The Loyalist Equestrian Sun Party has won the election (?)
Gain 10% War Support
Manifest Destiny
If the Buffalo were capable of peace, they would have tried it long before now. For a generation we have endured their constant harassment and sabatoge. Now we show them just what happens when we stop giving second chances. This land is ours!
Requires the following:
“The Buffalo In The Room”
Mutually exclusive with:
“Fraternity and Peace”
“Dictate Terms”
Is an independent nation
None of:
The Loyalist Equestrian Sun Party has won the election (?)
The Buffalo have been pacified, and our food supplies and livelihoods are finally safe from vandalism. We aren't monsters, of course. The Buffalo have paid for their crimes against honest folk already. They'll be safe in their reservations.
The Buffalo have been destroying our orchards and fields for decades, claiming that we encroached on them first. But we're still ponies, and war just ain't our nature. Let's reason with them first before we do anything hasty.
Requires the following:
“The Buffalo In The Room”
Mutually exclusive with:
“Manifest Destiny”
“Fraternity and Peace”
None of:
Current ruling party is Supremacist
The Loyalist Equestrian Sun Party has won the election (?)
Trigger country event “The Southponies Offer Us A Deal”
New Schools
Our terms with the Buffalo for peace included setting up schools alongside the economic support. To this end, we will open two dozen new schools in the next moon, with teachers and materials ready to educate a new generation of Buffalo.
Requires the following:
“Dictate Terms”
None of:
Current ruling party is Supremacist
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “Buffalo Code Talkers”
Buffalo Code Talkers
Research Speed: +5%
Cryptology Level: +1
Else:
Gets the National Spirit “Buffalo Code Talkers”
Buffalo Code Talkers
Research Speed: +5%
Encryption: +10%
Fraternity and Peace
Our forefathers came here for a new life and intruded on the buffalo's way of life. While we cannot move, neither can they. We're stuck here together, there's no reason not to be friends and pay reparations of citizenship and protections.
Trigger country event “With Generosity and Charity”
Integration
Reparations and pledges of brotherhood have grown into full integration of the Buffalo into our society. One day, we will be a new people, bound together in a hopefully eternal friendship.
Requires the following:
“Fraternity and Peace”
None of:
Current ruling party is Supremacist
Remove the National Spirit “The Buffalo Question”
The Question Answered
For good or ill, the Buffalo question has been answered. What lingering effects our decisions will have is yet to be seen...
Requires one of the following:
“Reservations”
“New Schools”
“Integration”
If:
Limited to:
Has completed national focus “Fraternity and Peace”
Gets the National Spirit “Multicultural Army”
Multicultural Army
Non-Core Ponypower: +2%
Division Recovery Rate: +5%
Else, if:
Limited to:
At least one of the following is true:
Has completed national focus “Manifest Destiny”
Has completed national focus “Dictate Terms”
Remove the National Spirit “The Buffalo Question”
Else:
Custom effect tooltip: This will give you a reward based on which approach you took to the Buffalo Question.
Grand Army of the Confederacy
The militia forces of the Minuteponies served us well, but we cannot rely on ad hoc irregular forces forever. A commission must be formed to create a new Grand Army of the Confederacy.
The Constitutional Convention is over (?)
Gain 50 Army Experience
Gets the National Spirit “Fight For The South!”
Fight For The South!
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Custom effect tooltip: We will muster additional volunteer brigades.
Hidden effect:
load_oob = SCS_CW_volunteers
The Right To Bear Arms
The Gun shaped our culture, and few ponies in the south are far from one, even an old one. They keep the monsters and the bandits at bay... but we may have a bit of a problem with potential... friendly fire.
Requires the following:
“Grand Army of the Confederacy”
The right to bear arms has been enshrined in the Constitution (?)
If:
Limited to:
Has the National Spirit “Fight For The South!”
Modify the National Spirit “Fight For The South!”
Fight For The South!
Division Defense: +5%
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Infantry Equipment:
Reliability: +10%
Else:
Modify the National Spirit “Fight For The South!”
Fight For The South!
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Infantry Equipment:
Reliability: +10%
The National Security Act
The nation is newborn, and still weak. Untrustworthy ponies running around with guns is too much to handle right now. Law, order, rights, and peace!
Requires the following:
“Grand Army of the Confederacy”
Bearing arms has been restricted to those loyal to the Republic (?)
Modify the National Spirit “Fight For The South!”
Fight For The South!
Daily Political Power Gain: +0.1
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Rely On Numbers
Our militia ponies have always relied on strength of numbers to ensure success against monsters, buffalo, or anything else they might face. Why change that now?
Requires the following:
“The Right To Bear Arms”
Mutually exclusive with:
“Old Rebel Yell”
Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
Mass Assault Doctrine
Invest in Gun Tech
Our old weapons are fine tools, but even the best tools become outdated. We need better rifles, but we also need artillery and machine guns for the wars of modernity. An investment today is victory tomorrow.
Requires the following:
“Rely On Numbers”
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Old Rebel Yell
We're not ones for sitting around and waiting to get shot at! Southern Ponies stay on the move and take the fight to the foe!
Requires the following:
“The Right To Bear Arms”
Mutually exclusive with:
“Rely On Numbers”
Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
Mobile Warfare Doctrine
Truckin' Along
Now, if there's one thing a southern soldier is excited about, its a nice new truck. Trucks are the range pony of modern warfare--they're reliable, fast, and carry a lot. Give us a few thousand of these and nothing will be out of our reach.
Requires the following:
“Old Rebel Yell”
Gain +100% research bonus (Motorised Research Bonus) (1 use) towards:
Truck
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Gunsmoke
A rifle is mighty fine, but a howitzer? Now there's what I'm talkin' 'bout! Get some of those bad boys a-firin', and ain't nopony gonna shrug it off.
Requires the following:
“The National Security Act”
Mutually exclusive with:
“Southern Redoubts”
Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
Superior Firepower Doctrine
Long Tall Sally
This here? This beautiful lady was made in Hoofington, and she can make craters the size of houses. The Confederate Army's got hundreds like her, and we're gettin awful good at aimin' them.
Requires the following:
“Gunsmoke”
Gain +100% research bonus (Artillery technologies bonus) (2 uses) towards:
Support Artillery
Southern Redoubts
Every inch of our border is zeroed in and mapped out. Our soldiers can dig trenches and fortify literally anything in a matter of hours, turning every town, hill, and glade into a potential bastion.
Requires the following:
“The National Security Act”
Mutually exclusive with:
“Gunsmoke”
Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
Grand Battleplan Doctrine
Dixie Engineering Program
As we pour more money into education and training, a nice byproduct is that our once ragtag forces now have access to actual, genuine engineers in abundance for the first time. We're putting them to work all over.
Requires the following:
“Southern Redoubts”
Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
Engineers Technology
Confederate Armor
Some of our old militia captains were a bit hesitant about this tank business, but we've won them over. Armor is the way of the future, and any infantry force without it is toast. We need some of our own!
Requires one of the following:
“Rely On Numbers”
“Old Rebel Yell”
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Armor technology
Flirtin' With Disaster
Unicorns aren't quite as common down here as they are in Canterlot, but we have our share. We have some of our mages workin' hard on weaponizing magic for the common pony, and with a bit of funding...
Requires one of the following:
“Gunsmoke”
“Southern Redoubts”
Gain +100% research bonus (Magical technology bonus) (2 uses) towards:
Magical Technology
Field Marshal Neigh
No matter how well equipped or well trained, an army without good leadership is hopeless. Luckily for us, we have a strategic mastermind ready to take the reins of the Confederate army.
Requires the following:
“Grand Army of the Confederacy”
Mutually exclusive with:
“Field Marshal Stone Wall”
“General Stewed Apple”
Trotbert E. Neigh becomes a Field Marshal
Custom effect tooltip: Available as Political Advisor:
Trotbert E. Neigh , which grants
Army Morale
(Genius)
Non-Combat Out of Supply Penalties: −9%
Army Experience Gain: @chief_experience_gain_high
Drum Up Some Fresh Blood
The frontier isn't exactly densely populated, so ponypower will always be an issue. But we can smooth that problem out in the short run with the help of some vigorous recruitment drives and signing bonuses.
Requires the following:
“Field Marshal Neigh”
Gets the National Spirit “Neigh's Great Recruitment Drive”
Neigh's Great Recruitment Drive
Recruitable Population: 2%
Marse's Morale Program
A happy, confident soldier or citizen is a productive and useful one. This is a dangerous time, and we need everypony on deck if the States are to survive. Motivation and vigilance will keep our armies tough and our factories running.
Requires the following:
“Drum Up Some Fresh Blood”
Gets the National Spirit “Loyal To The Marse”
Loyal To The Marse
Division Organization: +5%
Shoot First, No Questions
When a ranger and a bandit face off, it doesn't matter whose heart is braver or who has more strength. What matters most is speed-if you don't draw first, they will. You always shoot first.
Requires the following:
“Field Marshal Neigh”
Gets the National Spirit “Seize The Initiative”
Seize The Initiative
Division Speed: +7.5%
Batten Down the Hatches
They can't shoot what they can't see. We'll turn the wilderness into a fortress-maze of barbed wire and concrete, one that armies break upon. Our engineers will get to work right away.
Requires the following:
“Shoot First, No Questions”
Gets the National Spirit “Experienced Trench-Diggers”
Experienced Trench-Diggers
Entrenchment speed: +10%
Max Entrenchment: +1
General Stewed Apple
Success in battle often comes down to who knows what. All the guns in the world won't win the day if they're not pointed the right way.
Requires the following:
“Grand Army of the Confederacy”
Mutually exclusive with:
“Field Marshal Neigh”
“Field Marshal Stone Wall”
Stewed Apple becomes a Field Marshal
Custom effect tooltip: Available as Political Advisor:
Stewed Apple , which grants
Army Maneuver
(Genius)
Division Speed: +15%
Army Experience Gain: @chief_experience_gain_high
Confederate Scouts
We may have started as more rabble than army, but we're not fools. Before you can fight effectively, you need to know the lay of the land. Who better as scouts than frontier ponies?
Requires the following:
“General Stewed Apple”
Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
Reconnaissance Company
Know Your Enemy
Frontier ponies resourcefulness sometimes expresses itself in odd ways. We take inspiration from the courteseans and night doves of old who spied for the cause.
Requires the following:
“General Stewed Apple”
Gain +100% research bonus (Radar Research Bonus) (2 uses) towards:
RADAR technology
Encryption methods
Decryption methods
...To the Other Side
We have the charge down, but minimizing casualties and maximizing the effectiveness of our assaults is key to getting the most out of our brave boys. Better tactics means a safer Confederacy.
Requires the following:
“Confederate Scouts”
Gets the National Spirit “Probing Attacks”
Probing Attacks
Infantry Equipment:
Breakthrough: +5%
Heavy Metal Thunder
Nothing gets a country colt grinning like the sound of heavy machinery! Tanks that can punch through the enemy's line or hold onto valuable real estate will be what wins wars.
Requires the following:
“Know Your Enemy”
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Armor technology
Field Marshal Stone Wall
While Neigh is the strategic thinker, no pony alive has ever bested Stone Wall in the tactical game. His forces move thrice as fast and hit thrice as hard as they should--he is a ghost out of the jungle.
Requires the following:
“Grand Army of the Confederacy”
Mutually exclusive with:
“Field Marshal Neigh”
“General Stewed Apple”
Stone Wall becomes a Field Marshal
Custom effect tooltip: Available as Political Advisor:
Stone Wall , which grants
Army Defense
(Genius)
Army Experience Gain: @chief_experience_gain_high
Division Defense: +15%
AI Modifier: Focus on Defense: +15%
Standing Like a Stone Wall
The general who said it of Stone Wall may have said it in exasperation, but now we say it with reverance. Stone Wall's trained his forces in defense and it will take an act of Celestia to move them.
Requires the following:
“Field Marshal Stone Wall”
If:
Limited to:
Has the National Spirit “Fight For The South!”
Modify the National Spirit “Fight For The South!”
Fight For The South!
Division Defense: +5%
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Infantry Equipment:
Reliability: +10%
Else, if:
Limited to:
Has the National Spirit “Fight For The South!”
Modify the National Spirit “Fight For The South!”
Fight For The South!
Daily Political Power Gain: +0.1
Division Defense: +5%
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Else:
Modify the National Spirit “Fight For The South!”
Fight For The South!
Division Defense: +5%
Recruitable Population: 0.5%
Recruitable Population Factor: +5%
Crack Those Tanks!
Our infantry will struggle with tanks, but our air support might have better luck. We'll invest in research and development on close air support to give us the edge against armor.
Requires the following:
“Field Marshal Stone Wall”
Gain +100% research bonus (Anti-Tank Research Speed) (2 uses) towards:
Anti-Tank
Anti-Air
Trigger Discipline
Our boys are brave, but sometimes a little rowdy. That's a good problem to have! We'll get them to wait till they see the whites of their eyes, and then we'll give 'em Tartarus.
Requires the following:
“Crack Those Tanks!”
Gets the National Spirit “Fire Discipline”
Fire Discipline
Infantry Equipment:
Soft attack: +10%
Support Artillery:
Soft attack: +5%
Every Life is Precious
We may have left Equestria behind, but we kept some of their values. Harmony's concern for the value of pony life isn't just moralism--for us, it is practical. We can't afford to lose too many with our demographics.
Requires the following:
“Standing Like a Stone Wall”
Gain +100% research bonus (Field Hospitals) (2 uses) towards:
Field Hospitals
Beatin' The Odds
Warfare ain't about being the bravest, the strongest, or the fastest--its about all of those things, sure, but the most important thing underneath it all? Beating the odds. Manipulating the whole world until everything comes up aces.
Requires one of the following:
“...To the Other Side”
“Heavy Metal Thunder”
“Batten Down the Hatches”
“Marse's Morale Program”
“Trigger Discipline”
“Every Life is Precious”
Requires one of the following:
“Invest in Gun Tech”
“Truckin' Along”
“Long Tall Sally”
“Dixie Engineering Program”
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Air and Sea
We've relied on the royal navy and airforce since the earliest days of colonization, but now we've been left to our own devices with an unguarded coast and an empty sky.
Never
The following will bypass the focus:
The Constitutional Convention is over (?)
Custom effect tooltip: This national focus will automatically bypass once the Convention is over
Up the Navy!
The senate has wisely chosen to begin a massive long term naval construction effort, starting with research and development based on old royal designs.
Requires the following:
“Air and Sea”
Owns state Clo-dih (80)
Gain 50 Navy Experience
[Scope]Clo-dih (80):
Add 2 building slots
Add 1 Naval Dockyard
Add 1 Naval Base
Guarding Our Shores
The Confederate navy will be primarily a defensive force, safeguarding our shores and protecting our shipping against disruption from potential foes.
Requires the following:
“Up the Navy!”
Mutually exclusive with:
“Fleet-In-Being”
Gain +100% research bonus (Submarine models bonus) (2 uses) towards:
Submarine models
Gain +100% research bonus (Destroyer models bonus) (1 use) towards:
Destroyer models
Fleet-In-Being
The Confederate navy will be a force of capital ships and larger vessels, built for long range operations and power projection away from our own shores. We will strike wherever we need to!
Requires the following:
“Up the Navy!”
Mutually exclusive with:
“Guarding Our Shores”
At least one of the following is true:
Current ruling party is Supremacist
Has completed national focus “Manifesting Destiny”
Gain +100% research bonus (Cruiser models bonus) (2 uses) towards:
Light Cruiser models
Gain +100% research bonus (Battleship models bonus) (1 use) towards:
Battleship models
Refining Our Naval Doctrines
While starting with royal designs and doctrines was a good beginning, we now need to further refine our approach. No longer can we rely on the past as our guide.
Requires one of the following:
“Fleet-In-Being”
“Guarding Our Shores”
Gain 2 uses of +50% (Naval Doctrines bonus) doctrine cost reduction for:
Naval Doctrine
Expand the Rosemarein
In order to build a navy worthy of the states, we must first expand our production capability. Already we are expanding the shipyards of the south.
Requires the following:
“Refining Our Naval Doctrines”
Owns state Clo-dih (80)
[Scope]Clo-dih (80):
Add 4 building slots
Add 2 Naval Dockyard
Add 2 Naval Base
Confederate Marines
While amphibious assaults are a bit beyond us at the moment, establishing a marine corps might not be such a bad idea! If nothing else, fast and sturdy light infantry is already our modus operandi and has been since the militia.
Requires the following:
“Refining Our Naval Doctrines”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Marine technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Marine technology
Subs and Cruisers
Submarines to disrupt landings and enemy supply and cruisers to provide a wall of protection around our own ports and shoreline, that is what we need. Our new production techniques should make both easier to produce.
Requires one of the following:
“Expand the Rosemarein”
“Confederate Marines”
Gets the National Spirit “Knack For Shipbuildin'”
Knack For Shipbuildin'
Standardised Coastal Submarine Hull:
Production Cost: −10%
Cruiser:
Production Cost: −10%
Up the Airforce!
While we do have our share of pegasi, war in the air has changed significantly. Planes of various types are a neccessity for the firepower required of a modern air corps.
Requires the following:
“Air and Sea”
Gain 50 Air Experience
Harriers of the Sky
The south hasn't had knights of any sort in a century or three, but that hasn't stopped the romanticism from carrying over. Tales like Ivanhorse have inspired generations of wouldbe southern cavaliers, and they are eager to take to the skies.
Requires the following:
“Up the Airforce!”
Mutually exclusive with:
“Flying Fortresses”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Light aircraft
Else:
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Fighter models
Flying Fortresses
Never get stuck picking the enemy apart on a small scale when you can deprive him of supplies all over. The senate has pushed our nascent airforce in the direction of strategic and tactical bombing, focusing on long distances over flashy flying.
Requires the following:
“Up the Airforce!”
Mutually exclusive with:
“Harriers of the Sky”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Heavy aircraft) (1 use) towards:
Heavy aircraft
Gain +100% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Else:
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Strategic Bomber models
Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
Tactical Bomber models
Tuning Our Air Doctrines
Just as had to tune our ground and naval doctrines, so to must our approach to war in the air be perfected. This is all new to us, and there is so little margin for error when you're in a flying machine far above the ground ready to explode.
Requires one of the following:
“Flying Fortresses”
“Harriers of the Sky”
Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Scanning the Skies
There were some that doubted RADAR was anything more than a pipedream, but the Confederate joint chiefs have put their faith behind it. RADAR is the way of the future, and we'll need to capitalize on its potential quickly.
Requires the following:
“Tuning Our Air Doctrines”
Gain +200% research bonus (Radar Research Bonus) (1 use) towards:
RADAR technology
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Expanding Airfields
As our airforce grows, overcrowding has become an issue. The generals have already assigned battalions to the project of widening the runways and adding dozens of new ones, and already we are erecting new hangars to store all of these aircraft.
Requires the following:
“Tuning Our Air Doctrines”
Owns state Snortora Desert (20)
[Scope]Snortora Desert (20):
Add 3 building slots
Add 3 Air Base
Planes, Planes, and Plane-mobiles
Some said it was impossible, but we've proven them wrong. The grand air force of the Confederacy stands ready to defend our blessed land's skies and to send packing any invasion of our airspace at a moment's notice.
Requires one of the following:
“Expanding Airfields”
“Scanning the Skies”
If:
Limited to:
Has completed national focus “Harriers of the Sky”
Gets the National Spirit “Knack For Aircraft”
Knack For Aircraft
Small Airframe:
Production Cost: −10%
Carrier Fighter Airframe:
Production Cost: −10%
Close Air Support Airframe:
Production Cost: −10%
Carrier CAS Airframe:
Production Cost: −10%
Carrier Naval Bomber Airframe:
Production Cost: −10%
Naval Bomber Airframe:
Production Cost: −10%
Else, if:
Limited to:
Has completed national focus “Flying Fortresses”
Gets the National Spirit “Knack For Aircraft”
Knack For Aircraft
Medium Airframe:
Production Cost: −10%
Heavy Fighter Airframe:
Production Cost: −10%
Large Airframe:
Production Cost: −10%
Transport Plane:
Production Cost: −10%
Scout Plane Airframe:
Production Cost: −10%
Else:
Custom effect tooltip: This will grant you a bonus depending on whether you focused on light or heavy aircraft.