Buffalo Chiefdom

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Buffalo Chiefdom
The Buffalo Enclave
Buffalo Chiefdom.png

BUF map.png

IdeologyTribal Chiefdom.png Tribal Chiefdom
Leader
Chief Thunderhooves
Ruling partyThunderhooves' Supporters (45%)
PopulationPopulation 393,915
PonypowerPonypower 6
RaceBuffalo Buffalo
StabilityStability 96%
War supportWar support 40%
FactoriesFactory 2
  • 1 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalStrongheart's Tribe
ContinentSouthern Equus
DiplomacyGuarantee receiverGuaranteed by Flag of Equestria Equestria
DemonymBuffalo
TagBUF
Color  #8C7055

The Buffalo Chiefdom is a landlocked country surrounded by Flag of Equestria Equestria.

Lore

Though vastly overshadowed by its much larger neighbour Flag of Equestria Equestria, the Buffalo Chiefdom is a homogenous society of Buffaloes. Their nation forms a small enclave, as they are surrounded by Equestria. Bigger news yet, Princess Celestia has recently uttered the wish to reapproach the buffalo to improve relations between ponies and Buffaloes. This could be the spark for anything, ranging from anti-Equestrian sentiment to pro-Equestrian sentiment and outright incorporation into Equestria. Whatever the case, the Buffaloes are hardened and ready to step up for what they believe is right.

Starting Situation

The Buffalo Chiefdom starts in an awkward position, being surrounded by Equestria. This means that while the chiefdom won't be able to expand for a long time, it is unlikely to be attacked for a long time either.

Militarily, the chiefdom starts in a very weak position, starting a single infantry division, totally a deployed ponypower of 5000 with a 1000 ponypower deficit, a ponypower pool of just 6 buffalo, and the division's template isn't brilliant, having six infantry (though this can work well with the limited ponypower pool). Industrially, the chiefdom isn't much better, starting with 1 civilian and 1 military factory, however, this can be somewhat rectified through focuses.

Notably, despite being a landlocked nation, the chiefdom starts with 69 convoys.

Threats and Opportunities

  • Flag of Equestria Equestria: As Equestria surrounds the chiefdom, they are both the main threat and main source of opportunity:
    • Harmonic Equestria can seek to incorporate the chiefdom. Usually, this will be attempted peacefully, but they may instead choose to invade.
    • Under Elder Greyhorn, the chiefdom will be able to start a border conflict on the Appleloosian border against Equestria. If the chiefdom wins the conflict, they will gain Appleloosa alongside a core, boosting the chiefdom's ponypower immensely.
    • During the Great War and the Equestrian Civil War, the chiefdom can take the opportunity and invade Equestria.
  • Flag of Confederation of Southern States Confederation of Southern States: If the Equestrian Civil War starts, the confederation will secede from Equestria. Through their focus tree, they can gain a wargoal on the chiefdom and invade.

National Focus

Main article: Buffalo Chiefdom national focus tree/scriptoutput
BUF focus tree.png

Council Tree

From left to right, The Elder, Chief Thunderhooves, and Chieftess Strongheart

Starting with Chief Council, this tree gives the player the choice of who the council elects to lead the chiefdom into the coming years. Fundamentally, this allows the player to choose between going supremacist, staying non-aligned, or becoming harmonic; repspectively, the player can choose between Elder Greyhorn, Chief Thunderhooves and Chieftess Strongheart.

Political Power Branch comparison
Tree Bonus The Elder (advisor).png Elder Greyhorn Supremacy Chief Thunderhooves (advisor).png Chief Thunderhooves Neutrality Chieftess Strongheart (advisor).png Chieftess Strongheart Harmony
Time Taken (days) 210 70 210
Political
Political Power (flat) +100 +100 +100
Party Support (Change from start/ daily)
  • Harmony: -0.07
  • Supremacy: +0.05
Harmony: -0.07
Industry
Consumer Goods -10%
Population
Recruitable Population (%) +15%
Monthly Population (%) +10%
Research
Research time (flat) -5%
Other notes/bonuses
  • Joins Pan-Equestrian Research
  • +30 opinion of Flag of Equestria Equestria

Chief Greyhorn

Elder Greyhorn has a deep resentment for the ponies, wanting nothing more than to reconquer the buffalo's ancestral lands and to see the chiefdom prosper. His branch, on the left side of the tree, gives extra political power (+100), claims of south-eastern Equestrian lands, a reconquest wargoal against Equestria, a boost to recruitable population (15.00%), decreased consumer goods factories (-10.0%), removal of the Equestrian Influence national spirit, and increased daily supremacy support (+0.05).

Chief Thunderhooves

Chief Thunderhooves, on the other hoof, wants to maintain the status quo, keeping the chiefdom as a neutral nation, maintaining its independence, and keeping interactions with Equestria to a minimum. His branch, in the centre of the tree, has a single focus, which gives extra political power (+100) and replaces the EQS equestrian influence.pngEquestrian Influence national spirit with a new spirit: EQS equestrian influence.pngSuppressed Equestrian Influence.

Chiefstess Strongheart

Chieftess Strongheart, in contrast, wants to befriend the ponies, increasing cooperation with, purchasing technology from, and obliging to the idea of buffalo integration into Equestria. Her branch, on the right side of the tree, gives extra political power (+100), increases the society development level, increases monthly population growth (+10.0%), and increases research speed (+5.00%).

Technology or Trade

Buffalo2.PNG

This branch is open initially at the start of the game. Starting, the player must decide between inviting Equestrian influence or importing technology. However, the first two focuses will lock to either one if the player initially calls for a Chief Council (Goal pipe of peace.pngChief Council), locking Strongheart from Goal purchase tech.pngPurchase Technology or Greyhorn from Goal canterlot coin.pngEquestrian Trade. Both branches converge again at Goal appleloosa.pngAppleloosian Example.

Importing technologies advances the chiefdom's industry without increasing Equestrian influence. The player can invest political power (0.1, 0.3, 0.5, 0.7, 1.1) into research speed (10%, 20%, 30%, 40%, 50%) for 200 days, one year, two years or three years. All focus following Goal PIE.pngPie Bakeries slightly increases Social Development and adds civilian and military factories.

Inviting Equestrian traders substantially improves industrial output at the expense of increasing Equestrian influence. To tackle this problem, the player can either seize and nationalize Equestrian corporate assets or employ strict regulations on the market. Seizing corporate assets opens the Communismcommunist branch after completing Focus generic strike at democracy1.pngExpel the Traders and furthermore trade with Flag of Stalliongrad Stalliongrad.

  • Goal generic forceful treaty.pngEquestrian Takeover: If HarmonyHarmonic, the player can choose to fully integrate with Flag of Equestria Equestria, become an autonomous equestrian region, or join the United Ponies Front faction.

Appleoosian Example

Following the initial economic branch, this branch begins Buffalo urbanization to modernity.

  • Goal buffalo tent.pngFirst Schools, Goal eqs public schools.pngSchools Funding, and Focus research.pngResearch Facility allows the player to improve its science base and gain an extra research slot.

The New Council

Buffalo3.png

Completing Focus generic strike at democracy1.pngExpel the Traders opens up the communist branch of the Buffalo Chiefdom. During the "Meeting of the New Council" event, the player may choose between Gorick, who proposes to halt capitalism through a rapid transition into a socialist model like Flag of Stalliongrad Stalliongrad, or Gentle Giant, who suggests keeping capitalist institutions and taking the revolution slowly.

Both leaders gain access to Goal rose focus.pngWelfare Focus which gives +0.10 daily political power , +10% monthly population and a slight increase in Society Development.

Political Power Branch comparison
Tree Bonus Gorick Gentle Giant
Time Taken (days) 280 280
Political
Political Power
  • +200
  • Daily Political Power Gain: +0.10
  • +300
  • Daily Political Power Gain: +0.10
Party Support (Change from start/ daily) Harmony: -0.07 Harmony: -0.07
Industry
  • Construction speed: +11%
  • Infrastructure construction speed: +10%
  • Military Factory construction speed: +10%
  • Consumer Goods: -3%
  • Factory Output: +10%
  • Refinery construction speed: +20%
  • Resource Gain Efficiency: +30%
  • Consumer Goods: -1%
Population
Monthly Population (%) +10% +10%
Other notes/bonuses
  • (3x) Slight increase in Society Development
  • Access to Goal generic construction2.pngSteel Experts focus after completing Focus generic socialist science.pngFast-Forward Ahead
  • (3x) Slight increase in Society Development
  • Added production of 11 Oil and 12 Steel in Meskawia
  • Added production of 10 Oil in Ayandi

Changeling Invasion

Buffalo4.png

During the Great War, the Chiefdom can chose to support Flag of Equestria Equestria in its war against the Changelings (Goal support equestria.pngPonies in Trouble) or seize the opportunity to expand (Goal follow the elder.pngFollow the Elder). This focus can also open if the Changeling Lands is at war with the Flag of Lunar Empire Lunar Empire. The middle "fortification" branch grants construction speed bonuses to infrastructure and land forts. The rightmost "militarization" branch gives production bonuses, a slight increase in Society Development, three military factories, and a 66% boost to land doctrine

Notable Foci:

  • Goal follow the elder.pngFollow the Elder: An unsure Chief Thunderhooves meets with Elder Greyhorn to discuss the best course of action. During the event, the player can select one of the two as the leader of the chiefdom regardless if one of the two was initially chosen in the Council Tree.
    • Goal generic military deal.pngCommissariat and Goal defend buf fash.pngBuffalo to the End: The chiefdom can become a Changeling Protectorate or if Elder Greyhorn is in power, declare war on the Changelings.
  • Goal support equestria.pngPonies in Trouble: The chiefdom joins the Great War alongside Equestria against the Changeling Lands.

Hostage of the Situation

Buffalo5.png

If Flag of Equestria Equestria goes into a civil war against the newly-formed Flag of Lunar Empire Lunar Empire, the player can align themselves between supporting harmony or retaking back their ancestral lands alone or with the help of the Lunar Empire. The Goal generic harmony.pngMaintain Harmony branch gives +100 Political Power, and allows the chiefdom to join the civil war on Equestria's side. The chiefdom can receive Equestrian assistance if at war with the Flag of Confederation of Southern States Confederation of Southern States.

During the "Caught off-guard" event after completing Goal nightmare moon.pngHostage of the Situation, the chiefdom can choose a passive-aggressive stance, opening the Goal protect homeland.pngConquest of Homeland branch. If the ruling party is Supremacy Supremacists, the chiefdom can go into an all-out war against its neighbors (Goal BUF angry.pngWar on the World) or join an alliance with the Lunar Empire (Goal night buffalos.pngNight Buffaloes). The chiefdon may also choose to wait and build up its military industry (Goal follow the elder.pngWait until we are Threatened).

If the chiefdom goes CommunismCommmunist, the right-most branch of the tree gives a war goal on the Lunar Empire (Goal generic soviet construction.pngFight the Loonies) and the Confederation of Southern States (Goal generic soviet construction.pngRevolution for Xenophobes).

Technology

The Buffalo Chiefdom starts with 2 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Support Equipment
    • Recon Company I
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Stubbornness icon
Stubbornness
  • Heat Attrition: -25.0%
  • Division Defense: +20.0%
  • Division Attack on core territory: +10.0%
  • Resistance Target in our states occupied by the enemy: +10%
No Real Factories icon
No Real Factories
  • ProdEffCap.png Production Efficiency Cap: -25.00%
  • Factory Output: -10.00%
Equestrian Influence icon
Equestrian Influence
  • Daily Harmony Support: +0.07
Equestrian harmonist propaganda is being spread through our lands.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Chief Thunderhooves
Tribal Chiefdom.png
Tribal Chiefdom
Non-Aligned

Thunderhooves' Supporters
Headstrong
  • Political Power Gain: +15%
None

If another chief was initially chosen during "The Chief Council" event, Thunderhooves may come to power through "Chief Greyhorn and Chief Thunderhooves" event


Chieftess Strongheart
Tribal Federation.png
Tribal Federation
Harmony

Strongheart's Supporters
Headstrong
  • Political Power Gain: +15%
None

Choose Chieftess Strongheart during "The Chief Council" event and complete Goal BUF strongheart.pngChieftess Strongheart focus


Gorick
Syndicalism.png
Syndicalism
Communism

BNP
Buffalo National Party
Cornered Fox
  • Division Defense: +15%
  • Division Recovery Rate: +10%
None

Expel the Traders and complete Goal BUF com flag.pngThe New Council focus


The Elder
Ultranationalism.png
Ultranationalism
Supremacy

Elder's Supporters
Cornered Fox
  • Division Defense: +15%
  • Division Recovery Rate: +10%
None

Choose Chief Greyhorn during "The Chief Council" event and complete Goal BUF elder.pngElder Greyhorn focus

Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Gentle Giant
Democratic Socialism.png
Democratic Socialism
Communism

BNP
Buffalo National Party
Veteran Communist
  • Factory Output: +5%
  • Stability: +5%
None

Elect Gentle Giant during "The Meeting of the New Council" event


Parties

Political parties
Name Ideology Leader Popularity
Thunderhooves' Supporters Tribal Chiefdom.png Tribal Chiefdom
Non-Aligned
Chief Thunderhooves 45%
Strongheart's Supporters Tribal Federation.png Tribal Federation
Harmony
Chieftess Strongheart 55%
BNP
Buffalo National Party
Syndicalism.png Syndicalism
Communism
Gorick 0%
Elder's Supporters Ultranationalism.png Ultranationalism
Supremacy
The Elder 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Chieftess Strongheart
Chieftess Strongheart
Little Chieftess
None
  • Daily Political Power Gain: +0.15
  • Stability: +10%
  • Acceptance of Harmonist Diplomacy: +30
  • Daily Harmony Support: +0.03
Political Power 150
Chief Thunderhooves
Chief Thunderhooves
Old Chief
None
  • Daily Political Power Gain: +0.15
  • Stability: +10%
  • Acceptance of Supremacist Diplomacy: +20
Political Power 150
Gorick
Gorick
Communist Supporter
None
  • Daily Communism Support: +0.1
Political Power 150
Lance Flare
Lance Flare
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Laughing Water
Laughing Water
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Giles the Shamangoat
Local Magician
None
  • Division Organization: +5%
  • Planning Speed: +10%
  • Reconnaissance: +5%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Hard Forehead
Hard Forehead
Medium Tank Designer
  • Is not an Agrarian Society.
  • Armor Research Speed: +18%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Ancient Boat Production
Ancient Boat Production
Ship Designer
  • Is not an Agrarian Society.
  • Any controlled state:
    • Is coastal.
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Buffalo Airlines
Buffalo Airlines
Light Aircraft Designer
  • Is not an Agrarian Society.
  • Naval Research Speed: +15%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
"Gora" Manufacturing
"Gora" Manufacturing
Infantry Equipment Designer
  • Has completed national focus Goal BUF gora.png Establish "Gora" Manufacturing
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
"Catahecassa" Factory
"Catahecassa" Factory
Industrial Concern
  • Is not an Agrarian Society.
  • Industrial Research Speed: +20%
Political Power 150
The Buffalo Electronics
The Buffalo Electronics
Electronics Concern
  • Is not an Agrarian Society.
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
The Elder
The Elder
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Lance Flare
Lance Flare
State Investor
None
  • Research Speed: +2.5%
Political Power 150
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Lightning Stars
Lightning Stars
Army Defense (Expert)
  • At war
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Black Hoof
Black Hoof
Entrenchment (Expert)
None
  • Army Experience Gain: +0.30
  • Entrenchment speed: +16%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Thundersleeve
Thundersleeve
Infantry (Genius)
None
  • Infantry Division Attack: +15%
  • Infantry Division Defense: +20%
Political Power 200
Command power 10
Star Mark
Star Mark
Pie Throwing Expert
None
  • Artillery Attack: +20%
  • Artillery Defense: +10%
Political Power 200
Command power 10
Bread Basket
Bread Basket
Army Regrouping (Genius)
  • At War.
  • Division Recovery Rate: +12%
Political Power 200
Command power 10

Flags

Flags
Flag Information
Buffalo Chiefdom.png
Buffalo Chiefdom

Tribal Chiefdom.pngTribal Federation.png
Buffalo Chiefdom (Supremacy).png
Buffalo Chiefdom / Buffalo Empire

Ultranationalism.png
Buffalo State.png
Buffalo State

Syndicalism.pngDemocratic Socialism.png
Buffalo Commissariat.png
Buffalo Commissariat

Flag of Changeling Lands Changeling vassal

Ultranationalism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Buffalo Buffalo
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
7 (-4) 0 0 0 3 (-2) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

The Buffalo Chiefdom is composed of a single Buffalo Warband, formed with 6 infantry battalions and a recon detachment. Their equipment is far more primitive compared to their technologically-advanced Equestrian neighbor. They do not possess any motorized or artillery tech.

Army
Name Composition No.
Infantry
Buffalo Warband Infantry x6

Recon
1
Army experience Total divisions 1
Ponypower Ponypower used 5.90K
Field Marshal
Field Marshal Traits Description Skills Race
Chief Thunderhooves
Field Marshal
Chief Thunderhooves
Chief Thunderhooves (advisor).png
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Buffalo.png
Buffalo
Generals
General Traits Description Skills Race
The Elder
General
The Elder
The Elder (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Buffalo.png
Buffalo
Vermouth Roux
General
Vermouth Roux
Vermouth Roux (advisor).png
None
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Buffalo.png
Buffalo
Flash Flood
General
Flash Flood
Flash Flood (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Flash Flood, or as he's better known amongst his tribe, Angry Gorge after Mighty Storm, was raised the traditional way of the Buffalo, back before the ponies ever encroached on their land, before industry and technology found its way south. Like his ancestors before him, and their ancestors before them, and so forth, he learned to live off the land, to forage, to fight against other tribes to support his brethren. Many things have changed since the ponies brought with them the many problems of a modern society, and the Buffalo have had to change as well. Flash Flood simply wishes to protect his own, and recognizes that the Buffalo must change to survive, however, he will never forget who he is, or where he came from. No matter what, he will serve his kind to ensure that the Buffalo will stampede on.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Buffalo.png
Buffalo
Gorick
General
Gorick
Gorick (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Buffalo.png
Buffalo
Cactus Snake
General
Cactus Snake
Cactus Snake (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Buffalo.png
Buffalo
Rock Coldin
General
Rock Coldin
Rock Coldin (advisor).png
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Buffalo.png
Buffalo

Navy

Being landlocked, the Buffalo Chiefdom does not have any ships or naval dockyards to build a fleet

Additionally, the Buffalo Chiefdom has no admirals.

Airforce

The Buffalo chiefdom does not possess aircraft, air bases, or any air tech researched.