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Focus
Prerequisites
Effects
The Vanhoover Mutiny
"Ponies of Vanhoover! Now is our time to break free from under Princess Celestia, like our sisters and brothers in Baltimare and Stalliongrad have! For the revolution!"
Goldwin, the mayor of Vanhoover, stands in the way of Vanhoover's freedom. A fast march upon city hall by Admiral Hoover and those loyal to him should send a message to all who oppose progress!
Requires the following:
“The Vanhoover Mutiny”
Current ruling party is Communist
Trigger country event “Fate of the Mayor”
Ban Non-Socialist Parties
We must not allow any reactionary or bourgeouis elements to perpetuate their capitalist lies in our government. For this reason, all harmonist and reactionary parties will be banned.
Requires the following:
“The Vanhoover Mutiny”
Current ruling party is Communist
Gain 100 Political Power
Lose 5% Stability
Capture The Countryside
It's time we march on the villages outside Vanhoover and make any possible reactionary remnants submit ASAP! We cannot let them form a resistance.
Requires the following:
“The Vanhoover Mutiny”
Current ruling party is Communist
Gains core on Cape Acadia (45)
Gains core on Roe Plains (72)
Lose 5% Stability
First Party Congress
It's time our party will convene in the First Congress in order to discuss all matters of socialist party unity. We must choose between the rough battle commander Hoover with his more militaristic path versus Snowflake with her more conciliatory and moderate path. There is also the Stallionist Winter Turnip who is the third way. Whoever we choose, our socialism needs direction and they will provide it such!
Requires the following:
“Fate Of The Mayor”
Requires the following:
“Capture The Countryside”
Requires the following:
“Ban Non-Socialist Parties”
Current ruling party is Communist
Unlock the First Party Congress decisions
Activate Decision: “END OF THE FIRST PARTY CONGRESS
”
Hidden effect:
Set variable Van_National_Communist_Power to 0
Set variable Van_Unionist_Communist_Power to 0
Set variable Van_Internationalist_Communist_Power to 0
Trigger country event “The Goldenhoof Bank” in 2 days
Trigger country event “Troublesome Ponies” in 6 days
Trigger country event “Status Of The Navy” in 10 days
One of the following at random:
40% (40) chance of:
Trigger country event “Dustian Popularity Wave”
30% (30) chance of:
Trigger country event “Strawberry Is Our Comrade”
30% (30) chance of:
Trigger country event “Winter Is Here”
Collectivization
This will rock a lot of ponies off but we need to collectivise the farms and industries in order to create our equal commune. Even if it makes ponies lives tough in the short run, it will be better for them.
Requires one of the following:
“Commissar In Command”
“Admiral At The Helm”
Current ruling party is Communist
Gets the National Spirit “Collectivization” for 210 days
Collectivization
Resource Gain Efficiency: +10%
Consumer Goods Factories factor: −10%
Factory Output: +10%
Dockyard Output: +10%
Recruitable Population Factor: −15%
Stability: −10%
Military Buildup
With the bloodshed from the Equestrian Civil War, and the buildup of the Changelings, we need to rapidly build our military in order to fill our frontlines and bunkers for when we do get attacked. A better military will make our enemies lives Tartarus.
Requires the following:
“Collectivization”
Mutually exclusive with:
“Technocratic Development”
Current ruling party is Communist
2 500 units of Vanhoover Commune Infantry Equipment is added to the national Stockpile
50 units of Vanhoover Commune Truck is added to the national Stockpile
50 units of Vanhoover Commune Towed Artillery is added to the national Stockpile
50 units of Vanhoover Commune Support Equipment is added to the national Stockpile
Develop Our Military Capabilities
Another factory never hurts our military. Another factory can mean more vehicles, more guns, more ammo, and more equipment in general.
Requires the following:
“Military Buildup”
Current ruling party is Communist
Scripted Effect: one_random_arms_factory=yes
Factory Conversion
We do not need factories that produce pleasure goods, only goods for our safety. Let's convert these factories to proper war machine builders.
Requires one of the following:
“Military Buildup”
“Technocratic Development”
Current ruling party is Communist
[SCOPE]One random owned and controlled state:
Limited to:
Is fully controlled by our country
Has more than 0 Civilian factory
Remove Civilian Factory by up to −1
Add 1 Military Factory
[SCOPE]One random owned and controlled state:
Limited to:
Is fully controlled by our country
Has more than 0 Civilian factory
Remove Civilian Factory by up to −1
Add 1 Military Factory
Grand Dockyard
Our city in the past has been known as a great shipyard for Equestria. We should renew that ideal and make a great dockyard that can assemble a navy to deter our rivals and enemies.
Requires the following:
“Commune Industry”
Current ruling party is Communist
Scripted Effect: two_random_dockyards=yes
Scripted Effect: two_random_dockyards=yes
Commune Industry
Even with our industry preparing for war, we should not completely forget necessary civilian industries like cloth and canning. Let's make sure our civilians are accounted for.
War is coming and we must be prepared for the inevitable. Our industry is not only armed for war, but so are our ponies as they loyally prepare for the worst.
Requires the following:
“Develop Our Military Capabilities”
Current ruling party is Communist
[SCOPE]Capital state:
Is owned and controlled by our country
If:
Limited to:
None of:
Has the Economy Law “War Economy”
Has the Economy Law “Total Mobilization”
Gets the Economy Law “War Economy”
Tank Factories
Tanks are the key to crushing our enemies. Let's ramp up tank production so we can have treads that can make our enemies crumble into the ground!
Requires the following:
“Grand Dockyard”
Requires the following:
“Militarize The Economy”
Current ruling party is Communist
Scripted Effect: two_random_arms_factory=yes
Internal Security
We have enemies afoot and they are inside our territory. We need to have constant patrols and make sure the population remains accounted for so they don't dissent from us.
We need to put quotas on our farmers so we can have enough food for wartime. They will not be too harsh but they will be adjusted as needed in order to not overstress the farmers working on our fertile lands.
Better rail and roads will mean faster response times for our troops in case of trouble as well as better logistics. We will build infrastructure to acquire those needed benefits.
Let's ramp up steel production to accomodate our growing industry. We will need all the steel we can get for our military and civilian economic sectors.
Requires the following:
“Infrastructure Projects”
Current ruling party is Communist
Owns state Vanhoover (14)
[Scope]Vanhoover (14):
Add 2 building slots
Add 1 Civilian Factory
Add production of 10 Steel to Vanhoover (14)
Industrial Development
We should make a large industrial park that can build all sorts of military and civilian needs. This industrial park should be able to boost up production heavily with some time.
With our industrial park built, let's have capable administrators organize it into smaller zones for more specialization and efficiency. We cna increase factory output that way.
Requires the following:
“Industrial Development”
Current ruling party is Communist
Gets the National Spirit “State Oversight”
State Oversight
Factory Output: +5%
Dockyard Output: +5%
Agrarian Socialism
We have done it! We have established not only a commune for the worker but the farmer as well. Let all capitalists tremble as they see our farmers produce without the expectation of profit to burden them.
Requires the following:
“Organizing The Factories”
Requires the following:
“Steel Production”
Current ruling party is Communist
Replace the National Spirit “Agricultural Quotas” with the National Spirit “Agrarian Socialism”
Agrarian Socialism
Consumer Goods Factories factor: −4%
Stability: +5%
Monthly Population: +15%
We have done it! We have established not only a commune for the worker but the farmer as well. Let all capitalists tremble as they see our farmers produce without the expectation of profit to burden them.
Country leader gains trait:
Rural Populist
Resource Gain Efficiency: +5%
Recruitable Population Factor: +5%
Resistance Growth Speed in our states occupied by the enemy: +10%
Monthly Population: +15%
Technocratic Development
We should put a national emphasis on science, technology, math, and engineering. These fields will be the main priority in order to enhance our nation in the modern age.
Requires the following:
“Collectivization”
Mutually exclusive with:
“Military Buildup”
Current ruling party is Communist
Gain 1 research slot
Promote Technocrats
We should trust our scientists and engineers with leadership. They are already intelligent with math and science, why not trust their leadership as well and have them take charge over industries and agriculture.
Requires the following:
“Technocratic Development”
Current ruling party is Communist
Gets the National Spirit “Technocrats Promoted”
Technocrats Promoted
Research Speed: +5%
Stability: +5%
Industrial Expertise
Some of our best engineers should be listened to in order to get the most tech advancements possible. We will promote some to be key advisors to the Inner Party to advise us on the best decisions regarding technology.
Requires the following:
“Promote Technocrats”
Current ruling party is Communist
Gain +50% research bonus (Industrial bonus) (3 uses) towards:
Industry
Gain +50% research bonus (Electronics bonus) (2 uses) towards:
Electronics
Gain +50% research bonus (Radar Research Bonus) (1 use) towards:
RADAR technology
Streamline Construction
With these technical experts in charge, construction should be more efficient and streamlined a bit. We should be able to produce more buildings overall at a faster rate than before.
Requires the following:
“Promote Technocrats”
Current ruling party is Communist
Gets the National Spirit “Streamline Construction”
Streamline Construction
Construction Speed: +5%
Emphasize Education
We need to establish more tech schools to create a new base of engineers and scientists that can strengthen our nations research capabilities. If anything, increase it at the foal level too.
Requires one of the following:
“Streamline Construction”
“Industrial Expertise”
“Industrial Development”
“Commune Industry”
Current ruling party is Communist
Gain 1 research slot
Commissar In Command
Comrade Strawberry will lead the way to prosperity for our commune. A strong leader to workers of industry, she will lead lead us a true socialist paradise where all workers get what they earned and not have the rich take it all.
Requires the following:
“First Party Congress”
Mutually exclusive with:
“Admiral At The Helm”
Current ruling party is Communist
Never
Strawberry Snowflake becomes the leader for the Communist party.
Unionist Platform
With Strawberry's ascent, she will be able to bring the power of trade unions up and in the center of the commune. Trade unions are the soul of Vanhoover and they must remain a priority.
Requires the following:
“Commissar In Command”
Current ruling party is Communist
Remove the National Spirit “Fear, Uncertainty, and Doubt”
Gain 10% Stability
Empower The Soviet
The Soviet is the primary form of council that various districts can use to congregate and discuss local issues. Let's make sure we keep them strong so they don't suffer under tyranny.
Requires the following:
“Unionist Platform”
Current ruling party is Communist
Gets the National Spirit “Soviets Empowered”
Soviets Empowered
Daily Political Power Gain: +0.15
Stability: +5%
Innovative Bureaucrats
We will encourage capable bureaucrats and will promote based on merit. We will also encourage ingenuity in order to save on bureaucratic costs whenever possible.
Requires the following:
“Unionist Platform”
Current ruling party is Communist
Custom effect tooltip: Available as Political Advisor:
Comrade_Paradox , which grants
Administrative Genius
Construction Speed: +5%
Research Speed: +5%
Factory Output: +5%
Gets the Political Advisor “Comrade_Paradox”
Develop The Cities
The surrounding smaller cities need renovation. Let's rebuild our districts and create cleaner and healthier streets along with modern buildings to attract new ponies to our stable commune.
Requires the following:
“Innovative Bureaucrats”
Requires the following:
“Empower The Soviet”
Current ruling party is Communist
Remove the National Spirit “Slumlike Living Conditions”
Foreign Trade
Even with our own industry, Vanhoover admittedly cannot survive on its own. We should open up trade up to other powers and allow free and fair commerce in order to build up our economy.
Custom effect tooltip: Completing this focus will FORCE us to only use the Free Trade Economic Law!
Custom effect tooltip: You will lose this National Spirit if you drop below 20 convoys!
Trade Laws blocked (?)
Beautify The Capital
Vanhoover has seen better days. The bourgeoisie in Equestria have left Vanhoover to rot while they focused primarily on Manehattan and Canterlot. Our administration will make our city proud by installing new architecture, planting more trees, and overall making our citizens happier.
Requires the following:
“Helping Hooves”
Requires the following:
“Develop The Cities”
Current ruling party is Communist
Gets the National Spirit “New Vanhoover”
New Vanhoover
Daily Political Power Gain: +0.02
Stability: +5%
Gain 100 Political Power
Liberate The Northwest
After much time inwards, we are now ready to face the world and help the neighboring provinces escape the clutches of the bourgeouis. Let's march and free the workers!
Requires the following:
“Beautify The Capital”
Requires the following:
“Foreign Trade”
Current ruling party is Communist
Unlock the Expand The Commune decisions
Gain 10% War Support
Gains claim on Tall Tale (59)
Gains claim on Unicorn Range (61)
Gains claim on Upper Unicorn Range (73)
Gains claim on Fairflanks (172)
Gains claim on Western Yeahcon (173)
Gains claim on Pine Creek (133)
Gains claim on Tall Woods (60)
Gains claim on Coltfoalnia (46)
Meet With The Unions
Strawberry's meet with union leaders should reassure them that she has their best interest at heart and that life will only get better for them under her leadership.
Requires the following:
“Commissar In Command”
Current ruling party is Communist
Custom effect tooltip: Available as Political Advisor:
Comrade_Saffron , which grants
Ambitious Union Boss
Daily Political Power Gain: +0.05
Factory Output: +8%
Custom effect tooltip: Available as Political Advisor:
Comrade_Kuznetsov , which grants
Prince of Terror
Non-Core Ponypower: +2%
Foreign subversive activities efficiency: −30%
Damage to Garrisons: −25%
Support The Workers Councils
Workers must not only be protected, but empowered to make sure their leaders don't abuse them to their own powerhungry desires. This is why worker's councils will not only be encouraged but codified in law.
Requires the following:
“Meet With The Unions”
Current ruling party is Communist
Gets the National Spirit “Worker Councils”
Worker Councils
Production Efficiency Growth: +7.5%
Daily Political Power Gain: −0.05
Production Efficiency Base: +5%
Stability: +5%
Daily Communism Support: +0.01
We Are All Comrades
'We are all in this together as workers of Vanhoover. We are all comrades and we will strive to work together and build a future for allponies. Vanhoover remains united' - Strawberry Snowflake
Requires the following:
“Commissar In Command”
Current ruling party is Communist
Gain 150 Political Power
Gain 5% War Support
Helping Hooves
Nopony will be left behind. Our state welfare will make sure everypony gets the aid they need in order to rebuild and thrive as deserving pony beings of Vanhoover.
Requires the following:
“We Are All Comrades”
Current ruling party is Communist
add_ideas = VAN_Helping_Hooves_Idea
Admiral At The Helm
Comrade Hoover will lead the way to victory for our patriotic commune. A strong leader to both sailors and marines, he will mobilize us to successfully fight the reactionary scum in the name of all workers and soldiers.
Requires the following:
“First Party Congress”
Mutually exclusive with:
“Commissar In Command”
Current ruling party is Communist
Never
Dust Hoover:
Gains if character's ideology is Revolutionary Dictatorship
Grand Admiral
Naval Experience Gain: +0.12
Naval base construction speed: +9%
Dockyard construction speed: +6%
Unlock the Operation Vacation Spot decisions
National Communist Platform
We need a platform that can represent the entire communist party to its greatest capability. Let's make one that truly represents what this commune and party stands for.
Requires the following:
“Admiral At The Helm”
Current ruling party is Communist
Remove the National Spirit “Fear, Uncertainty, and Doubt”
Gain 5% Stability
Gain 5% War Support
Establish The SS
There are dissident bourgeoisie everywhere within the shadows. We must establish the SS to prevent them from trying to coup us and de-stabilize our prosperous society that the capitalists are jealous of.
Requires the following:
“National Communist Platform”
Current ruling party is Communist
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “State Security”
State Security
Daily Political Power Gain: −0.15
Stability: +10%
Resistance Target: −10%
Compliance Growth Speed: +5%
Decryption Power Factor: +10%
Else:
Gets the National Spirit “State Security”
State Security
Daily Political Power Gain: −0.15
Decryption: +10%
Stability: +10%
Resistance Target: −10%
Compliance Growth Speed: +5%
Lose 25 Political Power
Lose 10% Harmonic party popularity
Lose 10% Supremacist party popularity
Lose 10% Non-Aligned party popularity
Scripted Effect: save_current_manpower=yes
[Scope]Vanhoover (14):
Lose 5 000 Ponypower
[Scope]Cape Acadia (45):
Lose 5 000 Ponypower
[Scope]Roe Plains (72):
Lose 5 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Military Industrial Complex
Our entire industrial capacity must be geared towards the next war. Factories will prioritize rifles, bullets, shells, grenades, and so forth over luxury goods the worker does not need because we need all the weapons to fight the just war.
Requires the following:
“National Communist Platform”
Current ruling party is Communist
Gets the National Spirit “Military Industrial Complex”
Military Industrial Complex
Construction Speed: −5%
Military Factory construction speed: +10%
Civilian Factory construction speed: −2.5%
Scripted Effect: two_random_arms_factory=yes
All Power To The Admiral
As the stallion in charge of the revolution, and for creating the independent state of Vanhoover, it's only right that Hoover continues to lead the Vanhoover Commune to victory without anyone attempt to disagree with his wisdom.
Admiral Dust Hoover is he who guides us through these tough times!
Promote Captain Turbine Whirl
Despite her infamy with other officers in command and her roughness in the public, Captain Turbine Whirl is an effective officer that is able to innovate tactics as she goes and keep the troops up to shape to assure our commune of victory. Let's promote her!
Requires the following:
“Admiral At The Helm”
Current ruling party is Communist
Gain 10 Political Power
Custom effect tooltip: Available as Political Advisor:
Turbine Whirl , which grants
Military Pioneer
Daily Political Power Gain: −0.15
Division Recovery Rate: +5%
Stability: +5%
Gets the Political Advisor “Turbine Whirl”
Revolutionary Vanguard
A new kickass vanguard must be formed that can bolster our currently smaller military. We need the most loyal of revolutionaries from the public and once we have em, we can really let loose against the bougie scum!
Requires the following:
“Promote Captain Turbine Whirl”
Current ruling party is Communist
Gets the National Spirit “Revolutionary Vanguard”
Revolutionary Vanguard
Division training time: −5%
Division Recovery Rate: +5%
Recruitable Population: 3%
Promote Captain Gleb
Captain Gleb is a friendly face to our military. Happy, kind, sweet, but at the same time, he can change into such a tough and kickassmarine that the troops become blue in the face from one switch of his mood. His organization skills with the marine corp will be asset. Let's promote him!
Requires the following:
“Admiral At The Helm”
Current ruling party is Communist
Gain 10 Political Power
Custom effect tooltip: Available as Political Advisor:
Gleb , which grants
Marine General
Special Forces Division training time: −10%
Special forces Attack: +10%
Special forces Defense: +10%
Special Forces Capacity Multiplier: +15%
Gets the Political Advisor “Gleb”
At Your Service Admiral
Captain Gleb leaves no room for error. In just a short moment, this stallion was able to muster his own legion in shorts notice in order to kickass and take names. Let's incorporate his marines into our greater military.
Requires the following:
“Promote Captain Gleb”
Current ruling party is Communist
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Marine technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Marine technology
1 000 units of Vanhoover Commune Infantry Equipment is added to the national Stockpile
Convenient New Labour Force
We have so much homeless and poor individuals ruined by capitalism. Even though it might be "distasteful for some, we need to put them to work so they don't become parasites on our system. Especially with war afoot."
Requires the following:
“All Power To The Admiral”
Requires the following:
“Revolutionary Vanguard”
Requires the following:
“At Your Service Admiral”
Current ruling party is Communist
Scripted Effect: save_current_manpower=yes
[Scope]Vanhoover (14):
Lose 45 550 Ponypower
[Scope]Cape Acadia (45):
Lose 6 540 Ponypower
[Scope]Roe Plains (72):
Lose 6 540 Ponypower
Scripted Effect: restore_previous_manpower=yes
Gets the National Spirit “Convenient Labour Force”
Convenient Labour Force
Resource Gain Efficiency: +10%
Construction Speed: +5%
Factory Output: +5%
Stability: −5%
We got a lot of less desirable folks that are unemployed. This means we have a free and unhappy labour force to help our commune be stronger. Hopefully they get over their suffering already.
Remove the National Spirit “Slumlike Living Conditions”
Scripted Effect: one_random_arms_factory=yes
State Broadcasts
It's time we announce our presence to the people. Our radios will singing inspiration to the workers as we remind them that the Admiral is here to protect them at all costs. For Vanhoover!
Requires the following:
“All Power To The Admiral”
Requires the following:
“Revolutionary Vanguard”
Requires the following:
“At Your Service Admiral”
Current ruling party is Communist
Gain 150 Political Power
Gain 5% War Support
Greater Commune
There are very valuable neighbouring states that we as the Vanhoover Commune could rightfully consider ours, so why don't we liberate them for the name of the proletariet?
Requires the following:
“State Broadcasts”
Requires the following:
“Convenient New Labour Force”
Current ruling party is Communist
Unlock the Expand The Commune decisions
Gain 10% War Support
Gains claim on Tall Tale (59)
Gains claim on Unicorn Range (61)
Gains claim on Upper Unicorn Range (73)
Gains claim on Fairflanks (172)
Gains claim on Western Yeahcon (173)
Gains claim on Pine Creek (133)
Gains claim on Tall Woods (60)
Gains claim on Coltfoalnia (46)
Defense Of The Commune
We need to mobilize now! Conscript troops, garrison bunkers, lay mines, ramp up the factories and rally the workers for the Great Patriotic War that will be coming for us! It's do or die comrades!
Current ruling party is Communist
First Party Congress Over (?)
If:
Limited to:
Has the Conscription Law “Volunteer Only”
Gets the Conscription Law “Limited Conscription”
If:
Limited to:
At least one of the following is true:
Has the Economy Law “Civilian Economy”
Has the Economy Law “Early Mobilization”
Gets the Economy Law “Partial Mobilization”
Unlock the Fortress Vanhoover decisions
Aerial Doctrine
It has been theorized by Equestrian air commanders that the future of warfare is in the air. I wanna say they are right for once so we must adapt with the times and create new air strategies to fight our enemies in the skies.
Requires the following:
“Defense Of The Commune”
Current ruling party is Communist
Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Naval Bomber Designs
Even as we develop better ships, planes will not only remain essential on land and air but at sea as well because we can use them to bomb enemy ships where our own ships can't reach. So let's develop some naval bombers.
Requires the following:
“Aerial Doctrine”
Current ruling party is Communist
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +75% research bonus (Aircraft Modules) (1 use) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Naval bomber models bonus) (1 use) towards:
Naval Bomber models
Fighter Designs
In order for our air force to be functional, all air forces will need capable fighters that can swat enemy fighters and bombers. When our fighters swat them all, we can gain air superiority and completely dominate over our enemies in the skies.
Requires the following:
“Aerial Doctrine”
Current ruling party is Communist
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Else:
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
A Proper Airforce
Our airforce is non-existent and that is utter disgrace. We need to kickstart our creation of an air fleet and start developing a proper air force to defend Vanhoover skies from bombers wishing to terrorize us and destroy us.
Requires the following:
“Aerial Doctrine”
Current ruling party is Communist
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Early Small Airframe technology researched
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_fighter=yes
50 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_fighter=yes
50 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
Else:
50 units of Vanhoover Commune Small Airframe is added to the national Stockpile
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Early Medium Airframe technology researched
Has Aerial Bombs technology researched
Has Dedicated Aircraft Engines technology researched
Scripted Effect: generic_early_tac_bomber=yes
25 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
Else:
Add technology: Early Medium Airframe
Add technology: Aerial Bombs
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_tac_bomber=yes
25 units of Vanhoover Commune Medium Airframe is added to the national Stockpile
Long Range Bomber Development
Sometimes, air wars are not only fought in the skies and battlefields, but in the cities which create our enemies war machines. We must develop bombers to smash those factories and inhibit them from hurting us more.
Requires one of the following:
“A Proper Airforce”
“Fighter Designs”
“Naval Bomber Designs”
Current ruling party is Communist
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Heavy aircraft) (1 use) towards:
Heavy aircraft
Else:
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Strategic Bomber models
Close Air Support
Our ground troops might not always have the kick needed to fully win. CAS will be essential to making the breakthroughes needed for our troops to succeed on the ground.
Requires one of the following:
“A Proper Airforce”
“Fighter Designs”
“Naval Bomber Designs”
Current ruling party is Communist
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Gain +75% research bonus (Anti-Tank) (1 use) towards:
Anti-Tank
Else:
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Close Air Support models
Dustian Naval Doctrine
Admiral Dust Hoover believes in a fleet that must only be used when necessary, in overwhelming force that will shock the enemy to submission. A strong fleet in being will be key in our fledging navy.
Requires the following:
“Defense Of The Commune”
Current ruling party is Communist
Gain 2 uses of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
Fleet in Being Doctrine
Destroyer Effort
Destroyers are an effective ship class that will be able to kill submarines with much greater ease than other ships. We must develop better destroyers to detect submarines.
Requires the following:
“Dustian Naval Doctrine”
Current ruling party is Communist
Gain +100% research bonus (Destroyer models bonus) (1 use) towards:
Destroyer models
Submarine Designs
Submarines are hunter ships, able to destroy enemy convoys and commit to sea warfare unseen by most ships. We need to develop better submarines to combat the much larger navies surrounding us.
Requires the following:
“Dustian Naval Doctrine”
Current ruling party is Communist
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Submarine models
Naval Armaments
Our naval guns will need more kick to them in order to fight against heavier armored ships. We must develop better barrel technology and shells that can cut through our enemies with ease.
Requires the following:
“Dustian Naval Doctrine”
Current ruling party is Communist
Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
Basic Heavy Battery
Improved Heavy Battery
Advanced Heavy Battery
Cruiser Effort
Cruisers are an excellent jack of all trades ship. Not too expensive, and pretty decent at fighting destroyers. We will need them to bolster our fleet so let's make the best cruisers we can.
Requires one of the following:
“Destroyer Effort”
“Naval Armaments”
“Submarine Designs”
Current ruling party is Communist
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Light Cruiser models
Heavy Cruiser models
Battlecruiser Development
Battlecruisers will be the best things that our shipyards will be able to produce with time. We need to make sure our flagship boats are the most up to date we can to help lead our fleets to victory.
Requires one of the following:
“Destroyer Effort”
“Naval Armaments”
“Submarine Designs”
Current ruling party is Communist
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Battleship models
Grand Battleplan
Nothing can defeat a good plan! We need to bolster our defensive strategies in case of enemy invasion and prioritize preparing for the worst. Reactionaries and fascists throughout the continent will come after us.
Requires the following:
“Defense Of The Commune”
Mutually exclusive with:
“Mobile Warfare”
Current ruling party is Communist
Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
Grand Battleplan Doctrine
Dedicated Support Units
Our infantry will need the dedicated support necessary to stay afloat. Medkits, shovels, recon equipment, all the works so our colts and mares can fight well under any pressure.
Requires the following:
“Grand Battleplan”
Current ruling party is Communist
Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
Support technology
Signal Companies
Signal companies will help keep our divisions together and organized in case of attack. Better coordination will lead to better fighting for our troops.
Requires the following:
“Dedicated Support Units”
Current ruling party is Communist
Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
Signal Company Technology
Kommando Squads
Crack teams are of a higher calibre than regular grunts and other maggots serving the frontline. We will need special forces that can do the worst work that the regulars cannot do like parachuting, marine corp units, and specialized pegasi crack teams.
Requires the following:
“Dedicated Support Units”
Current ruling party is Communist
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Till The Glorious End
Our military is composed most loyal damn troops on this god damn rock. They are filled with great hooves that will make a stand and fight for the free worker, no matter the cost. They Will Defend!
Requires the following:
“Dedicated Support Units”
Current ruling party is Communist
Gets the National Spirit “Fortress Vanhoover”
Fortress Vanhoover
Defense: +5%
Defensive War Penalty Stability Modifier: +30%
Surrender Limit: +5%
War Support: +10%
Mobile Warfare
Tanks and motorization are the key to the future. We need the fastest and hardest hitting armies in order to encircle and break the enemies of the revolution. Our speed and shock will lead us to victory!
Requires the following:
“Defense Of The Commune”
Mutually exclusive with:
“Grand Battleplan”
Current ruling party is Communist
Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
Mobile Warfare Doctrine
Light Tank Designs
We need to make a machine that is both cheap to produce, fast in speed, and can still pack a punch. I think developing a light tank will do the trick.
Requires the following:
“Mobile Warfare”
Current ruling party is Communist
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Light Tank models
Heavy Armor Deployment
We will need a big tank. A bad colt tank that is so big that it can terrify both dumb bugs and dumb ponies into submission with its heavy power and tread. A heavy tank can do the trick, even if it is a bit slow on speed.
Requires the following:
“Light Tank Designs”
Current ruling party is Communist
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Heavy Tank models
Tank Destroyers
With the amount of nations wielding tanks, it might be smart to create a nice 'counter-tank' weapon that can kill tanks before they screw up our frontlines. The tank destroyer should be able to do its job well.
Requires the following:
“Light Tank Designs”
Current ruling party is Communist
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
basic_light_td
improved_light_td
advanced_light_td
basic_medium_td
Endless Maneuver Warfare
Our military is composed of the hardest damn soldiers on the planet, angry and ready to let em rip. They fight with speed and ruthlessness unparalleled that will make our enemies squeal. Semper Fi!
Requires the following:
“Light Tank Designs”
Current ruling party is Communist
Gets the National Spirit “Offensive Sprite”
Offensive Sprite
Division Speed: +10%
Division Attack: +5%
Infantry Weaponry Designs
There is nothing wrong with a trusty rifle by your side. However, it's good to be able to make that trusty rifle shoot more rounds that can pulverize your enemy even more. Let's make our guns even more effective.
Requires one of the following:
“Mobile Warfare”
“Grand Battleplan”
Current ruling party is Communist
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Partisan Tactics
We will most likely be outnumbered, outgunned, and outtechhed by our more numerous reactionary and bourgeoisie foes. We must adopt partisan tactics in order to even the odds in case we get invaded by any bastard.
Requires the following:
“Infantry Weaponry Designs”
Current ruling party is Communist
Gets the National Spirit “Partisan Tactics”
Partisan Tactics
Non-Combat Out of Supply Penalties: −20%
Division Organization: −5%
Division Attack on core territory: −10%
Division Defense on core territory: +20%
Max planning: −10%
Resistance Growth Speed in our states occupied by the enemy: +15%
Damage to Enemy Garrisons in our states occupied by the enemy: +10%
Artillery Design
Bigger guns pounding down on filthy reactionaries is a glorious thing to behold. Let's take a crack at making better barrels because they will sure be useful in fighting the enemy.
Requires one of the following:
“Mobile Warfare”
“Grand Battleplan”
Current ruling party is Communist
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
Anti Tank Weaponry
Tanks will be a bigger problem in the future for Vanhoover, especially with the amount of bigger and more radical powers. We must must develop guns that can put a hole and stop them in their tracks! (No pun intended)
Requires the following:
“Artillery Design”
Current ruling party is Communist
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Anti-Tank
Mobile Shock Infantry
Troops on wheels is one of the best damn ideas ever made! We need to develop the tartarus out of this and make our enemies scream as our trucks zoom through.
Requires one of the following:
“Mobile Warfare”
“Grand Battleplan”
Current ruling party is Communist
Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards: