Celestial State national focus tree/scriptoutput

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Focus Prerequisites Effects
Defence of Stableside icon
Defence of Stableside
Even as we speak Stableside lies defenceless against the cultist hordes. There are more than a million people living in that city. We must erect defences, no matter how slapdash, to keep them safe.
  • [Scope]Stableside (15):
    • Add 1 Land fort Land Fort, on the province (586)
Mobilisation of the Trade Fleet icon
Mobilisation of the Trade Fleet
Since Stableside became a notable commerce hub many ocean going vessels have docked there. With the war in the south in full swing and our forces isolated across the coast we should entice the trade fleet in Stableside to join the war for freedom. The CSS Monitor shall form the backbone of our new navy.
  • Custom effect tooltip: Spawns a Destroyer in Stableside.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Create a Torpedo Boat Destroyer Hull variant called “Constellation Class”
      • load_oob = "CES_fleet"
    • Else:
      • load_oob = "CES_fleet_legacy"
Look-out icon
Look-out
We are scattered and displaced across the land. The flame of harmony burns, but it burns in pieces. To keep these embers safe hundreds of daring adventurers and a chapter of knights have stepped forward. They shall watch the borders for the enemy, and shall keep harmony safe.
  • Custom effect tooltip: Spawns Six Infantry Divisions.
  • Hidden effect:
    • load_oob = "CES_lookout"
Our Little Dockyard icon
Our Little Dockyard
While the mobilisation of the trade fleet helps somewhat, we still need to replenish the losses suffered by our navy in combat. There's only so much Van Drake can salvage after a battle, so we must build a new dry dock to build new ships.
  • Requires the following:
    • Mobilisation of the Trade Fleet “Mobilisation of the Trade Fleet”
  • Scripted Effect: one_random_dockyard=yes
  • Gain 2 uses of +50% (Trade Interdiction Doctrine) doctrine cost reduction for:
    • Trade Interdiction Doctrine
For Our Little Navy icon
For Our Little Navy
Stableside has a unique history of ship design. As long as we are in control of our own affairs it is best that we use local innovations instead of relying on the cast-offs of other nations. If nothing else the rate of amnesia in our navy shall surely decrease.
  • Requires the following:
    • Our Little Dockyard “Our Little Dockyard”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = CES_stableside_naval_company_organization
    • mioCES_stableside_naval_company_organization
      • add_mio_funds = 350
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Stableside Tradition Co. , which grants
Resources From Abroad icon
Resources From Abroad
Finally! We've managed to get in contact with a civilian shipping fleet from Equestria, and it's a big one too. They're offering to run supplies for us in exchange for safe harbour. It will take a while for a fleet of that size to sneak into Stableside, so we should start immediately.
  • Requires the following:
    • Our Little Dockyard “Our Little Dockyard”
  • 50 units of Flag of Equestria Equestria Convoy is added to the national Stockpile
Arms Trade icon
Arms Trade
We need weapons, and other nations have them. We are not barbarians though, and Daring Do and her party of adventurer archaeologists have put forward pieces from their personal collections to fund the purchase of arms. We shall send top mares with these artefacts across the world to secure weapons for the cause.
  • Requires the following:
    • Mobilisation of the Trade Fleet “Mobilisation of the Trade Fleet”
  • Requires the following:
    • Look-out “Look-out”
  • Trigger country event “Request of Material Help”
Mercenaries icon
Mercenaries
Caballeron made extensive use of mercenaries during his rise to power, but the rise of certain companies made up of the lowest of the low have left others in the dust. Around Saltmane many wayward mercs, bandits, and smugglers have begun to gather. By offering them contracts and a noble cause we can gain new recruits and head off any potential problems from their presence.
  • Requires the following:
    • Defence of Stableside “Defence of Stableside”
  • Requires the following:
    • Look-out “Look-out”

The following will bypass the focus:
  • Trigger country event “Mercenaries!”
Stableside's Airfield icon
Stableside's Airfield
Our planes need a place to take off and land. Thanks to extensive use of forest clearing methods in Rainylowlands we will loon be able to make an airfield to allow the use of fixed wing aircraft. Now, does anyone here know how to fly a plane without it crashing?
  • Requires one of the following:
    • Arms Trade “Arms Trade”
    • Mercenaries “Mercenaries”
  • [Scope]Rainy Lowlands (86):
  • [Scope]Rainy Lowlands (86):
    • Add 1 Air base Air Base
Cropduster Volunteers icon
Cropduster Volunteers
In the harsh terrain of the south cropdusting, or aerial application as it is technically known, is the primary means by which isolated farmers can get necessary pesticides and fertilisers to feed their families. Against sky pirates and natural horrors these barnstorming daredevils have proved their worth. Now we must call upon these heroes of the skies to keep us safe, and clear the skies once more.
  • Requires the following:
    • Stableside's Airfield “Stableside's Airfield”
  • [Scope]Rainy Lowlands (86):
  • Custom effect tooltip: Spawns a Fighter Squadron in [86.GetName]
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Hidden effect:
      • load_oob = "CES_planes"
  • Else:
    • Hidden effect:
      • load_oob = "CES_planes_legacy"
  • Gain Air experience 30 Air Experience
Defences of Saltmane icon
Defences of Saltmane
Saltmane is isolated, but it is still a vital front. With the lessons learned assembling the defences around Stableside Lauriel Craft believes she can erect even stronger defences at Saltmane to defend that front.
  • Requires the following:
    • Look-out “Look-out”

The following will bypass the focus:
  • Gain 5% War support War Support
  • [Scope]Itzomitl Coast (352):
    • Add 2 Land fort Land Fort, on the province (405)
    • Add 1 Naval base Naval Base, on the province (405)
Push the Darkness icon
Push the Darkness
We are the good guys, they are the bad guys! For so long those who make up the Celestial State without that moral certainty, but that isn't the case anymore. We must embrace our roles as the heroes and rise to a higher standard, for we are fighting for the light.
  • Requires the following:
    • Arms Trade “Arms Trade”
  • Requires the following:
    • Mercenaries “Mercenaries”
  • Gain 10% War support War Support
  • Gets the National Spirit EQS celestia sun.png “Fighting for Light”
Fighting for Light icon
Fighting for Light
  • Division Recovery Rate: +5%
  • Division Attack: +5%
  • Division Defense: +3%
  • Stability: +5%
  • War Support: +15%
Military Government icon
Military Government
We are no longer a party of adventurer archaeologists, we are no longer a disorganised resistance, we are no longer the underdogs, we are an upstanding and disciplined army of the light. It's time we started governing like it.
  • Requires the following:
    • Push the Darkness “Push the Darkness”
  • Gain Political Power 100 Political Power
  • Gain Army experience 20 Army Experience
  • Remove the National Spirit CES disorganized.png “Disorganised Resistance”
Illegitimate Baltimare icon
Illegitimate Baltimare
Baltimare is a disgusting den of unclean socialists, filthy communists, and unwashed syndicalists. They are an affront to everything Equestrian, and they must be purified. They will likely not get in the tubs willingly though, so we'll have to conquer the land first.
  • Requires the following:
    • Military Government “Military Government”

The following will bypass the focus:
Night Guards icon
Night Guards
The Night Guard regiments of the Equestrian Royal Guard have been eviscerated and defamed by Nightmare Moon's rebellion, but we can bring them back to help us in this conflict. Denying bat ponies or anyone else the right to fight for the cause of righteousness based on their tribe or past affiliations would be inconceivable, and besides, we need the guns watching our backs.
  • Requires the following:
    • Military Government “Military Government”
  • Gets the National Spirit CES night guards.png “Night Guards”
Night Guards icon
Night Guards
  • Division Defense: +5%
  • War Support: +5%
  • If:
    • Limited to:
      • None of:
        • Global flag EQS_Comet_Trail_created is set
    • Flag of Equestria Equestria:
      • Comet Trail:
        • Set nationality to PREV.PREV
    • If:
      • Limited to:
        • DLC Waking the Tiger Waking the Tiger is enabled
      • Comet Trail:
        • Gains
          • Supply Raider
            • Equipment Capture Ratio Gain: +3%
            • Non-Combat Out of Supply Penalties: −20%
      • Else:
        • Comet Trail:
          • Gains
            • Supply Raider
              • Non-Combat Out of Supply Penalties: −25%
    • Set global flag EQS_Comet_Trail_created
  • Custom effect tooltip: Spawns Three Night Guard Pegasi Divisions
  • Hidden effect:
    • load_oob = "CES_NMS_defectors"
Our Cause icon
Our Cause
Our cause is righteous, and our cause is just, but if we do not know why we shall surely fall to the same darkness that has beset the rest of the world. Henry Diamonds has offered to go on a speaking tour to reinforce the cause, and should he succeed we shall all be better for it.
  • Requires the following:
    • Military Government “Military Government”
  • Modify the National Spirit EQS celestia sun.png “Fighting for Light”
Fighting for Light icon
Fighting for Light
  • Division Recovery Rate: +5%
  • Division Attack: +5%
  • Division Defense: +3%
  • Factory Output: +5%
  • Recruitable Population Factor: +7%
  • Stability: +5%
  • War Support: +15%
Heroic Story icon
Heroic Story
"It was the dawn of third age of ponykind, the year the Great War came upon us all. We were but six archaeologists and an actuary stranded in the southern jungles as a terrible civil war overtook the land, but it was upon our shoulders that the fates of millions would come to rest. I don't think any of us knew what we were getting into, which was a situation we were all very familiar with."
  • Requires the following:
    • Our Cause “Our Cause”
  • Gain 10% Stability Stability
  • Gain Political Power 120 Political Power
Prepare the Offence icon
Prepare the Offence
Now that the Disciples of Nightmare Moon have been neutralised it's time we joined Equestria in fighting against their dark mistress.

The following will bypass the focus:
Tractor-Tanks icon
Tractor-Tanks
It is a fact of modern war that the tank is one of the most valuable assets on the battlefield, but the Celestial State have none to speak of. A local chap by the name of Sempleton claims he turn the tractors of local farmers into armoured battle vehicles using the plans printed on a postcard from Equestria. It's worth a shot, right?
  • Requires one of the following:
    • Mercenaries “Mercenaries”
    • Arms Trade “Arms Trade”
  • Custom effect tooltip: Spawns an Armoured Tractor Regiment in Stableside.
  • Hidden effect:
    • load_oob = "CES_tank_army"
Doctrine Research icon
Doctrine Research
We have learned much about war over the last few months, and it's time we applied that to improving our land warfare doctrine. Our trusty friend Quibble Pants theorises that he can get at least two innovations out of available data.
  • Requires the following:
    • Tractor-Tanks “Tractor-Tanks”
  • Gain 2 uses of +33% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Swamp Productions icon
Swamp Productions
With the Central Jungle freed from the enemy occupation we can contract the bayou factories to produce arms for us. We'd need only build the necessary infrastructure to get our purchases out.
  • Requires the following:
    • Military Government “Military Government”
  • [Scope]Acamapichtli Jungle (353):
  • [Scope]Acamapichtli Jungle (353):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Acamapichtli Jungle (353):
    • Add 1 Infrastructure Infrastructure
Weapon Modernisation icon
Weapon Modernisation
While we've been stranded in the jungle small arms technology has marched on. It's time we started to catch back up lest we be left behind by our enemy's weaponry.
  • Requires the following:
    • Swamp Productions “Swamp Productions”
  • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
Ponies For the Front icon
Ponies For the Front
Mares and stallions of the South all need to join together to support the soldiers and specialists on the front, or so says the recruitment poster on the wall of the factory. Come on, everypony! We can do it!
  • Requires the following:
    • Stableside Roads “Stableside Roads”
  • Scripted Effect: one_random_arms_factory=yes
Military Potential icon
Military Potential
A good factory requires a good work system. After plumbing the depths of a local ruin Daring Do has emerged with a detailed document that, according to Quibble Pants, is the groundwork for an entirely new way of mass producing things. We must implement these ideas immediately!
  • Requires the following:
    • Defence of Stableside “Defence of Stableside”
  • Gets the National Spirit CES military potential.png “All for the Front!”
All for the Front! icon
All for the Front!
  • Factory Output: +7%
  • Dockyard Output: +7%
Weapons for the Fighters icon
Weapons for the Fighters
Thanks to a little influence from DiCaprio we should be able to get another factory up and running to make equipment for our fighters in the field.
  • Requires the following:
    • Military Potential “Military Potential”
  • Scripted Effect: one_random_arms_factory=yes
Acclimatisation icon
Acclimatisation
After months upon endless months of jungle fighting our resistance has finally had the hard lessons of jungle warfare taught at all levels. It's time we passed those lessons on so that we may never again suffer so that our successors may not suffer as we have.
  • Requires the following:
    • Military Government “Military Government”
  • Gets the National Spirit Idea unknown.png “Acclimatization”
Acclimatization icon
Acclimatization
  • Division Attrition: −10%
Goods Factory icon
Goods Factory
Dian Diamonds has been advocating opening a new factory for civilian goods recently, saying that ponies' livelihoods don't belong in a museum. Well, with an appeal like that how can we refuse?
  • Requires the following:
    • Military Potential “Military Potential”
  • Scripted Effect: one_random_industrial_complex=yes
Wartime Farms icon
Wartime Farms
With the war raging our farms have fallen to raiding more times than we would like to admit. By giving farmers weapons and guards we can avoid problems with the crop, and as such free up the procurement and resource collection agencies to focus on other tasks. Let's see those brigands make off like bandits when they're constantly patching up bullet holes.
  • Requires the following:
    • Night Guards “Night Guards”
  • Gets the National Spirit CES wartime farms.png “Wartime Farms”
Wartime Farms icon
Wartime Farms
  • Resource Gain Efficiency: +5%
  • Non-Combat Out of Supply Penalties: −10%
  • Supply Consumption: −50%
  • Research Speed: +3%
Infiltration of the Jungles icon
Infiltration of the Jungles
The natives are our friends, and Caballeron has been exploiting them for his own gain. It's time we snuck in and put an end to his madness.

The following will bypass the focus:
  • Controls state Tenochtitlan (16)
  • Custom effect tooltip: Spawns Six Small Infantry units in the Jungles
  • Hidden effect:
    • load_oob = "CES_infiltration_of_JUN_oob"
WWW Concrete Factory icon
WWW Concrete Factory
With our new print shop online we can create as many building permits as we want, starting with the WWW Concrete Company and their desire to open a new factory for civilian concerns.
  • Requires the following:
    • Extra! Extra! Read all about it! “Extra! Extra! Read all about it!”
  • Scripted Effect: one_random_industrial_complex=yes
Extra! Extra! Read all about it! icon
Extra! Extra! Read all about it!
The Disciples are dead! We must spread the word far and wide that the nightmares are gone, and that their wicked compatriots shall soon follow. A new print shop will assist in that endeavour, for if the pen is mightier than the sword, than the printing press can topple armies.
  • Gets the National Spirit CES newspapers.png “Extra! Extra! Read all about it!”
Extra! Extra! Read all about it! icon
Extra! Extra! Read all about it!
  • Daily Political Power Gain: +0.1
The Disciples are dead! We must spread the word far and wide that the nightmares are gone, and that their wicked compatriots shall soon follow. A new print shop will assist in that endeavour, for if the pen is mightier than the sword, than the printing press can topple armies.
Stableside Roads icon
Stableside Roads
All of Equestria lacks for infrastructure, this is known. However, the situation is especially bad in the south. Now that our nightmarish foe is vanquished we should set about rectifying that issue.
  • [Scope]Stableside (15):
    • Add 1 Building slot building slot
    • Add 2 Infrastructure Infrastructure
  • [Scope]Mosquito Forest (26):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Rainy Lowlands (86):
    • Add 1 Infrastructure Infrastructure
  • Gets the National Spirit CES stableside roads.png “Stableside Roads”
Stableside Roads icon
Stableside Roads
  • Daily Political Power Gain: +0.1
  • Construction Speed: +5%
  • Infrastructure construction speed: +20%
  • Civilian Factory construction speed: +10%
All of Equestria lacks for infrastructure, this is known. However, the situation is especially bad in the south. Now that our nightmarish foe is vanquished we should set about rectifying that issue.
The Future icon
The Future
Mission complete. We've done our duty, and saved the day. Now the only thing left to do is to decide where to go next. Does the Celestial State continue on as a regional government, or does it fully integrate back into Equestria? I think it's time to ask yourself; what do you believe in?
  • Requires the following:
    • Prepare the Offence “Prepare the Offence”
  • Equestrian Civil War has ended. (?)
  • event target equestria exists
  • Is at peace
  • [SCOPE]Event target equestria:
    • Is at peace
  • At least one of the following is true:
    • Is an independent nation
    • Is a subject of event target equestria -->
  • Trigger country event “The Future of Celestial State”
Daybreaker is Our Empress! icon
Daybreaker is Our Empress!
We began this war fighting for Celestia the mare. It doesn't matter what she's calling herself now, she's who we're loyal to.

The following will bypass the focus:
  • Is a subject of event target solar_empire -->
The True Harmony! icon
The True Harmony!
We began this war fighting for Harmony, the idea! It doesn't matter who she was before, Empress Daybreaker has become a tyrant, and we must oppose her. We might die standing against her, but if we do then we die free!
  • Gets the National Spirit CES protect harmony.png “Uphold Harmony”
Uphold Harmony icon
Uphold Harmony
  • Daily Political Power Gain: +0.05
  • Division Attack on core territory: +15%
  • Division Defense on core territory: +15%
  • Stability: +5%
  • War Support: +10%
  • Daily Harmony Support: +0.01
Protect the South icon
Protect the South
Our influence will stop Daybreaker, but before that we hold the line. We must guard the South against the Solar Empire, for if we fail then millions shall surely die. The day of destiny is here.
  • Requires the following:
    • The True Harmony! “The True Harmony!”
  • Modify the National Spirit CES protect harmony.png “Uphold Harmony”
Uphold Harmony icon
Uphold Harmony
  • Daily Political Power Gain: +0.05
  • Division Attack on core territory: +15%
  • Division Defense on core territory: +15%
  • Stability: +5%
  • War Support: +10%
  • Daily Harmony Support: +0.01
  • Land Fort construction speed: +30%
  • Infrastructure construction speed: +10%
  • [Scope]Macintosh Mountains (35):
    • Add 1 Land fort Land Fort, on the province (4155)
    • Add 1 Land fort Land Fort, on the province (11642)
  • [Scope]Sirius (50):
    • Add 1 Land fort Land Fort, on the province (6799)
    • Add 1 Land fort Land Fort, on the province (11899)
  • [Scope]Hughills (81):
    • Add 1 Land fort Land Fort, on the province (11858)
    • Add 1 Land fort Land Fort, on the province (11741)