Celestial State

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Celestial State
Celestial State.png

CES map.png

IdeologyLiberation Front.png Liberation Front
Leader
Daring Do
Ruling partyCelestial Loyalists (94%)
PopulationPopulation 1,828,847*
PonypowerPonypower 72,335*
RacePony Pony
StabilityStability 15%*
War supportWar support 87%*
FactoriesFactory 3*
  • 1 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalStableside
ContinentSouthern Equus
DiplomacyDeclare warAt war with Flag of Disciples of the Night Disciples of the Night

Flag of Aztlan Free State Aztlan Free State

Flag of Baltimare Republic Baltimare Republic
DemonymCelestial
TagCES
Color  #A6D035

"Fictional" adventurer Daring Do was taking down what she thought was just another band of mad Lunar cultists when the moon grew bloody and Nightmare Moon herself returned to Equestria. Now she is in for her biggest adventure yet as she desperately leads an impromptu army to stop the cultists from joining their Queen, while also having to deal with a communist uprising in Baltimare and her old nemesis, Doctor Caballeron. For Equestria!

Lore

Cults of the South

The jungles of Southern Equestria have long been infested with batpony Flag of Disciples of the Night Nightmare Moon cultists. The return of Luna convinced some to rejoin Equestria peacefully, but others doubled down in their zealotry, becoming obsessed with "freeing" Nightmare Moon.

Adventurer and explorer Daring Do would repeatedly clash with them in her adventures through the southern wilderness, foiling many of their plots and providing much material for her "fictional" adventure novels.

Return of Nightmare Moon

Spooked by strange omens and a stirring in the jungles among their twisted exiles, worried batponies sought the help of Daring Do to investigate. What she discovered shocked her. Convinced that Nightmare Moon's return was imminent, the cultists had prepared a large army of true believers, brainwashed followers, and naive batpony sympathisers to sweep across the cities of southern Equestria before marching north for Manehatten.

Hastily assembling a militia formed of local Equestrian garrisons and volunteers, Daring Do led an ambush against the cultists, taking them by surprise. Yet even as victory loomed, the moon grew blood red and the cultists fought with renewed strength - Nightmare Moon had indeed returned.

Rumble in the Jungle

A savage war is now fought across the Equestrian southern jungle. Rumours leak in from the north - Equestria is embroiled in a full-scale civil war. To make things worse, Daring Do's nemesis, the profit-obsessed "archaeologist" Dr. Cabelleron, has taken advantage of the chaos to establish the Flag of Aztlan Free State Aztlan Free State, an army of natives led by his thuggish mercenaries. In the north, Baltimare has also fallen to a communist uprising, who now turn their eyes south to unite the South-East.

Before the ponies of southern Equestria can help defeat Nightmare Moon, they must wash out the communists, send Cabelleron packing and defeat the southern cultists - Nightmare Moon's most fervent supporters cannot be allowed to link up with her armies in the north!

Starting Situation

Eqs civwar south.png

The Celestial State will break away from the Lunar Empire around two months after the beginning of the Equestrian Civil War. It will find itself almost immediately at war with the Flag of Disciples of the Night Disciples of the Night, Flag of Baltimare Republic Baltimare Republic and the Flag of Aztlan Free State Aztlan Free State.

Celestial State starts with a military of 75k deployed ponies in 15 divisions.

National Focus

Celestial State Focus Tree

The focus tree is divided into small branches. The left branch, starting with Mobilisation of the Trade Fleet centers around building a small navy while the right branch, beginning with Defenses of Stableside allows to build a small industry, much needed to win the civil war.

However, the most important part of the tree is the middle one. Focuses add military units, notably:

  • Arms Trade will send out requests to a large variety of neighbouring nations, together they have a good chance of sending a significant amount of infantry equipment your way. This is a huge benefit as the other nations in the south have minimal ability to replace their weapon losses.
  • Look-out spawns 5 small border guard divisions.
  • Tractor-tanks gives you a small light tank division.
  • Mercenaries can only be taken if you control Saltmane, and will immediately bypass if you don't.
  • Night Guards gives you 3 elite pegasi divisions.
  • Infiltration of the Jungles spawns units behind enemy lines (note that it can only be completed if the Aztlan Free State exists).
  • Cropduster Volunteers will add a small air wing of fighters.

Additionally Military Government and Acclimatisation remove your various negative national spirits.

After the Civil War is won, a small tree will be unlocked. If fighting is still raging between Equestria and the Lunar Empire, you will be able to help your harmonist comrades. The very last focus of the entire tree The Future gives the player a decision to become a puppet of Equestria or get annexed by them. Becoming a puppet will put Quibble Pants in office as Daring Do steps down from wartime leadership.

Some interesting paths will be unlocked if Celestia turns into Daybreaker. The Celestial State will have the option to stick by the Solar Empire, or withdraw from any fighting (ends any war with NLR) and prepare for the worst. However, joining the Solar Empire has a chance over time of provoking a civil war led by Daring Do.

Technology

The technologies available at the beginning of the game are the same as Flag of Equestria Equestria.

Politics

National Spirits

Disrupted Communications icon
Disrupted Communications
  • Can't join factions.
Hellish Conditions icon
Hellish Conditions
  • Division Recovery Rate: -10.0%
  • Supply Consumption: +20.0%
  • Heat Attrition: +20.0%
  • Division Speed: -10.0%
Disorganized Resistance icon
Disorganized Resistance
  • Daily Political Power Cost: +0.20
  • Stability: -15.00%
  • Research Speed: -20.00%
Outdated Military Factory icon
Outdated Military Factory
  • Factory Output: -10.00%
The arms factory in Stableside has been in use for 20 years now, but the equipment has not been updated in last decade.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Daring Do
Daring Do
Liberation Front.png
Liberation Front
Harmony

Celestial Loyalists
None


Addie Hoover
Addie Hoover
Syndicalism.png
Syndicalism
Communism

Baltimare Loyalists
None
None
Furher Seaterror
Furher Seaterror
Fascism.png
Fascism
Supremacy

Lunar Loyalists
None
King Dust
King Dust
Despotism.png
Despotism
Non-Aligned

Caballeron Loyalists
None
None


Alternate Leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Mayor Quibble Pants
Mayor Quibble Pants
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Celestial Loyalists
None



Parties

Political parties
Name Ideology Leader Popularity
Celestial Loyalists Liberation Front.png Liberation Front
Harmony
Daring Do 94%
Baltimare Loyalists Syndicalism.png Syndicalism
Communism
Addie Hoover 6%
Lunar Loyalists Fascism.png Fascism
Supremacy
Furher Seaterror 0%
Caballeron Loyalists Despotism.png Despotism
Non-Aligned
King Dust 0%

Staff and Designers

Political Advisors
Name Trait Prereqs Effects Cost
Mister Whooves
 Mister Whooves


Well-known Pony None
  • Daily Political Power Gain: +0.10
  • Stability: +15.00%
Political Power 150
Tiger Eyes
 Tiger Eyes


War Industrialist None
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Fuel Silo construction speed: +10.00%
Political Power 150
Swift Justice
 Swift Justice


Prince of Terror None
  • Non-core Ponypower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25.00%
Political Power 150
Unknown Pony (advisor)
 Generic Advisor


Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
Political Power 150
Tank Designers
Name Trait Prereqs Effects Cost
"White Hoof" Test Site Laboratories
 "White Hoof" Test Site Laboratories


Mobile Tank Designer
  • Armor Research Speed: +12%

Armor technology:

  • Max Speed: +5%
  • Reliability: +10%

Armored Car:

  • Max Speed: +5%
  • Reliability: +10%
Political Power 150
Ship Designers
Name Trait Prereqs Effects Cost
Stableside Tradition Co
 Stableside Tradition Co.


Multi-Purpose Fleet Designer
  • Carrier:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Deck size: -30%
    • Max Range: -50%
    • Production cost Production Cost: -25.00%
  • Capital Ships:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Heavy Attack: -30%
    • Armor: -20%
    • Max Range: -50%
    • Production cost Production Cost: -25.00%
  • Screens:
    • Surface Visibility: -10.0%
    • Sub detection: +10%
    • Max Speed: +20%
    • Max Range: -20%
    • Production cost Production Cost: -15.00%
  • Submarine:
    • Sub Visibility: -10.0%
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Range: -50%
    • Production cost Production Cost: -25.00%
Political Power 150
EQS baltimare
 Baltimare Designs


Celestial Sea Fleet Designer
  • Owns Baltimare
  • Naval Research Speed: +10%
  • Carrier:
    • Armor: +50%
    • HP: +10%
  • Capital Ship:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
EQS seaward
 Seaward Shoals Dockyard


Lunar Ocean Fleet
  • Owns Vanhoover
  • Naval Research Speed: +10%
  • Carrier:
    • Deck size: +25%
    • Armor: -15%
    • Max Range: +25%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: Max Range: +25%
Political Power 150
Aircraft Designers
Name Trait Prereqs Effects Cost
Heavy Wings
 Heavy Wings


Medium Aircraft Designer
  • Air Research Speed: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
  • Scout Planes: Reliability: +20%
Political Power 150
Vanilla Clouds
 Vanilla Clouds


Light Aircraft Designer
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Material Designers
Name Trait Prereqs Effects Cost
Sturdy Stable Industries
 Sturdy Stable Industries


Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +10%
Political Power 150
ASTIMARE
 ASTIMARE


Artillery Designer
  • Artillery Research Speed: +15%
Political Power 150
Blue Mare Motors
 Blue Mare Motors


Motorized Equipment Designer
  • Motorization Research Speed: +10%
Political Power 150
Industrial Concerns
Name Trait Prereqs Effects Cost
Professional, Scientific & Technical Services "Baltimare United"
 Professional, Scientific & Technical Services "Baltimare United"


Industrial Concern
  • Industrial Research Speed: +13%
Political Power 150
"Phantom" Machinery Works
 "Phantom" Machinery Works


Machine Tools Producer
  • Industrial Research Speed: +5%
  • Production Efficiency Growth Production Efficiency Growth: +8.00%
Political Power 150
Sierra Caballo Mining Company
 Sierra Caballo Mining Company


Mining Company
  • Industrial Research Speed: +5%
  • Resource Gain Efficiency: +10.00%
Political Power 150
Tenochtitlan University
 Tenochtitlan University


Electronics Concern
  • Electronics Research Speed: +10%
  • Research Speed: +5.00%
Political Power 150
"Shooting Horn" Lab
 "Shooting Horn" Lab


Magical Concern
  • Magic Research Speed: +10%
  • Research Speed: +5.00%
Political Power 150
Theorists
Name Trait Prereqs Effects Cost
Permittivity
 Permittivity


Military Theorist None
  • Land Doctrine Cost: -10.0%
Political Power 100
Itzcoatl
 Itzcoatl


Local Magician None
  • Magic Research Speed: +7%
  • Political Power Gain: +3%
Political Power 100
Chiefs of Army
Name Trait Prereqs Effects Cost
Lesa Flare
 Lesa Flare


Army Defense (Expert) None
  • Army Experience Gain: +0.09 daily
  • Division Defence: +10.0%
  • AI Modifier: Focus on Defense: +15.0%
Political Power 100
Command power 20
Chiefs of Airforce
Name Trait Prereqs Effects Cost
Henry Diamonds (advisor)
 Henry Diamonds


Air Superiority (Expert) None
  • Air Experience Gain: +0.09 daily
  • Air superiority attack: +3.00%
  • Air superiority defense: +3.00%
  • Air superiority agility: +3.00%
Political Power 100
Command power 20
Military High Command
Name Trait Prereqs Effects Cost
Quibble Pants (advisor)
 Quibble Pants


Infantry (Specialist) None
  • Army Experience Gain: +0.06 daily
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Political Power 50
Command power 30
Di Caprio (advisor)
 Di Caprio


Jungle Warfare Expert None
  • Army Experience Gain: +0.09 daily
  • Heat Attrition: -10.00%
  • Non-Combat Out of Supply Penalties: -10.0%
  • Division Recovery Rate: +2.5%
Political Power 100
Command power 20
Celery
 Celery


Army Regrouping (Genius) None
  • Army Experience Gain: +0.12 daily
  • Division Recovery Rate: 12.0%
Political Power 200
Command power 10

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Daring Do
Field Marshal
Daring Do
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait jungle girl.png Jungle Girl
Brave and adventurous, often reckless. The Jungle adventurer spent most of their life in the jungle, either in pursuit of treasures or fighting the bandits, and they can share their experience with the ponies they lead.
  • Chance to Get Sick: −10%
  • Jungle:
    • Movement: +5%
    • Attack: +5%
    • Defense: +5%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Pony.png
Pony
Generals
General Traits Description Skills Race
Quibble Pants
General
Quibble Pants
Quibble Pants (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Di Caprio
General
Di Caprio
Di Caprio (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait swamp fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.
  • Marsh:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Lauriel Craft
General
Lauriel Craft
Lauriel Craft (advisor).png
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Dian Diamonds
General
Dian Diamonds
Dian Diamonds (advisor).png
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Henry Diamonds
General
Henry Diamonds
Henry Diamonds (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Van Drake
General
Van Drake
Van Drake (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Grave Soles
General
Grave Soles
Trait newmareland digger.png Digger
Professional trench digger.
  • Max Entrenchment: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Flags

Flags
Flag Information
Celestial State.png
Celestial State / Keks

Harmonic Republicanism.pngDespotism.png
Daybreaker Followers.png
Daybreaker Followers

Fascism.png
South-East Republic.png
South-East Republic

Syndicalism.png
Stableside Protectorate.png
Stableside Protectorate

Flag of Changeling Lands Changeling puppet

Fascism.png
Stableside Night Province.png
Stableside Night Province

Flag of Lunar Empire Lunar puppet

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

These statistics reflect the state of the area at the start of the game, and the situation will have likely changed by the time of the civil war.

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 4 (-2) 22 (-11) 0 2 (-1) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.