
Celestial State
Celestial State | |
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Ideology | ![]() |
Leader | Daring Do |
Ruling party | Celestial Loyalists (94%) |
Population | 1,806,671 |
Ponypower | 23,063 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Stableside |
Continent | Southern Equus |
Diplomacy | At war with ![]() At war with ![]() At war with ![]() |
Demonym | Celestial |
Tag | CES |
Color | #A6D035 |
"Fictional" adventurer Daring Do was taking down what she thought was just another band of mad Lunar cultists when the moon grew bloody and Nightmare Moon herself returned to Equestria. Now she is in for her biggest adventure yet as she desperately leads an impromptu army to stop the cultists from joining their Queen, while also having to deal with a communist uprising in Baltimare and her old nemesis, Doctor Caballeron. For Equestria!
Lore
Cults of the South
The jungles of Southern Equestria have long been infested with batpony Nightmare Moon cultists. The return of Luna convinced some to rejoin Equestria peacefully, but others doubled down in their zealotry, becoming obsessed with "freeing" Nightmare Moon.
Adventurer and explorer Daring Do would repeatedly clash with them in her adventures through the southern wilderness, foiling many of their plots and providing much material for her "fictional" adventure novels.
Return of Nightmare Moon
Spooked by strange omens and a stirring in the jungles among their twisted exiles, worried batponies sought the help of Daring Do to investigate. What she discovered shocked her. Convinced that Nightmare Moon's return was imminent, the cultists had prepared a large army of true believers, brainwashed followers, and naive batpony sympathisers to sweep across the cities of southern Equestria before marching north for Manehatten.
Hastily assembling a militia formed of local Equestrian garrisons and volunteers, Daring Do led an ambush against the cultists, taking them by surprise. Yet even as victory loomed, the moon grew blood red and the cultists fought with renewed strength - Nightmare Moon had indeed returned.
Rumble in the Jungle
A savage war is now fought across the Equestrian southern jungle. Rumours leak in from the north - Equestria is embroiled in a full-scale civil war. To make things worse, Daring Do's nemesis, the profit-obsessed "archaeologist" Dr. Cabelleron, has taken advantage of the chaos to establish the Aztlan Free State, an army of natives led by his thuggish mercenaries. In the north, Baltimare has also fallen to a communist uprising, who now turn their eyes south to unite the South-East.
Before the ponies of southern Equestria can help defeat Nightmare Moon, they must wash out the communists, send Cabelleron packing and defeat the southern cultists - Nightmare Moon's most fervent supporters cannot be allowed to link up with her armies in the north!
Starting Situation
The Celestial State will break away from the Lunar Empire around two months after the beginning of the Equestrian Civil War. It will find itself almost immediately at war with the Disciples of the Night,
Baltimare Republic and the
Aztlan Free State.
Celestial State starts with a military of 75k deployed ponies in 15 divisions.
National Focus
The focus tree is divided into small branches. The left branch, starting with Mobilisation of the Trade Fleet centers around building a small navy while the right branch, beginning with Defenses of Stableside allows to build a small industry, much needed to win the civil war.
However, the most important part of the tree is the middle one. Focuses add military units, notably:
- Arms Trade will send out requests to a large variety of neighbouring nations, together they have a good chance of sending a significant amount of infantry equipment your way. This is a huge benefit as the other nations in the south have minimal ability to replace their weapon losses.
- Look-out spawns 5 small border guard divisions.
- Tractor-tanks gives you a small light tank division.
- Mercenaries can only be taken if you control Saltmane, and will immediately bypass if you don't.
- Night Guards gives you 3 elite pegasi divisions.
- Infiltration of the Jungles spawns units behind enemy lines (note that it can only be completed if the Aztlan Free State exists).
- Cropduster Volunteers will add a small air wing of fighters.
Additionally Military Government and Acclimatisation remove your various negative national spirits.
After the Civil War is won, a small tree will be unlocked. If fighting is still raging between Equestria and the Lunar Empire, you will be able to help your harmonist comrades. The very last focus of the entire tree The Future gives the player a decision to become a puppet of Equestria or get annexed by them. Becoming a puppet will put Quibble Pants in office as Daring Do steps down from wartime leadership.
Some interesting paths will be unlocked if Celestia turns into Daybreaker. The Celestial State will have the option to stick by the Solar Empire, or withdraw from any fighting (ends any war with NLR) and prepare for the worst. However, joining the Solar Empire has a chance over time of provoking a civil war led by Daring Do.
Technology
The technologies available at the beginning of the game are the same as Equestria.
Politics
National Spirits
Disrupted Communications
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Hellish Conditions
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Disorganized Resistance
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Outdated Military Factory
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The arms factory in Stableside has been in use for 20 years now, but the equipment has not been updated in lat decade. |
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Alternate Leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Celestial Loyalists | ![]() |
Harmonic Republicanism Harmony |
Daring Do | 94% | |
Baltimare Loyalists | ![]() |
Equestrian Socialism Communism |
Addie Hoover | 6% | |
Lunar Loyalists | ![]() |
Fascism Supremacy |
Furher Seaterror | 0% | |
Caballeron Loyalists | ![]() |
Despotism Non-Aligned |
King Dust | 0% |
Staff and Designers
Tank Designers | ||||
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Name | Trait | Prereqs | Effects | Cost |
"White Hoof" Test Site Laboratories
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Mobile Tank Designer |
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Armor technology:
Armored Car:
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Ship Designers | ||||
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Name | Trait | Prereqs | Effects | Cost |
Stableside Tradition Co.
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Multi-Purpose Fleet Designer |
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Baltimare Designs
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Celestial Sea Fleet Designer |
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Seaward Shoals Dockyard
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Lunar Ocean Fleet |
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Aircraft Designers | ||||
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Name | Trait | Prereqs | Effects | Cost |
Heavy Wings
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Medium Aircraft Designer |
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Vanilla Clouds
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Light Aircraft Designer |
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Material Designers | ||||
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Name | Trait | Prereqs | Effects | Cost |
Sturdy Stable Industries
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Infantry Equipment Designer |
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ASTIMARE
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Artillery Designer |
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Blue Mare Motors
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Motorized Equipment Designer |
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Industrial Concerns | ||||
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Name | Trait | Prereqs | Effects | Cost |
Professional, Scientific & Technical Services "Baltimare United"
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Industrial Concern |
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"Phantom" Machinery Works
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Machine Tools Producer |
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Sierra Caballo Mining Company
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Mining Company |
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Tenochtitlan University
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Electronics Concern |
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"Shooting Horn" Lab
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Magical Concern |
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Theorists | ||||
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Name | Trait | Prereqs | Effects | Cost |
Permittivity
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Military Theorist | None |
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Itzcoatl
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Local Magician | None |
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Chiefs of Army | ||||
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Name | Trait | Prereqs | Effects | Cost |
Lesa Flare
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Army Defense (Expert) | None |
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Military Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Daring Do |
![]() This general will go out of his way to talk to the media and will always try to be in the limelight.
![]() Brave and adventurous, often reckless. The Jungle adventurer spent most of their life in the jungle, either in pursuit of treasures or fighting the bandits, and they can share their experience with the ponies they lead.
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Generals | ||||
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General | Traits | Description | Skills | Race |
Quibble Pants |
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Di Caprio |
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Lauriel Craft |
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Dian Diamonds |
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Henry Diamonds |
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Van Drake |
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Grave Soles |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
These statistics reflect the state of the area at the start of the game, and the situation will have likely changed by the time of the civil war.
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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1 | 0 | 1 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
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![]() Tungsten |
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![]() Chromium |
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0 | 4 | 17 | 0 | 2 | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.