Dread League national focus tree/scriptoutput

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Focus Prerequisites Effects
The Dread Council's Decision icon
The Dread Council's Decision
The time has come once again to choose a leader for the current Dread League. Rosa Maledicta is the most promising candidate for this position. She has great ambition that matches her proficiency in dark magic. Truly, she will be the leader the Dread League needs.
  • Gain 20% Stability Stability
  • Gain 20% War support War Support
  • Hidden effect:
    • Trigger country event “The Dread Council” in 1 day
    • Set variable DED_Win_Counter to 0
The Army of Dread icon
The Army of Dread
Every army needs leaders. We should look into gathering the best tactical minds of the Dread League, their combined experience and their leadership qualities will serve us well in the coming years. The League will see their armies fight for the respect they deserve.
  • Requires the following:
    • The Dread Council's Decision “The Dread Council's Decision”
  • Gain Army experience 20 Army Experience
  • Hell van Moltke becomes a Field Marshal
  • Custom effect tooltip: Attack Skill: 1

Defense Skill: 3 Planning Skill: 2 Logistics Skill: 1


  • Shrieking Banshee becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 1 Planning Skill: 1 Logistics Skill: 3


  • Otto von Bridlemark becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 1 Planning Skill: 2 Logistics Skill: 2


Prepare for the Dark Crusade icon
Prepare for the Dark Crusade
My Queen, the Arcturian Order has persecuted us for years now. You may desire to manoeuvre the Dread League into the position of waging war with those vile worshippers of the light and bring an end to the reign of their petty order.
  • Requires the following:
    • The Army of Dread “The Army of Dread”
  • Requires one of the following:
    • Advanced Skeleton Adaptations “Advanced Skeleton Adaptations”
    • Bound by Blood “Bound by Blood”
  • Gain Political Power 100 Political Power
  • Gain 40% War support War Support
  • Gain 1 research slot
  • Hidden effect:
    • Flag of Arcturian Order Arcturian Order:
      • Trigger country event “A Dark Cloud Over the Dread Peninsula” in 1 day
No Rest for the Undead icon
No Rest for the Undead
The Dread League lacks the industrial capacity to support the coming Dark Crusade. This presents itself as an opportunity to put some of its inhabitants to use, as manufactures will need to be built in order to provide for the requirements of Rosa and her armies. Plans for these industrial buildings have been drawn up by the Dread Leagues' most trusted architects, they simply await approval from Rosa Maledicta.
  • Requires the following:
    • Prepare for the Dark Crusade “Prepare for the Dark Crusade”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
Undying Loyalty icon
Undying Loyalty
Rosa Maledicta herself is well versed in the dark arts of magic. To ensure the loyalty of her armies, she has cast a geas on them. This geas ensures that her armies, her generals, and some of her advisors are bound into loyalty unto her. The Dread League will be largely bound to her will.
  • Requires the following:
    • No Rest for the Undead “No Rest for the Undead”
  • Gain Ponypower 100 000 Ponypower
  • [SCOPE]One random owned state:
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Mors Lucis icon
Mors Lucis
For countless generations, the Dread League has been hounded and besieged by the fanatical Arcturian Order. Years of preparation has gone into preparing an army to overcome our obstacles and descend South. Declaring our intentions with the Order is the last step we need to take before our great crusade can start. To war!
  • Requires the following:
    • Undying Loyalty “Undying Loyalty”
  • Requires one of the following:
    • Vita ad Morte “Vita ad Morte”
    • Sanguis Immortalis “Sanguis Immortalis”
  • Unlock the Dark Rituals and Spells decisions
The Ravening Hunger icon
The Ravening Hunger
The coteries and cabals are all in agreement. We will take our war to the world and enforce our will upon it. None shall be able to resist. All shall fall, fail, and fade, forgotten forever.
  • Requires the following:
    • Mors Lucis “Mors Lucis”
  • Rosa chose the Coven of Blood (?)

The following will bypass the focus:
  • Fighting has broken out between the Arcturian Order and the Dread League (?)
  • Set country flag War_Plan_Blood
  • Unlock the Dread War Plans decisions
The All-Consuming Horde icon
The All-Consuming Horde
Rank upon rank, horde upon horde. We do not need the technology that others rely on. We will tear down the world order with blood and bone and an endless press of bodies. Their own dead shall rise against them. They have no hope.
  • Requires the following:
    • Mors Lucis “Mors Lucis”
  • Rosa chose the Society of Bone (?)

The following will bypass the focus:
  • Fighting has broken out between the Arcturian Order and the Dread League (?)
  • Set country flag War_Plan_Bone
  • Unlock the Dread War Plans decisions
Finis Omnium Vitarum icon
Finis Omnium Vitarum
The day has finally come. With the Arcturian Order lying in ashes and many of their former citizens now serving in our undead army, we can finally set our eyes on our true goal. The Crusade against all life and the installation of what Rosa Maledicta calls 'True Order'. The time has finally arrived to call forth the Dark Crusade! The world will fear the name of the Dread League!
  • Requires one of the following:
    • The Ravening Hunger “The Ravening Hunger”
    • The All-Consuming Horde “The All-Consuming Horde”
  • None of:
  • Custom effect tooltip: [This.GetName] begins the Black Crusade.
  • Hidden effect:
    • [SCOPE]Every other country:
      • [SCOPE]Our country
        • Gets a Annex wargoal against the previously mentioned country
    • [SCOPE]Every neighbouring country:
      • Limited to:
        • None of:
          • Is at war with our country
      • [SCOPE]Our country
        • Hidden effect:
          • Gets a Annex wargoal against the previously mentioned country
        • Declares a Annex war against the previously mentioned country
    • Trigger news event “A Black Crusade has been called!” in 1 day
    • Set the rule:
      • No Can not declare wars
    • Trigger country event “The Will to Carry On” in 100 days to 300 days
  • Unlock the Black Crusade decisions
The Coven of Blood icon
The Coven of Blood
The Coven of Blood is run exclusively by vampires, most of these are ponies. These vampires will specialise turning the armies of the nation into a vampyric army supported by the elite few and their thralls. Siding with this faction will anger the Society of Bones.
  • Requires the following:
    • The Dread Council's Decision “The Dread Council's Decision”
  • Mutually Exclusive Mutually exclusive with:
    • The Society of Bones “The Society of Bones”
  • Gets the National Spirit CRY COM crystals.png “Coven of Blood I: Establishing Control”
Coven of Blood I: Establishing Control icon
Coven of Blood I: Establishing Control
  • Monthly Population: −70%
Following the choice of Rosa Maledicta, the Coven have become the most influential faction in the Dread League.
Necromancers and the Society of Bones have mostly fled Magehold.
  • Rosa chose the Coven of Blood (?)
  • [Scope]Magehold (415):
    • Add production of 12 {{{caption}}} Crystals
  • Hidden effect:
    • Flag of Arcturian Order Arcturian Order:
      • Rosa chose the Coven of Blood (?)
    • Trigger country event “The Society Withdraws from the Council” in 200 days
    • Trigger country event “To Walk the Bloodied Path” in 1 day
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Choose bones icon.png “The Society of Bones”
The Noble Dance of Death icon
The Noble Dance of Death
A unicorn stands surrounded. Armoured Griffon knights surround her, with a grin; she becomes a blur of pony and steel. She weaves and twirls around the squad of five with both natural elegance, and surprising ferocity. When she stops, the last knight falls to the ground, dead. "That was fun, I should have started doing this sooner, but a lady does not play with her food."
  • Requires the following:
    • The Coven of Blood “The Coven of Blood”
  • Replace the National Spirit CRY COM crystals.png “Coven of Blood I: Establishing Control” with the National Spirit CRY COM crystals.png “Coven of Blood II: Vampyric Army”
Coven of Blood II: Vampyric Army icon
Coven of Blood II: Vampyric Army
  • Monthly Population: −70%
  • Infantry Division Attack: +10%
The Coven is placing their vampires into the armed forces, they fight with a ferocity unseen by most races.
The armies of the Coven are nothing to be scoffed at.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Weak flesh icon.png “Weak is the Flesh”
Sentient Livestock icon
Sentient Livestock
Mortals have a place below us vampires, those that don't have the privilege of becoming our feeding thralls, shall be put to use in our factories. Be it so feed the vampires we have working there, or to actually work there themselves, all shall serve us.
  • Requires the following:
    • The Coven of Blood “The Coven of Blood”
  • [SCOPE]One random owned state:
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
    • Add production of 10 Steel Steel
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Work bone icon.png “Work Them to the Bone”
Educate the Nobles icon
Educate the Nobles
The nobility form the very core of our society, whilst they may sometimes think themselves above it, they too have to work hard for their nation. The members of the nobility not put forth into combat shall henceforth study technology and doctrine; our vampyric nature should allow us to make great strides, whereas the mortals would struggle.
  • Requires the following:
    • The Noble Dance of Death “The Noble Dance of Death”
  • Replace the National Spirit CRY COM crystals.png “Coven of Blood II: Vampyric Army” with the National Spirit CRY COM crystals.png “Coven of Blood III: Foundations of the Future”
Coven of Blood III: Foundations of the Future icon
Coven of Blood III: Foundations of the Future
  • Monthly Population: −70%
  • Infantry Division Attack: +10%
  • Research Speed: +200%
Most vampires come from before the time of guns and factories. Educational programs to correct this issue have been put in place.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Order dead icon.png “Order Amongst the Dead”
Bound by Blood icon
Bound by Blood
A higher level of obedience can be achieved through blood magic. Being vampires, we of the Coven of Blood have a natural disposition towards this kind of sorcery. Through blood magic, we can ensure our thralls are loyal and carry out our plans to their utmost ability. Only the strongest of wills will be able to resist our magic.
  • Requires the following:
    • Educate the Nobles “Educate the Nobles”
  • Requires the following:
    • Sentient Livestock “Sentient Livestock”
  • Gets the National Spirit SOV scientist defect.png “Bloodied Horizons I: Enforced Loyalty”
Bloodied Horizons I: Enforced Loyalty icon
Bloodied Horizons I: Enforced Loyalty
  • Division Recovery Rate: +10%
  • Max planning: +10%
Vampires can alter the minds of their thralls through blood magic. Ensuring ultimate loyalty on the battlefield
They are also more eager to return to battle.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Advanced skeleton icon.png “Advanced Skeleton Adaptations”
The Vampire Elite icon
The Vampire Elite
Whilst the Coven is run by the Vampire Nobility, there are two echelons, the lower, and the higher. With the castes properly defined, the lower nobility will go to war, whilst the higher nobility will work towards the betterment of the dread league through scholarship. They will still learn the ways of war, but through doctrine.
  • Requires the following:
    • Bound by Blood “Bound by Blood”
  • Replace the National Spirit SOV scientist defect.png “Bloodied Horizons I: Enforced Loyalty” with the National Spirit SOV scientist defect.png “Bloodied Horizons II: The Educated Elite”
Bloodied Horizons II: The Educated Elite icon
Bloodied Horizons II: The Educated Elite
  • Division Recovery Rate: +10%
  • Research Speed: +100%
  • Max planning: +10%
The Highest of the High, the vampryric nobility will learn the ways of the modern world and bring the League closer towards its goals.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Rosa lives icon.png “It lives Rosa! It lives!”
Welcome the Fledglings icon
Welcome the Fledglings
Rosa Maledicta's vision puts our current population in a poor position. We must increase our numbers reap the rewards of their inclusion to our Coven. We seek to conquer, but not all our conquests will involve thralls or blood cattle. Those we find useful will become a part of our Coven.
  • Requires the following:
    • Educate the Nobles “Educate the Nobles”
  • Replace the National Spirit CRY COM crystals.png “Coven of Blood III: Foundations of the Future” with the National Spirit CRY COM crystals.png “Coven of Blood IV: Sanguine Studies”
Coven of Blood IV: Sanguine Studies icon
Coven of Blood IV: Sanguine Studies
  • Monthly Population: −70%
  • Infantry Division Attack: +20%
  • Research Speed: +300%
The Coven's growth means more vampires. These vampires know more about the modern world.
We shall yet learn about modern contraptions.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Armnored skeletons icon.png “Armoured Skeletons”
Industrialise the League icon
Industrialise the League
Let it be said that the Coven of Blood is above the uncultured ways of the Society of Bones. We recognise that even with all of our thralls and vampires be they fledglings or purebloods, will need weapons of war to fight our future enemies. We will establish factories to aid in the growth of our war machine.
  • Requires the following:
    • Welcome the Fledglings “Welcome the Fledglings”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Marching army icon.png “A Marching Army”
To Teach the Masters icon
To Teach the Masters
Unlike the times of old where technological changes were far and few between, it was the nobility of the Coven that taught their thralls to meet their requirements. In these coming times of war, it is the thralls and servants that teach us the modern ways of the world. Specifically how modern weapons work. Rosa Maledicta's plans will benefit us greatly.
  • Requires the following:
    • The Vampire Elite “The Vampire Elite”
  • Replace the National Spirit SOV scientist defect.png “Bloodied Horizons II: The Educated Elite” with the National Spirit SOV scientist defect.png “Bloodied Horizons III: Enthralling Education”
Bloodied Horizons III: Enthralling Education icon
Bloodied Horizons III: Enthralling Education
  • Division Recovery Rate: +10%
  • Research Speed: +200%
  • Max planning: +10%
The Coven desires to learn more about the modern world, the newest thralls will be sent to educate vampires on how the modern world of innovation works.
From the lowest of the low, to the most important of vampires, all will be taught.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Advanced necromancy icon.png “Advanced Necromancy”
Cursed be Thine Intruder icon
Cursed be Thine Intruder
The Coven despise intruders on their lands, they view them as sacred and holy. Only their thralls, themselves, and invited guests are permitted within the Coven's borders. To solve this abhorrent problem, the Coven will weave dark blood rituals into the land. The Dread League's land will be coated in vampyric spells, all of them designed to drain the life out of foreign invading armies.
  • Requires the following:
    • To Teach the Masters “To Teach the Masters”
  • [SCOPE]One random owned state:
    • Add production of 5 Steel Steel
  • Replace the National Spirit SOV scientist defect.png “Bloodied Horizons III: Enthralling Education” with the National Spirit SOV scientist defect.png “Bloodied Horizons IV: Blood Hexes and Salted Ground”
Bloodied Horizons IV: Blood Hexes and Salted Ground icon
Bloodied Horizons IV: Blood Hexes and Salted Ground
  • Division Speed: +10%
  • Division Recovery Rate: +10%
  • Research Speed: +200%
  • Max planning: +10%
Powerful spells will be woven into the land, spells drain the life from intruders.
The armies of the living would think twice before marching on the Dread League.
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Flying skeletons icon.png “Oh my, Flying Skeletons!”
To Elect Thine Leader icon
To Elect Thine Leader
Whilst the Dread League may be run by Rosa Maledicta. The Coven has a loose political structure, defined by the two echelons of Nobility. With a newly instituted law, both levels of the nobility will be required to vote for a leader of the Coven. This would be not only to represent the Coven, but to lead them on most internal matters.
  • Requires the following:
    • Industrialise the League “Industrialise the League”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 3 Building slot building slots
    • Add 3 Civilian factory Civilian Factory
  • Hidden effect:
    • If:
      • Limited to:
        • Is AI-controlled
        • Rule war_in_the_north_status is set to REAL_THREAT
      • Complete national focus Exponetial necromancy icon.png “Exponential Necromancy”
Sanguis Immortalis icon
Sanguis Immortalis
The time has come at last Rosa Maledicta. You have consolidated your power and reformed the Dread League into a nation to be rightfully feared. However, tradition dictates that you must take the mantle of 'The Scarlet Queen' to be seen as a true leader amongst the Coven. To achieve this, you need to recover the fabled Chalice of Blood which has been lost for countless centuries.
  • Requires the following:
    • Cursed be Thine Intruder “Cursed be Thine Intruder”
  • Requires the following:
    • To Elect Thine Leader “To Elect Thine Leader”
  • Trigger country event “The Quest for the Chalice” in 1 day
The Society of Bones icon
The Society of Bones
The Society of Bones is run by necromancers and liches. Siding with this faction will anger the Coven of Blood, but will grant us with the ability to raise large armies of skeletons and ghouls to reign terror upon the mortal nations.
  • Requires the following:
    • The Dread Council's Decision “The Dread Council's Decision”
  • Mutually Exclusive Mutually exclusive with:
    • The Coven of Blood “The Coven of Blood”
  • Gets the National Spirit Idea saf history of segregation.png “The Society of Bones I: Establishing Control”
The Society of Bones I: Establishing Control icon
The Society of Bones I: Establishing Control
  • Monthly Population: +40%
The Society of Bones has been chosen by Rosa Maledicta to lead the Dread League into a new era. They must secure Magehold for themselves.
  • Rosa chose the Society of Bone (?)
  • [Scope]Magehold (415):
    • Add production of 12 {{{caption}}} Crystals
  • Hidden effect:
    • Flag of Arcturian Order Arcturian Order:
      • Rosa chose the Society of Bone (?)
    • Trigger country event “The Coven Withdraws from the Council” in 200 days
    • Trigger country event “The Decrepit Path of Death” in 1 day
Weak is the Flesh icon
Weak is the Flesh
We have proposed repurposing the weak and frail within our borders to effective soldiers. The logic is sound, but our methods of doing so can be considered elegant. Those who suffered in life, serve unquestioningly in death.
  • Requires the following:
    • The Society of Bones “The Society of Bones”
  • Replace the National Spirit Idea saf history of segregation.png “The Society of Bones I: Establishing Control” with the National Spirit Idea saf history of segregation.png “The Society of Bones II: Weak of Flesh, Strong in Death”
The Society of Bones II: Weak of Flesh, Strong in Death icon
The Society of Bones II: Weak of Flesh, Strong in Death
  • Monthly Population: +40%
  • Recruitable Population: 5%
The weak and frail are repurposed to serve the goals of the Dread League
Work Them to the Bone icon
Work Them to the Bone
Our cadavers need weapons! The Society will not sent their skeletons to fight without the proper armament of a modern army. Factories need to be built to supply our forces, to prepare for the grand crusade against life itself!
  • Requires the following:
    • The Society of Bones “The Society of Bones”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
Order Amongst the Dead icon
Order Amongst the Dead
The Society of Bones wishes to lead their armies into war. With one of their strategically minded necromancers at the head of one of the Dread League's armies, they will be able to lead more competently than one who cannot use necromantic spells. If they had one of their own leading an army each, we will surely see an increase in overall performance.
  • Requires the following:
    • Weak is the Flesh “Weak is the Flesh”
  • Replace the National Spirit Idea saf history of segregation.png “The Society of Bones II: Weak of Flesh, Strong in Death” with the National Spirit Idea saf history of segregation.png “The Society of Bones III: Necromancer Officers”
The Society of Bones III: Necromancer Officers icon
The Society of Bones III: Necromancer Officers
  • Monthly Population: +40%
  • Division Organization: +25%
  • Recruitable Population: 5%
The Army sees Necromancers join their ranks, as officers. The organisation of our armies is greatly increased.
Advanced Skeleton Adaptations icon
Advanced Skeleton Adaptations
Skeletons are different to flesh and blood ponies; they have weaknesses that ponies simply lack. Establishing a institution within the Society of Bones with the sole purpose of designing solutions to these problems. It may even give those necromancers a small boost to their egos.
  • Requires the following:
    • Order Amongst the Dead “Order Amongst the Dead”
  • Requires the following:
    • Work Them to the Bone “Work Them to the Bone”
  • Gets the National Spirit Idea saf history of segregation 2.png “Institute of Skeletal Perfection I: Adapted Skeletons”
Institute of Skeletal Perfection I: Adapted Skeletons icon
Institute of Skeletal Perfection I: Adapted Skeletons
  • Defense: +20%
Smarter uses of skeletons have been devised, allowing skeletons to fight more defensively/
It lives Rosa! It lives! icon
It lives Rosa! It lives!
Desperate times call for desperate measures, the Society of Bones have realised this with recent internal developments concerning the Society. The grand undead army is not growing fast enough to match the growing conflicts in the world. The recently deceased shall be brought forth to bolster the armies and fuel Rosa' ambitions.
  • Requires the following:
    • Advanced Skeleton Adaptations “Advanced Skeleton Adaptations”
  • Replace the National Spirit Idea saf history of segregation 2.png “Institute of Skeletal Perfection I: Adapted Skeletons” with the National Spirit Idea saf history of segregation 2.png “Institute of Skeletal Perfection II: A Sea of Bones”
Institute of Skeletal Perfection II: A Sea of Bones icon
Institute of Skeletal Perfection II: A Sea of Bones
  • Defense: +20%
  • Monthly Population: +50%
To meet the growing demands of the Dread Army, necromancers have begun resurrecting zombies for it.
Armoured Skeletons icon
Armoured Skeletons
Through the Society's efforts, most of our army is comprised of skeletons, with a smaller portion of it being zombies. Being versed in magic, some necromancers can offer their abilities to enhance specialised armour just for the skeletons. It won't be a perfect solution, but our forces will last longer on the battlefield.
  • Requires the following:
    • Order Amongst the Dead “Order Amongst the Dead”
  • Replace the National Spirit Idea saf history of segregation.png “The Society of Bones III: Necromancer Officers” with the National Spirit Idea saf history of segregation.png “The Society of Bones IV: Skeleton Armour”
The Society of Bones IV: Skeleton Armour icon
The Society of Bones IV: Skeleton Armour
  • Monthly Population: +40%
  • Division Organization: +25%
  • Infantry Division Defense: +10%
  • Recruitable Population: 5%
Armoured Skeletons join the ranks of the army. Much sturdier and capable than their unarmoured brethren.
A Marching Army icon
A Marching Army
With our undead army gifted with a limited ability to learn new skills, we can finally begin to drill proper discipline into our troops. Gone are the days of large swarming hordes firing guns haphazardly and flailing swords around, the days of the coherent and intelligent undead army have come. The future bodes well for the Dread League and the Society of Bones.
  • Requires the following:
    • Armoured Skeletons “Armoured Skeletons”
  • Replace the National Spirit Idea saf history of segregation.png “The Society of Bones IV: Skeleton Armour” with the National Spirit Idea saf history of segregation.png “The Society of Bones V: The March of the Dead”
The Society of Bones V: The March of the Dead icon
The Society of Bones V: The March of the Dead
  • Monthly Population: +40%
  • Division Organization: +50%
  • Infantry Division Defense: +10%
  • Recruitable Population: 5%
Following the advance in necromantic magics, skeletons become a more cohesive and organised fighting force as they learn basic regimental structure.
Advanced Necromancy icon
Advanced Necromancy
The Society of Bones has been improving on their necromantic spells and abilities. These improvements have lead towards the skeletons having a limited innate ability to learn new things, unlike the previous method of applying spells to implant programmed tactics and actions into the skeletons.
  • Requires the following:
    • It lives Rosa! It lives! “It lives Rosa! It lives!”
  • Replace the National Spirit Idea saf history of segregation 2.png “Institute of Skeletal Perfection II: A Sea of Bones” with the National Spirit Idea saf history of segregation 2.png “Institute of Skeletal Perfection III: Old Bones, New Tricks”
Institute of Skeletal Perfection III: Old Bones, New Tricks icon
Institute of Skeletal Perfection III: Old Bones, New Tricks
  • Defense: +20%
  • Monthly Population: +50%
  • Training time: −10%
Improved necromantic incantations and spell formula allows skeletons and zombies to learn and understand simple concepts.
Oh my, Flying Skeletons! icon
Oh my, Flying Skeletons!
With the advancements of necromantic magic, skeletons are able to pilot vehicles as advanced as planes. To best take advantage of this, we will benefit from investing our resources in developing a new plane design just for the bones of our soon-to-be pilots. The skies will fall under the domain of the Dread League once more!
  • Requires the following:
    • Advanced Necromancy “Advanced Necromancy”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Small Airframe technology researched
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 20 units of Basic Small Airframe(Basic Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Small Airframe technology researched
    • Add technology: Early Small Airframe
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_fighter=yes
    • 20 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Fighter technology researched
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • 20 units of Flag of Dread League Dread League Small Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Fighter
    • 20 units of Flag of Dread League Dread League Small Airframe is added to the national Stockpile
  • [Scope]Magehold (415):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • Hidden effect:
    • Set the rule:
      • Yes Can use suicide pilots
    • We have unlocked Suicide Strike missions (?)
  • Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
Exponential Necromancy icon
Exponential Necromancy
The Society of Bones is getting very efficient with their spellcasting. Grand necromantic spells are being cast upon the land the Dread League has power over. As they are woven into the fabric of the land, great hordes of the ancient dead will rise. All ready to be integrated into Rosa's undead army. Necromancers will continue to weave this spell into new land if the dominion of the Dread League expands.
  • Requires the following:
    • A Marching Army “A Marching Army”
  • Replace the National Spirit Idea saf history of segregation.png “The Society of Bones V: The March of the Dead” with the National Spirit Idea saf history of segregation.png “The Society of Bones VI: The Tide of Death”
The Society of Bones VI: The Tide of Death icon
The Society of Bones VI: The Tide of Death
  • Monthly Population: +140%
  • Division Organization: +50%
  • Infantry Division Defense: +10%
  • Recruitable Population: 5%
Mass resurrections spells are being cast on the land. Reaching into the untapped dead of wars long gone by.
Vita ad Morte icon
Vita ad Morte
The Society of Bones is impressed by you Queen Rosa, but before they devote their undivided loyalty to you they request that you prove your devotion to the cause. To do this, you must forge a phylactery and ascend to lichdom. The Society speaks of the 'Chalice of Blood' and how it is the best way to create one. My Queen, this relic has been lost for countless centuries, and must be reclaimed.
  • Requires the following:
    • Oh my, Flying Skeletons! “Oh my, Flying Skeletons!”
  • Requires the following:
    • Exponential Necromancy “Exponential Necromancy”
  • Trigger country event “The Quest for the Chalice” in 1 day
Send Those Ghouls to the Schools icon
Send Those Ghouls to the Schools
Ghouls make up the majority of the residential population of Magehold and the Dread League. Despite outwards appearances, most ghouls retain the intellect they had whilst alive. But since times have changed, and with it the knowledge required to survive in it has as well. Ghoul education plans will be drafted and implemented by the council in Magehold. You can teach an old ghoul new tricks.
  • [Scope]Magehold (415):
    • Add production of 5 {{{caption}}} Crystals
  • Gets the National Spirit FRA motorized focus.png “Ghouls I: The Education Program”
Ghouls I: The Education Program icon
Ghouls I: The Education Program
  • Research Speed: +50%
Ghouls are the closest things to normal citizens in the Dread League. Educational plans have been put forth to increase literacy among them.
A Ghoul's Workers' Union icon
A Ghoul's Workers' Union
The ghouls of the Dread League wish to unite under a common interest and form a workers union. This would allow the ghouls of Magehold to come together on issues affecting them in the workplace and even approach other groups within the Dread League over concerns or trade agreements. Technically forming a faction themselves, they will need to appoint a representative to go before the council during meetings.
  • Requires the following:
    • Send Those Ghouls to the Schools “Send Those Ghouls to the Schools”
  • Gain 5% Stability Stability
Ghouls Approach the Coven of Blood icon
Ghouls Approach the Coven of Blood
The Worker's Union desires to approach the Coven of Blood to reach a trade agreement, as they wish to broker a deal with the cove that will benefit the ghouls that work in Coven-owned workplaces. The deal that is eventually brokered would benefit both parties as the ghouls will get access to the brain markets, and the Coven gets to enjoy a more efficient workforce in the factories they own.
  • Requires the following:
    • A Ghoul's Workers' Union “A Ghoul's Workers' Union”
  • Gain Political Power 100 Political Power
Ghouls Approach the Society of Bones icon
Ghouls Approach the Society of Bones
For too long have the Society of Bones and their ilk have had power over the ghouls, as they are responsible for the creation of more ghouls. As a political entity, the GWU wishes to approach the Society to work out a mutually beneficial deal for both parties. The ghouls get to enjoy greater numbers, whilst the necromancers get more ghouls to work in their undead army and factories.
  • Requires the following:
    • A Ghoul's Workers' Union “A Ghoul's Workers' Union”
  • Gain Political Power 100 Political Power
The Flesh Markets icon
The Flesh Markets
Even though ghouls are undead beings, they still require satiating their physical needs. After their agreement with the Society, the GWU can now secure large quantities of flesh for its own ponies. Flesh isn't just sold separate like a commodity however, as corpses are also sold in this market. Following the agreement with the Society of Bones, necromancers are making ghouls out of corpses to fuel the workforce.
  • Requires the following:
    • Ghouls Approach the Society of Bones “Ghouls Approach the Society of Bones”
  • Gets the National Spirit Idea generic local self management.png “Flesh Market: Access”
Flesh Market: Access icon
Flesh Market: Access
  • Monthly Population: +50%
The Ghouls have access to the flesh markets. With an agreement with the necromancers, new ghouls will be created at an increased rate.
The Brain Markets icon
The Brain Markets
Following the agreement with the Coven, the GWU has gained access to the brain markets. The brain market is in a relatively secluded part of Magehold, to protect the grey matter from the elements due to the large variety of uses brains have. Ghouls can maintain the state of their slowly decaying brains through the consumption of this grey matter, as eating them stalls the process.
  • Requires the following:
    • Ghouls Approach the Coven of Blood “Ghouls Approach the Coven of Blood”
  • Gets the National Spirit Generic research bonus.png “Brain Market: Access”
Brain Market: Access icon
Brain Market: Access
  • Research Speed: +30%
The Ghouls have access to the brain markets. The grey matter there will serve the ghouls wonderfully.
Cold on the Inside icon
Cold on the Inside
Ghouls are dead ponies and griffons that most likely once lived happy lives, for some that was probably hundreds of years ago. Ghoul physiology is similar to that of which the ghoul was before he or she died, except for the fact that ghouls do not need to keep warm in the cold. To take advantage of this, we should start focusing the ghouls in our army towards more winter and mountainous combat roles.
  • Requires the following:
    • The Brain Markets “The Brain Markets”
  • Requires the following:
    • The Flesh Markets “The Flesh Markets”
  • Replace the National Spirit FRA motorized focus.png “Ghouls I: The Education Program” with the National Spirit FRA motorized focus.png “Ghouls II: Ghoulish Footsoldiers”
Ghouls II: Ghoulish Footsoldiers icon
Ghouls II: Ghoulish Footsoldiers
  • Division Attrition: −50%
  • Research Speed: +50%
It is now known that Ghouls make excellent winter troops and mountaineers.
Putting our Brains on a Train icon
Putting our Brains on a Train
Ghouls can be very ravenous people, and can consume large quantities of meat. Replacing meat with rationed cuts of brain matter will provide ghouls and zombies with a more sating food to consume on the field. This should allow more efficient management with supplies during long wars, as much the ghouls do not need to consume as much brain as they do flesh. This way the undead army has a way of staying ahead!
  • Requires the following:
    • Cold on the Inside “Cold on the Inside”
  • Replace the National Spirit Idea generic local self management.png “Flesh Market: Access” with the National Spirit Idea generic local self management.png “Brain Supply Lines”
Brain Supply Lines icon
Brain Supply Lines
  • Monthly Population: +50%
  • Supply Consumption: −10%
Ghouls have set up supply lines for the transportation of grey matter to the frontlines.
The Ghoulish Institute icon
The Ghoulish Institute
Our armies need training. The Council of the Dread League will implement plans to put together a training institute to further improve the potency of our soldiers. This training institute is much more efficient with their training drills, and is geared towards all forms of undead soldiers. Further plans may be drafted to introduce morale officers if army cohesion remains a problem.
  • Requires the following:
    • Putting our Brains on a Train “Putting our Brains on a Train”
  • Replace the National Spirit FRA motorized focus.png “Ghouls II: Ghoulish Footsoldiers” with the National Spirit FRA motorized focus.png “Ghouls III: Scientific Institute of Ghouls”
Ghouls III: Scientific Institute of Ghouls icon
Ghouls III: Scientific Institute of Ghouls
  • Division Attrition: −50%
  • Research Speed: +50%
  • Training time: −10%
The smartest of ghouls have founded a university just for ghouls. There they peruse a higher understanding of the world.
Factory Ghouls icon
Factory Ghouls
Not all ghouls are destined for the army or smarter jobs within the Dread League, some ghouls remain permanently handicapped as their brains have partially rotted. Their bodies will not go to waste however! Those who failed the ghoul education program can submit straight to the Ghoul's Workplace Initiative where every ghoul has a place in a factory, and where they work for the future of the League!
  • Requires the following:
    • The Ghoulish Institute “The Ghoulish Institute”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Ghoulish Regulations icon
Ghoulish Regulations
The Dread League is starting to feel the burden of not organising its internal structure. The Council wishes to change this and impose regulations on the League. It would curtail the consumption of food and other basic commodities, the Dread League would be more capable of developing its land with less factory space dedicated to the domestic needs of its people.
  • Requires the following:
    • Factory Ghouls “Factory Ghouls”
  • Replace the National Spirit Generic research bonus.png “Brain Market: Access” with the National Spirit Generic research bonus.png “Dread League Regulations”
Dread League Regulations icon
Dread League Regulations
  • Consumer Goods Factories factor: −20%
  • Research Speed: +30%
Regulations have been imposed on the Dread League. These will help curb poorly allocated resources and funnel them into the army.
A Very Ghoulish Commissar icon
A Very Ghoulish Commissar
Our armies need stronger leadership in the field, so squads and regiments should be led by fearsome commissars trained by the Institute. With commissars in our armies, soldiers that work under them will surely follow orders. Commissars can lead by example, punishing those who refuse to fall in line and generally bring order to the less obedient ghouls and zombies.
  • Requires the following:
    • Factory Ghouls “Factory Ghouls”
  • Gets the National Spirit Generic infantry bonus.png “Commissar Ghoulov”
Commissar Ghoulov icon
Commissar Ghoulov
  • Division Recovery Rate: +5%
Commissar Ghoulov is a fearsome figurehead in the Dread League, his presence inspires obedience and courage when facing the living.
Approach the Uu't U'kra Voodoo Cabal icon
Approach the Uu't U'kra Voodoo Cabal
We should entreat the ancient Zebrican Voodoo cabal which has survived on this peninsula for centuries. The time has come to gain the support of the Uu't U'kra tribe for the first time in the history of this continent. The Uu't U'kra zebra cannot refuse the offer we have for them. They just need to meet a few requirements to begin with.
  • Gets the National Spirit Generic production bonus.png “The Voodoo Cabal I: Haste Chants”
The Voodoo Cabal I: Haste Chants icon
The Voodoo Cabal I: Haste Chants
  • Production Efficiency Base: +10%
The Voodoo cabal is supporting our factories with shamanistic chanting.
Workers, regardless of what they are, feel more invigorated and awake. This will increase our production efficiency in the long run.
What to Do With the Voodoo icon
What to Do With the Voodoo
The Uu't U'kra Cabal cannot simply be forced to integrate with the main body of the Dread League in just a few weeks. We must decide on how to handle the Uu't U'kra as they can finally contribute to the Dread League. Voodoo magic will support Rosa Maledicta's dream, be it directly or indirectly.
  • Requires the following:
    • Approach the Uu't U'kra Voodoo Cabal “Approach the Uu't U'kra Voodoo Cabal”
  • Gain 5% Stability Stability
Voodoo for the Dread Council icon
Voodoo for the Dread Council
The Dread Council is interested in the zebra art of voodoo, as a result; a tribal representative will join the Necromancer Council. Where they will join the Society and Coven during the important council meetings. From there onwards, the council will deliberate on how to best utilise the Uu't U'kra in the coming years. The tribal representative does not hold much sway over the council.
  • Requires the following:
    • What to Do With the Voodoo “What to Do With the Voodoo”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [Scope]Magehold (415):
    • Add production of 10 {{{caption}}} Crystals
Voodoo for the Uu't U'kra icon
Voodoo for the Uu't U'kra
Our recent contact with the Uu't U'kra has already benefited our army with more bodies for the undead war machine. When the zebra tribe practices their dark magic, it saturates the land and makes it more receptive towards necromantic and vampryric magic. The dead army will grow evermore, like a tidal wave over washing over a shallow coast.
  • Requires the following:
    • What to Do With the Voodoo “What to Do With the Voodoo”
  • [Scope]Magehold (415):
    • Add production of 5 {{{caption}}} Crystals
  • Replace the National Spirit Generic production bonus.png “The Voodoo Cabal I: Haste Chants” with the National Spirit Generic production bonus.png “The Voodoo Cabal II: Tribal Voodoo”
The Voodoo Cabal II: Tribal Voodoo icon
The Voodoo Cabal II: Tribal Voodoo
  • Monthly Population: +20%
  • Production Efficiency Base: +10%
The U'ut U'kra now practice their dark magic throughout the Dread League, bringing with it the wonders of Voodoo.
Zebra Potion Masters icon
Zebra Potion Masters
Zebra shamans are the most talented potion makers in the world. The Uu't U'kra shamans are no different. They have long since incorporated voodoo into the art of brewing wild concoctions that can have many effects. Putting their skills to good use in the industrial and public sectors in Magehold may alleviate the pressure on our industry to allow it to meet the demands of our undead army.
  • Requires the following:
    • Voodoo for the Uu't U'kra “Voodoo for the Uu't U'kra”
  • Replace the National Spirit Generic production bonus.png “The Voodoo Cabal II: Tribal Voodoo” with the National Spirit Generic production bonus.png “The Voodoo Cabal III: Shaman Herboligy”
The Voodoo Cabal III: Shaman Herboligy icon
The Voodoo Cabal III: Shaman Herboligy
  • Monthly Population: +20%
  • Consumer Goods Factories factor: −10%
  • Production Efficiency Base: +10%
The U'ut U'kra are expert Herboligists. Their combined use of Voodoo and potion making assist in the creation of more cadavers.
Voodoo Trophies icon
Voodoo Trophies
We at the council are interested with commanding respect over the Uu't U'kra and other internal factions within the Dread League, as we wish to gain greater influence over the Dread Peninsula. Claiming the heads of several rivals would certainly send a message to those who would dare oppose the council, and give us more power over the Dread League.
  • Requires the following:
    • Voodoo for the Dread Council “Voodoo for the Dread Council”
  • Gets the National Spirit Generic intel bonus.png “Voodoo Effigies”
Voodoo Effigies icon
Voodoo Effigies
  • Political Power Gain: +20%
The art of shrinking heads is a great way of sending a message to your rivals. The Dread Council has taken an interest in this.
Equality under Malevolence icon
Equality under Malevolence
Be they Skeleton, Lich, Vampire or Zebra, everypony shares the same one goal, conquest of the world and the defeat of the light. Every individual in the Dread League would be labelled as vile or evil by an outsider. So let our malevolence unite us, there will be enough world out there to share after we conquer it.
  • Requires the following:
    • Zebra Potion Masters “Zebra Potion Masters”
  • Requires the following:
    • Voodoo Trophies “Voodoo Trophies”
  • Gain 5% Stability Stability
Sailing Stripes icon
Sailing Stripes
The Zebra are natural sailors, and the voodoo cabal is no different. Building from ancient traditions and learning from the recent innovations and doctrines stolen from other nations, the zebra will learn how to sail with a modern navy. To incorporate the Uu't U'kra as our navy, we must also construct the shipyards necessary to facilitate the existence of the Dread Armada.
  • Requires the following:
    • Equality under Malevolence “Equality under Malevolence”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
              • Has a direct land connection to the owner's capital
      • All of the following must be true:
        • [SCOPE]State owner:
          • [SCOPE]Any owned state:
            • Is a coastal state
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
The Dread Armada Sails the Salty Seas icon
The Dread Armada Sails the Salty Seas
Even with the best efforts of the council, our navy remains outdated. we must push the zebra cabal into designing a ship for the armada. Without a proper navy, our fleet is surely to be washed beneath the waves.
  • Requires the following:
    • Sailing Stripes “Sailing Stripes”
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • If:
      • Limited to:
        • Has Early Destroyer Hull technology researched
      • Gain +1 000% research bonus (Ship Research Bonus) (1 use) towards:
        • Destroyer models
      • Else:
        • Add technology: Early Destroyer Hull
    • Add technology: Naval Gunnery
    • Add technology: Basic Torpedo
    • Create a Torpedo Boat Destroyer Hull variant called “Pestilence Class”
    • If:
      • Limited to:
        • [Scope]Magehold (415):
          • Is owned and controlled by our country
      • Custom effect tooltip: Spawns 4 Destroyers
      • Hidden effect:
        • load_oob = "DED_fleet"
  • If:
    • Limited to:
      • None of:
        • DLC Man the Guns Man the Guns is enabled
    • If:
      • Limited to:
        • Has Early Destroyer technology researched
      • Gain +1 000% research bonus (Ship Research Bonus) (1 use) towards:
        • Destroyer models
      • Else:
        • Add technology: Early Destroyer
    • If:
      • Limited to:
        • [Scope]Magehold (415):
          • Is owned and controlled by our country
      • Custom effect tooltip: Spawns 4 Destroyers
      • Hidden effect:
        • load_oob = "DED_fleet_legacy"
Forced Recruitment icon
Forced Recruitment
In order to pursue this war, we must have more troops for the frontline. Our current recruitment policy is not enough. We must promote those willing and able to bring about appropriate measures for the expansion of our reinforcement pool.
  • Requires the following:
    • Finis Omnium Vitarum “Finis Omnium Vitarum”
  • Gets the National Spirit Triumphant will.png “Forced Recruitment”
Forced Recruitment icon
Forced Recruitment
  • Monthly Population: +100%
  • Training time: −25%
Powered by the Apocalypse icon
Powered by the Apocalypse
Our armies rise. Every enemy soldier that falls is one more to add to our collection. We march forward, a hurricane of undead might. Nothing will stand in our way now. We have become invincible.
  • Requires the following:
    • Forced Recruitment “Forced Recruitment”
  • Gets the National Spirit Triumphant will.png “Powered by the Apocalypse”
Powered by the Apocalypse icon
Powered by the Apocalypse
  • Division Speed: +10%
  • Infantry Division Attack: +10%
Society of Technological Superiority icon
Society of Technological Superiority
The unfortunate reality of our situation is that we are woefully, laughably behind our neighbours in the realm of technology. Our necromantic might is without equal, but the tanks and planes of our enemies could quickly turn the tide against us. We must take steps to remedy this situation.
  • Requires the following:
    • Finis Omnium Vitarum “Finis Omnium Vitarum”
  • Gets the National Spirit Triumphant will.png “Society of Technological Superiority”
Society of Technological Superiority icon
Society of Technological Superiority
  • Equipment Capture Ratio Gain: +10%
  • Research Speed: +100%
  • [Scope]Magehold (415):
    • Add 5 Anti-air Anti-Air
Burst the Shell icon
Burst the Shell
A crude metaphor, perhaps, for what we are truly doing, but one that I think communicates the idea quite nicely. Well, at least it does to me. And it will confuse and confound our enemies, so there is no great loss there.
  • Requires the following:
    • Society of Technological Superiority “Society of Technological Superiority”
  • Custom effect tooltip: Enables Burst the Shell

All Infantry & Mot/Mech:

   Hard attack: +50%
   Piercing: +200%
  • Hidden effect:
    • Add technology: Burst the Shell
Graveyard Shift icon
Graveyard Shift
As lands topple around us and kingdoms fall to our overwhelming might, we must take steps to ensure that we are properly utilising what we have gained. Our guiding philosophy is 'waste not, want not', so why shouldn't this apply to our means of production as well?
  • Requires the following:
    • Finis Omnium Vitarum “Finis Omnium Vitarum”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 4 Civilian factory Civilian Factory
Working Stiffs icon
Working Stiffs
The first round of land improvements went well. But we can do better. Instead of relying on the normal channels, we will assign special task forces of 'conscripted' forces to work round the clock and complete the next phase in our grand vision.
  • Requires the following:
    • Graveyard Shift “Graveyard Shift”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 4 Civilian factory Civilian Factory
Souls into Cinders icon
Souls into Cinders
Ah, the sound of progress! Pounding pistons, clanging hammers, and the screams of the damned. One of our members has suggested the use of specialised fuel for our new factories. Soulgems, which, when exposed to the right necromantic magic, will provide more power than anything we've previously discovered. We will erect a few more factories with this innovation installed in order to test his theory.
  • Requires the following:
    • Working Stiffs “Working Stiffs”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 4 Civilian factory Civilian Factory
Guns for Ghouls icon
Guns for Ghouls
What good is an army if we can't equip it? The days of endless hordes shambling across the fields and rending flesh from bone with bare claws and hooves are over. Our enemies have guns and artillery. We must adapt and change, adopting the advances while leaving aside the backwards views of our neighbours. But only with a properly equipped army will we be able to take them on.
  • Requires the following:
    • Finis Omnium Vitarum “Finis Omnium Vitarum”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 4 Military factory Military Factory
Grim Reaper's Industry icon
Grim Reaper's Industry
We must increase our ability to wage war. Yes, we need more troops, but we still must make sure they are equipped. After all, a gun without bullets to shoot is simply an over-designed and not very effective club.
  • Requires the following:
    • Guns for Ghouls “Guns for Ghouls”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 4 Military factory Military Factory
Arsenal of Hades icon
Arsenal of Hades
The final stage of our industrial upgrade is ready to put into implementation, my lady. With a strong, industrialised backing, our armies will be unstoppable. We will march over the ruined cities of our enemies. The world will bow before your might.
  • Requires the following:
    • Grim Reaper's Industry “Grim Reaper's Industry”
  • [SCOPE]One random owned state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 4 Building slot building slots
    • Add 4 Military factory Military Factory