Arcturian Order

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Arcturian Order
The Wardens of the North
Arcturian Order.png

HLR map.png

IdeologyChivalric Knightly Order.png Chivalric Knightly Order
Leader
Headmaster Torygg
Ruling partyProgressives (55%)
PopulationPopulation 3,604,757
PonypowerPonypower 42.118
RaceGriffon Griffon
StabilityStability 58%
War supportWar support 30%
FactoriesFactory 14
  • 7 Military factory
  • 0 Naval dockyard
  • 7 Civilian factory
CapitalThe Tarpian Rock
ContinentNorthern Griffonia
DemonymArcturian
TagHLR
Color  #D2C981

The North - a freezing, cursed wasteland that defies all efforts to occupy it. This, however, has not stopped the Arcturian Order, an ancient holy order of knights founded around the faith and ideals of 12 churches dedicated to the sanctity of The Holy Light, accepting all willing to fight, be they pony, griffon or even murderer.

As they are forgotten by time, clinging to their oaths and ancient ways, the ancient evil that has so long held the peninsula begins to stir - the Flag of Dread League Dread League is coming.

Lore

Origin

A thousand years ago, on the long night, necromancers came pouring from the east. Large armies of undead cadavers in tow, they nearly overwhelmed the lands now known as the Arcturian Order. With local armies being overwhelmed, church militants were the only ones capable of doing anything to stem the tide. Under the leadership of these church militants, the remaining nations in Griffonia railed around them and formed a coalition that pushed back the Flag of Dread League Dread Empire.

The century that followed saw the Arcturian Order being formed by Desmond the Fell-Claw, Holy Father of the Sun Goddess. The Flag of Arcturian Order Arcturian Order was created for the sole purpose of protecting the living from the foul denizens from the east. Ever since that fateful day nine hundred years ago, they have done their job.

While the Order mostly consists of Griffon. Other species including ponies are included.

Isolation

After their formation the Order had purposely locked themselves away from the other nations around them to keep the taint of the Dread League from spreading. They purposely turn away traders and merchants. The few hardy souls who that they do accept into their ranks are devoted to their holy cause. Often they are pilgrims, or war criminals who have nowhere else to go and want to repent.

Sticking to tradition

The Arcturian Order has stuck to its old traditions for centuries. This has result in the Senate being split into 2 groups. The traditionalists who believe the code and values of the Order should be upheld at all costs. On the other side is the reformers who believe some of the harsher principles of the Arcturian Order should be relaxed for the benefit of the Order.

Current Situation

Headmaster Torygg

The current Headmaster of the Flag of Arcturian Order Arcturian Order, Headmaster Torygg has lead the Order for years. However, he is growing quite old and has no clear heir. The two most likely candidates are William Steel Beak and Østvald Vind.

William Steel Beak is a reformer, who is a popular choice among the people. He would rather be leading and protecting his men at the front, rather than sitting at the back directing a country, but he does his job with solemn determination.

Østvald Vind on the other claw, is a traditionalist and is popular among the senate. He has grit, and perhaps enough political sense to steer the Arcturians into a better future.

Across the border something is amiss in the Dread Peninsula. Border raids have increased in frequency and unicorns in the Order have felt dark energies accumulate beyond the borders. The twelve churches believe themselves ready to weather the storm.

Gameplay

The Arcturian Order's focus tree.

Starting Situation

The Arcturian Order starts with the 'Detached Country' level of development. This crippling disadvantage means research will be difficult, as will factory construction, among other things. They are cut off from the world and rooted in the past. The Arcturians start with a decent industry but are burdened by a lack of manpower and a lack of modern weaponry. The Order starts with the Holy Order national spirit which notably allows a larger proportion of their military to be made of Griffon Knights. The Arcturian Order starts with a small military of 12K deployed men.

Choosing a successor

Shortly after completing The Final Decree of Arcturia focus Headmaster Torygg will be assassinated. The order will descend into chaos. A successor should be quickly elected to solve the crisis. The 5 Question focuses will give a event determining the Order's policy towards certain aspects. There will be a traditionalist and reformer option in each event. The side which you favor the most will determine who gets elected as the new Headmaster. You wish to go Reformer for William Steel Beak or Traditionalist for Østvald Vind.

Tree Bonus William Steel Beak Østvald Vind
CompleteTime.pngComplete Time (d) 364 364
Political
Stability Stability +20.0% +20.0%
Political Power Political Power (Flat) 70 70
Construction
Constructspeed.pngConstruction Speed +10.0% +10.0%
Combat
ReocveryIcon.pngRecovery Rate +10.0%
Other Notes / Bonuses
  • +20.0% harmony popularity
  • +0.02 daily democracy support
  • Chaos removed
  • +40.0% non-aligned popularity
  • +0.02 daily non-aligned support
  • +3 max volunteer divisions
  • Chaos removed
Mutually Exclusive choice 2 Civilian factories

or

20 army experience

+5.0% production efficiency cap and growth

or

2 Military factories

Preparing for the Dread League

With the political situation under control, it's time to start preparing for the fight against the Dread League. At the start only a set of level 1 forts border the Dread League and must be improved if the Order is to hold the Dread League back.

Reform the Armed Forces focus will give 4% recruitable population which the Order desperately needs and should be taken ahead of time. The Order will generally have more of a ponypower then equipment shortage so it makes sense to train the troops to experienced level.

Though the Order can take the fight to the Dread League should they wish to. The Arcturian Order should be on the defensive in the War of Undead and build up their forts as much as possible.

Diplomacy?

Rosa may call a diplomatic meeting with the Arcturian Order. The Arcturian Order will have an opportunity to agree to a meeting or decline. 

Should a meeting be agreed, Rosa can attempt to corrupt their leadership, or falsely propose a treaty of peace and friendship. 

Corruption Effort

The  Arcturian Order will receive a decision on whether fall under Rosa's sway

Rosa Succeeds - Rosa will attempt to further corrupt their leader and propose unification. The Arcturian Order will receive a decision.
Rosa Succeeds 2 - Arcturian Order is annexed
Rosa Fails - War is declared
Rosa Fails - Arcturian Order will counter, attempting to sway Rosa from her corrupted ways. Dread League will receive a decision on this. 
Rosa Agrees -  Rosa agrees to disband the Dread League and their members shall embrace the light. Arcturian Order receives a focus to auto-annex them.
Rosa Refuses - War is declared. 

Treaty Effort

Rosa will request peace and friendship under false pretenses. The Arcturian Order will receive a decision.

They are receptive - Rosa is taken back and they push the idea. Dread League receives a decision
Agree to peace - The Dread League is annexed by the Arcturian Order.
Refuse - War is declared
They reject the idea - Rosa will accuse them of hypocrisy and not embracing the peace they claim to defend. 
They embrace her criticism - embracing darkness, they will join the Dread League
They dismiss her words - war is declared.

Fighting the Dread League

Should fighting breakout between the Dread League and the Arcturian Order then this will be an uphill struggle for the order. The Order should stay on the defensive and work their way down the rest of their now unlocked military tree. Micromanage and reinforce any points where the Dread League are heavily attacking.

Once The Shield of Hope focus is completed a mission will be sent to capture the Shield of Hope from Magehold. The Dread League will collapse and be annexed by the Arcturian Order.

Aftermath

Once they have annexed the Dread League, further focuses will be unlocked which will help the Order modernize and create their very own Kingdom of Arcturus. After that, the direction of the Arcturians is completely up to the player. Note that once you complete Rapid Industrialisation you will lose most of your national spirits.

One prime issue that the Order must decide on is what will be Rosa Maledicta's fate. Should she be executed then 200PP will be given while if she is successfully redeemed then she will be available as a general. For her redemption process to be successful you want to pick the encouraging and friendly options.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Support Equipment
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division II
  • We Can Fly?!

Politics

National spirits

Holy Order icon
Holy Order
  • Daily Political Power Gain: +0.10  
  • War Support: +20.00%
  • Special Forces Capacity Multiplier: +30.0%
  • Special Forces Minimum Capacity: +76
  • Daily Harmony Support: +0.01
Older than the Archons and even the idea of an united Griffonian Empire, the Arcturian Holy Order is a knightly brotherhood devoted exclusively towards containing the ghouls, necromancers and other horrors from the Dread League. Their skill in melee is unmatched, their knights are numerous and hardy, and their devotion is eternal.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Headmaster Torygg
Chivalric Knightly Order.png
Chivalric Knightly Order
Harmony

Progressives
The Progressive Wing of the Senate
None
Headmaster Torygg has led the Arcturian Order for years. Stoic and proud, he has kept a long vigil over the lands to the north. Waiting for the day when the Dread League finally marches south to rid the world of all life. He is a quiet and confident individual. A veteran of the southern wars, he has come to realise his purpose in life is to guard against a greater evil than the world has ever seen.


Ranalf Talons
Ranalf Talons
Agrarian Socialism.png
Agrarian Socialism
Communism

Farmers' Council
None
None


Manfred von Drak
Manfred von Drak
Zealous Knightly Order.png
Zealous Knightly Order
Supremacy

Radicals
The Radical Wing of the Senate
None
None


The Senate
The Senate
Knightly Order.png
Knightly Order
Non-Aligned

Traditionalists
The Traditional Wing of the Senate
None
None
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Interim Government
Interim Government
Chivalric Knightly Order.png
Chivalric Knightly Order
Harmony

Progressives
The Progressive Wing of the Senate
None
None


William Steel Beak
Chivalric Knightly Order.png
Chivalric Knightly Order
Harmony

Progressives
The Progressive Wing of the Senate
None
William Steel Beak is a reformer and a believer in harmony above all things. He adheres to the code of the Arcturian Order as all knights do, but believes that some of its harsher tenets should be more lax. Primarily this ideological split is based around the whole purpose of the order. William believes that the order can be a force for good in the world, not just a bulwark against the Dread League. He believes everyone can be redeemed and that the Arcturian Order's main focus should be to promote harmony in the wider world and to teach those who have fallen a better way of living. Popular with the soldiers and with those under his command, William is a reluctant leader who is much more comfortable leading his knights to victory than he is sitting in the senate. However, he is more than ready to take up the burden of leadership should it be needed.


Østwald Vind
Knightly Order.png
Knightly Order
Non-Aligned

Traditionalists
The Traditional Wing of the Senate
None
Østwald Vind is a stern traditionalist. He upholds the code of the Arcturian Order to the letter, and will do everything he can to protect its values. He has seen many skirmishes with the Dread League's legions, and has seen first claw the terror that wild and uncontrolled magic can bring. Thus, he seeks to end the Dread League threat once and for all and to ensure such a thing can never happen. He seeks greater control on the world at large and believes the code of the Order should be upheld by all. Heretics should not be tolerated. The word of the code is law, and Østwald is its enforcer.



Parties

Political parties
Name Ideology Leader Popularity
Progressives
The Progressive Wing of the Senate
Chivalric Knightly Order.png Chivalric Knightly Order
Harmony
Headmaster Torygg 55%
Farmers' Council Agrarian Socialism.png Agrarian Socialism
Communism
Ranalf Talons 0%
Radicals
The Radical Wing of the Senate
Zealous Knightly Order.png Zealous Knightly Order
Supremacy
Manfred von Drak 0%
Traditionalists
The Traditional Wing of the Senate
Knightly Order.png Knightly Order
Non-Aligned
The Senate 45%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Pyrwetiat Eqolien
Pyrwetiat Eqolien
Compassionate Grandee
None
  • Improve relations opinion: +15%
  • Damage to Garrisons: −15%
Political Power 150
Benschosch Harhmclaw
Benschosch Harhmclaw
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Agnar Breakbeak
Agnar Breakbeak
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Desider Lance
Desider Lance
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Agnis Hofschroer
Agnis Hofschroer
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Ewe Spindle
Ewe Spindle
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Pine Cone
Pine Cone
Commando (Genius)
None
  • Special forces Attack: +15%
  • Special Forces Cap: 10
Political Power 200
Command power 10
Dru Conian
Dru Conian
Army Regrouping (Specialist)
None
  • Division Recovery Rate: +4%
Political Power 50
Command power 30
Blade Edge
Blade Edge
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Østwald Vind
Field Marshal
Østwald Vind
Østwald Vind (advisor).png
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 3
Attack.pngAttack: 5
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Generals
General Traits Description Skills Race
William Steel Beak
General
William Steel Beak
William Steel Beak (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 5
Attack.pngAttack: 2
Defense.pngDefense: 5
Planning.pngPlanning: 4
Logistics.pngLogistics: 5
Griffon.png
Griffon
Archibald the Faithful
General
Archibald the Faithful
Archibald the Faithful (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
None
Level 5
Attack.pngAttack: 2
Defense.pngDefense: 5
Planning.pngPlanning: 4
Logistics.pngLogistics: 2
Griffon.png
Griffon
Goldheart
General
Goldheart
Goldheart (advisor).png
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Sally Whitemane
General
Sally Whitemane
Sally Whitemane (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Tristian of Trotterdam
General
Tristian of Trotterdam
Tristian of Trotterdam (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Wilhelm the Shy
General
Wilhelm the Shy
Wilhelm the Shy (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Platinum Cloudtail
General
Platinum Cloudtail
Platinum Cloudtail (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Born: February 16th, 983 ALB

Biography: Platinum Cloudtail was born in the town of Goldmire, raised to a generations-long family of carpenters who constructed for a living. He was an outlier among many ponies, seeking out a life of adventure and purpose beyond the towns. From time to time he’d overhear stories and rumors about holy figures to the north battling against the undead. Once he came of age he equipped himself with what he could before setting off to seek these individuals out.

He traveled far enough north to find that at least half the rumors were true, there were undead roaming throughout the winter wasteland. Alone in the wilderness he fought off the undead by turning the forest into a labyrinth of booby traps and fortifications. Enough reports of the occasional commotion gained enough attention to warrant an investigation by the local garrison. A small patrol led by the garrison’s leader, Skyflight Cloudtail, set out to see what the trouble was. Platinum was unable to prevent them from falling victim to the indiscriminate traps, but fortunately only one griffon had been severely injured. Platinum reached the group and after a tense situation managed to convince Skyflight to let him lead his group back out of the trapped area.

Once guided out of the forest Platinum allowed himself to be arrested and brought in for interrogation. He explained his story of seeking out the Order in hopes of finding a higher purpose in life and that he never intended for anyone to get hurt. Skyflight knew that if he turned Platinum away he may just end up off the leash and it would be a waste of such potential talent if he were to have him locked away in a cell.

Platinum was given an offer to repay what he did by enlisting among his men and serving the Order to which was accepted jubilantly. Starting from the bottom he worked his way up the ranks with each passing year, developing an unorthodox method of warfare by using guerilla tactics to slowly whittle down the enemy’s strength and break their morale. To show homage to the man who gave him the opportunity he had been looking for he adopted the last name of Cloudtail as his own.
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Flags

Flags
Flag Information
Arcturian Order.png
Arcturian Order / Arcturian Kingdom

Chivalric Knightly Order.pngKnightly Order.pngZealous Knightly Order.png
Socialist Republic of Socialist Socialists.png
Socialist Republic of Socialist Socialists

Agrarian Socialism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Detached Country Detached Country
  • Daily Political Power Cost: +0.20
  • Monthly Population: -30.0%
  • Construction Speed: -65.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -800.00%
  • Factory Bomb Vulnerability: -70.00%
  • Ideology Drift Defense: +100.0%
  • Civilian intelligence to others: -80.0%
  • Army intelligence to others: -80.0%
  • Navy intelligence to others: -80.0%
  • Airforce intelligence to others: -80.0%
  • Cannot perform or be the target of manual Diplomatic actions
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
7 0 7 (-4) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 10 (-5) 0 19 (-10) 30 (-15) 12 (-6) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.