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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Focus
Prerequisites
Effects
Description
Open The Political Sphere
Gain 120 Political Power
The future of our nation is in our [Root.GetHands]. It is time to decide our destiny.
Look To Equestria
Requires the following:
“Open The Political Sphere”
Mutually exclusive with:
“Strengthen The Government”
“Legacy Of The Storm King”
Gets the National Spirit “Anti-Traditionalist Sentiment”
Anti-Traditionalist Sentiment
Daily Support for Unaligned: −0.075
Why should we serve a [Root.GetRaceMember] that we did not choose to serve? A fair and free democracy should be founded instead.
There are those within our nation who would see us transition to a free and virtuous government. It may be time to seriously consider these suggestions.
Gather Support
Requires the following:
“Look To Equestria”
Gain 80 Political Power
Increasing support for harmonic governance and drafting a constitution will allow us to complete all the necessary steps in order to form a true democratic society.
Strengthen The Government
Requires the following:
“Open The Political Sphere”
Mutually exclusive with:
“Look To Equestria”
“Legacy Of The Storm King”
Gain 20 Political Power
It is becoming more and more clear that a strong, centralised state is required for any modern nation. The days of feudal realms are numbered.
The Foundations Of A Modern State
Requires the following:
“Strengthen The Government”
Gain 40 Political Power
Gain 2.5% Stability
Our nation must be united under a large, centralised government. Every citizens allegiance will be to the state and the state alone.
Legacy Of The Storm King
Requires the following:
“Open The Political Sphere”
Mutually exclusive with:
“Strengthen The Government”
“Look To Equestria”
If the Current ruling party is Harmonic
Gets the National Spirit “Strength Through Fairness”
Strength Through Fairness
Daily Harmony Support: +0.05
Stability: +2.5%
Just because we have a monarch does not mean we can't embrace ideas such as Harmony and Friendship.
Else, if the Current ruling party is Supremacist
Gets the National Spirit “Strength Through Supremacy”
Strength Through Supremacy
Daily Supremacy Support: +0.05
Stability: +2.5%
Recently our monarch's ear has been bent by various supremacists and other rightists within the land.
Else:
Gets the National Spirit “Strength Through Tradition”
Strength Through Tradition
Daily Support for Unaligned: +0.05
Stability: +2.5%
Our Monarch guides and supports all within our proud nation. Why would we ever want this to change?
Where others would seek radical change, we will protect that which made us great in the first place - however, the arrival of the Storm King has assured us that strength, unity, and tradition must be established above all other values.
Never Again Subjugated
Requires the following:
“Legacy Of The Storm King”
Gain 5% Stability
Gain 5% War Support
When the Storm King arrived, many nations in Zebrica fell to him, and allowed their populace to be chained, yoked, and ordered by a foolish barbarian, a simple Yeti general. This must not occur again!
Popular Revolution
Requires one of the following:
“Gather Support”
“The Foundations Of A Modern State”
“Never Again Subjugated”
At least one of the following is true:
Current ruling party is Communist
Has the National Spirit “Communist Influence”
The following will bypass the focus:
Is in a civil war
Current ruling party is Communist
If has the National Spirit “Anti-Traditionalist Sentiment”
Replace the National Spirit “Anti-Traditionalist Sentiment” with the National Spirit “Communist Sentiment”
Communist Sentiment
Daily Communism Support: +0.1
Factory Output: +5%
Dockyard Output: +5%
Leaflets and posters, marches on the streets - communism is spreading its red tendrils in our country.
Else, if at least one of the following is true:
Has completed national focus “Gather Support”
All of the following must be true:
Has completed national focus “The Foundations Of A Modern State”
Current ruling party is not Communist
Then, Gets the National Spirit “zebra_communism_support_idea_trait”
zebra_communism_support_idea_trait
Daily Communism Support: +0.1
Factory Output: +5%
Dockyard Output: +5%
Else:
Gets the National Spirit “Communist Sentiment”
Communist Sentiment
Daily Communism Support: +0.1
Factory Output: +5%
Dockyard Output: +5%
Leaflets and posters, marches on the streets - communism is spreading its red tendrils in our country.
[Root.GetPopularRevolutionDesc]
Land Reform
Requires the following:
“Popular Revolution”
Current ruling party is Communist
Gets the National Spirit “Land Reform”
Land Reform
War Support: +10%
Resource Gain Efficiency: +10%
Consumer Goods Factories: −2%
We are confiscating and redistributing land throughout the country to better support our goals.
The land within our borders is currently held only by a few [Root.GetRaceMembers], with most farmers struggling under their oppressive rule. This cannot stand. We must establish collective farms, with every farmer working for the good of the entire nation, not just their coin purse.
Five Year Plan
Requires the following:
“Land Reform”
Current ruling party is Communist
Gets the National Spirit “Five Year Plan” for 4 years and 340 days
Five Year Plan
Construction Speed: +12.5%
Our current industrial capacity no longer meets our needs. We shall follow a Five Year Plan to more rapidly upgrade our lacking industry.
An important pillar of socialism is a planned economy. By drafting a five year plan for the growth of our economy, we can vastly improve our industrial capabilities in the long run.
Spread The Revolution
Requires the following:
“Five Year Plan”
Current ruling party is Communist
Gets the National Spirit “Spreading the Revolution”
Spreading the Revolution
War Support: +10%
Divisions required for sending volunteer force: −25%
We can no longer sit idle and watch our fellow [Root.GetRaceMembers] suffer! We must bring them freedom!
We may have achieved a socialist utopia here, but many people must still suffer under the oppression of capitalism. By sending volunteers to nations at war with the imperialists, we can fight against oppression wherever it appears.
Harmony And Liberty
Requires one of the following:
“Never Again Subjugated”
“Gather Support”
“The Foundations Of A Modern State”
At least one of the following must be true:
Current ruling party is Harmonic
Has the National Spirit “Harmonist Influence”
The following will bypass the focus:
Is in a civil war
Current ruling party is Harmonic
If has completed national focus “Never Again Subjugated”
(Hidden)Set the ruling party to Harmonic
Else, if has the National Spirit “Anti-Traditionalist Sentiment”
Replace the National Spirit “Anti-Traditionalist Sentiment” with the National Spirit “Harmonious Thoughts”
Harmonious Thoughts
Daily Harmony Support: +0.1
Political Power Gain: +7.5%
Friendship and Harmony, free elections - such are the demands of the populace.
Else, if at least one of the following is true:
Has completed national focus “Gather Support”
All of the following must be true:
Has completed national focus “The Foundations Of A Modern State”
Current ruling party is not Harmonic
Then, Gets the National Spirit “zebra_harmony_support_idea_trait”
zebra_harmony_support_idea_trait
Daily Harmony Support: +0.1
Political Power Gain: +7.5%
Else:
Gets the National Spirit “Harmonious Thoughts”
Harmonious Thoughts
Daily Harmony Support: +0.1
Political Power Gain: +7.5%
Friendship and Harmony, free elections - such are the demands of the populace.
The ponies of Equestria have shown us the way to harmony centuries ago, yet our citizens were always slow to adapt to new ideas. We must finally overcome this obstacle and embrace harmony and liberty for all of our citizens.
Carry The Torch
Requires the following:
“Harmony And Liberty”
Current ruling party is Harmonic
Gets the National Spirit “Carry the Torch”
Carry the Torch
Research Speed: +5%
Our Government is free and welcoming to all - this has provided us a boon in new researchers joining our projects.
Now that our population has finally been enlightened and embraced harmony, we will be able to conduct all kinds of research much more effectively.
Words, Not Swords
Requires the following:
“Carry The Torch”
Current ruling party is Harmonic
Gets the National Spirit “Words not Swords”
Words not Swords
War Support: +10%
Justify war goal time: +10%
Improve relations opinion: +15%
Trade deal opinion factor: +20%
We should never use the sword when the spoken word works just as well.
We will make it known that upholding the peace is the highest priority in our international policy. By encouraging trade and diplomacy, we can become a bastion of stability in a steadily deteriorating world.
The Common Good
Requires the following:
“Words, Not Swords”
Current ruling party is Harmonic
Gets the National Spirit “Common Good”
Common Good
Construction Speed: +5%
Consumer Goods Factories: −3%
The people do not serve us, we serve the people.
Our hopes for a lasting peace are getting smaller by the day. We must prepare our industry and people for the possibility of an armed conflict. Every [Root.GetRaceMember] must lend their [Root.GetHands], either by fighting or by working in our factories and mines.
Strength In Unity
Requires one of the following:
“The Common Good”
“Leading The Way”
“Spread The Revolution”
Mutually exclusive with:
“Fight To The Last”
Gets the National Spirit “Stronger Together”
Stronger Together
Stability: +5%
Same ideology monthly opinion: +15%
Despite our differences, we are certainly stronger together than apart.
Even if we face near-impossible odds, working together we can accomplish tremendous feats. Not only will we encourage cooperation and friendship within our borders, but we will also strengthen our diplomatic ties with like-minded nations across the world.
The Old Ways
Requires one of the following:
“Never Again Subjugated”
“The Foundations Of A Modern State”
“Gather Support”
At least one of the following must be true:
Current ruling party is Non-Aligned
Is player-controlled
The following will bypass the focus:
Is in a civil war
Current ruling party is Non-Aligned
If has completed national focus “Never Again Subjugated”
(Hidden)Set the ruling party to Non-Aligned
Else:
Gets the National Spirit “The Old Ways”
The Old Ways
Daily Support for Unaligned: +0.1
Stability: +2.5%
Change for the sake of it never works well for those who instigate it - The Old Ways are simply the best.
Monarchy has worked well for thousands of years, why should we change our government now? Radical changes can be very harmful and even dangerous to our society. We will make sure that every [Root.GetRaceMember] understands the importance of tradition and the old ways.
Deterrence
Requires the following:
“The Old Ways”
Current ruling party is Non-Aligned
Gets the National Spirit “Defend our Traditions”
Defend our Traditions
War Support: +10%
Land Fort construction speed: +15%
Coastal Fort construction speed: +15%
Anti Air construction speed: +10%
Everyday more and more traitors threaten our way of life. We must defend ourselves from all manners of outside assault.
Our culture and traditions are sacred. Our sovereignty must be secured in order for our national identity to survive. By fortifying our borders, we will make sure that any foreign power attempting to strike our homeland will pay a terrible price.
Home Guard
Requires the following:
“Deterrence”
Current ruling party is Non-Aligned
Gets the National Spirit “Home Guard”
Home Guard
War Support: +5%
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Recruitable Population: +2%
The various paramilitary units of our country constantly support the home front.
By forming paramilitary units in which every [Root.GetRaceMember] must serve for a time, we can drastically increase the amount of trained soldiers at our disposal as well as improving our general defensive capabilities.
Leading The Way
Requires the following:
“Home Guard”
Current ruling party is Non-Aligned
Gets the National Spirit “Leading the Way”
Leading the Way
War Support: +5%
Division Recovery Rate: +5%
Let no one say that we will not shed every last drop of blood to defend what is ours.
We must make sure that every soldier knows exactly what they are fighting for. Every [Root.GetRaceMember] serving in our armed forces must be willing to die for their country.
Survival Of The Strongest
Requires one of the following:
“Never Again Subjugated”
“The Foundations Of A Modern State”
At least one of the following is true:
Current ruling party is Supremacist
Has the National Spirit “Fascist Influence”
The following will bypass the focus:
Is in a civil war
Current ruling party is Supremacist
Ifas completed national focus “Never Again Subjugated”
(Hidden)Set the ruling party to Supremacist
Else, if has the National Spirit “Anti-Traditionalist Sentiment”
Replace the National Spirit “Anti-Traditionalist Sentiment” with the National Spirit “Supremacist Gatherings”
Supremacist Gatherings
Daily Supremacy Support: +0.1
Recruitable Population Factor: +5%
Our citizens are starting to believe that a strong government should rule our country.
Else, if at least one of the following is true:
Has completed national focus “Gather Support”
All of the following must be true:
Has completed national focus “The Foundations Of A Modern State”
Current ruling party is not Supremacist
Then, Gets the National Spirit “zebra_fascism_support_idea_trait”
zebra_fascism_support_idea_trait
Daily Supremacy Support: +0.1
Recruitable Population Factor: +5%
Else:
Gets the National Spirit “Supremacist Gatherings”
Supremacist Gatherings
Daily Supremacy Support: +0.1
Recruitable Population Factor: +5%
Our citizens are starting to believe that a strong government should rule our country.
The world is growing dangerous. Our nation will have to be strong to face the coming storm, because ultimately, only the strongest will survive. We will make sure that WE are the strongest. And when the dust settles, we will be mightier than ever before.
Nationalist Thought
Requires the following:
“Survival Of The Strongest”
Current ruling party is Supremacist
Gets the National Spirit “Nationalist Rhetoric”
Nationalist Rhetoric
War Support: +5%
Division training time: −5%
Justify war goal time: −10%
The idea that we are all the same is laughable. Our People are superior in every way and this we shall prove by might!
Our nation's needs must always come first. Foreign powers seek only to undermine our state and steal our progress for their own sinister purposes. Our nation will reign supreme, and if we must use force to accomplish this, then so be it.
Gear For War
Requires the following:
“Nationalist Thought”
Current ruling party is Supremacist
Gets the National Spirit “Gear Up for War”
Gear Up for War
War Support: +10%
§YMilitary Factory§! construction speed: +10%
If we are to take what is rightfully ours, we need an arms industry to match our national pride.
It is becoming more and more obvious every day that war with our neighbours is inevitable. We will make sure that we are prepared for prolonged conflict when the time comes.
Militarisation
Requires the following:
“Gear For War”
Current ruling party is Supremacist
Gets the National Spirit “Militarisation”
Militarisation
War Support: +10%
Political Power Gain: +10%
Recruitable Population: +5%
To succeed in our brighter future we must let the military have every resource they need to guide us on our path.
Our people must be ready to take up arms and fight for the state at a moment's notice. We will require many capable soldiers for our future campaigns.
Fight To The Last
Requires one of the following:
“Spread The Revolution”
“Militarisation”
“The Common Good”
Mutually exclusive with:
“Strength In Unity”
Gets the National Spirit “To the Last”
To the Last
War Support: +10%
Conscription Laws Cost: −10%
If we lose there is no future, we must bleed every [Root.GetRaceMember] drop of blood to secure our survival at any cost.
Our national borders must be enforced no matter the cost. Any outside force attempting to undermine our sovereignty will face the full might of our army. And should our worst nightmares come to pass, we will make sure every [Root.GetRaceMember] is willing to die in the defence of their homeland.
Ideological Thought
Requires one of the following:
“Fight To The Last”
“Strength In Unity”
Gain 5% War Support
Remove the National Spirit “Enlightened Feudalism”
If has the National Spirit “Enlightened Feudalism”
Remove the National Spirit “Enlightened Feudalism”
If has the National Spirit “Banditry”(?)
Remove the National Spirit “Banditry”(?)
If has the National Spirit “Banditry”(?)
Remove the National Spirit “Banditry”(?)
If has the National Spirit “Banditry”(?)
Remove the National Spirit “Banditry”(?)
If is player-controlled
Set the rule:
Can Create Factions
We must strengthen the ideological foundation of our country. The world must know what we stand for, and that we are willing to fight for our values.
Expansionist Focus
Requires the following:
“Ideological Thought”
Mutually exclusive with:
“Neutrality Focus”
“Our Own Way”
Lose 50 Political Power
Gets the National Spirit “Expansionism”
Expansionism
Justify war goal time: −15%
Why should we settle for what we have when what others posses is even greater?
All around us, foreign nations await the opportunity to subjugate us. We must not show weakness now, lest they carry out their nefarious plans. Our fate is our own, and should preemptive strikes be necessary to secure the future of our people, then so be it.
Our Own Way
Requires the following:
“Ideological Thought”
Mutually exclusive with:
“Expansionist Focus”
“Neutrality Focus”
Gain 200 Political Power
Whatever our plans for the future may be, we will make it clear that we are our own nation. Whatever we do will be for the good of our own people.
Neutrality Focus
Requires the following:
“Ideological Thought”
Mutually exclusive with:
“Expansionist Focus”
“Our Own Way”
Gets the National Spirit “Neutral Foreign Policy”
Neutral Foreign Policy
Join faction tension limit: +100%
Send volunteers tension limit: +20%
Guarantee tension limit: +100%
Embargo Tension Limit:+250%
AI Modifier: Threat receptivity: +1%
AI Modifier: Desire to be in or expand a faction: −100
AI Modifier: Focus on Peace: +25%
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.
Let other nations fight each other until they can fight no more. We will never willingly get involved in any military conflict which does not affect our nation or people directly.
The Path To A Modern Society Branch
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Focus
Prerequisites
Effects
Description
The Path To A Modern Society
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
In order to become a modern state, we must improve our industrial capabilities. Funding research in new technological fields would certainly help in this endeavour.
Encourage Cottage Industry
Requires the following:
“The Path To A Modern Society”
The following will bypass the focus:
Tooltip: Not enough building slots for Civilian Factories
All owned states have less than 1 free building slot for Civilian factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random owned and controlled state(?):
Add 1 building slot
Add 1 Civilian Factory
By encouraging our population to take up smaller crafts in addition to their full-time occupation, we should be able to improve our light industry.
Promote Armament Efforts
Requires the following:
“The Path To A Modern Society”
The following will bypass the focus:
Tooltip: Not enough building slots for Military Factory
All owned states have less than 1 free building slot for Military factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Military Factory
The world is growing dangerous, and whether or not we will be drawn into a military conflict, we must be prepared. Funding our heavy industry will allow us to equip our soldiers with everything they need.
Phase Out Slavery
Requires one of the following:
“Encourage Cottage Industry”
“Promote Armament Efforts”
Has the Economy Law “Slave-Based Economy”
Is not a (unrecognized string "tribal society" for Template:Icon)
Replace the Economy Law “Slave-Based Economy” with the Economy Law “Civilian Economy”
While slavery in a limited capacity may still hold benefits, it is time to shed the complete hegemony slavery holds over our economy. If we are to modernize, we must destroy the institution of slavery once and for all.
Recover From The Storm
Requires the following:
“Promote Armament Efforts”
Has the National Spirit “Legacy of the Storm”(?)
If has the National Spirit “Legacy of the Storm”(?)
Remove the National Spirit “Legacy of the Storm”(?)
The Storm King is long dead now, and while we will for eternity mourn the death of thousands of our people, the time has come to hold up our banner in solidarity. The shadow of the storm shall no longer touch us.
[Root.GetAdjective] Infrastructure
Requires the following:
“Encourage Cottage Industry”
The following will bypass the focus:
Tooltip: Not enough building slots for Infrastructure
All owned states have less than 1 free building slot for Infrastructure
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Infrastructure
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Infrastructure
Has a direct land connection to the owner's capital
Add 1 Infrastructure
One random owned and controlled state:(?):
Add 1 Infrastructure
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Infrastructure
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 1 free building slot for Infrastructure
Has a direct land connection to the owner's capital
Add 1 Infrastructure
One random owned and controlled state:(?):
Add 1 Infrastructure
We must improve our general infrastructure in order to achieve greater economic growth. To this end, we will construct highways connecting our entire nation, thus improving our road network.
Invest In Our Economy
Requires the following:
“[Root.GetAdjective] Infrastructure”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
By subsidising important parts of our economy and funding industrial research, we can devise a program which will stimulate and vitalise our economy and industry.
Begin The Industrial Revolution
Requires the following:
“Invest In Our Economy”
The following will bypass the focus:
Tooltip: Not enough building slots for Civilian Factories
All owned states have less than 1 free building slot for Civilian factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Civilian Factory
If has the Economy Law “Primitive Economy”
Replace the Economy Law “Primitive Economy” with the Economy Law “Civilian Economy”
Most other nations of the world have long embraced the Industrial Revolution and all the benefits that come with it. By building large manufacturies using the latest machinery, we can significantly improve our heavy industry.
It is well known that we are lacking in the scientific sector. A universal education reform will help us improve our scientific capabilities in the future.
Improved Roads
Requires the following:
“Begin The Industrial Revolution”
The following will bypass the focus:
Tooltip: Not enough building slots for Infrastructure
All owned states have less than 1 free building slot for Infrastructure
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Infrastructure
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Infrastructure
Has a direct land connection to the owner's capital
Add 1 Infrastructure
One random owned and controlled state(?):
Add 1 Infrastructure
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Infrastructure
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 1 free building slot for Infrastructure
Has a direct land connection to the owner's capital
By further increasing the size of our national road network as well as standardising traffic signs and construction materials we can significantly improve the infrastructure of our nation.
An Economic Boom
Requires the following:
“Improved Roads”
“Education Reform”
The following will bypass the focus:
Tooltip: Not enough building slots for Civilian Factories
All owned states have less than 1 free building slot for Civilian factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian factory including locked slots
Has a direct land connection to the owner's capital
Our efforts to stimulate our economy have been very successful thus far. It is important that we build on our success and keep up our industrial development, lest our efforts be for nothing.
By inviting foreign scientists to teach and work at our universities, we should be able train a new generation of skilled scientists, allowing us to do more research than ever before.
Merely improving our existing universities is not enough. We must construct more universities using state-of-the-art architecture and construction techniques. We can expect many breakthroughs to happen in these grand halls of learning.
Industrial Development of [Root.GetNameDef]
Requires the following:
“An Economic Boom”
Has more than 14 factories
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Our recent scientific and industrial advances should allow us to improve our industrial capabilities even further by applying new technologies and practices.
New Civilian Factories
Requires the following:
“Industrial Development of [Root.GetNameDef]”
The following will bypass the focus:
Tooltip: Not enough building slots for Civilian Factories
All owned states have less than 1 free building slot for Civilian factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian factory including locked slots
Has a direct land connection to the owner's capital
Our industrial power has increased immeasurably in the past few years alone. Along with it, our society has changed as well, becoming comparable to the great nations of the world. It is time for us to fully reap the benefits of our new, modern society and industry.
Owing to our recent industrial and educational reforms, we are now in a position to become one of the most advanced nations in the world. Now, we can reap our reward and take full advantage of our industrial and scientific prowess.
Improve Military Production
Requires the following:
“Begin The Industrial Revolution”
The following will bypass the focus:
Tooltip: Not enough building slots for Military Factory
All owned states have less than 1 free building slot for Military factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Military Factory
Now that we have embraced the industrial revolution, we should be able to improve our military production as well as our civilian industry.
A War Machine
Requires the following:
“Improve Military Production”
“New Civilian Factories”
The following will bypass the focus:
Tooltip: Not enough building slots for Military Factory
All owned states have less than 1 free building slot for Military factory including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military factory including locked slots
At least one of:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
One random owned and controlled state(?):
Add 1 building slot
Add 1 Military Factory
Our light industry has improved significantly, but our heavy industry is still lacking in some departments. Further developing our military industry will allow us to maintain a larger military.
A Modern Military Sub-Branch
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Focus
Prerequisites
Effects
Description
A Modern Military
Requires the following:
“The Path To A Modern Society”
Gain 5 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Military conflict seems more likely by the day. In order to prepare us for this possibility, we should expand and improve our army.
Improved Weapons
Requires the following:
“A Modern Military”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Support Artillery
Most of the infantry equipment in use by our army is woefully outdated. If we wish to field a modern and effective army, we must develop new weapon systems as soon as possible.
Artillery Effort
Requires the following:
“Improved Weapons”
Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
Support Artillery
Artillery is very effective at supporting our infantry. Developing new artillery guns would go a long way to improving our army's capabilities.
Support Companies
Requires the following:
“A Modern Military”
Gain +100% research bonus (Support Companies) (2 uses) towards:
Engineers Technology
Reconnaissance Company
Support companies such as engineers or recon units are able to assist our main force in many ways. Integrating support companies into our divisions will surely improve the effectiveness of our army.
Promote Traditional Magic
Requires the following:
“Support Companies”
Mutually exclusive with:
“Times Are Changing”
Gain +100% research bonus (Magical technology bonus) (1 use) towards:
Magical Technology
[Root.GetTraditionalWarfareDesc]
Special Forces
Requires the following:
“Artillery Effort”
Requires one of the following:
“Promote Traditional Magic”
“Times Are Changing”
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Special Forces Technology
Special Forces are able to carry out missions that are too dangerous or complicated for our regular troops. When used correctly, they are able to turn the tide of a war.
Times Are Changing
Requires the following:
“A Modern Military”
Mutually exclusive with:
“Promote Traditional Magic”
Gain +100% research bonus (Motorized Infantry bonus) (1 use) towards:
Truck
The world has changed a lot in the past few years, and so has the nature of conflict. Mobility is becoming more important than ever, and so it would be madness to keep relying on traditional warfare tactics and equipment.
Local Tank Production
Requires the following:
“Times Are Changing”
Mutually exclusive with:
“Foreign Tank Licenses”
Gain +100% research bonus (Armor models bonus) (2 uses) towards:
Armor technology
In order to fully modernise our army, we need to integrate armoured forces into our military. Our local industry and scientists are more than capable of developing and producing our own tank models.
Foreign Tank Licenses
Requires the following:
“Times Are Changing”
Mutually exclusive with:
“Local Tank Production”
DLC Death or Dishonor is active
Gets the National Spirit “Foreign Tank Licenses”
Foreign Tank Licenses
Armor license purchase cost: −50%
Due to our small scientific base, foreign tank designs are far superior to anything we can come up with.Instead of wasting time trying to design our own vehicles, we should fund a production license program and request licenses from allies or other sympathetic regimes.
Due to our small scientific base, foreign tank designs are far superior to anything we can come up with.Instead of wasting time trying to design our own vehicles, we should fund a production license program and request licenses from allies or other sympathetic regimes.
Doctrinal Advancement
Requires the following:
“Special Forces”
Requires one of the following:
“Local Tank Production”
“Foreign Tank Licenses”
If has the National Spirit “Unruly Army”(?)
Remove the National Spirit “Unruly Army”(?)
Gain 5 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
We have equipped our army with the best armaments available to us, turning it into an effective force. There is still room for improvement, however, especially in our military doctrine. By studying modern combat and conducting training exercises, we should be able to improve the tactical and strategical competence of our officers.
Aviation Effort Branch
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Focus
Prerequisites
Effects
Description
Aviation Effort
If:
Limited to:
[SCOPE]Capital state:
None of:
Has more than 1 free building slot for Air base
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Air base
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_AB
If:
Limited to:
[SCOPE]Capital state:
Has more than 1 free building slot for Air base
[SCOPE]Capital state:
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_AB
Gain 25 Air Experience
One random owned and controlled state or Capital state(?):
Add 2 Air Base
Set country flag aviation_effort_AB for our country
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
[Root.GetAviationEffortDesc]
Fighter Focus
Requires the following:
“Aviation Effort”
Mutually exclusive with:
“Foreign Aircraft Licenses”
If the DLC By Blood Alone is active
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Medium aircraft
Else:
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
Heavy Fighter models
Fighters are able to defend our skies from any foreign incursions, and are also capable of assisting bombers with strikes into enemy air space.
Bomber Focus
Requires the following:
“Aviation Effort”
Mutually exclusive with:
“Foreign Aircraft Licenses”
If the DLC By Blood Alone is active
Gain +100% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Heavy aircraft
Else:
Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
Tactical Bomber models
Strategic Bomber models
Bombers are able to strike deep into enemy airspace, reducing their infrastructure and industry to rubble. Using bombers, we can send our enemies back to the stone age.
Foreign Aircraft Licenses
Requires the following:
“Aviation Effort”
Mutually exclusive with:
“Bomber Focus”
“Fighter Focus”
DLC Death or Dishonor is active
Gets the National Spirit “Aero Licensing”
Aero Licensing
Air license purchase cost: −50%
Sadly, we lack the scientific base to develop our own aircraft. We should instead seek production licenses from foreign powers. This should allow us to focus our research on other fields.
Advanced Fighter Focus
Requires one of the following:
“Bomber Focus”
“Fighter Focus”
“Foreign Aircraft Licenses”
Mutually exclusive with:
“Advanced Bomber Focus”
If the DLC By Blood Alone is active
Gain +50% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Medium aircraft
Gain +50% research bonus (Aircraft Guns) (1 use) towards:
Aircraft Guns
Else:
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
Heavy Fighter models
Many advances have been made in fighter development, and many are likely still to come. With increased funding to our scientists, we should be able to speed up the development of new models significantly.
Advanced Bomber Focus
Requires one of the following:
“Bomber Focus”
“Fighter Focus”
“Foreign Aircraft Licenses”
Mutually exclusive with:
“Advanced Fighter Focus”
If the DLC By Blood Alone is active
Gain +50% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Heavy aircraft
Gain +50% research bonus (Aircraft Modules) (1 use) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
Tactical Bomber models
Strategic Bomber models
Previous bomber models have proven to be very effective. There are still many improvements to be made, however, and with increased funding, we should be able to develop bombers superior to anything we currently possess.
A Modern Air Force
Requires one of the following:
“Advanced Bomber Focus”
“Advanced Fighter Focus”
If:
Limited to:
[SCOPE]Capital state:
At least one of:
None of:
Is controlled by our country
None of:
Has more than 1 free building slot for Air base
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Air base
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_2_AB
If:
Limited to:
[SCOPE]Capital state:
Is controlled by our country
Has more than 1 free building slot for Air base
[SCOPE]Capital state:
Add 2 Air Base
[SCOPE]Our country
Set country flag aviation_effort_2_AB
Gain 25 Air Experience
One random owned and controlled state or Capital state(?):
Add 2 Air Base
Set country flag aviation_effort_2_AB for our country
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
We now have access to highly advanced aircraft, but there is still room for improvement. Expanding our airfields and conducting training exercises will allow us to transform our flying corps into a truly modern air force.
Naval Effort Branch
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Focus
Prerequisites
Effects
Description
Naval Effort
Any controlled state is coastal
If:
Limited to:
None of:
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 2 free building slots for Naval dockyard including locked slots
[SCOPE]Any owned state:
Is a coastal state
[SCOPE]One random owned and controlled state:
Limited to:
Is a coastal state
Has more than 2 free building slots for Naval dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
Set country flag naval_effort_built
If:
Limited to:
None of:
Country flag naval_effort_built is set
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 2 free building slots for Naval dockyard including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 2 free building slots for Naval dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
Set country flag naval_effort_built
If:
Limited to:
None of:
Country flag naval_effort_built is set
None of:
[SCOPE]Any owned state:
Has more than 2 free building slots for Naval dockyard including locked slots
[SCOPE]One random controlled state:
Limited to:
Has more than 2 free building slots for Naval dockyard including locked slots
Add 3 building slots
Add 3 Naval Dockyard
Gain 25 Navy Experience
One random owned and controlled state or One random controlled state:(?):
Add 3 building slots
Add 3 Naval Dockyard
The expansion of our navy should be our first priority. Assign all available resources to new dockyards and research into light surface ships.
Flexible Navy
Requires the following:
“Naval Effort”
Mutually exclusive with:
“Large Navy”
Gain 2 uses of +25% (Submarine Operations doctrines bonus) doctrine cost reduction for:
Convoy Interdiction
Unrestricted Submarine Warfare
Wolf packs
Advanced Submarine Warfare
Combined Operations Raiding
Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.
Large Navy
Requires the following:
“Naval Effort”
Mutually exclusive with:
“Flexible Navy”
Gain 2 uses of +25% (Fleet in Being doctrines bonus) doctrine cost reduction for:
Fleet in Being Doctrines
Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.
Cruiser Effort
Requires one of the following:
“Large Navy”
“Flexible Navy”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Cruiser models bonus) (1 use) towards:
Light Cruiser models
Heavy Cruiser models
Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.
Capital Ship Effort
Requires the following:
“Cruiser Effort”
Gain 25 Navy Experience
Gain +100% research bonus or 2 years ahead of time penalty reduction (Capital Ship models bonus) (1 use) towards:
Battlecruiser models
Battleship models
Carrier models
The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.
Submarine Effort
Requires one of the following:
“Flexible Navy”
“Large Navy”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Submarine models bonus) (1 use) towards:
Submarine models
Submarine warfare is the most exciting naval development in recent years. We would do well to not just protect against submarines, but also use them against enemy shipping.
Destroyer Effort
Requires the following:
“Submarine Effort”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Destroyer models bonus) (1 use) towards:
Destroyer models
Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.