Kirian decisions 3
This is a partial list of Kiria decisions. Below you will find decision categories that are exclusive to Republic of Kiria and are not shared with Realm of Kiria or Empire of Kiria (not including generic decisions).
Hundred Day Campaigns
Use focus tree filters to toggle between focus branches.
- Allowed when: original country is Republic of Kiria
- Visible when: all of the following is true
- has country flag KIC_begun_hundred_days_campaigns_flag
- does not have country flag nirik_state_flag
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- at least (1) focus has been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
|
“The Fifty Carmine Banner-Jurisdictions”
- At least 1 triggers must be true:
- At least 1 triggers must be true:
- At least 1 triggers must be true:
- At least 1 triggers must be true:
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Activates when | Prerequisites
- at least (1) focus has been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
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Activated by
Taking the decision “Begin the First Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
|
“The Fifty Carmine Banner-Jurisdictions”
- At least 2 triggers must be true:
- At least 2 triggers must be true:
- At least 1 triggers must be true:
- At least 1 triggers must be true:
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Activates when | Prerequisites
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (1) focus has been completed.
- at least (1) focus has been completed.
|
Activated by
Taking the decision “Begin the Second Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- at least (3) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
|
“The Fifty Carmine Banner-Jurisdictions”
- At least 2 triggers must be true:
- At least 2 triggers must be true:
- At least 2 triggers must be true:
- At least 2 triggers must be true:
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Activates when | Prerequisites
- at least (3) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
- at least (2) focuses have been completed.
|
Activated by
Taking the decision “Begin the Third Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
|
“Land to the People”
- At least 3 triggers must be true:
- At least 3 triggers must be true:
- At least 3 triggers must be true:
- At least 3 triggers must be true:
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Activates when | Prerequisites
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
- at least (3) focuses have been completed.
|
Activated by
Taking the decision “Begin the Fourth Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (3) focuses have been completed.
|
“The Fifty Carmine Banner-Jurisdictions”
- At least 4 triggers must be true:
- At least 4 triggers must be true:
- At least 4 triggers must be true:
- At least 3 triggers must be true:
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Activates when | Prerequisites
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (3) focuses have been completed.
|
Activated by
Taking the decision “Begin the Fifth Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- all focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
|
“Land to the People”
- At least 4 triggers must be true:
- At least 4 triggers must be true:
- At least 4 triggers must be true:
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Activates when | Prerequisites
- all focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
- at least (4) focuses have been completed.
|
Activated by
Taking the decision “Begin the Sixth Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- all focuses have been completed.
- all focuses have been completed.
- all focuses have been completed.
- all focuses have been completed.
|
“Herd the Masses”
- At least 5 triggers must be true:
- At least 5 triggers must be true:
- At least 5 triggers must be true:
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Activates when | Prerequisites
- all focuses have been completed.
- all focuses have been completed.
- all focuses have been completed.
- all focuses have been completed.
|
Activated by
Taking the decision “Begin the Seventh Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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Visible when | Prerequisites
|
Cost
10 |
Cooldown
180 days |
Effects when selected
- all focuses have been completed.
- all focuses have been completed.
|
“The Fifty Carmine Banner-Jurisdictions”
- At least 5 triggers must be true:
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Activates when | Prerequisites
- all focuses have been completed.
- all focuses have been completed.
|
Activated by
Taking the decision “Begin the Eighth Hundred Day Campaign” | |
Cost
20 | |
Effects when completed
| |
Effects if not selected within 100 days |
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By mobilizing any and all resources we have available, from distributing rations to bringing in more helping hooves to work desolate fields, we shall aid the kirin in [FROM.GetName] and help them survive the famine.
Visible when | Prerequisites |
Cancelled when | |
Cost
20 | |
Effects for duration of 30 days
| |
Effects after 30 days
|
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Visible when
|
Prerequisites
|
Cost | |
Effects when selected | |
Effects for duration of 120 days
|
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Built during the reign of Matriarch Superior Moonlight Glow, the Moonlight Glow Levee System is an important waterway for riverine travel and trade in addition to being a vital water source for the irrigation of farmland up and down the [1069.GetName]. Destroying it will devastate the local area, but the resultant deluge will hopefully hold at bay, if not extinguish, the nirik inferno.
Visible when
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Prerequisites
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Cost | |
Effects when selected | |
Effects after 14 days
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The time has come to arm the kirin against their former friends, family, and neighbours who have forsaken the Republic and betrayed the Revolution by rebelling against the Rising Fire.
Visible when
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Prerequisites
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Cost | |
Effects when selected | |
Effects after 30 days
- No. 100 Anti-Nirik Division 'Rising Sun' - No. 101 Anti-Nirik Division 'Rising Fire' - No. 102 Anti-Nirik Division 'Defend the Realm'
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Visible when | Prerequisites |
Cancelled when | |
Cost | |
Effects when selected | |
Effects after 1 year
|
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
At the request of Supreme Matriarch Rising Sun, and executed through the Carmine Censorate in collaboration with Ensign Commander Amaranth Plum of the Incarnadine Soldiery, we will understand just what sort of divine magic can turn a normal kirin mare into a divine being like Matriarch Superior Rain Shine and all the Matriarchs before her.
Visible when | Prerequisites
|
Cost
25 | |
Effects after 25 days
|
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Officially titled the Compulsory Labour Program for Public Works...
Visible when | Prerequisites
|
Cost | Cooldown
180 days |
Effects when selected | |
Effects after {{{days_remove}}}
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Rising Sun's Headquarters
First Priestess Rising Sun, champion of the commonkirin and leader of the sacred Revolution, is no coward. She has no qualms about leading from the front, or wherever else is most suited to directing the war effort. The brave kirin of the Incarnadine Soldiery will be inspired by her example and redouble their efforts to fight, while the hardships of being constantly on the march will separate the wheat from the chaff among her followers, eliminating the weak and the faithless so that only the truly loyal can stand by the First Priestess's side.
- Allowed when: oroginal country is Republic of Kiria
- Visible when: all of the following is true
- has country flag KIC_unlocked_moving_capital_flag
- does not have a country flag nirik_state_flag
- is at war
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[FROM.KICGetHQModifierVariant]
Visible when | Prerequisites
|
Targets for decision
Limited to any_controlled_state states KIC_move_capital_eligible_states_array | |
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Visible when | Prerequisites
|
Cancelled when | Effects when cancelled
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Cost
25 | |
Targets for decision
Limited to any_controlled_state states KIC_move_capital_eligible_states_array | |
Effects when selected
| |
Effects while active
| |
Effects after {{{days_remove}}}
[KIC.GetFlag] [KIC.GetName]: Division Attack: +25% Division Defence: +25% Resistance Decay Speed: -25% Resistance Growth Speed: +25% Compliance Growth Speed: -25% Garrison Penetration Chance: +25%
Division Defence on Core Territory: +25% Resistance Decay Speed: -25% Resistance Growth Speed: +25% Compliance Growth Speed: -25% Garrison Penetration Chance: +25%
[FROM.OWNER.GetFlag] [FROM.OWNER.GetName]: Division Attack: -25% Division Defence: -25% [KIC.GetFlag] [KIC.GetName]: Resistance Decay Speed: +25% Resistance Growth Speed: -25% Compliance Growth Speed: +25% Garrison Penetration Chance: -25%
Division Defence on Core Territory: -25% Resistance Decay Speed: +25% Resistance Growth Speed: -25% Compliance Growth Speed: +25% Garrison Penetration Chance: -25% |
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We can allocate some trucks and motor vehicles to Rising Sun's mobile headquarters to increase its speed and mobility while travelling up and down the front.
Visible when | Prerequisites
|
Cost
File:Truck texticon.png 150 50 | |
Effects when selected | |
Effects for duration of 30 days
| |
Effects after 30 days
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The Matriarch-Protector's Attack Dog
Dayspring Rose, personal protégé to First Priestess Rising Sun, has lived a relatively sheltered life by her mentor's side. If Dayspring Rose is to eventually assume the roles and responsibilities as the First Priestess's right-hoof mare that Rising Sun is grooming her to become, she must venture forth into the wartorn landscape that is Kiria to prove her mettle against the myriad enemies of the Republic and the Revolution.
- Allowed when: original country is Republic of Kiria
- Visible when: all of the following is true
- has country flag KIC_roaring_fire_works_for_us_flag
- does not have country flag KIC_unlock_postwar_focus_tree
- does not have country flag nirik_state_flag
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An erstwhile ideological rival to Rising Sun turned heretic and traitor to the Rising Fire, the preacher-provocateur known as Quarrelsome Wren fled Chrysanthemum after an acrimonious debate with the First Priestess wherein he was condemned by all the other priests and mystics in attendance and expelled from the Path. Ever since, he has been spreading his lies and treachery within our ranks, attempting to corrupt our faithful and the ignorant peasantry who know no better. Our agents have tracked him down to a monastery in the remote mountains of the Cinereous Strath. Dayspring Rose, under the protection of Roaring Fire, will go there and put an end to his heresy once and for all.
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A heretical sect of Concord-worshippers, twice-expelled — first from the Way of Fire, and the Rising Fire thereafter — have taken root in a farming hamlet in the marshes around Verdant. The blasphemous scripture preached by their leaders cannot be allowed to infect the rest of Kiria. The peasants must not be led astray; it is hard enough already to rid them of the failed thinking of the Way of Fire without having to contend with a further degree of theological degeneration. In the name of Concord and the Rising Fire, this sectlet must be wiped clean from the face of the earth so that their foul heresy does not pollute the soul of Kiria any longer!
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Matriarch-Protector Rising Sun has decreed a strategy for our victory, premised on the strategic denial of resources to the Vermilion invaders. However, some errant villages refuse the edict to enforce the scorched earth policy, intransigently disobeying our orders to burn their dwellings and fields after they have fled. In some cases, they have even returned to their homes after the the Incarnadine Soldiery have retreated. The Matriarch-Protector's word is law, and as such it must be upheld without exception, and transgressors punished. The kirin of the town of Wheatchaff, in the path of the advancing Vermilion Banners, have obstinately refused to adhere to the scorched earth policy. Thus, the unpleasant and thankless task of doing so falls unto us.
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Something is brewing in the city of Massicot, just downstream from the Vermilion capitol. Our informants tell us that rebellious sentiment is growing in the city, impelled by the hardships of wartime conditions. Perhaps an uprising is even imminent. We must go to Massicot, and lead the city in revolution against Vermilion in the name of the Rising Fire and the Fraternal Republic. The Rising Fire has little presence in Massicot, but it's never too late to change that.
Visible when | Prerequisites
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Cost | |
Effects when selected
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Effects after 30 days
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